JP2006167297A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2006167297A
JP2006167297A JP2004366472A JP2004366472A JP2006167297A JP 2006167297 A JP2006167297 A JP 2006167297A JP 2004366472 A JP2004366472 A JP 2004366472A JP 2004366472 A JP2004366472 A JP 2004366472A JP 2006167297 A JP2006167297 A JP 2006167297A
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game area
game
cylindrical portion
game board
ball
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Satoru Hase
哲 長谷
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Daikoku Denki Co Ltd
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Daikoku Denki Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pachinko game machine capable of increasing players' interest by its game performance in the pachinko game machine comprising a plurality of game areas. <P>SOLUTION: In a stacked state of game discs 30, 20 composed of a rear cylindrical portion 52 of a generator device main body 51a forming a game space 50a partitioned from a rear game area 30a and a front cylindrical portion forming a game space 50b partitioned from a front game area 20a, the cylindrical portions 52, 58 are connected with each other, and one game space 50 is formed on a center of the pachinko game machine 1 by connecting the game space 50a and the game space 50b partitioned from the rear game area 30a and the front game area 20a. The rear cylindrical portion 52 is provided with a rear reception inlet 53 for allowing balls flowing down on the rear game area 30a to enter into the game space 50, and the front cylindrical portion 58 is provided with a front reception inlet 54 for allowing the balls flowing down on the front game area 20a to enter into the game space 50. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、パチンコ遊技機に関する。   The present invention relates to a pachinko gaming machine.

従来のパチンコ遊技機は1面の遊技領域しか備えておらず、どのパチンコ台であっても変わり映えしないものであった。ところで特許文献1には、遊技領域の一部を2重にする技術が開示されている。   Conventional pachinko machines have only one game area, and any pachinko machine has not changed. By the way, Patent Document 1 discloses a technique for making a part of a game area double.

特開2001−334027号公報JP 2001-334027 A

しかしながら、特許文献1における遊技機では、落下する玉がたまたま奥の遊技領域に入ったり、前面の遊技領域に出てきたり、というだけで、視覚的な目新しさはあるものの、遊技性として格別に遊技者の関心を抱かせるまでのものではなかった。ところで先に、発明者は、前面ガラス扉に面し前後に遊技盤が積層状態に配置され複数の遊技領域が形成されるとともに、発射された玉がそれら遊技領域のいずれか一つに打ち込まれるように構成されたパチンコ遊技機の提案をした。このような遊技機では、複数の遊技領域の遊技性を異ならせることができ、遊技者の関心を高められるが、興趣の面で十分とは言い難かった。   However, in the gaming machine in Patent Document 1, although the falling ball happens to enter the game area in the back or come out to the game area in the front, there is a visual novelty, but it is exceptional as a game. It was not until the player's interest. By the way, the inventors first faced the front glass door and the game boards are arranged in a stacked state on the front and back to form a plurality of game areas, and the shot balls are driven into any one of these game areas. I proposed a pachinko machine configured as above. In such a gaming machine, the game characteristics of a plurality of game areas can be made different, and the player's interest can be raised, but it is not enough in terms of interest.

本発明は上記した背景をもとになされたもので、複数の遊技領域を備えたパチンコ遊技機において、従来にない遊技性により遊技者の興趣をさらに高められるパチンコ遊技機を提供することを課題とする。   The present invention has been made based on the above-described background, and it is an object of the present invention to provide a pachinko gaming machine having a plurality of gaming areas that can further enhance the interest of the player due to unprecedented game characteristics. And

課題を解決するための手段及び発明の効果Means for Solving the Problems and Effects of the Invention

上記課題を解決するために本発明パチンコ遊技機は、前面ガラスに面する第1遊技領域と、この第1遊技領域の後方に形成される第2遊技領域とを備えるとともに、それぞれの遊技領域に玉の流下方向を変更する障害物或いは玉を受け入れる受入口が配置されたパチンコ遊技機において、
第1遊技領域を形成する前面遊技盤に、前後方向に横断するように設けられ、内側に第1遊技領域とは区画された第3遊技領域を形成する前面遊技空間形成部材と、
前面遊技盤と積層状態に配置されて第2遊技領域を形成する後面遊技盤に、前後方向に横断するように設けられ、内側に第2遊技領域とは区画された第4遊技領域が形成され、前面遊技盤との積層状態において、前面遊技空間形成部材と連設状態となって、第1遊技領域及び第2遊技領域とは区画された、第3遊技領域と第4遊技領域との連結による一つの連結遊技領域を形成する後面遊技空間形成部材と、
を備えたことを特徴とする。
In order to solve the above problems, the pachinko gaming machine of the present invention includes a first game area facing the front glass and a second game area formed behind the first game area. In a pachinko gaming machine in which an obstacle that changes the flow direction of a ball or a receiving port for receiving a ball is arranged,
A front game space forming member which is provided on the front game board forming the first game area so as to cross in the front-rear direction and forms a third game area partitioned from the first game area inside;
A rear game board that is arranged in a stacked state with the front game board to form a second game area is provided so as to cross in the front-rear direction, and a fourth game area that is partitioned from the second game area is formed inside. In the stacked state with the front game board, it is connected to the front game space forming member, and the first game area and the second game area are partitioned, and the third game area and the fourth game area are connected. A rear game space forming member for forming one connected game area by;
It is provided with.

上記本発明のパチンコ遊技機は、第1遊技領域を形成する前面遊技盤と、第2遊技領域を形成する後面遊技盤とが積層状態に配置される構成としている。そして、前面遊技盤に前後方向に横断するように設けられ、内側に第1遊技領域とは区画された第3遊技領域を形成する前面遊技空間形成部材と、後面遊技盤に前後方向に横断するように設けられ、内側に第2遊技領域とは区画された第4遊技領域を形成する後面遊技空間形成部材とを備えており、両遊技盤の積層状態において、それら遊技空間形成部材が連設状態となって、第1遊技領域及び第2遊技領域とは区画された、第3遊技領域と第4遊技領域との連結による新しい連結遊技領域が形成され、従来にない新しい遊技領域を創出でき、例えばその新しい連結遊技領域に第1遊技領域及び第2遊技領域から玉を取り込むことを可能にすることで、遊技性を高め遊技者の興趣をさらに高めることができる。   The pachinko gaming machine of the present invention is configured such that a front game board that forms a first game area and a rear game board that forms a second game area are arranged in a stacked state. A front game space forming member is provided so as to cross the front game board in the front-rear direction, and forms a third game area partitioned from the first game area inside, and the front game board crosses the rear game board in the front-rear direction. A rear game space forming member that forms a fourth game area partitioned from the second game area on the inside, and in the stacked state of both game boards, these game space forming members are connected in series. It becomes a state, a new connected game area is formed by connecting the third game area and the fourth game area, which is partitioned from the first game area and the second game area, and it is possible to create a new game area that has not existed before For example, by making it possible to take balls from the first game area and the second game area into the new linked game area, it is possible to enhance the game and further enhance the interest of the player.

