JP2006051382A5 - - Google Patents
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- JP2006051382A5 JP2006051382A5 JP2005298765A JP2005298765A JP2006051382A5 JP 2006051382 A5 JP2006051382 A5 JP 2006051382A5 JP 2005298765 A JP2005298765 A JP 2005298765A JP 2005298765 A JP2005298765 A JP 2005298765A JP 2006051382 A5 JP2006051382 A5 JP 2006051382A5
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Claims (11)
複数のプレーヤの各プレーヤの操作入力に基づいて、複数のキャラクタの各キャラクタの動作を制御する動作制御手段と、
一方のキャラクタが第1の動作を行った時に他方のキャラクタが第2の動作を行った場合には、第1の動作を行った一方のキャラクタを他方のキャラクタに比べて対戦におけるキャラクタの攻防の優劣関係において有利に設定する処理を、攻防に関する属性パラメータに基づいて行い、一方のキャラクタが第2の動作を行った時に他方のキャラクタが第3の動作を行った場合には、第2の動作を行った一方のキャラクタを他方のキャラクタに比べて対戦におけるキャラクタの攻防の優劣関係において有利に設定する処理を、攻防に関する属性パラメータに基づいて行い、一方のキャラクタが第3の動作を行った時に他方のキャラクタが第1の動作を行った場合には、第3の動作を行った一方のキャラクタを他方のキャラクタに比べて対戦におけるキャラクタの攻防の優劣関係において有利に設定する処理を、攻防に関する属性パラメータに基づいて行う動作設定手段と、
キャラクタを含む複数のオブジェクトが配置されるオブジェクト空間において仮想カメラから見える画像を生成する画像生成手段と、
を含むことを特徴とする画像生成システム。 An image generation system for generating an image,
Motion control means for controlling the motion of each character of the plurality of characters based on the operation input of each player of the plurality of players;
If one character performs the first action and the other character performs the second action, the character that has performed the first action is compared to the other character in the battle of the character in the battle. The process of setting the advantage in the superiority / inferiority relationship is performed based on the attribute parameter relating to offense and defense, and when one character performs the second action and the other character performs the third action, the second action When one character who has performed is set to be advantageous in terms of superiority or inferiority of the character's attack and defense in a battle compared to the other character, when one character performs the third action when the other character performing the first operation, contact the match than the one of the character performing the third operation in the other characters That the process of setting advantageously in superiority relationship offense and defense character, and operation setting means for performing, based on the attribute parameters related offense and defense,
Image generating means for generating an image that can be viewed from a virtual camera in an object space in which a plurality of objects including a character are arranged;
An image generation system comprising:
前記属性パラメータは、一方のキャラクタの前記第1、第2、第3の動作である攻撃動作のヒットエリアの大きさのパラメータであることを特徴とする画像生成システム。 In claim 1,
The attribute parameter, the first and second image generation system characterized Oh Ru that the magnitude of the parameters of the hit areas of the third and the operation is the attack operation of one of the characters.
前記属性パラメータは、一方のキャラクタの前記第1、第2、第3の動作である攻撃動作が有効となる攻撃有効期間のパラメータであることを特徴とする画像生成システム。 In claim 1,
The attribute parameter, the first one of the characters, the second, the image generation system which is a third operation attack operation is characterized in that the Ru Oh parameter effective become effective attack period.
前記属性パラメータは、一方のキャラクタの前記第1、第2、第3の動作である攻撃動作が他方のキャラクタにヒットした時に、他方のキャラクタの動作が不能になる動作不能期間のパラメータであることを特徴とする画像生成システム。 In claim 1,
The attribute parameter, the first one character, when the second attack operation is a third operation hits in the other character, Ru Oh parameter inoperative period when the operation of the other character becomes impossible An image generation system characterized by that.
前記属性パラメータは、前記第1、第2、第3の動作である攻撃動作を行う一方のキャラクタの向きを他方のキャラクタの方向に向ける軸追従補正量のパラメータであることを特徴とする画像生成システム。 In claim 1,
The attribute parameter image, wherein the first, second, Ru Ah third parameter axis tracking correction amount of the direction of one character which performs a is the attack operation operation directed to the direction of the other characters Generation system.
