JP2006043218A - Game machine - Google Patents

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JP2006043218A
JP2006043218A JP2004229863A JP2004229863A JP2006043218A JP 2006043218 A JP2006043218 A JP 2006043218A JP 2004229863 A JP2004229863 A JP 2004229863A JP 2004229863 A JP2004229863 A JP 2004229863A JP 2006043218 A JP2006043218 A JP 2006043218A
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passage
game
game ball
winning
opening
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Hideyuki Nabeta
英幸 鍋田
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Universal Entertainment Corp
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Aruze Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine which can reduce the jamming of two or more game balls which simultaneously enter a prize-winning aperture. <P>SOLUTION: The game machine for the game to launch a game ball into a game range is equipped with the prize-winning aperture in the game range, wherein the prize-winning aperture has a movable member which can be opened and closed and is disposed to be opened for a prescribed time by satisfying a prescribed condition, and is equipped with a first channel to make a prize-winning game ball in the prize-winning aperture pass through, a second channel disposed to be connected to the first channel and a game ball guiding member which can guide the prize-winning game ball in the prize-winning aperture from the first channel to the second channel for each the prescribed number. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、遊技球を遊技領域に発射して遊技を行う遊技機に関する。   The present invention relates to a gaming machine that plays a game by launching a game ball into a game area.

従来、遊技機の一つとして弾球遊技機があり、この弾球遊技機を代表するものとしてパチンコ遊技機が知られている。   Conventionally, there is a ball game machine as one of the game machines, and a pachinko game machine is known as a representative of this ball game machine.

パチンコ遊技機は、遊技球を遊技盤上に発射して所定の入賞口に入賞させ、入賞に応じて払い出される遊技球をより多く獲得することを目的として遊技する物である。遊技盤上には、遊技球の流下方向を変化させる障害釘、風車、遊技球の通過を検出する球通過検出ゲート、更には入賞口に設けられた開閉可能な可動部材である電動開閉部材等の遊技部材が設けられている。また、遊技盤の裏側には、入賞口内に入賞した遊技球が通過する筒状の通路が設けられている。   A pachinko gaming machine is a game that is played for the purpose of launching a game ball on a game board to win a predetermined winning opening and obtaining more game balls to be paid out in accordance with the winning. On the game board, obstacle nails that change the flow direction of game balls, windmills, ball passage detection gates that detect the passage of game balls, and electric open / close members that are movable members that can be opened and closed provided at the prize opening, etc. A gaming member is provided. In addition, on the back side of the game board, a cylindrical passage through which a winning game ball passes in the winning opening is provided.

電動開閉部材は、一般に電動チューリップ役物と呼ばれ、例えば、普通図柄が当たりとなった場合に所定時間開放するように構成された役物であり、特別図柄の変動時間短縮期間(以下、時短という)中は、頻繁に開閉動作を行う物である。電動開閉部材は、始動口のような入賞口の入口に設けられ、電動開閉部材が開放状態である場合、遊技球は入賞口に入賞可能となり、電動開閉部材が閉鎖状態である場合は、入賞口に入賞不可能/入賞困難となる。   The electric opening and closing member is generally called an electric tulip accessory, and is, for example, an accessory configured to be opened for a predetermined time when a normal symbol is hit, and a special symbol variation time reduction period (hereinafter referred to as time reduction). Are frequently opened and closed. The electric opening / closing member is provided at the entrance of a winning opening such as a start opening. When the electric opening / closing member is in an open state, the game ball can be awarded in the winning opening, and when the electric opening / closing member is in a closed state, It is impossible to win a prize / difficult to win.

また、抽選フラグが立つことを条件として、電動開閉部材の開閉動作様態を変化させるパチンコ遊技機が提案されている(特許文献1参照)。
特開2003−117156号公報
Further, a pachinko gaming machine has been proposed that changes the opening / closing operation mode of the electric opening / closing member on condition that a lottery flag is set (see Patent Document 1).
JP 2003-117156 A

パチンコ遊技機には、電動開閉部材が開放状態である場合に複数の遊技球が同時に入賞口へ入賞することがある。特に時短中は電動開閉部材が頻繁に開放状態となるため、複数の遊技球が同時に入賞する確率が高い。   In a pachinko gaming machine, a plurality of game balls may simultaneously win a winning opening when the electric opening / closing member is in an open state. In particular, since the electric opening and closing member is frequently opened during the time, there is a high probability that a plurality of game balls will win simultaneously.

このため、同時に入賞した複数の遊技球が入賞口内部、具体的には通路内部で球詰まりを生じることがあるという問題があった。   For this reason, there has been a problem that a plurality of game balls that have been won at the same time may cause clogging of the balls inside the winning opening, specifically inside the passage.

本発明は斯かる問題を解決するためになされたものであり、遊技球導通部材が、入賞口内に入賞した遊技球を所定個数毎に第1通路内から第2通路内へ導く構成とすることにより、入賞口に同時入賞した複数の遊技球の球詰まりを低減することができる遊技機を提供することを目的とする。   The present invention has been made to solve such a problem, and the game ball conducting member is configured to guide a predetermined number of game balls from the first passage into the second passage in the winning opening. Accordingly, an object of the present invention is to provide a gaming machine that can reduce the clogging of a plurality of game balls that are simultaneously won in the winning opening.

