JP2009178184A - Game machine - Google Patents

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JP2009178184A
JP2009178184A JP2008017138A JP2008017138A JP2009178184A JP 2009178184 A JP2009178184 A JP 2009178184A JP 2008017138 A JP2008017138 A JP 2008017138A JP 2008017138 A JP2008017138 A JP 2008017138A JP 2009178184 A JP2009178184 A JP 2009178184A
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ball
opening
effect
game
game ball
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JP4740266B2 (en
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Shinya Hayashi
信哉 林
Mitsuhiro Kawada
充弘 川田
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Sophia Co Ltd
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Sophia Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine capable of discharging a game ball from a ball advance regulation area while a player performs a game even when the game ball intrudes into the ball advance regulation area, and eliminating the need of opening a discharge port for discharging the game ball at all times. <P>SOLUTION: A surrounding frame body is provided with a stage part 32, the ball advance regulation area 79, a performance member 72, and a ball discharge flow path 121, and the upstream opening 121a of the ball discharge flow path 121 communicates with the ball advance regulation area 79. The performance member 72 is configured such that an opening/closing member 122 capable of opening and closing the upstream opening 121a of the ball discharge flow path 121 is connected, the opening/closing member 122 closes the upstream opening 121a of the ball discharge flow path 121 when the performance member 72 stops a performance operation and is turned to a performance stop state, the opening/closing member 122 opens the upstream opening 121a of the ball discharge flow path 121 to discharge the game ball which intrudes the ball advance regulation area 79 to the ball discharge flow path 121 when the performance member 72 executes the performance operation and is turned to a performance operation state. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

本発明は、遊技領域が区画形成された遊技盤と、遊技領域に配置された包囲枠体とを備えたパチンコ遊技機等の遊技機に関する。   The present invention relates to a gaming machine such as a pachinko gaming machine including a gaming board in which a gaming area is defined and an enclosing frame disposed in the gaming area.

従来の遊技機、例えば、パチンコ遊技機においては、遊技盤に区画形成された遊技領域に包囲枠体(或いはセンターケース)を配置し、該包囲枠体に開口部を開設して変動表示ゲームが表示される表示画面を臨ませている。そして、開口部の側方に装飾部材を備え、変動表示ゲームの表示内容に関連して装飾部材の状態を変換するように構成されたものが提案されている(例えば、特許文献1参照)。具体的には、包囲枠体は、当該包囲枠体のうち遊技球が進入可能な領域(例えば、遊技球が転動可能な球転動部)の外方に球進入規制領域を区画形成して、遊技中に遊技球が球進入規制領域内へ侵入(進入)することを規制するように設定している。そして、球進入規制領域内に装飾部材を配置して、遊技球が装飾部材に衝突して装飾部材が損傷することを防ぐように構成されている。
特開2004−097541号公報
In a conventional gaming machine, for example, a pachinko gaming machine, a surrounding frame (or a center case) is arranged in a gaming area defined on a gaming board, and an opening is opened in the surrounding frame so that a variable display game can be played. The display screen is displayed. And the thing provided with the decoration member in the side of an opening part and changing the state of a decoration member in relation to the display content of a variable display game is proposed (for example, refer patent document 1). Specifically, the surrounding frame body defines a ball entry restriction area outside the area of the surrounding frame body where a game ball can enter (for example, a ball rolling portion where the game ball can roll). Thus, the game ball is set to be restricted from entering (entering) the ball entry restriction area during the game. And a decoration member is arrange | positioned in a ball | bowl approach control area | region, and it is comprised so that a game ball may collide with a decoration member and a decoration member may be damaged.
JP 2004-097541 A

ところが、パチンコ遊技機のメンテナンス中、例えば、遊技領域上の球詰まり状態の復旧作業中に、遊技球が球進入規制領域内へ侵入してしまうことがある。そして、この遊技球を球進入規制領域から取り除こうとしても、装飾部材が邪魔になって除去作業に時間が掛かってしまい易い。それだけではなく、遊技者は、遊技を長期に亘って中断することを強いられて苛立ち、遊技の興趣を損なう虞がある。そこで、球進入規制領域の区画壁に球抜き開口を開設し、球進入規制領域内へ侵入した遊技球を球抜き開口から抜き出すようにすることが考えられる。しかしながら、近年では、包囲枠体や装飾部材を大型化する傾向にあり、球進入規制領域の区画壁に球抜き開口を常時開放しておくほどのスペースを確保し難い。さらに、球抜き開口を常時開放しておくと、不正行為を行う者がピアノ線やセルロイド等の不正部材を球抜き開口へ通して遊技盤の裏面側へ侵入させ、制御装置や入賞具を不正に操作する虞があり、好ましくない。   However, during maintenance of a pachinko gaming machine, for example, during a recovery operation of a ball clogged state on the game area, the game ball may enter the ball entry restriction area. And even if it tries to remove this game ball from a ball | bowl approach restriction | limiting area | region, a decoration member will become obstructive and it will take time for removal work. Not only that, but the player is forced to suspend the game for a long time, and there is a risk that the interest of the game will be impaired. Therefore, it is conceivable to open a ball extraction opening in the partition wall of the ball entry restriction area so that a game ball that has entered the ball entry restriction area is extracted from the ball removal opening. However, in recent years, there is a tendency to increase the size of the surrounding frame body and the decorative member, and it is difficult to ensure a space enough to always open the ball opening in the partition wall of the ball entry restriction region. Furthermore, if the ball opening is kept open at all times, a person who commits fraudulent acts may pass a fraudulent member such as a piano wire or celluloid through the ball opening to infiltrate the back side of the game board, and illegally use the control device or winning tool. There is a risk of operation, which is not preferable.

そこで、本発明は、上記の事情に鑑みてなされたものであり、その目的は、遊技球が球進入規制領域内へ侵入したとしても、遊技者が遊技を行っている最中にこの遊技球を球進入規制領域から排出することができ、また、遊技球を排出するための排出口を常時開放しておく必要がない遊技機を提供しようとするものである。   Therefore, the present invention has been made in view of the above circumstances, and the purpose thereof is to play the game ball while the player is playing a game even if the game ball has entered the ball entry restricted area. It is intended to provide a gaming machine that can discharge the ball from the ball entry restriction area and does not need to always open the discharge port for discharging the game ball.

本発明は、上記目的を達成するために提案されたものであり、請求項1に記載のものは、遊技領域が区画形成された遊技盤と、遊技領域に配置された包囲枠体と、を備えた遊技機において、
前記包囲枠体には、遊技中に遊技球が進入可能な球進入可能領域と、該球進入可能領域とは別個に区画形成された球進入規制領域と、遊技の進行に伴って演出動作を実行可能な演出部材と、遊技球を遊技盤の裏面側へ排出する球排出流路と、を設け、該球排出流路の上流開口を球進入規制領域へ連通し、
前記演出部材は、球排出流路の上流開口を開閉可能な開閉部材を接続し、
前記演出部材が演出動作を停止して演出停止状態になると、開閉部材が球排出流路の上流開口を閉成し、
前記演出部材が演出動作を実行して演出動作状態になると、開閉部材が球排出流路の上流開口を開放して、球進入規制領域内へ侵入した遊技球を球排出流路へ排出するように構成されたことを特徴とする遊技機である。
The present invention has been proposed in order to achieve the above object, and according to the first aspect of the present invention, there is provided a game board in which a game area is defined, and an enclosure frame body arranged in the game area. In the equipped gaming machine,
The surrounding frame body includes a ball-entry area where a game ball can enter during a game, a ball-entry restriction area that is defined separately from the ball-entry area, and a performance operation as the game progresses. An executable production member and a ball discharge passage for discharging the game ball to the back side of the game board are provided, and an upstream opening of the ball discharge passage is communicated with the ball entry restriction region,
The effect member is connected to an opening / closing member capable of opening / closing an upstream opening of the ball discharge channel,
When the effect member stops the effect operation and becomes the effect stop state, the opening and closing member closes the upstream opening of the ball discharge channel,
When the effect member performs the effect operation and enters the effect operation state, the opening / closing member opens the upstream opening of the ball discharge flow path so that the game ball that has entered the ball entry restriction area is discharged to the ball discharge flow path. This is a gaming machine that is configured as described above.

請求項2に記載のものは、前記球排出流路は、上流側から下流側へ向かう途中を分岐して第1排出路と第2排出路とを形成し、第1排出路内を流下する遊技球を視認不能とし、第2排出路内を流下する遊技球を視認可能とし、
前記開閉部材は、球排出流路の上流側から下流側へ移動して球排出流路の上流開口を開放可能とし、当該開閉部材のうち球排出流路の上流開口に臨ませた部分には、遊技球が当接可能な球当接面を備え、
前記演出部材が演出動作を実行して演出動作状態になると、開閉部材が球排出流路の上流開口を開放し、球進入規制領域内へ侵入した遊技球を球当接面へ当接して第1排出路または第2排出路へ振り分けるように構成されたことを特徴とする請求項1に記載の遊技機である。
According to a second aspect of the present invention, the ball discharge passage branches off from the upstream side to the downstream side to form a first discharge passage and a second discharge passage, and flows down in the first discharge passage. Making the game ball invisible and making the game ball flowing down the second discharge path visible,
The opening / closing member can move from the upstream side to the downstream side of the sphere discharge flow path to open the upstream opening of the sphere discharge flow path, and the portion of the open / close member facing the upstream opening of the sphere discharge flow path A ball contact surface on which a game ball can contact,
When the effect member performs the effect operation and enters the effect operation state, the opening / closing member opens the upstream opening of the ball discharge flow path, and the game ball that has entered the ball entry restriction area is brought into contact with the ball contact surface. The gaming machine according to claim 1, wherein the gaming machine is configured to be distributed to one discharge path or a second discharge path.

請求項3に記載のものは、前記球進入可能領域の側方に球進入規制領域を配置し、球進入可能領域に沿って第2排出路を延在したことを特徴とする請求項2に記載の遊技機である。   According to a third aspect of the present invention, a ball entry restriction region is disposed on a side of the ball entryable region, and the second discharge path extends along the ball entryable region. It is a gaming machine described.

請求項4に記載のものは、前記演出部材は、上下方向へ揺動可能な状態で球進入可能領域と球進入規制領域との間に臨ませた第1演出構成部材と、球進入可能領域を挟んで第1演出構成部材とは反対側に配置され、第1演出構成部材とは独立して上下方向へ揺動可能な第2演出構成部材と、第1演出構成部材の下部と第2演出構成部材の下部とを連結し、球進入可能領域に沿って配置された第3演出構成部材と、を備え、
該第3演出構成部材を第1演出構成部材および第2演出構成部材の揺動動作に連動して揺動可能とし、
前記開閉部材は、第3演出構成部材に接続され、第3演出構成部材の揺動動作に伴って揺動して、球当接面へ当接した遊技球を第1排出路または第2排出路へ振り分けるように構成されたことを特徴とする請求項3に記載の遊技機である。
According to a fourth aspect of the present invention, the effect member is a first effect component member that faces between the ball approachable region and the ball entry restriction region in a state in which the effect member can swing in the vertical direction, and the ball enterable region. A second effect component member that is disposed on the opposite side of the first effect component member and can swing up and down independently of the first effect component member; a lower portion of the first effect component member; Connecting the lower part of the production component, and a third production component arranged along the area where the ball can enter,
The third effect component can be swung in conjunction with the swing operation of the first effect component and the second effect component,
The opening / closing member is connected to the third effect component, and swings in accordance with the swing operation of the third effect component, so that the game ball contacting the ball contact surface is discharged to the first discharge path or the second discharge. The gaming machine according to claim 3, wherein the gaming machine is configured to distribute to a road.