その際、前面遊技空間形成部材として、前後方向に延びて第1遊技領域と区画する筒状形態をなした前面筒状部が前面遊技盤に設けられ、その前面筒状部の内側に第3遊技領域が形成され、その前面筒状部には第1遊技領域を流下する玉が、後面遊技盤との積層状態において、連結遊技領域に入球可能な、第1遊技領域と連通する前面受入口を設けることができる。また、後面遊技空間形成部材として、前後方向に延びて第2遊技領域と区画する筒状形態をなした後面筒状部が後面遊技盤に設けられ、その後面筒状部の内側に第4遊技領域が形成され、その後面筒状部には第2遊技領域を流下する玉が、前面遊技盤との積層状態において、連結遊技領域に入球可能な、第2遊技領域と連通する後面受入口を設けることができる。このように第1遊技領域及び第2遊技領域のいずれの遊技領域を流下した玉も新しい連結遊技領域に入る可能性があり、その連結遊技領域へ入るルートが増え、遊技者に従来にない遊技性を提供できる。   At that time, as the front game space forming member, a front cylindrical portion having a cylindrical shape extending in the front-rear direction and partitioning from the first game area is provided on the front game board, and a third portion is provided inside the front cylindrical portion. A game area is formed, and a front receiving portion communicating with the first game area, in which a ball flowing down the first game area can enter the connected game area in a stacked state with the rear game board, is formed on the front cylindrical portion thereof. An inlet can be provided. Further, as a rear game space forming member, a rear cylindrical portion having a cylindrical shape extending in the front-rear direction and partitioning from the second game area is provided on the rear game board, and the fourth game is provided inside the rear cylindrical portion. A rear receiving port that communicates with the second game area, and a ball that flows down the second game area can enter the connected game area in a stacked state with the front game board. Can be provided. In this way, balls that have flowed down in any one of the first game area and the second game area may enter a new connected game area, and the number of routes to enter the connected game area increases, and a game that has not been experienced by the player. Can provide sex.

また、その際、前面筒状部または後面筒状部の少なくともいずれかの筒状部には、その筒状部の内側の遊技領域に入った玉の流下を変化させることが可能なステージ面が形成され、そのステージ面が、前面遊技盤と後面遊技盤とが積層状態において、共通のステージ面となって、連結遊技領域に入った玉が、その共通ステージ面を経由して、その連結遊技領域の外に排出されるようにできる。そして、その排出された玉が、第1遊技領域または第2遊技領域のいずれかに設けられた入賞口に入賞し易いような位置に、連結遊技領域と連通する誘導出口を設けることができる。このように新しい連結遊技領域に入った玉は、入賞口に入賞し易いように構成され、その連結遊技領域に入ることで遊技者に入賞への期待感を高めることができるとともに、その連結遊技領域におけるステ−ジ面で、例えば玉の動きがゆっくりとなって流下していくように玉の流下に変化をつけさせて、期待感を持続しながら遊技者がその玉の動きを楽しむことができる。   Further, at that time, at least one of the front cylindrical portion and the rear cylindrical portion has a stage surface that can change the flow of the ball that has entered the game area inside the cylindrical portion. The formed stage surface becomes a common stage surface in the stacked state of the front game board and the rear game board, and the balls that have entered the connected game area pass through the common stage surface to the connected game. It can be drained out of the area. Then, a guide outlet that communicates with the connected game area can be provided at a position where the discharged ball is likely to win a winning opening provided in either the first game area or the second game area. Balls that have entered a new connected game area in this way are configured so that it is easy to win a prize opening. By entering the connected game area, it is possible to increase the player's expectation for winning and the connected game. In the stage of the area, for example, the movement of the ball is changed so that the movement of the ball slowly flows down, and the player can enjoy the movement of the ball while maintaining the expectation. it can.

さらに、その際、前面遊技盤には、後面筒状部の前方端面の開口部に対応した開口が形成され、この開口端から前後方向に延びて前面筒状部が設けられ、前面遊技盤と後面遊技盤とが積層状態において、前面筒状部と後面筒状部とが連設状態となって一つの連結遊技領域が形成されるようにできる。このように積層状態の前面遊技盤と後面遊技盤において、前面筒状部と後面筒状部とが一体的となって前後方向に新しい連結遊技領域を形成することができ、遊技者の興味を引くようにできる。   Further, at that time, the front game board is formed with an opening corresponding to the opening of the front end surface of the rear cylindrical portion, and is provided with a front cylindrical portion extending in the front-rear direction from the opening end. When the rear game board is stacked, the front cylindrical portion and the rear cylindrical portion are connected to each other so that one connected game area is formed. In this way, in the stacked front game board and rear game board, the front cylindrical part and the rear cylindrical part can be integrated to form a new connected game area in the front-rear direction. You can pull.

(実施例)
以下、本発明の実施の形態につき、図面に示す実施例を参照して説明する。図1は本発明のパチンコ遊技機1の正面模式図である。パチンコ遊技機1は、台枠2に蝶番3を介して開閉可能に取り付けられた透明ガラス扉10と、台枠2の内側に配置されてガラス扉10によって覆われ、円状に前面遊技領域20a(第1遊技領域)を形成する透明板状の前面遊技盤20と、この前面遊技盤20の後方に同じく円状に後面遊技領域30a(第2遊技領域)を形成する後面遊技盤30とを有する。
(Example)
Hereinafter, embodiments of the present invention will be described with reference to examples shown in the drawings. FIG. 1 is a schematic front view of a pachinko gaming machine 1 according to the present invention. The pachinko gaming machine 1 includes a transparent glass door 10 attached to the underframe 2 via a hinge 3 so as to be opened and closed, and is disposed inside the underframe 2 and covered by the glass door 10, and is circularly shaped in the front game area 20a. A transparent plate-like front game board 20 that forms a (first game area), and a rear game board 30 that forms a rear game area 30a (second game area) in the same circular shape behind the front game board 20 Have.