本発明に係る遊技機は、遊技球を遊技領域に発射して遊技を行う遊技機において、前記遊技領域には入賞口が設けられており、該入賞口には、所定の開放条件を満たすことによって所定時間開放状態となる開閉可能な可動部材が設けられており、前記入賞口内に入賞した遊技球が通過する第1通路及び該第1通路に連接して設けられた第2通路と、前記入賞口内に入賞した遊技球を、所定個数毎に、前記第1通路から前記第2通路へ導くことが可能な遊技球導通部材とを備えることを特徴とする。   The gaming machine according to the present invention is a gaming machine that plays a game by launching a game ball into a gaming area, and the gaming area is provided with a winning opening, and the winning opening satisfies a predetermined opening condition. A movable member that can be opened and closed for a predetermined time is provided, a first passage through which a game ball won in the winning opening passes, and a second passage connected to the first passage, And a game ball conducting member capable of guiding a predetermined number of game balls from the first passage to the second passage.

本発明の遊技機によれば、入賞口に設けられた開閉可能な可動部材が頻繁に開放状態となる場合であっても、入賞口に同時に入賞した複数の遊技球の通路内での球詰まりを低減し得る。   According to the gaming machine of the present invention, even when the movable member that can be opened and closed provided at the winning opening is frequently opened, the balls are jammed in the passage of a plurality of gaming balls that have won the winning opening at the same time. Can be reduced.

第1発明に係る遊技機は、遊技球を遊技領域に発射して遊技を行う遊技機において、前記遊技領域には入賞口が設けられており、該入賞口には、所定の開放条件を満たすことによって所定時間開放状態となる開閉可能な可動部材が設けられており、前記入賞口内に入賞した遊技球が通過する第1通路及び該第1通路に連接して設けられた第2通路と、前記入賞口内に入賞した遊技球を、所定個数毎に、前記第1通路から前記第2通路へ導くことが可能な遊技球導通部材とを備えることを特徴とする。   The gaming machine according to the first aspect of the present invention is a gaming machine that plays a game by launching a game ball into a gaming area, and the gaming area is provided with a winning opening, and the winning opening satisfies a predetermined opening condition. There is provided a movable member that can be opened and closed for a predetermined time, a first passage through which a game ball that has won a prize passes in the winning opening, and a second passage that is connected to the first passage, And a game ball conducting member capable of guiding a predetermined number of game balls from the first passage to the second passage.

第1発明の遊技機(例えば、遊技機1)にあっては、遊技球(例えば、遊技球5)を遊技領域(例えば、遊技領域10a)に発射して遊技を行う。遊技領域には入賞口(例えば、始動口2)が設けられており、入賞口には、所定の開放条件を満たすことによって所定時間開放状態となる開閉可能な可動部材(例えば、電動開閉部材20,20)が設けられている。更に遊技機は、入賞口内に入賞した遊技球が通過する第1通路(例えば、第1通路41)及び第1通路に連接して設けられた第2通路(例えば、第2通路42)と、入賞口内に入賞した遊技球を、所定個数毎に、第1通路から第2通路へ導くことが可能な遊技球導通部材(例えば、導通部材312、導通部材322又は導通部材332)とを備える。   In the gaming machine (for example, gaming machine 1) of the first invention, a gaming ball (for example, gaming ball 5) is launched into the gaming area (for example, gaming area 10a) to play a game. The game area is provided with a winning opening (for example, the start opening 2), and the winning opening is a movable member that can be opened and closed for a predetermined time when the predetermined opening condition is satisfied (for example, the electric opening and closing member 20). , 20). The gaming machine further includes a first passage (for example, the first passage 41) through which the game ball won in the winning opening passes, and a second passage (for example, the second passage 42) provided in connection with the first passage, A game ball conducting member (for example, a conducting member 312, a conducting member 322, or a conducting member 332) capable of guiding a predetermined number of game balls from the first passage to the second passage is provided.

可動部材は、所定の開放条件(例えば遊技球による球通過検出ゲート18,18の通過)を満たすことによって、所定時間開放状態となる。遊技領域に発射された遊技球がゲートを通過しない場合、可動部材は閉鎖状態になり、遊技球は入賞口内への入賞が阻止されるか、入賞困難となる。このため、複数の遊技球が同時に入賞することはない。一方、遊技領域に発射された遊技球がゲートを通過した場合、可動部材は所定時間開放状態になり、遊技球は入賞口内に入賞可能となる。このため、複数の遊技球が同時に入賞することもある。   The movable member is opened for a predetermined time by satisfying a predetermined opening condition (for example, passage of the ball passage detection gates 18 and 18 by a game ball). When the game ball launched into the game area does not pass through the gate, the movable member is in a closed state, and the game ball is prevented from winning in the winning opening or difficult to win. For this reason, a plurality of game balls do not win simultaneously. On the other hand, when the game ball launched into the game area passes through the gate, the movable member is opened for a predetermined time, and the game ball can be won in the winning opening. For this reason, a plurality of game balls may win simultaneously.

