JP2008237375A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2008237375A
JP2008237375A JP2007079774A JP2007079774A JP2008237375A JP 2008237375 A JP2008237375 A JP 2008237375A JP 2007079774 A JP2007079774 A JP 2007079774A JP 2007079774 A JP2007079774 A JP 2007079774A JP 2008237375 A JP2008237375 A JP 2008237375A
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game
special game
special
display
symbol
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JP4963434B2 (en
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Yoshihiro Koyama
佳宏 小山
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Samii Kk
サミー株式会社
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Abstract

In a pachinko machine capable of executing a special game transition opportunity grant game, it is possible to shift to a special game even if a special game transition condition is not satisfied in a special game transition opportunity grant game Providing means that can
The special game control means is configured such that when the predetermined mode is the first mode and when the game ball enters a specific area when the variable device for the distribution device is in the open state, If the predetermined special mode is the third mode, the first special game is executed in which the unit game for opening the variable member for the device under the predetermined condition is executed one or more times. A pachinko gaming machine characterized by executing a second special game with a similar pseudo-bonus at the beginning.
[Selection] Figure 25

Description

  The present invention relates to a pachinko gaming machine of a type that includes a sorting device having a normal area and a specific area, and that shifts to a special game advantageous to the player when a game ball passes through the specific area. More specifically, a random number is acquired based on the game ball entering the starting port, and when the random number is the first winning value, the sorting device is opened, and the ball is entered in the open state. When the game ball passes through the specific area, the pachinko has at least two routes: an “indirect route” that shifts to a special game and a “direct route” that shifts to a special game when the random number is the second winning value. It relates to gaming machines.

Currently, there are a wide variety of pachinko machines in hall halls. Among them, the conventional type 2 type has great potential demand because it has a high interest in the process up to the transition to the special game and can expect the transition to the special game with a relatively small investment. Here, in the model, a special game transition opportunity grant game (first game) in which a variable winning opening is opened and closed for a predetermined number of times (for example, once or twice) or for a predetermined period of time when a hitting ball is won at a start winning opening on the game board. (Sometimes referred to as stage special games), and a game ball is placed in an area in a sorting device (variable prize opening) that is different from the normal area that is said to be a specific area in the special game transition opportunity grant game. In the case of inflow, a special game that gives a high profit to the player (sometimes referred to as a second stage special game) is executed.
JP 2001-353281 A

  In this way, in the conventional type 2 gaming machine, even if the game transitions to the special game transition opportunity grant game, the game ball does not transition to the special game unless the game ball passes through the specific area in the sorting device. Therefore, for example, if the nail is poorly adjusted and the game ball is not very close to the sorting device, or if the player enters the sorting device but does not enter the specific area indefinitely, the player moves to a special game. I don't feel like doing it.

  Therefore, in recent years, pachinko gaming machines have been proposed in which not only a special game transfer route using a sorting apparatus but also a special game transfer route in a completely different route is constructed. Specifically, it is a model called a pachinko gaming machine with a so-called small hitting development jackpot function that incorporates the conventional second type of gaming while maintaining the conventional first type of gaming. Note that the “small hit” here substantially corresponds to the “special game transition opportunity grant game” in the above-described conventional type 2 gaming machine. The game content of the model will be described. First, a game is started when a game ball enters the start port. When a game ball enters the start port, the identification information called a special symbol is stopped and displayed after fluctuating for a predetermined time. At this time, if the identification information is in a predetermined mode (for example, “3”), the sorting device provided in the game area, which is normally closed, opens and closes under a predetermined condition (small hit) . When the game ball enters the sorting device at the time of opening and closing, and the game ball passes through a specific area in the sorting device, the unit game in which the variable winning opening is kept open under a predetermined condition. Or, a special game that is executed a plurality of times is performed (a jackpot). In addition to the route that develops from the small hit to the big hit, there is a route that directly hits the big hit without passing through the small hit when the above-described identification information is in a predetermined mode (for example, “7”). Do (direct hit jackpot).

  Thus, according to the pachinko gaming machine, there is a possibility of shifting to a special game by another route even if a game ball does not enter a specific area at the time of a small hit (special game transition opportunity grant game) Therefore, the player's feeling that he / she does not feel like shifting to a special game can be somewhat eased.

  However, even in the pachinko gaming machine, it is possible to somewhat relax the player's feeling that he / she does not want to shift to the special game, but the game ball is distributed in the special game transfer opportunity grant game. If it does not enter the ball or if it does not enter the specific area even if it enters the ball, it will continue to have the same problem as long as it is limited to special games on that route. .

  Therefore, the present invention has the possibility of shifting to a special game even if the special game transition condition is not satisfied in a special game transition opportunity grant game in a pachinko machine that can execute a special game transition opportunity grant game. It is an object of the present invention to provide means that can be applied.

In the present invention (1), when a game ball enters, the game ball is divided into a normal area (normal area Y) and a specific area (specific area X) that is more advantageous to the player than the normal area (normal area Y). A pachinko gaming machine that has a distribution device (distribution device α) that distributes to any one, and that can transition from a normal game to a special game that is more advantageous than the normal game when a predetermined condition is satisfied,
The sorting device (sorting device α) is:
A specific area entrance (specific area entrance 112) related to the specific area (specific area X);
A variable member for the distribution device (variable member 111) that can be changed between an open state in which a game ball can enter and a closed state in which the game ball cannot enter;
Have
The pachinko gaming machine further includes a starting port (special drawing starting port 2110) through which a game ball can enter,
An identification information display unit (special symbol display device 2130) capable of variably displaying and stopping the identification information (special symbol);
A variable winning opening (large winning opening 2120) that may be the same as the sorting device (sorting device α) according to circumstances, and can be in an open state in which a game ball can enter and a closed state in which a game ball cannot enter,
Game content determination random number acquisition means (special figure random number acquisition determination execution means 1121) for acquiring a game content determination random number based on a game ball entering the start port (special drawing start port 2110);
Identification information display content determination means (special figure content determination means 1141) for determining stop identification information of identification information (special symbol) based on the game content determination random number;
Identification information for controlling to display stop identification information of identification information (special symbol) determined by the identification information display content determining unit (special symbol content determining unit 1141) on the identification information display unit (special symbol display device 2130) Display control means (special drawing control means 1151);
When the stop identification information of the identification information (special symbol) is the first mode (winning symbol B), control is performed so that the variable member for the sorting device (variable member 111) is changed from the closed state to the open state. A transition device variable member drive control means (small hit control means 1195) that controls execution control of the game when the transition to the special game,
It is determined whether or not a game ball has entered the specific area (specific area X) at the time of the transition opportunity game, which is the first condition for shifting from the normal game to the special game, and from the normal game to the special game. Special game transition condition determination means (condition determination) for determining whether or not the stop identification information of the identification information (special symbol), which is the second condition for transition, is the second mode (winning symbol A, winning symbol C) Means 1171);
When the special game transition condition determining means (condition determining means 1171) determines that the first condition or the second condition is satisfied, the variable winning opening (large winning opening 2120) is opened under the predetermined condition. Special game control means (special game control means 1170) for controlling the unit game to be executed one or more times,
In a pachinko machine having
The special game control means (special game control means 1170)
When the stop identification information (special symbol) is in the second mode (winning symbol C), immediately after the start of the special game, instead of the unit game, the distribution device variable member (variable member 111) is in the closed state. The pachinko gaming machine is characterized in that it can control the execution of a pseudo-transition opportunity game that is substantially the same as or similar to the transition opportunity game that is set to the open state, and can execute the remaining unit games after a predetermined period of time. .

The present invention (2)
The pachinko machine is
Display means capable of displaying information (effect display device 2140);
Display control means (effect display control means 2150) for controlling the progress of the game to be displayed on the display means (effect display device 2140);
The display control means (effect display control means 2150)
When a game ball enters the specific area (specific area X) during the transition opportunity game, the display control for confirming the transition to the special game is executed.
The invention wherein the display control for confirming the transition to the special game is executed during the predetermined period even when a game ball enters the specific area (specific area X) at the time of the pseudo transition opportunity game. ) Pachinko machines.

In the present invention (3), the pachinko gaming machine
Display means capable of displaying information (effect display device 2140);
Display control means (effect display control means 2150) for controlling the progress of the game to be displayed on the display means;
The display control means (effect display control means 2150)
When a game ball does not enter the specific area (specific area X) at the time of the transition opportunity game, the non-transition display control to the special game is executed,
If the game ball does not enter the specific area (specific area X) at the time of the pseudo transition opportunity game, the transition to the special game is confirmed following the non-transition display control to the special game. The pachinko gaming machine according to (1) or (2), wherein display control is executed during the predetermined period.

  Here, the meaning of each term in the claims and the specification will be described. First, the “winning” is a concept including not only a winning in which a winning ball is paid out but also anything that can cause some kind of profit for the player, and includes a so-called “through chucker” and a winning opening. The “normal area” includes all areas other than the specific area related to the special game transition, and may be, for example, a lost winning slot with a prize ball payout or a simple out slot. The “identification information” is not particularly limited as long as it is visually recognizable, and can include, for example, numbers, letters, symbols, and the like (for example, decorative symbols, special symbols, blank symbols). The “open state” refers to a state in which game balls can flow in or can easily flow in, and the “closed state” refers to a state in which game balls cannot flow in or a state in which game balls are difficult to flow in. “Winning” is a concept related to award ball payout. “Game content determination random number” refers to a random number directly or indirectly related to game content determination. Here, the “random number” is a random number (game content determination random number) used in a lottery (a lottery by an electronic computer) for determining some game content in a pachinko game machine, and affects, for example, the game result. The so-called “basic random number” to be given, specifically, “winning random number” related to the transition of the special game, “variation mode determination random number” for determining the variation mode (or variation time) of the identification symbol, determining the stop symbol “Symbol determined random number” to be performed, “hit symbol determined random number” for determining whether or not to shift to a specific game (for example, probability variation game) after a special game, and the like. It is not necessary to use all these random numbers when determining the contents of the variation mode, the contents of the definite identification information, etc., and it is sufficient to use at least one random number that is the same or different from each other. Further, for example, one random number (for example, a winning random number) may also serve as another random number (for example, a symbol determining random number). “Based on random numbers” means not only when the contents of the presentation (for example, fluctuation contents of the identification information and stop identification information) are determined directly from the random numbers, but also indirectly from matters determined directly from the random numbers. (For example, when determining a stop symbol directly from a random number and determining the contents of change from the stop symbol, determining a special symbol directly from a random number, and determining a decorative symbol from the special symbol, In the case of determining the special game content based on the stop mode of the identification information). “Substantially the same or similar” refers to a range that a general player can recognize at a glance that the player is a special game transition opportunity grant game (small hit). For example, “substantially the same” When the transition opportunity grant game and the operation pattern (for example, release time, release pattern) are 90% or more identical (preferably 100% identical) {For example, the release pattern of the special game transition opportunity grant game is 0.5 seconds × In the case of 1 time, the case where the opening pattern of the pseudo special game transition opportunity grant game is 0.45 seconds × 1 time (in this case, the homology rate is 0.45 / 0.50 = 90%)} is included “Similar” means that a special game transition opportunity grant game and an operation pattern (for example, opening time, opening pattern) are the same for 30% or more (preferably 50%, more preferably 75%) {for example, , Special game transfer opportunity granted When the release pattern of the game is 0.5 seconds × 1 time, and the release pattern of the pseudo special game transition opportunity grant game is 0.4 seconds × 1 time (in this case, the homology rate is 80%), For example, when the release pattern of the special game transition opportunity grant game is 0.5 seconds × 2 times, the release pattern of the pseudo special game transition opportunity grant game is 0.3 seconds × 3 times (in this case, Homology rate is 0.3 / 0.5 × 2/3 = 40%)}. The “display of confirmation of transition to special game” is not limited to the display clearly described as “confirmation of transition to special game”, but is a concept including all other indications and suggestions that mean the confirmation of transition. “Indication of confirmation of non-transition to special game” is not limited to the indication specified as “Confirmation of non-transition to special game”. It is a concept that includes other indications and suggestions that mean The “predetermined period” is not particularly limited as long as it is a period in which the pseudo special game transition opportunity granting game and the remaining special game executed thereafter can be recognized as not a series of games. Second (preferably 5 to 10 seconds).

  Even if the present invention (1) seems to be a special game transition opportunity grant game at first glance, it may be a true special game transition opportunity grant game, as well as a pseudo special game transition opportunity grant game ( There is a possibility that it may be an early stage of a special game that has already been transferred on another route. Therefore, even if the special game transition condition is not satisfied in the special game transition opportunity grant game (the game that can be seen), there is a possibility of transition to the special game. Players have a negative psychological state that even if the game balls are not so close, or even if they enter the sorting device but do not enter the specific area indefinitely, they will not feel like moving to a special game. There is an effect that it can be wiped off. Furthermore, in the case of a special game transition opportunity grant game (a game that can be seen), even if a game ball does not enter a specific area, it is configured to transition to a special game. In addition, as a result of overturning the long-standing common sense that the game does not shift to a special game unless a game ball enters the specific area, it is possible to significantly enhance the interest of the game.