前面遊技盤20と後面遊技盤30とは積層状態をなし、前面遊技盤20が透明板で形成され、後面遊技領域30aは遊技者から透視可能となっている。前面遊技盤20と後面遊技盤30とが積層状態で遊技可能状態にある。これら遊技盤20,30の下方には、玉供給皿4が設けられている。玉供給皿4に準備された玉は、ハンドル5を含んで構成される玉発射機構によって遊技盤20,30のいずれか一つに打ち込まれるように発射される。実施例では後面遊技領域30aに玉が打ち込まれる例を示している。後面遊技盤30に達した玉は、その遊技盤30の面上(後面遊技領域30a)を落下する。   The front game board 20 and the rear game board 30 are stacked, the front game board 20 is formed of a transparent plate, and the rear game area 30a can be seen through from the player. The front game board 20 and the rear game board 30 are in a playable state in a stacked state. Below these game boards 20 and 30, a ball supply tray 4 is provided. The balls prepared in the ball supply tray 4 are fired so as to be driven into any one of the game boards 20 and 30 by a ball firing mechanism including the handle 5. In the embodiment, an example in which a ball is driven into the rear game area 30a is shown. The ball that has reached the rear game board 30 falls on the surface of the game board 30 (rear game area 30a).

図2はガラス扉10の正面図である。ガラス扉10は、方形状のガラス枠板11に方形状のガラス板12が嵌め込まれており、ガラス枠板11の円状の開口部11aよりガラス板12を通して遊技領域が透視可能となっている。ガラス枠板11の一側端(前面側から見て左方)の上下2箇所に、蝶番3の軸部3a,3aが取付けられている。   FIG. 2 is a front view of the glass door 10. In the glass door 10, a rectangular glass plate 12 is fitted into a rectangular glass frame plate 11, and a gaming area can be seen through the glass plate 12 from a circular opening 11 a of the glass frame plate 11. . Shaft portions 3a and 3a of hinge 3 are attached to two upper and lower portions on one side end (left side as viewed from the front side) of glass frame plate 11.

図3は前面遊技盤20及び後面遊技盤30の正面図、図4は前面遊技盤20及び後面遊技盤30の斜視図である。前面遊技盤20は、方形状の透明板21の中央に前面遊技領域20aが形成されている。後面遊技盤30は、方形板状をなし方形状の台枠2の内側の凹部6に固定されている。凹部6は、ガラス扉10側を前方側、台の裏側にあたる側を後方側としたとき、前後方向に所定深さを有して形成されている。後面遊技盤30の中央に後面遊技領域30aが形成されている。台枠2の一側面(前面側から見て左方)の上下2箇所に、蝶番3の軸部3a,3aと嵌合する軸受部3b,3bが設けられている。軸部3a,3aが軸受部3b,3bと係合した状態で、ガラス扉10は台枠2に開閉自在に取付けられている。   3 is a front view of the front game board 20 and the rear game board 30, and FIG. 4 is a perspective view of the front game board 20 and the rear game board 30. The front game board 20 has a front game area 20 a formed in the center of a rectangular transparent plate 21. The rear game board 30 has a rectangular plate shape and is fixed to the recess 6 inside the square frame 2. The concave portion 6 is formed with a predetermined depth in the front-rear direction when the glass door 10 side is the front side and the side corresponding to the back side of the table is the rear side. A rear game area 30 a is formed at the center of the rear game board 30. Bearing portions 3b and 3b that are fitted to the shaft portions 3a and 3a of the hinge 3 are provided at two upper and lower portions on one side surface (left side as viewed from the front side) of the underframe 2. The glass door 10 is attached to the underframe 2 so as to be openable and closable with the shaft portions 3a and 3a engaged with the bearing portions 3b and 3b.

前面遊技盤20には、透明板21の上部と下部の前面側から見て左方の位置に突出して枢軸部22,22が設けられている。一方台枠2の凹部6を形成する上面壁6aと底面壁6bとの前面側から見て左方位置には、前面遊技盤20の枢軸部22と嵌合する軸受穴7,7が形成されている。枢軸部22,22が軸受穴7,7に嵌合した状態で、前面遊技盤20は台枠2に回動自在に取付けられる。   The front game board 20 is provided with pivot portions 22, 22 that protrude to the left when viewed from the front side of the upper and lower parts of the transparent plate 21. On the other hand, bearing holes 7 and 7 are formed on the left side when viewed from the front side of the top wall 6a and the bottom wall 6b forming the concave portion 6 of the base frame 2 to be fitted to the pivot portion 22 of the front game board 20. ing. The front game board 20 is rotatably attached to the underframe 2 in a state where the pivot portions 22 and 22 are fitted in the bearing holes 7 and 7.

そして、透明板21の枢軸部22,22が設けられた側とは反対側(前面側から見て右側)の位置に、前面遊技盤20の移動を不可とするロック部材として側面より出没自在にスライド式係止片23,23が設けられている。係止片23,23には把手部23aが形成され、把手部23aが操作されることによりスライドする。一方台枠2の凹部6の前面側から見て右方の側面壁6cには、係止片23,23が側面より出現状態のときに、嵌合して係止する係止穴8,8が設けられている。係止片23,23が係止穴8,8に係止した状態で前面遊技盤20は、ロックされ台枠2に固定された状態を呈する。ロックされた状態で前面遊技盤20と後面遊技盤30とは積層状態となり、遊技可能状態となる。係止片23,23をスライドさせて、非出現状態としロックを解除することにより、前面遊技盤20は枢軸部22,22を中心にして回動可能となり、後面遊技盤30と離間した状態(遊技不可状態)に移動ができる。   And it can be projected and retracted from the side as a lock member that makes it impossible to move the front game board 20 at a position opposite to the side where the pivot portions 22 and 22 of the transparent plate 21 are provided (right side when viewed from the front side). Sliding locking pieces 23, 23 are provided. A handle portion 23a is formed on the locking pieces 23, 23, and slides when the handle portion 23a is operated. On the other hand, when the locking pieces 23 and 23 appear on the side wall 6c on the right side when viewed from the front side of the recess 6 of the frame 2, the locking holes 8 and 8 are fitted and locked when the locking pieces 23 and 23 appear from the side surface. Is provided. The front game board 20 is locked and fixed to the underframe 2 in a state where the locking pieces 23 and 23 are locked in the locking holes 8 and 8. In the locked state, the front game board 20 and the rear game board 30 are in a stacked state, and a game is possible. By sliding the locking pieces 23, 23 into a non-appearing state and releasing the lock, the front game board 20 can be rotated around the pivot parts 22, 22 and separated from the rear game board 30 ( Can move to a non-gameable state.