第1通路及び第2通路は、例えばL字状の通路の一端側及び他端側でも良く、I字状の通路の上端側及び下端側でも良い。遊技球導通部材は、例えば第1通路内部又は第1通路と第2通路との間に設けられる。入賞口内に入賞した遊技球は所定個数毎に第1通路から第2通路へ導かれるため、入賞口内に入賞した遊技球が所定個数未満の場合は、入賞口内に入賞した遊技球は、遊技球導通部材によって第1通路内で一旦貯留され、このため遊技球は第2通路を通過しない。また、遊技球導通部材によって一旦貯留された遊技球は、所定個数毎に、遊技球導通部材によって第1通路から第2通路へ導かれ、このため遊技球は第2通路を通過する。   The first passage and the second passage may be, for example, one end side and the other end side of an L-shaped passage, or may be an upper end side and a lower end side of an I-shaped passage. The game ball conducting member is provided, for example, inside the first passage or between the first passage and the second passage. The game balls won in the winning opening are guided from the first passage to the second passage every predetermined number. Therefore, when the number of gaming balls won in the winning opening is less than the predetermined number, the gaming balls won in the winning opening are game balls. The conductive member is temporarily stored in the first passage, so that the game ball does not pass through the second passage. The game balls once stored by the game ball conducting member are guided from the first passage to the second passage by the game ball conducting member for every predetermined number, so that the game balls pass through the second passage.

以上のような遊技機は、入賞口内に入賞した遊技球を所定個数毎に第1通路から第2通路へ導くため、第1通路又は第2通路(以下、これらを区別しない場合は通路という)内での球詰まりを低減することができる。   The gaming machine as described above guides a predetermined number of game balls in the winning opening from the first passage to the second passage for every predetermined number, so that the first passage or the second passage (hereinafter referred to as a passage if they are not distinguished). Ball clogging inside can be reduced.

第2発明に係る遊技機は、前記遊技球導通部材は、前記第1通路と前記第2通路との間の開放及び閉鎖の切替動作を行う棒状の部材であることを特徴とする。   The gaming machine according to a second aspect of the present invention is characterized in that the game ball conducting member is a rod-shaped member that performs switching operation between opening and closing between the first passage and the second passage.

第3発明に係る遊技機は、前記遊技球導通部材は、前記第1通路と前記第2通路との間の開放及び閉鎖の切替動作を行うシャッタ又は蓋体で構成された開閉部材であることを特徴とする。   In the gaming machine according to a third aspect of the present invention, the game ball conducting member is an opening / closing member configured by a shutter or a lid that performs switching operation between opening and closing between the first passage and the second passage. It is characterized by.

第4発明に係る遊技機は、前記遊技球導通部材は、前記入賞口内に入賞した遊技球を乗せて移動させるために回転する動作を行うスクリュー状の回転体であることを特徴とする。   A gaming machine according to a fourth aspect of the present invention is characterized in that the gaming ball conducting member is a screw-like rotating body that performs a rotating operation for placing and moving the winning game ball in the winning opening.

第2発明の遊技機にあっては、第1通路と第2通路との間の開放及び閉鎖の切替動作を行う棒状の部材である遊技球導通部材(例えば、遊技球導通部材312)を備える。第3発明の遊技機にあっては、第1通路と第2通路との間の開放及び閉鎖の切替動作を行うシャッタ若しくは蓋体で構成された開閉部材(例えば、遊技球導通部材322)を備える。第4発明の遊技機にあっては、入賞口内に入賞した遊技球を乗せて移動させるために回転する動作を行うスクリュー状の回転体(例えば、遊技球導通部材332)である遊技球導通部材を備える。   The gaming machine of the second invention includes a game ball conducting member (for example, a game ball conducting member 312) that is a rod-shaped member that performs switching operation between opening and closing between the first passage and the second passage. . In the gaming machine of the third invention, an opening / closing member (for example, a game ball conducting member 322) configured by a shutter or a lid that performs switching operation between opening and closing between the first passage and the second passage is provided. Prepare. In the gaming machine according to the fourth aspect of the present invention, a gaming ball conducting member that is a screw-like rotating body (for example, a gaming ball conducting member 332) that performs a rotating operation for placing and moving the winning game ball in the winning opening. Is provided.

棒状の部材である遊技球導通部材は、例えば第1通路に突出して配置されることによって第1通路と第2通路との間を閉鎖する。シャッタ又は蓋体で構成された開閉部材である遊技球導通部材は、例えば第1通路と第2通路との間を閉鎖するように配置される。スクリュー状の回転体である遊技球導通部材は、例えば第1通路と第2通路との間に、第1通路の遊技球通過方向に交わる方向に配置される。以上の場合、入賞した遊技球は、遊技球導通部材に当接し、第2通路を通過しない。即ち、入賞した遊技球が第1通路内で一旦貯留される。   The game ball conducting member, which is a rod-like member, closes between the first passage and the second passage by being disposed so as to protrude into the first passage, for example. The game ball conducting member, which is an opening / closing member constituted by a shutter or a lid, is disposed so as to close the space between the first passage and the second passage, for example. The game ball conducting member, which is a screw-like rotating body, is disposed, for example, between the first passage and the second passage in a direction intersecting with the game ball passing direction of the first passage. In the above case, the winning game ball comes into contact with the game ball conducting member and does not pass through the second passage. That is, the winning game ball is temporarily stored in the first passage.