  According to the present invention (2), in addition to the above-described effect, even when a game ball enters a specific area during a pseudo-transition opportunity game, display control for confirming the transition to a special game is executed during a predetermined period. Because it is configured in this way, it can avoid the confusion of the player based on the fact that the transition confirmation display to the special game is not performed despite entering the specific area, which may occur when the display control is not performed There is an effect that it is possible.

  According to the present invention (3), in addition to the above-mentioned effect, when the game ball does not enter the specific area during the pseudo-transition opportunity game, the display of the transition confirmation is displayed following the display control of the non-transition confirmation to the special game. Since the control is configured to be executed during a predetermined period, the confusion of the player who shifts to the special game without entering the specific area may occur when the display control is not performed. There is an effect that it can be avoided.

  The best mode of the present invention will be described below. The best mode below is a conventional first-class pachinko gaming machine (with small hits development), but a random number is acquired based on the game ball entering the starting port, and the random number is the first winning value. When the distribution device is in an open state, and the game ball that has entered in the open state passes through the specific area, an “indirect route” for transferring to a special game, and the random number is selected in the second win. When it is a value, as long as it is a pachinko gaming machine having at least two “direct routes” to shift to a special game, it is also within the scope of the present invention when applied to other gaming machines. It should be noted that this is the best mode, and the following modes are related to the location and function of each means, the order of each step for various processes, the timing of flag on / off, the name of the means responsible for each step, etc. It is not limited to.

  First, the basic structure of the front side of the pachinko gaming machine according to the best mode will be described with reference to FIG. Pachinko machines are mainly composed of a gaming machine frame and a gaming board. Hereinafter, these will be described in order.

  First, the gaming machine frame of the pachinko gaming machine includes an outer frame 102, a front frame 104, a transparent plate 106, a door 108, an upper ball dish 110, a lower ball dish 112, and a launch handle 116. First, the outer frame 102 is a frame for fixing the pachinko gaming machine to a position where it should be installed. The front frame 104 is a frame body aligned with the opening portion of the outer frame 102, and is attached to the outer frame 102 through a hinge mechanism (not shown) so as to be opened and closed. The front frame 104 includes a mechanism for launching a game ball, a mechanism for detachably storing a game board, a mechanism for guiding or collecting the game ball, and the like. The transparent plate 106 is made of glass or the like and is supported by the door 108. The door 108 is attached to the front frame 104 through an unillustrated hinge mechanism so as to be opened and closed. The upper ball tray 110 has mechanisms for storing game balls, sending the game balls to the launch rail, and extracting the game balls to the lower ball tray 112. The lower ball tray 112 has a mechanism for storing and extracting game balls. Further, a speaker 114 is provided between the upper ball tray 110 and the lower ball tray 112, and a sound effect corresponding to the gaming state or the like is output.

  Next, the game board 120 has a game area 120 defined by an outer rail 122 and an inner rail 124. In addition, the game area 120 includes a plurality of game nails and windmills (not shown) and various general winning ports, as well as a sorting device α, a special drawing starting port 2110, a general drawing starting port 2210, a big winning port 2120, A special symbol display device 2130, an effect display device 2140, a normal symbol display device 2220, and an out port 142 are provided. Hereinafter, each element will be described in detail.

  First, the sorting device α is a device for sorting the game balls that have entered the ball into either the “specific area (X)” or the “normal area (Y)”. Here, the sorting apparatus α has variable members 111 that can be in an open state and a closed state on the left and right. The variable member 111 is connected to a variable member drive solenoid 111a (not shown). When the solenoid is driven (excited), the member is opened, and when the drive is stopped (demagnetized), the member is closed. In addition, there are a specific area entrance 112 and a normal area entrance 133 inside, and the game balls that have entered these are guided to the specific area (X) and the normal area (Y), respectively.

  Next, the special figure starting port 2110 is installed as a starting winning port corresponding to the main game. As a specific configuration, the special figure starting port 2110 includes a ball entry detection device 2111, an electric accessory 2112, and an electric accessory solenoid 132 for opening and closing the electric accessory 2112. Here, the entrance detection device 2111 is a sensor that detects the entrance of a game ball into the special figure start opening 2110, and generates special figure start entrance entrance information indicating the entrance at the time of entry. Next, the electric accessory 2112 is changed to a normal state in which a game ball can win a special drawing start port 2110 and an open state in which the game ball is easier to win than the normal state.

  Next, the normal start port 2210 includes a ball entry detection device 2211. Here, the entrance detection device 2211 is a sensor that detects the entrance of a game ball into the general diagram start opening 2210, and generates the general start start entrance information indicating the entrance at the time of entrance. In addition, the entrance of the game ball into the general figure starting port 2210 triggers a lottery for expanding the electric accessory 2112 of the special figure starting port 2110.

  Next, the special winning opening 2120 is: (1) When the special symbol stops at “winning symbol A” and “winning symbol C” (however, regarding “winning symbol C”, only the second half of the special game as described later) ), (2) When the sorting device α is opened when the special symbol is stopped at “hit symbol B”, the game ball that has entered the sorting device α passes through the specific region X In this case, the winning opening corresponding to the main game is formed in a horizontal rectangular shape and is positioned above the out port 142, which is in the open state as a “big hit” in any of the cases. Specifically, the grand prize opening 2120 includes a ball detection device 2121 for detecting the entry of a game ball, an electric accessory 2122, and a big prize opening solenoid 2330 for opening and closing the electric accessory 2122. Is provided. Here, the entrance detection device 2121 is a sensor that detects the entrance of a game ball into the grand prize opening 2120, and generates the big prize entrance entrance information indicating the entrance at the time of entry. The electric accessory 2122 changes the big prize opening 2120 between a normal state where the game ball cannot be won or difficult to win and an open state where the game ball is easy to win.

  Next, the special symbol display device 2130 performs change display and stop display of the special symbol corresponding to the main game. As a specific configuration, the special symbol display device 2130 includes a special figure display unit 2131 and a special figure hold display unit 2132. Here, the special figure hold display unit 2132 is composed of four lamps, and the number of lighting of the lamps corresponds to the number of random numbers held in the main game (the number of fluctuations of special symbols that are not executed). The special symbol display device 2130 is composed of, for example, a 7-segment LED, and the special symbols are displayed with ten numbers “0” to “9” and “−”.

  Next, the effect display device 2140 mainly displays the progress status of the game at the time of the small hit game (special game transition opportunity grant game) and, depending on the case, the decorative symbol that fluctuates / stops in conjunction with the special symbol. In addition, a change display and a stop display of the effect image are included. Here, as an example of the progress status of the game at the time of the small hit game, at the start of the special game transition opportunity grant game, display “Please aim at the V zone”, enter at the time of the special game transition opportunity grant game When the played game ball passes through the specific area X, the message “V zone winning! Congratulations on jackpot”, when the game ball entered during the special game transition opportunity grant game does not pass through the specific area X, "Sorry! Expect the next!" Here, as a specific configuration, the effect display device 2140 includes a drawing display unit 2141 and a drawing hold display unit 2142. Here, the figure display unit 2141 displays, for example, a plurality of rows of moving images of decorative symbol variations simulating a slot machine game in the center area of the screen. The effect display device 2140 is composed of a liquid crystal display in the best mode, but may be composed of other display means such as a mechanical drum or LED. Next, the drawing hold display unit 2142 is composed of four lamps, and the lamps are linked with a special design hold lamp.

  Next, the normal symbol display device 2220 performs normal symbol variation display and stop display. As a specific configuration, the normal symbol display device 2220 includes a general map display unit 2221 and a general map hold display unit 2222. Here, the universal symbol hold display unit 2222 is composed of four lamps, and the number of lighting of the lamps corresponds to the number of normal symbol fluctuations held (the number of fluctuations of normal symbols that are not executed).

  Finally, the game effect lamp 190 is provided outside the game area 120 or the game area, and plays a role of effect by blinking or the like.

  Next, the basic structure on the back side of the pachinko gaming machine will be described with reference to FIG. The pachinko gaming machine controls the overall operation of the pachinko gaming machine, and in particular controls the overall gaming operation such as lottery when entering the special figure starting port 2110 (that is, control directly related to the profit of the player). Main control device 1000, effect display control means 2150 for performing display control related to various effects on effect display device 2140 for adding interest to game contents, and effect display device for displaying effects that enhance the game's interest 2140, a prize ball dispensing mechanism provided with a prize ball tank 212, a prize ball rail 214, and a dispensing unit 216 that dispenses game balls supplied from the prize ball tank 212 to the upper ball tray 110 in accordance with the winning of each prize winning opening. (Set base) 210, prize ball payout device 3000 for controlling the payout operation by the payout unit 216, and game balls (reserved balls) in the upper ball tray 110 are released to the game area 120 one by one. A launch device 232, a launch control board 230 that controls the launch operation of the launch device 232, a power supply unit 290 that supplies power to each part of the pachinko gaming machine, a power switch 292 that is a switch for turning on and off the power of the pachinko gaming machine, and the like Is provided on the back surface of the front frame 104 (on the opposite side to the game side).

  Next, various functions of the pachinko gaming machine according to the best mode will be described with reference to the block diagram of FIG. First, the main control device 1000 is connected to a gaming peripheral device 2000 related to the game and a prize ball payout device 3000 that performs payout control of a predetermined number of prize balls based on a payout instruction from the main control device 1000 so that information can be transmitted. Yes. The main controller 1000 includes hardware such as ROM and RAM for storing data and programs, and elements such as a CPU used for arithmetic processing. In the following description, each means included in the main controller 1000 may be configured to be mounted on a peripheral device (for example, the game peripheral device 2000). For example, in the best mode, the main controller 1000 is provided with a payout control function, but may be configured so as to be provided in the prize ball payout device 3000, for example. Similarly, each means included in the peripheral device (for example, the game peripheral device 2000) may be configured to be mounted on the main controller 1000. The details of each means (device) will be described below.

  First, the main control device 1000 has a game control means 1100 for controlling the main game / auxiliary game, and various game information on the game peripheral device 2000 side (for example, stop symbol information, stop symbol attribute information, start of special game). Signal / status information / end signal, hold information, etc.} and a prize ball payout device 3000 so as to pay out a predetermined prize ball based on a winning of a game ball to various prize openings. And a prize ball payout determining means 1300 to be controlled.

  Here, the game control means 1100 determines whether or not each random number can be acquired by determining whether or not each ball can be acquired, and whether or not the ball determination means 1110 determines whether the game ball flows into each ball entrance (starting port, etc.). Based on each random number, random number acquisition determination execution means 1120 for acquiring each random number, hold control means 1130 for temporarily storing the ball entering each start port during the variable display as a hold ball within the upper limit number, and The symbol content determining means 1140 for determining the stop symbol and variation mode (variation time, etc.) of each symbol, the display control means 1150 for controlling the variation and stop display of each symbol, and the distribution device α Small hitting control means 1195 for controlling the opening / closing control of the variable member 111 and the determination of the jackpot development jackpot, and various processes directly related to the opening / closing decision of the electric accessory 2112 of the special figure starting port 2110 An electric Chu open / close control means 1160 for performing, a special game control means 1170 for controlling a special game that is more advantageous to the player than a normal game, a determination as to which game state the current game state is to be transferred to, Specific game control means 1180 for performing a process of shifting the game state based on the determination, the current game state {for example, a state related to the main game (normal game state, time-reduced game state, special game state), auxiliary game State (easy-open state, non-easy-open state) related to, stop symbol and variation mode information related to special symbols, on / off status of various flags, gaming state during special game (for example, number of rounds and winning information)} etc. Game state temporary storage means 1190 for temporary storage. Hereinafter, each means will be described in detail.

  First, the entrance determining means 1110 is a special figure starting port entrance determining means 1111 for determining whether or not a gaming ball has entered the special figure starting port 2110, and whether the gaming ball has flowed into the general figure starting port 2210. And a normal start entrance ball judging means 1112 for judging whether or not.

  Next, the random number acquisition determination execution means 1120 determines whether or not to acquire a game content determination random number based on the game ball entering the special figure starting port 2110, and according to the determination result, the random number (for example, To determine whether or not to acquire a normal symbol winning random number, and to acquire the random number based on the determination result And a normal random number acquisition determination execution means 1122.

  Here, the “random numbers” in the claims and the present specification including the above are, for example, “0” to “65535” (winning random numbers) or “0” to “255” ( It is a value randomly selected from a predetermined range such as (variation mode determination random number). The random number may not be a mathematically generated random number, but may be a pseudo random number generated by a hardware random number, a software random number, or the like. For example, the expression method of each value in the random number is a method in which the value is expressed in order along the random number sequence (plus one method), the next value when the final value of the random number sequence is expressed (initial value) ) With a contingent value (initial value update method), a combination of these, and the like.

  Next, the holding control means 1130 includes a special figure holding means 1131 for storing the random number in the special figure holding information temporary storage means 1131a when the symbol variation based on the acquired game content determination random number is not permitted, A normal symbol holding means 1132 for determining whether or not to temporarily store a normal symbol winning random number acquired in a situation where the symbol variation permission is not granted, and holding the random number based on the determination result until the symbol variation permission is granted; have. Here, the special figure holding means 1131 and the universal figure holding means 1132 are capable of storing up to four special figure holding information temporary storage means 1131a and a universal drawing temporary storage means 1131a for temporarily storing the random numbers combined with the holding order. Each has a figure hold information temporary storage means 1132a.

