JP2006149639A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2006149639A
JP2006149639A JP2004344197A JP2004344197A JP2006149639A JP 2006149639 A JP2006149639 A JP 2006149639A JP 2004344197 A JP2004344197 A JP 2004344197A JP 2004344197 A JP2004344197 A JP 2004344197A JP 2006149639 A JP2006149639 A JP 2006149639A
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game
ball
winning device
area
drive
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Iori Kunifusa
伊織 國房
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Universal Entertainment Corp
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Aruze Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pachinko game machine capable of varying an entry rate to a winning device even during a game and improving a savor of the game. <P>SOLUTION: In the pachinko game machine, a game board 1 is constituted by providing a game area A where game balls roll and flow down in a game board base 1a and providing at least one, two or more game members in the game area A, and at least a part of the game board base 1a provided with the game area A can be driven in a prescribed direction by a driving device 9. For instance, it is constituted of a game board base main body 2 and a rotary board 6 rotatably disposed to a cylindrical hole 3 formed through the main body, and first and second start winning devices 17 and 18 are disposed at different positions on the rotary board. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、弾球遊技機に関する。   The present invention relates to a ball game machine.

弾球遊技機(いわゆるパチンコ機)は、発射装置のハンドルのレバーを時計方向に回転させ、例えば内蔵する発射ソレノイドを作動させて遊技球を遊技盤の遊技領域に打ち出すことにより、該遊技領域に備えた多数の遊技釘や遊技球誘導部材(例えばステージや天通路等)などにより遊技球が転動しつつ流下し、所望な入賞装置に遊技球が入賞することで所望な演出がなされ、かつ賞球を得ることにより遊技を楽しむものである。   A ball ball game machine (a so-called pachinko machine) rotates a lever of a launcher handle clockwise, for example, operates a built-in launch solenoid to launch a game ball into the game area of the game board. The game ball rolls down and flows down with a large number of game nails and game ball guiding members (for example, a stage and a ceiling passage) provided, and the desired effect is achieved by winning the game ball in a desired winning device, and The game is enjoyed by obtaining a prize ball.

従来、遊技球が入賞することにより遊技球の払い出しが行われる一般入賞装置と、表示装置の変動表示を起動すると共に、大当たりとするか否かの抽選処理を起動する始動入賞装置とを備えた弾球遊技機(例えば、特許文献1参照)が知られており、このような従来の弾球遊技機では、これら一般入賞装置や始動入賞装置への入賞率をコントロールする手段として、それらの入賞装置の上方領域の所定箇所に遊技釘(障害釘)を設け、その障害釘の釘調整によって行う手段が採用されていた。
特開2004−135795号公報
Conventionally, a general winning device in which a game ball is paid out when a game ball wins, and a start winning device that starts a variable display of a display device and starts a lottery process to determine whether or not to win a game There are known ball game machines (see, for example, Patent Document 1). In such a conventional ball game machine, as a means for controlling the winning rate to these general winning devices and start winning devices, the winnings thereof are determined. A game nail (failure nail) is provided at a predetermined position in the upper region of the device, and means for adjusting the nail of the failure nail has been adopted.
JP 2004-135895 A

しかし、前記した従来の入賞率コントロール手段を採用する場合、障害釘を調整して入賞率をコントロールするには、ホールの営業時間終了後など、遊技者のいない時間に行う必要があり、ホール営業時間中、すなわち遊技中において入賞率に変化を持たせることは現実的に困難であった。
従って、障害釘の調整によって入賞率が低くなっている遊技機は、当日のホール営業時間終了後までその入賞率の悪い状態のまま設置されることとなる。このような遊技機では、全く面白みに欠け、遊技者の遊技意欲を喪失させてしまうため遊技の興趣低下につながることは勿論のこと、遊技の興趣の低下から稼働率低下をも招く虞があった。
本発明は、このような問題を解決するためになされており、その目的とするところは、遊技中であっても入賞装置への入賞率に変化を持たせることが可能で、遊技の興趣を向上させた弾球遊技機を提供することにある。
However, when adopting the above-mentioned conventional winning rate control means, it is necessary to adjust the obstacle nail to control the winning rate at a time when there is no player, such as after the opening hours of the hall. It was practically difficult to change the winning rate during the time, that is, during the game.
Accordingly, a gaming machine having a low winning rate due to the adjustment of the obstacle nail will be installed in a state where the winning rate is poor until the end of the hall business hours on that day. Such a gaming machine is completely uninteresting and loses the player's willingness to play, which may lead to a decline in the interest of the game, and may also lead to a decrease in the operating rate due to a decrease in the interest of the game. It was.
The present invention has been made in order to solve such a problem, and the object of the present invention is to make it possible to give a change in the winning rate to the winning device even during the game. An object is to provide an improved ball game machine.

このような目的を達成するために、第1の発明は、遊技盤ベース1aに遊技球の転動流下する遊技領域Aを備えると共に、該遊技領域Aに少なくとも一個乃至複数個の遊技部材を備えて遊技盤1を構成し、前記遊技領域Aを備える遊技盤ベース1aの少なくとも一部が駆動装置9により所定方向に駆動可能に構成されていることを特徴とする弾球遊技機としたことである。   In order to achieve such an object, according to the first aspect of the present invention, the game board base 1a includes a game area A in which a game ball rolls down, and the game area A includes at least one or more game members. The game board 1 is configured such that at least a part of the game board base 1a including the game area A is configured to be driven in a predetermined direction by the drive device 9. is there.

本発明によれば、遊技領域Aを備える遊技盤ベース1aの少なくとも一部が駆動装置9を介して駆動されるため、遊技球の転動流下が変化する。よって、遊技者は、表示装置12の変動表示を起動すると共に、大当たりとするか否かの抽選処理を起動する始動入賞装置17(18)や、遊技球が入賞することにより遊技球の払い出しが行われる一般入賞装置20などの入賞装置に、様々な角度からアプローチすることができる。
従って、本発明によれば、遊技中であっても入賞装置17への入賞率に変化を持たせることが可能となったので、遊技の興趣を向上できる。
According to the present invention, since at least a part of the game board base 1a including the game area A is driven via the drive device 9, the rolling flow of the game ball changes. Therefore, the player activates the variable display on the display device 12 and also starts the prize winning device 17 (18) that activates the lottery process for determining whether or not to win the game, or the game ball is paid out when the game ball is won. It is possible to approach a winning device such as the general winning device 20 to be performed from various angles.
Therefore, according to the present invention, it is possible to give a change to the winning rate to the winning device 17 even during the game, so that the interest of the game can be improved.

第2の発明は、第1の発明において、遊技部材の少なくとも一個は遊技球が入賞可能な入賞装置17で、遊技領域Aを備える遊技盤ベース1aの一部若しくは全部が駆動することで前記入賞装置17の位置が変位可能であることを特徴とする弾球遊技機としたことである。
本発明によれば、遊技領域Aを備える遊技盤ベース1aの一部若しくは全部の駆動により遊技球の転動流下を変化させることができると共に、その入賞装置17の開口17a位置を上下左右に変位させることができるため、障害釘構成の悪い(入賞装置17に入賞し難い)遊技機でも入賞装置17への入賞チャンスが広がる。
さらに、入賞装置17の位置が変位するため、遊技者の発射技量を活かすことでき、高度な発射技量を有している者にとっても遊技の興趣が図れる。
また、本発明によれば、遊技領域の一部を駆動させる形態の場合、始動入賞装置17や一般入賞装置20などの入賞装置を備えた領域を駆動可能な第1の領域A1とし、これ以外の領域を駆動しない第2の領域A2として、1つの遊技領域A中で駆動する領域A1と駆動しない領域A2が並存する新規な構造を遊技者に提供でき、遊技者は遊技領域の変化を楽しみつつ遊技を行うことも出来る。また、遊技領域Aの全域を駆動させる形態の場合、遊技者は遊技領域A全体が駆動するダイナミックな動きを楽しみつつ遊技を行うことが出来る。
According to a second aspect of the present invention, in the first aspect, at least one of the gaming members is a winning device 17 in which a gaming ball can be won, and the winning is achieved by driving a part or all of the gaming board base 1a including the gaming area A. This is a ball game machine characterized in that the position of the device 17 can be displaced.
According to the present invention, the rolling flow of the game ball can be changed by driving part or all of the game board base 1a having the game area A, and the position of the opening 17a of the winning device 17 is displaced vertically and horizontally. Therefore, even with a gaming machine having a bad obstacle nail structure (it is difficult to win the winning device 17), a chance to win the winning device 17 is expanded.
Furthermore, since the position of the winning device 17 is displaced, it is possible to make use of the player's firing skill, and for those who have a high launch skill, the game can be interesting.
Further, according to the present invention, in the case of a configuration in which a part of the game area is driven, the area provided with a winning device such as the start winning device 17 or the general winning device 20 is set as the first region A1 that can be driven, and the others As the second area A2 that does not drive the area, a new structure in which the area A1 that is driven in one game area A and the area A2 that is not driven coexist can be provided to the player, and the player can enjoy the change of the game area. You can also play games. In the case of driving the entire game area A, the player can play a game while enjoying the dynamic movement driven by the entire game area A.