請求項5に記載のものは、前記第3演出構成部材の上面および前面を透明なカバー部材で被覆し、
前記第2排出路は、第3演出構成部材の上面とカバー部材との間に形成され、第3演出構成部材を揺動すると、当該第2排出路を拡幅して遊技球を通過可能としたことを特徴とする請求項4に記載の遊技機である。
The thing of Claim 5 coat | covers the upper surface and front surface of a said 3rd production | presentation structural member with a transparent cover member,
The second discharge path is formed between the upper surface of the third effect component and the cover member. When the third effect component is swung, the second discharge path is widened to allow the game ball to pass. The gaming machine according to claim 4, wherein:

請求項6に記載のものは、前記包囲枠体は、球進入可能領域内に配置され、上面に遊技球を転動可能なステージ部を備え、該ステージ部の側方に前記開閉部材を配置し、
前記開閉部材のステージ部側端部には突出片を突出し、
前記演出部材が演出動作を停止して演出停止状態になると、突出片がステージ部の端部よりも上方の位置に配置されて、遊技球がステージ部から球進入規制領域へ転動することを規制し、
前記演出部材が演出動作を実行して演出動作状態になると、突出片がステージ部の端部よりも上方の位置から外れて、遊技球がステージ部から球進入規制領域へ転動することを許容するように構成されたことを特徴とする請求項5に記載の遊技機である。
According to a sixth aspect of the present invention, the surrounding frame body is disposed in a ball entryable area, and includes a stage portion that can roll a game ball on an upper surface, and the opening / closing member is disposed on a side of the stage portion. And
A protruding piece protrudes at the stage side end of the opening and closing member,
When the effect member stops the effect operation and becomes the effect stop state, the projecting piece is arranged at a position above the end of the stage part, and the game ball rolls from the stage part to the ball entry restriction region. Regulate,
When the effect member performs the effect operation and enters the effect operation state, the protruding piece is disengaged from a position above the end of the stage part, and the game ball is allowed to roll from the stage part to the ball entry restriction region. The gaming machine according to claim 5, wherein the gaming machine is configured as described above.

本発明によれば、以下のような優れた効果を奏する。
請求項1に記載の発明によれば、包囲枠体には、遊技中に遊技球が進入可能な球進入可能領域と、該球進入可能領域とは別個に区画形成された球進入規制領域と、遊技の進行に伴って演出動作を実行可能な演出部材と、遊技球を遊技盤の裏面側へ排出する球排出流路とを設け、該球排出流路の上流開口を球進入規制領域へ連通し、演出部材は、球排出流路の上流開口を開閉可能な開閉部材を接続し、演出部材が演出動作を停止して演出停止状態になると、開閉部材が球排出流路の上流開口を閉成し、演出部材が演出動作を実行して演出動作状態になると、開閉部材が球排出流路の上流開口を開放して、球進入規制領域内へ侵入した遊技球を球排出流路へ排出するように構成したので、遊技球が球進入規制領域内へ侵入したとしても、遊技者が遊技を行っている最中にこの遊技球を球排出流路へ排出することができ、遊技店員が遊技を中断して遊技球を取り除く等の処理をしないで済む。また、球進入規制領域内に侵入した遊技球を排出するための排出口を常時開放しておく必要、ひいては、排出口を常時開放するためにスペースを確保する必要がなく、遊技盤内の限られた空間を有効に活用することができる。さらに、開閉部材が球排出流路の上流開口を閉成した状態では、ピアノ線やセルロイド等の不正部材が球排出流路を通って遊技盤の裏面側へ侵入することを阻止することができ、不正部材により制御装置や入賞具が不正に操作されてしまう不都合を抑制することができる。
According to the present invention, the following excellent effects can be obtained.
According to the first aspect of the present invention, the surrounding frame body includes a ball entry-allowable area into which a game ball can enter during a game, and a ball entry restriction area that is partitioned separately from the ball entry-allowable area. An effect member capable of performing an effect operation as the game progresses and a ball discharge channel for discharging the game ball to the back side of the game board are provided, and the upstream opening of the ball discharge channel is set to the ball entry restriction region The production member connects an open / close member capable of opening and closing the upstream opening of the ball discharge channel, and when the production member stops the production operation and enters the production stop state, the open / close member opens the upstream opening of the ball discharge channel. When the stage member closes and the stage member performs the stage operation and enters the stage operation state, the opening / closing member opens the upstream opening of the ball discharge flow path, and the game ball that has entered the ball entry restriction area enters the ball discharge flow path. Since it is configured to be discharged, even if a game ball enters the ball entry restriction area, The game ball in the middle of performing a trick to be able to discharge the ball discharge passage, it is not necessary to the processing such as removing the game ball game clerk interrupt the game. In addition, it is necessary to always open the discharge port for discharging the game ball that has entered the ball entry restricted area, and it is not necessary to secure a space to open the discharge port at all times. The space created can be used effectively. Furthermore, when the opening / closing member closes the upstream opening of the ball discharge channel, unauthorized members such as piano wires and celluloid can be prevented from entering the back side of the game board through the ball discharge channel. It is possible to suppress the inconvenience that the control device and the winning tool are illegally operated by the unauthorized member.

請求項2に記載の発明によれば、球排出流路は、上流側から下流側へ向かう途中を分岐して第1排出路と第2排出路とを形成し、第1排出路内を流下する遊技球を視認不能とし、第2排出路内を流下する遊技球を視認可能とし、開閉部材は、球排出流路の上流側から下流側へ移動して球排出流路の上流開口を開放可能とし、当該開閉部材のうち球排出流路の上流開口に臨ませた部分には、遊技球が当接可能な球当接面を備え、演出部材が演出動作を実行して演出動作状態になると、開閉部材が球排出流路の上流開口を開放し、球進入規制領域内へ侵入した遊技球を球当接面へ当接して第1排出路または第2排出路へ振り分けるように構成したので、遊技盤の裏面側へ排出される遊技球を遊技者に見せたり隠したりすることができる。したがって、遊技球の排出動作においても演出効果を期待することができ、遊技の興趣の向上を図ることができる。   According to the second aspect of the present invention, the ball discharge flow path branches from the upstream side to the downstream side to form the first discharge path and the second discharge path, and flows down in the first discharge path. The playing ball is made invisible, the gaming ball flowing down in the second discharge path is visible, and the opening / closing member moves from the upstream side to the downstream side of the ball discharge channel to open the upstream opening of the ball discharge channel The portion of the opening / closing member that faces the upstream opening of the ball discharge channel is provided with a ball abutting surface on which the game ball can abut, and the effect member performs the effect operation to enter the effect operation state. Then, the opening / closing member opens the upstream opening of the ball discharge flow path, and the game balls that have entered the ball entry restriction area are brought into contact with the ball contact surface and distributed to the first discharge path or the second discharge path. Therefore, the game balls discharged to the back side of the game board can be shown to the player or hidden. Therefore, it is possible to expect a production effect even in the game ball discharging operation, and it is possible to improve the interest of the game.

請求項3に記載の発明によれば、球進入可能領域の側方に球進入規制領域を配置し、球進入可能領域に沿って第2排出路を延在したので、球進入可能領域内の遊技球の転動を観賞する遊技者に、第2排出路を流下する遊技球をも併せて見せることができ、演出部材の動作による演出効果だけではなく、遊技球の流下による演出効果をも期待することができる。   According to the third aspect of the present invention, the ball entry restriction area is arranged on the side of the ball entry possible area, and the second discharge path extends along the ball entry possible area. The game ball that flows down the second discharge path can be shown to the player who appreciates the rolling of the game ball, and not only the production effect by the operation of the production member but also the production effect by the flow of the game ball You can expect.

請求項4に記載の発明によれば、演出部材は、上下方向へ揺動可能な状態で球進入可能領域と球進入規制領域との間に臨ませた第1演出構成部材と、球進入可能領域を挟んで第1演出構成部材とは反対側に配置され、第1演出構成部材とは独立して上下方向へ揺動可能な第2演出構成部材と、第1演出構成部材の下部と第2演出構成部材の下部とを連結し、球進入可能領域に沿って配置された第3演出構成部材とを備え、該第3演出構成部材を第1演出構成部材および第2演出構成部材の揺動動作に連動して揺動可能とし、開閉部材は、第3演出構成部材に接続され、第3演出構成部材の揺動動作に伴って揺動して、球当接面へ当接した遊技球を第1排出路または第2排出路へ振り分けるように構成されたので、演出部材の動作と遊技球の挙動とを関連付けることができ、演出部材による演出効果を一層向上させることができる。   According to the fourth aspect of the present invention, the effect member is capable of entering the ball and the first effect component member that faces the ball entry allowable region and the ball entry restriction region while being swingable in the vertical direction. A second effect component that is disposed on the opposite side of the first effect component from the first effect component and that can swing up and down independently of the first effect component, a lower portion of the first effect component, A third effect component that is connected to the lower part of the second effect component and is arranged along the area where the ball can enter, and the third effect component is swayed between the first effect component and the second effect component. A game that is swingable in conjunction with the movement operation, the opening / closing member is connected to the third effect component, and swings along with the swing operation of the third effect component and contacts the ball contact surface Since the ball is configured to be distributed to the first discharge path or the second discharge path, the operation of the production member and the game ball Can associate bets, the presentation effect by directing member can be further improved.

請求項5に記載の発明によれば、第3演出構成部材の上面および前面を透明なカバー部材で被覆し、第2排出路は、第3演出構成部材の上面とカバー部材との間に形成され、第3演出構成部材を揺動すると、当該第2排出路を拡幅して遊技球を通過可能としたので、第2排出路を遊技球が通過可能な幅に常時設定しておく必要がない。したがって、球進入可能領域周辺の限られた空間を有効に活用することができる。   According to the invention described in claim 5, the upper surface and the front surface of the third effect component are covered with the transparent cover member, and the second discharge path is formed between the upper surface of the third effect component and the cover member. When the third effect component is swung, the second discharge path is widened to allow the game ball to pass therethrough. Therefore, it is necessary to always set the second discharge path to a width through which the game ball can pass. Absent. Therefore, it is possible to effectively utilize the limited space around the ball accessible area.

請求項6に記載の発明によれば、包囲枠体は、球進入可能領域として機能し、上面に遊技球を転動可能なステージ部を備え、該ステージ部の側方に前記開閉部材を配置し、開閉部材のステージ部側端部には突出片を突出し、演出部材が演出動作を停止して演出停止状態になると、突出片がステージ部の端部よりも上方の位置に配置されて、遊技球がステージ部から球進入規制領域へ転動することを規制し、演出部材が演出動作を実行して演出動作状態になると、突出片がステージ部の端部よりも上方の位置から外れて、遊技球がステージ部から球進入規制領域へ転動することを許容するように構成したので、演出部材の演出動作に伴って遊技球の移動許容範囲を変換させることができる。したがって、斬新な遊技を実現することができ、遊技の興趣をさらに向上させることができる。   According to the invention described in claim 6, the surrounding frame body functions as a ball entryable area, and includes a stage portion on which the game ball can roll on the upper surface, and the opening / closing member is disposed on the side of the stage portion. And when the projecting piece protrudes at the stage part side end of the opening and closing member, and the production member stops the production operation and enters the production stop state, the projection piece is arranged at a position above the end of the stage unit, When the game ball is restricted from rolling from the stage part to the ball entry restriction area, and the production member performs the production operation and enters the production operation state, the protruding piece is disengaged from a position above the end of the stage unit. Since the game ball is configured to be allowed to roll from the stage portion to the ball entry restriction area, the movement allowable range of the game ball can be converted along with the effect operation of the effect member. Therefore, a novel game can be realized and the interest of the game can be further improved.