  Next, the symbol content determination means 1140, based on the acquired game content determination random number, the special symbol content determination means 1141 for determining the stop symbol and variation mode (variation time, etc.) of the special symbol, and the acquired normal symbol winning random number And a general symbol content determining means 1142 for determining a stop symbol of the normal symbol based on the standard symbol content determining means 1142.

  Here, the special figure content determination means 1141 has a special figure content determination lottery table 1141a that is referred to when determining the stop symbol and the variation mode related to the special symbol as a separate table for each hit / losing, The special figure content determination lottery table 1141a includes various lottery tables that differ depending on the gaming state (the normal game → the special figure normal gaming state lottery table 1141a-1, the time shortening game → the special figure time shortening gaming state. Lottery table 1141a-3). Further, the general content determination means 1142 has a general content determination lottery table 1142a that is referred to when determining a stop symbol related to a normal symbol. The general content determination lottery table 1142a is a game. Various winning tables that differ depending on the state are provided (normal game → usual drawing normal lottery table 1142a-1, time shortening game → usual drawing time shortening lottery table 1142a-2).

  Further, although not shown, each lottery table (the special figure normal gaming state lottery table 1141a-1 and the special figure time reduction gaming state lottery table 1141a-3) of the special figure content determination lottery table 1141a in the above is a variation mode. When each of them has a plurality of lottery tables and a predetermined condition is satisfied (for example, a predetermined number or more of holding balls), a lottery table in which a short variation mode is easily selected is selected. When the condition is not satisfied (for example, the number of reserved balls is less than a predetermined number), a lottery table in which a long variation mode is easily selected is selected.

  Next, the display control unit 1150 includes a special symbol control unit 1151 that performs control to stop and display the special symbol on the special symbol display unit 2131 of the special symbol display device 2130 for a predetermined time, and a normal symbol display device 2220. On the general map display unit 2221, there is a general map control means 1152 for performing control to stop and display after changing the normal symbol for a predetermined time.

  Here, the special figure control means 1151 further includes special figure fluctuation time management means 1151a for managing the fluctuation time according to the fluctuation mode determined by the special figure content determination means 1141. The special figure fluctuation time management means 1151a further includes a special figure fluctuation management timer 1151a-1 (decrement counter) that can be cleared to zero. Further, the universal symbol control means 1152 has an ordinary symbol fluctuation time managing means 1152a for managing the fluctuation time of the ordinary symbol on the ordinary symbol display unit 2221 of the ordinary symbol display device 2220. Further, the common figure fluctuation time management means 1152a further includes a common figure fluctuation management timer 1152a-1 capable of measuring time.

  Next, the small hitting control means 1195 determines whether or not to open or close the variable member 111 of the sorting apparatus α based on the content determined by the symbol content determining means 1140. And when it is decided to open and close by the means {when the special symbol is in a predetermined form ("winning symbol B")}, the variable member drive solenoid 111a is driven and controlled to open and close the variable member 111 under predetermined conditions. Variable device opening / closing execution means 1195b for sorting apparatus, time management means 1195c for managing time management of various processes relating to small hits {for example, opening time of variable member 111 (for example, Ta seconds)}, and a specific area within the effective time Specific region passage determining means 1195d for determining whether or not a game ball has entered X. Here, the time management unit 1195c further includes a specific area valid timer 1195c-1 that counts the valid time of the specific area X.

  Next, the electric chew opening / closing control means 1160 includes a condition determination means 1161 for determining whether or not a condition for performing a process for opening and closing the electric accessory 2112 of the special figure starting port 2110 is satisfied, and a special figure. And an opening timer 1162 for measuring the driving (opening) time of the electric accessory 2112 in the starting port 2110.

Next, the special game control means 1170 determines whether or not the condition for shifting to the special game is satisfied, specifically, whether or not the winning is won (the winning flag is generated). In addition to determining whether or not the special symbol has stopped in a predetermined manner ("winning symbol A" or "winning symbol C", that is, direct hit big hit symbol), the game ball is shaken at the time of a small hit When the condition determining means 1171 for determining whether or not the specific area entrance 112 (specific area X) in the distribution device α has been passed and the special game transition conditions are satisfied, the contents of the special game (specifically In particular, special game content determination means 1172 for determining a large winning opening and the number of rounds to be opened) and special games [special game A, special game B {special game B 1 when the above conditions are satisfied (pseudo small hit), the special game B 2}] And special game execution means 1173 for executing, and a special game time management means 1174 for performing time management of various processes related to a special game. Here, the special game time management means 1174 further includes a special game timer 1174a capable of measuring time. The special game content determination means 1172 further includes a special game content reference table 1172a that is referred to when determining the content of the special game.

Here, an example of the special game content reference table 1172a used in the best mode is shown in the following table. First, the special game (special game A) resulting from the predetermined mode “winning symbol A” and “winning symbol A” is composed of 15 unit games (the special winning opening 2120 is opened under predetermined conditions). Each unit game indicates that the game ends when T seconds (30 seconds) elapse or when a predetermined number of balls are entered (10 balls). Next, the special game (special game B) resulting from the predetermined mode “winning symbol C” is the special game resulting from the “winning symbol A” and “winning symbol B” except that the content of the first unit game is different. It shows that it is substantially the same as the game (special game A). Specifically, the first unit game (the first round) performs the same operation as the small hit {special game B 1 (pseudo small hit)}, otherwise (2R-15R) and special game A It shows that substantially the same operation (special game B 2 ) is performed. In the best mode, the number of rounds of all special games is the same, but the number of rounds is not limited to this. For example, if you shift to a special game with a “winning symbol B”, the special game transition opportunity grant game is also made into one round that constitutes the special game, and the number of special games rounds is reduced by 14 from 15 rounds to 14 rounds Also good.

  Next, the specific game control means 1180 has specific game end condition determination means 1181 for determining whether or not the end condition of the specific game state (time-reduced game state) is satisfied. Here, the specific game end condition determining means 1181 further includes a time reduction counter 1181a capable of counting the time reduction. Here, in this best mode, the number of time reductions is 100, and during the time reduction, the variation time of the special symbol is relatively shortened (time reduction function) compared to non-time reduction. Further, the fluctuation time of the normal symbol is also relatively shortened, and the opening extension time of the electric accessory 2112 of the special figure starting port 2110 is relatively extended (opening time extension function).

  Next, the game state temporary storage means 1190 includes a main game state temporary storage means 1191 for temporarily storing the current game state in the main game, and an auxiliary game state temporary for temporarily storing the current game state in the auxiliary game. Storage means 1192.

  Here, the main game state temporary storage unit 1191 includes a flag temporary storage unit 1191a for temporarily storing ON / OFF information of various flags in various game states, and a special symbol that is currently fluctuating (a special symbol satisfying a variation start condition). Special figure information temporary storage means 1191b for temporarily storing stop symbols and variation mode information related to the game, and special games for temporarily storing information relating to special games (number of rounds, number of winning game balls in an arbitrary round, etc.) Related information temporary storage means 1191c.

  The auxiliary game state temporary storage means 1192 also temporarily stores auxiliary game related information for temporarily storing information related to the auxiliary game (for example, on / off information of various flags such as a normal symbol winning flag, a release extension flag, and a time reduction flag). Means 1192a and temporary figure information temporary storage means 1192b for temporarily storing information such as stop symbols and the like related to the currently changing normal symbol (normal symbol for which the change start condition is satisfied).

  Next, the game peripheral device 2000 includes a main game peripheral device 2100 that is a peripheral device on the main game side, and an auxiliary game peripheral device 2200 related to the auxiliary game. Hereinafter, these peripheral devices will be described in order.

First, the main game peripheral device 2100 includes a special figure starting port 2110 that triggers the transition to a special game, a distribution device α that is opened during a small hit and special game B 1 (pseudo small hit), and a normal game In the case of a special game (special game A and special game B 2 ), it is possible to display a special winning symbol 2120 that is open under a predetermined condition and a special symbol stop display and change display. A special symbol display device 2130, an effect display device 2140 that performs a display related to the effect, including a stop display of decorative symbols and a display showing the progress of the game during the special game, and an effect display control that controls all display control related to the effect Means 2150.

  Here, the effect display control means 2150 is based on the display information receiving means 2151 for receiving various information from the main control device 1000 side and the information from the main control device 1000 side, and the effect display effect on the effect display device 2140. Display control means 2153 for performing display control. Hereafter, each said means is explained in full detail.

  First, the display information receiving means 2151 has main-side information temporary storage means 2151a for temporarily storing symbol information related to the main game from the main controller 1000 side. The symbol information temporarily stored in the main-side information temporary storage unit 2151a is appropriately referred to as necessary by various units described later in each process described below.

Next, the display control means 2153 includes decoration symbol display control means 2153a for controlling the decorative symbol change display and stop display on the drawing display unit 2141 of the effect display device 2140, and the drawing display suspension of the effect display device 2140. The drawing hold information display control means 2153b that controls all the processes related to the display processing of the hold information on the display unit 2142, special games [special game A, special game B {special game B 1 (pseudo-small hit), special game has B 2}] and in the special game display control unit 2153c that governs all of the display control in, and a representation display related information temporary storage means 2153d for temporarily storing information relating to the effect upon the effect . It should be noted that the production content in the special game A and the production content in the special game B 2 are the same, and the production content in the special game B 1 (pseudo small hit) and the production content at the small hit are substantially the same or similar. .

  Here, the decorative symbol display control means 2153a is based on the symbol information from the main control device 1000 side temporarily stored in the main side information temporary storage means 2151a, and is a device for determining the stop symbol and variation mode of the decorative symbol. The figure display content determination means 2153a-1 and a drawing change mode storage for storing all data relating to the production including data (various object data, moving image data, audio data, etc.) related to the decorative design and the change mode of the decorative design. And means 2153a-2. Here, the drawing display content determination means 2153a-1 has a drawing variation content determination lottery table 2153a-1-1 for reference when determining the variation mode of the decorative symbol.

  Next, the drawing hold information display control unit 2153b further includes a drawing hold information temporary storage unit 2153b-1 for temporarily storing the current number of held balls.

  In addition, the effect display control means 2150 further controls all control related to effects other than image display, such as effect processing such as lighting and extinguishing of the game effect lamp 190 and sound output from the speaker 114. In the best mode, the effect display control means 2150 is configured to integrally control the decorative symbol, the game lamp, and the voice, but is configured to be separated as a functionally separate peripheral device. May be. In this case, the peripheral devices may be connected to each other with a board-to-board connector.

  Next, the auxiliary gaming peripheral device 2200 includes a general symbol start port 2210 that triggers the opening of the electric accessory 2112 of the special symbol start port 2110, a normal symbol display device 2220 that can display a stop and change display of a normal symbol, have.

  The special symbol display device 2130 and the normal symbol display device 2220 are connected to the main control device 1000 so as to be able to transmit information, and the remaining effect display device 2140 is connected to be able to transmit information to the effect display control means 2150. . That is, the special symbol display device 2130 and the normal symbol display device 2220 are controlled by the main control device 1000, and the effect display device 2140 is controlled by the effect display control means 2150, respectively. Note that another peripheral device may be controlled via the main controller 1000 and another peripheral device controlled by one-way communication.

  Next, the flow of processing of the pachinko gaming machine according to the best mode will be described with reference to the flowcharts of FIGS. First, the flow of processing on the main board side of the pachinko gaming machine according to the best mode will be described with reference to the flowcharts of FIGS. First, FIG. 4 is a main flowchart showing a flow of general processing performed by the main controller 1000. As shown in FIG. 4, first, at step 1100, main controller 1000 executes a normal symbol winning random number acquisition process described later. Next, at step 1200, main controller 1000 executes an electric chew drive determination process described later. Next, at step 1300, main controller 1000 executes special game content determination random number acquisition processing described later. Next, at step 1400, main controller 1000 executes a special symbol display process described later. Next, in step 1700, main controller 1000 executes a variable device opening / closing drive (small hitting control) process (special game transition opportunity grant game process) described later. Next, at step 1500, main controller 1000 executes special game operating condition determination processing described later. Next, at step 1600, main controller 1000 executes a special game execution process described later. Next, in step 1800, main controller 1000 (especially prize ball payout determination means 1300) drives prize ball payout device 3000 based on the winning opening where the game ball has won, and performs a payout process for a predetermined number of prize balls. And return to step 1100 again. Hereinafter, processing related to each subroutine will be described in detail.

  First, FIG. 5 is a flowchart of a normal symbol winning random number acquisition process according to the subroutine of step 1100 in FIG. First, in step 1102, the general-purpose start entrance entering ball judging means 1112 judges whether or not a game ball enters (inflow, passes) the general-use start entrance 2210. In the case of Yes in step 1102, in step 1104, the common random number acquisition determination execution means 1122 refers to the general figure reservation information temporary storage means 1132a, and determines whether or not the number of reserved balls is not the upper limit (for example, four). In the case of Yes in step 1104, in step 1106, the normal random number acquisition determination execution means 1122 acquires the normal symbol winning random number. Next, in step 1108, the general-purpose holding means 1132 adds 1 to the holding ball in the form of setting the random number in the general-purpose holding information temporary storage means 1132a together with information on what number of the holding is made. The process proceeds to (Electric Chu Drive Determination Process 1200). In the case of No in step 1102 and step 1104, the process proceeds to the next process (electric drive drive determination process 1200).