第3の発明は、第1の発明において、遊技部材の少なくとも一個は遊技領域を流下する遊技球の動きに変化を与える遊技釘22で、遊技領域Aを備える遊技盤ベース1aの一部が駆動することで、前記遊技釘22の位置が変位可能であることを特徴とする弾球遊技機としたことである。
本発明によれば、例えば駆動する遊技領域A1を備える遊技盤ベース1a中に、始動入賞装置17に入賞し難い遊技釘22構成と、始動入賞装置17に入賞し易い遊技釘22構成の双方を備えるものとすれば、遊技中であっても入賞装置17への入賞率に変化を持たせることが可能で、遊技の興趣を向上できる。
According to a third aspect, in the first aspect, at least one of the game members is a game nail 22 that changes the movement of a game ball flowing down the game area, and a part of the game board base 1a including the game area A is driven. By doing so, the position of the game nail 22 is displaceable, resulting in a bullet ball game machine.
According to the present invention, for example, both the game nail 22 configuration that is difficult to win the start winning device 17 and the game nail 22 configuration that is easy to win the start winning device 17 are provided in the game board base 1a having the game area A1 to be driven. If it is provided, it is possible to change the winning rate to the winning device 17 even during the game, and the interest of the game can be improved.

第4の発明は、第1乃至第2のいずれかの発明において、遊技盤の1裏側に表示装置12を備え、遊技盤ベース1aが透明部材で構成されていることを特徴とする弾球遊技機としたことである。
本発明によれば、表示装置12による演出表示等を備えた形態の遊技機とした場合において、遊技盤ベース1aを非透明部材で構成すると、表示装置12による表示領域部分に対応する遊技盤ベース1aの一部をくり貫き成形する必要があるが、遊技盤ベース1a全体を透明性部材で構成し、遊技盤1の裏側に表示装置12を備えるものとすれば、遊技盤ベース1aをくり貫き成形しなくてもよく製造手間及び製造コストを抑えることができる。
According to a fourth aspect of the present invention, in any one of the first and second aspects, the ball game is characterized in that the display device 12 is provided on one back side of the game board, and the game board base 1a is formed of a transparent member. It was a machine.
According to the present invention, in the case of a gaming machine having an effect display or the like by the display device 12, if the gaming board base 1a is made of a non-transparent member, the gaming board base corresponding to the display area portion by the display device 12 is used. It is necessary to cut and mold a part of 1a, but if the entire game board base 1a is made of a transparent member and the display device 12 is provided on the back side of the game board 1, the game board base 1a is cut through. It is not necessary to mold, and manufacturing effort and manufacturing cost can be reduced.

第5の発明は、第2乃至第4のいずれかの発明において、遊技領域A1を水平方向で上下に二分し、その上下の領域D1,D2には、前記二分する線Bを境にして夫々同一構成の遊技部材(遊技釘22・風車27・各入賞装置17など)を対称に配設したことを特徴とする弾球遊技機としたことである。
本発明によれば、例えば、遊技領域A1が180度回転駆動した場合でも、同一の遊技部材構成で遊技を行うことができる。すなわち、例えば上下の領域D1,D2に夫々の開口17a部を対向させて始動入賞装置17を1つずつ備えれば、始動入賞装置17が再び同一位置に来る構成とできる。
According to a fifth invention, in any one of the second to fourth inventions, the game area A1 is divided into two parts in the vertical direction in the horizontal direction, and the upper and lower areas D1 and D2 are respectively divided by the line B to be divided. This is a bullet ball game machine characterized in that game members (game nail 22, windmill 27, winning devices 17 and the like) having the same configuration are arranged symmetrically.
According to the present invention, for example, even when the game area A1 is rotated 180 degrees, it is possible to play a game with the same game member configuration. That is, for example, if the start winning devices 17 are provided one by one with the respective openings 17a facing the upper and lower regions D1 and D2, the start winning device 17 can be brought to the same position again.

第6の発明は、第2乃至第4のいずれかの発明において、遊技領域A1を水平方向で上下に二分し、その上下の領域D1,D2には、前記二分する線Bを境にして夫々配設した遊技部材の構成が異なっていることを特徴とする弾球遊技機としたことである。
本発明によれば、例えば、上下の領域D1,D2で微妙な釘調整をしておけば、一方で始動入賞装置17に入賞し難い遊技釘22構成、他方で始動入賞装置17に入賞し易い遊技釘22構成を遊技者に提供することができる。従って、遊技領域A1の駆動(回転駆動)が遊技者にとって大変興味深いものとなり、遊技中において入賞率に変化を持たせることができ、遊技の興趣の向上が図れる。
According to a sixth invention, in any one of the second to fourth inventions, the game area A1 is divided into two parts in the horizontal direction, and the upper and lower areas D1 and D2 are respectively separated by the line B to be divided. This is a bullet ball gaming machine characterized in that the configuration of the arranged gaming members is different.
According to the present invention, for example, if a delicate nail adjustment is performed in the upper and lower regions D1, D2, the game nail 22 is configured so that it is difficult to win the start winning device 17 on the one hand, and the start winning device 17 is easy to win on the other hand. A gaming nail 22 configuration can be provided to the player. Accordingly, the driving (rotational driving) of the game area A1 becomes very interesting for the player, and the winning rate can be changed during the game, so that the interest of the game can be improved.

第7の発明は、第1乃至第6の発明において、駆動装置9は、駆動制御手段により駆動制御されており、該駆動制御手段は、駆動装置9により所定方向に駆動する遊技領域A1の一部若しくは全部の駆動速度を変更可能であることを特徴とする弾球遊技機としたことである。
本発明によれば、例えば、遊技状態が通常の遊技状態の時には通常の速度で駆動し、遊技状態が時短中など遊技者に有利な状態である時には、通常の速度よりも遅い速度で駆動させることが可能である。このような制御を行うことにより、入賞装置17への遊技球の入賞を遊技者が狙い易くなる。
また、例えば所定時間、入賞装置17への遊技球の入賞を検出しない場合には、遊技領域の一部若しくは全部を遅い速度で駆動させて入賞装置17への遊技球の入賞を容易にすることができる。
また、本発明によれば、遊技領域Aの一部若しくは全部を連続駆動させることも、間欠駆動(断続駆動)させることも可能で遊技領域の駆動に変化を持たせることができる。
In a seventh aspect based on the first to sixth aspects, the drive device 9 is driven and controlled by drive control means, and the drive control means is a part of the game area A1 that is driven by the drive device 9 in a predetermined direction. This is a bullet ball game machine characterized in that the drive speed of the part or the whole can be changed.
According to the present invention, for example, driving is performed at a normal speed when the gaming state is a normal gaming state, and is driven at a speed slower than the normal speed when the gaming state is advantageous to the player such as during a short time. It is possible. By performing such control, it becomes easy for the player to aim at winning the game ball to the winning device 17.
Further, for example, when a winning of a game ball to the winning device 17 is not detected for a predetermined time, a part or all of the game area is driven at a slow speed to facilitate the winning of the gaming ball to the winning device 17. Can do.
In addition, according to the present invention, part or all of the game area A can be continuously driven or intermittently driven (intermittently driven), and the game area can be driven.