以下、代表的な遊技機であるパチンコ遊技機を例に挙げて本発明の実施の最良の形態を図面に基づき説明する。図1はパチンコ遊技機の遊技盤の正面図である。
パチンコ遊技機の遊技盤1は、図1に示すように、表面にガイドレール2やサイドケース3等の区画部材により遊技領域4を区画形成し、該遊技領域4内の略中央に包囲枠体(センターケース)5を配設し、該包囲枠体5の後方には、複数の識別情報を変動表示して変動表示ゲームを行う変動表示装置6を備えている。また、遊技領域4のうち包囲枠体5の下方には、遊技球の入賞により変動表示ゲームの始動条件を成立させる始動入賞口7(本発明における入賞部)を配置し、包囲枠体5の側方(左側方)には普図始動ゲート9を配置している。そして、包囲枠体5の左下方および右下方には、発光により各種の装飾表示を行うサイドランプ10を配置し、該サイドランプ10の前面側に一般入賞口11を備えている。さらに、始動入賞口7の下方には大入賞口12を配置し、始動入賞口7、普図始動ゲート9、大入賞口12や包囲枠体5等の取付部分を除いた遊技領域4内に障害釘(図示せず)を植設してある。また、遊技領域4の下端には、入賞せずに流下した遊技球を回収するアウト口15を設けている。
Hereinafter, the best mode for carrying out the present invention will be described with reference to the drawings, taking a pachinko gaming machine as a typical gaming machine as an example. FIG. 1 is a front view of a game board of a pachinko machine.
As shown in FIG. 1, a game board 1 of a pachinko gaming machine has a game area 4 defined on the surface by a partition member such as a guide rail 2 or a side case 3, and an enclosing frame body in the approximate center of the game area 4. A (center case) 5 is provided, and behind the enclosure frame 5 is provided a variable display device 6 that displays a plurality of pieces of identification information in a variable manner and plays a variable display game. In addition, a start winning opening 7 (a winning portion in the present invention) that establishes a start condition for a variable display game by winning a game ball is arranged below the surrounding frame 5 in the game area 4. A normal start gate 9 is arranged on the side (left side). A side lamp 10 for performing various decorative displays by light emission is disposed on the lower left and lower right of the surrounding frame 5, and a general winning opening 11 is provided on the front side of the side lamp 10. Further, a big prize opening 12 is arranged below the starting prize opening 7, and the game area 4 except for the starting prize opening 7, the general start gate 9, the big prize opening 12, the surrounding frame 5 and the like is removed. Obstacle nails (not shown) are implanted. In addition, at the lower end of the game area 4, an out port 15 is provided for collecting game balls that have flowed down without winning.

次に、包囲枠体5について説明する。
包囲枠体5は、図2に示すように、遊技盤1の表面側に配置される装飾枠部18と、遊技盤1の裏面側に配置される枠体基部19とを前後に重合して構成されている。装飾枠部18は、図3(a)に示すように、遊技盤1の表面に止着される環状の装飾ベース23を備え、該装飾ベース23の上部には、庇状の鎧部24を左右両側方へ向けて下り傾斜した状態で備えるとともに、装飾ベース23よりも前方へ突出した状態に設定している。また、鎧部24の一側(図3(a)中、左側)の傾斜下端から縦長な側辺部26を装飾ベース23よりも前方へ突出した状態で備えている。さらに、装飾ベース23のうち鎧部24の他側(図3(a)中、右側)の下方に位置する側部には複数の透光開口27を開設し、該透光開口27の後方にLED等の発光体を実装した発光基板28を配置し、透光開口27の前方には、透光性を有する円弧状の第1枠装飾パネル29を装飾ベース23よりも前方へ突出した状態で重合している。そして、第1枠装飾パネル29のうち透光開口27の直前に位置する部分には、遊技球が通過可能な縦長円弧状の球流路30を設け、該球流路30の入口を鎧部24から側方(図3(a)中、右側方)へ外れた位置に開放し、球流路30の出口を包囲枠体5の下方へ向けて開放している。
Next, the surrounding frame 5 will be described.
As shown in FIG. 2, the surrounding frame body 5 is obtained by superimposing a decorative frame portion 18 disposed on the front surface side of the game board 1 and a frame body base portion 19 disposed on the back surface side of the game board 1 in the front-rear direction. It is configured. As shown in FIG. 3A, the decorative frame portion 18 includes an annular decorative base 23 fixed to the surface of the game board 1, and a hook-shaped armor portion 24 is provided on the upper portion of the decorative base 23. While being provided in a state where it is inclined downward toward both the left and right sides, it is set so as to protrude forward from the decorative base 23. Further, a vertically long side part 26 is provided in a state of projecting forward from the decorative base 23 from an inclined lower end of one side of the armor part 24 (left side in FIG. 3A). Further, a plurality of light-transmitting openings 27 are formed on the side of the decorative base 23 that is located below the other side of the armor portion 24 (right side in FIG. 3A), and behind the light-transmitting openings 27. A light emitting board 28 mounted with a light emitting body such as an LED is disposed, and a translucent arc-shaped first frame decorative panel 29 is projected forward of the decorative base 23 in front of the light transmitting opening 27. Polymerized. A portion of the first frame decorative panel 29 located immediately before the light-transmitting opening 27 is provided with a vertically long arc-shaped ball passage 30 through which a game ball can pass, and an entrance of the ball passage 30 is provided as an armor portion. 24 is opened to a position deviated from the side (right side in FIG. 3A), and the outlet of the spherical channel 30 is opened downward from the surrounding frame 5.

さらに、装飾ベース23の下部の後側には、上面に遊技球を横方向(前後方向および左右方向)へ転動可能なステージ部32を配置し、ステージ部32の一端(図3(a)中、左端)と側辺部26との間には円弧状の枠装飾ブロック33を止着し、該枠装飾ブロック33の前方には、枠装飾ブロック33よりも長尺な円弧状の第2枠装飾パネル34を止着している。そして、第2枠装飾パネル34の上部と側辺部26の下部と枠装飾ブロック33とに亘って、遊技球が流下可能な球導入路(ワープ流路)35を設け、球導入路35の入口35aを第2枠装飾パネル34の上部に側方へ開放した状態で開設し、球導入路35の出口35bを枠装飾ブロック33の下部にステージ部32の側方(図3(a)中、ステージ部32の左側方)へ向けて開放している。したがって、球導入路35およびステージ部32は、遊技中に遊技球が進入可能な球進入可能領域として機能し、遊技領域4を流下する遊技球、詳しくは遊技領域4のうちガイドレール2と包囲枠体5との間を流下する遊技球が球導入路35へ流入すると、球導入路35がこの遊技球をステージ部32上へ導入できるように構成されている。   Further, on the rear side of the lower part of the decorative base 23, a stage portion 32 is disposed on the upper surface, which can roll a game ball in the lateral direction (front-rear direction and left-right direction), and one end of the stage portion 32 (FIG. An arc-shaped frame decoration block 33 is fixed between the side edge portion 26 and the side edge portion 26, and a second arc-shaped second frame that is longer than the frame decoration block 33 is located in front of the frame decoration block 33. The frame decoration panel 34 is fixed. A ball introduction path (warp flow path) 35 through which a game ball can flow down is provided across the upper part of the second frame decoration panel 34, the lower part of the side edge part 26, and the frame decoration block 33. The entrance 35a is opened with the second frame decoration panel 34 opened to the side, and the outlet 35b of the ball introduction path 35 is placed below the frame decoration block 33 on the side of the stage portion 32 (in FIG. 3A). , To the left of the stage portion 32). Therefore, the ball introduction path 35 and the stage unit 32 function as a ball entryable area into which a game ball can enter during a game, and surround the guide ball 2 in the game area 4, specifically the game ball 4 flowing down the game area 4. When a game ball flowing down between the frames 5 flows into the ball introduction path 35, the ball introduction path 35 is configured so that the game ball can be introduced onto the stage portion 32.

枠体基部19は、図3(b)に示すように、遊技盤1の裏面側に止着される額縁状の基部ケース38を前側が開放した状態で備え、該基部ケース38の内側に演出ユニット40を収納している。また、基部ケース38の後側には矩形状のケース開口38aを前後方向へ貫通し、演出ユニット40のうちケース開口38aの前方に重合する部分には、ケース開口38aよりも小さい矩形状のユニット開口41を開設してケース開口38aへ連通し、基部ケース38の後方から変動表示装置6を装着して、変動表示装置6の表示部6aをケース開口38aおよびユニット開口41から前方へ臨ませている。そして、枠体基部19の前方に装飾枠部18を重合すると、変動表示装置6の表示部6a、および演出ユニット40のうちユニット開口41の周辺部分を装飾枠部18の内側開口から前方へ臨ませることができるように構成されている。   As shown in FIG. 3B, the frame base 19 includes a frame-like base case 38 that is fixed to the back side of the game board 1 with the front side open, and produces an effect inside the base case 38. The unit 40 is accommodated. In addition, a rectangular case opening 38a passes through the rear side of the base case 38 in the front-rear direction, and a portion of the rendering unit 40 that overlaps in front of the case opening 38a is a rectangular unit smaller than the case opening 38a. The opening 41 is opened and communicated with the case opening 38a, the variation display device 6 is mounted from the rear of the base case 38, and the display portion 6a of the variation display device 6 is faced forward from the case opening 38a and the unit opening 41. Yes. When the decorative frame portion 18 is overlapped in front of the frame base portion 19, the display portion 6 a of the variable display device 6 and the peripheral portion of the unit opening 41 in the effect unit 40 are exposed forward from the inner opening of the decorative frame portion 18. It is configured to be able to.

次に、演出ユニット40について説明する。
演出ユニット40は、図3(b)および図4に示すように、当該演出ユニット40の基部となる平板状のユニットベース71を起立姿勢で備え、該ユニットベース71の中央部分に矩形状のユニット開口41を前後方向へ貫通している。また、ユニットベース71のうちユニット開口41の周縁には、遊技の進行に伴って演出動作を実行可能な矩形枠状の演出部材72を配置し、ユニットベース71の一側(図3(b)中、右側)には、演出部材72の一側を動作させるための第1駆動モータ73を備え、他側(図3(b)中、左側には、演出部材72の他側を動作させるための第2駆動モータ74を備えている。さらに、ユニットベース71の上部および左右両側部には、LED等の発光体を実装した複数の発光基板75を備え、各発光基板75および各駆動モータ73,74を倒コ字状のベースカバー76でユニットベース71の前方から被覆している。そして、ベースカバー76を透光性材質(例えば、半透明樹脂)で形成して、発光基板75から発生した光をベースカバー76および装飾枠部18の内側を通して包囲枠体5の前方へ向けて透過できるように構成されている。
Next, the production unit 40 will be described.
As shown in FIGS. 3B and 4, the effect unit 40 includes a flat unit base 71 serving as a base of the effect unit 40 in a standing posture, and a rectangular unit at the center of the unit base 71. It penetrates the opening 41 in the front-rear direction. In addition, a rectangular frame-shaped effect member 72 capable of performing an effect operation as the game progresses is arranged around the unit opening 41 of the unit base 71, and one side of the unit base 71 (FIG. 3B). The middle and right side are provided with a first drive motor 73 for operating one side of the effect member 72, and the other side (in FIG. 3 (b), the left side is for operating the other side of the effect member 72). The second drive motor 74 is provided with a plurality of light-emitting substrates 75 on which light-emitting bodies such as LEDs are mounted on the upper and left and right sides of the unit base 71. 74 are covered from the front of the unit base 71 with a base cover 76 having an inverted U shape, and the base cover 76 is formed from a light-transmitting material (for example, translucent resin) and is generated from the light emitting substrate 75. Base light It is configured to be transmitted towards the front of the surround frame 5 through the inside of the over 76 and decorative frame portion 18.

また、ベースカバー76の一側(図4中、右側)の前面には、遊技中に遊技球の進入(侵入)が規制される球進入規制領域79をベースカバー76の前面や装飾枠部18の第1枠装飾パネル29の側面などにより縦長に区画形成し、該球進入規制領域79内には人形からなる装飾部材80を配置し、該装飾部材80をベースカバー76の一側寄りの前面に上下方向へ移動自在な状態で係合している。なお、装飾部材80は、腕の形状を模した部分を当該装飾部材80の上下動に伴って上下に回動するように構成されている。さらに、ユニットベース71の下部には、複数の装飾ランプ81を横に並べて配置し、該装飾ランプ81の前方に演出部材72の下部を重合可能とし、演出部材72の下部および装飾ランプ81の前方からベースカバー76とは別個の透明なカバー部材82を止着して、カバー部材82を通して演出部材72の下部または装飾ランプ81を遊技盤1の前方から視認可能としている。   Further, on the front surface of one side of the base cover 76 (on the right side in FIG. 4), a ball entry restriction region 79 in which entry (intrusion) of game balls is restricted during the game is provided on the front surface of the base cover 76 and the decorative frame portion 18. The first frame decorative panel 29 is formed in a vertically long section by the side surface of the first frame decorative panel 29, a decorative member 80 made of a doll is disposed in the ball entry restriction region 79, and the decorative member 80 is disposed on the front surface near one side of the base cover 76. Are engaged in such a manner that they can move vertically. Note that the decorative member 80 is configured so that a portion simulating the shape of an arm is rotated up and down as the decorative member 80 moves up and down. In addition, a plurality of decorative lamps 81 are arranged side by side at the lower part of the unit base 71 so that the lower part of the effect member 72 can be overlapped in front of the decorative lamp 81, and the lower part of the effect member 72 and the front of the decorative lamp 81 are arranged. A transparent cover member 82 separate from the base cover 76 is fastened, and the lower part of the effect member 72 or the decorative lamp 81 can be viewed from the front of the game board 1 through the cover member 82.