前面遊技盤20は、ガラス扉10と後面遊技盤30との間に層状に配置され、かつ回動自在に設けられる。ガラス扉10を開けて係止片23,23をスライドさせる(ロックを解除する)ことにより、前面遊技盤20が後面遊技盤30と離間した状態を呈し、後面遊技領域30aの釘調整や清掃などのメンテナスを行うことができる。   The front game board 20 is disposed between the glass door 10 and the rear game board 30 in a layered manner, and is provided to be rotatable. By opening the glass door 10 and sliding the locking pieces 23, 23 (releasing the lock), the front game board 20 is separated from the rear game board 30, and the rear game area 30a is adjusted with a nail, cleaned, etc. Can be maintained.

なお、台枠2の前面側から見て右方中央位置に施錠手段として施錠部材(例えばシリンダー錠)9が取付けられている。遊技店の店員らが施錠部材9に鍵を挿入して回転するなどの操作をすることにより、ガラス扉10を開いた状態とすることができるようにしている。なお、台枠2は、遊技台を固定する機枠(図示せず)に回動自在に枢支された構成となっており、開け閉めされるものである。   Note that a locking member (for example, a cylinder lock) 9 is attached as a locking means at a central position on the right side when viewed from the front side of the underframe 2. The clerk of the amusement store performs an operation such as inserting a key into the locking member 9 and rotating it so that the glass door 10 can be opened. The underframe 2 is pivotally supported by a machine frame (not shown) for fixing the game stand, and is opened and closed.

次に、前面遊技盤20及び後面遊技盤30の盤面上の構成について説明する。パチンコ遊技機1の中央には、前面遊技領域20aと後面遊技領域30aとにまたがって前後方向にそれら遊技領域を横断するように、内側に前面遊技領域20a及び後面遊技領域30aとは区画された遊技空間50(連結遊技領域)を形成する役物装置51が設けられている。   Next, the structure on the board surface of the front game board 20 and the rear game board 30 is demonstrated. At the center of the pachinko gaming machine 1, the front game area 20a and the rear game area 30a are partitioned inward so as to cross the front game area 20a and the rear game area 30a in the front-rear direction. An accessory device 51 that forms a game space 50 (connected game area) is provided.

図5は役物装置を正面からみて立体的に表した図、図6は図5のA−A断面図である。役物装置51は、後面遊技盤30に設けられ、前面が開口し前後方向に延びた筒状形態をなした一つのハウジング(筐体)で構成された役物装置本体51aを備えている。役物装置本体51aの後部には液晶表示部32が配設されている。役物装置本体51aは、前後方向に後面遊技領域30aを横断するように設けられ、内側に後面遊技領域30aとは区画された遊技空間50a(第4遊技領域)を形成する後面筒状部52(後面遊技空間形成部材)を有する。この後面筒状部52の前方端面の開口部52eに対応して前面遊技盤20に開口24が形成されている。前面遊技盤20には、その開口24周縁端部から前後方向に前面遊技領域20aを横断するように、内側に前面遊技領域20aとは区画された遊技空間50b(第3遊技領域)を形成する前面筒状部58(前面遊技空間形成部材)が設けられている。これら後面筒状部52と前面筒状部58とにより、後面遊技盤30と前面遊技盤20とが積層状態において、後面筒状部52と前面筒状部58とが連設状態となって、後面遊技領域30a及び前面遊技領域20aとは区画された、遊技空間50aと遊技空間50bとの連結による一つの遊技空間50(連結遊技領域)が形成されている。役物装置51は、役物装置本体51aと前面筒状部58を含んで構成され、後面遊技盤30と前面遊技盤20とが積層状態では後面筒状部52と前面筒状部58とが一体的となる。   5 is a three-dimensional view of the accessory device as viewed from the front, and FIG. 6 is a cross-sectional view taken along the line AA of FIG. The accessory device 51 is provided on the rear game board 30 and includes an accessory device main body 51a configured by a single housing (housing) having a cylindrical shape with an open front surface and extending in the front-rear direction. A liquid crystal display unit 32 is disposed at the rear of the accessory device main body 51a. The accessory device main body 51a is provided so as to cross the rear game area 30a in the front-rear direction, and the rear cylindrical portion 52 that forms a game space 50a (fourth game area) partitioned from the rear game area 30a on the inner side. (Rear game space forming member). An opening 24 is formed in the front game board 20 corresponding to the opening 52e on the front end face of the rear cylindrical portion 52. On the front game board 20, a game space 50b (third game area) partitioned from the front game area 20a is formed on the inner side so as to cross the front game area 20a in the front-rear direction from the peripheral edge of the opening 24. A front cylindrical portion 58 (a front game space forming member) is provided. With the rear cylindrical portion 52 and the front cylindrical portion 58, the rear cylindrical portion 52 and the front cylindrical portion 58 are continuously provided in the stacked state of the rear gaming board 30 and the front gaming board 20. One game space 50 (connected game region) is formed by connecting the game space 50a and the game space 50b, which is partitioned from the rear game region 30a and the front game region 20a. The accessory device 51 includes an accessory device main body 51a and a front cylindrical portion 58. When the rear game board 30 and the front game board 20 are stacked, the rear cylindrical portion 52 and the front cylindrical portion 58 are provided. Become one.

後面筒状部52は、中央が高い円弧状に形成された上面壁52aと、その円弧状の上面壁52a下端から垂直に下方に延びた側面壁52b,52bとを有している。そして、後面筒状部52の上面壁52aには、後面遊技領域30aを流下する玉が遊技空間50に入球可能な後面遊技領域30aと連通する円形状の後面受入口53が複数(実施例では2個)設けられている。後面受入口53は、上面壁52aの左右側面壁52b,52bに近い位置に設けられる。   The rear cylindrical portion 52 has a top wall 52a formed in an arc shape with a high center, and side walls 52b and 52b extending vertically downward from the lower end of the arc-shaped top wall 52a. The upper surface wall 52a of the rear tubular portion 52 has a plurality of circular rear surface receiving ports 53 communicating with the rear game area 30a in which balls flowing down the rear game area 30a can enter the game space 50 (Example). (Two). The rear surface receiving port 53 is provided at a position near the left and right side walls 52b and 52b of the upper surface wall 52a.

前面筒状部58は、後面筒状部52と相似形状なし、中央が高い円弧状に形成された上面壁58aと、その円弧状の上面壁58a下端から垂直に下方に延びた側面壁58b,58bとを有している。そして、前面筒状部58の側面壁58b,58bには、前面遊技領域20aを流下する玉が遊技空間50に入球可能な前面遊技領域20aと連通する四角形状の前面受入口54が複数(実施例では左右側面壁に各1個、計2個)設けられている。前面筒状部58の下面壁58cは、ガラス扉10との間に玉が通過可能な開口55を有するように設けられる。開口55は前面遊技領域20aと連通している。   The front cylindrical portion 58 is not similar to the rear cylindrical portion 52, and has an upper surface wall 58a formed in an arc shape with a high center, and a side wall 58b extending vertically downward from the lower end of the arc-shaped upper surface wall 58a, 58b. A plurality of square front reception ports 54 communicating with the front game area 20a in which balls flowing down the front game area 20a can enter the game space 50 are provided on the side walls 58b, 58b of the front cylindrical portion 58 ( In the embodiment, one on each of the left and right side walls, two in total). The lower surface wall 58c of the front cylindrical portion 58 is provided so as to have an opening 55 through which a ball can pass between the glass door 10 and the lower surface wall 58c. The opening 55 communicates with the front game area 20a.

