JP2006087958A - Combination type game machine - Google Patents

Combination type game machine Download PDF

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JP2006087958A
JP2006087958A JP2005366359A JP2005366359A JP2006087958A JP 2006087958 A JP2006087958 A JP 2006087958A JP 2005366359 A JP2005366359 A JP 2005366359A JP 2005366359 A JP2005366359 A JP 2005366359A JP 2006087958 A JP2006087958 A JP 2006087958A
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game
game balls
ball
collection
passage
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JP4250626B2 (en
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Atsushi Okuyama
敦士 奥山
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Fuji Shoji Co Ltd
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Fuji Shoji Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a combination type game machine in which a prescribed number of game balls per game can be easily recoverable for every game. <P>SOLUTION: In this combination type game machine, game balls are supplied to a shooting means via a ball sending means 12 from a supply tray 8 and a game is performed by shooting a prescribed number of game balls into a game area of a game board by the shooting means by games. The game machine is equipped with a recovery means 27 to recover a prescribed number of game balls by games. The supply tray 8 is connected to the shooting means and the recovery means 27 so as to be capable of supplying game balls. Thus a prescribed number of game balls per game may be easily recovered for every game. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、供給皿に遊技球を投入する球投入式のアレンジボール機、雀球遊技機等の組み合わせ遊技機に関するものである。   The present invention relates to a combination gaming machine such as a ball throwing arrangement ball machine or a sparrow ball gaming machine that throws a game ball into a supply tray.

組み合わせ遊技機、例えばアレンジボール機には、球投入式、メダル投入式とがある。その何れの形式のアレンジボール機でも、ゲームに際しては各ゲーム毎に16個の遊技球を発射手段により遊技盤の遊技領域へと打ち込んで、その遊技球を下部に横一列状に配置された入賞口手段の何れかの入賞口に入賞させ、その入賞口手段の隣合う4個の入賞口に入賞して所定の入賞役が成立したときに、その成立の難易度に応じて得点を付与して所定数のメダル又は遊技球を景品として遊技者に払い出すようにしている。   Combination gaming machines, such as arrange ball machines, include a ball throwing type and a medal throwing type. In any type of arrange ball machine, 16 game balls are shot into the game area of the game board by the launching means for each game, and the game balls are arranged in a horizontal row at the bottom. When a predetermined winning combination is established by winning at any of the four winning mouths adjacent to the winning mouth means and a predetermined winning combination is established, a score is given according to the difficulty of the establishment. Thus, a predetermined number of medals or game balls are paid out to the player as a prize.

球投入式のアレンジボール機は、遊技機本体の前側の上皿に遊技球を投入しておき、発射手段の発射動作に連動してその遊技球を1個づつ送り手段により発射レールへと供給し、またメダル投入式のアレンジボール機は、遊技盤側と発射手段側とを含む循環経路中に遊技球を封入しておき、遊技機本体の前側のメダル投入口に所定のメダルを投入したときに、発射手段の発射動作に連動してその遊技球を1個づつ送り手段により発射レール上に供給するようになっている。   A ball throwing-type arrangement ball machine is loaded with a game ball in the upper plate on the front side of the game machine main body, and the game balls are fed to the firing rail by the feeding means one by one in conjunction with the firing operation of the launching means. In addition, the medal insertion type arrangement ball machine encloses a game ball in a circulation path including the game board side and the launching means side, and inserts a predetermined medal into the medal slot on the front side of the gaming machine body. Sometimes, the game balls are fed one by one on the firing rail by the feeding means in conjunction with the launching operation of the launching means.

従来、アレンジボール機では1ゲームにつき16個の遊技球を遊技領域に打ち込む必要があるため、遊技球1個の貸出額を例えば4円と仮定した場合、専用のメダル1枚の貸出額は64円に設定して、球投入式、メダル投入式の如何を問わず、遊技者は同じ負担額でゲームをできるようにしている。   Conventionally, in an arrangement ball machine, since it is necessary to drive 16 game balls into a game area per game, if the lending amount of one game ball is assumed to be 4 yen, for example, the lending amount of one dedicated medal is 64. Regardless of whether the ball throwing type or medal throwing type is set, the player can play the game with the same amount of money.

しかし、アレンジボール機は、スロットマシン等の他のメダル投入式のゲーム機に比較して絶対数が少なく、それ専用のメダルを使用すれば、メダルの製造コストがアップする問題があり、また遊技ホールにアレンジボール機とスロットマシンとがある場合にも、アレンジボール機用のメダルを使用してスロットマシンでゲームをしたり、逆にスロットマシン用のメダルを使用してアレンジボール機でゲームをしたりすることができない問題がある。   However, the arrangement ball machine has a smaller absolute number than other medal insertion type game machines such as slot machines, and there is a problem that the manufacturing cost of the medal increases if a dedicated medal is used. Even if there are an arrangement ball machine and a slot machine in the hall, you can play games with the slot machine using the medal for the arrangement ball machine, or conversely, you can play the game with the arrangement ball machine using the medal for the slot machine. There is a problem that cannot be done.

そこで、スロットマシン用のメダルをアレンジボール機に使用可能にして、4枚のメダルを投入することにより、16個の遊技球が遊技領域に入るまで遊技球を発射できるようにすると共に、メダル投入式と球投入式との何れの場合にも1ゲームに対する遊技者の負担額を同じにするために、球投入式のアレンジボール機での1ゲームに必要な遊技球を20個に設定することが考えられている。   Therefore, the medal for the slot machine can be used for the arrange ball machine, and by inserting 4 medals, the game balls can be launched until 16 game balls enter the game area, and the medals are inserted. In order to make the player's burden for one game the same for both the ball throwing type and the ball throwing type, the number of game balls required for one game on the ball throwing type arrange ball machine is set to 20 Is considered.

即ち、スロットマシン用のメダルをアレンジボール機に使用可能にすれば、メダルの製造コストを大幅に低減できると共に、遊技者は、そのメダルを使用してスロットマシンとアレンジボール機との何れでも自在にゲームをできる利点がある。   In other words, if the medal for the slot machine can be used in the arrangement ball machine, the manufacturing cost of the medal can be greatly reduced, and the player can freely use either the slot machine or the arrangement ball machine by using the medal. Has the advantage of being able to play games.

この場合、スロットマシン用のメダル1枚の貸出額を20円と仮定すると、メダル投入式のアレンジボール機において、4枚のメダルを投入することにより1ゲームを行えるようにすれば、遊技者の1ゲーム当たりの負担額が80円となる。従って、球投入式のアレンジボール機での1ゲームに必要な遊技球を20個に設定することにより、メダル投入式と球投入式との何れの場合にも、遊技者の1ゲーム当たりの負担額を一致させることができる。   In this case, assuming that the lending amount of one medal for a slot machine is 20 yen, in a medal insertion type arrangement ball machine, if one game can be performed by inserting four medals, the player's The burden per game is 80 yen. Accordingly, by setting the number of game balls required for one game in the ball-throwing type arrangement ball machine to 20 in either case of the medal-throwing type or ball-throwing type, the player's burden per game The forehead can be matched.

しかし、従来の球投入式のアレンジボール機では、上皿に遊技球を投入しておき、発射手段の発射動作に連動して送り手段がその遊技球を1個づつ発射レール上に供給するようになっている。このため1ゲーム当たり20個の遊技球を必要とし、その内の16個を発射手段で発射させて遊技領域へと打ち込むようにした場合、各ゲーム毎に4個の遊技球を回収する必要があり、その遊技球の回収処理をどのように行うかが問題となる。例えば、回収用の遊技球を投入する回収球投入口を設けることも考えられるが、この場合には発射用の16個の遊技球を上皿に、回収用の4個の遊技球を回収球投入口にそれぞれ別々に投入する必要があり、遊技者の負担が大きくなるという問題がある。   However, in the conventional ball throwing-type arrangement ball machine, the game balls are thrown into the upper plate, and the feeding means supplies the game balls one by one onto the launch rail in conjunction with the launching operation of the launch means. It has become. For this reason, when 20 game balls are required for one game and 16 of them are fired by the launching means and then driven into the game area, it is necessary to collect 4 game balls for each game. There is a problem of how to collect the game balls. For example, it is conceivable to provide a collection ball insertion port for introducing a game ball for collection. In this case, 16 game balls for launch are placed on the upper plate, and four game balls for collection are collected. There is a problem in that it is necessary to put each into the slot separately, which increases the burden on the player.

本発明は、このような問題点に鑑み、ゲーム毎に1ゲームにつき規定数の遊技球を容易に回収できる組み合わせ遊技機を提供することを目的とする。   In view of such problems, an object of the present invention is to provide a combination gaming machine that can easily collect a prescribed number of game balls for each game.

本発明は、供給皿8内から発射手段10に遊技球を供給し、各ゲーム毎に前記発射手段10により所定数の遊技球を遊技盤7の遊技領域16へと打ち込んでゲームを行うようにした組み合わせ遊技機において、各ゲーム毎に規定数の遊技球を回収する回収手段27を備え、前記供給皿8が、前記発射手段10と前記回収手段27とに遊技球を供給可能に接続されている。   In the present invention, a game ball is supplied from the supply tray 8 to the launching means 10 and a game is played by driving a predetermined number of game balls into the game area 16 of the game board 7 by the launching means 10 for each game. The combination gaming machine includes a collecting means 27 for collecting a specified number of game balls for each game, and the supply tray 8 is connected to the launching means 10 and the collecting means 27 so as to be able to supply game balls. Yes.

本発明では、供給皿8内から発射手段10に遊技球を供給し、各ゲーム毎に発射手段10により所定数の遊技球を遊技盤7の遊技領域16へと打ち込んでゲームを行うようにした組み合わせ遊技機において、各ゲーム毎に規定数の遊技球を回収する回収手段27を備え、供給皿8が、発射手段10と回収手段27とに遊技球を供給可能に接続されているので、ゲーム毎に供給皿から1ゲームにつき規定数の遊技球を容易に回収することが可能である。   In the present invention, a game ball is supplied from the supply tray 8 to the launching means 10, and a game is played by driving a predetermined number of game balls into the game area 16 of the game board 7 by the launching means 10 for each game. The combination gaming machine is provided with a collecting means 27 for collecting a specified number of game balls for each game, and the supply tray 8 is connected to the launching means 10 and the collecting means 27 so as to be able to supply the game balls. It is possible to easily collect a prescribed number of game balls per game from the supply tray every time.

