JP2009297332A - Game ball sorting device - Google Patents

Game ball sorting device Download PDF

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JP2009297332A
JP2009297332A JP2008156438A JP2008156438A JP2009297332A JP 2009297332 A JP2009297332 A JP 2009297332A JP 2008156438 A JP2008156438 A JP 2008156438A JP 2008156438 A JP2008156438 A JP 2008156438A JP 2009297332 A JP2009297332 A JP 2009297332A
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game ball
unit
game
game balls
sorting device
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JP4972039B2 (en
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Kazuo Takagi
一夫 高木
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AC HOLDINGS JAPAN KK
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game ball sorting device capable of stably and efficiently sorting appearance colors of game balls and enhancing a selection capacity per unit time. <P>SOLUTION: This game ball sorting device includes a game ball loading part 11, a conveyance/sorting part 20 for conveying and sorting game balls, and a discharge part 15 for discharging the sorted game balls. The conveyance/sorting part has a conveyance drum part 30 having a plurality of disk bodies 21 and a star wheel 22 and fixed to a rotary shaft, a drum drive part 35, a push-out member 40 pushing out the game balls, a push-out drive part 45, and an imaging part 50 capturing the appearance colors of the game balls held in the conveyance/drum part. This device acquires the appearance colors of the game balls captured by the imaging part as object RGB image data, compares the object RGB image data with previously acquired criterion RGB image data, or the criteria of the selection, to determine whether being game balls of desired appearance color, and controls to discharge the game balls of the desired appearance color from the conveyance drum part based on the determination result. <P>COPYRIGHT: (C)2010,JPO&INPIT

Description

本発明は、遊技球の外観色を識別して選別する遊技球選別装置に関する。   The present invention relates to a game ball sorting device that identifies and sorts the appearance color of a game ball.

近年、遊技店の中には、同一店舗内に複数の貸し球料金や複数の交換率に設定したパチンコ遊技機を集めた遊技島を設置している遊技施設が増えている(特許文献1等参照)。例えば、遊技球の払い出し率が低く景品交換率が高い遊技島では銀色の遊技球、遊技球の払い出し率が高く景品交換率が低い遊技島では金色の遊技球が使用される。遊技の難易度に挑戦したい遊技者は、払い出し率が低くても景品交換率が高い遊技島を選択することができる。また、遊技球の払い出し自体を楽しみたい遊技者は、遊技球の払い出し率が高く景品交換率が低い遊技島を選択することができる。遊技者はそのときどきの予算や気分に応じ、異なる景品交換率の遊技島を選択して遊技を楽しむことができる。   In recent years, an increasing number of amusement facilities have amusement islands in the same store that have a collection of pachinko gaming machines set at a plurality of rental ball fees and a plurality of exchange rates (Patent Document 1, etc.) reference). For example, a silver game ball is used on a game island with a low game ball payout rate and a high prize exchange rate, and a gold game ball is used on a game island with a high game ball payout rate and a low prize exchange rate. A player who wants to challenge the difficulty level of the game can select a game island with a high prize exchange rate even if the payout rate is low. In addition, a player who wants to enjoy paying out game balls can select a game island with a high payout rate of game balls and a low prize exchange rate. The player can enjoy a game by selecting a game island with a different exchange rate according to the budget and mood at that time.

同一店舗で複数の貸し球料金や複数の交換率のパチンコ遊技機を備えた遊技施設において、外観色が異なる遊技球は払い出し率や景品交換率が異なるため、予め決められた遊技島以外での使用は禁止されている。しかしながら、景品交換率の高い遊技島と景品交換率の低い遊技島は、互いに並設されることが多い。このため、景品交換率の高い遊技球が景品交換率の低い遊技島で使用される等、異なる外観色の遊技球が決められた遊技島以外で使用され、本来パチンコ遊技機から使用が禁止されている遊技球が払い出されることがある。従って、遊技球と景品の交換時等に遊技球の選別作業を行う必要がある。   In gaming facilities with multiple rental ball fees and multiple exchange rate pachinko machines at the same store, game balls with different appearance colors have different payout rates and premium exchange rates. Use is prohibited. However, game islands with a high prize exchange rate and game islands with a low prize exchange rate are often arranged side by side. For this reason, a game ball with a high prize exchange rate is used on a game island with a different prize exchange rate, etc. Game balls may be paid out. Therefore, it is necessary to sort out game balls when exchanging game balls and prizes.

現在、遊技球の大きさ、重量、材質は法律で規定されている。たとえ、遊技球毎の外観色が相違しても、その直径、重量、材質は同一基準を満たすことが求められる。よって、遊技球の外観色でしか区別する方法がないのが現状である。   Currently, the size, weight, and material of game balls are regulated by law. Even if the appearance color of each game ball is different, the diameter, weight, and material are required to satisfy the same standard. Therefore, there is currently no method for distinguishing only by the appearance color of the game ball.

そこで、図7,図8に示す遊技球の外観色自体を判別する遊技球選別装置が開発された(例えば、特許文献2参照。)。この遊技球選別装置100では、主通路121上を転動する遊技球Pに光センサ140から光が照射され、その反射光が検知される。反射光の検知信号と予め定められた信号は判別部180において比較され、遊技球Pの外観色が判別される。判別部180の制御に基づいて移動部材160は作動し、遊技球Pは第一通路123または第二通路124に振り分けられる。図中、符号Pgは金色の遊技球、Psは銀色の遊技球、111は枠体、112は遊技球Pgを当該装置外に排出する排出部、113は遊技球Psを当該装置外に排出する排出部、115は遊技球の投入部、116は遊技球Pを装置内に入球させる入球口、117は投入部から投入された遊技球Pを入球口に誘導する傾斜板である。   Accordingly, a game ball sorting device has been developed that discriminates the appearance color itself of the game balls shown in FIGS. 7 and 8 (see, for example, Patent Document 2). In this game ball sorting apparatus 100, light is irradiated from the optical sensor 140 to the game ball P rolling on the main passage 121, and the reflected light is detected. The detection signal of the reflected light and a predetermined signal are compared in the determination unit 180, and the appearance color of the game ball P is determined. The moving member 160 is operated based on the control of the determination unit 180, and the game balls P are distributed to the first passage 123 or the second passage 124. In the drawing, Pg is a golden game ball, Ps is a silver game ball, 111 is a frame, 112 is a discharge unit for discharging the game ball Pg to the outside of the device, and 113 is a discharge unit for discharging the game ball Ps to the outside of the device. A discharge portion, 115 is a game ball throwing portion, 116 is a ball entrance for entering the game ball P into the apparatus, and 117 is an inclined plate for guiding the game ball P thrown from the throw portion to the ball entrance.

特許文献2の遊技球選別装置100によると、判別部180において、反射光の所定時間内における反射光強度の変化量に基づいて外観色は判別される。所定の遊技球(例えば、金色の遊技球Pg)が判別されると、判別部180からの判別信号によって電磁ソレノイド181,182が作動し、移動部材160を第一通路123と第二通路124との間で移動させて遊技球Pgは第二通路124に振り分けられる。他の遊技球(例えば、銀色の遊技球Ps)が判別されると、移動部材160は初期位置から移動せずに遊技球は第一通路123に振り分けられる。   According to the game ball sorting device 100 of Patent Document 2, the discrimination unit 180 discriminates the appearance color based on the amount of change in the reflected light intensity within a predetermined time of the reflected light. When a predetermined game ball (for example, a golden game ball Pg) is discriminated, the electromagnetic solenoids 181 and 182 are actuated by a discrimination signal from the discrimination unit 180, and the moving member 160 is connected to the first passage 123 and the second passage 124. The game balls Pg are distributed to the second passage 124. When another game ball (for example, silver game ball Ps) is determined, the moving member 160 is not moved from the initial position, and the game ball is distributed to the first passage 123.

当該特許文献2の遊技球選別装置では、投入された遊技球Pが主通路上を不規則な間隔で転動することもあるため、判別された遊技球を選別する精度に改良の余地があった。また、移動部材の駆動させる選別手法によるため、遊技球の選別処理能力の向上は限界に達していた。
特開2002−210200号公報 特開2006−34774号公報
In the game ball sorting device of Patent Document 2, the thrown game balls P may roll on the main passage at irregular intervals, so there is room for improvement in the accuracy of sorting the identified game balls. It was. Further, because of the sorting method of driving the moving member, the improvement of the sorting ability of the game ball has reached its limit.
JP 2002-210200 A JP 2006-34774 A

本発明は前記の点に鑑みなされたものであり、遊技球の外観色の選別をより安定して効率的に行うと共に、単位時間当たりの選別処理能力を増大した遊技球選別装置を提供するものである。   The present invention has been made in view of the above points, and provides a gaming ball sorting device that performs sorting of appearance colors of gaming balls more stably and efficiently and has an increased sorting processing capacity per unit time. It is.