また、入賞した遊技球の貯留後、棒状の部材である遊技球導通部材は、第1通路から退避することによって第1通路と第2通路との間を開放する。シャッタ又は蓋体で構成された開閉部材である遊技球導通部材は、第1通路と第2通路との間が閉鎖状態から開放状態になるよう移動する。スクリュー状の回転体である遊技球導通部材は、貯留した遊技球を乗せた状態で回転する。以上の場合、遊技球導通部材に当接して貯留された遊技球は、遊技球導通部材によって第1通路から第2通路へ導かれ、安定して通路を通過し、球詰まりを生じることがない。   Further, after the winning game balls are stored, the game ball conducting member, which is a rod-shaped member, retreats from the first passage to open the space between the first passage and the second passage. The game ball conducting member, which is an opening / closing member constituted by a shutter or a lid, moves so that the space between the first passage and the second passage changes from the closed state to the open state. The game ball conducting member, which is a screw-like rotating body, rotates in a state where the stored game balls are placed. In the above case, the game balls stored in contact with the game ball conducting member are guided from the first passage to the second passage by the game ball conducting member, pass through the passage stably, and do not cause ball clogging. .

以上のような遊技機は、棒状の部材、シャッタ若しくは蓋体で構成された開閉部材、又はスクリュー状の回転体で遊技球を所定数ごとに第1通路から第2通路へと導くため、通路内での球詰まりを低減することができる。また、棒状の部材は、例えば棒状の部材の上下の開閉動作が可能となるため、遊技球を所定個数毎に安定して第2通路へ導通させることができる。更に、シャッタ又は蓋体で構成された開閉部材は、例えば入賞口内に入球してくる遊技球に対して直交するように開閉動作することによって、遊技球を所定個数毎に安定して第2通路へ導通させることができる。更にまた、スクリュー状の回転体は、例えば回転を行い所定個数の遊技球を第2通路へ導通させた場合に回転を停止し、所定個数毎に再び回転することによって、遊技球を所定個数毎に安定して第2通路へ導通させることができる。   The gaming machine as described above uses a rod-shaped member, an opening / closing member composed of a shutter or a lid, or a screw-shaped rotating body to guide game balls from the first passage to the second passage every predetermined number of times. Ball clogging inside can be reduced. In addition, since the bar-shaped member can open and close the bar-shaped member, for example, the game ball can be stably conducted to the second passage every predetermined number. Furthermore, the opening / closing member constituted by the shutter or the lid is opened and closed so as to be orthogonal to the gaming ball entering the winning opening, for example, so that the second number of gaming balls can be stably increased every predetermined number. It can be conducted to the passage. Furthermore, the screw-like rotator stops rotating when, for example, a predetermined number of game balls are conducted to the second passage and rotates again every predetermined number of times, thereby rotating the predetermined number of game balls. Can be conducted to the second passage stably.

第5発明に係る遊技機は、前記遊技球導通部材を駆動して動作させる駆動装置を備えることを特徴とする。   A gaming machine according to a fifth aspect of the present invention includes a driving device that drives and operates the gaming ball conducting member.

第5発明の遊技機にあっては、遊技球導通部材を駆動して動作させる駆動装置(例えば、モータ311、モータ321、又はモータ331)を備える。   The gaming machine of the fifth invention includes a driving device (for example, a motor 311, a motor 321, or a motor 331) that drives and operates the game ball conducting member.

駆動装置は、例えば棒状の部材である遊技球導通部材を、遊技球導通部材が第1通路に対して突出/退避することによって第1通路と第2通路との間を閉鎖/開放するように駆動する。また、駆動装置は、例えばシャッタ又は蓋体で構成された開閉部材である遊技球導通部材を、遊技球導通部材が第1通路と第2通路との間を閉鎖/開放するように駆動する。更に、駆動装置は、例えばスクリュー状の回転体である遊技球導通部材を、遊技球導通部材が回転停止/回転するように駆動する。   The drive device closes / opens the space between the first passage and the second passage by causing the game ball conduction member to project / retreat with respect to the first passage, for example, a game ball conduction member that is a rod-shaped member. To drive. Further, the driving device drives the game ball conducting member, which is an opening / closing member composed of, for example, a shutter or a lid so that the game ball conducting member closes / opens between the first passage and the second passage. Further, the driving device drives the game ball conducting member, which is a screw-like rotating body, for example, so that the game ball conducting member stops / rotates.

以上のような遊技機は、モータ、ソレノイド等の駆動装置で遊技球導通部材を駆動するため、例えば駆動装置を備えない場合と比べて、遊技球を確実に第1通路から第2通路へと導くことができ、通路内での球詰まりを更に低減することができる。   Since the gaming machine as described above drives the game ball conducting member with a driving device such as a motor or a solenoid, for example, the gaming ball is reliably transferred from the first passage to the second passage as compared with the case where the driving device is not provided. This can lead to a further reduction in ball clogging in the passage.

更に、本発明に係る遊技機は、前記入賞口内に入賞した遊技球を前記遊技球導通部材によって貯留し、貯留した遊技球の貯留時間を計時する計時手段と、該計時手段が計時した貯留時間が所定時間以上である場合に、前記駆動装置を駆動させる制御を行う駆動制御手段とを備えても良い。   Furthermore, the gaming machine according to the present invention stores the game balls won in the winning opening by the game ball conducting member, and measures time for storing the stored game balls, and the storage time measured by the time measuring means. Drive control means for performing control to drive the drive device when the time is longer than a predetermined time.