以下、本発明の実施形態を図面に基づいて詳述する。図1〜図10は本発明を球投入式のアレンジボール機に採用した第1の実施形態を例示する。このアレンジボール機は、図1に示すように、外枠1と前枠2とを備えた遊技機本体3を有し、その前枠2は外枠1の前側にヒンジ4を介して開閉自在に枢着されている。遊技機本体3の前面には、その前枠2にガラス扉5及び前面板6がヒンジ4と同一側のヒンジにより開閉自在に装着され、これらの裏側に遊技盤7が着脱自在に配置されている。   Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. 1 to 10 exemplify a first embodiment in which the present invention is adopted in a ball throwing type arrange ball machine. As shown in FIG. 1, this arrange ball machine has a gaming machine body 3 having an outer frame 1 and a front frame 2, and the front frame 2 can be opened and closed via a hinge 4 on the front side of the outer frame 1. It is pivotally attached to. On the front surface of the gaming machine main body 3, a glass door 5 and a front plate 6 are attached to the front frame 2 of the front frame 2 by a hinge on the same side as the hinge 4, and a gaming board 7 is detachably disposed on the back side thereof. Yes.

また遊技機本体3には、遊技球を貯留する上皿(供給皿)8、余剰球を受ける下皿(余剰球受け皿)9及び発射手段10の発射ハンドル11が前面側に設けられ、また発射手段10の主要部分、及び上皿8からの遊技球を発射手段10側へと送る送り手段12が裏面側に設けられている。上皿8は前面板6の前面に、送り手段12は前面板6の裏面に夫々装着され、下皿9と発射ハンドル11は前面板6の下側で前枠2の前面に配置されている。また発射ハンドル11側には、遊技者の把持を検出する接触検出スイッチ(図示省略)が設けられている。   Further, the gaming machine main body 3 is provided with an upper tray (supply tray) 8 for storing game balls, a lower tray (surplus ball receiving tray) 9 for receiving surplus balls, and a firing handle 11 for launching means 10 on the front side. The main part of the means 10 and the feeding means 12 for sending the game ball from the upper plate 8 to the firing means 10 side are provided on the back side. The upper plate 8 is mounted on the front surface of the front plate 6, the feeding means 12 is mounted on the back surface of the front plate 6, and the lower plate 9 and the firing handle 11 are disposed on the front surface of the front frame 2 below the front plate 6. . Further, a contact detection switch (not shown) for detecting the player's grip is provided on the firing handle 11 side.

発射手段10の主要部分は、図3に示すように、発射レール13、発射レール13上の遊技球を遊技盤7側へと打撃する打撃槌14、この打撃槌14をカム機構(図示省略)を介して間欠的に駆動する発射モータ(図示省略)等を備え、遊技者の発射ハンドル11の操作により発射モータが作動して、その発射動作に連動して送り手段12により発射レール13上に1個づつ供給される遊技球を打撃槌14で打撃し、遊技盤7の遊技領域16に所定数、例えば16個の遊技球を打ち込むようになっている。なお、発射レール13は、遊技盤7を下側から支持するために前枠2の裏側に固定された遊技盤支持板の前面等に装着され、また打撃槌14、発射モータは前枠2の裏側に装着されている。   As shown in FIG. 3, the main part of the launching means 10 includes a launch rail 13, a strike rod 14 that strikes the game ball on the launch rail 13 toward the game board 7, and a cam mechanism (not shown). A firing motor (not shown) or the like that is intermittently driven via the player, and the firing motor is activated by the player's operation of the firing handle 11, and is linked to the firing rail 13 by the feeding means 12 in conjunction with the firing operation. The game balls supplied one by one are hit with the striking bar 14 and a predetermined number, for example, 16 game balls are driven into the game area 16 of the game board 7. The launch rail 13 is mounted on the front surface of a game board support plate fixed to the back side of the front frame 2 to support the game board 7 from below, and the striking rod 14 and the launch motor are provided on the front frame 2. It is mounted on the back side.

遊技盤7の前面には、図1に示すように、ガイドレール15が環状に装着されると共に、このガイドレール15の内側の遊技領域16の下部に入賞口手段17が配置され、またその入賞口手段17の上側に誘導図柄表示手段18、特定入賞手段19、得点増加手段20、作動手段21、ゲーム回数表示手段22等の各遊技部品が配置されている。入賞口手段17と各遊技部品との間には、遊技釘群(図示省略)が設けられている。   As shown in FIG. 1, a guide rail 15 is annularly mounted on the front surface of the game board 7, and a winning opening means 17 is disposed at a lower portion of the game area 16 inside the guide rail 15. The gaming parts such as the guiding symbol display means 18, the specific winning means 19, the score increasing means 20, the operating means 21, and the game number display means 22 are arranged above the mouth means 17. A group of game nails (not shown) is provided between the winning opening means 17 and each game component.

入賞口手段17は、横一列状等に適宜配置された複数個、例えば16個の入賞口23を備え、遊技盤7に沿って落下する遊技球が何れかの入賞口23に入賞するようになっている。入賞口手段17は、遊技盤7に装着された入賞口カバー24により前側から覆われており、その入賞口カバー24に、各入賞口23に対応する複数個、例えば16個の入賞表示部25を備えた入賞表示手段26が設けられている。   The winning opening means 17 includes a plurality of, for example, 16 winning openings 23 that are appropriately arranged in a horizontal row or the like, so that game balls falling along the game board 7 win any of the winning openings 23. It has become. The winning opening means 17 is covered from the front side by a winning opening cover 24 mounted on the game board 7, and a plurality of, for example, 16 winning display sections 25 corresponding to the winning openings 23 are provided on the winning opening cover 24. A winning display means 26 is provided.

各入賞表示部25は、各入賞口23に対応してその近傍に横一列等に適宜配置され、遊技球が何れかの入賞口23に入賞したときに、それに対応する入賞表示部25が発光、その他によって入賞を表示するようになっている。各入賞表示部25には、各入賞口23に対応して一端側から順番に番号が表示されている。なお、入賞表示手段26は、入賞口手段17よりも上側の遊技領域16の中央部等に、入賞表示部25を縦横に所定数(例えば4個づつ)組み合わせて配置しても良い。   Each winning display section 25 is appropriately arranged in a horizontal row or the like in the vicinity thereof corresponding to each winning opening 23, and when the game ball wins any winning opening 23, the corresponding winning display section 25 emits light. In other cases, the winning is displayed. In each winning display section 25, numbers are displayed in order from one end side corresponding to each winning opening 23. The winning display means 26 may be arranged by combining a predetermined number (for example, four) of the winning display sections 25 vertically and horizontally at the center of the game area 16 above the winning opening means 17 or the like.

上皿8は、図2〜図6に示すように構成されると共に、その下流側に送り手段12及び回収手段27が接続され、また回収手段27の近傍に視認部47と待機表示手段48とが設けられている。即ち、上皿8は、図2及び図3に示すように、多数の遊技球を貯留可能な容積の貯留部29と、この貯留部29からの遊技球を一列状に整列させる整列部30とを備え、前面板6の前面側に、この上皿8を覆う上皿カバー28と共に着脱自在に装着され、その底壁31は前面板6に沿って貯留部29から整列部30へと遊技球が移動するように一方向に傾斜した斜面状になっている。上皿8の整列部30は、図2に示すように、その下流側端部から上流側の所要範囲に亘ってゴミ等が入らないように上側から覆われている。   The upper plate 8 is configured as shown in FIGS. 2 to 6, the feed unit 12 and the collection unit 27 are connected to the downstream side thereof, and the visual recognition unit 47 and the standby display unit 48 are disposed in the vicinity of the collection unit 27. Is provided. That is, as shown in FIGS. 2 and 3, the upper plate 8 has a storage portion 29 having a volume capable of storing a large number of game balls, and an alignment portion 30 that aligns the game balls from the storage portion 29 in a line. Is attached to the front side of the front plate 6 together with the upper plate cover 28 that covers the upper plate 8, and the bottom wall 31 of the game ball from the storage unit 29 to the alignment unit 30 along the front plate 6. It is in the shape of a slope inclined in one direction so as to move. As shown in FIG. 2, the alignment portion 30 of the upper plate 8 is covered from above so that dust or the like does not enter from the downstream end to the required range on the upstream side.

送り手段12は、発射手段10の発射動作に連動して上皿8内の遊技球を1個づつ発射手段10の発射レール13上に供給するためのもので、図3及び図4に示すように、上皿8の整列部30の下流側端部に対応して前面板6の裏面に着脱自在に装着されている。この送り手段12は、その球受入れ口が前面板6に形成された発射用の案内孔32を介して整列部30の下流側端部に連通する送りケース33と、この送りケース33内に設けられ且つ発射手段10の発射動作に連動して作動する送り用の作動子34とを有し、その作動子34の作動により、打撃槌14が発射レール13上の遊技球を打撃した後に、送りケース33内の遊技球を発射レール13上に供給するようになっている。   The feeding means 12 is for supplying the game balls in the upper plate 8 one by one onto the firing rail 13 of the launching means 10 in conjunction with the launching operation of the launching means 10, as shown in FIGS. Further, it is detachably mounted on the back surface of the front plate 6 corresponding to the downstream end of the alignment portion 30 of the upper plate 8. The feeding means 12 includes a feeding case 33 whose ball receiving port communicates with the downstream end of the alignment unit 30 through a launching guide hole 32 formed in the front plate 6, and a feeding case 33 provided in the feeding case 33. And a feeding actuator 34 that operates in conjunction with the launching operation of the launching means 10, and after the striking rod 14 hits the game ball on the launching rail 13 by the actuation of the actuator 34, The game balls in the case 33 are supplied onto the launch rail 13.