第8の発明は、第1乃至第6のいずれかの発明において、駆動装置9は、駆動制御手段により駆動制御されており、該駆動制御手段は、駆動装置9により所定方向に駆動する遊技領域A1の一部若しくは全部の駆動角度又は駆動方向を変更可能であることを特徴とする弾球遊技機としたことである。
本発明によれば、例えば始動入賞装置17に最も入賞し易い角度を記憶させておき、遊技状態に応じてその記憶角度になるように駆動制御できる。また左右いずれかの方向への駆動で、入賞装置17への入賞率が異なる場合には、遊技状態に対応した駆動制御が可能である。
According to an eighth aspect of the present invention, in any one of the first to sixth aspects, the drive device 9 is driven and controlled by drive control means, and the drive control means is a game area that is driven by the drive device 9 in a predetermined direction. This is a bullet ball game machine characterized in that the drive angle or drive direction of a part or all of A1 can be changed.
According to the present invention, for example, the start winning device 17 can store the angle at which it is most likely to win, and drive control can be performed so that the stored angle is set according to the gaming state. Further, when the winning rate to the winning device 17 is different by driving in either the left or right direction, drive control corresponding to the gaming state is possible.

本発明によれば、遊技中であっても入賞装置への入賞率に変化を持たせることが可能で、遊技の興趣を向上させた弾球遊技機を提供することができる。   ADVANTAGE OF THE INVENTION According to this invention, even if it is during a game, it can give a change to the winning rate to a winning device, and the ball game machine which improved the interest of the game can be provided.

以下、本発明の一実施形態について説明する。なお、本実施形態は本発明の一例にすぎずなんらこれに限定解釈されるものではなく、本発明の範囲内で設計変更可能である。
図1乃至図8は実施例1、図9及び図10は実施例2、図11は実施例3、12は実施例4を示す。
Hereinafter, an embodiment of the present invention will be described. Note that this embodiment is merely an example of the present invention, and is not construed as being limited thereto, and the design can be changed within the scope of the present invention.
1 to 8 show the first embodiment, FIGS. 9 and 10 show the second embodiment, FIG. 11 shows the third embodiment, and 12 shows the fourth embodiment.

図1は、本発明を適用した弾球遊技機(パチンコ機ともいう)の遊技盤1を遊技者側から見た状態の概略正面図で、遊技盤1は弾球遊技機を構成する図示しない内枠の前面に着脱自在に備えられる。また、本実施例の弾球遊技機にあっては、遊技に関する表示を行うための表示装置12を備える。なお、本発明は、表示装置12を備えない形態も実施の一形態として含める。
そして図示しないハンドルのレバーを時計回り方向に回転させることにより、例えば内蔵する発射ソレノイドを作動させて遊技球を表側の遊技領域Aに打ち出すことができる。
FIG. 1 is a schematic front view of a game board 1 of a ball game machine (also referred to as a pachinko machine) to which the present invention is applied as viewed from the player side. The game board 1 constitutes a ball game machine (not shown). Removably mounted on the front surface of the inner frame. Further, the bullet ball game machine of the present embodiment includes a display device 12 for performing display relating to the game. Note that the present invention includes a form without the display device 12 as an embodiment.
Then, by rotating a lever of a handle (not shown) in the clockwise direction, for example, a built-in firing solenoid can be operated to launch a game ball into the game area A on the front side.

なお、本実施例は、前記遊技盤1の構成に特徴的な構成を有するため、以下、この遊技盤1を中心に説明し、弾球遊技機を構成しているその他の構成部分については本発明の範囲内で設計変更可能であるためその詳細は省略する。   In addition, since this embodiment has a characteristic configuration in the configuration of the game board 1, the description will be made mainly on the game board 1 below, and other components constituting the ball game machine will be described. Since the design can be changed within the scope of the invention, its details are omitted.

遊技盤1は、遊技盤ベース本体2、及び該遊技盤ベース本体2に回転可能に一体的に組み込まれる回転盤6とで構成されている遊技盤ベース1aと、前記回転盤6を回転駆動せしめる駆動装置9と、前記遊技盤ベース本体2と回転盤6の夫々の前面に配設される始動入賞装置17その他の種々の遊技部材とで構成されている。   The game board 1 has a game board base 1a composed of a game board base main body 2 and a rotary board 6 that is integrally incorporated in the game board base main body 2 so as to be rotatable, and the rotary board 6 is driven to rotate. The driving device 9 is constituted by a start winning device 17 and other various game members disposed on the front surfaces of the game board base body 2 and the rotary board 6, respectively.

遊技部材は、弾球遊技機において遊技に必要な全ての部材を言い、例えば、図1に示すように、表側の遊技領域Aを区画すると共に、該表側の遊技領域Aに発射ソレノイドから打ち出される遊技球を導く外側のガイドレール15と内側のガイドレール16、前記表示装置9の変動表示を起動すると共に、大当たりとするか否かの抽選処理を起動する始動入賞装置17,18、大当たり時に開放するアタッカと称する第一種特別電動役物の大入賞装置19、遊技球が入賞することにより遊技球の払い出しが行われる一般入賞口となる一般入賞装置20、遊技領域Aでの入賞を逃したアウト球を排出するアウト口21、遊技盤ベース1aに打たれている多数の遊技釘22などが一例として挙げられる。また、特に限定されるものではないが、本実施例では、これら遊技部材の全てを透明部材で形成することも可能である。   The game members refer to all members necessary for the game in the ball game machine. For example, as shown in FIG. 1, the game area A on the front side is partitioned and the game area A on the front side is driven out from the launch solenoid. Starting winning devices 17 and 18 for starting the outer guide rail 15 for guiding the game ball, the inner guide rail 16 and the display of the display device 9 and starting the lottery process for determining whether or not to win. Missed a prize in the gaming area A Examples thereof include an out port 21 for discharging the out ball, and a large number of game nails 22 hit by the game board base 1a. Although not particularly limited, in this embodiment, all of these gaming members can be formed of a transparent member.

遊技盤ベース1aは、本実施例では、図1乃至図3に示すように、正面視真円の円筒孔3を貫通形成してなる駆動しない第2の領域A2としての遊技盤ベース本体2と、該円筒孔3の内径よりも僅かに小径の外径を有し、かつ該円筒孔3内に回転可能に配設される駆動可能な第1の領域A1としての回転盤6とで構成されている。なお、本実施例では、遊技球が転動流下する遊技領域Aの略全領域にあたる範囲を円筒孔3としている。
前記遊技盤ベース本体2の円筒孔3の前端には、孔中心方向に延設したフランジ部4を周設し、該フランジ部4は、前記回転盤6の外径よりも僅かに小径の内径を有する。このフランジ部4は、前記ベース本体2に回転盤6を配設した際に、回転盤6表面がフランジ部4裏面に接し、回転盤6表面との間で段差を形成するため、可能な限り薄肉に突設されるものとするのが好ましい。なお、このような段差を極力抑える構成として、図8に示すようにフランジ部4の前面4aを、先端に行くに従って薄肉となるようにテーパ状に構成することも可能で本発明の範囲内である。
また、遊技盤ベース本体2には、円筒孔3の内周と連通して駆動部配設空間5を凹設している。
そして、遊技盤ベース本体2の前面には、図1に示すように、前述した遊技部材、具体的には外側のガイドレール15と内側のガイドレール16を備えると共に、前面下方の略中央領域には、アウト口21と連通する貫通孔28が凹設されている。
In the present embodiment, the game board base 1a includes a game board base main body 2 as a second non-driven area A2 formed by penetrating a cylindrical hole 3 having a perfect circle when viewed from the front, as shown in FIGS. And a turntable 6 as a driveable first region A1 having an outer diameter slightly smaller than the inner diameter of the cylindrical hole 3 and rotatably disposed in the cylindrical hole 3. ing. In this embodiment, the cylindrical hole 3 is a range corresponding to substantially the entire game area A in which the game ball rolls down.
The front end of the cylindrical hole 3 of the game board base body 2 is provided with a flange portion 4 extending in the center direction of the hole, and the flange portion 4 has an inner diameter slightly smaller than the outer diameter of the rotating board 6. Have The flange portion 4 has a surface that is in contact with the back surface of the flange portion 4 when the turntable 6 is disposed on the base body 2 and forms a step with the surface of the turntable 6. It is preferable that the projection is thin. In addition, as a structure which suppresses such a level | step difference as much as possible, as shown in FIG. 8, it is also possible to comprise the front surface 4a of the flange part 4 in a taper shape so that it may become thin as it goes to a front-end | tip, and within the scope of the present invention. is there.
In addition, the game board base body 2 is provided with a drive portion disposition space 5 in communication with the inner periphery of the cylindrical hole 3.
As shown in FIG. 1, the front surface of the game board base body 2 is provided with the above-described game members, specifically, the outer guide rail 15 and the inner guide rail 16, and in a substantially central region below the front surface. A through hole 28 communicating with the out port 21 is recessed.