更にまた、本発明に係る遊技機は、前記入賞口内に入賞した遊技球を前記遊技球導通部材によって貯留し、該遊技球導通部材による遊技球の貯留を検知する検知手段と、該検知手段が所定数以上の遊技球の貯留を検知した場合に、前記駆動装置を駆動させる制御を行う制御手段とを備えても良い。   Furthermore, in the gaming machine according to the present invention, a game ball that has won a prize in the winning opening is stored by the game ball conducting member, and a detecting unit that detects storage of the game ball by the game ball conducting member, and the detecting unit includes: A control means may be provided for performing control to drive the driving device when the storage of a predetermined number or more of game balls is detected.

このような遊技機にあっては、入賞口内に入賞した遊技球を遊技球導通部材によって貯留し、計時手段(例えば、メインCPU60、メインRAM62及びクロックパルス発生回路64)が、貯留した遊技球の貯留時間を計時し、計時手段が計時した貯留時間が所定時間以上である場合に、駆動制御手段(例えば、ステップS17でYESの場合のステップS18におけるメインCPU60)が、駆動装置を駆動させる制御を行う。また、このような遊技機にあっては、入賞口内に入賞した遊技球を遊技球導通部材によって貯留し、検知手段(例えば、第1入賞球センサ21)が、遊技球導通部材による遊技球の貯留を検知し、検知手段が所定数以上の遊技球の貯留を検知した場合に、制御手段(例えば、ステップS13でYESの場合のステップS18におけるメインCPU60)が、駆動装置を駆動させる制御を行う。   In such a gaming machine, the game balls won in the winning opening are stored by the game ball conducting member, and the timing means (for example, the main CPU 60, the main RAM 62, and the clock pulse generation circuit 64) stores the game balls stored. When the storage time is measured and the storage time measured by the time measuring means is equal to or longer than the predetermined time, the drive control means (for example, the main CPU 60 in step S18 in the case of YES in step S17) controls to drive the drive device. Do. Further, in such a gaming machine, the game balls won in the winning opening are stored by the game ball conducting member, and the detecting means (for example, the first winning ball sensor 21) is used to play the game balls by the game ball conducting member. When the storage is detected and the detection means detects the storage of a predetermined number or more of game balls, the control means (for example, the main CPU 60 in step S18 in the case of YES in step S13) performs control to drive the drive device. .

例えば、入賞口の内部側の入口近傍に検知手段を設けておき、検知手段が遊技球の入賞を検知した場合(例えば、ステップS11でYES)、入賞した遊技球を第1通路内に一旦貯留し、更に、計時手段で貯留時間の計測を開始し(例えば、ステップS15)、計時した貯留時間が所定時間以上である場合に(例えば、ステップS17でYES)、貯留した遊技球を第1通路から第2通路へ導くように、駆動制御手段が駆動装置を駆動させて遊技球導通部材を作動させる(例えば、ステップS18)。この場合、第2通路へ導かれる遊技球の個数は少なくとも1個である。   For example, when detecting means is provided in the vicinity of the entrance on the inside of the winning opening, and the detecting means detects winning of a game ball (for example, YES in step S11), the winning game ball is temporarily stored in the first passage. Further, the storage unit starts measuring the storage time (for example, step S15). When the measured storage time is equal to or longer than the predetermined time (for example, YES in step S17), the stored game ball is transferred to the first passage. The driving control means drives the driving device to operate the game ball conducting member so as to guide the game ball to the second passage (for example, step S18). In this case, the number of game balls guided to the second passage is at least one.

また、入賞口の内部側の入口近傍に検知手段を設けておき、検知手段が遊技球の入賞を検知した場合(例えば、ステップS11)、入賞した遊技球を第1通路内に一旦貯留し、更に、貯留された遊技球の個数を計数し(例えば、ステップS12)、所定数以上貯留されたときに(例えば、ステップS13でYES)、貯留した遊技球を第1通路から第2通路へ導くように、制御手段が駆動装置を駆動させて遊技球導通部材を作動させる(例えば、ステップS18)。この場合、第2通路へ導かれる遊技球の個数は所定数以上である。   In addition, when a detecting means is provided in the vicinity of the entrance on the inner side of the winning opening, and the detecting means detects winning of a game ball (for example, step S11), the winning game ball is temporarily stored in the first passage, Further, the number of stored game balls is counted (for example, step S12). When a predetermined number or more is stored (for example, YES in step S13), the stored game balls are guided from the first path to the second path. As described above, the control means drives the driving device to operate the game ball conducting member (for example, step S18). In this case, the number of game balls guided to the second passage is a predetermined number or more.

以上のような遊技機は、入賞した遊技球を安定して第1通路から第2通路へ導くことができ、入賞口に同時に入賞した複数の遊技球が通路内で球詰まりを生じることを低減できる。また、駆動装置を、所定時間の経過又は所定数の貯留という条件が満たされた場合に駆動させることができる。つまり、駆動装置を常に駆動させる必要がないため、節電が可能となる。   The gaming machines as described above can stably guide the winning game balls from the first passage to the second passage, and reduce the occurrence of ball clogging in the passage due to a plurality of game balls winning simultaneously at the winning opening. it can. Further, the driving device can be driven when a predetermined time has elapsed or a predetermined number of storage conditions are satisfied. That is, it is not necessary to drive the driving device at all times, so that power can be saved.

