JP2006051183A5 - - Google Patents

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Publication number
JP2006051183A5
JP2006051183A5 JP2004234949A JP2004234949A JP2006051183A5 JP 2006051183 A5 JP2006051183 A5 JP 2006051183A5 JP 2004234949 A JP2004234949 A JP 2004234949A JP 2004234949 A JP2004234949 A JP 2004234949A JP 2006051183 A5 JP2006051183 A5 JP 2006051183A5
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JP
Japan
Prior art keywords
profit
game
player
value
ball
Prior art date
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Pending
Application number
JP2004234949A
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Japanese (ja)
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JP2006051183A (en
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Publication date
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Priority to JP2004234949A priority Critical patent/JP2006051183A/en
Priority claimed from JP2004234949A external-priority patent/JP2006051183A/en
Publication of JP2006051183A publication Critical patent/JP2006051183A/en
Publication of JP2006051183A5 publication Critical patent/JP2006051183A5/ja
Pending legal-status Critical Current

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Claims (1)

所定の確率で遊技者に利益を付与すべきか否かの抽選を実行するとともに、当選の場合は遊技者に対していかなる利益を付与すべきかを判別する利益判別手段を備え、この利益判別手段の判別結果に基づいて遊技者に所定の利益を付与することが可能な遊技機において、
前記抽選の実行に際し、前記所定の確率を相対的に低く設定した第1遊技様態と、この第1遊技様態よりも前記所定の確率を高く設定した第2遊技様態とのいずれかに変更可能とする当選確率変更手段と、
遊技者に利益を付与するために、所定の可動体を作動させる動作を含んで遊技球の受け入れを容易化させる球入賞手段と、
前記利益判別手段の判別結果が基礎的な条件を満たす場合、前記可動体の作動による前記球入賞手段での遊技球の受け入れの容易化を提供することで遊技者に基礎的な利益を付与する基礎的利益付与手段と、
前記利益判別手段の判別結果が特別の条件を満たす場合、前記当選確率変更手段による前記第2遊技様態への変更と、前記可動体の作動による前記球入賞手段での遊技球の受け入れの容易化とを合わせて提供することで遊技者に高付加価値利益を付与する高付加価値利益付与手段と、
前記利益判別手段の判別結果に基づいて前記当選確率変更手段による前記第2遊技様態への変更と、前記可動体の作動による前記球入賞手段での遊技球の受け入れの容易化とを合わせて提供するとともに、前記高付加価値利益付与手段の場合と比較すると相対的に前記球入賞手段での遊技球の受け入れ度合が低くなる態様で前記可動体を作動させることにより、前記高付加価値利益よりも価値の低い低付加価値利益を遊技者に付与する低付加価値利益付与手段と、
前記利益判別手段の判別結果が特定の条件を満たす場合、前記当選確率変更手段による前記第2遊技様態への変更を伴うことなく、前記低付加価値利益付与手段と同一か、もしくは近似した態様で前記可動体の作動による前記球入賞手段での遊技球の受け入れの容易化を提供することにより、前記低付加価値利益とは異なる小価値利益を遊技者に付与する小価値利益付与手段と
前記当選確率変更手段によって遊技様態が前記第2遊技様態に変更されたか否かに関する遊技様態情報を電力供給が停止された際に記憶する記憶手段と、
電力供給の開始操作を契機として初期化信号を発生するとともに、この初期化信号の発生によって前記記憶手段に記憶されている前記遊技様態情報の初期化を実行させる初期化操作手段と、
前記初期化信号の発生を契機として前記遊技様態が前記第2遊技様態であるか否かに関する情報を遊技機が外部に向けて教示する情報教示手段とを備えることを特徴とする遊技機。
A lottery for determining whether or not to give a player a profit with a predetermined probability is executed, and in the case of winning, a profit determining means for determining what profit should be given to the player is provided. In a gaming machine capable of giving a predetermined profit to a player based on the determination result,
Upon execution of the lottery, the game can be changed between the first game mode in which the predetermined probability is set relatively low and the second game mode in which the predetermined probability is set higher than the first game mode. Winning probability changing means to
In order to give a profit to the player, a ball winning means for facilitating the reception of the game ball including an operation of operating a predetermined movable body;
When the determination result of the profit determining means satisfies a basic condition, the player is provided with basic profit by providing easy reception of the game ball by the ball winning means by the operation of the movable body. Basic profit-giving means,
When the determination result of the profit determining means satisfies a special condition, the change to the second game mode by the winning probability changing means and the reception of the game ball by the ball winning means by the operation of the movable body are facilitated A high value-added profit granting means for giving a player a high value-added profit by providing the
Provided together with the change to the second game mode by the winning probability changing means based on the determination result of the profit determining means and the easy reception of the game ball by the ball winning means by the operation of the movable body In addition, by operating the movable body in a manner that the degree of acceptance of the game ball in the ball winning means is relatively lower than in the case of the high value-added profit granting means, than the high value-added profit A low-value-added profit granting means for giving a player a low-value-added profit of low value,
When the determination result of the profit determination means satisfies a specific condition, the change to the second game mode by the winning probability changing means is the same as or similar to the low value-added profit giving means. A low-value profit granting means for giving a player a small-value profit different from the low value-added profit by providing facilitating acceptance of a game ball by the ball winning means by the operation of the movable body ;
Storage means for storing game state information related to whether or not the game state has been changed to the second game state by the winning probability changing unit when power supply is stopped;
Initialization operation means for generating an initialization signal triggered by a power supply start operation, and executing initialization of the game state information stored in the storage means by the generation of the initialization signal;
A gaming machine, comprising: an information teaching unit that teaches information regarding whether or not the gaming mode is the second gaming mode to the outside when the initialization signal is generated.
JP2004234949A 2004-08-11 2004-08-11 Game machine Pending JP2006051183A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2004234949A JP2006051183A (en) 2004-08-11 2004-08-11 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004234949A JP2006051183A (en) 2004-08-11 2004-08-11 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2010029728A Division JP2010104828A (en) 2010-02-15 2010-02-15 Game machine

Publications (2)

Publication Number Publication Date
JP2006051183A JP2006051183A (en) 2006-02-23
JP2006051183A5 true JP2006051183A5 (en) 2009-12-17

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004234949A Pending JP2006051183A (en) 2004-08-11 2004-08-11 Game machine

Country Status (1)

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JP (1) JP2006051183A (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010017267A (en) * 2008-07-09 2010-01-28 Kyoraku Sangyo Kk Game state display device of pachinko game machine
JP5587663B2 (en) * 2010-05-10 2014-09-10 株式会社藤商事 Game machine
JP6240651B2 (en) * 2015-12-01 2017-11-29 株式会社三共 Game machine
JP2019097949A (en) * 2017-12-05 2019-06-24 株式会社三共 Game machine
JP2019097950A (en) * 2017-12-05 2019-06-24 株式会社三共 Game machine
JP2019097951A (en) * 2017-12-05 2019-06-24 株式会社三共 Game machine
JP2019118735A (en) * 2018-01-11 2019-07-22 株式会社三共 Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4441955B2 (en) * 1999-07-26 2010-03-31 豊丸産業株式会社 Game machine
JP2001347032A (en) * 2000-08-31 2001-12-18 Toyomaru Industry Co Ltd Game machine
JP2002248219A (en) * 2001-02-26 2002-09-03 Daiman:Kk Game machine
JP3894296B2 (en) * 2001-11-29 2007-03-14 豊丸産業株式会社 Game machine
JP4112242B2 (en) * 2002-02-26 2008-07-02 株式会社藤商事 Game machine

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