JP2007267874A - ゲーム機 - Google Patents
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- JP2007267874A JP2007267874A JP2006096055A JP2006096055A JP2007267874A JP 2007267874 A JP2007267874 A JP 2007267874A JP 2006096055 A JP2006096055 A JP 2006096055A JP 2006096055 A JP2006096055 A JP 2006096055A JP 2007267874 A JP2007267874 A JP 2007267874A
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- 238000011156 evaluation Methods 0.000 description 19
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- 230000005540 biological transmission Effects 0.000 description 8
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- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 1
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- 230000002708 enhancing effect Effects 0.000 description 1
- 235000012054 meals Nutrition 0.000 description 1
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Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
- A63F2300/405—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Processing Or Creating Images (AREA)
Abstract
【解決手段】 通信した他のプレイヤから受け入れた新たなキャラクタデータ中に定める出現パラメータを、出現パラメータ設定手段27を用いて、他のプレイヤに対するプレイヤの主観による印象に基づいて定める。主観による印象は、設問発生手段23から出される設問に対してプレイヤが回答し、この回答をパラメータ決定手段25が出現パラメータ決定基準と照合することにより決定する。この出現パラメータに基づいて、イベントに登場するキャラクタの出現率や出現場所が定まる。
【選択図】 図1
Description
3 本体
5 表示画面
7 スイッチ
9 受発光部
11 表示装置
13 入力手段
15 外部入力手段
17 送受信手段
19 表示装置駆動手段
21 制御手段
23 設問発生手段
25 パラメータ決定手段
26 出現パラメータ決定基準記憶手段
27 出現パラメータ設定手段
33 イベント発生手段
35 キャラクタデータ記憶手段
37 プログラム記憶手段
39 イベント処理手段
Claims (9)
- 通信手段等の外部入力手段を介して新たなキャラクタデータを受け入れる機能と、イベント中に出現する1以上のキャラクタについての出現頻度及び出現場所を、前記1以上のキャラクタのキャラクタデータ中に予め定められている出現パラメータに従って決定する機能と、前記イベントを画面に表示する機能とを有するゲーム機であって、
前記新たなキャラクタデータ中に定める前記出現パラメータを、前記新たなキャラクタデータを提供した他のプレイヤに対する当該ゲーム機を使用するプレイヤの主観による印象を基準にして定める機能をさらに有していることを特徴とするゲーム機。 - 通信手段等の外部入力手段を介して新たなキャラクタデータを受け入れる受信手段と、
イベント中に出現する1以上のキャラクタについての出現頻度及び出現場所を決定するために使用される出現パラメータを含むキャラクタデータを複数記憶するキャラクタデータ記憶手段と、
ゲーム機で実行されるプログラムと前記キャラクタデータ記憶手段に記憶されている複数の前記キャラクタデータとに基づいて、前記1以上のキャラクタが出現する前記イベントを発生させるイベント発生手段と、
前記イベントを画面に表示する表示手段とを備えているゲーム機であって、
前記新たなキャラクタデータ中に定める前記出現パラメータを、前記新たなキャラクタデータを提供した他のプレイヤに対する当該ゲーム機を使用するプレイヤの主観による印象を基準にして定める出現パラメータ設定手段を更に備えていることを特徴とするゲーム機。 - 前記出現パラメータ設定手段は、
前記受信手段から前記新たなキャラクタデータを受け入れた後、前記他のプレイヤについての前記印象を当該ゲーム機を使用するプレイヤが主観的に決めるための設問を発生する設問発生手段と、
前記設問に対する回答を前記主観による印象と定め、前記回答を予め定めた出現パラメータ決定基準と照合して前記出現パラメータを決定するパラメータ決定手段とを備えている請求項2に記載のゲーム機。 - 前記設問発生手段は、前記他のプレイヤに対する当該ゲーム機を使用するプレイヤが感じる好感度を問う前記設問を発生するように構成され、
前記パラメータ決定手段は、前記好感度が高いものほど前記出現頻度が高くなるように前記出現パラメータを決定するように構成されている請求項3に記載のゲーム機。 - 前記イベント発生手段は、当該ゲーム機を使用するプレイヤに対して良いイベントまたは悪いイベントを発生する際に、悪いイベントよりも良いイベントに前記好感度が高いキャラクタが出現するように前記出現パラメータを利用するように構成されていることを特徴とする請求項2、3または4に記載のゲーム機。
- 前記イベント発生手段は、前記イベントが対戦ゲームである場合、前記好感度が低いキャラクタが敵キャラクタとして出現する頻度が高くなるように前記出現パラメータを利用するように構成されている請求項2、3または4に記載のゲーム機。
- 前記イベント発生手段は、前記イベントがゲームである場合、前記ゲームの難易度が設定されており、前記ゲームのうち難易度の低いゲームに前記好感度が高いキャラクタが出現するように前記出現パラメータを利用するように構成されている請求項2、3または4に記載のゲーム機。
- 前記イベント発生手段は、前記イベントとしてストーリー性のある文章を前記画面に表示し、しかも当該ゲーム機を使用するプレイヤから見て好感が持てる文章及び好感が持てない文章を表示する際には、好感が持てる文章中に前記好感度が高いキャラクタが出現する頻度が高くなるように前記出現パラメータを利用するように構成されている請求項2、3または4に記載のゲーム機。
- 前記キャラクタデータ記憶手段には、複数の前記新たなキャラクタデータが記憶された順番が判るように前記複数のキャラクタデータが記憶されており、
前記イベント発生手段は、前記記憶された順番と前記出現パラメータの両方を考慮して前記イベントに登場する前記キャラクタを決定するように構成されている請求項2乃至8のいずれか1つに記載のゲーム機。
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006096055A JP4953679B2 (ja) | 2006-03-30 | 2006-03-30 | ゲーム機 |
PCT/JP2007/056340 WO2007116727A1 (ja) | 2006-03-30 | 2007-03-27 | ゲーム機 |