すなわち、請求項1の発明は、遊技球の外観色を識別して選別する遊技球選別装置であって、遊技球の投入部と、前記投入部に投入された遊技球の搬送と同時に遊技球の選別も行う搬送選別部と、前記搬送選別部で選別された遊技球が排出される排出部とを備え、前記搬送選別部は、複数枚の円盤体をその中心で揃え遊技球の直径よりも長い所定間隔ずつ離して積層すると共に前記複数枚の円盤体同士の互いに対向するいずれか一方もしくは両方の面側に遊技球を保持する遊技球保持部を備え前記複数枚の円盤体を単一の回転軸に固定した搬送ドラム部と、前記搬送ドラム部を駆動するドラム駆動部と、前記所定間隔ずつ離して積層した複数枚の円盤体同士の間に配置され前記遊技球保持部により保持されている遊技球を押し出す押出部材と、前記押出部材を駆動する押出駆動部とを有しており、前記搬送ドラム部内に保持されている遊技球の外観色を撮像する撮像部と、前記撮像部が撮像した遊技球の外観色を対象RGB画像データとして取得し、前記対象RGB画像データと予め取得した選別の基準となる基準RGB画像データとを対比して所望の外観色の遊技球であるか否かを判別する判別部と、前記判別部の判別結果に基づいて前記押出駆動部の駆動により前記押出部材を介して前記搬送ドラム部から前記所望の外観色の遊技球を前記排出部へ排出する制御を行う制御部とを備えていることを特徴とする遊技球選別装置に係る。   That is, the invention of claim 1 is a game ball sorting device that identifies and sorts the appearance color of a game ball, wherein the game ball is loaded simultaneously with the transfer of the game ball and the conveyance of the game ball loaded into the feed unit. A transport sorting unit that also sorts the game balls, and a discharge unit from which the game balls sorted by the transport sorting unit are discharged. The transport sorting unit aligns a plurality of disc bodies at the center of the game ball from the diameter of the game balls. And a plurality of disc bodies each including a plurality of disc bodies and a plurality of disc bodies each having a game ball holding portion for holding a game ball on one or both sides facing each other. Arranged between a transport drum section fixed to the rotation shaft of the motor, a drum drive section for driving the transport drum section, and a plurality of disc bodies stacked at predetermined intervals, and held by the game ball holding section. An extrusion member for extruding the playing ball An image pickup unit for picking up an appearance color of a game ball held in the transfer drum unit, and an appearance color of the game ball picked up by the image pickup unit. A determination unit that acquires as RGB image data and determines whether the target RGB image data is a game ball having a desired appearance color by comparing the target RGB image data with reference RGB image data that is a previously acquired selection reference; A control unit that performs control to discharge the game ball of the desired appearance color from the transport drum unit to the discharge unit through the push member by driving the push driving unit based on the determination result of the determination unit. The present invention relates to a game ball sorting device.

請求項2の発明は、前記遊技球保持部がスターホイールである請求項1に記載の遊技球選別装置に係る。   The invention according to claim 2 relates to the game ball sorting device according to claim 1, wherein the game ball holding portion is a star wheel.

請求項3の発明は、前記撮像部がCCDカメラである請求項1又は2に記載の遊技球選別装置に係る。   According to a third aspect of the present invention, there is provided the game ball sorting device according to the first or second aspect, wherein the imaging unit is a CCD camera.

請求項4の発明は、前記搬送ドラム部の近傍に搬送中の遊技球に光を照射する光源部が備えられている請求項1ないし3のいずれか1項に記載の遊技球選別装置に係る。   According to a fourth aspect of the present invention, there is provided the game ball sorting device according to any one of the first to third aspects, further comprising a light source unit that irradiates light to the game ball being transported in the vicinity of the transport drum unit. .

請求項5の発明は、前記光源部が白色LEDを備えている請求項4に記載の遊技球選別装置に係る。   According to a fifth aspect of the present invention, there is provided the game ball sorting device according to the fourth aspect, wherein the light source section includes a white LED.

請求項6の発明は、前記搬送ドラム部の直上に該搬送ドラム部と接触する回転ブラシ部が備えられている請求項1ないし5のいずれか1項に記載の遊技球選別装置に係る。   According to a sixth aspect of the present invention, there is provided the game ball sorting device according to any one of the first to fifth aspects, wherein a rotating brush portion that comes into contact with the transport drum portion is provided immediately above the transport drum portion.

請求項7の発明は、前記押出駆動部がソレノイドである請求項1ないし6のいずれか1項に記載の遊技球選別装置に係る。   A seventh aspect of the present invention relates to the game ball sorting device according to any one of the first to sixth aspects, wherein the push driving unit is a solenoid.

請求項1の発明に係る遊技球選別装置によると、遊技球の投入部と、前記投入部に投入された遊技球の搬送と同時に遊技球の選別も行う搬送選別部と、前記搬送選別部で選別された遊技球が排出される排出部とを備え、前記搬送選別部は、複数枚の円盤体をその中心で揃え遊技球の直径よりも長い所定間隔ずつ離して積層すると共に前記複数枚の円盤体同士の互いに対向するいずれか一方もしくは両方の面側に遊技球を保持する遊技球保持部を備え前記複数枚の円盤体を単一の回転軸に固定した搬送ドラム部と、前記搬送ドラム部を駆動するドラム駆動部と、前記所定間隔ずつ離して積層した複数枚の円盤体同士の間に配置され前記遊技球保持部により保持されている遊技球を押し出す押出部材と、前記押出部材を駆動する押出駆動部とを有しており、前記搬送ドラム部内に保持されている遊技球の外観色を撮像する撮像部と、前記撮像部が撮像した遊技球の外観色を対象RGB画像データとして取得し、前記対象RGB画像データと予め取得した選別の基準となる基準RGB画像データとを対比して所望の外観色の遊技球であるか否かを判別する判別部と、前記判別部の判別結果に基づいて前記押出駆動部の駆動により前記押出部材を介して前記搬送ドラム部から前記所望の外観色の遊技球を前記排出部へ排出する制御を行う制御部とを備えているため、遊技球の外観色の選別をより安定して効率的に行うと共に、単位時間当たりの選別処理能力を増大することができる。   According to the gaming ball sorting device according to the first aspect of the present invention, the game ball throwing unit, the transport sorting unit that sorts the game balls simultaneously with the feeding of the game balls thrown into the throwing unit, and the transport sorting unit And a discharging unit for discharging the selected game balls, the transport selection unit aligns a plurality of disc bodies at the center and stacks them separated by a predetermined interval longer than the diameter of the game balls. A transport drum section having a game ball holding section for holding a game ball on one or both surfaces of the disk bodies facing each other, wherein the plurality of disk bodies are fixed to a single rotation shaft; and the transport drum A drum driving unit that drives a portion, an extrusion member that pushes out a game ball that is disposed between the plurality of disc bodies stacked at a predetermined interval and is held by the game ball holding unit, and the extrusion member. With an extrusion drive to drive An imaging unit that captures an appearance color of a game ball held in the transfer drum unit; and an appearance color of the game ball captured by the imaging unit is acquired as target RGB image data; and the target RGB image data A discrimination unit that discriminates whether or not the game ball has a desired appearance color by comparing with reference RGB image data that is a preliminarily obtained selection criterion, and based on the discrimination result of the discrimination unit, And a control unit that controls the discharge of the game ball having the desired appearance color from the transport drum unit to the discharge unit via the push member by driving, so that the selection of the appearance color of the game ball is more stable. Thus, it is possible to efficiently perform the sorting processing capacity per unit time.

請求項2の発明に係る遊技球選別装置によると、請求項1の発明において、前記遊技球保持部がスターホイールであるため、強度があり加工も簡単であり、円盤体と張り合わせやすく搬送ドラム部も容易組み立てることができる。   According to the game ball sorting device according to the invention of claim 2, in the invention of claim 1, since the game ball holding part is a star wheel, it is strong and easy to process, and can be easily pasted to the disk body, so that the transfer drum part Can also be assembled easily.

請求項3の発明に係る遊技球選別装置によると、請求項1又は2の発明において、前記撮像部がCCDカメラであるため、選別対象となる遊技球の外観色を色彩データとして取得する撮像部として調達が容易である。   According to the game ball sorting device according to the invention of claim 3, in the invention of claim 1 or 2, since the image pickup unit is a CCD camera, the image pickup unit acquires the appearance color of the game ball to be sorted as color data As easy to procure.