  Next, FIG. 6 is a flowchart of the electric Chu drive determination process according to the subroutine of step 1200 in FIG. First, in step 1202, the electric chew opening / closing control means 1160 refers to the auxiliary game related information temporary storage means 1192a to determine whether or not the electric chewing-opening flag is off. In the case of Yes in step 1202, in step 1204, the normal chart control means 1152 refers to the auxiliary game related information temporary storage means 1192a to determine whether or not the normal symbol variation flag is off. In the case of Yes in step 1204, in step 1206, the general figure content determining means 1142 accesses the general figure holding information temporary storage means 1132a and determines whether or not there is a holding ball related to the normal symbol. In the case of Yes in step 1206, in step 1210, the general contents determination unit 1142 refers to the temporary flag storage unit 1191a to determine whether or not the current gaming state is in the easy release state (time reduction flag on). In the case of Yes in step 1210, in FIG. 1212, in the step 1212, the general drawing content determination means 1142 sets the drawing time reduction lottery table 1142a-2, whereas in the case of No in step 1210, in the step 1214, The general map content determination means 1142 sets the normal map lottery table 1142a-1. In step 1216, the general symbol content determining means 1142 determines a stop symbol based on the normal symbol random number based on the reserved ball. Next, in step 1218, the usual figure fluctuation time management means 1152a sets the usual figure fluctuation management timer 1152a-1 based on the set table for a predetermined time (for example, 5 seconds in the case of a short-time game, in the case of a normal game). Is set to 30 seconds). Then, in step 1220, the general symbol control means 1152 turns on the normal symbol changing flag in the auxiliary game related information temporary storage means 1192a. Next, in step 1222, the general-purpose holding means 1132 updates the holding information recorded in the general-purpose holding information temporary storage means 1132a after subtracting 1 from the holding ball related to the normal symbol, and the normal-picture control means. 1152 starts the normal symbol fluctuation management timer 1152a-1, and then starts the normal symbol fluctuation display on the universal symbol display unit 2221. Next, in step 1224, the normal time fluctuation time management means 1152a refers to the normal time fluctuation management timer 1152a-1 and determines whether or not the predetermined time has been reached. In the case of Yes in step 1224, in step 1226, the general map control means 1152 confirms and displays the stop symbol determined by the general map content determination means 1142 in the step 1216 on the general map display unit 2221. Then, in step 1228, the normal figure control means 1152 turns off the normal symbol changing flag in the auxiliary game related information temporary storage means 1192a. Next, in step 1230, the condition determination means 1161 determines whether or not the stop symbol is “winning”. In the case of Yes in Step 1230, in Step 1232, the electric chew opening / closing control means 1160 sets the opening timer 1162 to a predetermined time (for example, 5 seconds for a short-time game, 0 for a normal game) based on the set table. .5 seconds) set. Next, in step 1234, the electric chew opening / closing control means 1160 turns on the electric chew-opening flag in the auxiliary game related information temporary storage means 1192a. In step 1236, the electric chew opening / closing control means 1160 opens the electric accessory 2112 of the special figure starting port 2110. Next, in step 1238, the electric chew opening / closing control means 1160 refers to the opening timer 1162, and determines whether or not the predetermined time has been reached. In the case of Yes in step 1238, in steps 1240 and 1242, the electric chew opening / closing control means 1160 closes the electric accessory 2112 in the special figure starting port 2110, and at the same time the electric game in the auxiliary game related information temporary storage means 1192a. The open flag is turned off, and the process proceeds to the next process (special game content determination random number acquisition process in step 1300).

  If NO in step 1202, the process proceeds to step 1238. If NO in step 1204, the process proceeds to step 1224. If NO in step 1206, step 1224, step 1230, and step 1238, the next process is performed. The process proceeds to (Special Game Content Determination Random Number Acquisition Process in Step 1300).

  Next, FIG. 7 is a flowchart related to the special game content determination random number acquisition process according to the subroutine of step 1300 in FIG. First, in step 1302, the special figure starting port entrance determining means 1111 determines whether or not special figure starting port entrance information has been received from the entrance detecting device 2111 of the special figure starting port 2110. In the case of Yes in step 1302, in step 1304, the special figure random number acquisition determination execution means 1121 refers to the special figure reservation information temporary storage means 1131a, and determines whether or not the number of reserved balls is not the upper limit (for example, four). In the case of Yes in step 1304, in step 1306, the special figure random number acquisition determination execution means 1121 acquires a game content determination random number (winning random number, variation mode determination random number, special symbol determination random number, etc.), and the special figure reservation means 1131 The random number is set in the special figure hold information temporary storage means 1131a together with information on how many pieces are held. In step 1308, the information transmission unit 1200 refers to the special figure hold information temporary storage unit 1131a to obtain information on what number of the hold is stored as the random number, and controls the display of the information. It transmits to the means 2150 side, and moves to the next process {special symbol display process of step 1400 (+ specific game end determination process)}. In the case of No in step 1302 and step 1304, the process proceeds to the next process {special symbol display process in step 1400 (+ specific game end determination process)}.

  Next, FIG. 8 is a flowchart of special symbol display processing according to the subroutine of step 1400 in FIG. First, in step 1402, the special figure content determination unit 1141 determines whether or not a change start condition (not in special game + not in special symbol change) is satisfied.

  In the case of Yes in step 1402, in step 1408, the special figure content determination unit 1141 refers to the flag temporary storage unit 1191a and determines whether or not the time reduction flag is on. In the case of Yes in step 1408, in step 1410, the special figure content determination means 1141 sets the special figure time reduction gaming state lottery table 1141a-3 as a reference table, and proceeds to step 1414.

  On the other hand, in the case of No in step 1408, in step 1412, the special figure content determination means 1141 sets the special figure normal gaming state lottery table 1141a-1 as a reference table, and proceeds to step 1414.

  Next, in step 1414, the special figure content determination unit 1141 reads out the game content determination random number related to the current symbol variation, which is temporarily stored in the special figure holding information temporary storage unit 1131a. In step 1416, the special figure content determination means 1141 refers to each set lottery table and determines a stop symbol related to the special symbol based on the game content determination random number (for example, the winning random number and the special symbol determination random number). Based on the game content determination random numbers (for example, the winning random number and the variation mode determination random number), the variation mode of the special symbol is determined, and these are temporarily stored in the special diagram information temporary storage unit 1191b.

  Next, in step 1419, the information transmission means 1200 displays the symbol information (stop symbol information, stop symbol attribute information, variation mode information, etc.) related to the special symbol determined in step 1416 and the current game state in the effect display control means 2150. To the side. Next, in step 1420, the special figure fluctuation time management means 1151a sets a predetermined time (fluctuation time related to the fluctuation mode determined in step 1416) in the special figure fluctuation management timer 1151a-1. In step 1422, the special symbol control means 1151 starts the special symbol variation display on the special symbol display unit 2131 of the special symbol display device 2130 according to the variation mode stored in the special symbol information temporary storage unit 1191b. . Next, in step 1446, the special figure control unit 1151 turns on the changing flag in the temporary flag storage unit 1191a. In step 1434, the special figure fluctuation time management unit 1151a determines whether or not the predetermined time has been reached. Here, in the case of No in step 1434, the process proceeds to the next process (special game operation condition determination process in step 1500). On the other hand, in the case of Yes in step 1434, in step 1436, the information transmission unit 1200 transmits a command indicating that the predetermined time has been reached to the effect display control unit 2150 side. Next, in step 1438, the special symbol control unit 1151 stops the special symbol variable display on the special symbol display unit 2131 of the special symbol display device 2130, and the stop stored in the special symbol information temporary storage unit 1191b. The display is controlled as a fixed stop symbol. In step 1443, the game control unit 1100 refers to the special symbol information temporary storage unit 1191b, and whether or not the stop symbol of the special symbol determined in step 1416 is “winning symbol A” or “winning symbol C”. Determine whether. In the case of Yes in step 1443, in step 1444, the game control unit 1100 turns on the “special game execution permission flag” in the flag temporary storage unit 1191a, and proceeds to step 1440. On the other hand, in the case of No in step 1443, in step 1445, the game control means 1100 refers to the special figure information temporary storage means 1191b, and the stop symbol of the special symbol determined in the above step is “winning symbol B” or not. Determine whether. In the case of Yes in step 1445, in step 1446, the game control unit 1100 turns on the “distribution device variable member opening / closing (small hit execution permission) flag” in the flag temporary storage unit 1191 a, and proceeds to step 1440. In the case of No in step 1445, that is, if the stop symbol of the special symbol is lost, the above step is skipped and the process proceeds to step 1440. Next, in step 1440, the special figure control means 1151 turns off the changing flag in the temporary flag storage means 1191a. In step 1442, the special figure fluctuation time management unit 1151 a resets the special figure fluctuation management timer 1151 a-1. Next, at step 1450, main controller 1000 executes a specific game end determination process, which will be described later, and proceeds to the next process {the variable device opening / closing drive (small hitting control) process at step 1700}.

  In the case of No in step 1402, in step 1444, the special figure control unit 1151 refers to the flag temporary storage unit 1191a to determine whether or not the changing flag is on. If Yes in step 1444, the process proceeds to step 1434. If No, the process proceeds to the next process {the variable member opening / closing drive (small hitting control) process in step 1700}.

  Next, FIG. 9 is a flowchart of specific game end determination according to the subroutine of step 1450 in FIG. First, in step 1452, the specific game control means 1180 refers to the time / count counter 1181a to determine whether or not the time / count counter value is greater than zero. In the case of Yes in step 1452, in step 1454, the specific game control means 1180 subtracts 1 from the time-count counter value of the time-count counter 1181a. Next, in step 1456, the specific game control means 1180 refers to the time reduction counter 1181a and determines whether or not the time reduction is zero. In the case of Yes in step 1456, in step 1460, the specific game control means 1180 turns off the time reduction flag in the flag temporary storage means 1191a and performs the next process {the variable member opening / closing drive for the sorting device in step 1700 (small hits). Control) processing}. Even in the case of No in step 1452 and step 1456, the process proceeds to the next process {the variable device opening / closing drive (small hitting control) process in step 1700}.

  Next, FIG. 10 is a flowchart of the variable device opening / closing drive (small hitting control) process according to the subroutine of step 1700 in FIG. First, in step 1702, the distribution device variable member open / close determination unit 1195a refers to the flag temporary storage unit 1191a, and determines whether or not the “distribution device variable member open / close (per-letter execution permission) flag” is ON. Determine. In the case of Yes in step 1702, in step 1704, the small hitting control means 1195 refers to the flag temporary storage means 1191a, whether or not the “specific area valid flag” is off, that is, the special game transition opportunity grant game is Determine if it is not ongoing. In the case of Yes in step 1704, in step 1710, the time management unit 1195c sets a predetermined time in the specific area valid timer 1195c-1 and starts the timer. Next, at step 1712, the variable device opening / closing execution means 1195b for the sorting apparatus turns on the “specific area valid flag” in the flag temporary storage means 1191a. Next, in step 1714, the information transmission means 1200 transmits a small hitting start signal to the effect display control means 2150 side. In step 1716, the variable member opening / closing execution unit 1195b for the sorting apparatus drives the variable member driving solenoid 111a to open and close the variable member 111 a predetermined number of times or a predetermined time (for example, once). Next, in step 1720, the time management unit 1195c refers to the specific area valid timer 1195c-1 and determines whether or not the valid time has elapsed. In the case of Yes in step 1720, in step 1722, the small hitting control means 1195 turns off the “specific area valid flag” in the flag temporary storage means 1191a. In step 1728, the specific area passage determination unit 1195d determines whether or not the game ball has flowed into the specific area X in the sorting apparatus α within the effective time. In the case of Yes in step 1728, in step 1730, the small hitting control means 1195 turns on the “special game execution permission flag”. Next, in step 1732, the information transmission unit 1200 sends the specific area X in the distribution device α within the effective time (during the special game transition opportunity grant game) to the effect display control means 2150 side. Game ball inflow} is transmitted, and the process proceeds to step 1736. On the other hand, in the case of No in step 1728, the information transmission unit 1200 specifies the specific area non-passing signal {specification in the distribution device α within the effective time (during special game transition opportunity grant game) to the effect display control unit 2150 side. The fact that the game ball has not flowed into the area X is transmitted, and the process proceeds to Step 1736. Next, in step 1736, the small hitting control means 1195 turns off the “variable member opening / closing flag for sorting device” in the flag temporary storage means 1191a. Then, in step 1738, the information transmission means 1200 transmits a small hit end signal to the effect display control means 2150 side, and proceeds to the next process (special game operation condition determination process 1500). On the other hand, also in the case of No in Step 1702 and Step 1720, the process proceeds to the next process (special game operation condition determination process 1500), in the case of No in Step 1704, the process proceeds to Step 1720, and in the case of No in Step 1728. Goes to step 1734.