また、本実施例では、遊技盤ベース本体2の全域を非透光性部材(非透明部材)で構成しているが、透光性部材(透明部材)で形成して遊技盤ベース本体2の裏側が視認可能とする構成を採用することも可能である。このように遊技盤ベース本体2は、透光性部材又は非透光性部材のいずれであってもよいが、各遊技部材を固定でき、かつ、容易に変形しない(曲がらない)又は変質しない程度の硬度・強度等を有する材質のものを選択するのが好ましい。   Further, in the present embodiment, the entire area of the game board base body 2 is constituted by a non-translucent member (non-transparent member), but the game board base body 2 is formed by a translucent member (transparent member). It is also possible to adopt a configuration in which the back side is visible. As described above, the game board base body 2 may be either a light-transmitting member or a non-light-transmitting member. However, each game member can be fixed and is not easily deformed (not bent) or altered. It is preferable to select a material having such hardness and strength.

回転盤6は、図1乃至図3に示すように、前記遊技盤ベース本体2の円筒孔3よりも小径で、かつフランジ部4の内径よりも大径の正面視真円に形成されると共に、略中央位置には、表示装置12を挿入可能な正面視真円の小径円筒孔7が貫通形成されている。また、回転盤6の外径にはギア部11が周方向に形成されている。
なお、本実施例では、遊技領域Aの略全域を構成する大きさの回転盤6としているが、回転盤6の大きさ・形状などは特に限定されず本発明の範囲内で設計変更可能である。また本実施例では、遊技盤ベース1aに対して直交する回転軸を中心に回転盤6が回転可能に構成されるものとするが、回転軸が直交していない状態の場合も本発明の範囲内である。
As shown in FIGS. 1 to 3, the turntable 6 is formed in a perfect circle in front view having a smaller diameter than the cylindrical hole 3 of the game board base body 2 and a larger diameter than the inner diameter of the flange portion 4. In a substantially central position, a small-diameter cylindrical hole 7 having a perfect front circular shape into which the display device 12 can be inserted is formed. A gear portion 11 is formed in the circumferential direction on the outer diameter of the rotating disk 6.
In this embodiment, the rotating disk 6 has a size that constitutes substantially the entire game area A. However, the size and shape of the rotating disk 6 are not particularly limited, and the design can be changed within the scope of the present invention. is there. Further, in this embodiment, the turntable 6 is configured to be rotatable around a rotation axis orthogonal to the game board base 1a. However, the scope of the present invention also applies to a case where the rotation axes are not orthogonal. Is within.

回転盤6の前面には、前述した遊技部材、具体的には始動入賞装置17,18、大入賞装置19、一般入賞装置20、アウト口21、遊技盤ベース1aに打たれている多数の遊技釘22などが配設されている。なお、回転盤6に配設される遊技部材はこれらに限定されず本発明の範囲内で設計変更可能である。   On the front surface of the turntable 6, a large number of games are struck by the above-described gaming members, specifically, the start winning devices 17, 18, the big winning device 19, the general winning device 20, the out port 21, and the game board base 1a. A nail 22 and the like are disposed. In addition, the game member arrange | positioned at the turntable 6 is not limited to these, A design change is possible within the scope of the present invention.

また、本実施例では、前記始動入賞装置を2個配設している。
例えば図1に示すように、大入賞装置19の直上に配設されている第一の始動入賞装置17と、該第一の始動入賞装置17から図面上で右方向に45度ずれた位置に第二の始動入賞装置18を配設するものとしている。そして、本実施例では、第一の始動入賞装置17の直近に設けられている遊技釘(障害釘ともいう)22と、第二の始動入賞装置18の直近に設けられている遊技釘(障害釘ともいう)22の釘調整を異なるものとしている。
In this embodiment, two start winning devices are arranged.
For example, as shown in FIG. 1, a first start winning device 17 disposed immediately above the big winning device 19, and a position shifted from the first starting winning device 17 by 45 degrees to the right in the drawing. A second start winning device 18 is provided. In this embodiment, a game nail (also referred to as an obstacle nail) 22 provided in the immediate vicinity of the first start winning device 17 and a game nail (in the vicinity of the second start winning device 18) The nail adjustment of 22 is also different.

すなわち、例えば本実施例では、図4に示すように、第一の始動入賞装置17直近の遊技釘22(図4(a))に比して、第二の始動入賞装置18の直近の遊技釘22(図4(b))の方が釘22と釘22との間が開いている構成としている。このように、第一の始動入賞装置17の直近の遊技釘22と第二の始動入賞装置18の直近の遊技釘22の開き度合を異なるものとしていることにより、第一の始動入賞装置17に入球し難い場合であっても、第二の始動入賞装置18であれば入球が容易となる。また、始動入賞装置17()の傾きが変わることにより、遊技領域が転動流下する遊技球が色々な方向からアプローチ可能となり入球のチャンスも増える。
また本実施例によれば、始動入賞装置17,18回りの遊技釘の配設形態も異なるものとした。
なお、夫々の始動入賞装置17,18の周辺の遊技釘の調整を異なるようにすれば本発明の範囲内であって、例えば遊技釘22の傾きを種々異なる傾き調整とすることや、始動入賞装置17(18)と遊技釘22との間の間隔を調整することも可能である。
That is, in this embodiment, for example, as shown in FIG. 4, the game closest to the second start winning device 18 is compared with the game nail 22 (FIG. 4A) closest to the first start winning device 17. The nail 22 (FIG. 4B) is configured such that the gap between the nail 22 and the nail 22 is open. As described above, the opening degree of the most recent game nail 22 of the first start winning device 17 and the most recent game nail 22 of the second start winning device 18 are different from each other. Even if it is difficult to enter the ball, it is easy to enter the ball if the second start winning device 18 is used. In addition, by changing the inclination of the start winning device 17 (), the game balls rolling down the game area can be approached from various directions, and the chances of entering the ball are increased.
Further, according to the present embodiment, the arrangement form of game nails around the start winning devices 17 and 18 is also different.
It should be noted that, if the adjustment of the game nails around the respective start winning devices 17 and 18 is made different, it is within the scope of the present invention. It is also possible to adjust the distance between the device 17 (18) and the game nail 22.

また、本実施例では、回転盤6の全域を非透光性部材で構成しているが、透光性部材で形成して回転盤6裏側が視認可能とする構成を採用することも可能である。   Further, in the present embodiment, the entire area of the turntable 6 is made of a non-translucent member, but it is also possible to adopt a configuration in which the back side of the turntable 6 is made visible by being made of a light transmissive member. is there.

なお、前述したように遊技盤ベース本体2と回転盤6のいずれか一方もしくは双方を透光性部材で形成することも可能であるが、透光性部材で形成する場合、例えば、透明性の高い硬質の合成樹脂材が一例として挙げられ、さらに具体的には、無色透明のアクリル樹脂材、ポリカーボネート樹脂、ポリアリレート樹脂などが任意に選択される。遊技盤ベース2の全体を構成する透光性部材は無色透明が好ましいが、有色透明部材を採用することも可能である。また仕様によっては遊技盤ベース本体2と回転盤6のいずれか若しくは双方を無色透明部材と有色透明部材とで構成したり、遊技盤ベース本体2と回転盤6のいずれか若しくは双方に色彩・模様を施すことも可能である。但し、遊技盤1の裏側全域に表示装置を配置するような場合には、表示装置による演出に悪影響を及ぼさない範囲内で設計変更可能である。この場合、模様は無色透明の線図が好ましいが、遊技盤1の裏側に配設される表示装置の構成によっては有色模様を施すことも可能である。
また、樹脂以外の材質、例えばガラスなどを採用することも本発明の範囲内であり設計変更可能である。
As described above, either or both of the game board base main body 2 and the rotary board 6 can be formed of a translucent member. However, when formed of a translucent member, for example, transparency An example is a highly rigid synthetic resin material. More specifically, a colorless and transparent acrylic resin material, a polycarbonate resin, a polyarylate resin, and the like are arbitrarily selected. The translucent member constituting the entire game board base 2 is preferably colorless and transparent, but it is also possible to employ a colored transparent member. Depending on the specifications, either or both of the game board base main body 2 and the rotary board 6 may be constituted by a colorless transparent member and a colored transparent member, or the game board base main body 2 and the rotary board 6 may be provided with a color / pattern. It is also possible to apply. However, when the display device is arranged in the entire back side of the game board 1, the design can be changed within a range that does not adversely affect the performance by the display device. In this case, the pattern is preferably a colorless and transparent diagram, but depending on the configuration of the display device disposed on the back side of the game board 1, a colored pattern may be applied.
It is also within the scope of the present invention to adopt a material other than resin, such as glass, and the design can be changed.