請求項4の発明に係る遊技球選別装置によると、請求項1ないし3のいずれかの発明において、前記搬送ドラム部の近傍に搬送中の遊技球に光を照射する光源部が備えられているため、撮像時の十分な光量を確保し、遊技球の外観色の識別は容易となる。   According to the game ball sorting device of the invention of claim 4, in any one of claims 1 to 3, the light source unit for irradiating light to the game ball being transported is provided in the vicinity of the transport drum unit. Therefore, a sufficient amount of light at the time of imaging is ensured, and the appearance color of the game ball can be easily identified.

請求項5の発明に係る遊技球選別装置によると、請求項4の発明において、前記光源部が白色LEDを備えているため、装置の消費電力を少なくすることができ、小型であることから装置内に組み込みやすい。   According to the game ball sorting device according to the invention of claim 5, in the invention of claim 4, since the light source section includes a white LED, the power consumption of the device can be reduced and the device is small. Easy to incorporate inside.

請求項6の発明に係る遊技球選別装置によると、請求項1ないし5のいずれかの発明において、前記搬送ドラム部の直上に該搬送ドラム部と接触する回転ブラシ部が備えられているため、遊技球保持部に保持される遊技球を掃き出しながら常に1個ずつとすることができる。   According to the game ball sorting device according to the invention of claim 6, in the invention of any one of claims 1 to 5, a rotating brush part that contacts the transport drum part is provided immediately above the transport drum part. While sweeping out the game balls held in the game ball holding unit, it can always be one by one.

請求項7の発明に係る遊技球選別装置によると、請求項1ないし6のいずれかの発明において、前記押出駆動部がソレノイドであるため、大きな引張力を得ることができる。   According to the game ball sorting device according to the seventh aspect of the present invention, in the invention according to any one of the first to sixth aspects, since the push driving unit is a solenoid, a large tensile force can be obtained.

以下添付の図面に従ってこの発明を詳細に説明する。
図1は本発明の一実施例に係る遊技球選別装置の側面図、図2は搬送ドラム部の概略斜視図、図3は搬送選別部の主要正面図、図4は図1の遊技球選別装置の主要上面図、図5は搬送選別部の動作を示す概略図、図6は遊技球の判別及び制御に関するフローチャートである。
Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
1 is a side view of a game ball sorting device according to an embodiment of the present invention, FIG. 2 is a schematic perspective view of a transfer drum unit, FIG. 3 is a main front view of a transfer sorting unit, and FIG. 4 is a game ball sorter of FIG. 5 is a schematic top view of the apparatus, FIG. 5 is a schematic diagram showing the operation of the transport sorting unit, and FIG.

図1は遊技球選別装置の側面の一部を切り欠いて示す側面図である。図示の遊技球選別装置10は、遊技球Pの外観色を識別して選別する装置であり、交換比率の異なる2種類またはそれ以上の種類の遊技球が使用される遊技施設内に設置される。実施例の外観色の異なる遊技球Pは、金属光沢を有する金色の遊技球(Pg)と銀色の遊技球(Ps)である。   FIG. 1 is a side view in which a part of the side surface of the game ball sorting device is cut away. The illustrated game ball sorting device 10 is a device that identifies and sorts the appearance color of the game balls P, and is installed in a game facility where two or more types of game balls having different exchange ratios are used. . The game balls P having different appearance colors in the embodiment are a gold game ball (Pg) and a silver game ball (Ps) having metallic luster.

図示並びに請求項1の発明に規定するとおり、遊技球選別装置10の本体部18は、金色の遊技球Pgと銀色の遊技球Psが混ざった状態の遊技球Pを投入する投入部11と、投入部11に投入された遊技球の搬送と同時に当該遊技球を外観色毎に選別する搬送選別部20と、搬送選別部20で各々の外観色毎に選別された遊技球が排出される排出部15を備えている。   As shown in the figure and the invention of claim 1, the main body 18 of the game ball sorting device 10 has a throw-in portion 11 for throwing in a game ball P in a state where a gold game ball Pg and a silver game ball Ps are mixed, A transport sorting unit 20 that sorts the game balls for each appearance color simultaneously with the transport of the game balls thrown into the input unit 11, and a discharge in which the game balls sorted for each appearance color by the transport sorting unit 20 are discharged. Part 15 is provided.

搬送選別部20には、遊技球Pを投入部11側から排出部15側へ回転しながら送り渡す搬送ドラム部30と、搬送ドラム部30を駆動するドラム駆動部35が備えられる。搬送選別部20には、搬送ドラム部30から遊技球を排出部15側へ押し出す押出部材40と、当該押出部材を駆動する押出駆動部45が備えられる。そして、搬送ドラム部30内に保持され搬送中の遊技球を撮像する撮像部50が備えられる。   The transport sorting unit 20 includes a transport drum unit 30 that delivers the game balls P while rotating the game balls P from the input unit 11 side to the discharge unit 15 side, and a drum drive unit 35 that drives the transport drum unit 30. The conveyance sorting unit 20 includes an extruding member 40 that extrudes a game ball from the conveying drum unit 30 to the discharge unit 15 side, and an extruding drive unit 45 that drives the extruding member. An imaging unit 50 that captures a game ball being held in the transfer drum unit 30 and being transferred is provided.

搬送ドラム部30の直上には、請求項6の発明に規定するように、この搬送ドラム部30と接触して回転する回転ブラシ部80が備えられている。また、図示の遊技球選別装置において、請求項4の発明に規定するように、回転ブラシ部80から排出部15側にかけての搬送ドラム部30の近傍に、搬送中の遊技球に光を照射する光源部70も配置されている。回転ブラシ部80は搬送ドラム部30の回転と逆向きに回転して、搬送ドラム部30内の遊技球保持部同士、後述する切り欠き部同士の間に保持される遊技球を常に1個ずつにして、遊技球保持部同士の隙間に余分な遊技球が入り込まないようにする。   A rotating brush portion 80 that rotates in contact with the conveying drum portion 30 is provided immediately above the conveying drum portion 30 as defined in the invention of claim 6. Further, in the illustrated game ball sorting device, as specified in the invention of claim 4, the game ball being transported is irradiated with light in the vicinity of the transport drum unit 30 from the rotary brush unit 80 to the discharge unit 15 side. A light source unit 70 is also arranged. The rotating brush unit 80 rotates in the direction opposite to the rotation of the transport drum unit 30, and always keeps one game ball held between the game ball holding units in the transport drum unit 30, and between notches described later. Thus, extra game balls are prevented from entering the gaps between the game ball holding portions.

図中、符号12は投入部から投入された遊技球が転動するスロープ、13は搬送選別部の固定板部、16は押出部材により押し出された遊技球を受ける第1受け部、17は残りの遊技球を受ける第2受け部、31は主軸(回転軸)、34p,34qはチェーン、41は揺動軸、43は戻しばね、44はワイヤ、46は制御信号ケーブル、51は画像の送信ケーブル、SWはスイッチである。実施例の遊技球選別装置10には、撮像画像の処理及び押出駆動部の制御等を行うPLC(プログラマブル・ロジック・コントローラ)60が接続されている。   In the figure, reference numeral 12 is a slope on which a game ball thrown from the throwing part rolls, 13 is a fixed plate part of the transport sorting part, 16 is a first receiving part for receiving the game ball pushed out by the pushing member, and 17 is remaining The second receiving portion for receiving the game ball, 31 is the main shaft (rotating shaft), 34p and 34q are the chains, 41 is the swing shaft, 43 is the return spring, 44 is the wire, 46 is the control signal cable, 51 is the image transmission Cable and SW are switches. Connected to the game ball sorting apparatus 10 of the embodiment is a PLC (programmable logic controller) 60 that performs processing of a captured image, control of an extrusion driving unit, and the like.

搬送選別部20の主要部材である搬送ドラム部30は、図2の分解斜視図、図3の主要正面図から理解されるように、複数枚の円盤体21のそれぞれがその中心で揃えられて個々の円盤体21同士を遊技球の直径よりも長い所定間隔ずつ離して積層される(図3参照)。複数枚の円盤体21同士の互いに対向する両方の面側に遊技球を保持する遊技球保持部22が備えられる。ちなみに、実施例のとおり、複数枚の円盤体21同士の互いに対向する両方に遊技球保持部22を密着して配置する他、いずれか一方の円盤体21側のみに遊技球保持部22を配置して遊技球を保持することもできる。   As is understood from the exploded perspective view of FIG. 2 and the main front view of FIG. 3, each of the plurality of disk bodies 21 is aligned at the center of the transport drum section 30 which is a main member of the transport sorting section 20. The individual disc bodies 21 are stacked at a predetermined interval longer than the diameter of the game ball (see FIG. 3). A game ball holding unit 22 for holding a game ball is provided on both sides of the plurality of disc bodies 21 facing each other. Incidentally, as in the embodiment, the game ball holding part 22 is arranged in close contact with both of the plurality of disk bodies 21 facing each other, and the game ball holding part 22 is arranged only on either one of the disk bodies 21 side. It is also possible to hold a game ball.