Next, FIG. 11 is a flowchart of the special game operation condition determination process according to the subroutine of step 1500 in FIG. First, in step 1502, the condition determination unit 1171 refers to the flag temporary storage unit 1191a to determine whether or not the special game execution permission flag is on. In the case of Yes in step 1502, in step 1504, the special game content determination means 1172 refers to the special figure information temporary storage means 1191b, and the winning symbol (predetermined aspect) is “winning symbol A” or “winning symbol B”. It is determined whether or not. In the case of Yes in step 1504, in step 1505, the special game content determination unit 1172 turns on the special game A transition permission flag in the flag temporary storage unit 1191a, and proceeds to step 1508. On the other hand, if No in step 1504, that is, if the winning symbol (predetermined mode) is “winning symbol C”, in step 1506, the special game content determining unit 1172 displays the special game B 1 in the flag temporary storage unit 1191a. The migration permission flag is turned on, and the process proceeds to step 1508. In step 1508, the condition determination unit 1171 turns off the special game execution permission flag in the flag temporary storage unit 1191a. Next, in steps 1552 and 1554, the specific game control means 1180 temporarily turns off the time reduction flag in the flag temporary storage means 1191a and resets the time reduction counter 1181a (time reduction counter value = 0). The process shifts to (a special game execution process in step 1600). Even in the case of No in step 1502, the process proceeds to the next process (special game execution process in step 1600).

Next, FIG. 12 is a flowchart of a special game execution process, which is one of the characteristic processes of the present invention, related to the subroutine of step 1600 in FIG. First, in step 1646, the special game control means 1170 refers to the flag temporary storage means 1191a, and determines whether the “special game A transition permission flag” or the “special game A execution flag” is on. In the case of Yes in step 1646, in step 1600A, the special game control means 1170 executes a special game A execution process described later, and proceeds to the next process (prize ball payout process 1800). On the other hand, in the case of No in step 1646, in step 1648, the special game control means 1170 refers to the flag temporary storage means 1191a, and “special game B 1 transition permission flag”, “special game B 2 transition permission flag” or “ It is determined whether or not any of the “special game B 2 execution flag” is ON. In the case of Yes in step 1648, in step 1600B-1, the special game control means 1170 executes a special game B 1 (pseudo-hit) described later. Next, in step 1600B-2, special game control unit 1170 executes the special game B 2 described later, the process proceeds to the next processing (prize balls payout process 1800). In addition, also in the case of No in step 1648, the process proceeds to the next process (prize ball payout process 1800).

  Next, FIG. 13 is a flowchart of the special game A execution process according to the subroutine of step 1600A in FIG. First, in step 1602A, the special game execution unit 1173 refers to the flag temporary storage unit 1191a and determines whether or not the special game A transition permission flag is on. In the case of Yes in step 1602A, in step 1606A and step 1608A, the special game execution means 1173 turns off the special game A transition permission flag in the flag temporary storage means 1191a and turns on the special game A execution flag. Next, in step 1604A, the information transmission means 1200 transmits a special game A start signal to the effect display control means 2150 side, and proceeds to step 1612A. On the other hand, in the case of No in step 1602A, in step 1610A, the special game execution means 1173 determines whether or not the special game A execution flag is on. Then, in the case of Yes in step 1610A, the process proceeds to step 1612A. In the case of No in step 1610A, the special game execution means 1173 determines that the special game (special game A) is not permitted, and proceeds to the next process (prize ball payout process 1800).

  Next, in step 1612A, the special game executing means 1173 refers to the flag temporary storage means 1191a and determines whether or not the round continuation flag is on, in other words, whether or not the round is in the middle. . In the case of Yes in step 1612A, that is, when the round is in the middle, the process proceeds to step 1623A without performing the processing of steps 1614A to 1622A described in detail below. On the other hand, in the case of No in step 1612A, that is, immediately before the start of the round, first, in step 1614A, the special game execution means 1173 clears the special game timer 1174a to zero and sets a predetermined value (for example, “30 seconds )) Is set. Next, in step 1616A, the special game executing means 1173 clears the winning ball counter in the special game related information temporary storage means 1191c to zero. In step 1618A, the special game executing means 1173 adds 1 to the round number counter in the special game related information temporary storage means 1191c. Note that the number of rounds stored in the special game related information temporary storage means 1191c is 0 immediately after the start of the special game (initial value), and is incremented by 1 each time the rounds are repeated thereafter. Next, in step 1620A, the special game executing means 1173 turns on the round continuation flag in the flag temporary storage means 1191a. Then, in step 1622A, the special game executing means 1173 drives the electric accessory 2122 of the special winning opening 2120 to open the special winning opening 2120, and proceeds to step 1623A.

  Next, in step 1623A, the information transmission unit 1200 transmits the current game state information (for example, the current number of rounds, the number of winning game balls, etc.) to the effect display control unit 2150 side. In step 1624A, the special game execution unit 1173 refers to the special game related information temporary storage unit 1191c to determine whether or not a predetermined ball (for example, 10 balls) has been won in the round. In the case of Yes in step 1624A, the process proceeds to step 1628A. On the other hand, in the case of No in step 1624A, in step 1626A, the special game execution means 1173 refers to the special game timer 1174a and determines whether or not a predetermined time (for example, 30 seconds) has elapsed. Also in the case of Yes in step 1626A, the process proceeds to step 1628A, and in the case of No, the process proceeds to the next process (prize ball payout process 1800).

  Next, in step 1628A, the special game executing means 1173 stops the driving of the electric accessory 2122 of the big prize opening 2120 and closes the big prize opening 2120. In step 1630A, the special game executing means 1173 resets the special game timer 1174a. Next, in step 1632A, the special game execution unit 1173 turns off the round continuation flag in the flag temporary storage unit 1191a. Next, in step 1634A, the special game execution unit 1173 refers to the special game related information temporary storage unit 1191c and determines whether or not the round is the final round (for example, 15R). In the case of Yes in step 1634A, in step 1636A, the special game execution means 1173 turns off the special game A execution flag in the flag temporary storage means 1191a. In step 1638A, the information transmission unit 1200 transmits a special game A end signal to the effect display control unit 2150 side. In step 1650, the game control unit 1100 executes a game state determination process after the end of the special game, which will be described later, and proceeds to the next process (prize ball payout process 1800). Even in the case of No in step 1634A, the process proceeds to the next process (prize ball payout process 1800).

Next, FIG. 14 shows a special game B 1 (pseudo-small hit) execution process (pseudo special game transition opportunity grant game) which is one of the characteristic processes of the present invention related to the subroutine of step 1600B-1 in FIG. ). First, in step 1602B-1, the special game executing means 1173 refers to the flag temporary storage means 1191a, and determines whether or not the “special game B 1 transition permission flag” is on. In the case of Yes in step 1602B-1, in step 1604B-1, the special game executing means 1173 refers to the flag temporary storage means 1191a and determines whether or not the “specific area pseudo effective flag” is off, that is, pseudo special It is determined whether or not a game transition opportunity grant game is ongoing. In the case of Yes in step 1604B-1, in step 1610B-1, the special game time management means 1174 sets a predetermined time (pseudo effective time) in the special game timer 1174a and starts the timer. Here, the “predetermined time” is substantially the same as the predetermined time (the step 1710) at the time of a small hit (at the time of special game transition opportunity grant game). Next, in step 1612B-1, the special game executing means 1173 turns on the “specific area pseudo effective flag” in the flag temporary storage means 1191a. Next, in step 1614B-1, the information transmission unit 1200 transmits a special game B 1 (pseudo-hit) start signal to the effect display control unit 2150 side. In step 1616B-1, the special game executing means 1173 drives the variable member drive solenoid 111a to open and close the variable member 111 for a predetermined number of times or for a predetermined time (under the same conditions as for the small hitting time). Next, in step 1620B-1, the special game time management means 1174 refers to the special game timer 1174a to determine whether or not the pseudo effective time has elapsed. In the case of Yes in step 1620B-1, in step 1622B-1, the special game executing means 1173 turns off the “specific area pseudo effective flag” in the flag temporary storage means 1191a. In step 1628B-1, the special game executing means 1173 determines whether or not the game ball has flowed into the specific area X in the sorting apparatus α within the pseudo effective time. In the case of Yes in step 1628B-1, in step 1632B-1, the information transmission means 1200 has a specific area passing signal {special game B 1 o'clock (at the time of a pseudo small hit) on the side of the effect display control means 2150. Is transmitted}, and the process proceeds to Step 1636B-1. On the other hand, in the case of No in step 1628B-1, in step 1634B-1, the information transmission means 1200 is a game ball at the special area non-pass signal {special game B 1 o'clock (pseudo small hit time) on the effect display control means 2150 side. Is transmitted through the specific area}, and the process proceeds to Step 1636B-1.

Next, in step 1636B-1 and step 1637B-1, the special game executing means 1173 turns off the “special game B 1 transition permission flag” and turns on the “special game B 2 transition permission flag”. In step 1638B-1, the information transmission unit 1200 transmits a special game B 1 (pseudo-small hit) end signal and proceeds to the next process (special game B 2 execution process 1600B-2). On the other hand, in the case of No in Step 1602B-1 and step 1620B-1, and shifts to the next processing (special game B 2 executes processing 1600B-2). Moreover, when No is determined in Step 1604B-1, the process proceeds to Step 1620B-1.

Next, FIG. 15, according to the subroutine of Step 1600B-2 in FIG. 12, which is one of characteristic processes of the present invention, a flow chart of the special game B 2 executes processing. First, in step 1602B-2, special game execution means 1173, flag refers to the temporary storage unit 1191a, the special game B 2 migration permission flag is determined whether it is ON. If Yes at step 1602B-2, at step 1606B-2 and Step 1608B-2, special game execution means 1173, special game B 2 as well as to turn off the special game B 2 migration permission flag in the flag temporary storage unit 1191a Turn on the execution flag. Next, in step 1604B-2, information transmitting unit 1200 transmits a special game B 2 start signal to effect display control unit 2150 side, the process proceeds to step 1612B-2. On the other hand, in the case of No in step 1602B-2, at step 1610B-2, special game execution means 1173, special game B 2 execution flag determines whether or not on. Then, in the case of Yes in step 1610B-2, the process proceeds to step 1612B-2. In the case of No in step 1610B-2, the special game executing means 1173 determines that the special game permission has not been granted, and proceeds to the next process (prize ball payout process 1800).

  Next, in step 1612B-2, the special game executing means 1173 refers to the flag temporary storage means 1191a and determines whether or not the round continuation flag is on, in other words, whether or not the round is in the middle. judge. In the case of Yes in Step 1612B-2, that is, when the round is in the middle, the process proceeds to Step 1623B-2 without performing the processes of Steps 1614B-2 to 1622B-2 described in detail below. On the other hand, in the case of No in step 1612B-2, that is, immediately before the start of the round, first, in step 1614B-2, the special game execution means 1173 clears the special game timer 1174a to zero and sets a predetermined value (for example, 30 seconds). Next, in step 1616B-2, the special game executing means 1173 clears the winning ball counter in the special game related information temporary storage means 1191c to zero. In step 1618B-2, the special game executing means 1173 adds 1 to the round number counter in the special game related information temporary storage means 1191c. Note that the number of rounds stored in the special game related information temporary storage means 1191c is 0 immediately after the start of the special game (initial value), and is incremented by 1 each time the rounds are repeated thereafter. Next, in step 1620B-2, the special game executing means 1173 turns on the round continuation flag in the flag temporary storage means 1191a. Then, in step 1622B-2, the special game executing means 1173 drives the electric accessory 2122 of the big prize opening 2120 to open the big prize opening 2120, and proceeds to step 1623B-2.

  Next, in step 1623B-2, the information transmission means 1200 transmits the current game state information (for example, the current number of rounds, the number of winning game balls, etc.) to the effect display control means 2150 side. In step 1624B-2, the special game execution unit 1173 refers to the special game related information temporary storage unit 1191c and determines whether or not a predetermined ball (for example, 10 balls) has been won in the round. In the case of Yes in Step 1624B-2, the process proceeds to Step 1628B-2. On the other hand, in the case of No in step 1624B-2, in step 1626B-2, the special game executing means 1173 refers to the special game timer 1174a to determine whether or not a predetermined time has elapsed. Also in the case of Yes in step 1626B-2, the process proceeds to step 1628B-2, and in the case of No, the process proceeds to the next process (prize ball payout process 1800).

Next, in step 1628B-2, the special game executing means 1173 stops the driving of the electric accessory 2122 of the big prize opening 2120 and closes the big prize opening 2120. In step 1630B-2, the special game executing means 1173 resets the special game timer 1174a. Next, in step 1632B-2, the special game executing means 1173 turns off the round continuation flag in the flag temporary storage means 1191a. Next, in step 1634B-2, the special game executing unit 1173 refers to the special game related information temporary storage unit 1191c and determines whether or not the round is the final round (for example, 14R). If Yes at step 1634B-2, at step 1636B-2, special game execution means 1173 turns off the special game B 2 execution flag of the flag in the temporary storage unit 1191a. In step 1638B-2, the information transmission unit 1200 transmits a special game B 2 end signal to the effect display control unit 2150 side. In step 1650, the game control unit 1100 executes a game state determination process after the end of the special game, which will be described later, and proceeds to the next process (prize ball payout process 1800). In addition, also when it is No in step 1634B-2, it transfers to the following process (prize ball payout process 1800).