後面筒状部52の下面壁52c上には、その筒状部52の内側の遊技空間に入った玉の流下速度及び流下方向を変化させるために、左右方向にみて中央が低い波形状をなすとともに、前後方向にみて中央部がわずかに高いステージ面52dが形成されている。このステージ面52dは、前面遊技盤20と後面遊技盤30とが積層状態において、共通のステージ面となる。そのステージ面52dの前方に開口55が形成されるとともに、ステージ面52dの中央後方には、この遊技空間50に入った玉を、外に排出する排出口56が設けられている。   On the lower surface wall 52c of the rear cylindrical portion 52, in order to change the flow speed and the flow direction of the ball that has entered the game space inside the cylindrical portion 52, the center has a low wave shape when viewed in the left-right direction. At the same time, a stage surface 52d having a slightly higher central portion when viewed in the front-rear direction is formed. The stage surface 52d is a common stage surface when the front game board 20 and the rear game board 30 are stacked. An opening 55 is formed in front of the stage surface 52d, and a discharge port 56 for discharging the balls that have entered the game space 50 to the outside is provided in the center rear of the stage surface 52d.

役物装置本体51aの後部に配設された液晶表示部32には、3つのキャラクタ(数字)で構成された図柄が変動表示される特別図柄表示部32aが設けられている。後面遊技盤30において、役物装置本体51aの下方には、入賞時に大当たり抽選が行われその抽選結果に基づいて特別図柄変動が行われる特別始動可変入賞口33が配置されている。特別始動可変入賞口33の左方には、普図始動入賞口34が設けられている。特別始動可変入賞口33の下方には、特別図柄表示部32aに所定の停止図柄が示されたときに当該パチンコ遊技機1が大当たりとなって開放する大入賞口35と、玉を回収するための後面アウト口36とが設けられている。特別始動可変入賞口33には、入賞口の両側に可動部材33a,33aが可動自在に設けられ、動作時に左右に開くように可変式の入賞口として構成されている。普図始動入賞口34の入賞に基づいて図柄変動する普図が所定の図柄を示した場合、特別始動可変入賞口33の可動部材33a,33aの開放動作が所定時間行なわれる。   The liquid crystal display unit 32 disposed at the rear of the accessory device main body 51a is provided with a special symbol display unit 32a on which symbols composed of three characters (numbers) are variably displayed. In the rear game board 30, a special start variable winning opening 33 is arranged below the accessory device main body 51 a so that a big hit lottery is performed at the time of winning and a special symbol change is performed based on the lottery result. On the left side of the special start variable prize winning opening 33, a usual start winning prize opening 34 is provided. Below the special start variable winning port 33, a special winning port 35 that the pachinko gaming machine 1 opens as a big hit when a predetermined stop symbol is displayed on the special symbol display portion 32a, and for collecting balls. A rear out port 36 is provided. In the special start variable winning award port 33, movable members 33a and 33a are movably provided on both sides of the winning award port, and are configured as variable winning awards so as to open to the left and right during operation. When the universal figure that changes in pattern based on the winning at the universal start winning opening 34 shows a predetermined pattern, the opening operation of the movable members 33a, 33a of the special start variable winning opening 33 is performed for a predetermined time.

そして、役物装置本体51aの排出口56と誘導流通路57を介し連通し、遊技空間50に入った玉が導かれる誘導出口37が、特別始動可変入賞口33の真上の位置(特別始動可変入賞口33に入賞する確率を高める位置)に設けられ、特別始動可変入賞口33に玉が入賞し易くしている。   The guide outlet 37 that communicates with the discharge port 56 of the accessory device main body 51a through the guide flow passage 57 and guides the ball that has entered the game space 50 is positioned directly above the special start variable prize winning port 33 (special start It is provided at a position that increases the probability of winning in the variable winning opening 33), and makes it easy for a ball to win the special start variable winning opening 33.

液晶表示部32において、特別図柄表示部32aの上方には保留玉表示部32bが設けられている。保留玉表示部32bでは、特別始動可変入賞口33の入賞により得られる大当たり抽選結果を保留情報として記憶し、記憶された保留数を表示するものである。本実施例では特別図柄の保留数(保留玉)の上限は4個に設定されている。   In the liquid crystal display unit 32, a reserved ball display unit 32b is provided above the special symbol display unit 32a. In the holding ball display unit 32b, the jackpot lottery result obtained by winning the special start variable winning opening 33 is stored as holding information, and the stored number of holdings is displayed. In the present embodiment, the upper limit of the number of reserved special symbols (holding balls) is set to four.

そして、前面遊技領域20aと後面遊技領域30aとの間を玉が移動する移動口が前面遊技盤20に複数設けられている。役物装置51(具体的には前面筒状部58)の上方に前面移動口25、役物装置51(具体的には前面筒状部58)の下方の特別始動可変入賞口33との間の左右に後面移動口26,27がそれぞれ設けられている。   The front game board 20 is provided with a plurality of moving ports through which balls move between the front game area 20a and the rear game area 30a. Between the front moving port 25 above the accessory device 51 (specifically, the front cylindrical portion 58) and the special start variable winning prize port 33 below the accessory device 51 (specifically, the front cylindrical portion 58). Rear side moving ports 26 and 27 are provided on the left and right sides, respectively.

図7は前面移動口の斜視図及び縦断面図である。前面移動口25は、前面遊技盤20から後面遊技領域30aに張出して上面に方形状の開口25aを有する後部樋25bと、前面遊技盤20から前面遊技領域20aに張出して下面に方形状の開口25cを有する前部樋25dとを備えている。それら開口25a及び25cは、前面遊技盤20に設けられた挿通孔225と連通している。開口25a及び25cは、奥行方向に対し左右方向の幅が長く所定幅を有して形成され、その幅の間で玉の通過が可能となっている。これにより後面遊技領域30aに打ち込まれた玉が、開口25aから前面移動口25に入った場合、開口25cより前面遊技領域20aに排出される。   FIG. 7 is a perspective view and a longitudinal sectional view of the front moving port. The front moving port 25 extends from the front game board 20 to the rear game area 30a and has a rear bowl 25b having a rectangular opening 25a on the upper surface. And a front flange 25d having 25c. The openings 25 a and 25 c communicate with an insertion hole 225 provided in the front game board 20. The openings 25a and 25c are formed so that the width in the left-right direction is longer than the depth direction and has a predetermined width, and balls can pass between the widths. Thereby, when the ball driven into the rear game area 30a enters the front moving port 25 from the opening 25a, the ball is discharged from the opening 25c to the front game area 20a.