遊技球保持部22は、遊技球を保持可能な限り形状は自由である。図示しないものの、例えば円盤体にU字状の板金部材を溶接して遊技球保持部とする他に、円盤体にプレス加工等を施してU字状に起伏した遊技球保持部を設けることも可能である。そこで、円盤体との張り合わせの利便性や搬送ドラム部自体の組み立てやすさ、強度があり加工が簡単な点を加味して、請求項2の発明に規定するように、遊技球保持部22をスターホイールとしている。図示のとおり、遊技球保持部22(スターホイール)は、円周上に均等な間隔で遊技球の直径よりも若干大きな半円状の切り欠き部24を20個形成し、切り欠き部24の以外の部分が突起部23となる。切り欠き部24はスターホイールの中心を基準に18°(2つの切り欠き部からスターホイールの中心に延長したときに形成される角度となる。)ずつ間隔をおいて形成される。   The game ball holding unit 22 is free in shape as long as it can hold a game ball. Although not shown, for example, in addition to welding a U-shaped sheet metal member to a disk body to form a game ball holding section, it is also possible to provide a game ball holding section that is undulated in a U shape by pressing the disk body. Is possible. Therefore, in consideration of the convenience of bonding with the disc body, the ease of assembling the transport drum section itself, and the strength and the ease of processing, the game ball holding section 22 is provided as defined in the invention of claim 2. It is a star wheel. As shown in the figure, the game ball holding portion 22 (star wheel) is formed with 20 semicircular cutout portions 24 slightly larger than the diameter of the game ball at equal intervals on the circumference. The other part becomes the protrusion 23. The notches 24 are formed at intervals of 18 ° (the angle formed when extending from the two notches to the center of the star wheel) with respect to the center of the star wheel.

実施例の円盤体21と遊技球保持部22は、いずれも最大直径120mmであり、それぞれの中心に回転中心となる主軸31が挿通される。図示しないが、この主軸に加えて位置ずれを防ぐために他の軸部材、一定間隔を維持するスペーサー等が円盤体及び遊技球保持部に挿通される。後述する撮像部50による撮像効率や押出部材40による動作ずれの不具合をなくすため、全ての遊技球保持部22(スターホイール)の切り欠き部24並びに突起部23は揃えられた上で積層、固定される。現在、遊技球は、直径11.00mm,+0.05mm〜−0.01mmの範囲内であり、重量5.4g以上5.7g以内の鋼製の材質として規定されている。遊技球の表面にはクロムめっき、イオンプレーティング法等により金色、銀色、その他の外観色に着色される。現行の遊技球の直径を考慮して、実施例の円盤体21同士は12mmないし15mmの間隔である。円盤体と遊技球保持部(スターホイール)は共に厚さ3mmの鋼板から形成される。   Each of the disk body 21 and the game ball holding unit 22 of the embodiment has a maximum diameter of 120 mm, and the main shaft 31 serving as the center of rotation is inserted through each center. Although not shown, in addition to this main shaft, other shaft members, spacers that maintain a constant interval, and the like are inserted into the disc body and the game ball holding portion in order to prevent displacement. In order to eliminate problems of imaging efficiency by the imaging unit 50 to be described later and movement deviation by the pushing member 40, all the cutouts 24 and the projections 23 of the game ball holding unit 22 (star wheel) are aligned and stacked and fixed. Is done. Currently, a game ball is defined as a steel material having a diameter of 11.00 mm and a range of +0.05 mm to -0.01 mm and having a weight of 5.4 g to 5.7 g. The surface of the game ball is colored gold, silver, or other appearance color by chrome plating, ion plating, or the like. Considering the diameter of the current game ball, the disk bodies 21 of the embodiment are spaced from each other by 12 mm to 15 mm. Both the disc body and the game ball holding portion (star wheel) are formed of a steel plate having a thickness of 3 mm.

図3のとおり、遊技球は搬送ドラム部30のスターホイールの切り欠き部24内に収容され、搬送ドラム部の回転により搬送される。対象となる遊技球を搬送ドラム部30から押し出すため、前記の押出部材40は円盤体21,21同士の中間、特には遊技球保持部(スターホイール)22,22同士の中間位置に配置される。押出部材40は遊技球保持部(スターホイール)の隙間に配置されるため、板状の鋼板の部材からなる。実施例の押出部材は厚さ3〜4mmである。押出部材40は揺動軸41に固定され、同揺動軸を中心に揺動可能となる。個々の押出部材40は、当該押出部材に対応した押出駆動部45とワイヤ44(図1,図5等参照)により連結される。つまり、個々の押出部材は押出駆動部により独立して揺動する。符号42は押出部材の遊技球当接部である。   As shown in FIG. 3, the game ball is accommodated in the notch portion 24 of the star wheel of the transport drum unit 30 and is transported by the rotation of the transport drum unit. In order to push out the target game ball from the transport drum unit 30, the pushing member 40 is disposed at an intermediate position between the disc bodies 21, 21, particularly at an intermediate position between the game ball holding sections (star wheels) 22, 22. . Since the pushing member 40 is disposed in the gap of the game ball holding portion (star wheel), it is made of a plate-shaped steel plate member. The extruded member of the example has a thickness of 3 to 4 mm. The pushing member 40 is fixed to the swinging shaft 41 and can swing around the swinging shaft. Each pushing member 40 is connected to a pushing drive unit 45 corresponding to the pushing member and a wire 44 (see FIGS. 1 and 5). That is, each pushing member is independently swung by the pushing drive unit. Reference numeral 42 denotes a game ball contact portion of the pushing member.

押出駆動部には、圧縮空気、ステッピングモータ等の動力手段も可能である。ただし、押出部材を駆動する際の応答性能に加え、押出部材に遊技球が加わったときの引張の荷重を勘案して、実施例においては、請求項7の発明に規定するように、押出駆動部にソレノイドを用いる。ソレノイドは通電のon/offにより電磁石の励磁が変化するため、応答が速く、しかも比較的大きな引張力を得ることができ、都合よいためである。   The extrusion drive unit can be a power means such as compressed air or a stepping motor. However, in addition to the response performance when driving the extrusion member, in consideration of the tensile load when a game ball is added to the extrusion member, in the embodiment, as specified in the invention of claim 7, the extrusion drive Use a solenoid for the part. This is because the excitation of the electromagnet changes depending on whether the solenoid is turned on or off, so that the response is fast and a relatively large tensile force can be obtained, which is convenient.

図4は遊技球選別装置の上面図であり、前出の投入部、光源部、回転ブラシ部等を省略して示す。実施例のドラム駆動部35は電動モータである。図4と併せて図1からも理解されるように、搬送ドラム部用の電動モータ35pの駆動力はチェーン34pを介し搬送ドラム部30に接続されたスプロケット32に伝達される。回転ブラシ部80の回転にも回転ブラシ部用の電動モータ35qが用いられ、同様にチェーン34qを介しスプロケット82に伝達される。   FIG. 4 is a top view of the game ball sorting device, in which the above-described throwing unit, light source unit, rotating brush unit and the like are omitted. The drum drive unit 35 of the embodiment is an electric motor. As can be understood from FIG. 1 together with FIG. 4, the driving force of the electric motor 35p for the conveying drum portion is transmitted to the sprocket 32 connected to the conveying drum portion 30 via the chain 34p. An electric motor 35q for the rotating brush portion is also used for rotating the rotating brush portion 80, and is similarly transmitted to the sprocket 82 via the chain 34q.