そして、枠体基部19に装飾枠部18を重合した状態では、図1に示すように、演出部材72の左右両側部および上部、球進入規制領域79、装飾部材80、カバー部材82を装飾枠部18の内側開口から遊技盤1の前方へ向けて露出し、カバー部材82の前面側にステージ部32を1段下げて重合している。また、球進入規制領域79を球進入可能領域(ステージ部32、球導入路35)の外方、具体的には、ステージ部32の側方(図1中、右側方)のうちステージ部32よりも高い位置に設定している。なお、ステージ部32の端部(図4中、右端部)と球進入規制領域79との間には、円弧状の領域区画壁84をカバー部材82の前面から前方へ突出する状態で備え、遊技球がステージ部32から球進入規制領域79へ進入すること、さらには、遊技領域4のうち包囲枠体5の下方の位置から球進入規制領域79へ進入することを阻止している。   In the state where the decorative frame portion 18 is superposed on the frame base 19, as shown in FIG. 1, the left and right side portions and the upper portion of the effect member 72, the ball entry restriction region 79, the decorative member 80, and the cover member 82 are arranged in the decorative frame. It is exposed toward the front of the game board 1 from the inner opening of the part 18, and the stage part 32 is lowered by one step on the front side of the cover member 82 and superposed. Further, the ball entry restriction area 79 is placed outside the ball entry allowable area (stage part 32, ball introduction path 35), specifically, the stage part 32 out of the side of the stage part 32 (right side in FIG. 1). Is set to a higher position. In addition, an arc-shaped region partition wall 84 is provided between the end portion of the stage portion 32 (the right end portion in FIG. 4) and the ball entry restriction region 79 so as to protrude forward from the front surface of the cover member 82, The game ball is prevented from entering the ball entry restriction area 79 from the stage portion 32, and further, the game ball 4 is prevented from entering the ball entry restriction area 79 from a position below the surrounding frame 5.

演出部材72は、図4および図5に示すように、ユニット開口41のうち球進入規制領域79側(図4中、右側)の縁部に配置された第1演出構成部材86と、ユニット開口41のうちステージ部32を挟んで球進入規制領域79とは反対側(図4中、左側)の縁部に配置された第2演出構成部材87と、ユニット開口41の下縁部に配置され、第1演出構成部材86の下部と第2演出構成部材87の下部とを連結する第3演出構成部材88と、ユニット開口41の上縁部に配置され、第1演出構成部材86の上部と第2演出構成部材87の上部とを連結する第4演出構成部材89とを備えて矩形枠状に構成されている。   As shown in FIGS. 4 and 5, the effect member 72 includes a first effect component 86 disposed at the edge of the unit opening 41 on the ball entry restriction region 79 side (right side in FIG. 4), and the unit opening. 41, the second effect component 87 disposed on the edge opposite to the ball entry restriction region 79 (left side in FIG. 4) across the stage 32, and the lower edge of the unit opening 41. , A third effect component 88 that connects the lower part of the first effect component 86 and the lower part of the second effect component 87, and the upper part of the first effect component 86 disposed at the upper edge of the unit opening 41. A fourth effect component 89 that connects the upper part of the second effect component 87 and a rectangular frame shape is provided.

第1演出構成部材86は、球進入規制領域79とステージ部32との間へ後方から臨ませる状態で配置された縦長な部材であり、第1上側部材86aと第1下側部材86bとを上下にスライド可能な状態で連結して上下方向へ伸縮できるように構成されている。また、第1上側部材86aの後部および第1下側部材86bの後部を、ユニットベース71のうち第1駆動モータ73とユニット開口41との間に開設された縦長な第1スライド溝91(図3(b)参照)へ係合するとともに、第1上側部材86aと第1下側部材86bとの連結部分をベースカバー76に止着された第1カバーガイド92へ後方から遊嵌している。さらに、図5に示すように、第1上側部材86aの側部には第1ラックギア93を備え、該第1ラックギア93を第1駆動モータ73に接続された第1駆動ギア94へ噛合している。したがって、第1駆動モータ73を駆動すると、第1演出構成部材86を第1スライド溝91および第1カバーガイド92に沿って上下方向へ揺動できるように構成されている。なお、第1上側部材86aの下端には第1検出片95を側方へ向けて突設し、第1駆動モータ73の下方には第1検出片95を検出可能な第1検出センサ96を配置し、第1演出構成部材86(第1上側部材86a)が上死点へ到達したときに、第1検出片95を第1検出センサ96で検出できるように構成されている。また、第1演出構成部材86の上端(第1上側部材86aの上端)には横向き長円形状の第1上側連結受部97を開設し、第1演出構成部材86の下端(第1下側部材86bの下端)には横向き長円形状の第1下側連結受部98を開設している。   The first effect component 86 is a vertically long member arranged in a state of facing from the rear between the ball entry restriction region 79 and the stage portion 32, and includes a first upper member 86a and a first lower member 86b. It is configured so that it can be vertically slidable and can be expanded and contracted vertically. In addition, the rear portion of the first upper member 86a and the rear portion of the first lower member 86b are formed in the unit base 71 between the first drive motor 73 and the unit opening 41 in a vertically long first slide groove 91 (see FIG. 3 (b)), and the connecting portion of the first upper member 86a and the first lower member 86b is loosely fitted from the rear to the first cover guide 92 fixed to the base cover 76. . Furthermore, as shown in FIG. 5, a first rack gear 93 is provided on the side of the first upper member 86 a, and the first rack gear 93 is engaged with a first drive gear 94 connected to the first drive motor 73. Yes. Therefore, when the first drive motor 73 is driven, the first effect component 86 can be swung in the vertical direction along the first slide groove 91 and the first cover guide 92. A first detection piece 95 is provided at the lower end of the first upper member 86a so as to project sideways, and a first detection sensor 96 capable of detecting the first detection piece 95 is provided below the first drive motor 73. It arrange | positions and it is comprised so that the 1st detection piece 95 can be detected with the 1st detection sensor 96, when the 1st production structural member 86 (1st upper side member 86a) reaches | attains a top dead center. In addition, a horizontally-long first upper connection receiving portion 97 is formed at the upper end of the first effect component 86 (the upper end of the first upper member 86a), and the lower end (first lower side) of the first effect component 86 is opened. At the lower end of the member 86b, a first lower connection receiving portion 98 having an oblong side shape is opened.

第2演出構成部材87は、球導入路35の後方に位置する縦長な部材であり、第2上側部材87aと第2下側部材87bとを上下にスライド可能な状態で連結して上下方向へ伸縮できるように構成されている。また、第2上側部材87aの後部および第2下側部材87bの後部を、ユニットベース71のうち第2駆動モータ74とユニット開口41との間に開設された縦長な第2スライド溝101(図3(b)参照)へ係合するとともに、第2上側部材87aと第2下側部材87bとの連結部分をベースカバー76に止着された第2カバーガイド102へ後方から遊嵌している。さらに、第2上側部材87aの側部には第2ラックギア103を備え、該第2ラックギア103を第2駆動モータ74に接続された第2駆動ギア104へ噛合している。したがって、第2駆動モータ74を駆動すると、第2演出構成部材87を第2スライド溝101および第2カバーガイド102に沿って第1演出構成部材86とは独立して上下方向へ揺動できるように構成されている。なお、第2上側部材87aの下端には第2検出片105を側方へ向けて突設し、第2駆動モータ74の下方には第2検出片105を検出可能な第2検出センサ106を配置し、第2演出構成部材87(第2上側部材87a)が上死点へ到達したときに、第2検出片105を第2検出センサ106で検出できるように構成されている。また、第2演出構成部材87の上端(第2上側部材87aの上端)には横向き長円形状の第2上側連結受部107を開設し、第2演出構成部材87の下端(第2下側部材87bの下端)には横向き長円形状の第2下側連結受部108を開設している。   The 2nd production | generation structural member 87 is a vertically long member located in the back of the ball | bowl introduction path 35, connects the 2nd upper side member 87a and the 2nd lower side member 87b in the state which can be slid up and down, and goes up and down. It is configured to extend and contract. In addition, the rear part of the second upper member 87a and the rear part of the second lower member 87b are formed in the unit base 71 between the second drive motor 74 and the unit opening 41 in the vertically long second slide groove 101 (see FIG. 3 (b)), and the connecting portion of the second upper member 87a and the second lower member 87b is loosely fitted from the rear to the second cover guide 102 fixed to the base cover 76. . Further, a second rack gear 103 is provided on the side of the second upper member 87 a, and the second rack gear 103 is engaged with a second drive gear 104 connected to the second drive motor 74. Therefore, when the second drive motor 74 is driven, the second effect component 87 can swing up and down independently of the first effect component 86 along the second slide groove 101 and the second cover guide 102. It is configured. A second detection piece 105 is provided at the lower end of the second upper member 87a so as to protrude sideways, and a second detection sensor 106 capable of detecting the second detection piece 105 is provided below the second drive motor 74. It arrange | positions and it is comprised so that the 2nd detection piece 105 can be detected with the 2nd detection sensor 106, when the 2nd production structural member 87 (2nd upper side member 87a) reaches | attains a top dead center. Further, a second upper connection receiving portion 107 having an oblong side shape is opened at the upper end of the second effect component 87 (the upper end of the second upper member 87a), and the lower end (second lower side) of the second effect component 87 is opened. At the lower end of the member 87b, a second oval-shaped second lower connection receiving portion 108 is opened.

第3演出構成部材88は、演出部材72の下部を構成し、ステージ部32の長手方向に沿って延在する横長な部材であり、当該第3演出構成部材88の上面および前面をカバー部材82により透視可能な状態で被覆している。そして、第3演出構成部材88の左右方向の中央部分には回動軸111を後方へ向けて突設し、該回動軸111をユニットベース71のうちユニット開口41の下方に開設された縦長な第3ガイド溝112(図3(b)参照)へ係合し、回動軸111を中心に左右方向へ傾動したり、第3ガイド溝112に沿って上下方向へ移動したりできるように構成されている。また、第3演出構成部材88の左右両端には連結突起113を後方へ向けて突設し、一方(図5(a)中、左側)の連結突起113を第1演出構成部材86の第1下側連結受部98へ遊嵌し、他方(図5(a)中、右側)の連結突起113を第2演出構成部材87の第2下側連結受部108へ遊嵌している。   The third effect component 88 is a horizontally long member that constitutes the lower part of the effect member 72 and extends along the longitudinal direction of the stage portion 32, and covers the upper surface and the front surface of the third effect component 88. Is covered in a state that can be seen through. Then, a pivot shaft 111 protrudes rearward from the center portion in the left-right direction of the third effect component 88, and the pivot shaft 111 is vertically long opened below the unit opening 41 in the unit base 71. The third guide groove 112 (see FIG. 3B) is engaged so that it can tilt in the left-right direction around the rotation shaft 111 or move up and down along the third guide groove 112. It is configured. In addition, connecting projections 113 are provided on both left and right ends of the third effect component 88 so as to protrude rearward, and one of the connection protrusions 113 (left side in FIG. 5A) is connected to the first effect component 86. The lower connection receiving part 98 is loosely fitted, and the other (right side in FIG. 5A) connection protrusion 113 is loosely fitted to the second lower connection receiving part 108 of the second effect constituting member 87.