回収手段27は、各ゲーム毎に1ゲームにつき上皿8内の遊技球を規定数、例えば4個づつ回収するためのもので、整列部30の下流側端部に対応して上皿カバー28の内部で前面板6の前面に着脱自在に装着されている。この回収手段27は、図2〜図6に示すように、規定数(4個)の遊技球を収容可能な容積の待機通路35と、待機通路35内の遊技球を下流側で受ける受け体36と、待機通路35の上流側で整列部30の後続の遊技球を規制する規制体37と、受け体36及び規制体37を待機通路35に対して出退自在に駆動する駆動手段38と、待機通路35内に規定数の遊技球が待機状態であることを検出する待機検出スイッチ39とを備えている。   The collecting means 27 is for collecting a predetermined number, for example, four game balls in the upper plate 8 per game for each game, and corresponding to the downstream end of the aligning unit 30, the upper plate cover 28. Is detachably mounted on the front surface of the front plate 6 inside. As shown in FIGS. 2 to 6, the collecting means 27 includes a standby passage 35 having a capacity capable of accommodating a prescribed number (4) of game balls, and a receiver that receives the game balls in the standby passage 35 on the downstream side. 36, a restricting body 37 that restricts the game balls that follow the alignment section 30 on the upstream side of the waiting passage 35, and a drive means 38 that drives the receiving body 36 and the restricting body 37 so as to be freely retractable and retractable. A standby detection switch 39 for detecting that a specified number of game balls are in a standby state is provided in the standby passage 35.

待機通路35は、前面板6の前面に上下方向又は斜め方向に配置され、整列部30の遊技球が自然に流下するように、その上流側が発射用の案内孔32の下側近傍で整列部30の底壁31の下流側端部に形成された回収用の案内孔40を介して整列部30に連通され、受け体36と案内孔40との間に4個の遊技球を収容するようになっている。   The waiting passage 35 is arranged on the front surface of the front plate 6 in the vertical direction or in an oblique direction, and the upstream side of the waiting passage 35 is arranged in the vicinity of the lower side of the guide hole 32 for launching so that the game balls of the aligning portion 30 naturally flow down. 30 is communicated with the alignment portion 30 via a collection guide hole 40 formed at the downstream end portion of the bottom wall 31 so that four game balls are accommodated between the receiving body 36 and the guide hole 40. It has become.

また待機通路35は、中継通路41を介して遊技機本体3の裏側の回収通路42に連通され、待機通路35内の遊技球を中継通路41から回収通路42を経て下方の島設備側へと機外に排出するようになっている。回収通路42は前枠2の裏側に上下方向に装着されている。中継通路41は待機通路35の下端側から前面板6を貫通して裏側に突出しており、この中継通路41の後端は前面板6を閉状態に閉じたときに、回収通路42の上端側に接続するようになっている。   The waiting passage 35 is communicated with the collection passage 42 on the back side of the gaming machine main body 3 through the relay passage 41, and the game balls in the waiting passage 35 are transferred from the relay passage 41 to the lower island facility side through the collection passage 42. It is designed to be discharged outside the machine. The collection passage 42 is mounted on the back side of the front frame 2 in the vertical direction. The relay passage 41 penetrates the front plate 6 from the lower end side of the standby passage 35 and protrudes to the back side. The rear end of the relay passage 41 is the upper end side of the recovery passage 42 when the front plate 6 is closed. To connect to.

受け体36と規制体37は、中間部分が回収通路42の形成体45等に枢軸43によって揺動自在に枢着された連動腕44の上下に設けられ、受け体36が待機通路35内に突出したときに規制体37が待機通路35から後退し、受け体36が待機通路35から後退したときに規制体37が待機通路35内に突出するように、連動腕44の揺動により、待機通路35に対してその上下両側で出退自在である。駆動手段38はソレノイド等の電気的手段により構成され、連動腕44と前面板6側の支軸49との間に介装されている。   The receiving body 36 and the regulating body 37 are provided above and below the interlocking arm 44 that is pivotally attached to the forming body 45 of the recovery passage 42 by a pivot 43 so that the receiving body 36 is placed in the standby passage 35. When the protrusions protrude, the regulating body 37 retracts from the standby passage 35, and when the receiving body 36 retracts from the standby passage 35, the regulating body 37 protrudes into the standby passage 35 by swinging the interlocking arm 44. The passage 35 can be withdrawn and retreated on both upper and lower sides. The driving means 38 is constituted by an electric means such as a solenoid, and is interposed between the interlocking arm 44 and the support shaft 49 on the front plate 6 side.

規制体37は板状等であって、図7及び図8に示すように、待機通路35内に突出したときに、整列部30の底壁31の案内孔40を閉鎖して後続の遊技球を案内孔32側へと誘導するように、上面に案内孔32側が低くなる傾斜面等の誘導部46が形成されている。   The restricting body 37 has a plate shape or the like. As shown in FIGS. 7 and 8, when the restricting body 37 protrudes into the standby passage 35, the guide hole 40 of the bottom wall 31 of the alignment portion 30 is closed and the following game ball is closed. A guide portion 46 such as an inclined surface is formed on the upper surface so that the guide hole 32 side is lowered.

なお、回収手段27は、通常、図4及び図5に示すように、受け体36が突出し規制体37が後退して、待機通路35内に遊技球が待機可能な状態(以下、回収側誘導状態と称する)にある。この状態から、図7及び図8に示すように、駆動手段38の駆動により受け体36が後退し規制体37が突出した状態(以下、発射側誘導状態と称する)に移行すると、案内孔40が閉鎖されて整列部30上の遊技球が案内孔32側へと誘導されると共に、待機通路35内に待機していた遊技球は中継通路41側へと流下する。また受け体36と規制体37は、連動腕44を介して一体に構成する必要はなく、別々に分離して設けても良い。その場合、駆動手段38も受け体36と規制体37とに対応して別々に設けて、その各駆動手段38により受け体36と規制体37が待機通路35に対して逆に出退するように構成すれば良い。   As shown in FIGS. 4 and 5, the collecting means 27 is normally in a state in which the receiving body 36 protrudes and the regulating body 37 moves backward so that the game ball can stand by in the waiting passage 35 (hereinafter referred to as collecting side guidance). Is called a state). As shown in FIGS. 7 and 8, the guide hole 40 is moved from this state to a state in which the receiving body 36 is retracted and the regulating body 37 protrudes by driving the driving means 38 (hereinafter referred to as a firing side guiding state). Is closed and the game balls on the alignment portion 30 are guided to the guide hole 32 side, and the game balls waiting in the standby passage 35 flow down to the relay passage 41 side. Further, the receiving body 36 and the regulating body 37 do not need to be integrally formed via the interlocking arm 44, and may be provided separately. In that case, the driving means 38 is also provided separately corresponding to the receiving body 36 and the regulating body 37 so that the receiving body 36 and the regulating body 37 are moved back and forth with respect to the standby passage 35 by each driving means 38. What is necessary is just to comprise.

待機検出スイッチ39は、待機通路35内に待機中の最上流側の遊技球を検出するように、待機通路35の上流側で規制体37の下側近傍に設けられている。待機表示手段48は回収手段27を含む上皿8側、取り分け回収手段27の待機通路35内に規定数の遊技球が待機中か否かを表示するためのもので、表示ランプ等により構成され、遊技者が容易に確認できるように視認部47の近傍で上皿カバー28の前面側に設けられている。   The standby detection switch 39 is provided in the vicinity of the lower side of the regulating body 37 on the upstream side of the standby passage 35 so as to detect the most upstream game ball in the standby passage 35. The standby display means 48 is for displaying whether or not a specified number of game balls are waiting in the standby path 35 of the upper tray 8 including the recovery means 27 and in particular the recovery means 27, and comprises a display lamp or the like. It is provided on the front side of the upper plate cover 28 in the vicinity of the visual recognition portion 47 so that the player can easily check.

視認部47は、回収手段27を含む上皿8側、取り分け回収手段27の待機通路35内に規定数の遊技球が待機中か否かを目視により視認可能にするためのもので、図4及び図6に示すように、遊技者が回収手段27の待機通路35内の遊技球を容易に透視できるように上皿カバー28に設けられている。この視認部47は、待機通路35に対応して上皿カバー28に形成された透視窓50と、この透視窓50を閉鎖するように上皿カバー28に装着された凸レンズ等の透視体51とを備えている。待機通路35の形成体45は、その内部に待機中の遊技球を透視できるように透明な合成樹脂材により構成されている。なお、視認部47は、待機通路35内で待機中の全ての遊技球を視認可能にする必要はなく、最上流側の少なくとも1個の遊技球が視認可能であれば十分である。   The visual recognition part 47 is for making it possible to visually recognize whether or not a specified number of game balls are waiting in the standby passage 35 of the upper tray 8 including the recovery means 27 and in particular the recovery means 27. FIG. As shown in FIG. 6, the upper plate cover 28 is provided so that the player can easily see through the game balls in the standby passage 35 of the collecting means 27. The visual recognition unit 47 includes a see-through window 50 formed in the upper plate cover 28 corresponding to the standby passage 35, and a see-through body 51 such as a convex lens attached to the upper plate cover 28 so as to close the see-through window 50. It has. The formation body 45 of the standby passage 35 is made of a transparent synthetic resin material so that a waiting game ball can be seen through the formation body 45. The visual recognition unit 47 does not need to make all the game balls waiting in the standby passage 35 visible, and it is sufficient if at least one game ball on the most upstream side is visible.

図9はアレンジボール機の制御系のブロック図である。この制御系は、図9に示すように主制御手段52、入賞表示制御手段53、精算処理手段54、払い出し制御手段55、回収制御手段56、発射制御手段57、待機表示制御手段58を備えている。   FIG. 9 is a block diagram of the control system of the arrange ball machine. As shown in FIG. 9, this control system includes a main control means 52, a winning display control means 53, a settlement processing means 54, a payout control means 55, a collection control means 56, a firing control means 57, and a standby display control means 58. Yes.