従って、前記遊技盤ベース本体2の円筒孔3内に、該円筒孔3の後方から回転盤6を挿入すると共に、その回転盤6の前面上縁を前記円筒孔3のフランジ部4内面に当接させて配設すれば、遊技盤ベース本体2に配設した内側のガイドレール16によって区画された領域が遊技領域Aとして構成される。   Accordingly, the rotating disk 6 is inserted into the cylindrical hole 3 of the gaming board base body 2 from the rear of the cylindrical hole 3 and the upper edge of the front surface of the rotating disk 6 is brought into contact with the inner surface of the flange portion 4 of the cylindrical hole 3. When arranged in contact with each other, an area defined by the inner guide rails 16 provided in the game board base body 2 is configured as a game area A.

図2中、12は表示装置を示し、本実施例において表示装置12は、矩形状の台部13前面に立ち上げ形成した正面視円筒の突部14前面に備えられ、該突部14は前記回転盤6の小径円筒孔7の内径に摺接可能な外径をもって構成されている。
本実施例の表示装置12は、図3に示すように、回転盤6の小径円筒孔7に突部14を摺接可能に挿入すると共に、台部13前面を遊技盤ベース本体2の裏面に当接固定させた際に、回転盤6の前面と表示装置12の前面とが同一平面に配設されるように突部14長さが構成されている。なお、表示装置12の構成は本実施例の構成に何等限定されるものではなく、回転盤6の小径円筒孔7に摺接可能に挿入される構成を有すものであればよい。
In FIG. 2, reference numeral 12 denotes a display device. In this embodiment, the display device 12 is provided on the front surface of a projection 14 of a front-view cylinder formed upright on the front surface of a rectangular base portion 13. The rotating disk 6 is configured to have an outer diameter that can slide in contact with the inner diameter of the small-diameter cylindrical hole 7.
As shown in FIG. 3, the display device 12 of this embodiment inserts the protrusion 14 into the small-diameter cylindrical hole 7 of the turntable 6 so as to be slidable and the front surface of the base portion 13 on the back surface of the game board base body 2. The length of the protrusion 14 is configured so that the front surface of the turntable 6 and the front surface of the display device 12 are arranged on the same plane when abutting and fixing. The configuration of the display device 12 is not limited to the configuration of the present embodiment, and any configuration may be used as long as it has a configuration that can be slidably inserted into the small-diameter cylindrical hole 7 of the turntable 6.

駆動装置9は、図5及び図6に示すように、本実施例ではモータ本体10と該モータ本体10の回転軸に取付けられたギア11とで構成されている小型のモータが採用されている。そして、遊技盤ベース本体2の円筒孔3に開口を臨ませて設けられた駆動装置配設空間5にギア11が収容されると共に、遊技盤ベース本体2の裏面側にモータ本体10が取付け固定されて配設されている。   As shown in FIGS. 5 and 6, the driving device 9 employs a small motor including a motor main body 10 and a gear 11 attached to a rotation shaft of the motor main body 10 in this embodiment. . The gear 11 is housed in the drive device installation space 5 provided with the opening facing the cylindrical hole 3 of the game board base body 2, and the motor body 10 is fixedly attached to the back side of the game board base body 2. Arranged.

そして、該駆動装置9のギア11は、前記回転盤6のギア部8に噛み合って備えられ、前記駆動装置9のギア11を介して回転駆動が回転盤6のギア部8に伝達されることにより、回転盤6が所定方向に回転作動する。
なお、本実施例では、前記駆動装置9によって、遊技者側から見て時計回り方向(遊技者側から見て右回り方向)に回転盤6を回転可能に構成している。また、本実施例では、図5に示すように、回転盤6の回転作動を支持する機構として、回動自在に軸支した支持部29を複数箇所に備えている。
図7は、図1の状態から時計回り方向に回転盤6が回転して、第一の始動入賞装置17が図面上左上に移動してその開口17aを図面上で右方向に向け、そして第二の始動入賞装置18がアウト口21の直上に位置して図面上垂直方向に開口18aを向けた状態を示す。図中矢印Rは回転盤6の回転方向を示す。
The gear 11 of the driving device 9 is provided in mesh with the gear portion 8 of the rotating disk 6, and the rotational drive is transmitted to the gear portion 8 of the rotating disk 6 via the gear 11 of the driving device 9. As a result, the turntable 6 rotates in a predetermined direction.
In the present embodiment, the driving device 9 is configured to rotate the turntable 6 in the clockwise direction when viewed from the player side (clockwise direction when viewed from the player side). Further, in this embodiment, as shown in FIG. 5, as a mechanism for supporting the rotation operation of the turntable 6, support portions 29 that are pivotally supported are provided at a plurality of locations.
In FIG. 7, the turntable 6 rotates clockwise from the state of FIG. 1, the first start winning device 17 moves to the upper left in the drawing, and its opening 17a is directed to the right in the drawing, and the first A state where the second start winning device 18 is located immediately above the out port 21 and the opening 18a is directed in the vertical direction in the drawing. In the figure, an arrow R indicates the direction of rotation of the turntable 6.

なお、駆動装置9によって、回転盤6を時計回り方向(遊技者側から見て右回り方向)と反時計回り方向(遊技者側から見て左回り方向)のいずれか一方若しくは双方に回転可能に構成してもよく、また、360度連続回転するように構成することも可能であるが、回転範囲を制限して一定範囲のみ回転可能、例えば左右いずれか一方若しくは双方に45度ずつ・90度ずつなど所定角度ずつ回転するように構成することも可能である。また、左右方向に交互に回転させて振り子運動による演出も可能である。
また、駆動装置9は、回転盤6を間欠駆動させることも可能で回転盤6の回転駆動に変化を持たせることができる。
Note that the drive device 9 can rotate the rotating plate 6 in one or both of the clockwise direction (clockwise direction when viewed from the player side) and the counterclockwise direction (counterclockwise direction when viewed from the player side). It may be configured to rotate 360 degrees continuously, but it can be rotated only within a certain range by limiting the rotation range, for example, 45 degrees to either left or right or both. It can also be configured to rotate by a predetermined angle, such as by degrees. In addition, it is possible to produce an effect by pendulum movement by alternately rotating in the left-right direction.
Further, the drive device 9 can also intermittently drive the rotating disk 6 and can change the rotational driving of the rotating disk 6.