第4演出構成部材89は、神輿の屋根の形状を模して形成された横長な部材であり、演出部材72の上部に位置している。また、第4演出構成部材89の左右方向の中央部分には回動軸116を後方へ向けて突設し、該回動軸116をユニットベース71のうちユニット開口41の上方に開設された縦長な第4ガイド溝117(図3(b)参照)へ係合し、回動軸116を中心に左右方向へ傾動したり、第4ガイド溝117に沿って上下方向へ移動したりできるように構成されている。また、第4演出構成部材89の左右両端には連結突起118を後方へ向けて突設し、一方(図5(a)中、左側)の連結突起118を第1演出構成部材86の第1上側連結受部97へ遊嵌し、他方(図5(a)中、右側)の連結突起118を第2演出構成部材87の第2上側連結受部107へ遊嵌している。   The fourth effect component 89 is a horizontally long member imitating the shape of a shrine roof, and is located above the effect member 72. In addition, a pivot shaft 116 is provided so as to protrude rearward from the center portion of the fourth effect component member 89 in the left-right direction, and the pivot shaft 116 is vertically long opened above the unit opening 41 in the unit base 71. The fourth guide groove 117 (see FIG. 3B), and can be tilted in the left-right direction around the rotation shaft 116, or can be moved up and down along the fourth guide groove 117. It is configured. In addition, connecting projections 118 are provided on both left and right ends of the fourth effect constituting member 89 so as to protrude rearward, and one of the connecting protrusions 118 (on the left side in FIG. 5A) is connected to the first effect constituting member 86. The upper connection receiving portion 97 is loosely fitted, and the other (right side in FIG. 5A) connection protrusion 118 is loosely fitted to the second upper connection receiving portion 107 of the second effect component 87.

このような構成を備えた演出部材72は、第1演出構成部材86と第2演出構成部材87とを別個に移動して、第3演出構成部材88および第4演出構成部材89を演出ユニット40の一側へ向けて下り傾斜させたり、他側へ向けて下り傾斜させたりして連動することができる。また、第3演出構成部材88および第4演出構成部材89を傾斜させずに水平状態で上下方向へ移動することができる。例えば、図5(a)に示すように、第1演出構成部材86を上死点へ移動するとともに第2演出構成部材87を下死点へ移動すると、第3演出構成部材88および第4演出構成部材89をそれぞれ揺動して第2演出構成部材87側(言い換えると球導入路35側)へ向けて下り傾斜した姿勢に設定する。また、図5(b)に示すように、第1演出構成部材86を下死点へ移動するとともに第2演出構成部材87を上死点へ移動すると、第3演出構成部材88および第4演出構成部材89をそれぞれ揺動して第1演出構成部材86側(言い換えると球進入規制領域79側)へ向けて下り傾斜した姿勢に設定する。さらに、第1演出構成部材86および第2演出構成部材87をそれぞれ上死点へ移動すると、第3演出構成部材88および第4演出構成部材89をそれぞれ上死点位置で水平姿勢に設定し(図4参照)、第1演出構成部材86および第2演出構成部材87をそれぞれ下死点へ移動すると、第3演出構成部材88および第4演出構成部材89をそれぞれ下死点位置で水平姿勢に設定する。なお、演出動作を停止した常態(演出停止状態)においては、演出部材72は、各演出構成部材86〜89を上死点に位置させ、第3演出構成部材88および第4演出構成部材89をそれぞれ水平姿勢に設定する。   The effect member 72 having such a configuration moves the first effect component 86 and the second effect component 87 separately to move the third effect component 88 and the fourth effect component 89 to the effect unit 40. It is possible to interlock by tilting downward toward one side or tilting downward toward the other side. Further, the third effect component 88 and the fourth effect component 89 can be moved in the vertical direction in a horizontal state without being inclined. For example, as shown in FIG. 5A, when the first effect component 86 is moved to the top dead center and the second effect component 87 is moved to the bottom dead center, the third effect component 88 and the fourth effect are produced. The component members 89 are respectively swung and set in a posture inclined downward toward the second effect component member 87 side (in other words, the ball introduction path 35 side). Further, as shown in FIG. 5B, when the first effect component 86 is moved to the bottom dead center and the second effect component 87 is moved to the top dead center, the third effect component 88 and the fourth effect are produced. The component members 89 are respectively swung and set in a posture inclined downward toward the first effect component member 86 side (in other words, the ball entry restriction region 79 side). Further, when the first effect component 86 and the second effect component 87 are respectively moved to the top dead center, the third effect component 88 and the fourth effect component 89 are respectively set in the horizontal posture at the top dead center position ( When the first effect component 86 and the second effect component 87 are moved to the bottom dead center, respectively, the third effect component 88 and the fourth effect component 89 are respectively set in the horizontal posture at the bottom dead center position. Set. In the normal state where the production operation is stopped (the production stop state), the production member 72 positions the production component members 86 to 89 at the top dead center, and the third production component member 88 and the fourth production component member 89. Set each to a horizontal position.

そして、演出ユニット40は、ユニットベース71とカバー部材82との間に、球進入規制領域79へ入ってしまった遊技球を遊技盤1の裏面側へ排出する球排出流路121を備え、演出部材72には、球排出流路121の上流開口121aを開閉可能な開閉部材122を接続している。球排出流路121は、上流開口121aを球進入規制領域79の下端、言い換えるとステージ部32の側方(図4中、右側方)に開設して球進入規制領域79へ連通し、上流開口121aよりも下方の位置(言い換えると、当該球排出流路121のうち上流側から下流側へ向かう途中の部分)から分岐して第1排出路123と第2排出路124とを形成している。第1排出路123は、球排出流路121の分岐部から下方へ延在する通路であり、カバー部材82の下面のうち球進入規制領域79側(図4中、右側)の位置に、遊技球の出口となる第1下流開口123aを開設している。さらに、第1排出路123の前方には第1枠装飾パネル29の下部、詳しくは球流路30の下流部を重合して第1排出路123を被覆し、第1排出路123内を流下する遊技球を遊技盤1の前方から視認不能としている。   The rendering unit 40 includes a ball discharge channel 121 between the unit base 71 and the cover member 82 for discharging the game ball that has entered the ball entry restriction area 79 to the back side of the game board 1. The member 72 is connected to an opening / closing member 122 that can open and close the upstream opening 121a of the ball discharge channel 121. The ball discharge flow path 121 is opened at the lower end of the ball entry restriction area 79, in other words, at the side of the stage portion 32 (right side in FIG. 4) and communicates with the ball entry restriction area 79. A first discharge path 123 and a second discharge path 124 are formed by branching from a position below 121a (in other words, a portion of the ball discharge flow path 121 on the way from the upstream side to the downstream side). . The first discharge passage 123 is a passage extending downward from the branch portion of the ball discharge passage 121, and the game is placed at the position on the ball entry restriction region 79 side (right side in FIG. 4) on the lower surface of the cover member 82. The 1st downstream opening 123a used as the exit of a bulb | ball is opened. In addition, the lower part of the first frame decorative panel 29, specifically the downstream part of the spherical flow path 30, is overlapped in front of the first discharge path 123 to cover the first discharge path 123, and flow down in the first discharge path 123. The game ball to be viewed is made invisible from the front of the game board 1.

第2排出路124は、第3演出構成部材88の上面と、カバー部材82のうち第3演出構成部材88の上面を覆う上部との間に形成された通路であり、ステージ部32よりも上方の位置にステージ部32の延設方向に沿って延在して、当該第2排出路124を流下する遊技球がカバー部材82を通して遊技盤1の前方から視認できるように構成されている。また、カバー部材82の下面のうち球導入路35側(図4中、左側)の位置、詳しくは第3演出構成部材88の端部よりも側方に位置する部分に、遊技球の出口となる第2下流開口124aを開設している。そして、第3演出構成部材88の揺動動作に伴って当該第2排出路124の上下幅を拡幅して遊技球を通過可能な状態へ変換するように構成されている。   The second discharge path 124 is a passage formed between the upper surface of the third effect component 88 and the upper part of the cover member 82 that covers the upper surface of the third effect component 88, and is above the stage unit 32. The game ball extending in the extending direction of the stage portion 32 to the position and flowing down the second discharge path 124 is visible through the cover member 82 from the front of the game board 1. In addition, at the position of the lower surface of the cover member 82 on the side of the ball introduction path 35 (on the left side in FIG. 4), more specifically, at the portion located on the side of the end of the third effect component 88, The second downstream opening 124a is opened. And it is comprised so that the vertical width | variety of the said 2nd discharge path 124 may be expanded with the rocking | fluctuation operation | movement of the 3rd production | presentation structural member 88, and it changes into the state which can pass a game ball.

具体的には、第1演出構成部材86および第2演出構成部材87を上死点へ位置させて第3演出構成部材88を上死点位置で水平姿勢に設定、すなわち演出部材72を演出停止状態にすると、第3演出構成部材88とカバー部材82の上部との間隔が遊技球の直径よりも狭くなり、遊技球を通過不能とする(図4および図6(a)参照)。また、第1演出構成部材86および第2演出構成部材87を上死点から下方へ移動して第3演出構成部材88とカバー部材82の上部との間隔を遊技球の直径よりも広くすると、第2排出路124へ遊技球を通過可能な状態となる(図6(b)および図7(a)参照)。さらに、第3演出構成部材88とカバー部材82の上部との間隔を遊技球の直径よりも広く設定するとともに、第2演出構成部材87の下端を第1演出構成部材86の下端よりも低く設定すると、第3演出構成部材88の上面、すなわち第2排出路124の底面が上流開口121a側から第2下流開口124a側へ向けて下り傾斜した状態に設定され、第2排出路124内に誘導された遊技球を第2下流開口124aへ向けて流下できる状態となる(図7(b)参照)。   Specifically, the first effect component 86 and the second effect component 87 are positioned at the top dead center, and the third effect component 88 is set to the horizontal posture at the top dead center, that is, the effect member 72 is stopped. In this state, the distance between the third effect component 88 and the upper part of the cover member 82 becomes narrower than the diameter of the game ball, making it impossible to pass the game ball (see FIGS. 4 and 6A). Further, when the first effect component 86 and the second effect component 87 are moved downward from the top dead center so that the distance between the third effect component 88 and the upper part of the cover member 82 is wider than the diameter of the game ball, The game ball can pass through the second discharge path 124 (see FIG. 6B and FIG. 7A). Further, the distance between the third effect component 88 and the upper part of the cover member 82 is set wider than the diameter of the game ball, and the lower end of the second effect component 87 is set lower than the lower end of the first effect component 86. Then, the upper surface of the third effect component 88, that is, the bottom surface of the second discharge path 124 is set to be inclined downward from the upstream opening 121a side to the second downstream opening 124a side, and is guided into the second discharge path 124. The game ball thus made can flow down toward the second downstream opening 124a (see FIG. 7B).

開閉部材122は、第3演出構成部材88の端部(図4中、右端部)に備えられた横長なブロック状の部材であり、ステージ部32の側方(図4中、右側方)の位置で、第3演出構成部材88の揺動動作に伴って揺動して上流開口121aを開閉するように構成されている。詳しくは、演出部材72が演出停止状態になると、第3演出構成部材88が上死点位置で水平姿勢に設定されるとともに、開閉部材122が球排出流路121内を下流側から上流側(具体的には、上流開口121a)へ移動して、言い換えると、球排出流路121内から上昇して上流開口121aを閉成する。一方、演出部材72が演出動作を実行して演出動作状態になると、第3演出構成部材88が上死点位置から降下するとともに、開閉部材122が球排出流路121内を上流側(上流開口121a)から下流側へ移動、言い換えると、球排出流路121内へ降下して上流開口121aを開放する。また、開閉部材122のうち球排出流路121の上流開口121aに臨ませた上面には、遊技球が当接可能(さらには左右方向へ転動可能)な球当接面126を備え、該球当接面126に装飾部材80の下部(人の足の形状を模した部分)を載置して、開閉部材122により装飾部材80を上方へ押圧可能としている。   The opening / closing member 122 is a horizontally long block-like member provided at the end portion (right end portion in FIG. 4) of the third effect constituting member 88, and is located on the side of the stage portion 32 (right side in FIG. 4). At the position, the upstream opening 121a is opened and closed by swinging with the swing operation of the third effect component 88. Specifically, when the production member 72 is in the production stop state, the third production component 88 is set to the horizontal posture at the top dead center position, and the opening / closing member 122 moves from the downstream side to the upstream side ( Specifically, it moves to the upstream opening 121a), in other words, ascends from the inside of the ball discharge channel 121 and closes the upstream opening 121a. On the other hand, when the production member 72 executes the production operation and enters the production operation state, the third production component 88 descends from the top dead center position, and the opening / closing member 122 moves upstream in the ball discharge channel 121 (upstream opening). 121a) moves downstream, in other words, descends into the ball discharge channel 121 to open the upstream opening 121a. In addition, the upper surface of the opening / closing member 122 facing the upstream opening 121a of the ball discharge channel 121 includes a ball contact surface 126 on which a game ball can contact (and can roll in the left-right direction), A lower part of the decorative member 80 (a part simulating the shape of a human foot) is placed on the ball contact surface 126, and the decorative member 80 can be pressed upward by the opening / closing member 122.