主制御手段52は遊技盤7側の各遊技動作を制御するようになっており、また入賞表示制御手段53は入賞口手段17の各入賞口23に遊技球が入賞したとき等に、入賞表示手段26のその入賞口23等に対応する入賞表示部25に入賞表示をさせるようになっている。精算処理手段54は、主制御手段52からの信号により、ゲーム中又はゲームの終了毎に入賞役の成否等に応じて得点を算出する精算処理を行うようになっている。払い出し制御手段55は、精算処理手段54の精算処理により得点が付与された場合に、ゲーム中又はゲームの終了後に払い出し手段59を制御して、その得点に応じた景品球を払い出し手段59により上皿8へと払い出させるようになっている。なお、払い出し手段59は、遊技機本体3の裏側に設けられている。   The main control means 52 controls each game operation on the game board 7 side, and the winning display control means 53 displays a winning display when a game ball wins in each winning opening 23 of the winning opening means 17. A winning display is displayed on the winning display section 25 corresponding to the winning opening 23 and the like of the means 26. The settlement processing unit 54 performs a settlement process for calculating a score according to the success or failure of a winning combination during the game or at the end of the game, based on a signal from the main control unit 52. The payout control means 55 controls the payout means 59 during the game or after the game ends when the score is given by the checkout process of the checkout processing means 54, and the payout means 59 increases the prize ball according to the score. It is made to pay out to the plate 8. The payout means 59 is provided on the back side of the gaming machine main body 3.

回収制御手段56は、ゲームの開始前に回収手段27を作動させて規定数の遊技球の回収処理を行うためのもので、待機検出スイッチ39が待機中の遊技球を検出すること、又は待機検出スイッチ39が待機中の遊技球を検出すること及び遊技者が発射手段10の発射ハンドル11を操作することを条件に、各ゲームの開始前に回収手段27に規定数の遊技球を回収させ、その回収後の1ゲームが終了するまで後続の遊技球を規制させるようになっている。   The collection control means 56 is for operating the collection means 27 to collect a predetermined number of game balls before starting the game, and the standby detection switch 39 detects a waiting game ball or waits. On the condition that the detection switch 39 detects a waiting game ball and the player operates the firing handle 11 of the launching means 10, the collecting means 27 collects a specified number of game balls before starting each game. The subsequent game balls are regulated until one game after the collection is completed.

発射制御手段57は、各ゲーム毎に適当な休止時間をおいて発射手段10の発射動作を制御するためのもので、回収手段27が遊技球を回収すること及び遊技者が発射手段10の発射ハンドル11を操作することを条件に発射手段10を作動させ、発射手段10が所定数(16個)の遊技球を遊技領域16に打ち込むまでその作動を継続させるようになっている。なお、遊技領域16に打ち込まれた遊技球の数は、発射手段10側の発射数からファール球数を減算するか、又は入賞口手段17、特定入賞手段19等に入賞した遊技球の数から求めれば良い。   The firing control means 57 is for controlling the launching operation of the launching means 10 with an appropriate pause time for each game. The collection means 27 collects the game balls and the player launches the launching means 10. The launching means 10 is operated on the condition that the handle 11 is operated, and the operation is continued until the launching means 10 hits a predetermined number (16) of game balls into the game area 16. The number of game balls that have been driven into the game area 16 is obtained by subtracting the number of foul balls from the number of shots on the launching means 10 side, or from the number of game balls won in the prize opening means 17, the specific winning means 19 or the like. Just ask.

待機表示制御手段58は待機表示手段48の表示を制御するためのもので、ゲームの開始前に回収手段27の待機通路35に規定数の遊技球が待機状態にないときに、待機検出スイッチ39からの信号に従って待機表示手段48に非待機状態を、また規定数の遊技球が待機状態のときに待機表示手段48にその待機状態を夫々表示させて、規定数の遊技球の有無を遊技者に報知するようになっている。なお、待機表示手段48は、非待機と待機との何れか一方を表示するようにしても良い。   The standby display control means 58 controls the display of the standby display means 48, and when the specified number of game balls are not in the standby state in the standby passage 35 of the collecting means 27 before the game starts, the standby detection switch 39 In accordance with a signal from the player, the standby display means 48 displays a non-standby state, and when the specified number of game balls are in the standby state, the standby display means 48 displays the standby state. To inform you. Note that the standby display means 48 may display either non-standby or standby.

次に、図10に示すフローチャートを参照しつつ、上記構成のアレンジボール機における動作を説明する。ゲームの開始に際しては、上皿8に規定数(4個)以上、好ましくは1ゲームの必要個数である20個以上の遊技球を投入する。このとき、発射用の遊技球と回収用の遊技球とを区別する必要はない。上皿8に投入された遊技球は、貯留部29から整列部30を経て一列状に整列しながら前面板6に沿って下流側へと移動して行く。   Next, the operation of the arrangement ball machine having the above configuration will be described with reference to the flowchart shown in FIG. At the start of the game, a predetermined number (4) or more, preferably 20 or more game balls, which is a necessary number for one game, are put into the upper plate 8. At this time, it is not necessary to distinguish between the game ball for launching and the game ball for collection. The game balls thrown into the upper plate 8 move to the downstream side along the front plate 6 while being aligned in a line from the storage portion 29 via the alignment portion 30.

そして、遊技球が整列部30の下流側端部まで移動すると、図5に示すように回収手段27の規制体37が後退して回収用の案内孔40を開放し、受け体36が待機通路35内に突出している(回収側誘導状態にある)ので、その遊技球は回収用の案内孔40を経て待機通路35内へと流下して、この待機通路35の受け体36から上側に4個の遊技球が回収用として待機する。   Then, when the game ball moves to the downstream end of the aligning portion 30, as shown in FIG. 5, the restricting body 37 of the collecting means 27 moves backward to open the collecting guide hole 40, and the receiving body 36 moves to the standby path. 35, the game ball flows down into the standby passage 35 through the guide hole 40 for collection, and 4 upwards from the receiving body 36 of the standby passage 35. A number of game balls wait for collection.

待機通路35に4個の遊技球が待機すると、待機検出スイッチ39がその最上位の遊技球を検出し(S1→Yes)、待機表示制御手段58の制御により待機表示手段48がその待機状態を遊技者に報知する。従って、遊技者は、その待機表示手段48の表示を見れば、回収手段27内に遊技球が待機中か否かを容易に確認できる。また遊技者は、視認部47からも遊技球が待機通路35内に待機中か否かを容易に確認できる。   When four game balls wait in the standby passage 35, the standby detection switch 39 detects the highest game ball (S1 → Yes), and the standby display means 48 changes its standby state under the control of the standby display control means 58. Inform the player. Therefore, the player can easily confirm whether or not the game ball is waiting in the collecting means 27 by looking at the display on the standby display means 48. Also, the player can easily confirm whether or not the game ball is waiting in the standby passage 35 from the visual recognition unit 47.

その後、遊技者が発射ハンドル11を把持して操作すると(S2→Yes)、回収制御手段56の制御により回収手段27の駆動手段38が連動腕44を介して受け体36及び規制体37を駆動し、回収側誘導状態から発射側誘導状態へと移行する(S3)。これによって図7及び図8に示すように受け体36が後退し、待機通路35内に待機中の遊技球が中継通路41、回収通路42を経て島設備側へと機外に排出されて行く。一方、受け体36の後退と同期して規制体37が待機通路35内へと突出し回収用の案内孔40を閉じて、後続の遊技球が待機通路35内へと流入しないように規制し、遊技球の回収後の1ゲームが終了するまでその状態を維持する。   Thereafter, when the player holds and operates the firing handle 11 (S2 → Yes), the driving means 38 of the collecting means 27 drives the receiving body 36 and the regulating body 37 via the interlocking arm 44 under the control of the collecting control means 56. Then, the recovery side guiding state is shifted to the firing side guiding state (S3). As a result, as shown in FIGS. 7 and 8, the receiving body 36 moves backward, and the waiting game ball in the standby passage 35 is discharged out of the machine to the island facility side through the relay passage 41 and the collection passage 42. . On the other hand, the regulating body 37 protrudes into the standby passage 35 in synchronization with the backward movement of the receiving body 36 and closes the collection guide hole 40 to restrict the subsequent game balls from flowing into the standby passage 35. This state is maintained until one game after the game balls are collected is completed.

遊技者が発射ハンドル11を操作し続けておれば、回収手段27による遊技球の回収後に発射制御手段57の制御により発射手段10が作動し、上皿8の整列部30から送り手段12を経て発射レール13上に供給される遊技球を打撃槌14で打撃して、その遊技球を順次ガイドレール15を経て遊技領域16へと打ち込んで行き、これによって通常のゲームが進行する(S4)。   If the player continues to operate the firing handle 11, after the game ball is collected by the collecting means 27, the firing means 10 is operated by the control of the firing control means 57, and passes from the alignment unit 30 of the upper plate 8 through the feeding means 12. A game ball supplied on the firing rail 13 is hit with the hitting bar 14, and the game balls are sequentially driven through the guide rail 15 into the game area 16, whereby a normal game proceeds (S4).

16個の遊技球の打ち込みが終了すると(S5→Yes)、発射手段10が停止し、払い出し制御手段55が、精算処理手段54によって算出された得点に基づいて払い出し手段59を制御する。これにより、そのゲームの得点に応じた景品球が上皿8へと払い出される(S6)。また、回収制御手段56の制御により回収手段27が発射側誘導状態から回収側誘導状態へと移行し(S7)、その後、次ゲームについてステップS1以降の処理を繰り返す。なお、ステップS6とステップS7の処理については、どちらを先に行ってもよいし、並行して行ってもよい。   When the 16 game balls have been shot (S5 → Yes), the launching means 10 stops and the payout control means 55 controls the payout means 59 based on the score calculated by the settlement processing means 54. Thereby, a prize ball according to the score of the game is paid out to the upper plate 8 (S6). Further, under the control of the collection control unit 56, the collection unit 27 shifts from the firing side guidance state to the collection side guidance state (S7), and thereafter, the processing after step S1 is repeated for the next game. In addition, about the process of step S6 and step S7, which may be performed first and may be performed in parallel.

