JP2009505170A - 対話式メディア環境での複数アプリケーションのレンダリングおよび合成 - Google Patents
対話式メディア環境での複数アプリケーションのレンダリングおよび合成 Download PDFInfo
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- JP2009505170A JP2009505170A JP2008519421A JP2008519421A JP2009505170A JP 2009505170 A JP2009505170 A JP 2009505170A JP 2008519421 A JP2008519421 A JP 2008519421A JP 2008519421 A JP2008519421 A JP 2008519421A JP 2009505170 A JP2009505170 A JP 2009505170A
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/40—Hidden part removal
- G06T15/405—Hidden part removal using Z-buffer
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Abstract
【選択図】図13
Description
BeginTime3<BeginTime2;
またはBeginTime3=BeginTime2である場合、t3<t2、および
BeginTime2<BeginTime1;
またはBeginTime2=BeginTime1である場合、t2<t1
イベントキュー内の作業項目の順序付けは、2つの代替方法を使用して実施される。作業項目がイベントキューに挿入されたとき、または作業項目が処理の前にイベントキューから抽出されたときに作業項目を順序付けることができる。イベントキューからの作業項目の処理がBeginTimeとその後に続くキュー挿入時間によって実施される限り、どちらも構成も等しく使用可能である。
Claims (20)
- ディスプレイを合成する方法であって、
対話式メディア環境(1250)で動作する複数のアプリケーションのそれぞれについてZ順序を維持するステップであって、前記Z順序が、前記ディスプレイ上の視覚的要素についての相対的順序を記述するステップと、
アプリケーションに関連するそれぞれのグラフィックスバッファ(1528)に前記アプリケーションをレンダリングするステップであって、前記レンダリングが、フォーカスを有するアプリケーションで始まるアプリケーションによって実施され、最高のZ順序から最低のZ順序(1362)まで、前記複数のアプリケーション中の残りのアプリケーションで続行されるステップと、
前記グラフィックスバッファ内の視覚的要素から前記ディスプレイを合成するステップであって、前記合成が、アプリケーションによって最低のZ順序から最高のZ順序まで(1352)実施されるステップと
を含む方法。 - 初期Z順序がプレイリスト(290)で設定される請求項1に記載の方法。
- 前記レンダリングが、レンダリングした要素が表示のために合成される前に2重バッファリングされるように、2重バッファリング構成を使用するステップを含む請求項1に記載の方法。
- 前記対話式メディア環境が複数のディスプレイ平面(900)を含み、前記アプリケーションが、前記複数のディスプレイ平面(900)中のグラフィックス平面(912)にレンダリングされるように割り当てられる請求項1に記載の方法。
- 前記対話式メディア環境が、複数のディスプレイ平面(900)を含み、前記アプリケーションが、前記複数のディスプレイ平面(900)内のサブピクチャ平面(918)にレンダリングされるように割り当てられる請求項1に記載の方法。
- それぞれのグラフィックスバッファが、すべてのアプリケーションからの視覚的要素がレンダリングされる単一グラフィックスバッファとして維持される請求項1に記載の方法。
- ディスプレイと接続するためのプレイバックシステムであって、
対話式メディア環境内で動作するアプリケーションについてのZ順序を維持するナビゲーションマネージャ(1505)であって、前記Z順序が、前記ディスプレイ上の視覚的要素についての相対的順序を記述するナビゲーションマネージャ(1505)と、
前記アプリケーションによって生成された視覚的要素をバッファリングする1つまたは複数のグラフィックスバッファ(1528)と、
前記ナビゲーションマネージャと動作可能に結合され、アプリケーションによる視覚的要素を逆Z順序で前記グラフィックスバッファにレンダリングするプレゼンテーションエンジン(1515)と、
前記1つまたは複数のグラフィックスバッファから前記ディスプレイに関するフレームイメージを合成するグラフィックスレンダリングエンジン(1518)であって、前記合成が、アプリケーションによってZ順序で実施されるグラフィックスレンダリングエンジン(1518)と
を備えるプレイバックシステム。 - 前記合成が、クリア開口要素をマークアップ中に有するアプリケーションよりも低いZ順序を有するすべてのアプリケーションのグラフィックスバッファ内に開口を開け、それによって前記開口を通じてビデオ平面(925)を見ることができるステップを含む請求項7に記載のプレイバックシステム。
- 前記開口が、複数の形状のうちの1つから選択される形状を有し、前記形状が、矩形、円形、卵型、および任意の形状を含む請求項8に記載のプレイバックシステム。