US12/295,351 US20090170581A1 (en) | 2006-03-30 | 2007-03-27 | Game apparatus |
KR1020087024490A KR20080114788A (ko) | 2006-03-30 | 2007-03-27 | 게임기 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006096055A JP4953679B2 (ja) | 2006-03-30 | 2006-03-30 | ゲーム機 |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2007267874A true JP2007267874A (ja) | 2007-10-18 |
JP2007267874A5 JP2007267874A5 (ja) | 2009-05-07 |
JP4953679B2 JP4953679B2 (ja) | 2012-06-13 |
Family
ID=38581025
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006096055A Active JP4953679B2 (ja) | 2006-03-30 | 2006-03-30 | ゲーム機 |
Country Status (4)
Country | Link |
---|---|
US (1) | US20090170581A1 (ja) |
JP (1) | JP4953679B2 (ja) |
KR (1) | KR20080114788A (ja) |
WO (1) | WO2007116727A1 (ja) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8825492B1 (en) * | 2013-10-28 | 2014-09-02 | Yousef A. E. S. M. Buhadi | Language-based video game |
Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH1176609A (ja) * | 1997-09-04 | 1999-03-23 | Konami Co Ltd | ゲームキャラクタとの相性診断方法、ビデオゲーム装置及び記録媒体 |
JPH11207031A (ja) * | 1998-01-22 | 1999-08-03 | Namco Ltd | 携帯用通信玩具及び情報記憶媒体 |
JP2001239062A (ja) * | 2000-02-25 | 2001-09-04 | Konami Co Ltd | ゲーム装置、ゲーム提供方法及び情報記憶媒体 |
JP2001246169A (ja) * | 2000-03-03 | 2001-09-11 | Sharp Corp | 個人情報蓄積装置および表示プログラムを記録したコンピュータ読取り可能な記録媒体 |
JP2003281142A (ja) * | 2002-03-19 | 2003-10-03 | Konami Co Ltd | サーバ装置及びプログラム |
JP2003340161A (ja) * | 2002-05-31 | 2003-12-02 | Konami Co Ltd | サーバ装置及びプログラム |
JP2004033488A (ja) * | 2002-07-03 | 2004-02-05 | Namco Ltd | ゲーム装置、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体 |
JP2005192599A (ja) * | 2003-12-26 | 2005-07-21 | Bandai Co Ltd | 通信ゲーム装置 |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3187301B2 (ja) * | 1994-12-02 | 2001-07-11 | 株式会社ナムコ | ゲーム装置及び画像合成方法 |
US7614955B2 (en) * | 2004-03-01 | 2009-11-10 | Microsoft Corporation | Method for online game matchmaking using play style information |
US7677970B2 (en) * | 2004-12-08 | 2010-03-16 | Microsoft Corporation | System and method for social matching of game players on-line |
-
2006
- 2006-03-30 JP JP2006096055A patent/JP4953679B2/ja active Active
-
2007
- 2007-03-27 KR KR1020087024490A patent/KR20080114788A/ko active IP Right Grant
- 2007-03-27 WO PCT/JP2007/056340 patent/WO2007116727A1/ja active Application Filing
- 2007-03-27 US US12/295,351 patent/US20090170581A1/en not_active Abandoned
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH1176609A (ja) * | 1997-09-04 | 1999-03-23 | Konami Co Ltd | ゲームキャラクタとの相性診断方法、ビデオゲーム装置及び記録媒体 |
JPH11207031A (ja) * | 1998-01-22 | 1999-08-03 | Namco Ltd | 携帯用通信玩具及び情報記憶媒体 |
JP2001239062A (ja) * | 2000-02-25 | 2001-09-04 | Konami Co Ltd | ゲーム装置、ゲーム提供方法及び情報記憶媒体 |
JP2001246169A (ja) * | 2000-03-03 | 2001-09-11 | Sharp Corp | 個人情報蓄積装置および表示プログラムを記録したコンピュータ読取り可能な記録媒体 |
JP2003281142A (ja) * | 2002-03-19 | 2003-10-03 | Konami Co Ltd | サーバ装置及びプログラム |
JP2003340161A (ja) * | 2002-05-31 | 2003-12-02 | Konami Co Ltd | サーバ装置及びプログラム |
JP2004033488A (ja) * | 2002-07-03 | 2004-02-05 | Namco Ltd | ゲーム装置、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体 |
JP2005192599A (ja) * | 2003-12-26 | 2005-07-21 | Bandai Co Ltd | 通信ゲーム装置 |
Also Published As
Publication number | Publication date |
---|---|
WO2007116727A1 (ja) | 2007-10-18 |
JP4953679B2 (ja) | 2012-06-13 |
US20090170581A1 (en) | 2009-07-02 |
KR20080114788A (ko) | 2008-12-31 |
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