このような構成の包囲枠体5を遊技盤1に備え、遊技領域4を流下する遊技球が始動入賞口7に入賞すると、変動表示装置6の表示部6aにおいて変動表示ゲームが行われる。この変動表示ゲームの最中に、表示部6aにおける表示内容が予め定められた状態(例えば、大当たり状態や、大当たり状態が決定する前に表示されるリーチ状態)になると、演出ユニット40は、演出部材72を演出停止状態から演出動作状態へ変換して演出動作を実行する。具体的には、駆動モータ73,74を駆動して第1演出構成部材86と第2演出構成部材87とを同時または異なるタイミングで揺動して、第3演出構成部材88および第4演出構成部材89を上下方向へ移動したり、回動軸111,116を中心にして揺動したりする。また、第3演出構成部材88とともに移動する開閉部材122により装飾部材80を上方へ押圧したり、あるいは装飾部材80が自重により下方へ移動することを許容したりして、装飾部材80を上下方向へ揺動させる。   When the surrounding frame 5 having such a configuration is provided in the game board 1 and a game ball flowing down the game area 4 wins the start winning opening 7, a variable display game is played on the display unit 6a of the variable display device 6. When the display content on the display unit 6a is in a predetermined state (for example, the big hit state or the reach state displayed before the big hit state is determined) during the variable display game, the directing unit 40 produces the directing effect. The member 72 is converted from the production stop state to the production operation state, and the production operation is executed. Specifically, the drive motors 73 and 74 are driven to swing the first effect component 86 and the second effect component 87 at the same time or at different timings, and the third effect component 88 and the fourth effect configuration. The member 89 is moved in the vertical direction, or is swung around the rotation shafts 111 and 116. Further, the decorative member 80 is pressed upward by the opening / closing member 122 that moves together with the third effect component 88, or the decorative member 80 is allowed to move downward by its own weight, so that the decorative member 80 is moved in the vertical direction. Swing to.

次に、球進入規制領域79内に遊技球が侵入した場合における演出ユニット40の作用について説明する。なお、演出部材72が予め演出停止状態に設定されており、開閉部材122が球排出流路121の上流開口121aを閉成しているものとする。
メンテナンス作業など遊技盤1の前方を開放した際に球進入規制領域79の前面側が開放され、この開放箇所から遊技球が侵入すると、演出ユニット40は、この遊技球を球進入規制領域79の下部へ流下して、球排出流路121の上流開口121aを閉成している開閉部材122の球当接面126へ落下させる。そして、遊技球を球当接面126上に載置したまま遊技盤1の前方を閉成してから遊技を実行し、遊技の進行に伴って演出部材72が演出動作状態へ変換すると、開閉部材122が球排出流路121の上流開口121aを開放し、遊技球を球当接面126上に載置(当接)した状態で球排出流路121の上流側から下流側へ案内し、さらには第1排出路123または第2排出路124へ振り分ける。
Next, the operation of the effect unit 40 when a game ball enters the ball entry restriction area 79 will be described. It is assumed that the effect member 72 is set in the effect stop state in advance, and the opening / closing member 122 closes the upstream opening 121 a of the ball discharge channel 121.
When the front side of the game board 1 is opened for maintenance work or the like, the front side of the ball entry restriction area 79 is opened, and when the game ball enters from this open position, the effect unit 40 moves the game ball to the lower part of the ball entry restriction area 79. And is dropped to the ball contact surface 126 of the opening / closing member 122 that closes the upstream opening 121a of the ball discharge channel 121. When the game is executed after the front of the game board 1 is closed while the game ball is placed on the ball contact surface 126, and the effect member 72 is converted to the effect operation state as the game progresses, the game is opened and closed. The member 122 opens the upstream opening 121a of the ball discharge channel 121 and guides the game ball from the upstream side to the downstream side of the ball discharge channel 121 in a state where the game ball is placed (contacted) on the ball contact surface 126. Furthermore, it distributes to the 1st discharge path 123 or the 2nd discharge path 124. FIG.

具体的に説明すると、演出部材72が第2演出構成部材87の下端を第1演出構成部材86の下端よりも低くして演出動作を行うと、球当接面126が第2排出路124側へ向けて下り傾斜し、球当接面126上の遊技球が第3演出構成部材88側へ転動する。この状態で演出ユニット40が第1演出構成部材86および第2演出構成部材87を下方へ移動して第3演出構成部材88を降下させると、図7(b)に示すように、第2排出路124の上下幅が遊技球の直径よりも広くなり、遊技球が第2排出路124へ流入する。さらに、この遊技球が第3演出構成部材88上を遊技盤1の前方から視認可能な状態で球導入路35側へ向けて転動して第2下流開口124aへ到達し、第2下流開口124aから遊技盤1の下方へ排出される。このようにして遊技球を第2下流開口124aへ誘導する第2排出路124は、ステージ部32に沿って延在しているので、ステージ部32上の遊技球の転動を観賞する遊技者に、第2排出路124を流下する遊技球をも併せて見せることができ、演出部材72の動作による演出効果だけではなく、遊技球の流下による演出効果をも期待することができる。さらに、第3演出構成部材88を揺動すると、第2排出路124を拡幅して遊技球を通過可能としたので、第2排出路124を遊技球が通過可能な幅に常時設定しておく必要がない。したがって、ステージ部32の周辺の限られた空間を有効に活用することができる。   Specifically, when the effect member 72 performs an effect operation with the lower end of the second effect component member 87 lower than the lower end of the first effect component member 86, the ball contact surface 126 is on the second discharge path 124 side. The game ball on the ball contact surface 126 rolls toward the third effect component 88 side. In this state, when the rendering unit 40 moves the first rendering component 86 and the second rendering component 87 downward to lower the third rendering component 88, the second discharge is performed as shown in FIG. The vertical width of the path 124 becomes wider than the diameter of the game ball, and the game ball flows into the second discharge path 124. Further, the game ball rolls toward the ball introduction path 35 in a state where the game ball is visible from the front of the game board 1 on the third effect component 88 and reaches the second downstream opening 124a, and the second downstream opening. It is discharged from 124a below the game board 1. Since the second discharge path 124 for guiding the game ball to the second downstream opening 124a in this way extends along the stage portion 32, the player who appreciates the rolling of the game ball on the stage portion 32. In addition, the game balls flowing down the second discharge path 124 can be shown together, and not only the effect by the operation of the effect member 72 but also the effect by the flow of the game ball can be expected. Further, when the third effect component 88 is swung, the second discharge path 124 is widened to allow the game ball to pass through. Therefore, the second discharge path 124 is always set to a width that allows the game ball to pass. There is no need. Therefore, the limited space around the stage unit 32 can be used effectively.

一方、演出部材72が第1演出構成部材86の下端を第2演出構成部材87の下端よりも低くして演出動作を行うと、球当接面126が開閉部材122を挟んで第2排出路124とは反対側へ向けて下り傾斜し、球当接面126上の遊技球が開閉部材122とカバー部材82の側部との隙間へ向けて転動する(図8(a)参照)。そして、演出ユニット40が第1演出構成部材86および第2演出構成部材87を下方へ移動して第3演出構成部材88を降下させて上流開口121aを開くと、第1排出路123の流路幅、詳しくは開閉部材122とカバー部材82の側部との隙間が遊技球の直径よりも広がり、遊技球がこの隙間へ流下する。   On the other hand, when the effect member 72 performs an effect operation with the lower end of the first effect component member 86 lower than the lower end of the second effect component member 87, the ball contact surface 126 sandwiches the opening / closing member 122 and the second discharge path. The game ball on the ball contact surface 126 rolls toward the gap between the opening / closing member 122 and the side of the cover member 82 (see FIG. 8A). Then, when the rendering unit 40 moves the first rendering component 86 and the second rendering component 87 downward and lowers the third rendering component 88 to open the upstream opening 121a, the flow path of the first discharge path 123 The width, specifically, the gap between the opening / closing member 122 and the side of the cover member 82 is wider than the diameter of the game ball, and the game ball flows down into this gap.

ここで、遊技球が開閉部材122の下方へ到達する前に第3演出構成部材88が下死点へ到達すると、図8(b)に示すように、開閉部材122が遊技球の流下を阻止し、第1排出路123の途中で遊技球を停留させる。しかしながら、演出部材72が演出動作を続行して第3演出構成部材88が下死点から上方へ移動すると、開閉部材122が遊技球から外れ、遊技球が第1排出路123の流下を再開して第1下流開口123aへ到達し、第1下流開口123aから遊技盤1の下方へ排出される(図8(c)参照)。また、第3演出構成部材88が下死点へ到達する前に遊技球が開閉部材122の下方へ到達した場合には、この遊技球は、途中で停留することなく第1排出路123を流下して第1下流開口123aへ到達し、第1下流開口123aから遊技盤1の下方へ排出される。   Here, when the third effect component 88 reaches the bottom dead center before the game ball reaches below the opening / closing member 122, the opening / closing member 122 prevents the game ball from flowing down as shown in FIG. 8B. Then, the game ball is stopped in the middle of the first discharge path 123. However, when the production member 72 continues the production operation and the third production component 88 moves upward from the bottom dead center, the opening / closing member 122 is removed from the game ball, and the game ball resumes flowing down the first discharge path 123. And reaches the first downstream opening 123a and is discharged from the first downstream opening 123a below the game board 1 (see FIG. 8C). Further, if the game ball reaches the lower side of the opening / closing member 122 before the third effect component 88 reaches the bottom dead center, the game ball flows down the first discharge path 123 without stopping on the way. Then, the first downstream opening 123a is reached, and the first downstream opening 123a is discharged downward from the game board 1.

このようにして、演出ユニット40は、球進入規制領域79内へ侵入した遊技球を球排出流路121へ排出し、ひいては遊技盤1の外方へ排出する。したがって、遊技球が球進入規制領域79内へ侵入したとしても、遊技者が遊技を行っている最中にこの遊技球を球排出流路121へ排出することができ、遊技店員が遊技を中断して遊技球を取り除く等の処理をしないで済む。また、開閉部材122が球排出流路121の上流開口121aを閉成した状態では、ピアノ線やセルロイド等の不正部材が球排出流路121を通って遊技盤1の裏面側へ侵入することを阻止することができ、不正部材により制御装置(図示せず)や大入賞口12等の入賞具が不正に操作されてしまう不都合を阻止することができる。   In this way, the rendering unit 40 discharges the game ball that has entered the ball entry restriction area 79 to the ball discharge flow path 121, and then discharges it to the outside of the game board 1. Therefore, even if a game ball enters the ball entry restriction area 79, the game ball can be discharged to the ball discharge channel 121 while the player is playing a game, and the game clerk interrupts the game. Thus, it is not necessary to remove the game ball. In addition, when the opening / closing member 122 closes the upstream opening 121 a of the ball discharge channel 121, an unauthorized member such as a piano wire or celluloid enters the back side of the game board 1 through the ball discharge channel 121. It is possible to prevent the inconvenience that the control device (not shown) and the prize winning tool such as the big prize opening 12 are illegally operated by the unauthorized member.