- 合成フレームイメージが、ビデオフレームごとのアプリケーションフレームを含む請求項7に記載のプレイバックシステム。
- 新しいアプリケーションフレームが利用不能である場合、前記アプリケーションフレームが、最も新しく利用可能となったアプリケーションフレームである請求項10に記載のプレイバックシステム。
- 電子装置内の1つまたは複数のプロセッサで実行されたとき、複数のN個のアプリケーションについての描画順序を設定する方法を実施するコンピュータ可読媒体において、戦記複数のアプリケーションの中の各アプリケーションが、ディスプレイ上の視覚的要素としてレンダリング可能であり、前記方法が、
アプリケーションが前記ディスプレイ(1415)上のアプリケーションのZ順序を操作する1つまたは複数の方法を起動することを可能にするステップであって、前記Z順序が、前記ディスプレイ上のN個のアプリケーションについての相対的順序を記述し、Z順序の値が、0およびN−1によって束縛される組から選択されるステップと、
前記アプリケーション(1418)を前記アプリケーションに関連するそれぞれのグラフィックスバッファにレンダリングするステップであって、前記レンダリングが、N−1で開始し、0で終了する逆Z順序でアプリケーションによって実施されるステップと
を含む方法であるコンピュータ可読媒体。 - 前記レンダリングが、イベントキュー(515)に挿入される1つまたは複数の作業項目(535)を使用して実施される請求項12に記載のコンピュータ可読媒体。
- アプリケーションのZ順序が変化したとき、前記アプリケーションに通知(1416)を供給するステップをさらに含む方法である請求項12に記載のコンピュータ可読媒体。
- 前記レンダリングが、アプリケーションのマークアップ内のキャンバスオブジェクトに描画することを含む請求項12に記載のコンピュータ可読媒体。
- 前記キャンバスオブジェクトが、アプリケーションのそれぞれのグラフィックスバッファにレンダリングされる請求項15に記載のコンピュータ可読媒体。
- ペインタのアルゴリズムを使用して最新のバッファから前記ディスプレイ(1425)を合成するステップをさらに含む方法である請求項12に記載のコンピュータ可読媒体。
- 起動する前記方法が、アプリケーションを最高のZ順序に移動するステップを含む方法である請求項12に記載のコンピュータ可読媒体。
- 起動する前記方法が、アプリケーションを最低のZ順序に移動するステップを含む方法である請求項12に記載のコンピュータ可読媒体。
- 起動する前記方法が、移動するアプリケーションよりも1つ高いZ順序を有するアプリケーションのすぐ上の位置にアプリケーションを移動するステップを含む方法である請求項12に記載のコンピュータ可読媒体。
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US69594405P | 2005-07-01 | 2005-07-01 | |
US60/695,944 | 2005-07-01 | ||
US11/352,575 US8305398B2 (en) | 2005-07-01 | 2006-02-13 | Rendering and compositing multiple applications in an interactive media environment |
US11/352,575 | 2006-02-13 | ||
PCT/US2006/024423 WO2007005327A2 (en) | 2005-07-01 | 2006-06-22 | Rendering and compositing multiple applications in an interactive media environment |
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JP2009505170A true JP2009505170A (ja) | 2009-02-05 |
JP2009505170A5 JP2009505170A5 (ja) | 2009-07-02 |
JP4965567B2 JP4965567B2 (ja) | 2012-07-04 |
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EP (1) | EP1899856A4 (ja) |
JP (1) | JP4965567B2 (ja) |
KR (1) | KR101311111B1 (ja) |
WO (1) | WO2007005327A2 (ja) |
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EP1899856A4 (en) | 2012-08-08 |
US20070002045A1 (en) | 2007-01-04 |
KR101311111B1 (ko) | 2013-10-14 |
KR20080024167A (ko) | 2008-03-17 |
US8305398B2 (en) | 2012-11-06 |
EP1899856A2 (en) | 2008-03-19 |
WO2007005327A2 (en) | 2007-01-11 |
WO2007005327A3 (en) | 2007-06-21 |
JP4965567B2 (ja) | 2012-07-04 |
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