実施例の搬送ドラム部30は、主軸31に円盤体21を19枚、遊技球保持部(スターホイール)22を36枚積層して構成されている。そのため、遊技球を一度に18個選別処理することができる。そこで、図示のとおり、押出部材40も18個、当該押出部材に対応した押出駆動部45も18個、固定板部13上に設置される。また、実施例の遊技球選別装置10内の撮像部50では、請求項3の発明に規定するように、選別対象となる遊技球の外観色を色彩データとして取得するため、調達容易なCCDカメラを用いる。なお、外観色を色彩データとして取得可能であれば、CMOSイメージセンサをはじめとする各種センサ類を用いることもできる。   The transport drum section 30 of the embodiment is configured by stacking 19 disc bodies 21 and 36 game ball holding sections (star wheels) 22 on a main shaft 31. Therefore, 18 game balls can be selected and processed at a time. Therefore, as shown in the figure, 18 extruding members 40 and 18 extruding drive portions 45 corresponding to the extruding members are also installed on the fixed plate portion 13. In addition, since the imaging unit 50 in the game ball sorting device 10 of the embodiment obtains the appearance color of the game ball to be sorted as color data as defined in the invention of claim 3, it is easy to procure a CCD camera. Is used. Note that various sensors such as a CMOS image sensor can be used as long as the appearance color can be acquired as color data.

1個のCCDカメラは、搬送ドラム部30の遊技球保持部(スターホイール)22,22同士の隙間に同一直線上に保持されている遊技球を一度に最大6個まで撮像することができる。横一列に並んだ遊技球を一度に18個撮像するため、3個のCCDカメラ50a,50b,50cが設置される。図中の符号TaはCCDカメラ50aが一度に撮像できる搬送ドラム部内に保持されている6球の遊技球Pを含む領域である。同様に領域TbはCCDカメラ50b、領域TcはCCDカメラ50cの撮像可能領域である。CCDカメラによる撮像領域(一度に撮像する遊技球の個数)は、カメラのレンズ、解像度、PLCによる画像処理能力等に依存し規定される。領域Tc近傍の搬送ドラム部は部分断面図である。CCDカメラ50a,50b,50cが撮像した画像は送信ケーブル51a,51b,51cを通じてPLC60に送信される。   One CCD camera can image a maximum of six game balls held on the same straight line in the gap between the game ball holding units (star wheels) 22 and 22 of the transport drum unit 30. Three CCD cameras 50a, 50b, and 50c are installed in order to capture 18 gaming balls arranged in a horizontal row at a time. Reference numeral Ta in the drawing is an area including six game balls P held in a transport drum portion that can be imaged at once by the CCD camera 50a. Similarly, the area Tb is an imageable area of the CCD camera 50b, and the area Tc is an imageable area of the CCD camera 50c. The imaging area (number of game balls to be imaged at one time) by the CCD camera is defined depending on the lens of the camera, the resolution, the image processing capability by the PLC, and the like. The transport drum portion in the vicinity of the region Tc is a partial cross-sectional view. Images captured by the CCD cameras 50a, 50b, and 50c are transmitted to the PLC 60 through transmission cables 51a, 51b, and 51c.

搬送ドラム部30の回転の監視は、主軸31に接続されたスリット板36と、このスリット板36の回転を確認する投光センサ37により行われる。スリット板36の外周には20箇所の切れ込み(図示せず)が形成され、搬送ドラム部の回転に伴い投光センサ37による投光の透過、遮断が規則的に繰り返される。搬送ドラム部30の回転は、押出部材40の駆動と連動しているため、各部の同期化のずれを回避するべく投光センサによる回転制御の監視信号は、PLC60に常時送信される。また、回転するスリット板36の投光センサ37による投光の透過、遮断が繰り返されるタイミングは、後述する撮像部50(CCDカメラ)の撮像タイミングの制御にも用いられる。   The rotation of the transport drum unit 30 is monitored by a slit plate 36 connected to the main shaft 31 and a light projection sensor 37 that confirms the rotation of the slit plate 36. Twenty notches (not shown) are formed on the outer periphery of the slit plate 36, and transmission and blocking of the light projection by the light projection sensor 37 is regularly repeated as the transport drum portion rotates. Since the rotation of the transport drum unit 30 is interlocked with the driving of the pushing member 40, a monitoring signal for rotation control by the light projecting sensor is constantly transmitted to the PLC 60 in order to avoid a synchronization shift of each unit. In addition, the timing at which the light transmission sensor 37 of the rotating slit plate 36 is repeatedly transmitted and blocked is also used for controlling the imaging timing of the imaging unit 50 (CCD camera) described later.

実施例の遊技球選別装置は、以下の処理性能を発揮する。搬送ドラム部は48回転/分の速さで回転する。1枚のスターホイールに切り欠き部は20個設けられているため、円盤体21,21に挟まれている1列当たりの遊技球の搬送・選別個数は1分間につき960個となる。搬送ドラム部では18列備えられているため、1分間で17280個の遊技球を搬送・選別することができる。従って、1台当たりの遊技球選別装置は大量の遊技球を正確に選別でき、交換比率の異なる種類遊技球が使用される遊技施設の円滑な運営に役立つ。   The game ball sorting device according to the embodiment exhibits the following processing performance. The conveyance drum unit rotates at a speed of 48 rotations / minute. Since one star wheel has 20 notches, the number of transported / selected game balls per row sandwiched between the disk bodies 21 and 21 is 960 per minute. Since the transport drum unit is provided with 18 rows, 17280 game balls can be transported and selected in one minute. Accordingly, the game ball sorting device per unit can accurately sort a large number of game balls, and is useful for smooth operation of a game facility in which different types of game balls are used.

実施例における搬送選別部の駆動並びに画像データの取得に関し、図5の概略図を用い説明する。図5では説明の便宜上、搬送選別部20に含まれる搬送ドラム部30の円盤体21及び遊技球保持部(スターホイール)22、押出駆動部45のそれぞれを1個のみ示す。   The driving of the conveyance sorting unit and the acquisition of image data in the embodiment will be described with reference to the schematic diagram of FIG. In FIG. 5, for convenience of explanation, only one disk body 21, game ball holding unit (star wheel) 22, and push driving unit 45 of the transport drum unit 30 included in the transport sorting unit 20 are shown.

図5(a)から把握されるように、金色の遊技球Pgと銀色の遊技球Psが混ざった状態の遊技球Pが搬送ドラム部30に到達すると、搬送ドラム部の回転方向(矢印D1)と逆回転する回転ブラシ部80(図1参照)により、余分な遊技球は掃き出されながら排除され、遊技球保持部の1つの切り欠き部24,24同士の間に保持される遊技球は常に1個ずつになる。搬送ドラム部30の回転、搬送により、遊技球は当該搬送ドラム部30の頂上位置(図中の位置α)に到達する。この位置αを以降に続く処理の起点として説明する。前記の回転速度から、搬送ドラム部は1.25秒で1回転する。   As understood from FIG. 5A, when the game ball P in a state where the golden game ball Pg and the silver game ball Ps are mixed reaches the transport drum unit 30, the rotation direction of the transport drum unit (arrow D1) With the rotating brush portion 80 (see FIG. 1) that rotates in reverse, excess game balls are swept away while being removed, and the game balls held between the notches 24, 24 of the game ball holding portion are Always one by one. The game ball reaches the top position (position α in the drawing) of the transfer drum unit 30 by the rotation and transfer of the transfer drum unit 30. This position α will be described as a starting point for subsequent processing. From the above rotational speed, the transport drum portion makes one rotation in 1.25 seconds.

位置αから切り欠き部を2個分回転した位置、つまり位置αから36°回転した位置(位置β)に到達した時点で遊技球Pの有無に関わらず、撮像部50(CCDカメラ)による撮像が行われる。1個のCCDカメラによる撮像は、横に並ぶ6個の遊技球を一括して行われる。CCDカメラの撮像のタイミングは、前記の回転するスリット板と投光センサの投光の透過、遮断のタイミングをカウントして決定される。なお、3個のCCDカメラは全て同じ撮像タイミングである。実施例のCCDカメラの撮像に際し、請求項5の発明に規定するように、白色LED71を備えた光源部70より白色光が遊技球に向けて照射される。従って、撮像部50(CCDカメラ)には、遊技球の外観色の反射光が取り込まれる。これは、撮像時の十分な光量を確保し、遊技球の外観色の識別を容易とするためである。白色LEDは消費電力が少なく、小型であるため、装置内に組み込みやすい。   Imaging by the imaging unit 50 (CCD camera) regardless of the presence or absence of the game ball P when it reaches a position rotated by two notches from the position α, that is, a position rotated 36 ° from the position α (position β). Is done. Imaging with one CCD camera is performed collectively for six game balls arranged side by side. The imaging timing of the CCD camera is determined by counting the timings of transmitting and blocking the light projection of the rotating slit plate and the light projection sensor. All three CCD cameras have the same imaging timing. When imaging by the CCD camera of the embodiment, white light is emitted toward the game ball from the light source unit 70 including the white LED 71 as defined in the invention of claim 5. Therefore, the imaging unit 50 (CCD camera) captures reflected light of the appearance color of the game ball. This is to secure a sufficient amount of light at the time of imaging and facilitate the identification of the appearance color of the game ball. White LEDs have low power consumption and are small in size, so that they are easy to incorporate in the apparatus.