本実施例によれば、遊技領域Aを備える遊技盤ベース1aを構成する回転盤6が駆動装置9を介して駆動されるため、第一の始動入賞装置17・第二の始動入賞装置18あるいは一般入賞装置20・遊技釘22などの遊技部材の位置が変化し、遊技領域A(A1)での遊技球の転動流下が変化する。よって、遊技者は、始動入賞装置17,18や一般入賞装置20などに様々な角度からアプローチすることができる。従って、遊技中であっても入賞装置17,18,20への入賞率に変化を持たせることができる。
また、本実施例によれば、入賞装置17,18…の開口17a,18a…位置を上下左右に変位させることができるため、遊技球は様々な方向からアプローチでき、遊技釘22構成の悪い(入賞装置17に入賞し難い)遊技機でも入賞装置17への入賞チャンスが広がる。さらに、入賞装置17の位置が変位するため、遊技者の発射技量を活かすことでき、高度な発射技量を有している者にとっても遊技の興趣が図れる。
また、本実施例によれば、1つの遊技領域中で駆動する第一の領域A1と駆動しない第二の領域A2が並存する新規な構造を遊技者に提供でき、遊技者は遊技領域の変化を楽しみつつ遊技を行うことも出来る。
さらに上述のように、第一の始動入賞装置17に入賞し難い遊技釘22構成と、第二の始動入賞装置18に入賞し易い遊技釘22構成を備えているため、遊技中であっても入賞装置への入賞率に変化を持たせることが可能で、遊技の興趣を向上できる。また本実施例によれば、遊技領域A(A1)の略全域を駆動させる形態であるため、遊技者は遊技領域全体が駆動するダイナミックな動きを楽しみつつ遊技を行うことが出来る。
According to the present embodiment, the rotating board 6 constituting the gaming board base 1a having the gaming area A is driven via the driving device 9, so that the first starting winning device 17 and the second starting winning device 18 or The position of game members such as the general winning device 20 and the game nail 22 changes, and the rolling down of the game ball in the game area A (A1) changes. Therefore, the player can approach the start winning devices 17 and 18 and the general winning device 20 from various angles. Therefore, even during the game, the winning rate to the winning devices 17, 18, and 20 can be changed.
Further, according to the present embodiment, the positions of the openings 17a, 18a... Of the winning devices 17, 18... Can be displaced vertically and horizontally, so that the game ball can be approached from various directions and the structure of the game nail 22 is poor ( It is difficult to win the winning device 17), and the chances of winning the winning device 17 are widened even for gaming machines. Furthermore, since the position of the winning device 17 is displaced, it is possible to make use of the player's firing skill, and for those who have a high launch skill, the game can be interesting.
Further, according to the present embodiment, the player can be provided with a new structure in which the first area A1 that is driven in one game area and the second area A2 that is not driven coexist, and the player can change the game area. You can also play games while enjoying.
Furthermore, as described above, since the game nail 22 configuration that is difficult to win in the first start winning device 17 and the game nail 22 configuration that is easy to win in the second start winning device 18 are provided, It is possible to change the winning rate to the winning device, and to improve the fun of the game. In addition, according to the present embodiment, since the game area A (A1) is driven almost entirely, the player can play a game while enjoying the dynamic movement driven by the entire game area.

前記回転盤6は、図示しない駆動制御手段により駆動制御することも可能である。
駆動制御手段は、回転盤6の駆動速度又は駆動角度若しくは駆動方向などを本発明の範囲内で変更することが可能である。
本実施例において、回転盤6を駆動制御する形態としては具体的には次の通りである。
例えば、図1に示す状態で遊技を続けていた時に、入球し難い第一の始動入賞装置17に一定時間経っても入球しない場合には、一定時間経過後、駆動装置9に図示しない制御部から信号を送って回転盤6を図7に示す状態へと時計回り方向に45度回転駆動させ、その状態で一定時間遊技球の入球待ちをし、第二の始動入賞装置18に遊技球の入球があると、駆動装置9に制御部から信号を送って回転盤6を図1に示す状態へと反時計回り方向に45度回転駆動させる。すなわち、図7の状態であると、第二の始動入賞装置18への入球を契機に表示装置12の変動表示を起動すると共に、大当たりとするか否かの抽選処理が起動されて大当たりとなったときに、図7の状態のままでは第二の始動入賞装置18の直下には大入賞装置19が存在せず、大入賞装置19は左上方に位置している状態で、遊技者にとって不利な状態となるため、図1の状態に戻して大入賞装置19への入球ができるようにする。なお、図7の状態で第一の始動入賞装置17に入球があった場合でも同様である。
また、第一の始動入賞装置17に入賞したか否かに係わりなく所定時間毎に駆動装置9へと制御部から信号を送って回転盤6を左右方向に回転駆動させる。このような場合も図7の状態で第二の始動入賞装置18に入球があった場合には、上記同様に図1の状態に復帰させる。
The rotary disk 6 can be driven and controlled by a drive control means (not shown).
The drive control means can change the drive speed, drive angle, or drive direction of the rotating disk 6 within the scope of the present invention.
In the present embodiment, the form for controlling the driving of the rotating disk 6 is specifically as follows.
For example, when the game is continued in the state shown in FIG. 1, if the ball does not enter the first start prize-winning device 17 that is difficult to enter even after a certain time, it is not shown in the drive device 9 after the certain time has elapsed. A signal is sent from the control unit to rotate and rotate the turntable 6 45 degrees clockwise to the state shown in FIG. When a game ball enters, a signal is sent from the control unit to the driving device 9 to drive the rotating disk 6 to rotate 45 degrees counterclockwise to the state shown in FIG. That is, in the state of FIG. 7, the variation display of the display device 12 is activated upon entering the second start winning device 18 and a lottery process for determining whether or not to win is activated. 7, in the state of FIG. 7, there is no big prize device 19 immediately below the second start prize device 18, and the big prize device 19 is located in the upper left, Since this is an unfavorable state, the game is returned to the state shown in FIG. The same applies to the case where the first start winning device 17 has a ball in the state shown in FIG.
Regardless of whether or not the first start winning device 17 has been won, a signal is sent from the control unit to the driving device 9 every predetermined time to drive the turntable 6 to rotate left and right. In such a case as well, when there is a ball in the second start winning device 18 in the state of FIG. 7, the state is returned to the state of FIG.

図9及び図10は本発明の実施例2の遊技盤を示す概略正面図である。
本実施例では、表示装置12として遊技盤1の遊技領域A全域にて遊技に関する表示を行い得る大型の表示装置とすると共に、遊技領域Aの略全域を構成する回転盤6を透光性部材で形成して、裏側に配設する前記大型の表示装置12の表示を遊技領域A全域で表示し得るものとした。
また本実施例では、図示するように遊技球が転動流下するステージ23,24を回転盤6の前面略中央に備えるものとしている。なお、このステージ22,23及び本実施例で回転盤6上に配設される各遊技部材にあっては遊技盤1裏側の表示装置12の表示を妨げないように透光性部材で構成するものとする。
従って、本実施例によれば、前記実施例1のように回転盤6に表示装置挿入用の小径円筒孔7を貫通形成することが不要となり、加工コスト及び加工手間を低減可能となる。
その他の構成及び作用効果にあっては、前記実施例1の構成・作用効果と同様であるためその説明は省略する。
9 and 10 are schematic front views showing the game board according to the second embodiment of the present invention.
In the present embodiment, the display device 12 is a large display device capable of performing display related to the game in the entire game area A of the game board 1, and the turntable 6 constituting substantially the entire game area A is used as the translucent member. The display of the large display device 12 formed on the back side can be displayed in the entire game area A.
Further, in the present embodiment, stages 23 and 24 on which a game ball rolls down are provided substantially at the center of the front surface of the turntable 6 as shown in the figure. It should be noted that each of the stages 22 and 23 and each gaming member disposed on the turntable 6 in the present embodiment is made of a translucent member so as not to disturb the display of the display device 12 on the back side of the gaming board 1. Shall.
Therefore, according to the present embodiment, it becomes unnecessary to form the small-diameter cylindrical hole 7 for inserting the display device in the turntable 6 as in the first embodiment, so that the processing cost and the processing time can be reduced.
Since other configurations and operational effects are the same as those of the first embodiment, the description thereof is omitted.