以上のように、待機通路35内に4個の遊技球がなければ、発射ハンドル11を操作しても、回収手段27、発射手段10は共に作動しない。従って、この場合には待機通路35内に4個の遊技球が待機するように、上皿8内に遊技球を投入すれば良い。また待機通路35内に4個の遊技球があるか否かは、遊技者が視認部47から待機通路35側を視認するか、又は待機表示手段48の表示を視認することによって容易に確認できる。   As described above, if there are no four game balls in the standby passage 35, neither the collecting means 27 nor the firing means 10 will operate even if the firing handle 11 is operated. Therefore, in this case, the game balls may be inserted into the upper plate 8 so that four game balls wait in the standby passage 35. Further, whether or not there are four game balls in the waiting passage 35 can be easily confirmed by the player visually recognizing the waiting passage 35 side from the visual recognition unit 47 or visually checking the display of the standby display means 48. .

以上のように構成すれば、規定数(例えば4個)の遊技球が、打ち込み用の遊技球(例えば16個)と同様に上皿8から回収されるため、各ゲーム毎に規定数の遊技球を自動的に容易且つ確実に回収しながら、順次ゲームを行うことができる。また、遊技者は、発射用と回収用の区別なく1ゲームの必要個数以上の遊技球を上皿8に投入すればよいため、遊技球の投入に際しての遊技者の負担を極めて小さくできる。更に、1ゲームの必要個数(20個)の遊技球の内、ゲームの開始前に規定数の遊技球を回収するため、打ち込み個数以上、必要個数未満の遊技球を上皿8に投入してゲームを行うような場合でも、規定数の遊技球を確実に回収でき、遊技者相互での不公平を防止できる。   According to the above configuration, a prescribed number (for example, 4) of game balls are collected from the upper plate 8 in the same manner as the game balls for driving (for example, 16). Therefore, the prescribed number of games for each game. The game can be sequentially played while automatically and reliably collecting the balls. In addition, since the player only has to insert more than the required number of game balls for one game into the upper plate 8 regardless of whether the game is to be launched or to be collected, the burden on the player when the game balls are inserted can be extremely reduced. Furthermore, out of the required number (20) of game balls for one game, a specified number of game balls are collected before starting the game. Even when a game is played, a specified number of game balls can be reliably collected, and unfairness among players can be prevented.

構造的には上皿8の整列部30の下流側に回収手段27を設けているため、上皿8の貯留部29側から規定数の遊技球を回収する場合に比較して遊技球の回収が容易であり、回収手段27の構成を簡単にできる。また整列部30の下流側に、送り手段12へと遊技球を案内する発射用の案内孔32と、回収手段27へと遊技球を案内する回収用の案内孔40とを設けているため、送り手段12及び回収手段27を集中的に配置でき、しかも上皿8内の遊技球を整列部30を経て一方向に移動させれば良いので、全体の構成を簡単にできる。   Structurally, since the collecting means 27 is provided on the downstream side of the alignment portion 30 of the upper plate 8, the collection of game balls is compared with the case where a specified number of game balls are collected from the storage portion 29 side of the upper plate 8. And the configuration of the recovery means 27 can be simplified. Further, on the downstream side of the alignment portion 30, a launch guide hole 32 for guiding the game ball to the feeding means 12 and a collection guide hole 40 for guiding the game ball to the collection means 27 are provided. Since the feeding means 12 and the collecting means 27 can be arranged in a concentrated manner, and the game balls in the upper plate 8 have only to be moved in one direction via the alignment section 30, the overall configuration can be simplified.

更に遊技機本体3に開閉自在に枢着された前面板6に回収手段27を装着し、この回収手段27からの遊技球を機外へと排出する回収通路42を遊技機本体3の裏側に設けることにより、遊技機本体3側の他の機構部分の点検等が容易であると共に、規定数の遊技球の機外への排出も容易にできる。   Further, a collecting means 27 is mounted on the front plate 6 pivotably attached to the gaming machine main body 3, and a collecting passage 42 for discharging the game balls from the collecting means 27 to the outside of the machine is provided on the back side of the gaming machine main body 3. By providing, it is possible to easily check other mechanism portions on the gaming machine main body 3 side and to easily discharge a prescribed number of gaming balls to the outside of the machine.

前面板6の前面で上皿8を覆うカバーの内部に回収手段27を、前面板6の裏面に送り手段12を夫々設けているので、回収手段27、送り手段12の干渉等を防止でき、また回収手段27をカバーにより保護できる。また前面板6に発射用の案内孔32を、整列部30の底壁31に回収用の案内孔40を夫々設けることにより、前面板6の前後に送り手段12、回収手段27があるにも拘わらず、その送り手段12、回収手段27に整列部30側から円滑に遊技球を案内できる。   Since the collecting means 27 is provided inside the cover that covers the upper plate 8 on the front surface of the front plate 6 and the feeding means 12 is provided on the back surface of the front plate 6, interference between the collecting means 27 and the feeding means 12 can be prevented, Further, the recovery means 27 can be protected by a cover. In addition, by providing the launch guide hole 32 in the front plate 6 and the recovery guide hole 40 in the bottom wall 31 of the alignment portion 30, there are the feeding means 12 and the recovery means 27 in the front and rear of the front plate 6. Regardless, the game balls can be smoothly guided to the feeding means 12 and the collecting means 27 from the alignment unit 30 side.

図11は本発明の第2の実施形態を例示するものである。この実施形態は、規定数(4個)の遊技球の回収を、1ゲームの終了後に行うようにしたものである。図11に示すフローチャートを参照しつつ、本実施形態に係るアレンジボール機の動作を説明する。なお、本実施形態では、回収手段27は、通常、図7及び図8に示すような発射側誘導状態にあるものとする。   FIG. 11 illustrates a second embodiment of the present invention. In this embodiment, a specified number (4) of game balls are collected after one game is over. The operation of the arrange ball machine according to the present embodiment will be described with reference to the flowchart shown in FIG. In the present embodiment, it is assumed that the collecting means 27 is normally in the firing side guiding state as shown in FIGS.

ゲームの開始に際しては、上皿8に遊技領域16への打ち込み個数(16個)以上、好ましくは1ゲームの必要個数である20個以上の遊技球を投入する。上皿8に投入された遊技球は、貯留部29から整列部30を経て一列状に整列しながら前面板6に沿って下流側へと移動して行く。   At the start of the game, 20 or more game balls, which are the required number for one game, are inserted into the upper plate 8 in the number of game areas 16 (16) or more. The game balls thrown into the upper plate 8 move to the downstream side along the front plate 6 while being aligned in a line from the storage portion 29 via the alignment portion 30.

そして、遊技球が整列部30の下流側端部まで移動すると、図7及び図8に示すように回収手段27の規制体37が突出して回収用の案内孔40を閉鎖している(発射側誘導状態にある)ので、その遊技球は発射用の案内孔32を経て送り手段12側に案内される。   Then, when the game ball moves to the downstream end of the alignment portion 30, as shown in FIGS. 7 and 8, the regulating body 37 of the collecting means 27 protrudes to close the collecting guide hole 40 (launching side). Therefore, the game ball is guided to the feeding means 12 through the guide hole 32 for launching.

遊技者が発射ハンドル11を把持して操作すると(S11→Yes)、発射制御手段57の制御により発射手段10が作動し(S12)、送り手段12から発射レール13上に供給される遊技球を打撃槌14で打撃して、その遊技球を順次ガイドレール15を経て遊技領域16へと打ち込んで行き、これによって通常のゲームが進行する。   When the player holds and operates the firing handle 11 (S11 → Yes), the firing means 10 is operated under the control of the firing control means 57 (S12), and the game ball supplied from the sending means 12 onto the firing rail 13 is played. The hitting ball 14 is struck, and the game balls are sequentially driven through the guide rails 15 into the game area 16, whereby a normal game proceeds.

発射手段10によって所定数(16個)の遊技球が遊技領域16に打ち込まれて1ゲームが終了すると(S13→Yes)、回収制御手段56の制御により、回収手段27の駆動手段38が連動腕44を介して受け体36及び規制体37を駆動し、回収手段27を発射側誘導状態から回収側誘導状態へと移行させる(S14)。即ち、図4及び図5に示すように、規制体37が後退して回収用の案内孔40が開放し、整列部30上の遊技球が待機通路35内に流入すると同時に、受け体36が突出して、待機通路35内に流入してきた遊技球が回収通路42方向へ流れないように規制する。   When a predetermined number (16) of game balls are driven into the game area 16 by the launching means 10 and one game is finished (S13 → Yes), the driving means 38 of the collecting means 27 is linked to the interlock arm by the control of the collecting control means 56. The receiving body 36 and the regulation body 37 are driven via 44, and the collection means 27 is shifted from the firing side guidance state to the collection side guidance state (S14). That is, as shown in FIGS. 4 and 5, the regulating body 37 is retracted, the collection guide hole 40 is opened, and the game balls on the alignment portion 30 flow into the standby passage 35, and at the same time, the receiving body 36 The game ball that protrudes and flows into the standby passage 35 is regulated so as not to flow toward the collection passage 42.

整列部30から待機通路35に4個の遊技球が流入すると、待機検出スイッチ39がその最上位の遊技球を検出し、待機表示制御手段58の制御により待機表示手段48がその待機状態を遊技者に報知する。従って、遊技者は、その待機表示手段48の表示を見れば、回収手段27内に遊技球が待機中か否かを容易に確認できる。また遊技者は、視認部47からも遊技球が待機通路35内に待機中か否かを容易に確認できる。   When four game balls flow from the alignment unit 30 into the standby passage 35, the standby detection switch 39 detects the uppermost game ball, and the standby display unit 48 controls the standby state by the control of the standby display control unit 58. Inform the person. Therefore, the player can easily confirm whether or not the game ball is waiting in the collecting means 27 by looking at the display on the standby display means 48. Also, the player can easily confirm whether or not the game ball is waiting in the standby passage 35 from the visual recognition unit 47.

