JP2008264229A5 - - Google Patents
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- JP2008264229A5 JP2008264229A5 JP2007111692A JP2007111692A JP2008264229A5 JP 2008264229 A5 JP2008264229 A5 JP 2008264229A5 JP 2007111692 A JP2007111692 A JP 2007111692A JP 2007111692 A JP2007111692 A JP 2007111692A JP 2008264229 A5 JP2008264229 A5 JP 2008264229A5
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- JP
- Japan
- Prior art keywords
- period
- game
- elapsed
- gaming machine
- notification
- Prior art date
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Claims (8)
前記第一期間の経過が前記期間判断手段によって判断された場合、遊技不能な状態に制御する遊技不能制御手段と
を備えたことを特徴とする遊技機。 A period determining means for determining whether or not a predetermined first period has elapsed;
A gaming machine, comprising: a game impossibility control means for controlling the game to be in an unplayable state when the passage of the first period is judged by the period judgment means.
前記報知手段を報知制御する報知制御手段と Notification control means for controlling the notification means;
を備え、With
前記報知制御手段は、前記遊技不能制御手段によって遊技不能な状態に制御される前に、遊技不能な状態になることを報知するよう前記報知手段を報知制御することを特徴とする請求項1に記載の遊技機。 2. The notification control unit performs notification control of the notification unit so as to notify that the game is disabled before the game disable control unit controls the game disabled state. The gaming machine described.
前記報知制御手段は、前記第二期間の経過が前記第二期間判断手段によって判断された場合に、遊技不能な状態になることを報知するよう前記報知手段を制御することを特徴とする請求項2に記載の遊技機。 The said notification control means controls the said notification means to notify that it will be in a game impossible state, when progress of the said 2nd period is judged by the said 2nd period judgment means. 2. The gaming machine according to 2.
前記報知制御手段は、前記第二期間の経過が前記第二期間判断手段によって判断された場合に、前記期間算出手段によって算出された前記第一期間が経過するまでの残った期間を報知するよう前記報知手段を報知制御することを特徴とする請求項3に記載の遊技機。 The notification control unit notifies the remaining period until the first period calculated by the period calculation unit elapses when the second period determination unit determines that the second period has elapsed. 4. The gaming machine according to claim 3, wherein the notification means is controlled to be notified.
前記第一期間の経過が前記期間判断手段によって判断された場合に、遊技状態が前記特別遊技状態の場合は、前記遊技不能制御手段によって遊技不能に制御される時期を延長することを特徴とする請求項1乃至4のいずれか1に記載の遊技機。 When the elapse of the first period is determined by the period determining means, and the gaming state is the special gaming state, the time when the gaming impossible control means is controlled to be unplayable is extended. The gaming machine according to any one of claims 1 to 4.
前記第一期間経過時に遊技状態が特別遊技状態の場合、前記第一期間が経過してから前記第三期間が経過したことが前記第三期間判断手段によって判断された場合に、前記遊技不能制御手段によって遊技不能な状態に制御されることを特徴とする請求項5に記載の遊技機。 If the gaming state is a special gaming state when the first period has elapsed, the game impossibility control is performed when the third period determining means determines that the third period has elapsed since the first period has elapsed. The gaming machine according to claim 5, wherein the gaming machine is controlled to be in a state where gaming is impossible.
当該期間算出手段は、前記第一期間が経過してから前記第三期間が経過するまでの残りの期間を算出する第三期間算出手段を備え、 The period calculation means includes third period calculation means for calculating a remaining period from the elapse of the first period to the elapse of the third period,
前記第一期間経過時に遊技状態が前記特別遊技状態の場合、前記第三期間算出手段によって算出された前記第三期間が経過するまでの残りの期間を報知するよう報知手段を報知制御する報知制御手段を備えていることを特徴とする請求項6に記載の遊技機。 Notification control for notifying the notification means so as to notify the remaining period until the third period calculated by the third period calculation means elapses when the gaming state is the special gaming state when the first period has elapsed. The gaming machine according to claim 6, further comprising means.
前記所定時刻になった場合に、遊技不能な状態に制御する遊技不能制御手段と、 When the predetermined time is reached, the game impossible control means for controlling the game to an unplayable state;
を備えたことを特徴とする遊技機。A gaming machine characterized by comprising:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007111692A JP5040416B2 (en) | 2007-04-20 | 2007-04-20 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007111692A JP5040416B2 (en) | 2007-04-20 | 2007-04-20 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2008264229A JP2008264229A (en) | 2008-11-06 |
JP2008264229A5 true JP2008264229A5 (en) | 2010-05-20 |
JP5040416B2 JP5040416B2 (en) | 2012-10-03 |
Family
ID=40044583
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007111692A Expired - Fee Related JP5040416B2 (en) | 2007-04-20 | 2007-04-20 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5040416B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2014090816A (en) * | 2012-11-01 | 2014-05-19 | Dei Raito:Kk | Game machine |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3776475B2 (en) * | 1994-12-21 | 2006-05-17 | ダイコク電機株式会社 | Amusement park management device |
JP2001327653A (en) * | 2000-05-22 | 2001-11-27 | Aruze Corp | Game machine |
JP2003117216A (en) * | 2001-10-12 | 2003-04-22 | Takao:Kk | Pachinko machine |
JP2006345944A (en) * | 2005-06-13 | 2006-12-28 | Samii Kk | Slot machine |
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2007
- 2007-04-20 JP JP2007111692A patent/JP5040416B2/en not_active Expired - Fee Related