図8は後面移動口の斜視図及び縦断面図である。後面移動口26,27は同じ構造をしており、後面移動口26を代表として説明する。後面移動口26は、前面遊技盤20から前面遊技領域20aに張出して上面に方形状の開口26aを有する前面樋26bを備えている。開口26aは、前面遊技盤20に設けられた挿通孔226と連通している。開口26aは、奥行方向に対し左右方向の幅が長く所定幅を有して形成され、その幅の間で玉の通過が可能となっている。これにより前面遊技領域20aを流下する玉が、開口26aから後面移動口26に入った場合、挿通孔226より後面遊技領域30aに排出される。   FIG. 8 is a perspective view and a longitudinal sectional view of the rear moving port. The rear movement ports 26 and 27 have the same structure, and the rear movement port 26 will be described as a representative. The rear surface moving port 26 includes a front surface bowl 26b that projects from the front game board 20 to the front game area 20a and has a rectangular opening 26a on the upper surface. The opening 26 a communicates with an insertion hole 226 provided in the front game board 20. The opening 26a is formed so that the width in the left-right direction is longer than the depth direction and has a predetermined width, and a ball can pass between the widths. Thereby, when the ball flowing down the front game area 20a enters the rear movement opening 26 from the opening 26a, the ball is discharged from the insertion hole 226 to the rear game area 30a.

前面遊技盤20の下方には、玉を回収するための前面アウト口28が設けられている。また、後面遊技盤30には、玉が発射装置(図示せず)から打ち出される位置から後面遊技領域30aまで玉を誘導するレールとして、後面レール38が設けられている。さらに、後面遊技盤30には、レール38の飛び出し口から離間して後面遊技領域30aを横断した反対側部分にクッション材で形成された跳ね返し部材39が設けられ、玉の発射強さが強いときに、玉が衝突して後面遊技領域30a上に跳ね返されるようにしている。なお、前面遊技盤20及び後面遊技盤30のそれぞれ面上には玉の流下方向を変更する障害物として、障害釘19が複数設けられている。   A front-out port 28 for collecting balls is provided below the front game board 20. The rear game board 30 is provided with a rear rail 38 as a rail for guiding the ball from a position where the ball is launched from a launching device (not shown) to the rear game area 30a. Further, the rear game board 30 is provided with a rebound member 39 formed of a cushion material on the opposite side portion that is separated from the outlet of the rail 38 and crosses the rear game area 30a, and the ball firing strength is strong. In addition, the balls collide and are rebounded on the rear game area 30a. A plurality of obstacle nails 19 are provided on the front game board 20 and the rear game board 30 as obstacles for changing the flow direction of the balls.

そして、パチンコ遊技機1には、CPU、ROM、RAM及び入出力回路I/Oを有する制御部が備えられ、ROMに格納されたパチンコ遊技機1の全体を制御する制御プログラムによって、例えば入賞口への入賞に起因した大当たり抽選、抽選結果に基づいた図柄変動、所定の停止図柄に応じた大当たり遊技などを行うようにしており、これらは公知の内容であるため説明を省略する。   The pachinko gaming machine 1 is provided with a control unit having a CPU, a ROM, a RAM, and an input / output circuit I / O, and a control program for controlling the entire pachinko gaming machine 1 stored in the ROM, for example, The jackpot lottery due to winning a prize, the symbol variation based on the lottery result, the jackpot game according to a predetermined stop symbol, etc. are performed, and since these are publicly known contents, the description is omitted.

このように前面遊技領域20aを形成する前面遊技盤20と、後面遊技領域30aを形成する後面遊技盤30とが積層状態に配置されたパチンコ遊技機1において、中央に前面遊技領域20a及び後面遊技領域30aとは区画された遊技空間50を形成する役物装置51が設けられている。すなわち後面遊技盤30に後面遊技領域30aを前後方向に横断するように設けられ、内側に後面遊技領域30aとは区画された遊技空間50aを形成する役物装置本体51aの後面筒状部52と、この後面筒状部52の前方端面の開口部52eに対応して前面遊技盤20に形成された開口24周縁端部に前面遊技領域20aを前後方向に横断するように設けられ、内側に前面遊技領域20aとは区画された遊技空間50bを形成する前面筒状部58とにより、両遊技盤30,20の積層状態において、それら筒状部52,58が連設状態となって、前面遊技領域20a及び後面遊技領域30aとは区画された、遊技空間50aと遊技空間50bとの連結による新しい遊技空間50がパチンコ遊技機1の中央に形成され、遊技者の興味を引くようにできる。   Thus, in the pachinko gaming machine 1 in which the front game board 20 that forms the front game area 20a and the rear game board 30 that forms the rear game area 30a are arranged in a stacked state, the front game area 20a and the rear game are arranged in the center. An accessory device 51 that forms a game space 50 partitioned from the region 30a is provided. That is, a rear cylindrical portion 52 is provided on the rear game board 30 so as to cross the rear game area 30a in the front-rear direction and forms a game space 50a partitioned from the rear game area 30a on the inner side. The front game area 20a is provided at the peripheral edge of the opening 24 formed in the front game board 20 so as to correspond to the opening 52e on the front end face of the rear cylindrical portion 52, and the front game area 20a is crossed in the front-rear direction. The gaming area 20a and the front cylindrical portion 58 forming the partitioned gaming space 50b, in the stacked state of the two game boards 30, 20, the cylindrical portions 52, 58 are connected to each other, the front game A new game space 50 formed by connecting the game space 50a and the game space 50b, which is partitioned from the area 20a and the rear game area 30a, is formed in the center of the pachinko gaming machine 1 and attracts the player's interest. It can be in.