なお、駆動制御手段と制御手段とは、同一であっても良い。即ち、例えば1個のメインCPUが駆動制御手段及び制御手段として機能する構成でも良い。   The drive control unit and the control unit may be the same. That is, for example, a configuration in which one main CPU functions as a drive control unit and a control unit may be employed.

以下、本発明を、その実施の形態を示す図面に基づいて詳述する。
実施の形態 1.
図1は本発明の実施の形態1に係る遊技機1の概観を示す正面図であり、図2は同じくブロック図である。
Hereinafter, the present invention will be described in detail with reference to the drawings illustrating embodiments thereof.
Embodiment 1.
FIG. 1 is a front view showing an overview of a gaming machine 1 according to Embodiment 1 of the present invention, and FIG. 2 is a block diagram of the same.

図1に示すように、遊技機1は、遊技場に設けられる図示しない遊技機設置基台(遊技島)に遊技機1を固定するための外枠と、外枠内に配設された本体枠と、本体枠に取り付けられた遊技盤10及びその他図示しない各種部品と、本体枠に一側が枢着されて開閉自在とした前枠とを備えている。また、遊技盤10の略中央に、液晶表示装置11が、表示面110を前方に向けて、遊技盤10の背面側から、本体枠の裏側に着脱自在に取り付けられている。   As shown in FIG. 1, the gaming machine 1 includes an outer frame for fixing the gaming machine 1 to a gaming machine installation base (amusement island) (not shown) provided in the game hall, and a main body disposed in the outer frame. A frame, a game board 10 attached to the main body frame and other various parts (not shown), and a front frame that is pivotally attached to the main body frame and can be opened and closed. In addition, the liquid crystal display device 11 is detachably attached to the back side of the main body frame from the back side of the game board 10 with the display surface 110 facing forward at approximately the center of the game board 10.

液晶表示装置11の表示面110上では、例えば、可変表示ゲームにおける識別情報としての特別図柄11aを可変表示すると共に、遊技に関する演出画像や背景画像を表示する。なお、液晶表示装置11の表示面110上に、普通図柄ゲームにおける識別情報としての普通図柄も可変表示する構成でも良い。   On the display surface 110 of the liquid crystal display device 11, for example, a special symbol 11a as identification information in a variable display game is variably displayed, and an effect image and a background image relating to the game are displayed. In addition, the structure which variably displays the normal symbol as identification information in the normal symbol game may be displayed on the display surface 110 of the liquid crystal display device 11.

本体枠の上部にはスピーカ12L,12Rが取り付けられ、本体枠の各部にはランプ13,13,…が取り付けられ、本体枠の下部右側には発射ハンドル19が取り付けられている。更に、発射ハンドル19の裏側には、遊技球の発射を行うための弾球装置を備える発射装置82が設けられ、本体枠の前面下部には、発射装置82に供給すべき遊技球を貯留する上皿及び下皿を有する受皿ユニット80が設けられている。   .. Are attached to the upper part of the main body frame, lamps 13, 13,... Are attached to the respective parts of the main body frame, and a launching handle 19 is attached to the lower right side of the main body frame. Further, on the back side of the launching handle 19, a launching device 82 including a bullet ball device for launching a game ball is provided, and a game ball to be supplied to the launching device 82 is stored in the lower front portion of the main body frame. A tray unit 80 having an upper plate and a lower plate is provided.

遊技機1で遊技を行う遊技者は、発射ハンドル19の操作ができるように遊技機1の前方側に位置して遊技盤10と対向状態となる。そして、発射ハンドル19が遊技者によって握持され、かつ時計回り方向へ回動操作されたときには、その回動角度に応じて発射装置82に電力が供給されて遊技球が遊技盤10に順次発射される。   A player who plays a game on the gaming machine 1 is positioned on the front side of the gaming machine 1 so as to be able to operate the launch handle 19 and is opposed to the gaming board 10. When the shooting handle 19 is gripped by the player and is rotated in the clockwise direction, electric power is supplied to the shooting device 82 according to the rotation angle, and the game balls are sequentially fired onto the game board 10. Is done.

本実施の形態に係る遊技盤10は、アクリル樹脂を用いた透明部材により形成されて全体が透過性を有しており、その前面には円弧状のガイドレール141,142を設け、このガイドレール141,142に囲まれた内側を遊技領域10aとしている。発射ハンドル19の操作により発射された遊技球は、ガイドレール141により案内されて遊技領域10a内を流下する。また、遊技盤10上には、図示しない複数の障害釘、風車等が設けられており、遊技球が遊技領域10aを上部から下部へ流下する際の流下方向を複雑に変化させるようにしている。   The game board 10 according to the present embodiment is formed of a transparent member using acrylic resin and is entirely transmissive. Arc guide rails 141 and 142 are provided on the front surface of the game board 10. The inside surrounded by 141 and 142 is a game area 10a. The game ball launched by operating the launch handle 19 is guided by the guide rail 141 and flows down in the game area 10a. Also, a plurality of obstacle nails, windmills, etc. (not shown) are provided on the game board 10 so that the flow direction when the game ball flows down from the upper part to the lower part of the game area 10a is changed in a complicated manner. .