待機検出スイッチ39により待機通路35内に待機中の最上位の遊技球が検出されると(S15→Yes)、回収制御手段56の制御により回収手段27の駆動手段38が連動腕44を介して受け体36及び規制体37を駆動し、回収手段27を回収側誘導状態から発射側誘導状態へと移行させる(S16)。これにより、図7及び図8に示すように受け体36が後退し、待機通路35内に待機中の遊技球が中継通路41、回収通路42を経て島設備側へと機外に排出されて行く。一方、受け体36の後退と同期して規制体37が待機通路35内へと突出して回収用の案内孔40を閉鎖し、後続の遊技球が待機通路35内へと流入しないように規制する。   When the standby game switch detects the uppermost game ball waiting in the waiting passage 35 (S15 → Yes), the driving means 38 of the collecting means 27 is controlled via the interlocking arm 44 by the control of the collecting control means 56. The receiving body 36 and the regulation body 37 are driven, and the collecting means 27 is shifted from the collecting side guiding state to the firing side guiding state (S16). As a result, as shown in FIGS. 7 and 8, the receiving body 36 moves backward, and the waiting game ball in the standby passage 35 is discharged out of the machine through the relay passage 41 and the collection passage 42 to the island facility side. go. On the other hand, in synchronization with the backward movement of the receiving body 36, the regulating body 37 protrudes into the standby passage 35 and closes the collection guide hole 40, thereby restricting the subsequent game balls from flowing into the standby passage 35. .

回収制御手段56の制御により4個の遊技球が回収されると、払い出し制御手段55は、精算処理手段54によって算出された得点に基づいて払い出し手段59を制御する。これにより、そのゲームの得点に応じた景品球が上皿8へと払い出される(S17)。その後、次ゲームについてステップS11以降の処理を繰り返す。   When four game balls are collected by the control of the collection control means 56, the payout control means 55 controls the payout means 59 based on the score calculated by the settlement processing means 54. Thereby, a prize ball corresponding to the score of the game is paid out to the upper plate 8 (S17). Then, the process after step S11 is repeated about the next game.

以上のように構成すれば、第1の実施形態と同様、規定数(例えば4個)の遊技球が、打ち込み用の遊技球(例えば16個)と同じように上皿8から回収されるため、各ゲーム毎に規定数の遊技球を自動的に容易且つ確実に回収しながら、順次ゲームを行うことができる。また、遊技者は、発射用と回収用の区別なく1ゲームの必要個数以上の遊技球を上皿8に投入すればよいため、遊技球の投入に際しての遊技者の負担を極めて小さくできる。更に、各ゲームの終了後、そのゲームに関する景品球の払い出し動作の前に規定数の遊技球を回収するため、結果的に1ゲームの必要個数(例えば20個)の遊技球の投入がなければそのゲームで得られた利益を実際に享受することができず、遊技者相互での不公平を防止できる。   If configured as described above, a prescribed number (for example, 4) of game balls are collected from the upper plate 8 in the same manner as the game balls for driving (for example, 16) as in the first embodiment. The games can be sequentially played while automatically and reliably collecting a prescribed number of game balls for each game. In addition, since the player only has to insert more than the required number of game balls for one game into the upper plate 8 regardless of whether the game is to be launched or to be collected, the burden on the player when the game balls are inserted can be extremely reduced. Further, after each game is finished, a predetermined number of game balls are collected before the payout operation for the prize balls related to the game. As a result, if the required number (for example, 20) of game balls is not inserted, Profits obtained from the game cannot be actually enjoyed, and unfairness among players can be prevented.

図12〜図14は本発明の第3の実施形態を例示するものである。この実施形態では、前面板6の裏面に回収手段27、送り手段12、発射用案内通路60、回収用案内通路61が夫々装着されている。回収手段27は、一方向に傾斜する整列部30の下流側に、前面板6に形成された供給孔67を介して接続されており、前面板6の裏面に装着された回収ケース62と、この回収ケース62内に前後方向の回転軸63廻りに正逆回転可能に配置され且つ外周側に周方向に複数個の球送り凹部64が形成された回転体65と、この回転体65を正逆方向に回転駆動する駆動モータ等の駆動手段66とを備えている。   12 to 14 illustrate a third embodiment of the present invention. In this embodiment, the collecting means 27, the feeding means 12, the firing guide passage 60, and the collecting guide passage 61 are mounted on the back surface of the front plate 6. The collection means 27 is connected to the downstream side of the alignment portion 30 inclined in one direction through a supply hole 67 formed in the front plate 6, and a collection case 62 mounted on the back surface of the front plate 6; A rotating body 65 is disposed in the collection case 62 so as to be able to rotate forward and backward around a rotating shaft 63 in the front-rear direction, and has a plurality of ball feed recesses 64 formed in the circumferential direction on the outer peripheral side. Drive means 66 such as a drive motor that rotates in the reverse direction.

回収ケース62には、その両側下部に発射用案内通路60と回収用案内通路61とが連通状に接続されている。発射用案内通路60は送り手段12に、回収用案内通路61はその下方の回収通路42に夫々接続されている。回転体65は、整列部30の下流側端部から前面板6の供給孔67を経て送られてくる遊技球を球送り凹部64に1個づつ受け入れて、その正転又は逆転により遊技球を発射用案内通路60から送り手段12又は回収用案内通路61から回収通路42へと案内するようになっている。回収用案内通路61には、遊技球の通過を検出する回収検出スイッチ68が設けられ、この回収検出スイッチ68の信号を計数手段69で計数するようになっている。   A discharge guide passage 60 and a collection guide passage 61 are connected to the collection case 62 at lower portions on both sides thereof. The launch guide passage 60 is connected to the feeding means 12, and the recovery guide passage 61 is connected to the recovery passage 42 below. The rotating body 65 receives the game balls sent from the downstream end of the alignment unit 30 through the supply holes 67 of the front plate 6 one by one in the ball feed recess 64, and receives the game balls by forward rotation or reverse rotation. Guide is provided from the launch guide passage 60 to the feed means 12 or from the collection guide passage 61 to the collection passage 42. The collection guide passage 61 is provided with a collection detection switch 68 for detecting the passage of the game ball, and the signal of the collection detection switch 68 is counted by the counting means 69.

上皿カバー28には、整列部30の下流側に対応して視認部47が設けられている。視認部47は、整列部30に沿って長く形成された透視窓50に、その透視窓50を塞ぐ凸レンズ等の透視体51が設けられている。なお、整列部30には、視認部47に対応して透明部70が設けられている。   The upper plate cover 28 is provided with a visual recognition portion 47 corresponding to the downstream side of the alignment portion 30. In the visual recognition unit 47, a fluoroscopic body 51 such as a convex lens that closes the fluoroscopic window 50 is provided on a fluoroscopic window 50 that is formed long along the alignment unit 30. The alignment portion 30 is provided with a transparent portion 70 corresponding to the visual recognition portion 47.

この実施形態では、上皿8に遊技球を投入すれば、その最下流側の1個の遊技球が供給孔67を経て回転体65の球送り凹部64に入り、後続の遊技球が整列部30に一列状に並んだ状態になる。そこで、ゲームの開始に際して遊技者が発射ハンドル11を把持すると、回収手段27の回転体65が駆動手段66により正転して遊技球を回収用案内通路61側へと案内し、回収通路42を経て回収し機外へと排出する。そして、遊技球が回収用案内通路61を通過する際に、回収検出スイッチ68が遊技球を検出し、計数手段69がその個数を計数する。   In this embodiment, when a game ball is thrown into the upper plate 8, one game ball on the most downstream side enters the ball feed recess 64 of the rotating body 65 through the supply hole 67, and the subsequent game ball moves to the alignment unit. 30 in a line. Therefore, when the player holds the launch handle 11 at the start of the game, the rotating body 65 of the collecting means 27 rotates forward by the driving means 66 to guide the game ball toward the collecting guide passage 61, After that, it is collected and discharged outside the machine. When the game ball passes through the collection guide passage 61, the collection detection switch 68 detects the game ball, and the counting means 69 counts the number of the game balls.

規定数の遊技球を回収し終えて発射手段10が発射動作を開始すると、駆動手段66が回転体65を逆転方向に回転させて後続の遊技球を送り手段12側へと送り、ゲームを開始する。従って、この場合にも第1の実施形態と同様の効果を得ることができる。   When the launching means 10 starts the firing operation after collecting the specified number of game balls, the drive means 66 rotates the rotating body 65 in the reverse direction to send the subsequent game balls to the sending means 12 side and start the game. To do. Therefore, also in this case, the same effect as that of the first embodiment can be obtained.

なお、この第3の実施形態においても、第2の実施形態と同様、規定数(4個)の遊技球の回収を、1ゲームの終了後に行うことも可能である。即ち、ゲームの開始に際して遊技者が発射ハンドル11を把持すると、回収手段27の回転体65が駆動手段66により逆方向に回転し、遊技球を発射用案内通路60から送り手段12方向へと案内すると共に、送り手段12から発射レール13上に供給される遊技球を打撃槌14で打撃して、その遊技球を順次ガイドレール15を経て遊技領域16へと打ち込んで行き、これによって通常のゲームが進行する。   In the third embodiment, as in the second embodiment, a specified number (four) of game balls can be collected after the end of one game. That is, when the player holds the launch handle 11 at the start of the game, the rotating body 65 of the collecting means 27 is rotated in the reverse direction by the drive means 66, and the game ball is guided from the launch guide passage 60 toward the feed means 12. At the same time, a game ball supplied from the feeding means 12 onto the firing rail 13 is hit with a striking bar 14, and the game balls are sequentially driven through the guide rail 15 into the game area 16, thereby causing a normal game. Progresses.