そして、その後面筒状部52には後面遊技領域30aを流下する玉が遊技空間50に入球可能な後面受入口53が設けられ、また、前面筒状部58には前面遊技領域20aを流下する玉が遊技空間50に入球可能な前面受入口54が設けられており、後面遊技領域30a及び前面遊技領域20aのいずれの遊技領域を流下した玉も新しい遊技空間50に入る可能性があり、その遊技空間50へ入るルートが増え、遊技者に従来にない遊技性を提供でき、遊技者の興趣をさらに高めることができる。   The rear cylindrical portion 52 is provided with a rear receiving port 53 through which balls flowing down the rear game area 30a can enter the game space 50, and the front cylindrical portion 58 flows down the front game area 20a. There is a front entrance 54 through which balls can enter the game space 50, and balls that have flowed down from either the rear game area 30a or the front game area 20a may enter the new game space 50. The number of routes that enter the game space 50 increases, and it is possible to provide a player with unprecedented game characteristics, and to further enhance the interest of the player.

また、役物装置本体51aの後面筒状部52の上面壁52aは中央が高い円弧状に形成されており、後面遊技領域30aを流下する玉が、その上面壁52aに沿って流下し、後面受入口53から遊技空間50に入る可能性がある。また、前面筒状部58の上面壁58aも同じように中央が高い円弧状に形成されており、前面遊技領域20aを流下する玉が、その上面壁58aに沿って流下し、さらに側面壁58bに近い部分を通過時に障害釘19に当たって流下方向が変化し、前面受入口54から遊技空間50に入る可能性があり、遊技者は玉の動きを楽しむことができる。   In addition, the upper surface wall 52a of the rear cylindrical portion 52 of the accessory device main body 51a is formed in an arc shape with a high center, and a ball flowing down the rear game area 30a flows down along the upper surface wall 52a. There is a possibility of entering the game space 50 from the receiving port 53. Similarly, the upper surface wall 58a of the front cylindrical portion 58 is also formed in an arc shape with a high center, and a ball flowing down the front game area 20a flows down along the upper surface wall 58a, and further, the side wall 58b When passing through a portion close to the obstacle nail 19, the flow direction changes and the game space 50 may enter from the front receiving port 54, and the player can enjoy the movement of the ball.

そして、遊技空間50に入った玉の流下速度及び方向を変化させることが可能な波形状のステージ面52dが形成され、後面受入口53或いは前面受入口54のいずれから入った玉もこの共通のステージ面52dを経由して、その遊技空間50の外に排出されるようにされ、その排出された玉が、後面遊技領域30aに設けられた特別始動可変入賞口33に入賞し易いような位置に、遊技空間50と連通する誘導出口37が設けられており、遊技空間50に入った玉は、特別始動可変入賞口33に入賞し易いため、その遊技空間50に入ることで遊技者に入賞への期待感を高めることができる。また、その遊技空間50における共通のステ−ジ面52dで、玉の動きがゆっくりとなって流下していくように玉の流下に変化をつけさせて、期待感を持続しながら遊技者がその玉の動きを楽しむことができる。   A wave-shaped stage surface 52d capable of changing the flow speed and direction of the balls entering the game space 50 is formed, and balls entering from either the rear receiving port 53 or the front receiving port 54 are also in common. A position that is discharged out of the game space 50 via the stage surface 52d, and the discharged ball is easy to win a special start variable winning opening 33 provided in the rear game area 30a. In addition, a guide outlet 37 that communicates with the game space 50 is provided, and balls that enter the game space 50 are easy to win the special start variable winning opening 33, so that the player is awarded a prize by entering the game space 50. You can increase your expectation. In addition, the common stage surface 52d in the game space 50 changes the flow of the ball so that the movement of the ball slowly flows down, so that the player can maintain the expectation while maintaining the expectation. You can enjoy the movement of the ball.

さらに、役物装置51(前面筒状部58)の下部において、ステージ面52dの前方に開口55が形成されており、ステージ面52dにおける玉の動き次第で、誘導出口37に誘導されることなく、遊技空間50からそのまま前面遊技領域20aに排出されてしまうこともあり、入賞の期待が外れる場合もあって遊技に変化をつけ面白味を加えることができる。   Further, an opening 55 is formed in front of the stage surface 52d at the lower part of the accessory device 51 (front cylindrical portion 58), and is not guided to the guide outlet 37 depending on the movement of the ball on the stage surface 52d. The game space 50 may be directly discharged to the front game area 20a, and the expectation of winning may be disappointed, so that the game can be changed and interesting.

なお、本実施例に次のような変形例を加えてもよい。
(1)前面遊技領域20aに入賞口(例えば始動入賞口)を設けて、遊技空間50から排出された玉が、前面遊技領域20に設けられたその入賞口に入賞し易いような位置に、誘導出口を形成するように構成してもよい。
(2)後面遊技領域30aに玉発射機構によって玉が打ち込まれる例を示したが、前面遊技盤20に前面レールを設けて前面遊技領域20aに玉が打ち込まれるようにしてもよい。
The following modifications may be added to the present embodiment.
(1) A prize opening (for example, a start prize opening) is provided in the front game area 20a, and the ball discharged from the game space 50 is easily positioned in the prize opening provided in the front game area 20. You may comprise so that a guidance exit may be formed.
(2) Although an example in which a ball is driven into the rear game area 30a by the ball launching mechanism has been shown, a front rail may be provided on the front game board 20 so that a ball is driven into the front game area 20a.

(3)ステージ面52dは後面筒状部52に形成されているが、前面筒状部58に形成されてもよいし、両筒状部にまたがって形成されてもよく、少なくともいずれかの筒状部に形成されていればよい。 (3) Although the stage surface 52d is formed in the rear cylindrical portion 52, it may be formed in the front cylindrical portion 58, or may be formed across both cylindrical portions, and at least one of the cylinders What is necessary is just to be formed in the shape part.

本発明のパチンコ遊技機の正面模式図。The front schematic diagram of the pachinko game machine of this invention. ガラス扉の正面図。The front view of a glass door. 前面遊技盤及び後面遊技盤の正面図。The front view of a front game board and a rear game board. 前面遊技盤及び後面遊技盤の斜視図。The perspective view of a front game board and a rear game board. 役物装置の構造を示す図。The figure which shows the structure of an accessory apparatus. 図5のA−A断面図。AA sectional drawing of FIG. 前面移動口の構造を示す図。The figure which shows the structure of a front moving port. 後面移動口の構造を示す図。The figure which shows the structure of a rear surface movement port.