図11は本発明の実施例3を示す
本実施例では、遊技領域Aを水平方向で上下に二分し、その上下の領域D1,D2には、前記二分する線Bを境にして夫々同一構成の遊技釘22・風車27・始動入賞装置17,18を対称に配設した実施の一例である。なお、その他の構成及び作用効果は実施例1と同様であるためその説明は省略する。また、本実施例にあっても実施例2と同様に大型の表示装置12を配設すると共に、小径円筒孔7を備えない透光性部材からなる回転盤6を配設する実施の形態も採用可能である。
本発明によれば、遊技領域が180度回転駆動した場合でも、同一の遊技部材構成で遊技を行うことができる。すなわち、例えば上下の領域D1,D2に夫々の開口17a,18aを対向させて始動入賞装置17,18を1つずつ備えているため、始動入賞装置17,18が再び同一位置に来る構成とできる。
FIG. 11 shows a third embodiment of the present invention. In this embodiment, the game area A is divided into two parts in the horizontal direction, and the upper and lower areas D1 and D2 have the same configuration with the line B divided as the boundary. This is an example in which the game nail 22, the windmill 27, and the start winning devices 17 and 18 are arranged symmetrically. Other configurations and functions and effects are the same as those of the first embodiment, and thus description thereof is omitted. Also in the present embodiment, an embodiment in which a large display device 12 is disposed in the same manner as in the second embodiment and a rotating disk 6 made of a translucent member that does not include the small-diameter cylindrical hole 7 is disposed. It can be adopted.
According to the present invention, a game can be played with the same game member configuration even when the game area is rotated 180 degrees. That is, for example, since the start winning devices 17 and 18 are provided one by one with the openings 17a and 18a facing the upper and lower regions D1 and D2, respectively, the start winning devices 17 and 18 can be in the same position again. .

なお本実施例において、第一の入賞装置17の直近に設けられている遊技釘22(障害釘ともいう)と、第二の始動入賞装置18の直近に設けられている遊技釘22(障害釘ともいう)の釘調整を異なるものとすることも可能である。   In the present embodiment, a game nail 22 (also referred to as a failure nail) provided in the immediate vicinity of the first winning device 17 and a game nail 22 (a failure nail) provided in the immediate vicinity of the second start winning device 18 are used. It is also possible to have different nail adjustments.

すなわち、例えば、実施例1と同様に、第一の始動入賞装置17直近の遊技釘22の釘22と釘22との間G1に比して、第二の始動入賞装置18の直近の遊技釘22の釘22と釘22との間G2の方が開いている構成とする(図4参照)。このように、第一の始動入賞装置17の直近の遊技釘22と第二の始動入賞装置18の直近の遊技釘22の開き度合を異なるものとすることで、第一の始動入賞装置17に入球し難い場合であっても、第二の始動入賞装置18であれば入球が容易となる。   That is, for example, as in the first embodiment, the nearest game nail of the second start winning device 18 is larger than the distance G1 between the nail 22 and the nail 22 of the game nail 22 closest to the first start winning device 17. G2 is open between the nail 22 and the nail 22 (see FIG. 4). As described above, the opening degree of the latest game nail 22 of the first start winning device 17 and the latest game nail 22 of the second start winning device 18 are different from each other. Even if it is difficult to enter the ball, it is easy to enter the ball if the second start winning device 18 is used.

従って、例えば、図11に示す状態(第一の始動入賞装置17が下方に位置している状態)で遊技を続けていた時に、入球し難い第一の始動入賞装置17に一定時間経っても入球しない場合には、一定時間経過後、駆動装置9に図示しない制御部から信号を送って回転盤6を時計回り方向に180度回転駆動させ、入球し難い第一の始動入賞装置17を上方に位置させると共に、入球し易い第二の始動入賞装置18を下方に位置させる。そして、その状態で一定時間遊技球の入球待ちをし、第二の始動入賞装置18に遊技球の入球があると、駆動装置9に制御部から信号を送って回転盤6を図11に示す状態へと時計回り方向に180度回転駆動させる。すなわち、第二の始動入賞装置18を下方に位置させた状態であると、第二の始動入賞装置18への入球を契機に表示装置12の変動表示を起動すると共に、大当たりとするか否かの抽選処理が起動されて大当たりとなったときに、その状態のままでは第二の始動入賞装置18の直下には大入賞装置19が存在せず、大入賞装置19は上方に位置している状態で、遊技者にとって不利な状態となるため、図11の状態に戻して大入賞装置19への入球ができるようにする。   Therefore, for example, when the game is continued in the state shown in FIG. 11 (the state where the first start winning device 17 is positioned below), the first start winning device 17 which is difficult to enter the ball passes for a certain time. If the ball does not enter the ball, after a predetermined time has elapsed, a signal is sent from the control unit (not shown) to the driving device 9 to rotate the turntable 6 180 degrees in the clockwise direction, and the first start winning device that is difficult to enter the ball. 17 is positioned upward, and the second start winning device 18 that is easy to enter is positioned downward. In this state, the player waits for a game ball to enter for a certain period of time. When a game ball enters the second start prize-winning device 18, a signal is sent from the control unit to the drive device 9 so that the turntable 6 is shown in FIG. And rotated 180 degrees in the clockwise direction to the state shown in FIG. In other words, when the second start winning device 18 is positioned below, the display device 12 is activated when the second start winning device 18 is pitched and the jackpot is determined to be a big hit. When the lottery process is activated and a big hit is made, there is no big winning device 19 immediately below the second start winning device 18 in that state, and the big winning device 19 is located above. In this state, it is disadvantageous for the player, so that the player can return to the state shown in FIG.

図12は本発明の実施例4を示す
本実施例では、回転盤6を遊技領域の一部、すなわち遊技盤1の略中央位置にて回転可能に小径に配設する実施の一形態で、本実施例にあっては、回転盤6の前面には遊技釘22のみを配設し、その他の遊技部材は、駆動しない第二の領域A2である遊技盤ベース本体2の前面に配設する。なお、その他の構成及び作用効果は実施例1乃至実施例3と同様であるためその説明は省略する。
FIG. 12 shows a fourth embodiment of the present invention. In this embodiment, the rotary board 6 is arranged in a small diameter so as to be rotatable at a part of the game area, that is, at a substantially central position of the game board 1. In the present embodiment, only the game nail 22 is disposed on the front surface of the turntable 6, and the other game members are disposed on the front surface of the game board base body 2 which is the second region A2 that is not driven. . Since other configurations and operational effects are the same as those in the first to third embodiments, the description thereof is omitted.

本実施例における回転盤6に配設した遊技釘22構成は、図12にて下方に配設されている一群の第一の遊技釘群25と、上方に配設されている一群の第二の遊技釘群26とからなり、第一の遊技釘群25の釘調整に比して第二の遊技釘群26の釘調整を緩やかにしている。具体的には、例えば始動入賞装置17の直上に位置する二本の遊技釘(障害釘ともいう)22,22の間の間隔が、第一の遊技釘群25の障害釘22,22はその間隔G3を狭くして入球が困難であるのに比して、第二の遊技釘群26の障害釘22,22はその間隔G4を広くして入球を易しくしている。
本実施例によれば、回転盤6を180度回転駆動させることにより、始動入賞装置17に入賞し難い遊技釘構成(第一の遊技釘群25)と、始動入賞装置17に入賞し易い遊技釘構成(第二の遊技釘群26)の位置が交互に変位するため、遊技中であっても入賞装置17への入賞率に変化を持たせることが可能で、遊技の興趣を向上できる。
The configuration of the game nails 22 arranged on the turntable 6 in this embodiment includes a group of first game nail groups 25 arranged below in FIG. 12 and a group of second game nails arranged upward. The nail adjustment of the second game nail group 26 is made more gradual than the nail adjustment of the first game nail group 25. Specifically, for example, the distance between the two game nails (also referred to as obstacle nails) 22 and 22 positioned immediately above the start winning device 17 is such that the obstacle nails 22 and 22 of the first game nail group 25 are The obstacle nails 22 and 22 of the second game nail group 26 make the entry easier by making the interval G4 wider than making the entry difficult by making the interval G3 narrow.
According to the present embodiment, a game nail configuration (first game nail group 25) that is difficult to win the start winning device 17 and a game that is easy to win the start winning device 17 by rotating the turntable 6 by 180 degrees. Since the position of the nail structure (second game nail group 26) is alternately displaced, it is possible to change the winning rate to the winning device 17 even during the game, and the interest of the game can be improved.

