JP2009532765A - 存在状態情報に基づいてセッションを維持するための方法およびデバイス - Google Patents
存在状態情報に基づいてセッションを維持するための方法およびデバイス Download PDFInfo
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- JP2009532765A JP2009532765A JP2009502848A JP2009502848A JP2009532765A JP 2009532765 A JP2009532765 A JP 2009532765A JP 2009502848 A JP2009502848 A JP 2009502848A JP 2009502848 A JP2009502848 A JP 2009502848A JP 2009532765 A JP2009532765 A JP 2009532765A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/16—Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
- G06F15/163—Interprocessor communication
- G06F15/173—Interprocessor communication using an interconnection network, e.g. matrix, shuffle, pyramid, star, snowflake
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/10—Office automation; Time management
- G06Q10/107—Computer-aided management of electronic mailing [e-mailing]
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
- H04L51/043—Real-time or near real-time messaging, e.g. instant messaging [IM] using or handling presence information
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
- H04L51/046—Interoperability with other network applications or services
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/2866—Architectures; Arrangements
- H04L67/30—Profiles
- H04L67/306—User profiles
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/535—Tracking the activity of the user
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/54—Presence management, e.g. monitoring or registration for receipt of user log-on information, or the connection status of the users
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/60—Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
- H04L67/63—Routing a service request depending on the request content or context
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Abstract
Description
Claims (10)
- クライアントの存在状態を監視するステップと、
前記状態がクライアントが非アクティブであることを示すときでさえも前記クライアントの代わりにセッションを維持するステップと
を含む、セッションを維持するための方法。 - 前記クライアントがアクティブであるときに前記クライアントにメッセージを転送するステップをさらに含み、前記メッセージは、前記クライアントが非アクティブであったときに受信された、請求項1に記載の方法。
- 前記セッションはオンライン・ゲームに関連する、請求項1に記載の方法。
- 前記メッセージは無線で転送される、請求項2に記載の方法。
- 前記クライアントが非アクティブであるときでさえも1人または複数人の第三者ユーザに関する存在状態情報を収集するステップをさらに含む、請求項1に記載の方法。
- 1つまたは複数のインジケータを更新するために前記クライアントにメッセージを転送するステップをさらに含み、前記インジケータのうちの少なくとも1つは、1人または複数人の第三者ユーザの存在状態情報に関連付けられる、請求項1に記載の方法。
- 1人または複数人の第三者ユーザの1つまたは複数の識別情報を受信するステップと、
特定された第三者ユーザのプロフィールを、セッションを開始する要求の属性と比較することによって、前記第三者ユーザのうちの任意の第三者ユーザが前記セッションに参加する資格を与えられるかどうかを判定する比較ステップと、
前記要求を開始したユーザと共に、前記セッションに参加する資格を得る第三者ユーザを含むグループを形成するステップと
を含む、1つまたは複数のセッションに関連する1つまたは複数のグループを形成するための方法。 - 前記要求によって必要とされる実質的に同じスキル・レベルを有する各第三者ユーザを前記グループに追加するステップ
をさらに含む請求項7に記載の方法。 - 要求を満足する第三者ユーザを特定するために第三者ロビーに前記要求の要件を転送するステップと、
前記要求を満足する各第三者ユーザの識別情報を受信するステップと、
前記要求を開始したユーザと共に、前記要求を満足する第三者ユーザを含むグループを形成するステップと
をさらに含む請求項7に記載の方法。 - オンライン・ゲーム・セッションを維持するためのシステムであって、
クライアントの存在状態を監視し、
前記状態がクライアントが非アクティブであることを示すときでさえも前記クライアントの代わりにオンライン・ゲーム・セッションを維持し、
前記クライアントがアクティブであるときに、前記クライアントが非アクティブであるときに受信されたメッセージを前記クライアントに無線で転送する
ように動作するエージェントを含む、システム。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/393,900 | 2006-03-31 | ||
US11/393,900 US8965978B2 (en) | 2006-03-31 | 2006-03-31 | Methods and devices for maintaining sessions based on presence status information |
