JP2007075307A5 - - Google Patents

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JP2007075307A5
JP2007075307A5 JP2005266247A JP2005266247A JP2007075307A5 JP 2007075307 A5 JP2007075307 A5 JP 2007075307A5 JP 2005266247 A JP2005266247 A JP 2005266247A JP 2005266247 A JP2005266247 A JP 2005266247A JP 2007075307 A5 JP2007075307 A5 JP 2007075307A5
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Japan
Prior art keywords
game
ball
internal area
specific
detection
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JP2005266247A
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Japanese (ja)
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JP4852947B2 (en
JP2007075307A (en
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Priority to JP2005266247A priority Critical patent/JP4852947B2/en
Priority claimed from JP2005266247A external-priority patent/JP4852947B2/en
Publication of JP2007075307A publication Critical patent/JP2007075307A/en
Publication of JP2007075307A5 publication Critical patent/JP2007075307A5/ja
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Claims (4)

所定の発射手段により発射される遊技球が案内される遊技領域と、
前記遊技領域に案内された遊技球が入球可能な内部領域を有し、遊技球が前記内部領域に入球可能な開状態と、遊技球が前記内部領域に入球不能な閉状態とに切換可能な可変入球手段と、
前記可変入球手段を閉状態と開状態とに切替える切替制御を実行する開閉制御手段と、
前記内部領域に入球した遊技球を検出する入球検出手段と、
前記内部領域に入球し、前記入球検出手段に検出された遊技球が入球可能な特定入球部及び非特定入球部と、
前記特定入球部に入球した遊技球を検出する特定検出手段と、
前記特定検出手段による検出に基づいて、遊技者に有利な特別遊技状態を発生させる特別遊技処理を実行可能な遊技状態制御手段とを備え、
遊技球が前記内部領域に入球した場合には、前記入球検出手段に検出された後、前記特定入球部又は前記非特定入球部に入球して、前記内部領域から排出される構成であって、
前記特定入球部及び前記非特定入球部に入球した遊技球を検出する排出検出手段と、
前記入球検出手段による検出と前記排出検出手段による検出とに基づいて、前記内部領域に遊技球が存在しているか否かを判断する残存球監視処理を行う残存球監視手段とを備えたことを特徴とする遊技機。
A game area in which a game ball fired by a predetermined launching means is guided;
The game ball guided to the game area has an internal area in which the game ball can enter, an open state in which the game ball can enter the internal area, and a closed state in which the game ball cannot enter the internal area Switchable variable pitching means;
Opening / closing control means for performing switching control for switching the variable pitching means between a closed state and an open state;
Incoming ball detecting means for detecting a game ball that has entered the inner area;
A specific entry part and a non-specific entry part where a game ball detected by the entry detection means can enter the inner area,
Specific detection means for detecting a game ball that has entered the specific ball entry section;
A game state control unit capable of executing a special game process for generating a special game state advantageous to a player based on detection by the specific detection unit;
When a game ball enters the internal area, it is detected by the entrance detection means, and then enters the specific entrance part or the non-specific entrance part and is discharged from the internal area. Configuration,
Ejection detecting means for detecting a game ball that has entered the specific ball portion and the non-specific ball portion,
Residual sphere monitoring means for performing residual sphere monitoring processing for determining whether or not a game ball is present in the internal region based on detection by the incoming ball detection means and detection by the discharge detection means. A gaming machine characterized by
カウント値を記憶するカウント記憶手段と、
前記カウント記憶手段に記憶されているカウント値を、前記内部領域に存在する遊技球の数がそれまでよりも増えたことを示す値に更新する第1更新手段と、
前記カウント記憶手段に記憶されているカウント値を、前記内部領域に存在する遊技球の数がそれまでよりも減ったことを示す値に更新する第2更新手段とを備え、
前記残存球監視手段は、前記可変入球手段が閉状態とされた後、前記カウント記憶手段に記憶されているカウント値に基づいて、前記内部領域に遊技球が存在するか否かを判断することで残存球監視処理を行うことを特徴とする請求項1に記載の遊技機。
Count storage means for storing the count value;
First update means for updating the count value stored in the count storage means to a value indicating that the number of game balls existing in the internal area has increased more than before;
A second update means for updating the count value stored in the count storage means to a value indicating that the number of game balls existing in the internal area has decreased than before;
The remaining ball monitoring means determines whether or not there is a game ball in the internal area based on the count value stored in the count storage means after the variable pitching means is closed. The gaming machine according to claim 1, wherein a remaining ball monitoring process is performed.
前記開閉制御手段による前記可変入球手段を開状態に切替える切替制御を許可する有効状態と、許可しない無効状態とに切替える開放許可制御手段を備え、
前記開放許可制御手段は、
所定の契機に基づいて実行される前記開閉制御手段による一連の切替制御が終了し、前記可変入球手段が閉状態とされた後に行われる残存球監視処理において、前記内部領域に遊技球が存在していると判断された場合に前記無効状態に切替え、
前記内部領域に遊技球が存在していないと判断された場合に前記有効状態に切替える構成であって、
前記残存球監視手段は、前記内部領域に遊技球が存在するときには残存球監視処理を繰り返し行うことを特徴とする請求項1又は2に記載の遊技機。
An open permission control means for switching between an effective state for permitting switching control for switching the variable ball entry means by the opening / closing control means to an open state and an invalid state for not permitting,
The opening permission control means includes
In a remaining ball monitoring process performed after a series of switching control by the opening / closing control means executed based on a predetermined trigger is completed and the variable ball entering means is closed, there is a game ball in the internal area Switch to the invalid state when it is determined that
When it is determined that no game ball is present in the internal area, the active state is switched to the effective state,
The gaming machine according to claim 1 or 2, wherein the remaining ball monitoring means repeatedly performs a remaining ball monitoring process when a game ball is present in the internal area.
前記遊技状態制御手段に特別遊技処理を実行させるか否かを判断する特別遊技状態発生判断手段を備え、
前記残存球監視手段は、前記特定検出手段による検出があった場合に前記入球検出手段による検出と前記排出検出手段による検出とに基づいて、前記内部領域に存在する遊技球の数を判断する特定残存球監視処理を行い、
前記特別遊技状態発生判断手段は、当該特定残存球監視処理の結果に基づいて、前記判断を行なう構成であって、
カウント値を記憶するカウント記憶手段と、
前記カウント記憶手段に記憶されているカウント値を、前記内部領域に存在する遊技球の数がそれまでよりも増えたことを示す値に更新する第1更新手段と、
前記カウント記憶手段に記憶されているカウント値を、前記内部領域に存在する遊技球の数がそれまでよりも減ったことを示す値に更新する第2更新手段とを備え、
前記残存球監視手段は、前記特定入球部に入球した遊技球が前記排出検出手段に検出されることに基づいて行われる前記第2更新手段によるカウント値の更新の後に、前記カウント記憶手段に記憶されているカウント値に基づいて、前記内部領域に入球した遊技球の数が前記内部領域から排出された遊技球の数よりも少ないか否かを判断することで前記特定残存球監視処理を行い、
前記特別遊技状態発生判断手段は、
前記特定残存球監視処理において、前記内部領域に入球した遊技球の数が前記内部領域から排出された遊技球の数よりも少なくないと判断された場合には、前記遊技状態制御手段に特別遊技処理を実行させ、
前記内部領域に入球した遊技球の数が前記内部領域から排出された遊技球の数よりも少ないと判断された場合には、前記遊技状態制御手段に特別遊技処理を実行させないことを特徴とする請求項1乃至3のいずれかに記載の遊技機。