発射手段10によって所定数(16個)の遊技球が遊技領域16に打ち込まれて1ゲームが終了すると、回収制御手段56の制御により、回収手段27の回転体65が駆動手段66により逆方向に回転して遊技球を回収用案内通路61側へと案内し、回収通路42を経て回収し機外へと排出する。そして、遊技球が回収用案内通路61を通過する際に、回収検出スイッチ68が遊技球を検出し、計数手段69がその個数を計数する。計数手段69によって4個の遊技球が計数されると、払い出し制御手段55は、精算処理手段54によって算出された得点に基づいて払い出し手段59を制御する。これにより、そのゲームの得点に応じた景品球が上皿8へと払い出される。   When a predetermined number (16) of game balls are shot into the game area 16 by the launching means 10 and one game is completed, the rotating body 65 of the collecting means 27 is reversed by the driving means 66 under the control of the collecting control means 56. It rotates to guide the game ball to the collection guide passage 61, collect it through the collection passage 42, and discharge it outside the machine. When the game ball passes through the collection guide passage 61, the collection detection switch 68 detects the game ball, and the counting means 69 counts the number of the game balls. When four game balls are counted by the counting means 69, the payout control means 55 controls the payout means 59 based on the score calculated by the settlement processing means 54. Thereby, a prize ball corresponding to the score of the game is paid out to the upper plate 8.

図15及び図16は本発明の第4の実施形態を例示するものであり、上皿8を左右両方向に傾斜させ、その片方の下流側に、発射手段10と、発射用の遊技球を発射手段10へと案内する案内孔32とを設け、他方の下流側に、第1の実施形態と同様の回収手段27と、回収用の遊技球を回収手段27へと案内する案内孔40とを設けた例を示している。   15 and 16 exemplify the fourth embodiment of the present invention. The upper plate 8 is inclined in both the left and right directions, and the launching means 10 and the game ball for launching are fired on one downstream side. A guide hole 32 for guiding to the means 10 is provided, and on the other downstream side, a collecting means 27 similar to that of the first embodiment and a guide hole 40 for guiding a game ball for collection to the collecting means 27 are provided. An example is shown.

本実施形態における上皿8の底壁31は、左右方向の片側に向かって傾斜する発射側底壁31aと、その反対方向に向かって傾斜する回収側底壁31bとに分割されている。発射側底壁31aと回収側底壁31bには、それぞれ遊技球を一列状に整列させる整列部30a,30bが形成されている。   In the present embodiment, the bottom wall 31 of the upper plate 8 is divided into a firing side bottom wall 31a inclined toward one side in the left-right direction and a collection side bottom wall 31b inclined toward the opposite direction. The launch side bottom wall 31a and the collection side bottom wall 31b are formed with alignment portions 30a and 30b for aligning the game balls in a line.

発射側整列部30aの下流側端部近傍における前面板6の裏面側には、上皿8からの遊技球を発射手段10側へと送る送り手段12が取り付けられており、発射側整列部30a上の遊技球は、前面板6に形成された案内孔32を介して送り手段12に案内される。また、回収側整列部30bの下流側端部近傍における前面板6の前面には、第1の実施形態と同様の回収手段27が取り付けられており、回収側整列部30b上の遊技球は、回収側底壁31bに形成された案内孔40を介して回収手段27の待機通路35内に案内される。更に、上皿カバー28には、第1、第2の実施形態と同様の視認部47が、回収手段27の待機通路35に対応して設けられている。   On the back side of the front plate 6 in the vicinity of the downstream side end portion of the firing side alignment portion 30a, a feeding means 12 for sending the game ball from the upper plate 8 to the firing means 10 side is attached, and the firing side alignment portion 30a. The upper game ball is guided to the feeding means 12 through a guide hole 32 formed in the front plate 6. Further, a collecting means 27 similar to that of the first embodiment is attached to the front surface of the front plate 6 in the vicinity of the downstream end of the collecting side alignment portion 30b, and the game balls on the collecting side alignment portion 30b are It is guided into the standby passage 35 of the recovery means 27 through the guide hole 40 formed in the recovery side bottom wall 31b. Further, the upper plate cover 28 is provided with a visual recognition portion 47 similar to the first and second embodiments corresponding to the standby passage 35 of the collection means 27.

回収側整列部30bは、待機通路35内に格納される1ゲーム分の回収用遊技球(4個)に続く遊技球を、例えばあと1〜2ゲーム分(即ち4〜8個)程度貯留できる程度の広さに形成されており、それを超える後続の遊技球は、発射側整列部30a側に溢れるようになっている。また、景品球等を上皿8に排出する排出口71は、回収側底壁31bの上方に設けられており、排出口71から排出された遊技球はまず回収側底壁31bの回収側整列部30b上に貯留され、回収側整列部30bから溢れた遊技球が発射側整列部30a側に流れて貯留されるようになっている。   The collection side alignment unit 30b can store, for example, about 1 to 2 games (that is, 4 to 8) of game balls following the collection game balls (4) for one game stored in the waiting passage 35. The subsequent game balls exceeding the width are formed so as to overflow toward the launch side alignment portion 30a. Further, the discharge port 71 for discharging a prize ball or the like to the upper plate 8 is provided above the collection side bottom wall 31b, and the game balls discharged from the discharge port 71 are first arranged on the collection side of the collection side bottom wall 31b. The game balls stored on the part 30b and overflowing from the collection side alignment part 30b flow to the launching side alignment part 30a and are stored.

制御手順については、図10に示した第1の実施形態と同じようにゲーム開始前に規定数の遊技球を回収するようにしてもよいし、図11に示した第2の実施形態と同じようにゲーム終了後に規定数の遊技球を回収するようにしてもよい。   As for the control procedure, a prescribed number of game balls may be collected before the start of the game, as in the first embodiment shown in FIG. 10, or the same as in the second embodiment shown in FIG. In this way, a prescribed number of game balls may be collected after the game ends.

以上のような構成によっても、規定数(例えば4個)の遊技球が、打ち込み用の遊技球(例えば16個)と同じように上皿8から回収されるため、各ゲーム毎に規定数の遊技球を自動的に容易且つ確実に回収しながら、順次ゲームを行うことができる。また、排出口71から払い出される遊技球は、回収側の整列部30bに優先的に貯留されるため、打ち込み個数以上、必要個数未満の遊技球が上皿8に貯留されているような場合でも、規定数の遊技球を確実に回収できる。   Even with the above configuration, a prescribed number (for example, four) of game balls are collected from the upper plate 8 in the same manner as the game balls for driving (for example, sixteen). The game can be sequentially played while automatically and reliably collecting the game balls. In addition, since the game balls paid out from the discharge port 71 are preferentially stored in the collecting side alignment unit 30b, even when the game balls are stored in the upper plate 8 more than the number of shots and less than the required number. The specified number of game balls can be reliably collected.

以上のように、本発明は、供給皿8内から送り手段12を経て発射手段10に遊技球を供給し、各ゲーム毎に前記発射手段10により所定数の遊技球を遊技盤7の遊技領域16へと打ち込んでゲームを行うようにした組み合わせ遊技機において、各ゲーム毎に規定数の遊技球を回収する回収手段27を備え、前記供給皿8が、前記発射手段10と前記回収手段27とに遊技球を供給可能に接続されている。   As described above, according to the present invention, a game ball is supplied from the supply tray 8 to the launching means 10 via the feeding means 12 and a predetermined number of game balls are supplied by the launching means 10 for each game. In the combination gaming machine in which the game is performed by driving into 16, a collecting means 27 for collecting a specified number of game balls for each game is provided, and the supply tray 8 includes the launching means 10, the collecting means 27, and the like. Is connected to be able to supply game balls.

また、前記供給皿8が一方向に傾斜し、その下流側に、発射用の遊技球を前記発射手段10へと案内する案内孔32又は案内通路60と、回収用の遊技球を回収側へと案内する案内孔40又は案内通路61とを設けたものである。   Further, the supply tray 8 is inclined in one direction, and on the downstream side thereof, the guide hole 32 or the guide passage 60 for guiding the game ball for launch to the launch means 10 and the game ball for collection to the collection side are provided. A guide hole 40 or a guide passage 61 is provided.

また、前記供給皿8の整列部30の下流側に前記回収手段27を設けたものである。   Further, the collection means 27 is provided on the downstream side of the alignment section 30 of the supply tray 8.

また、遊技機本体3に前面板6を開閉自在に設け、該前面板6に前記供給皿8と前記回収手段27とを装着したものである。   Further, a front plate 6 is provided in the gaming machine main body 3 so as to be freely opened and closed, and the supply tray 8 and the collecting means 27 are mounted on the front plate 6.

また、前記回収手段27により回収された遊技球を機外へと排出する回収通路42を遊技機本体3の裏側に設けたものである。   Further, a recovery passage 42 for discharging the game balls recovered by the recovery means 27 to the outside of the machine is provided on the back side of the gaming machine main body 3.

また、前記供給皿8を装着した前面板6を遊技機本体3に開閉自在に設け、前記前面板6の前面で前記供給皿8を覆うカバー28の内部に前記回収手段27を、前記前面板6の裏面に前記送り手段12をそれぞれ設けたものである。   A front plate 6 fitted with the supply tray 8 is provided in the gaming machine main body 3 so as to be openable and closable, and the collecting means 27 is disposed inside the cover 28 that covers the supply tray 8 on the front surface of the front plate 6. 6 is provided with the feeding means 12 on the back surface thereof.

また、前記供給皿8の整列部30の下流側端部に対応して、前記前面板6に発射用の前記案内孔32を、前記整列部30の底壁31に回収用の前記案内孔40を夫々設けたものである。   Further, corresponding to the downstream end portion of the alignment portion 30 of the supply tray 8, the launch guide hole 32 is formed in the front plate 6, and the recovery guide hole 40 is formed in the bottom wall 31 of the alignment portion 30. Are provided.

また、遊技機本体3に前面板6を開閉自在に設け、該前面板6の裏面に前記回収手段27と前記送り手段12とを設けたものである。   Further, a front plate 6 is provided in the gaming machine main body 3 so as to be freely opened and closed, and the collecting means 27 and the feeding means 12 are provided on the back surface of the front plate 6.