撮像部50(CCDカメラ)から取得された遊技球の外観色は、対象RGB画像データとしてPLC60に取得される。前述のとおり、1個のCCDカメラから、常時6個の遊技球の対象RGB画像データが送信される。対象RGB画像データがPLC60に取得された後、当該対象RGB画像データに基づき、搬送ドラム部30から排出すべきか否かの判別が行われる。判別結果から遊技球排出が決定された場合、PLC60の制御下、該当する遊技球の押出駆動部45(ソレノイド)への通電が変化し、ワイヤ44はソレノイド側に引き寄せられる。   The appearance color of the game ball acquired from the imaging unit 50 (CCD camera) is acquired by the PLC 60 as target RGB image data. As described above, target RGB image data of six game balls is always transmitted from one CCD camera. After the target RGB image data is acquired by the PLC 60, it is determined based on the target RGB image data whether or not it should be discharged from the transport drum unit 30. When the game ball discharge is determined from the determination result, under the control of the PLC 60, the energization to the push driving unit 45 (solenoid) of the corresponding game ball is changed, and the wire 44 is attracted to the solenoid side.

続く図5(b)のように、ワイヤ44の動きに連動して押出部材40は揺動軸41を回動中心としながら矢印D2方向に揺動する。こうして、遊技球は押出部材40の当接部42に押し出されるようにして搬送ドラム部30から排出される。押出部材40は戻りばね43によりもとの位置に復帰する。遊技球の排出は、位置αから切り欠き部を5個分回転した位置、つまり位置αから90°回転した位置(位置γ)に到達した時点で行われる。当然ながら、位置βから位置γに至るまでの間(0.2秒以内、実施例では0.19秒以内)にPLCによる遊技球の判別が行われ、ソレノイド駆動制御が実行される。   As shown in FIG. 5B, the pushing member 40 swings in the direction of the arrow D2 with the swinging shaft 41 as the center of rotation in conjunction with the movement of the wire 44. In this way, the game ball is discharged from the transport drum portion 30 so as to be pushed out to the abutting portion 42 of the pushing member 40. The pushing member 40 is returned to the original position by the return spring 43. The game ball is discharged when it reaches a position rotated by five notches from the position α, that is, a position rotated 90 ° from the position α (position γ). Naturally, the game ball is discriminated by the PLC from the position β to the position γ (within 0.2 seconds, within 0.19 seconds in the embodiment), and solenoid drive control is executed.

この実施例では、押出部材40により搬送ドラム部30から押し出された遊技球(銀色の外観色の遊技球Ps)は、図1に示されるように、排出部15の第1受け部16に弾かれる。一方、搬送ドラム部30から押出部材40により排除されなかった遊技球(金色の外観色の遊技球Pg)は、そのまま、搬送ドラム部30の遊技球保持部22の切り欠き部24,24同士の間に保持されたまま、位置γを超える。そして、遊技球の自重により、搬送ドラム部30から第2受け部17に落下する。むろん、搬送ドラム部30の他の押出部材40においても同様の処理は行われる。   In this embodiment, the game balls (game balls Ps having a silver appearance color) pushed out from the transport drum unit 30 by the pushing member 40 are elastically applied to the first receiving unit 16 of the discharge unit 15 as shown in FIG. It is burned. On the other hand, game balls (game balls Pg having a golden appearance color) that have not been excluded from the transport drum unit 30 by the push-out member 40 are not changed between the notches 24 and 24 of the game ball holding unit 22 of the transport drum unit 30. The position γ is exceeded while being held in between. And it falls from the conveyance drum part 30 to the 2nd receiving part 17 with dead weight of a game ball. Of course, the same processing is performed on the other extrusion members 40 of the transport drum section 30.

次に図6のフローチャートを用い、実施例の遊技球選別装置10のPLC60内にて実行される判別の制御等の選別処理Sqを説明する。選別処理Sqでは、はじめに、遊技球の選別の基準となる基準RGBデータが取得される(S1)。実施例の基準RGBデータとは、搬送ドラム部30から排除しない方の遊技球(金色の外観色の遊技球Pg)のRGBデータ(指定色のRGBデータ)並びに遊技球が存在しないときのRGBデータとなる。   Next, with reference to the flowchart of FIG. 6, a sorting process Sq such as a discrimination control executed in the PLC 60 of the game ball sorting device 10 of the embodiment will be described. In the sorting process Sq, first, reference RGB data serving as a basis for sorting game balls is acquired (S1). The reference RGB data of the embodiment is the RGB data (the RGB data of the designated color) of the game ball (the game ball Pg of the golden appearance color) that is not excluded from the transport drum unit 30 and the RGB data when there is no game ball It becomes.

搬送ドラム部30の位置β(図5参照)に金色の外観色の遊技球Pgを各CCDカメラに対応させて18個並べ、光源部70からの白色光照射下で撮像し、遊技球があるときのRGBデータが記憶される。同時に、搬送ドラム部30の位置βに遊技球を保持せず(遊技球保持部22の切り欠き部24,24同士の隙間のみ)に光源部70からの白色光照射下で撮像し、遊技球がないときのRGBデータも記憶される。なお、撮像条件を同一とするため、基準RGB画像データの取得、並びに後出の対象RGB画像データの取得は、共に同一の光量下で行われる。そして、遊技球有りと無しの両基準RGBデータがPLC60のRAM内に記憶されているか否か確認される(S2)。基準RGBデータが存在しなければ、以降の処理は実行されない。基準RGBデータの取得(S1)は、通常、当該遊技球選別装置10の出荷時、もしくは遊技施設への設置時に1回のみ行われる。   Eighteen game balls Pg of gold appearance color are arranged in correspondence with each CCD camera at a position β (see FIG. 5) of the transport drum unit 30 and imaged under irradiation of white light from the light source unit 70, and there is a game ball RGB data is stored. At the same time, the game ball is captured under white light irradiation from the light source unit 70 without holding the game ball at the position β of the transport drum unit 30 (only the gap between the notches 24 and 24 of the game ball holding unit 22). RGB data when there is no data is also stored. In order to make the imaging conditions the same, the acquisition of the reference RGB image data and the later acquisition of the target RGB image data are both performed under the same amount of light. Then, it is confirmed whether or not both reference RGB data with and without game balls are stored in the RAM of the PLC 60 (S2). If the reference RGB data does not exist, the subsequent processing is not executed. The acquisition of the reference RGB data (S1) is usually performed only once when the game ball sorting device 10 is shipped or installed in the game facility.

遊技球選別装置10の作動時、どのタイミング(搬送ドラム部のどの位置)で撮像部50(CCDカメラ)により撮像すべきかを決定するために、タイミング信号が発生したか否かが確認される(S3)。このタイミング信号とは、図4に示した回転するスリット板36と投光センサ37の投光の透過、遮断のタイミングがPLC60によりカウントされ設定される。タイミング信号が発生していなければ以降の処理は行われない。タイミング信号発生を確認後、撮像部50(CCDカメラ)を通じて対象RGB画像データが取得される(S4)。この対象RGB画像データは、1個のCCDカメラにつき、遊技球6個分をまとめたデータとなる。3個のCCDカメラ50a,50b,50cより、順次、遊技球18個分ずつ、対象RGB画像データがPLC60のRAM内に取得、蓄積される。実施例のCCDカメラの撮像時には、光源部70からも同時に投光される。   When the game ball sorting device 10 is operated, it is checked whether or not a timing signal is generated in order to determine at which timing (which position of the transport drum portion) the imaging unit 50 (CCD camera) should capture an image ( S3). The timing signal is set by the PLC 60 counting and transmitting the light transmission and interruption timings of the rotating slit plate 36 and the light projection sensor 37 shown in FIG. If the timing signal is not generated, the subsequent processing is not performed. After confirming the generation of the timing signal, the target RGB image data is acquired through the imaging unit 50 (CCD camera) (S4). This target RGB image data is data in which six game balls are collected for one CCD camera. The target RGB image data is sequentially acquired and stored in the RAM of the PLC 60 for each of the 18 game balls from the three CCD cameras 50a, 50b, and 50c. At the time of imaging by the CCD camera of the embodiment, light is also projected from the light source unit 70 at the same time.