一方のキャラクタが第1の動作を行った時に他方のキャラクタが第2の動作を行った場合には、第1の動作を行った一方のキャラクタを他方のキャラクタに比べて対戦におけるキャラクタの攻防の優劣関係において有利に設定する処理を、攻防に関する属性パラメータに基づいて行い、一方のキャラクタが第2の動作を行った時に他方のキャラクタが第3の動作を行った場合には、第2の動作を行った一方のキャラクタを他方のキャラクタに比べて対戦におけるキャラクタの攻防の優劣関係において有利に設定する処理を、攻防に関する属性パラメータに基づいて行い、一方のキャラクタが第3の動作を行った時に他方のキャラクタが第1の動作を行った場合には、第3の動作を行った一方のキャラクタを他方のキャラクタに比べて対戦におけるキャラクタの攻防の優劣関係において有利に設定する処理を、攻防に関する属性パラメータに基づいて行う動作設定手段と、
キャラクタを含む複数のオブジェクトが配置されるオブジェクト空間において仮想カメラから見える画像を生成する画像生成手段として、
コンピュータを機能させることを特徴とするプログラム。 Motion control means for controlling the motion of each character of the plurality of characters based on the operation input of each player of the plurality of players;
If one character performs the first action and the other character performs the second action, the character that has performed the first action is compared to the other character in the battle of the character in the battle. The process of setting the advantage in the superiority / inferiority relationship is performed based on the attribute parameter relating to offense and defense, and when one character performs the second action and the other character performs the third action, the second action When one character who has performed is set to be advantageous in terms of superiority or inferiority of the character's attack and defense in a battle compared to the other character, when one character performs the third action when the other character performing the first operation, contact the match than the one of the character performing the third operation in the other characters That the process of setting advantageously in superiority relationship offense and defense character, and operation setting means for performing, based on the attribute parameters related offense and defense,
As an image generation means for generating an image seen from a virtual camera in an object space where a plurality of objects including characters are arranged,
A program characterized by causing a computer to function.
前記属性パラメータは、一方のキャラクタの前記第1、第2、第3の動作である攻撃動作のヒットエリアの大きさのパラメータであることを特徴とするプログラム。 In claim 6,
The attribute parameter, the first one of the characters, the second, program characterized Oh Ru that the magnitude of the parameters of the hit areas of the third and the operation is the attack operation.
前記属性パラメータは、一方のキャラクタの前記第1、第2、第3の動作である攻撃動作が有効となる攻撃有効期間のパラメータであることを特徴とするプログラム。 In claim 6,
The attribute parameter, the first one of the characters, the second, the program the third operation in which the attack operation is characterized in that the Ru Oh parameter effective become effective attack period.
前記属性パラメータは、一方のキャラクタの前記第1、第2、第3の動作である攻撃動作が他方のキャラクタにヒットした時に、他方のキャラクタの動作が不能になる動作不能期間のパラメータであることを特徴とするプログラム。 In claim 6,
The attribute parameter, the first one character, when the second attack operation is a third operation hits in the other character, Ru Oh parameter inoperative period when the operation of the other character becomes impossible A program characterized by that.
前記属性パラメータは、前記第1、第2、第3の動作である攻撃動作を行う一方のキャラクタの向きを他方のキャラクタの方向に向ける軸追従補正量のパラメータであることを特徴とするプログラム。 In claim 6,
The attribute parameter, the first, second, program characterized Oh Ru that the third parameter axis tracking correction amount of the direction of one character which performs a is the attack operation operation directed to the direction of the other characters .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005298765A JP5273694B2 (en) | 2005-10-13 | 2005-10-13 | GAME SYSTEM, PROGRAM, INFORMATION STORAGE MEDIUM, AND SERVER |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005298765A JP5273694B2 (en) | 2005-10-13 | 2005-10-13 | GAME SYSTEM, PROGRAM, INFORMATION STORAGE MEDIUM, AND SERVER |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2001253496A Division JP2003067779A (en) | 2001-08-23 | 2001-08-23 | Image generation system, program and information storage medium |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013062669A Division JP5363669B2 (en) | 2013-03-25 | 2013-03-25 | Image generation system, program, and information storage medium |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2006051382A JP2006051382A (en) | 2006-02-23 |
JP2006051382A5 true JP2006051382A5 (en) | 2006-05-11 |
JP5273694B2 JP5273694B2 (en) | 2013-08-28 |
Family
ID=36029185
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2005298765A Expired - Lifetime JP5273694B2 (en) | 2005-10-13 | 2005-10-13 | GAME SYSTEM, PROGRAM, INFORMATION STORAGE MEDIUM, AND SERVER |
Country Status (1)
Country | Link |
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JP (1) | JP5273694B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110227264B (en) * | 2019-06-06 | 2023-07-11 | 腾讯科技(成都)有限公司 | Virtual object control method, device, readable storage medium and computer equipment |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3485987B2 (en) * | 1995-01-23 | 2004-01-13 | 株式会社ナムコ | 3D game device and hit check method |
JP3442184B2 (en) * | 1995-02-28 | 2003-09-02 | 株式会社ナムコ | Three-dimensional game apparatus and control method thereof |
JP3138423B2 (en) * | 1996-02-20 | 2001-02-26 | 株式会社ナムコ | Simulation equipment |
EP1580695A3 (en) * | 1996-06-05 | 2007-08-29 | Sega Corporation | Image processing for a game |
JP3844405B2 (en) * | 1998-07-22 | 2006-11-15 | 株式会社バンダイナムコゲームス | GAME DEVICE AND INFORMATION STORAGE MEDIUM |
JP2000157741A (en) * | 1998-11-26 | 2000-06-13 | Namco Ltd | Game machine and information storage medium |
-
2005
- 2005-10-13 JP JP2005298765A patent/JP5273694B2/en not_active Expired - Lifetime
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