  Next, FIG. 16 is a flowchart of the gaming state determination process after the end of the special game according to the subroutine of step 1650 in FIG. 14 (FIG. 15). First, in step 1656, the specific game control means 1180 refers to the special figure information temporary storage means 1191b, and determines whether or not the current special game is caused by the “hit symbol A” or “hit symbol C”. That is, it is determined whether or not it is a direct hit jackpot. In the case of Yes in step 1656, in step 1660, the specific game control means 1180 turns on the time reduction flag in the flag temporary storage means 1191a. Next, in step 1662, the specific game control means 1180 sets a predetermined value (for example, 100) as the time-count counter value in the time-count counter 1181a, and proceeds to the next process (award ball payout process in step 1800). In the case of No in step 1656, that is, in the case where the special game of this time is due to the “hit symbol B” (in other words, not the direct hit big hit but the small hit development big hit), step 1660 is executed. Then, step 1662 is skipped, and the process proceeds to the next process (prize ball payout process in step 1800).

  Next, the flow of processing on the sub-board side of the pachinko gaming machine according to the best mode will be described with reference to the flowcharts of FIGS. First, FIG. 17 is a main flowchart on the sub-board side in the pachinko gaming machine according to the best mode. First, in step 11000, the effect display control means 2150 executes a decorative symbol display content determination process to be described later. Next, in step 13000, the effect display control means 2150 executes a decorative symbol display control process to be described later. Next, in step 14000, the effect display control means 2150 executes a small hit display control process. In step 16000, the effect display control unit 2150 executes a special game display control process described later, and repeats the process of returning to step 11000. Hereinafter, processing related to each subroutine will be described in detail. Note that the decorative symbol display content determination process in step 11000 and the decorative symbol display control process in step 13000 may be executed only at a predetermined time (for example, only at the time of a direct hit or loss).

  FIG. 18 is a flowchart of the decorative symbol display content determination process according to the subroutine of step 11000 in FIG. First, in step 11002, the decorative symbol display control unit 2153a refers to the main-side information temporary storage unit 2151a, and determines whether new symbol information has been received from the main controller 1000 side. In the case of Yes in step 11002, in step 11004, the drawing display content determination means 2153a-1 changes the drawing based on the symbol information from the main controller 1000 side temporarily stored in the main information temporary storage means 2151a. With reference to the content determination lottery table 2153a-1-1, the decorative pattern variation mode and the stop symbol are determined, and the display control unit 2153 displays the determination information in the symbol related area of the effect display related information temporary storage unit 2153d. Temporarily store. It should be noted that the stop symbol / variation mode from the main controller 1000 side (that is, the special symbol stop symbol / variation mode) and the stop symbol / variation mode determined by the effect display control means 2150 side (that is, the decorative symbol stop symbol / The variation mode may not have a one-to-one correspondence. For example, the variation mode ratio on the presentation display control means 2150 side may have a plurality of patterns with respect to one variation mode from the main controller 1000 side.

  In step 11014, the decorative symbol display control unit 2153a turns on the “symbol content determination flag” in the flag area of the effect display related information temporary storage unit 2153d, and proceeds to the next processing (decorative symbol display control processing 13000). To do. In the case of No in step 11002, the process proceeds to the next process (decorative symbol display control process 13000), and in the case of No in step 11006, the process proceeds to step 11014.

  FIG. 19 is a flowchart of the decorative symbol display control process according to the subroutine of step 13000 in FIG. First, in step 13002, the decorative symbol display control means 2153a refers to the flag area of the effect display related information temporary storage means 2153d and determines whether or not the “design changing flag” is off. In the case of Yes in step 13002, in step 13004, the decorative symbol display control unit 2153a refers to the flag area of the effect display related information temporary storage unit 2153d and determines whether or not the “symbol content determination flag” is on. . In the case of Yes in step 13004, in step 13006 and step 13008, the decorative design display control means 2153a turns on the “design changing flag” in the flag area of the effect display related information temporary storage means 2153d and “design content”. Turn off the decision flag. Next, in step 13010, the decorative symbol display control means 2153a starts the variable display of decorative symbols on the effect display device 2140 in accordance with the determination contents temporarily stored in the symbol related area of the effect display related information temporary storage means 2153d. To do.

  In step 13030, the decorative symbol display control unit 2153a refers to the main-side information temporary storage unit 2151a and determines whether or not a final display command has been received from the main control device 1000 side. In the case of Yes in step 13030, in step 13032, the decoration symbol display control means 2153a displays the stop symbol of the decoration symbol in accordance with the determined content (stop symbol) temporarily stored in the symbol related area of the effect display related information temporary storage means. Confirm display. In step 13034, the decorative symbol display control means 2153a turns off the “design changing flag” in the flag area of the effect display related information temporary storage means 2153d, and proceeds to the next process (small hitting display control process 14000). Transition.

  In the case of No in step 13002, the process proceeds to step 13030, and in the case of No in steps 13004 and 13030, the process proceeds to the next process (small hit display control process 14000).

  FIG. 20 is a flowchart of the small hitting medium display control process according to the subroutine of step 14000 in FIG. First, in step 14002, the display control means 2153 refers to the flag area of the effect display related information temporary storage means 2153d and determines whether or not the “small hitting flag” is off. In the case of Yes in step 14002, in step 14004, the display control unit 2153 refers to the main side information temporary storage unit 2151a and determines whether or not a small hitting start signal has been received from the main control device 1000 side. In the case of Yes in step 14004, in steps 14006 and 14008, the display control means 2153 turns on the “small hitting flag” in the flag area of the effect display related information temporary storage means 2153d and on the effect display device 2140. The small hit start display is performed at {Refer to FIG. In step 14020, the display control means 2153 refers to the flag area of the effect display related information temporary storage means 2153d, and determines whether or not the “small hitting time specific area related display flag” is off. In the case of Yes in step 14020, in step 14022, the display control unit 2153 refers to the main-side information temporary storage unit 2151a, and receives a “specific region passing signal” or “specific region non-passing signal” from the main control device 1000 side. Determine whether or not. In the case of Yes in step 14022, in step 14024, the display control means 2153 determines whether or not the signal is a “specific area passing signal”. In the case of Yes in step 14024, in step 14028, the display control means 2153 displays “V zone winning! Congratulations on winning the jackpot!” On the effect display device 2140 {see FIG. 26 (b), second row}, and proceeds to step 14032. To do. On the other hand, in the case of No in step 14024, in step 14030, the display control means 2153 displays “Sorry! Next expectation!” On the effect display device 2140 {see FIG. Migrate to

  Then, in step 14032, the display control means 2153 turns on the “small hitting specific area related display flag” in the flag area of the effect display related information temporary storage means 2153d. Next, in step 14012, the display control unit 2153 refers to the main side information temporary storage unit 2151a, and determines whether or not a small hit end signal has been received from the main control device 1000 side. In the case of Yes in Step 14012, in Step 14014, the display control means 2153 performs a small hit end display {refer to FIG. 26 (b), (c) third step} on the effect display device 2140. In step 14015 and step 14016, the display control means 2153 turns off the “small hitting specific area related display flag” and the “small hitting middle flag” in the flag area of the presentation display related information temporary storage means 2153d, The process proceeds to the next process (special game display control process 16000). If NO in step 14002, the process proceeds to step 14020. If NO in step 14020, the process proceeds to step 14012. If NO in step 14004, step 14022, and step 14012, the next process (special game) is performed. Middle display control processing 16000).

FIG. 21 is a flowchart of the display control process during special game according to the subroutine of step 16000 in FIG. First, in step 16000A, the effect display control means 2150 (special game display control means 2153c) executes a special game A display control process described later. Next, in step 16000B-1, the effect display control means 2150 (special game display control means 2153c) executes a special game B 1 (pseudo-hit) display control process to be described later. Then, in Step 16000B-2, effect display control unit 2150 (special game in the display control unit 2153C) executes a special game B 2 in the display control process described later, the next step (decorative symbol display content determination process 11000) Migrate to

FIG. 22 is a flowchart of the display control processing during special game A according to the subroutine of step 16000A in FIG. First, in step 16002A, the special game display control unit 2153c refers to the flag area of the effect display related information temporary storage unit 2153d, and determines whether or not the “special game A flag” is off. In the case of Yes in Step 16002A, in Step 16004A, the special game display control means 2153c refers to the main side information temporary storage means 2151a and determines whether or not the special game A start signal is received from the main controller 1000 side. To do. In the case of Yes in Step 16004A, in Steps 16006A and 16008A, the special game display control unit 2153c turns on the “special game A flag” in the flag area of the production display related information temporary storage unit 2153d and produces the production. The jackpot (special game A) start display is performed on the display device 2140. In step 16010A, the special game display control means 2153c sequentially displays the number of rounds and the number of winnings on the effect display device 2140 based on the game information sequentially transmitted from the main control device 1000 side in step 1623A. . In step 16012A, the special game display control means 2153c refers to the main-side information temporary storage means 2151a and determines whether or not a special game A end signal has been received from the main controller 1000 side. In the case of Yes in step 16012A, in step 16014A, the special game display control means 2153c performs a big hit (special game A) end display on the effect display device 2140. In step 16016A, the special game display control unit 2153c turns off the “special game A flag” in the flag area of the effect display related information temporary storage unit 2153d, and performs the next process {special game B 1 (pseudo small). Hit) middle display control processing 16000B-1}. In the case of No in Step 16002A, the process proceeds to Step 16010A, and in the case of No in Step 16004A and Step 16012A, the process proceeds to the next process {special game B 1 (pseudo-hit) display control process 16000B-1}. To do.

FIG. 23 is a flowchart of the special game B 1 (pseudo-hit) display control process, which is one of the characteristic processes of the present invention, related to the subroutine of step 16000B-1 in FIG. First, in step 16002B-1, the special game display control means 2153c refers to the flag area of the effect display related information temporary storage means 2153d, and determines whether or not the “special game B 1 flag” is off. . In the case of Yes in Step 16002B-1, in Step 16004B-1, the special game display control means 2153c refers to the main side information temporary storage means 2151a and receives the special game B 1 start signal from the main controller 1000 side. It is determined whether or not. In the case of Yes in Step 16004B-1, in Steps 16006B-1 and 16008B-1, the special game display control means 2153c is “special game B 1 flag” in the flag area of the effect display related information temporary storage means 2153d. Is turned on, and special game B 1 (pseudo-hit) start display is performed on the effect display device 2140 {refer to FIG. 26 (d), (e) first step}. Here, the display content of the “special game B 1 (pseudo-hit) start display” is the same as or similar to the display content of the “small-hit disclosure display” at the time of a small hit (see step 14008 in FIG. 20). In step 16020B-1, the special game display control means 2153c refers to the flag area of the effect display related information temporary storage means 2153d, and whether or not the "special game B 1 hour specific area related display flag" is off. Determine whether. In the case of Yes in step 16020B-1, in step 16022B-1, the special game display control means 2153c refers to the main side information temporary storage means 2151a, and from the main control device 1000 side "specific area passing signal" or "specific It is determined whether or not a “region non-passing signal” has been received. In the case of Yes in step 16022B-1, in step 16024B-1, the special game display control means 2153c determines whether or not the signal is a “specific area passing signal”. In the case of Yes in step 16024B-1, in step 16026B-1, the special game display control means 2153c turns on the “specific area passing flag” in the flag area of the effect display related information temporary storage means 2153d. Next, in step 16028B-1, the special game display control means 2153c displays “V zone winning! Congratulations on winning the jackpot” on the effect display device 2140 {see FIG. 26 (d), second row}, and step 16032B- Move to 1. On the other hand, in the case of No in step 16024B-1, in step 16030B-1, the display control means 2153c during special game displays “Sorry! Next expectation!” On the effect display device 2140 {FIG. Reference to step}, the process proceeds to step 16032B-1. Here, the display contents in steps 16028B-1 and 16030B-1 are the same as or similar to the display contents at the time of small hit (steps 14028 and 14030 in FIG. 20), respectively.

In step 16032B-1, the special game display control unit 2153c turns on the “special game B 1 o'clock specific region related display flag” in the flag area of the effect display related information temporary storage unit 2153d. Next, in Step 16012B-1, the display control unit 2153 refers to the main side information temporary storage unit 2151a and determines whether or not the special game B 1 end signal has been received from the main control device 1000 side. In the case of Yes in step 16012B-1, in step 16014B-1, the display control means 2153 performs special game B 1 (pseudo-hit) end display on the effect display device 2140 {FIG. 26 (d), (e ) See the third row}. Here, the display content of “special game B 1 (pseudo-hit) end display” is the same as or similar to the display content of “small-hit end display” at the time of a small hit (see step 14014 in FIG. 20).