取得された対象RGB画像データは、予め取得されている基準RGBデータと対比される(S5)。当該S5の対比では、対象RGB画像データが遊技球無しの基準RGBデータであるか否か、つまり背景色であるか否か確認される(S6)。背景色の場合とは、遊技球は存在しないため、以降の処理は省略される。次に、対象RGB画像データが背景色でなければ、遊技球は存在する。そこで、対象RGB画像データが、搬送ドラム部から排除しない方の遊技球(この例では金色の外観色の遊技球Pg)のRGBデータ(指定色のRGBデータ)と一致するか否か確認される(S7)。S6,S7のデータの対比においては、撮像画像の形状の共通性が確認される。また、取得された対象RGB画像データはR,G,Bの各成分毎に、基準RGB画像データのR,G,Bの各成分値から許容範囲内に存在するか否か、演算処理される。データ同士が一致の場合、当該遊技球は金色の外観色の遊技球Pgである。一方、データ同士が一致しない場合、当該遊技球は銀色の外観色の遊技球Psとなる。このようにPLC60は遊技球の外観色を判別する判別部となる。   The acquired target RGB image data is compared with reference RGB data acquired in advance (S5). In the comparison in S5, it is confirmed whether the target RGB image data is reference RGB data without a game ball, that is, whether it is a background color (S6). In the case of the background color, since there is no game ball, the subsequent processing is omitted. Next, if the target RGB image data is not a background color, a game ball exists. Accordingly, it is confirmed whether or not the target RGB image data matches the RGB data (RGB data of the designated color) of the game ball that is not excluded from the transport drum unit (the game ball Pg of the golden appearance color in this example). (S7). In the comparison of the data of S6 and S7, the commonality of the shape of the captured image is confirmed. In addition, the obtained target RGB image data is subjected to calculation processing for each of R, G, and B components to determine whether they are within an allowable range from the R, G, and B component values of the reference RGB image data. . When the data match, the game ball is a game ball Pg having a golden appearance color. On the other hand, if the data do not match, the game ball is a game ball Ps having a silver appearance color. In this manner, the PLC 60 serves as a determination unit that determines the appearance color of the game ball.

実施例の遊技球選別装置の選別対象となる遊技球の外観色は金色、銀色であることから、その金属光沢により、光の反射が多くなる。また、外部の背景等も遊技球表面に写り込む。そこで、光源部70(白色LED71)から搬送ドラム部30の位置β(図5参照)の遊技球に対し、大過剰の白色光を照射することによって敢えてハレーションを生じさせている。大過剰の白色光下では、判別の障害となりうる遊技球表面への写り込みの影響を低減して外観色の判別感度を高めている。ハレーションを引き起こしたとき、画像は白化し、色彩の差異は相対的に減少する。この場合、金色もしくは銀色の差は、判別対象の遊技球表面からの光の反射量の多少として表すことができる。このため、RGB画像データにおいても、白色の反射光の多少をより感度良く検出するため、CCDカメラの撮像時、PLC内の画像処理において、R,G,Bの成分の中からBの割合を他の成分よりも高めている。   Since the appearance color of the game sphere to be selected by the game sphere selection device of the embodiment is gold or silver, reflection of light increases due to the metallic luster. In addition, the external background is also reflected on the surface of the game ball. Therefore, halation is intentionally generated by irradiating the game ball at the position β (see FIG. 5) of the transport drum unit 30 from the light source unit 70 (white LED 71) with a large excess of white light. Under a large excess of white light, the influence of reflection on the surface of the game ball, which can be a hindrance to discrimination, is reduced to increase the discrimination sensitivity of the appearance color. When halation is caused, the image is whitened and the color difference is relatively reduced. In this case, the difference between gold and silver can be expressed as the amount of light reflected from the surface of the game ball to be determined. For this reason, in RGB image data, in order to detect more or less white reflected light with higher sensitivity, the ratio of B among the R, G, and B components is determined in image processing in the PLC at the time of imaging with a CCD camera. It is higher than other ingredients.

実施例においては、従前の光センサに代えて画像認識の撮像部にCCDカメラを用いているため、カラー認識による撮像が可能である。そのため、予め取得した基準RGBデータを他の外観色の遊技球のデータに変更しても同様に処理することができる。つまり、外観色毎にセンサ類を変更する必要はなく、基準RGBデータ等の更新により新たな外観色の遊技球を用いる場合であっても比較的簡単に選別処理に対応できるため、選別装置としての汎用性は高い。   In the embodiment, since a CCD camera is used as an image recognition imaging unit instead of the conventional optical sensor, imaging by color recognition is possible. Therefore, even if the reference RGB data acquired in advance is changed to game ball data of other appearance colors, the same processing can be performed. In other words, there is no need to change the sensors for each appearance color, and even if a game ball with a new appearance color is used by updating the reference RGB data, etc., the sorting process can be handled relatively easily. Is highly versatile.

対象RGB画像データより、指定色と一致しない場合、すなわち搬送ドラム部から排除すべき外観色の遊技球(銀色の外観色の遊技球Ps)が検出された場合、押出駆動部45(ソレノイド)への通電が変化し、搬送ドラム部からの遊技球の排出が実行される(S8)。その他の処理(S9)では、装置の電源管理、搬送選別部のドラム駆動部(モータ)の回転、投光センサの同期制御等、必要な各種処理が行われる。再び当該選別処理Sqは繰り返され、遊技球の搬送、選別が行われる。よって、PLC60は遊技球の排出を制御する制御部になる。   If the target RGB image data does not match the specified color, that is, if an appearance color game ball (silver appearance color game ball Ps) to be excluded from the transport drum portion is detected, the push drive unit 45 (solenoid) is detected. Is changed, and the game ball is discharged from the transport drum portion (S8). In the other process (S9), various necessary processes such as power management of the apparatus, rotation of the drum drive unit (motor) of the conveyance sorting unit, and synchronous control of the light projecting sensor are performed. The sorting process Sq is repeated again to carry and sort game balls. Therefore, PLC60 becomes a control part which controls discharge of a game ball.

一連の説明のとおり、搬送ドラム部に残すべき遊技球(金色の外観色の遊技球Pg)及び遊技球無しを認識し、それ以外のときには押出部材による排出動作を実行している。このような構成にすると、取得した対象画像データに起因するエラーの影響を回避しつつ、搬送ドラム部から排出すべき遊技球(銀色の外観色の遊技球Ps)を確実に識別して排出することができる。具体的に、実施例の設定の遊技球選別装置は、景品交換率を低く設定した金色の外観色の遊技球が使用される遊技島に設置される。景品交換率を高く設定した銀色の外観色の遊技球が使用される遊技島に設置する場合には、基準RGBデータを実施例と逆に設定すればよい。   As described in a series of explanations, a game ball (a game ball Pg having a golden appearance color) to be left in the transport drum portion and no game ball are recognized, and in other cases, a discharge operation by the pushing member is executed. With such a configuration, while avoiding the influence of errors caused by the acquired target image data, the game ball (silver appearance color game ball Ps) to be discharged from the transport drum unit is reliably identified and discharged. be able to. Specifically, the game ball sorting device set in the embodiment is installed on a game island where a gold-colored game ball with a low prize exchange rate is used. When installing on a game island where a silver-colored game ball with a high prize exchange rate is used, the reference RGB data may be set opposite to that in the embodiment.

以上、図示し説明した実施例の他に、本発明の趣旨を範囲において他の構成を適用することも可能である。例えば、遊技球の着色は実施例の金色、銀色の他に赤銅色等の適宜の色とすることもできる。また、撮像部に用いたCCDカメラのレンズ、PLCの演算速度、画像認識精度等を加味し、1個のCCDカメラが一度に撮像する遊技球の個数を増減することもできる。さらには、3種類以上の異なる交換比率の設定数に応じ、各交換比率毎に異なる外観色の遊技球を用いた場合には、2台の遊技球選別装置により、第1色目の選別、第2色目の選別のように拡張して用いることもできる。   In addition to the embodiments shown and described above, other configurations can be applied within the scope of the gist of the present invention. For example, the color of the game ball can be an appropriate color such as a bronze color in addition to the gold color and silver color of the embodiment. In addition, the number of game balls captured by one CCD camera at a time can be increased or decreased in consideration of the lens of the CCD camera used in the imaging unit, the calculation speed of the PLC, the image recognition accuracy, and the like. Furthermore, when game balls having different appearance colors are used for each exchange ratio according to the set number of three or more different exchange ratios, the first color sorting, It can be expanded and used like the second color selection.