また、球進入規制領域79内へ侵入した遊技球を球当接面126へ当接して、遊技盤1の前方から視認不能な第1排出路123、または視認可能な第2排出路124へ振り分けるので、遊技盤1の裏面側へ排出される遊技球を遊技者に見せたり隠したりすることができる。したがって、遊技球の排出動作においても演出効果を期待することができ、遊技の興趣の向上を図ることができる。さらに、開閉部材122を第3演出構成部材88の揺動動作に伴って揺動して、遊技球を第1排出路123または第2排出路124へ振り分けるので、演出部材72の動作と遊技球の挙動とを関連付けることができ、演出部材72による演出効果を一層向上させることができる。   In addition, game balls that have entered the ball entry restriction area 79 are brought into contact with the ball contact surface 126 and distributed from the front of the game board 1 to the first discharge path 123 that is not visible or the second discharge path 124 that is visible. Therefore, the game ball discharged to the back side of the game board 1 can be shown or hidden to the player. Therefore, it is possible to expect a production effect even in the game ball discharging operation, and it is possible to improve the interest of the game. Furthermore, since the opening / closing member 122 is swung in accordance with the swinging motion of the third effect component 88 and the game balls are distributed to the first discharge path 123 or the second discharge path 124, the operation of the effect member 72 and the game balls The performance effect by the performance member 72 can be further improved.

ところで、上記実施形態では、球排出流路121の第1排出路123を開閉部材122の下方に備えたが、本発明はこれに限定されない。例えば、図9に示す第2実施形態においては、第1排出路123を球排出流路121の上流部(または上流開口121a)よりも後方に形成している。すなわち、球排出流路121の途中から第1排出路123を後方へ向けて分岐している。さらに、第1排出路123の上流端を開閉部材122の後部により開閉するように構成されている。詳しくは、開閉部材122により球排出流路121の上流開口121aを閉じた状態では、開閉部材122が第1排出路123の上流端の前方に位置して第1排出路123の上流端をも閉成し、第1排出路123へ遊技球を流下不能とする(図9(a)参照)。また、開閉部材122を球排出流路121の上流部内へ降下して上流開口121aを開くと、開閉部材122が第1排出路123の上流端の前方から下方へ外れて球排出流路121の上流部と第1排出路123とを連通し、第1排出路123へ遊技球を流下可能とする(図9(b)および(c)参照)。そして、開閉部材122の球当接面126を後方へ向けて下り傾斜させ、球当接面126に載った遊技球が第1排出路123の上流端へ向けて転動できるように構成されている。このような構成の第1排出路123を備えれば、第1排出路123の流路幅が開閉部材122によって狭くなること、ひいては第1排出路123を流下する遊技球が開閉部材122に引っ掛かることを阻止でき、遊技球を第1排出路123からスムーズに排出することができる。   By the way, in the said embodiment, although the 1st discharge path 123 of the bulb | ball discharge flow path 121 was provided under the opening-and-closing member 122, this invention is not limited to this. For example, in the second embodiment shown in FIG. 9, the first discharge path 123 is formed behind the upstream portion (or upstream opening 121a) of the ball discharge flow path 121. That is, the first discharge path 123 is branched backward from the middle of the ball discharge path 121. Further, the upstream end of the first discharge path 123 is configured to be opened and closed by the rear portion of the opening / closing member 122. Specifically, in a state where the upstream opening 121 a of the ball discharge passage 121 is closed by the opening / closing member 122, the opening / closing member 122 is positioned in front of the upstream end of the first discharge passage 123 and has the upstream end of the first discharge passage 123. It is closed and the game ball cannot flow down to the first discharge path 123 (see FIG. 9A). Further, when the opening / closing member 122 is lowered into the upstream portion of the ball discharge passage 121 and the upstream opening 121a is opened, the opening / closing member 122 is moved downward from the front of the upstream end of the first discharge passage 123 to the bottom of the ball discharge passage 121. The upstream portion and the first discharge path 123 are communicated to allow the game ball to flow down to the first discharge path 123 (see FIGS. 9B and 9C). Then, the ball contact surface 126 of the opening / closing member 122 is inclined downward and the game ball placed on the ball contact surface 126 is configured to roll toward the upstream end of the first discharge path 123. Yes. If the first discharge path 123 having such a configuration is provided, the flow path width of the first discharge path 123 is narrowed by the opening / closing member 122, and the game ball flowing down the first discharge path 123 is caught by the opening / closing member 122. This can be prevented, and the game ball can be smoothly discharged from the first discharge path 123.

ところで、上記実施形態では、ステージ部32の端部と球進入規制領域79との間に領域区画壁84を備えて、遊技球がステージ部32から球進入規制領域79へ侵入することを常時規制していたが、本発明はこれに限定されない。例えば、図10に示す第3実施形態では、ステージ部32と球進入規制領域79との間に領域区画壁を設けていない。また、開閉部材122のステージ部32側端部には突出片128を球進入規制領域79へ向けて上方へ突出している。   By the way, in the said embodiment, the area partition wall 84 is provided between the edge part of the stage part 32, and the ball | bowl approach control area | region 79, and it always restrict | limits that a game ball penetrate | invades into the ball | bowl entry control area | region 79 from the stage part 32. However, the present invention is not limited to this. For example, in the third embodiment shown in FIG. 10, no area partition wall is provided between the stage portion 32 and the ball entry restriction area 79. In addition, a protruding piece 128 protrudes upward toward the ball entry restriction region 79 at the end of the opening / closing member 122 on the stage portion 32 side.

そして、演出部材72が演出停止状態である場合、言い換えると、開閉部材122が球排出流路121の上流開口121aを閉成した場合には、図10(a)に示すように、突出片128がステージ部32の端部よりも上方の位置に配置されて、突出片128の上端からステージ部32の端部までの上下方向の距離が遊技球の直径よりも長く設定される。この結果、遊技球がステージ部32を勢いよく転動してステージ部32の端部に到達したとしても、この遊技球がステージ部32から球進入規制領域79へ転動することを規制する。一方、演出部材72が演出動作を実行して演出動作状態になると、言い換えると、開閉部材122が球排出流路121の上流開口121aを開放すると、図10(b)に示すように、突出片128が開閉部材122とともに下方へ降下してステージ部32の端部よりも上方の位置から外れて、遊技球がステージ部32から球進入規制領域79へ転動することを許容する。したがって、演出部材72の演出動作に伴って遊技球の移動許容範囲を変換させることができる。これにより、斬新な遊技を実現することができ、遊技の興趣をさらに向上させることができる。   When the effect member 72 is in the effect stop state, in other words, when the opening / closing member 122 closes the upstream opening 121a of the ball discharge channel 121, as shown in FIG. Is arranged at a position above the end of the stage portion 32, and the vertical distance from the upper end of the protruding piece 128 to the end of the stage portion 32 is set longer than the diameter of the game ball. As a result, even if the game ball rolls vigorously on the stage portion 32 and reaches the end of the stage portion 32, the game ball is restricted from rolling from the stage portion 32 to the ball entry restriction area 79. On the other hand, when the production member 72 performs the production operation and enters the production operation state, in other words, when the opening / closing member 122 opens the upstream opening 121a of the ball discharge channel 121, as shown in FIG. 128 is moved downward together with the opening / closing member 122 and is disengaged from a position above the end of the stage portion 32 to allow the game ball to roll from the stage portion 32 to the ball entry restriction region 79. Therefore, the allowable movement range of the game ball can be converted with the effect operation of the effect member 72. Thereby, a novel game can be realized and the interest of the game can be further improved.

さらに、上記実施形態では、球進入可能領域として機能するステージ部32の外方に球進入規制領域79を区画形成したが、本発明はこれに限定されず、球進入可能領域とは別個に球進入規制領域を区画形成すればどのような構成であってもよい。例えば、球進入可能領域を円環状に設定し、該球進入可能領域で周囲を囲まれた空間部に球進入規制領域を区画形成してもよい。   Furthermore, in the said embodiment, although the ball | bowl approach control area | region 79 was dividedly formed outside the stage part 32 which functions as a ball | bowl approachable area | region, this invention is not limited to this, A ball | bowl separate from a ball | bowl approachable area | region Any configuration may be used as long as the entry restriction area is partitioned. For example, the ball approachable area may be set in an annular shape, and the ball entry restriction area may be defined in a space surrounded by the ball approachable area.

ところで、上記実施形態では、代表的な遊技機であるパチンコ遊技機を例にして説明したが、本発明はこれに限らず、遊技領域が区画形成された遊技盤と、遊技領域に配置された包囲枠体とを備えた遊技機であればどのような遊技機でもよい。例えば、アレンジボール式遊技機、雀球式遊技機等の遊技機であってもよい。   By the way, in the above embodiment, a pachinko gaming machine which is a typical gaming machine has been described as an example. However, the present invention is not limited to this, and a gaming board in which a gaming area is defined and a gaming area is arranged in the gaming area. Any game machine may be used as long as the game machine includes the surrounding frame. For example, a gaming machine such as an arrangement ball type gaming machine or a sparrow ball type gaming machine may be used.

なお、前記した実施の形態は全ての点で例示であって制限的なものではないと考えられるべきである。本発明は、上記した説明に限らず特許請求の範囲によって示され、特許請求の範囲と均等の意味及び範囲内での全ての変更が含まれるものである。   It should be understood that the above-described embodiment is illustrative in all respects and not restrictive. The present invention is not limited to the above description, but is defined by the scope of the claims, and includes all modifications within the scope and meaning equivalent to the scope of the claims.

遊技盤の正面図である。It is a front view of a game board. 包囲枠体の斜視図である。It is a perspective view of an enclosure frame. (a)は装飾枠部の分解斜視図、(b)は枠体基部の分解斜視図である。(A) is an exploded perspective view of a decoration frame part, (b) is an exploded perspective view of a frame base. 演出ユニットの正面図である。It is a front view of a production unit. 演出部材の背面図であり、(a)は第1演出構成部材を第2演出構成部材よりも上方へ移動した状態、(b)は第1演出構成部材を第2演出構成部材よりも下方へ移動した状態である。It is a rear view of an effect member, (a) is the state which moved the 1st effect component to the upper part rather than the 2nd effect component, (b) is the 1st effect component below the 2nd effect component. It has been moved. 第2排出路の断面図であり、(a)は第3演出構成部材を上死点へ移動した状態、(b)は第3演出構成部材を下死点へ移動した状態である。It is sectional drawing of a 2nd discharge path, (a) is the state which moved the 3rd production component to the top dead center, (b) is the state which moved the 3rd production component to the bottom dead center. 演出ユニットの下部の部分正面図であり、(a)は第3演出構成部材を下死点位置で水平姿勢に設定した状態、(b)第3演出構成部材を第2演出構成部材側へ向けて下り傾斜させた状態である。It is the partial front view of the lower part of an effect unit, (a) is the state which set the 3rd effect component to the horizontal posture in the bottom dead center position, (b) The 3rd effect component is directed to the 2nd effect component side. It is in a state where it is inclined downward. 開閉部材の動作の説明図であり、(a)は開閉部材が球排出流路の上流開口を閉成した状態、(b)は開閉部材が球排出流路の上流開口を開放して遊技球を第1排出路内に停留した状態、(c)は開閉部材が上昇して遊技球を第1下流開口へ流下させる状態である。It is explanatory drawing of operation | movement of an opening-and-closing member, (a) is the state which the opening-and-closing member closed the upstream opening of the ball | bowl discharge flow path, (b) is a game ball with the opening-and-closing member opening the upstream opening of a ball | bowl discharge flow path (C) is a state in which the opening / closing member is raised and the game ball is caused to flow down to the first downstream opening. 第1排出路を開閉部材の後方に備えた実施形態の説明図であり、(a)は開閉部材が球排出流路の上流開口を閉成した状態、(b)は開閉部材が球排出流路の上流開口を開放した状態、(c)は開閉部材および第1排出路の断面図である。It is explanatory drawing of embodiment provided with the 1st discharge path behind the opening-and-closing member, (a) is the state which the opening-and-closing member closed the upstream opening of the bulb discharge channel, and (b) is the opening-and-closing member the ball discharge flow The state which opened the upstream opening of the path | route, (c) is sectional drawing of an opening-closing member and a 1st discharge path. 開閉部材に突出片を設けた実施形態の説明図であり、(a)は開閉部材が上死点に位置する状態、(b)は開閉部材が上死点から下降した状態である。It is explanatory drawing of embodiment which provided the protrusion piece in the opening-and-closing member, (a) is the state in which an opening-and-closing member is located in a top dead center, (b) is the state which the opening-and-closing member fell from the top dead center.