  Next, in step 16034B-1, the special game display control means 2153c refers to the flag area of the effect display related information temporary storage means 2153d, and determines whether or not the “specific area passing flag” is OFF. In the case of Yes in step 16034B-1, the special game display control means 2153c displays the revival effect on the effect display device 2140 in step 16036B-1 {see FIG. 26 (e), fourth row}, step. Move to 16015B-1. Here, the “revival effect” is an effect indicating that the game ball shifts to the special game even though the game ball has not passed the specific area X at the time of the pseudo small hit. On the other hand, in the case of No in step 16034B-1, in step 16038B-1, the special game display control means 2153c turns off the “specific area passing flag” in the flag area of the effect display related information temporary storage means 2153d. Move to 16015B-1.

Then, in step 16015B-1 and step 16016B-1, the special game display control means 2153c displays “special game B 1 o'clock specific area related display flag” and “special game B” in the flag area of the effect display related information temporary storage means 2153d. The “in-game B 1 flag” is turned off, and the process proceeds to the next process (special game B 2 display control process 16000 B- 2). If No in step 16002B-1, the process proceeds to step 16020B-1, and if No in step 16020B-1, the process proceeds to step 16012B-1, and steps 16004B-1, 16022B-1, and 16012B-1 are performed. proceeds to the next processing (special game B 2 in the display control process 16000B-2) in the case of No in -1.

FIG. 24 is a flowchart of the special game display control process according to the subroutine of step 16000B-2 in FIG. First, in step 16002B-2, the special game display control means 2153c refers to the flag area of the effect display related information temporary storage means 2153d, and determines whether or not the “special game B 2 flag” is off. . If Yes in Step 16002B-2, in Step 16004B-2, special game in the display control unit 2153c refers to the main side information temporary storage means 2151A, it receives the special game B 2 start signal from the main control unit 1000 side It is determined whether or not. In the case of Yes in Step 16004B-2, in Steps 16006B-2 and 16008B-2, the display control means 2153c during the special game “the special game B 2 flag” in the flag area of the effect display related information temporary storage means 2153d. Is turned on, and a big hit (special game B 2 ) start display is performed on the effect display device 2140. Here, the display content of the start display is the same as the display content of the jackpot start display in the special game A. Then, in step 16010B-2, the special game display control means 2153c is based on the game information sequentially transmitted from the main controller 1000 side in step 1623B-2 on the effect display device 2140, and the number of rounds and the number of winnings. Are displayed sequentially. Then, in Step 16012B-2, special game in the display control unit 2153c determines whether with reference to the main-side information temporary storage means 2151A, receives the special game B 2 end signal from the main control unit 1000 side. In the case of Yes in step 16012B-2, in step 16014B-2, the special game display control means 2153c displays a big hit (special game B 2 ) end display on the effect display device 2140. In step 16016B-2, the special game display control unit 2153c turns off the “special game B 2 flag” in the flag area of the effect display related information temporary storage unit 2153d, and performs the next process (decorative symbol display content). The process proceeds to decision processing 11000). If NO in step 16002B-2, the process proceeds to step 16010B-2. If NO in steps 16004B-2 and 16012B-2, the process proceeds to the next process (decorated symbol display content determination process 11000). .

  Next, the operation of the pachinko gaming machine according to the present invention will be described with reference to FIG. 25 and FIG. First, a general game flow will be described with reference to FIG. 1. When the player twists the handle clockwise, the game ball is released into the game area. The released game ball falls downward while repeatedly colliding with obstacles such as nails and windmills. When the game ball enters the special symbol starting port 2110, the special symbol starts to change on the special symbol display unit 2131 in the special symbol display device 2130. After the special symbol changes for a predetermined time, the special symbol is displayed. A stop symbol is displayed on the part 2131. Hereinafter, the operation of the pachinko gaming machine according to the present invention when the stop symbol is “winning symbol A”, “winning symbol B”, and “winning symbol C” will be described.

  First, when the stop symbol is “winning symbol A” (α), a special game (special game A) is executed in which the special winning opening 2120 that is closed during a normal game is opened under predetermined conditions. {Transition from the normal gaming state to the special gaming state (direct hit jackpot)}. This special game A is composed of 15 unit games, and each unit game ends when a predetermined time (30 seconds) elapses or when a predetermined number of balls are entered (10).

  Here, with reference to FIG. 26A, the display content on the effect display device 2140 when the stop symbol is “winning symbol A” will be described. As described above, after the “hit symbol A” is displayed on the special symbol display unit 2131, a screen congratulating the shift to the jackpot is displayed {FIG. 26 (a), first row}. Then, a special game (special game A) screen is displayed {FIG. 26 (a), second row}.

Next, when the stop symbol is “winning symbol B” (β 1 ), the variable member 111 of the sorting apparatus α that is in a closed state during a normal game is a small hit (an open state under a predetermined condition). A special game transition opportunity grant game) is executed (transition from the normal game state to the small hit state). Then, when the game ball enters the specific area entrance 112 (specific area X) in the sorting apparatus α during the opening operation of the variable member 111 (β 2 ), As in the case of “symbol A”, a special game (special game A) is executed in which the special winning opening 2120 which is in a closed state in a normal game is opened under a predetermined condition {Transition from a small hit game state to a special game state Do (small hit development jackpot)}. On the other hand, if the game ball does not enter the specific area entrance 112 (specific area X) in the sorting apparatus α, the small hit is completed (the game shifts from the small hit state to the normal game state). .

  Here, the display content on the effect display device 2140 when the stop symbol is “winning symbol B” will be described with reference to FIGS. 26B and 26C. As described above, after the “hit symbol B” is displayed on the special symbol display unit 2131, a screen for prompting the game ball to enter the specific area entrance 112 is displayed {FIG. 26B, FIG. 26 (c) first stage}. When the game ball enters the specific area entrance 112 (specific area X) in the sorting apparatus α, a screen congratulating that the game ball has entered the specific area entrance 112 and the transition to jackpot Is displayed {FIG. 26 (b), second row}. Then, after the small hitting end screen is displayed {FIG. 26 (b), third row}, a special game (special game A) screen is displayed {FIG. 26 (b), fourth row}. On the other hand, when the game ball is timed up without entering the specific area entrance 112 (specific area X) in the sorting apparatus α, a screen that does not shift to jackpot is displayed {FIG. Eye}. Then, a screen for finishing the small hit is displayed {FIG. 26 (c), third row}.

When the stop symbol is “winning symbol C” (γ 1 ), the variable member 111 of the sorting apparatus α that is in the closed state during the normal game is predetermined as in the case of the “winning symbol B”. A special game {special game B 1 (pseudo-hit)} that is opened under the condition is executed (transition from the normal game state to the special game state). However, unlike the case of “winning symbol B”, when the variable member 111 is opened, the game ball will enter the specific area entrance 112 (specific area X) in the sorting apparatus α (γ 1 ) However, (γ 2 ), a special game (special game B 2 ) in which the special winning opening 2120 that is closed in a normal game is opened under a predetermined condition after the pseudo-small hit is over and a predetermined period has elapsed. Is executed (pseudo jackpot development jackpot).

  Here, the display content on the effect display device 2140 when the stop symbol is “winning symbol C” will be described with reference to FIGS. 26 (d) and 26 (e). After the “hit symbol C” is displayed on the special symbol display unit 2131 as described above, the specific area entrance 112 is displayed as if it is a small hit despite being a direct hit big hit internally. A screen prompting the player to enter the game ball is displayed {FIG. 26 (d), FIG. 26 (e), first row}. When the game ball enters the specific area entrance 112 (specific area X) in the sorting apparatus α, a screen congratulating that the game ball has entered the specific area entrance 112 and the transition to jackpot Is displayed {FIG. 26 (d), second row}. Then, after a small end (pseudo small hit) end screen is displayed {FIG. 26 (d), third row}, a special game (special game B2) screen is displayed {FIG. 26 (d), fourth row. }. As a result, it is possible to make the player have the illusion that the game has developed from a small hit and has become a big hit despite being a direct hit big hit. On the other hand, when the game ball is timed up without entering the specific area entrance 112 (specific area X) in the sorting apparatus α, a screen that does not shift to jackpot is displayed {FIG. Eye}. Then, after the end-of-jacket end screen is displayed {FIG. 26 (e), third row}, a screen for transitioning to jackpot (revival effect) is displayed {FIG. 26 (e), fourth row}, and the jackpot ( A special game B2) screen is displayed {FIG. 26 (e), fifth row}.

  Even if this best mode seems to be a special game transition opportunity grant game at first glance, in addition to the possibility that it is a true special game transition opportunity grant game, a pseudo special game transition opportunity grant game (another route) In this case, there is a possibility that it may be an early stage of special games that have already been transferred. Therefore, even if the special game transition condition is not satisfied in the special game transition opportunity grant game (the game that can be seen), there is a possibility of transition to the special game. Players have a negative psychological state that even if the game balls are not so close, or even if they enter the sorting device but do not enter the specific area indefinitely, they will not feel like moving to a special game. There is an effect that it can be wiped off. Furthermore, in the case of a special game transition opportunity grant game (a game that can be seen), even if a game ball does not enter a specific area, it is configured to transition to a special game. In addition, as a result of overturning the long-standing common sense that the game does not shift to a special game unless a game ball enters the specific area, it is possible to significantly enhance the interest of the game.

  Further, even when a game ball enters a specific area during a pseudo-transition opportunity game, the display control for confirming the transition to the special game is executed during a predetermined period. There is an effect that it is possible to avoid the confusion of the player based on the fact that the transition confirmation display to the special game is not performed in spite of entering the specific area, which may occur when not performed.

  Further, when the game ball does not enter the specific area at the time of the pseudo-transition opportunity game, the display control of the transition confirmation is executed during the predetermined period following the display control of the non-transition confirmation to the special game. Therefore, there is an effect that it is possible to avoid a player's confusion to shift to a special game even if the player does not enter the specific area, which may occur when the display control is not performed.

  Next, a first modification of the best mode will be described. In this best mode, the unit game that constitutes the special game is assigned to the pseudo-hit when executing the pseudo-hit. However, a part of the unit game may be assigned to the pseudo-hit. In the following, the description will be focused on the differences from the best mode in the present modified example.

First, an example of the special game content reference table 1172a used in this modified example is shown in the following table. First, the special game (special game A) resulting from the predetermined mode “winning symbol A” and “winning symbol A” is composed of 15 unit games (the special winning opening 2120 is opened under predetermined conditions). Each unit game indicates that the game ends when T seconds (30 seconds) elapse or when a predetermined number of balls are entered (10 balls). Next, the special game (special game B) resulting from the predetermined mode “winning symbol C” is the special game resulting from the “winning symbol A” and “winning symbol B” except that the content of the first unit game is different. It shows that it is substantially the same as the game (special game A). Specifically, a part of the first unit game (the first round) performs the operation {special game B 1 (pseudo-hit)} that is substantially the same as that at the time of the small hit (the first Ta second is the variable member 111) It was opened, the remaining Tb seconds to the winning opening 2120 in an open state), otherwise (2R~15R) indicates that perform special game a and substantially the same operation (special game B 2).

  Next, FIG. 27 is a timing chart in the special game of the pachinko gaming machine according to this modified example. Here, the difference from the best mode is that when the stop symbol is “winning symbol C”, the variable member 111 is opened at the first stage (Ta) of the first round, and the big prize opening 2120 is opened at the second stage (Tb). It is a point to be released. That is, the same operation as the small hit (pseudo small hit) is performed in the preceding stage, and the same operation as that of the special game A is performed in the subsequent stage.

Next, a second modification of the best mode will be described. In the best mode, but the variable winning opening according to special game B 1 (sorter alpha) and variable winning opening according to special game B 2 and (winning opening 2120) is configured differently, both are the same You may comprise as follows. As an example, the case where the variable winning award according to the special game B 1 and the special game B 2 is the distribution device α will be described focusing on differences from the best mode.

First, an example of the special game content reference table 1172a used in this modified example is shown in the following table. First, the special game (special game A) resulting from the predetermined mode “hit symbol A” is composed of 15 unit games (the big winning opening 2120 is opened under predetermined conditions). Indicates that the process ends when T seconds (30 seconds) have elapsed or when a predetermined number of balls (10 balls) have been entered. On the other hand, the special game (special game A) resulting from the predetermined mode “hit symbol B” and the special game (special game B) resulting from the predetermined mode “hit symbol C” are different except that the contents of the first unit game are different. , 15 unit games (the variable member 111 is opened under a predetermined condition). Specifically, only the first unit game (1st round) of the special game (special game B) resulting from the predetermined mode “winning symbol C” is substantially the same operation as the small hit {special game B 1 (pseudo small Win)}, and all the special games (1 to 15R) attributed to the predetermined mode “winning symbol B” and the remaining special games (2 to 15R) attributed to the predetermined mode “winning symbol C” are T seconds ( 30 seconds), or when there is a predetermined number of balls (10 balls), except that the variable winning opening that is in the open state is different. The same operation as the special game (special game A) is executed. FIG. 28 is a timing chart showing the difference of the variable winning opening that is in the open state when the game is shifted to the special game due to the stop in the predetermined mode “winning symbol A” to “winning symbol C”. is there.