また、前記供給皿8が左右両方向に傾斜し、その片方の下流側に、発射用の遊技球を前記発射手段10へと案内する案内孔32を設け、他方の下流側に、回収用の遊技球を前記回収手段27へと案内する案内孔40を設けたものである。   Further, the supply tray 8 is inclined in both the left and right directions, and a guide hole 32 for guiding the game ball for launch to the launch means 10 is provided on one downstream side, and a game for collection is provided on the other downstream side. A guide hole 40 for guiding the sphere to the collecting means 27 is provided.

また、払い出された遊技球を前記供給皿8に排出する排出口71を、前記回収側の斜面の上方に設けたものである。   Further, a discharge port 71 for discharging the paid-out game ball to the supply tray 8 is provided above the slope on the collection side.

以上、本発明の各実施形態について詳述したが、各実施形態に限定されるものではなく、本発明の趣旨を逸脱しない範囲内で種々の変更が可能である。例えば、規定数の遊技球の回収のタイミングは、ゲーム開始前、ゲーム終了後に限られるものではなく、ゲーム途中、即ち16個の遊技球の発射が行われている間に行うことも可能である。即ち、規定数の遊技球の回収は、各ゲームの遊技期間内の何れかの時点で行うようにすればよい。   As mentioned above, although each embodiment of this invention was explained in full detail, it is not limited to each embodiment, A various change is possible within the range which does not deviate from the meaning of this invention. For example, the timing of collecting a specified number of game balls is not limited to before the game starts or after the game ends, but can be performed during the game, that is, while 16 game balls are being fired. . That is, the specified number of game balls may be collected at any point in the game period of each game.

例えば、第1、第2、第4の実施形態で示したような規定数の遊技球を一括して回収する一括回収型のアレンジボール機の場合には、例えばゲーム開始前には回収を行わず、ゲーム途中で遊技者が発射ハンドル11から手を離した時、若しくはゲーム終了後に、規定数の遊技球を回収することも可能である。また、第3の実施形態で示したような規定数の遊技球を1個ずつ個別に回収する個別回収型のアレンジボール機の場合には、遊技球の発射動作と並行して、例えば4個の遊技球の発射毎に1個の遊技球を回収することも可能である。   For example, in the case of a collective arrangement type ball machine that collects a predetermined number of game balls as shown in the first, second, and fourth embodiments, for example, collection is performed before the start of the game. It is also possible to collect a specified number of game balls when the player releases his hand from the launch handle 11 during the game or after the game is over. In addition, in the case of an individually collectable arrangement ball machine that individually collects a specified number of game balls as shown in the third embodiment, for example, four in parallel with the launch operation of the game balls It is also possible to collect one game ball for every game ball fired.

なお、各実施形態では、回収手段27として規定数の遊技球を一括して回収する一括回収型(第1、第2、第4の実施形態)と、規定数の遊技球を1個ずつ個別に回収する個別回収型(第3の実施形態)とを例示しているが、回収手段27には、一括回収型、個別回収型を問わず、他の構造のものを採用することも可能である。   In each embodiment, a collective collection type (first, second, and fourth embodiments) that collects a specified number of game balls at once as the collecting means 27, and a specified number of game balls individually. The individual recovery type (third embodiment) to be recovered is illustrated as an example, but the recovery means 27 can be of any other structure regardless of whether it is a collective recovery type or an individual recovery type. is there.

視認部47は、待機通路35に対応して上皿カバー28に形成したスリット等の開口部によって構成することも可能である。また視認部47は上皿8の整列部30の上側に設けても良い。待機表示手段48は、遊技機本体3の前面側でしかも遊技者が容易に確認可能な箇所であれば、上皿カバー28以外の部分に設けても良い。また視認部47、待機表示手段48は何れか一方のみでも良く、両者を省いても良い。待機表示手段48は待機報知手段の一例であり、非待機状態及び/又は待機状態を遊技者に対して音声で報知する手段を採用しても良い。   The visual recognition part 47 can also be configured by an opening such as a slit formed in the upper plate cover 28 corresponding to the standby passage 35. The visual recognition part 47 may be provided on the upper side of the alignment part 30 of the upper plate 8. The standby display means 48 may be provided on a portion other than the upper plate cover 28 as long as it is a location on the front side of the gaming machine main body 3 and can be easily confirmed by the player. Further, only one of the visual recognition part 47 and the standby display means 48 may be provided, or both may be omitted. The standby display unit 48 is an example of a standby notification unit, and a unit that notifies the player of the non-standby state and / or the standby state by voice may be employed.

更に待機表示手段48に代えて、又は待機表示手段48と共に、規定数の遊技球を回収したことを遊技者に報知する回収報知手段を設けても良い。その回収報知手段には、表示式の報知方式、音声式の報知方式の何れを採用しても良い。   Further, instead of the standby display means 48 or together with the standby display means 48, a recovery notification means for notifying the player that a specified number of game balls have been recovered may be provided. As the collection notification means, either a display notification method or a voice notification method may be employed.

また各実施形態では、アレンジボール機について例示しているが、アレンジボール機の他、雀球遊技機等の各種の組み合わせ遊技機でも同様に実施できることはいうまでもない。   In each embodiment, the arrangement ball machine is illustrated, but it goes without saying that the present invention can be similarly applied to various combination game machines such as a sparrow ball game machine in addition to the arrange ball machine.

本発明の第1の実施形態を示すアレンジボール機の正面図である。It is a front view of the arrangement ball machine which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示す上皿側の正面断面図である。It is front sectional drawing by the side of the top plate which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示す上皿側の平面断面図である。It is a plane sectional view by the side of the upper plate which shows a 1st embodiment of the present invention. 本発明の第1の実施形態を示す回収部分の側面断面図である。It is side surface sectional drawing of the collection | recovery part which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示す回収部分の正面断面図である。It is front sectional drawing of the collection | recovery part which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示す回収部分の平面断面図である。It is a plane sectional view of the recovery part which shows a 1st embodiment of the present invention. 本発明の第1の実施形態を示す回収部分の側面断面図である。It is side surface sectional drawing of the collection | recovery part which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示す回収部分の正面断面図である。It is front sectional drawing of the collection | recovery part which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示す制御系のブロック図である。It is a block diagram of a control system showing a first embodiment of the present invention. 本発明の第1の実施形態を示すアレンジボール機の動作のフローチャートである。It is a flowchart of operation | movement of the arrange ball machine which shows the 1st Embodiment of this invention. 本発明の第2の実施形態を示すアレンジボール機の動作のフローチャートである。It is a flowchart of operation | movement of the arrange ball machine which shows the 2nd Embodiment of this invention. 本発明の第3の実施形態を示す回収部分の平面断面図である。It is a plane sectional view of the recovery part which shows a 3rd embodiment of the present invention. 本発明の第3の実施形態を示す回収部分の正面断面図である。It is front sectional drawing of the collection | recovery part which shows the 3rd Embodiment of this invention. 本発明の第3の実施形態を示す回収部分の側面断面図である。It is side surface sectional drawing of the collection | recovery part which shows the 3rd Embodiment of this invention. 本発明の第4の実施形態を示す上皿側の正面断面図である。It is front sectional drawing by the side of the top plate which shows the 4th Embodiment of this invention. 本発明の第4の実施形態を示す上皿側の平面断面図である。It is a plane sectional view by the side of the upper plate which shows a 4th embodiment of the present invention.

符号の説明Explanation of symbols

3 遊技機本体
6 前面板
7 遊技盤
8 上皿(供給皿)
10 発射手段
12 送り手段
16 遊技領域
27 回収手段
28 カバー
30 整列部
31 底壁
32 案内孔
40 案内孔
42 回収通路
60 案内通路
61 案内通路
71 排出口
3 gaming machine body 6 front plate 7 game board 8 upper plate (supply plate)
DESCRIPTION OF SYMBOLS 10 Launching means 12 Feeding means 16 Game area 27 Collecting means 28 Cover 30 Alignment part 31 Bottom wall 32 Guide hole 40 Guide hole 42 Collection path 60 Guide path 61 Guide path 71 Discharge port

Claims (1)

供給皿(8) 内から送り手段(12)を経て発射手段(10)に遊技球を供給し、各ゲーム毎に前記発射手段(10)により所定数の遊技球を遊技盤(7) の遊技領域(16)へと打ち込んでゲームを行うようにした組み合わせ遊技機において、各ゲーム毎に規定数の遊技球を回収する回収手段(27)を備え、前記供給皿(8) が、前記発射手段(10)と前記回収手段(27)とに遊技球を供給可能に接続されていることを特徴とする組み合わせ遊技機。 A game ball is supplied from the supply tray (8) to the launching means (10) via the feeding means (12), and a predetermined number of game balls are played on the game board (7) by the launch means (10) for each game. In the combination gaming machine that is driven into the area (16) to play a game, the game machine includes a collection means (27) for collecting a specified number of game balls for each game, and the supply tray (8) includes the launching means. A combination gaming machine, characterized in that a game ball is connected to (10) and the collecting means (27).
JP2005366359A 2005-12-20 2005-12-20 Combination gaming machine Expired - Fee Related JP4250626B2 (en)

Priority Applications (1)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005366359A JP4250626B2 (en) 2005-12-20 2005-12-20 Combination gaming machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2000333304A Division JP3766267B2 (en) 2000-10-31 2000-10-31 Combination gaming machine

Publications (2)

Publication Number Publication Date
JP2006087958A true JP2006087958A (en) 2006-04-06
JP4250626B2 JP4250626B2 (en) 2009-04-08

Family

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Country Status (1)

Country Link
JP (1) JP4250626B2 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012179297A (en) * 2011-03-02 2012-09-20 Kyoraku Sangyo Kk Game machine
JP2016067622A (en) * 2014-09-30 2016-05-09 株式会社三洋物産 Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012179297A (en) * 2011-03-02 2012-09-20 Kyoraku Sangyo Kk Game machine
JP2016067622A (en) * 2014-09-30 2016-05-09 株式会社三洋物産 Game machine

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