更に、遊技盤10には、遊技球が入球すると入賞となる複数の一般入賞口15,15,…、可変表示ゲーム開始の契機となる始動口2、及び可変表示ゲームで当選した際に実行されるラウンド遊技において所定時間開放可能とした大入賞口16と、一般入賞口15,15,…、始動口2又は大入賞口16のような各種入賞口に入賞しなかった遊技球が遊技領域外域へ排出されるアウト口17とが配設されている。   Further, the game board 10 is executed when a plurality of general winning holes 15, 15,... That are awarded when a game ball enters the game board 10, the start opening 2 that triggers the start of the variable display game, and the variable display game are won. The game balls that have not won a prize in various winning holes such as the grand prize opening 16 that can be opened for a predetermined time in the round game and the general prize openings 15, 15,. An out port 17 for discharging to the outer area is provided.

更にまた、始動口2の入口には、所謂チューリップと呼ばれる電動役物である一対の電動開閉部材20,20が開閉自在に付設されている。この電動開閉部材20,20は、初期状態は閉鎖状態であり、閉鎖状態において遊技球が始動口2へ入賞するのは一対の電動開閉部材20,20の狭い間からのみである。このため、始動口2に複数の遊技球が同時に入賞することはほとんどない。一方、電動開閉部材20,20が開方向に駆動された場合は、電動開閉部材20,20がガイドとなって始動口2に遊技球が入りやすくなる。このため、始動口2に複数の遊技球が同時に入賞し易い。   Furthermore, a pair of electric opening / closing members 20, 20, which are so-called electric tulips, are attached to the start port 2 so as to be openable and closable. The electric opening and closing members 20 and 20 are initially closed, and in the closed state, the game ball wins the starting port 2 only from a narrow space between the pair of electric opening and closing members 20 and 20. For this reason, a plurality of game balls rarely win the start port 2 at the same time. On the other hand, when the electric opening / closing members 20, 20 are driven in the opening direction, the electric opening / closing members 20, 20 serve as a guide, so that the game ball can easily enter the start port 2. For this reason, it is easy to win a plurality of game balls simultaneously at the start port 2.

始動口2の左右側には球通過検出ゲート18,18が設けられている。各球通過検出ゲート18に配設した通過球センサ180が遊技球の通過を検出した場合、後述するメインCPU60によって内部抽選が行われ、その抽選結果として、ソレノイド200により、始動口2に付設した電動開閉部材20,20が所定の開閉パターンで駆動する。所定時間経過すると電動開閉部材20,20は再び閉鎖されて遊技球が始動口2に入りにくい状態に戻る。当然ながら内部抽選に外れると電動開閉部材20,20は駆動することはない。   Sphere passage detection gates 18 and 18 are provided on the left and right sides of the start port 2. When the passing ball sensor 180 disposed in each ball passing detection gate 18 detects the passing of the game ball, an internal lottery is performed by the main CPU 60 described later, and the lottery result is attached to the start port 2 by the solenoid 200. The electric opening / closing members 20, 20 are driven in a predetermined opening / closing pattern. When a predetermined time elapses, the electric opening and closing members 20 and 20 are closed again, and the game ball returns to a state where it is difficult to enter the starting port 2. Needless to say, the electric opening / closing members 20 and 20 are not driven when the lottery is out of the internal drawing.

図3は、始動口2の概観を示す背面透視図であり、始動口2及び電動開閉部材20,20を遊技盤10の裏側から見た場合を示している。   FIG. 3 is a rear perspective view showing an overview of the start port 2, and shows a case where the start port 2 and the electric opening / closing members 20, 20 are viewed from the back side of the game board 10.

電動開閉部材20,20が設けられている始動口2の入口2aに連接して、始動口2に入賞した遊技球5が通過する通路4が設けられている。通路4は、遊技球5の直径よりも適宜大きい直径を有する筒状であり、筒状の軸方向が略垂直に設けられた第1通路41及び第3通路43と、略水平に設けられた第2通路42とで形成されている。第2通路42は、一端上側及び他端下側夫々の内壁部に入口4a及び出口4bが形成してあり、入口4aが第1通路41の出口であり、出口4bが第3通路43の入口である。また、第1通路41は、始動口2の入口2aから第2通路42の入口4aに連接し、第3通路43は、第2通路42の出口4bから、各種入賞口に入賞した遊技球5を収容する図示しない遊技球収容部に連接している。   A passage 4 through which a game ball 5 that has won a prize at the start port 2 passes is provided so as to be connected to the inlet 2a of the start port 2 where the electric opening and closing members 20 and 20 are provided. The passage 4 has a cylindrical shape having a diameter appropriately larger than the diameter of the game ball 5, and is provided substantially horizontally with a first passage 41 and a third passage 43 in which the axial direction of the tubular portion is provided substantially vertically. The second passage 42 is formed. In the second passage 42, an inlet 4a and an outlet 4b are formed in the inner wall portions on one upper side and the other lower side, the inlet 4a is an outlet of the first passage 41, and the outlet 4b is an inlet of the third passage 43. It is. Further, the first passage 41 is connected to the inlet 4a of the second passage 42 from the inlet 2a of the start port 2, and the third passage 43 is a game ball 5 that has won prizes at various winning openings from the outlet 4b of the second passage 42. Is connected to a game ball housing portion (not shown).