本発明遊技機を構成する遊技盤の一実施例を示す概略正面図。The schematic front view which shows one Example of the game board which comprises this invention gaming machine. 図1に示す遊技盤を概略で示す分解斜視図。FIG. 2 is an exploded perspective view schematically showing the game board shown in FIG. 1. 図1に示す遊技盤の要部縦断面図。The principal part longitudinal cross-sectional view of the game board shown in FIG. (a)は第一の始動入賞装置直近の遊技釘の間隔を示し、(b)は第二の始動入賞装置直近の遊技釘の間隔を示す概略図。(A) shows the space | interval of the game nail nearest to the 1st start winning device, (b) is the schematic which shows the space | interval of the game nail near the 2nd start winning device. 回転盤のギア部と駆動装置のギアとが噛み合っている状態を示す縦断面図。The longitudinal cross-sectional view which shows the state which the gear part of a rotary disk and the gear of a drive device have meshed | engaged. 回転盤のギア部と駆動装置のギアとが噛み合っている状態を一部切欠いて示す概略図。FIG. 3 is a schematic view showing a state where a gear portion of a rotating disk and a gear of a driving device are engaged with each other. 遊技盤の一部が図1の状態から時計回り方向に45度回転した状態を示す遊技盤の概略正面図。FIG. 2 is a schematic front view of the game board showing a state in which a part of the game board is rotated 45 degrees clockwise from the state of FIG. 1. 遊技盤ベース本体のフランジ部形状の他の形態を示す概略断面図。The schematic sectional drawing which shows the other form of the flange part shape of a game board base main body. 実施例2の遊技盤を示す概略正面図。The schematic front view which shows the game board of Example 2. FIG. 図9に示す遊技盤を概略で示す分解斜視図。FIG. 10 is an exploded perspective view schematically showing the game board shown in FIG. 9. 実施例3の遊技盤を示す概略斜視図。The schematic perspective view which shows the game board of Example 3. FIG. 実施例4の遊技盤を示す概略斜視図。The schematic perspective view which shows the game board of Example 4. FIG.

符号の説明Explanation of symbols

1 遊技盤
1a 遊技盤ベース
2 遊技盤ベース本体
6 回転盤
9 駆動装置
17,18 始動入賞装置
22 遊技釘
A 遊技領域
DESCRIPTION OF SYMBOLS 1 Game board 1a Game board base 2 Game board base main body 6 Rotating disk 9 Drive device 17,18 Start winning device 22 Game nail A Game area

Claims (8)

遊技盤ベースに遊技球の転動流下する遊技領域を備えると共に、該遊技領域に少なくとも一個乃至複数個の遊技部材を備えて遊技盤を構成し、
前記遊技領域を備える遊技盤ベースの少なくとも一部が駆動装置により所定方向に駆動可能に構成されていることを特徴とする弾球遊技機。
A game board base is provided with a game area in which a game ball rolls down and at least one or more game members are provided in the game area,
A ball game machine characterized in that at least a part of a game board base including the game area is configured to be driven in a predetermined direction by a driving device.
遊技部材の少なくとも一個は遊技球が入賞可能な入賞装置で、
遊技領域を備える遊技盤ベースの一部若しくは全部が駆動することで前記入賞装置の位置が変位可能であることを特徴とする請求項1に記載の弾球遊技機。
At least one of the gaming members is a winning device that allows a gaming ball to win,
2. The ball game machine according to claim 1, wherein the position of the winning device is displaceable by driving a part or all of a game board base including a game area.
遊技部材の少なくとも一個は遊技領域を流下する遊技球の動きに変化を与える遊技釘で、
遊技領域を備える遊技盤ベースの一部が駆動することで、前記遊技釘の位置が変位可能であることを特徴とする請求項1に記載の弾球遊技機。
At least one of the game members is a game nail that changes the movement of the game ball flowing down the game area,
2. The ball game machine according to claim 1, wherein a position of the game nail can be displaced by driving a part of a game board base including a game area.
遊技盤の裏側に表示装置を備え、
遊技盤ベースが透明部材で構成されていることを特徴とする請求項1乃至3のいずれかに記載の弾球遊技機。
A display device is provided on the back side of the game board,
4. The bullet ball game machine according to claim 1, wherein the game board base is made of a transparent member.
遊技領域を水平方向で上下に二分し、その上下の領域には、前記二分する線を境にして夫々同一構成の遊技部材を対称に配設したことを特徴とする請求項2乃至4のいずれかに記載の弾球遊技機。   5. The gaming area according to claim 2, wherein the gaming area is divided into two parts in the horizontal direction, and gaming members having the same configuration are symmetrically arranged in the upper and lower areas with the dividing line as a boundary. A ball game machine described in Crab. 遊技領域を水平方向で上下に二分し、その上下の領域には、前記二分する線を境にして夫々配設した遊技部材の構成が異なっていることを特徴とする請求項2乃至4のいずれかに記載の弾球遊技機。   5. The game area according to claim 2, wherein the game area is divided into two parts in the horizontal direction, and the upper and lower areas have different structures of game members respectively arranged with the line divided into two. A ball game machine described in Crab. 駆動装置は、駆動制御手段により駆動制御されており、
該駆動制御手段は、駆動装置により所定方向に駆動する遊技領域の駆動速度を変更可能であることを特徴とする請求項1乃至6のいずれかに記載の弾球遊技機。
The drive device is drive-controlled by drive control means,
The ball game machine according to any one of claims 1 to 6, wherein the drive control means is capable of changing a drive speed of a game area driven in a predetermined direction by a drive device.
駆動装置は、駆動制御手段により駆動制御されており、
該駆動制御手段は、駆動装置により所定方向に駆動する遊技領域の駆動角度又は駆動方向を変更可能であることを特徴とする請求項1乃至6のいずれかに記載の弾球遊技機。


The drive device is drive-controlled by drive control means,
The ball game machine according to any one of claims 1 to 6, wherein the drive control means can change a drive angle or a drive direction of a game area driven in a predetermined direction by a drive device.


JP2004344197A 2004-11-29 2004-11-29 Pachinko game machine Pending JP2006149639A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007054361A (en) * 2005-08-25 2007-03-08 Samii Kk Pinball game machine
JP2010046404A (en) * 2008-08-25 2010-03-04 Sammy Corp Game machine
JP2012192226A (en) * 2012-07-10 2012-10-11 Fujishoji Co Ltd Pinball game machine

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JPS54117243A (en) * 1978-03-03 1979-09-12 Kunio Busujima Pinball machine
JPS54156742A (en) * 1978-05-31 1979-12-11 Sofuia Kk Ball projection game machine with adjustable face elements
JPS54156741A (en) * 1978-05-31 1979-12-11 Sofuia Kk Ball projection game machine with moving gutter
JPS54156743A (en) * 1978-05-31 1979-12-11 Sofuia Kk Ball projection game machine
JPS55101182U (en) * 1979-01-11 1980-07-14
JPH07185074A (en) * 1993-12-27 1995-07-25 Semiconductor Energy Lab Co Ltd Game machine
JP2002200231A (en) * 2000-12-28 2002-07-16 Mayumi Kobayashi Pachinko game machine
JP2003135713A (en) * 2001-10-31 2003-05-13 Heiwa Corp Game board
JP2004121805A (en) * 2002-07-30 2004-04-22 Heiwa Corp Pachinko game machine
JP2004135795A (en) * 2002-10-16 2004-05-13 Aruze Corp Game machine

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Publication number Priority date Publication date Assignee Title
JPS54117243A (en) * 1978-03-03 1979-09-12 Kunio Busujima Pinball machine
JPS54156742A (en) * 1978-05-31 1979-12-11 Sofuia Kk Ball projection game machine with adjustable face elements
JPS54156741A (en) * 1978-05-31 1979-12-11 Sofuia Kk Ball projection game machine with moving gutter
JPS54156743A (en) * 1978-05-31 1979-12-11 Sofuia Kk Ball projection game machine
JPS55101182U (en) * 1979-01-11 1980-07-14
JPH07185074A (en) * 1993-12-27 1995-07-25 Semiconductor Energy Lab Co Ltd Game machine
JP2002200231A (en) * 2000-12-28 2002-07-16 Mayumi Kobayashi Pachinko game machine
JP2003135713A (en) * 2001-10-31 2003-05-13 Heiwa Corp Game board
JP2004121805A (en) * 2002-07-30 2004-04-22 Heiwa Corp Pachinko game machine
JP2004135795A (en) * 2002-10-16 2004-05-13 Aruze Corp Game machine

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007054361A (en) * 2005-08-25 2007-03-08 Samii Kk Pinball game machine
JP2010046404A (en) * 2008-08-25 2010-03-04 Sammy Corp Game machine
JP2012192226A (en) * 2012-07-10 2012-10-11 Fujishoji Co Ltd Pinball game machine

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