Special game state occurrence determining means for determining whether or not to allow the gaming state control means to execute special game processing;
The remaining ball monitoring means determines the number of game balls existing in the internal area based on detection by the incoming ball detection means and detection by the discharge detection means when detection by the specific detection means occurs. Perform specific residual sphere monitoring processing,
The special gaming state occurrence determination means is configured to make the determination based on a result of the specific remaining ball monitoring process,
Count storage means for storing the count value;
First update means for updating the count value stored in the count storage means to a value indicating that the number of game balls existing in the internal area has increased more than before;
A second update means for updating the count value stored in the count storage means to a value indicating that the number of game balls existing in the internal area has decreased than before;
The remaining ball monitoring means includes the count storage means after the count value is updated by the second update means, which is performed based on the game detecting ball entering the specific entrance portion being detected by the discharge detecting means. Monitoring the specific remaining ball by determining whether or not the number of game balls entering the internal area is smaller than the number of game balls discharged from the internal area based on the count value stored in the internal area Process
The special gaming state occurrence determination means is
In the specific remaining ball monitoring process, if it is determined that the number of game balls that have entered the internal area is not less than the number of game balls that have been discharged from the internal area, the game state control means may Execute game processing,
When it is determined that the number of game balls that have entered the internal area is less than the number of game balls that have been discharged from the internal area, the game state control means does not execute special game processing. The gaming machine according to any one of claims 1 to 3.



JP2005266247A 2005-09-14 2005-09-14 Game machine Expired - Fee Related JP4852947B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2005266247A JP4852947B2 (en) 2005-09-14 2005-09-14 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005266247A JP4852947B2 (en) 2005-09-14 2005-09-14 Game machine

Publications (3)

Publication Number Publication Date
JP2007075307A JP2007075307A (en) 2007-03-29
JP2007075307A5 true JP2007075307A5 (en) 2008-10-30
JP4852947B2 JP4852947B2 (en) 2012-01-11

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JP2005266247A Expired - Fee Related JP4852947B2 (en) 2005-09-14 2005-09-14 Game machine

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Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5361538B2 (en) * 2009-05-27 2013-12-04 株式会社三共 Game machine
JP5999835B2 (en) * 2012-06-15 2016-09-28 株式会社平和 Game machine
JP6116249B2 (en) * 2013-01-07 2017-04-19 株式会社平和 Game machine
JP6290834B2 (en) * 2015-08-05 2018-03-07 株式会社三洋物産 Game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000237404A (en) * 1999-02-19 2000-09-05 Sankyo Kk Pachinko game machine
JP4132385B2 (en) * 1999-04-15 2008-08-13 株式会社三共 Bullet ball machine
JP4417698B2 (en) * 2003-11-14 2010-02-17 株式会社三共 Game machine
JP4376037B2 (en) * 2003-11-20 2009-12-02 株式会社三共 Game machine

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