  The difference in processing in the modified example will be described. (1) Determination processing as to whether or not the stop symbol is “winning symbol A” instead of S1622A in FIG. 13, (2) The above (1) If the stop symbol is “winning symbol A” as a result of the determination in step (3), the process of setting “large winning port 2120” as the variable winning port to be opened, (3) determination in (1) above As a result, when the stop symbol is “winning symbol B”, a process of setting “sorting device α (variable member 111)” as a variable winning opening to be opened is executed. Further, in S1622B-2 in FIG. 15, a process of setting “distribution device α (variable member 111)” as a variable winning opening to be opened is executed.

  Furthermore, another modified example is given. First, in the best mode, regarding the jackpot of the direct route, a game that does not execute a pseudo special game opportunity grant game (hit a symbol A) and a game that executes a pseudo special game opportunity grant game (a win symbol C) are determined according to the type of symbol. However, the present invention is not limited to this. For example, after determining the jackpot of the direct route, it may be configured to determine whether or not to execute the pseudo special game opportunity grant game by further lottery. Good. Furthermore, in this best mode, the small hitting is configured to open and close the variable member 111 once, and the pseudo special game opportunity granting game is configured to execute the pseudo small hitting in one round. The variable member 111 may be opened and closed twice, and the pseudo special game opportunity granting game may be configured to execute a pseudo small hit in one round, or may be configured to execute a pseudo small hit in two rounds. Furthermore, you may comprise so that the pseudo-small hit (part) may be intentionally different from the content of the small hit. For example, when the small hit is the content of opening and closing the variable member 111 twice, the pseudo small hit may be opened and closed three times depending on the case. In this case, when the player opens and closes three times, the player recognizes that it is not a true small hit.

FIG. 1 is a front view of a pachinko gaming machine according to the best mode of the present invention. FIG. 2 is a rear view of the pachinko gaming machine according to the best mode of the present invention. FIG. 3 is a functional block diagram of the pachinko gaming machine according to the best mode of the present invention. FIG. 4 is a main flowchart on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 5 is a flowchart of the normal symbol winning random number acquisition process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 6 is a flowchart of electric Chu drive determination processing on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 7 is a flowchart of a special game content determination random number acquisition process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 8 is a flowchart of special symbol display processing on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 9 is a flowchart of the specific game end determination process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 10 is a flowchart of the variable device opening / closing drive (small hitting control) process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 11 is a flowchart of the special game operating condition determination process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 12 is a flowchart of special game execution processing on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 13 is a flowchart of the special game A execution process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. 14, in the pachinko game machine according to the preferred embodiment of the present invention, a flow chart of the special game B 1 executes processing at the main control device side. 15, in the pachinko game machine according to the preferred embodiment of the present invention, a flow chart of the special game B 2 executes processing in the main control device side. FIG. 16 is a flowchart of the game state determination process after the special game is completed on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 17 is a main flowchart on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 18 is a flowchart of the decorative symbol display content determination process on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 19 is a flowchart of the decorative symbol display control process on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 20 is a flowchart of a small hitting display control process on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 21 is a flowchart of the special game display control processing on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 22 is a flowchart of the display control process during special game A on the display control device side in the pachinko gaming machine according to the best mode of the present invention. 23, in the pachinko game machine according to the preferred embodiment of the present invention, a flow chart of the special game B 1 in the display control process in the display control apparatus side. Figure 24 is the pachinko game machine according to the preferred embodiment of the present invention, a flow chart of the special game B 2 in the display control process in the display control apparatus side. FIG. 25 is a timing chart showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 26 is an example of a screen displayed on the drawing display section in the pachinko gaming machine according to the best mode of the present invention. FIG. 27 is a timing chart showing the operation of the pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 28 is a timing chart showing the operation of the pachinko gaming machine according to the best mode (modified example) of the present invention.

Explanation of symbols

111 variable member 112 specific area entrance 1121 special figure random number acquisition determination execution means 1141 special figure content determination means 1151 special figure control means 1171 condition determination means 1172 special game content determination means 1173 special game execution means 1195 small hit control means 2110 special Figure starting port 2120 Special winning port 2130 Special symbol display device 2140 Effect display device 2150 Effect display control means X Specific area Y Normal area α Sorting device

Claims (3)

  1. When a game ball enters, the game device has a distribution device that distributes the game ball to either a normal area or a specific area that is more advantageous to the player than the normal area. Is a pachinko gaming machine that can be transferred to a special game more advantageous than the normal game,
    The sorting device is
    A specific area entrance related to the specific area;
    A variable member for a sorting device that can be changed between an open state in which a game ball can enter and a closed state in which a game ball cannot enter;
    Have
    The pachinko gaming machine further includes a starting port through which a game ball can enter,
    An identification information display unit capable of displaying and stopping the identification information in a variable manner,
    In some cases, it may be the same as the distribution device, a variable winning opening that can take an open state in which a game ball can enter and a closed state in which a game ball cannot enter,
    Game content determination random number acquisition means for acquiring a game content determination random number based on a game ball entering the start opening,
    Identification information display content determination means for determining stop identification information of identification information based on the game content determination random number;
    Identification information display control means for controlling to display the stop identification information of the identification information determined by the identification information display content determination means on the identification information display section;
    When the stop identification information of the identification information is the first aspect, the distribution device for controlling the change of the distribution device from the closed state to the open state is controlled. Variable member drive control means for the device;
    The first condition for shifting from the normal game to the special game is the second condition for determining whether or not the game ball has entered the specific area at the time of the transition opportunity game and for shifting from the normal game to the special game. A special game transition condition determination means for determining whether or not the stop identification information of the identification information is a second mode;
    When the special game transition condition determining means determines that the first condition or the second condition is satisfied, the unit game for setting the variable winning opening to the open state is executed one or more times under a predetermined condition. Special game control means for controlling
    In a pachinko machine having
    The special game control means includes
    When the stop identification information is in the second mode, immediately after the start of the special game, the switching device variable member is changed from the closed state to the open state instead of the unit game. Alternatively, a pachinko gaming machine that controls execution of a similar pseudo-transition opportunity game and controls the remaining unit games after a predetermined period.
  2. The pachinko machine is
    Display means capable of displaying information;
    Display control means for controlling the progress of the game to be displayed on the display means,
    The display control means includes
    When a game ball enters the specific area during the transition opportunity game, the display control for confirming the transition to the special game is executed,
    2. The pachinko gaming machine according to claim 1, wherein display control for confirming transition to the special game is executed during the predetermined period even when a game ball enters the specific area during the pseudo transition opportunity game. 3.
  3. The pachinko machine is
    Display means capable of displaying information;
    Display control means for controlling the progress of the game to be displayed on the display means,
    The display control means includes
    When a game ball does not enter the specific area at the time of the transition opportunity game, while performing display control of non-transition to the special game,
    If the game ball does not enter the specific area at the time of the pseudo transition opportunity game, the display control for confirming the transition to the special game is performed after the display control for the non-transition to the special game. The pachinko gaming machine according to claim 1 or 2, which is executed during the period.
JP2007079774A 2007-03-26 2007-03-26 Pachinko machine Expired - Fee Related JP4963434B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2007079774A JP4963434B2 (en) 2007-03-26 2007-03-26 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007079774A JP4963434B2 (en) 2007-03-26 2007-03-26 Pachinko machine

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Publication Number Publication Date
JP2008237375A true JP2008237375A (en) 2008-10-09
JP4963434B2 JP4963434B2 (en) 2012-06-27

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Cited By (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010273848A (en) * 2009-05-28 2010-12-09 Kyoraku Sangyo Kk Game machine
JP2010273851A (en) * 2009-05-28 2010-12-09 Kyoraku Sangyo Kk Game machine
JP2010273850A (en) * 2009-05-28 2010-12-09 Kyoraku Sangyo Kk Game machine
JP2010273849A (en) * 2009-05-28 2010-12-09 Kyoraku Sangyo Kk Game machine
JP2011000209A (en) * 2009-06-17 2011-01-06 Kyoraku Sangyo Kk Game machine
JP2011229607A (en) * 2010-04-26 2011-11-17 Sanyo Product Co Ltd Game machine
JP2012075869A (en) * 2010-09-10 2012-04-19 Takao Co Ltd Pinball game machine
JP2013075142A (en) * 2011-09-12 2013-04-25 Sammy Corp Pachinko game machine
JP2014176641A (en) * 2014-02-17 2014-09-25 Sammy Corp Pachinko game machine
JP2014205037A (en) * 2014-05-01 2014-10-30 株式会社大一商会 Game machine
JP2014205038A (en) * 2014-05-01 2014-10-30 株式会社大一商会 Game machine
JP2014205036A (en) * 2014-05-01 2014-10-30 株式会社大一商会 Game machine
JP2014230886A (en) * 2014-08-07 2014-12-11 株式会社三洋物産 Game machine
JP2015051357A (en) * 2014-12-17 2015-03-19 京楽産業.株式会社 Game machine
JP2016022239A (en) * 2014-07-23 2016-02-08 株式会社サンセイアールアンドディ Game machine
JP2016028664A (en) * 2014-07-25 2016-03-03 株式会社サンセイアールアンドディ Game machine
JP2016073803A (en) * 2016-01-12 2016-05-12 株式会社大一商会 Game machine
JP2016083428A (en) * 2016-01-20 2016-05-19 株式会社三洋物産 Game machine
JP2016093647A (en) * 2016-02-16 2016-05-26 株式会社三洋物産 Game machine
JP2016105785A (en) * 2016-01-12 2016-06-16 株式会社大一商会 Game machine
JP2016105786A (en) * 2016-01-12 2016-06-16 株式会社大一商会 Game machine
JP2016198156A (en) * 2015-04-07 2016-12-01 株式会社ニューギン Game machine
JP2017124194A (en) * 2017-02-27 2017-07-20 株式会社藤商事 Pinball game machine
JP2018027146A (en) * 2016-08-15 2018-02-22 株式会社三洋物産 Game machine
JP2018027147A (en) * 2016-08-15 2018-02-22 株式会社三洋物産 Game machine

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JP2005006697A (en) * 2003-06-16 2005-01-13 Sankyo Kk Game machine
JP2005192818A (en) * 2004-01-07 2005-07-21 Sankyo Kk Game machine
JP2006043423A (en) * 2004-07-02 2006-02-16 Samii Kk Pinball game machine
JP2007054292A (en) * 2005-08-24 2007-03-08 Takao:Kk Game machine

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JP2005006697A (en) * 2003-06-16 2005-01-13 Sankyo Kk Game machine
JP2005192818A (en) * 2004-01-07 2005-07-21 Sankyo Kk Game machine
JP2006043423A (en) * 2004-07-02 2006-02-16 Samii Kk Pinball game machine
JP2007054292A (en) * 2005-08-24 2007-03-08 Takao:Kk Game machine

Cited By (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010273848A (en) * 2009-05-28 2010-12-09 Kyoraku Sangyo Kk Game machine
JP2010273851A (en) * 2009-05-28 2010-12-09 Kyoraku Sangyo Kk Game machine
JP2010273850A (en) * 2009-05-28 2010-12-09 Kyoraku Sangyo Kk Game machine
JP2010273849A (en) * 2009-05-28 2010-12-09 Kyoraku Sangyo Kk Game machine
JP2011000209A (en) * 2009-06-17 2011-01-06 Kyoraku Sangyo Kk Game machine
JP2011229607A (en) * 2010-04-26 2011-11-17 Sanyo Product Co Ltd Game machine
JP2012075869A (en) * 2010-09-10 2012-04-19 Takao Co Ltd Pinball game machine
JP2013075142A (en) * 2011-09-12 2013-04-25 Sammy Corp Pachinko game machine
JP2014176641A (en) * 2014-02-17 2014-09-25 Sammy Corp Pachinko game machine
JP2014205037A (en) * 2014-05-01 2014-10-30 株式会社大一商会 Game machine
JP2014205038A (en) * 2014-05-01 2014-10-30 株式会社大一商会 Game machine
JP2014205036A (en) * 2014-05-01 2014-10-30 株式会社大一商会 Game machine
JP2016022239A (en) * 2014-07-23 2016-02-08 株式会社サンセイアールアンドディ Game machine
JP2016028664A (en) * 2014-07-25 2016-03-03 株式会社サンセイアールアンドディ Game machine
JP2014230886A (en) * 2014-08-07 2014-12-11 株式会社三洋物産 Game machine
JP2015051357A (en) * 2014-12-17 2015-03-19 京楽産業.株式会社 Game machine
JP2016198156A (en) * 2015-04-07 2016-12-01 株式会社ニューギン Game machine
JP2016073803A (en) * 2016-01-12 2016-05-12 株式会社大一商会 Game machine
JP2016105785A (en) * 2016-01-12 2016-06-16 株式会社大一商会 Game machine
JP2016105786A (en) * 2016-01-12 2016-06-16 株式会社大一商会 Game machine
JP2016083428A (en) * 2016-01-20 2016-05-19 株式会社三洋物産 Game machine
JP2016093647A (en) * 2016-02-16 2016-05-26 株式会社三洋物産 Game machine
JP2018027146A (en) * 2016-08-15 2018-02-22 株式会社三洋物産 Game machine
JP2018027147A (en) * 2016-08-15 2018-02-22 株式会社三洋物産 Game machine
JP2017124194A (en) * 2017-02-27 2017-07-20 株式会社藤商事 Pinball game machine

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