PCT/US2007/006804 WO2007126617A2 (en) | 2006-03-31 | 2007-03-19 | Method and device for maintaining sessions based on presence status information |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2009532765A true JP2009532765A (ja) | 2009-09-10 |
JP5260491B2 JP5260491B2 (ja) | 2013-08-14 |
Family
ID=38434792
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009502848A Expired - Fee Related JP5260491B2 (ja) | 2006-03-31 | 2007-03-19 | 存在状態情報に基づいてセッションを維持するための方法およびデバイス |
Country Status (6)
Country | Link |
---|---|
US (2) | US8965978B2 (ja) |
EP (1) | EP2002639A2 (ja) |
JP (1) | JP5260491B2 (ja) |
KR (1) | KR101372011B1 (ja) |
CN (1) | CN101416472A (ja) |
WO (1) | WO2007126617A2 (ja) |
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US8131802B2 (en) | 2007-10-05 | 2012-03-06 | Sony Computer Entertainment America Llc | Systems and methods for seamless host migration |
US20090172776A1 (en) | 2007-12-31 | 2009-07-02 | Petr Makagon | Method and System for Establishing and Managing Trust Metrics for Service Providers in a Federated Service Provider Network |
US8768705B2 (en) | 2009-10-27 | 2014-07-01 | Cisco Technology, Inc. | Automated and enhanced note taking for online collaborative computing sessions |
CN102469124B (zh) * | 2010-11-09 | 2015-08-12 | 中兴通讯股份有限公司 | 基于aog的移动互联网业务的实现方法、网关、代理及系统 |
CN102761574B (zh) * | 2011-04-28 | 2016-09-14 | 中兴通讯股份有限公司 | 一种通过永远在线平台实现点对点业务的方法及系统 |
CN102891877B (zh) * | 2011-07-22 | 2017-08-25 | 南京中兴新软件有限责任公司 | 实现终端应用的在线处理系统及方法 |
CN102395119B (zh) * | 2011-11-15 | 2014-11-19 | 华为技术有限公司 | 一种支持应用客户端永久在线的方法、系统及装置 |
CN103297470B (zh) * | 2012-02-29 | 2016-03-30 | 中国移动通信集团公司 | 永远在线业务的处理方法、应用服务器、用户终端和系统 |
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CN105024919B (zh) * | 2015-07-06 | 2016-11-16 | 腾讯科技(深圳)有限公司 | 一种用户群组建立方法及装置 |
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2006
- 2006-03-31 US US11/393,900 patent/US8965978B2/en active Active
-
2007
- 2007-03-19 JP JP2009502848A patent/JP5260491B2/ja not_active Expired - Fee Related
- 2007-03-19 EP EP07753432A patent/EP2002639A2/en not_active Withdrawn
- 2007-03-19 CN CNA200780011811XA patent/CN101416472A/zh active Pending
- 2007-03-19 KR KR1020087024015A patent/KR101372011B1/ko not_active IP Right Cessation
- 2007-03-19 WO PCT/US2007/006804 patent/WO2007126617A2/en active Application Filing
-
2015
- 2015-01-15 US US14/597,481 patent/US20150126287A1/en not_active Abandoned
Patent Citations (3)
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JP2001243153A (ja) * | 2000-03-02 | 2001-09-07 | Soft Ryutsu Kk | オンラインゲームサーバおよびオンラインゲームサービスの提供方法 |
JP2004509539A (ja) * | 2000-09-12 | 2004-03-25 | ネットモーション ワイヤレス インコーポレイテッド | コンピュータ環境におけるモバイル他の断続的接続性を提供する方法および装置 |
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Also Published As
Publication number | Publication date |
---|---|
US8965978B2 (en) | 2015-02-24 |
CN101416472A (zh) | 2009-04-22 |
KR20090005309A (ko) | 2009-01-13 |
WO2007126617A3 (en) | 2008-01-03 |
US20150126287A1 (en) | 2015-05-07 |
KR101372011B1 (ko) | 2014-03-26 |
EP2002639A2 (en) | 2008-12-17 |
JP5260491B2 (ja) | 2013-08-14 |
US20070233849A1 (en) | 2007-10-04 |
WO2007126617A2 (en) | 2007-11-08 |
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