本発明の一実施例に係る遊技球選別装置の側面図である。It is a side view of the game ball sorting device concerning one example of the present invention. 搬送ドラム部の概略斜視図である。It is a schematic perspective view of a conveyance drum part. 搬送選別部の主要正面図である。It is a principal front view of a conveyance sorter. 図1の遊技球選別装置の主要上面図である。FIG. 2 is a main top view of the game ball sorting device of FIG. 1. 搬送選別部の動作を示す概略図である。It is the schematic which shows operation | movement of a conveyance selection part. 遊技球の判別及び制御に関するフローチャートである。It is a flowchart regarding discrimination | determination and control of a game ball. 従来の遊技球選別装置の第1縦断面図である。It is the 1st longitudinal section of the conventional game ball sorting device. 従来の遊技球選別装置の第2縦断面図である。It is the 2nd longitudinal section of the conventional game ball sorting device.

符号の説明Explanation of symbols

10 遊技球選別装置
11 投入部
15 排出部
20 搬送選別部
21 円盤体
22 遊技球保持部(スターホイール)
23 突起部
24 切り欠き部
30 搬送ドラム部
31 主軸(回転軸)
35,35p ドラム駆動部(電動モータ)
40 押出部材
41 揺動軸
45 押出駆動部(ソレノイド)
50 撮像部(CCDカメラ)
60 PLC(プログラマブル・ロジック・コントローラ)
70 光源部
71 白色LED
80 回転ブラシ部
P 遊技球
Pg 金色の遊技球
Ps 銀色の遊技球
DESCRIPTION OF SYMBOLS 10 Game ball sorter 11 Input part 15 Discharge part 20 Conveyance sort part 21 Disc body 22 Game ball holding part (star wheel)
23 Protruding part 24 Notch part 30 Conveying drum part 31 Main shaft (rotating shaft)
35, 35p drum drive (electric motor)
40 Extrusion member 41 Oscillating shaft 45 Extrusion drive unit (solenoid)
50 Imaging unit (CCD camera)
60 PLC (Programmable Logic Controller)
70 Light source 71 White LED
80 Rotating brush part P Game ball Pg Gold game ball Ps Silver game ball

Claims (7)

遊技球の外観色を識別して選別する遊技球選別装置であって、
遊技球の投入部と、前記投入部に投入された遊技球の搬送と同時に遊技球の選別も行う搬送選別部と、前記搬送選別部で選別された遊技球が排出される排出部とを備え、
前記搬送選別部は、複数枚の円盤体をその中心で揃え遊技球の直径よりも長い所定間隔ずつ離して積層すると共に前記複数枚の円盤体同士の互いに対向するいずれか一方もしくは両方の面側に遊技球を保持する遊技球保持部を備え前記複数枚の円盤体を単一の回転軸に固定した搬送ドラム部と、
前記搬送ドラム部を駆動するドラム駆動部と、
前記所定間隔ずつ離して積層した複数枚の円盤体同士の間に配置され前記遊技球保持部により保持されている遊技球を押し出す押出部材と、
前記押出部材を駆動する押出駆動部とを有しており、
前記搬送ドラム部内に保持されている遊技球の外観色を撮像する撮像部と、
前記撮像部が撮像した遊技球の外観色を対象RGB画像データとして取得し、前記対象RGB画像データと予め取得した選別の基準となる基準RGB画像データとを対比して所望の外観色の遊技球であるか否かを判別する判別部と、
前記判別部の判別結果に基づいて前記押出駆動部の駆動により前記押出部材を介して前記搬送ドラム部から前記所望の外観色の遊技球を前記排出部へ排出する制御を行う制御部
とを備えていることを特徴とする遊技球選別装置。
A game ball sorting device that identifies and sorts the appearance color of a game ball,
A game ball throwing section, a transport sorting section that sorts game balls simultaneously with the transport of game balls thrown into the throwing section, and a discharge section that discharges game balls sorted by the transport sorting section. ,
The transport selection unit aligns a plurality of disc bodies at the center and stacks them with a predetermined interval longer than the diameter of the game ball, and faces one or both of the plurality of disc bodies facing each other. A transport drum portion having a game ball holding portion for holding a game ball, and fixing the plurality of disk bodies to a single rotation shaft;
A drum driving unit that drives the conveying drum unit;
An extruding member that pushes out a game ball that is arranged between a plurality of disc bodies stacked at a predetermined interval and held by the game ball holding unit;
An extrusion drive unit for driving the extrusion member;
An imaging unit for imaging the appearance color of the game ball held in the transport drum unit;
The appearance color of the game sphere imaged by the imaging unit is acquired as target RGB image data, and the target RGB image data is compared with the reference RGB image data that is a preliminarily acquired selection reference, and the game sphere having a desired appearance color A discriminator for discriminating whether or not
A control unit that performs control to discharge the game ball of the desired appearance color from the transport drum unit to the discharge unit through the push member by driving the push driving unit based on the determination result of the determination unit. A game ball sorting device characterized by that.
前記遊技球保持部がスターホイールである請求項1に記載の遊技球選別装置。   The game ball sorting device according to claim 1, wherein the game ball holding unit is a star wheel. 前記撮像部がCCDカメラである請求項1又は2に記載の遊技球選別装置。   The game ball sorting device according to claim 1, wherein the imaging unit is a CCD camera. 前記搬送ドラム部の近傍に搬送中の遊技球に光を照射する光源部が備えられている請求項1ないし3のいずれか1項に記載の遊技球選別装置。   4. The game ball sorting device according to claim 1, further comprising a light source unit that irradiates light to a game ball being transported in the vicinity of the transport drum unit. 5. 前記光源部が白色LEDを備えている請求項4に記載の遊技球選別装置。   The game ball sorting device according to claim 4, wherein the light source unit includes a white LED. 前記搬送ドラム部の直上に該搬送ドラム部と接触する回転ブラシ部が備えられている請求項1ないし5のいずれか1項に記載の遊技球選別装置。   The game ball sorting device according to any one of claims 1 to 5, further comprising a rotating brush unit that comes into contact with the transport drum unit immediately above the transport drum unit. 前記押出駆動部がソレノイドである請求項1ないし6のいずれか1項に記載の遊技球選別装置。   The game ball sorting device according to any one of claims 1 to 6, wherein the push driving unit is a solenoid.
JP2008156438A 2008-06-16 2008-06-16 Game ball sorting device Expired - Fee Related JP4972039B2 (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2018061701A (en) * 2016-10-13 2018-04-19 株式会社ユニバーサルエンターテインメント Game ball inspection device and enclosed type game machine

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JPH0231872A (en) * 1988-07-19 1990-02-01 Kirin Brewery Co Ltd Method and device for sorting particle
JPH0654958A (en) * 1992-08-05 1994-03-01 Kiyouraku Sangyo Kk Pachinko machine installation island
JPH10146454A (en) * 1996-11-19 1998-06-02 Amtex Kk Pachinko ball polishing system
JPH10146435A (en) * 1996-11-19 1998-06-02 Amtex Kk Exchange rate of pachinko ball, its unit, pachinko playing system and machine
JP2002086077A (en) * 2000-09-20 2002-03-26 Fuji Heavy Ind Ltd Apparatus for selecting conveyed object
JP2004194799A (en) * 2002-12-17 2004-07-15 Tamakoshi:Kk Game ball sorter
JP2007167766A (en) * 2005-12-22 2007-07-05 Mtec:Kk Spherical object-selecting device
JP2009233235A (en) * 2008-03-28 2009-10-15 Citizen Sayama Co Ltd Ball sorter/distributer

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Publication number Priority date Publication date Assignee Title
JPH0231872A (en) * 1988-07-19 1990-02-01 Kirin Brewery Co Ltd Method and device for sorting particle
JPH0654958A (en) * 1992-08-05 1994-03-01 Kiyouraku Sangyo Kk Pachinko machine installation island
JPH10146454A (en) * 1996-11-19 1998-06-02 Amtex Kk Pachinko ball polishing system
JPH10146435A (en) * 1996-11-19 1998-06-02 Amtex Kk Exchange rate of pachinko ball, its unit, pachinko playing system and machine
JP2002086077A (en) * 2000-09-20 2002-03-26 Fuji Heavy Ind Ltd Apparatus for selecting conveyed object
JP2004194799A (en) * 2002-12-17 2004-07-15 Tamakoshi:Kk Game ball sorter
JP2007167766A (en) * 2005-12-22 2007-07-05 Mtec:Kk Spherical object-selecting device
JP2009233235A (en) * 2008-03-28 2009-10-15 Citizen Sayama Co Ltd Ball sorter/distributer

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2018061701A (en) * 2016-10-13 2018-04-19 株式会社ユニバーサルエンターテインメント Game ball inspection device and enclosed type game machine

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