符号の説明Explanation of symbols

1 パチンコ遊技機
10 ガラス扉
20 前面遊技盤
20a 前面遊技領域(第1遊技領域)
24 開口
30 後面遊技盤
30a 後面遊技領域(第2遊技領域)
37 誘導出口
50 遊技空間(連結遊技領域)
50a 遊技空間(第4遊技領域)
50b 遊技空間(第3遊技領域)
51 役物装置
52 後面筒状部(後面遊技空間形成部材)
52d ステージ面
52e 開口部
53 後面受入口
54 前面受入口
58 前面筒状部(前面遊技空間形成部材)
1 Pachinko machine 10 Glass door 20 Front game board 20a Front game area (first game area)
24 Opening 30 Rear game board 30a Rear game area (second game area)
37 Guide Exit 50 Game Space (Connected Game Area)
50a Game space (4th game area)
50b Game space (3rd game area)
51 Equipment item 52 Rear cylindrical part (rear game space forming member)
52d Stage surface 52e Opening 53 Rear receiving port 54 Front receiving port 58 Front cylindrical part (front game space forming member)

Claims (4)

前面ガラスに面する第1遊技領域と、この第1遊技領域の後方に形成される第2遊技領域とを備えるとともに、それぞれの遊技領域に玉の流下方向を変更する障害物或いは玉を受け入れる受入口が配置されたパチンコ遊技機において、
前記第1遊技領域を形成する前面遊技盤に、前後方向に横断するように設けられ、内側に前記第1遊技領域とは区画された第3遊技領域を形成する前面遊技空間形成部材と、
前記前面遊技盤と積層状態に配置されて前記第2遊技領域を形成する後面遊技盤に、前後方向に横断するように設けられ、内側に前記第2遊技領域とは区画された第4遊技領域が形成され、前記前面遊技盤との積層状態において、前記前面遊技空間形成部材と連設状態となって、前記第1遊技領域及び第2遊技領域とは区画された、前記第3遊技領域と第4遊技領域との連結による一つの連結遊技領域を形成する後面遊技空間形成部材と、
を備えたことを特徴とするパチンコ遊技機。
A first game area facing the front glass and a second game area formed at the rear of the first game area and receiving an obstacle or a ball for changing the flow direction of the ball in each game area. In pachinko machines with an entrance,
A front game space forming member that is provided on the front game board forming the first game area so as to cross in the front-rear direction and forms a third game area partitioned from the first game area on the inside;
A fourth game area that is arranged in a stacked state with the front game board to form the second game area so as to cross in the front-rear direction and is partitioned from the second game area inside The third game area is formed in a stacked state with the front game board and is connected to the front game space forming member, and is partitioned from the first game area and the second game area. A rear game space forming member forming one connected game area by connection with the fourth game area;
A pachinko gaming machine characterized by comprising:
前記前面遊技空間形成部材として、前後方向に延びて前記第1遊技領域と区画する筒状形態をなした前面筒状部が前記前面遊技盤に設けられ、その前面筒状部の内側に前記第3遊技領域が形成され、その前面筒状部には前記第1遊技領域を流下する玉が、前記後面遊技盤との積層状態において、前記連結遊技領域に入球可能な、前記第1遊技領域と連通する前面受入口が設けられ、
前記後面遊技空間形成部材として、前後方向に延びて前記第2遊技領域と区画する筒状形態をなした後面筒状部が前記後面遊技盤に設けられ、その後面筒状部の内側に前記第4遊技領域が形成され、その後面筒状部には前記第2遊技領域を流下する玉が、前記前面遊技盤との積層状態において、前記連結遊技領域に入球可能な、前記第2遊技領域と連通する後面受入口が設けられた請求項1に記載のパチンコ遊技機。
As the front game space forming member, a front cylindrical portion that extends in the front-rear direction and has a cylindrical shape that divides the first game area is provided in the front game board, and the front cylindrical portion is provided inside the front cylindrical portion. The first game area is formed with three game areas, and a ball flowing down the first game area can enter the connected game area in a stacked state with the rear game board in a front cylindrical portion thereof A front entrance that communicates with the
As the rear game space forming member, a rear cylindrical portion extending in the front-rear direction and having a cylindrical shape that divides the second game area is provided in the rear game board, and the rear gaming portion is disposed inside the rear cylindrical portion. The second game area is formed with four game areas, and balls that flow down the second game area can enter the connected game area in a stacked state with the front game board in the rear cylindrical portion. The pachinko gaming machine according to claim 1, further comprising a rear receiving port that communicates with the pachinko machine.
前記前面筒状部または後面筒状部の少なくともいずれかの筒状部には、その筒状部の内側の遊技領域に入った玉の流下を変化させることが可能なステージ面が形成され、そのステージ面が、前記前面遊技盤と後面遊技盤とが積層状態において、共通のステージ面となって、前記連結遊技領域に入った玉が、その共通ステージ面を経由して、その連結遊技領域の外に排出されるようにされ、
その排出された玉が、前記第1遊技領域または第2遊技領域のいずれかに設けられた入賞口に入賞し易いような位置に、前記連結遊技領域と連通する誘導出口が設けられる請求項2に記載のパチンコ遊技機。
At least one of the front cylindrical portion and the rear cylindrical portion is formed with a stage surface capable of changing the flow of the ball that has entered the game area inside the cylindrical portion, When the front game board and the rear game board are stacked, the stage surface becomes a common stage surface, and the balls that have entered the connected game area pass through the common stage surface in the connected game area. To be discharged outside and
3. A guide outlet communicating with the connected game area is provided at a position where the discharged ball is likely to win a winning opening provided in either the first game area or the second game area. Pachinko machines described in 1.
前記前面遊技盤には、前記後面筒状部の前方端面の開口部に対応した開口が形成され、この開口端から前後方向に延びて前記前面筒状部が設けられ、前記前面遊技盤と後面遊技盤とが積層状態において、前記前面筒状部と後面筒状部とが連設状態となって一つの前記連結遊技領域が形成される請求項2又は3に記載のパチンコ遊技機。
The front game board is formed with an opening corresponding to an opening on a front end surface of the rear cylindrical portion, and the front cylindrical portion is provided extending in the front-rear direction from the opening end. 4. The pachinko gaming machine according to claim 2, wherein when the game board is stacked, the front cylindrical portion and the rear cylindrical portion are connected to form one connected game area. 5.
JP2004366472A 2004-12-17 2004-12-17 Pachinko game machine Pending JP2006167297A (en)

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Application Number Priority Date Filing Date Title
JP2004366472A JP2006167297A (en) 2004-12-17 2004-12-17 Pachinko game machine

Publications (1)

Publication Number Publication Date
JP2006167297A true JP2006167297A (en) 2006-06-29

Family

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Family Applications (1)

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Country Status (1)

Country Link
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007330680A (en) * 2006-06-19 2007-12-27 Daiichi Shokai Co Ltd Game machine
JP2010046404A (en) * 2008-08-25 2010-03-04 Sammy Corp Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007330680A (en) * 2006-06-19 2007-12-27 Daiichi Shokai Co Ltd Game machine
JP2010046404A (en) * 2008-08-25 2010-03-04 Sammy Corp Game machine

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