符号の説明Explanation of symbols

1 遊技盤
4 遊技領域
5 包囲枠体
7 始動入賞口
18 装飾枠部
19 枠体基部
23 装飾ベース
32 ステージ部
35 球導入路
38 基部ケース
40 演出ユニット
41 ユニット開口
71 ユニットベース
72 演出部材
73 第1駆動モータ
74 第2駆動モータ
76 ベースカバー
79 球進入規制領域
80 装飾部材
82 カバー部材
84 領域区画壁
86 第1演出構成部材
86a 第1上側部材
86b 第1下側部材
87 第2演出構成部材
87a 第2上側部材
87b 第2下側部材
88 第3演出構成部材
89 第4演出構成部材
91 第1スライド溝
92 第1カバーガイド
93 第1ラックギア
94 第1駆動ギア
97 第1上側連結受部
98 第1下側連結受部
101 第2スライド溝
102 第2カバーガイド
103 第2ラックギア
104 第2駆動ギア
107 第2上側連結受部
108 第2下側連結受部
111 回動軸
112 第3ガイド溝
116 回動軸
117 第4ガイド溝
121 球排出流路
121a 上流開口
122 開閉部材
123 第1排出路
123a 第1下流開口
124 第2排出路
124a 第2下流開口
126 球当接面
128 突出片
DESCRIPTION OF SYMBOLS 1 Game board 4 Game area 5 Enclosure frame 7 Starting winning opening 18 Decoration frame part 19 Frame base part 23 Decoration base 32 Stage part 35 Ball introduction path 38 Base case 40 Effect unit 41 Unit opening 71 Unit base 72 Effect member 73 1st Drive motor 74 Second drive motor 76 Base cover 79 Ball entry restriction area 80 Decoration member 82 Cover member 84 Area partition wall 86 First effect component 86a First upper member 86b First lower member 87 Second effect component 87a First 2nd upper member 87b 2nd lower member 88 3rd production | presentation structural member 89 4th production | presentation structural member 91 1st slide groove 92 1st cover guide 93 1st rack gear 94 1st drive gear 97 1st upper connection receiving part 98 1st Lower connection receiving portion 101 Second slide groove 102 Second cover guide 103 Second rack gear 104 Second drive gear 1 07 Second upper connection receiving portion 108 Second lower connection receiving portion 111 Rotating shaft 112 Third guide groove 116 Rotating shaft 117 Fourth guide groove 121 Sphere discharge passage 121a Upstream opening 122 Opening / closing member 123 First discharge passage 123a First downstream opening 124 Second discharge path 124a Second downstream opening 126 Ball contact surface 128 Projection piece

Claims (6)

遊技領域が区画形成された遊技盤と、遊技領域に配置された包囲枠体と、を備えた遊技機において、
前記包囲枠体には、遊技中に遊技球が進入可能な球進入可能領域と、該球進入可能領域とは別個に区画形成された球進入規制領域と、遊技の進行に伴って演出動作を実行可能な演出部材と、遊技球を遊技盤の裏面側へ排出する球排出流路と、を設け、該球排出流路の上流開口を球進入規制領域へ連通し、
前記演出部材は、球排出流路の上流開口を開閉可能な開閉部材を接続し、
前記演出部材が演出動作を停止して演出停止状態になると、開閉部材が球排出流路の上流開口を閉成し、
前記演出部材が演出動作を実行して演出動作状態になると、開閉部材が球排出流路の上流開口を開放して、球進入規制領域内へ侵入した遊技球を球排出流路へ排出するように構成されたことを特徴とする遊技機。
In a gaming machine comprising a gaming board in which a gaming area is defined and an enclosing frame disposed in the gaming area,
The surrounding frame body includes a ball-entry area where a game ball can enter during a game, a ball-entry restriction area that is defined separately from the ball-entry area, and a performance operation as the game progresses. An executable production member and a ball discharge passage for discharging the game ball to the back side of the game board are provided, and an upstream opening of the ball discharge passage is communicated with the ball entry restriction region,
The effect member is connected to an opening / closing member capable of opening / closing an upstream opening of the ball discharge channel,
When the effect member stops the effect operation and becomes the effect stop state, the opening and closing member closes the upstream opening of the ball discharge channel,
When the effect member performs the effect operation and enters the effect operation state, the opening / closing member opens the upstream opening of the ball discharge flow path so that the game ball that has entered the ball entry restriction area is discharged to the ball discharge flow path. A gaming machine that is configured as described above.
前記球排出流路は、上流側から下流側へ向かう途中を分岐して第1排出路と第2排出路とを形成し、第1排出路内を流下する遊技球を視認不能とし、第2排出路内を流下する遊技球を視認可能とし、
前記開閉部材は、球排出流路の上流側から下流側へ移動して球排出流路の上流開口を開放可能とし、当該開閉部材のうち球排出流路の上流開口に臨ませた部分には、遊技球が当接可能な球当接面を備え、
前記演出部材が演出動作を実行して演出動作状態になると、開閉部材が球排出流路の上流開口を開放し、球進入規制領域内へ侵入した遊技球を球当接面へ当接して第1排出路または第2排出路へ振り分けるように構成されたことを特徴とする請求項1に記載の遊技機。
The ball discharge flow path branches off from the upstream side to the downstream side to form a first discharge path and a second discharge path, making the game ball flowing down in the first discharge path invisible. Make it possible to see the game balls flowing down the discharge path,
The opening / closing member can move from the upstream side to the downstream side of the sphere discharge flow path to open the upstream opening of the sphere discharge flow path, and the portion of the open / close member facing the upstream opening of the sphere discharge flow path A ball contact surface on which a game ball can contact,
When the effect member performs the effect operation and enters the effect operation state, the opening / closing member opens the upstream opening of the ball discharge flow path, and the game ball that has entered the ball entry restriction area is brought into contact with the ball contact surface. The gaming machine according to claim 1, wherein the gaming machine is configured to distribute to one discharge path or a second discharge path.
前記球進入可能領域の側方に球進入規制領域を配置し、球進入可能領域に沿って第2排出路を延在したことを特徴とする請求項2に記載の遊技機。   The gaming machine according to claim 2, wherein a ball entry restriction area is arranged on a side of the ball entry possible area, and a second discharge path is extended along the ball entry possible area. 前記演出部材は、上下方向へ揺動可能な状態で球進入可能領域と球進入規制領域との間に臨ませた第1演出構成部材と、球進入可能領域を挟んで第1演出構成部材とは反対側に配置され、第1演出構成部材とは独立して上下方向へ揺動可能な第2演出構成部材と、第1演出構成部材の下部と第2演出構成部材の下部とを連結し、球進入可能領域に沿って配置された第3演出構成部材と、を備え、
該第3演出構成部材を第1演出構成部材および第2演出構成部材の揺動動作に連動して揺動可能とし、
前記開閉部材は、第3演出構成部材に接続され、第3演出構成部材の揺動動作に伴って揺動して、球当接面へ当接した遊技球を第1排出路または第2排出路へ振り分けるように構成されたことを特徴とする請求項3に記載の遊技機。
The effect member includes a first effect component member that faces between the ball approachable region and the ball entry restriction region in a state that can swing in the vertical direction, and a first effect component member that sandwiches the ball approachable region, Is arranged on the opposite side, and connects the second effect component that can swing in the vertical direction independently of the first effect component, the lower part of the first effect component, and the lower part of the second effect component. And a third effect component arranged along the ball accessible area,
The third effect component can be swung in conjunction with the swing operation of the first effect component and the second effect component,
The opening / closing member is connected to the third effect component, and swings in accordance with the swing operation of the third effect component, so that the game ball contacting the ball contact surface is discharged to the first discharge path or the second discharge. The gaming machine according to claim 3, wherein the gaming machine is configured to distribute to a road.
前記第3演出構成部材の上面および前面を透明なカバー部材で被覆し、
前記第2排出路は、第3演出構成部材の上面とカバー部材との間に形成され、第3演出構成部材を揺動すると、当該第2排出路を拡幅して遊技球を通過可能としたことを特徴とする請求項4に記載の遊技機。
The upper surface and the front surface of the third effect component are covered with a transparent cover member,
The second discharge path is formed between the upper surface of the third effect component and the cover member. When the third effect component is swung, the second discharge path is widened to allow the game ball to pass. The gaming machine according to claim 4, wherein:
前記包囲枠体は、球進入可能領域として機能し、上面に遊技球を転動可能なステージ部を備え、該ステージ部の側方に前記開閉部材を配置し、
前記開閉部材のステージ部側端部には突出片を突出し、
前記演出部材が演出動作を停止して演出停止状態になると、突出片がステージ部の端部よりも上方の位置に配置されて、遊技球がステージ部から球進入規制領域へ転動することを規制し、
前記演出部材が演出動作を実行して演出動作状態になると、突出片がステージ部の端部よりも上方の位置から外れて、遊技球がステージ部から球進入規制領域へ転動することを許容するように構成されたことを特徴とする請求項5に記載の遊技機。
The enclosing frame functions as a ball accessible area, includes a stage portion on which the game ball can roll on an upper surface, and the opening / closing member is disposed on a side of the stage portion,
A protruding piece protrudes at the stage side end of the opening and closing member,
When the effect member stops the effect operation and becomes the effect stop state, the projecting piece is arranged at a position above the end of the stage part, and the game ball rolls from the stage part to the ball entry restriction region. Regulate,
When the effect member performs the effect operation and enters the effect operation state, the protruding piece is disengaged from a position above the end of the stage part, and the game ball is allowed to roll from the stage part to the ball entry restriction region. The gaming machine according to claim 5, wherein the gaming machine is configured to do so.
JP2008017138A 2008-01-29 2008-01-29 Game machine Expired - Fee Related JP4740266B2 (en)

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011110092A (en) * 2009-11-24 2011-06-09 Sanyo Product Co Ltd Game machine
JP2014018356A (en) * 2012-07-17 2014-02-03 Moriso:Kk Performance device of game machine
JP2014158916A (en) * 2014-03-13 2014-09-04 Sanyo Product Co Ltd Game machine
JP2014239995A (en) * 2014-09-01 2014-12-25 株式会社大一商会 Game machine
JP2015211889A (en) * 2015-07-15 2015-11-26 株式会社三洋物産 Game machine
JP2017144331A (en) * 2017-06-05 2017-08-24 株式会社三洋物産 Game machine

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Publication number Priority date Publication date Assignee Title
JP2003210786A (en) * 2002-01-24 2003-07-29 Heiwa Corp Game machine
JP2005131269A (en) * 2003-10-31 2005-05-26 Newgin Corp Game machine
JP2006068066A (en) * 2004-08-31 2006-03-16 Aruze Corp Game machine

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Publication number Priority date Publication date Assignee Title
JP2003210786A (en) * 2002-01-24 2003-07-29 Heiwa Corp Game machine
JP2005131269A (en) * 2003-10-31 2005-05-26 Newgin Corp Game machine
JP2006068066A (en) * 2004-08-31 2006-03-16 Aruze Corp Game machine

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011110092A (en) * 2009-11-24 2011-06-09 Sanyo Product Co Ltd Game machine
JP2014018356A (en) * 2012-07-17 2014-02-03 Moriso:Kk Performance device of game machine
JP2014158916A (en) * 2014-03-13 2014-09-04 Sanyo Product Co Ltd Game machine
JP2014239995A (en) * 2014-09-01 2014-12-25 株式会社大一商会 Game machine
JP2015211889A (en) * 2015-07-15 2015-11-26 株式会社三洋物産 Game machine
JP2017144331A (en) * 2017-06-05 2017-08-24 株式会社三洋物産 Game machine

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