第1通路41内の入口2a近傍及び第3通路43内の出口4b近傍には、遊技球5の始動口2への入賞を検出する第1入賞球センサ21及び第2入賞球センサ22が夫々設けられている。   A first winning ball sensor 21 and a second winning ball sensor 22 for detecting the winning of the game ball 5 to the starting port 2 are respectively provided in the vicinity of the inlet 2a in the first passage 41 and in the vicinity of the outlet 4b in the third passage 43. Is provided.

始動口2に入賞した遊技球5は、第1通路41を垂直に下降し、次に第2通路42を水平に移動し、更に第3通路43を垂直に下降することによって通路4を通過する。始動口2に遊技球5が入賞した場合、遊技球5の入賞を第3通路43の第2入賞球センサ22が検出したとき、可変表示ゲームが開始され、液晶表示装置11の表示面110上では、特別図柄11aが変動表示される。一方、第1入賞球センサ21による遊技球5の検出は、可変表示ゲーム開始の契機にはならない。   The game ball 5 that has won the starting port 2 descends vertically through the first passage 41, then moves horizontally through the second passage 42, and further passes through the passage 4 by descending vertically through the third passage 43. . When the game ball 5 wins at the start port 2, when the second winning ball sensor 22 of the third passage 43 detects the winning of the game ball 5, the variable display game is started and the display screen 110 of the liquid crystal display device 11 is displayed. Then, the special symbol 11a is variably displayed. On the other hand, the detection of the game ball 5 by the first winning ball sensor 21 does not trigger the start of the variable display game.

第2通路42の入口4a近傍には導通部材駆動部3が設置されており、導通部材駆動部3は、モータ311及び棒状の導通部材312で構成されている。モータ311は、導通部材312を駆動して動作させる駆動装置であり、遊技球5の移動を妨害しない位置の入口4a近傍に、モータ311の駆動軸であるカム311aが第1通路41及び第2通路42夫々の軸方向に交わる方向に突出するようにして、配置されている。モータ311は、導通部材312を動作させる場合のみ、モータ311の駆動軸であるカム311aを回動させる。   A conducting member driving unit 3 is installed in the vicinity of the inlet 4 a of the second passage 42, and the conducting member driving unit 3 includes a motor 311 and a rod-like conducting member 312. The motor 311 is a drive device that drives and operates the conducting member 312, and a cam 311 a that is a drive shaft of the motor 311 is disposed near the inlet 4 a at a position that does not interfere with the movement of the game ball 5. It arrange | positions so that it may protrude in the direction which cross | intersects each channel | path 42 in the axial direction. The motor 311 rotates the cam 311 a that is the drive shaft of the motor 311 only when operating the conducting member 312.

導通部材312は、一端がカム311aに、カム311aの軸方向に交わる方向で連結されており、他端が第2通路42の軸方向に沿って突出して、第2通路42の入口4aに配置されている。導通部材312は、カム311aの回動に従って図中白抜矢符方向に回動することによって、第2通路42の入口4aを開放状態又は閉鎖状態にする。   One end of the conducting member 312 is connected to the cam 311a in a direction crossing the axial direction of the cam 311a, and the other end protrudes along the axial direction of the second passage 42 and is disposed at the inlet 4a of the second passage 42. Has been. The conducting member 312 rotates in the direction of the white arrow in the drawing according to the rotation of the cam 311a, thereby bringing the inlet 4a of the second passage 42 into an open state or a closed state.

導通部材312は、入口4aを開放するための条件(以下、開放条件という)が満たされていない場合、第2通路42の入口4aを閉鎖しており、開放条件が満たされた場合にのみ、第2通路42の入口4aを開放する。遊技開始前〜開始直後の初期状態では、開放条件が満たされておらず、入口4aは導通部材312によって閉鎖されている。   The conductive member 312 closes the inlet 4a of the second passage 42 when a condition for opening the inlet 4a (hereinafter referred to as an opening condition) is not satisfied, and only when the opening condition is satisfied. The inlet 4a of the second passage 42 is opened. In the initial state before the start of the game and immediately after the start, the opening condition is not satisfied, and the entrance 4a is closed by the conducting member 312.

このため、始動口2に入賞した遊技球5は、まず、第2通路42の入口4aを閉鎖している導通部材312に当接することによって入口4aの通過を阻害される。つまり、始動口2に入賞した遊技球5は、導通部材駆動部3によって第1通路41内に貯留される(後述する図4(a),図5(a)参照)。また、同時に始動口2に入賞した遊技球5は、先に入賞した遊技球5に当接して貯留される。本実施の形態では、第1通路41に3個までの遊技球5,5,…が貯留される。本実施の形態における開放条件は、第1通路41に所定個(具体的には3個)以上の遊技球5,5,…が貯留されるか、1個以上の遊技球5が貯留されてから所定時間(具体的には本実施の形態では3秒)が経過したかの何れかである。   For this reason, the game ball 5 that has won the starting port 2 is first blocked from passing through the inlet 4a by contacting the conduction member 312 that closes the inlet 4a of the second passage 42. That is, the game ball 5 that has won the starting port 2 is stored in the first passage 41 by the conducting member driving unit 3 (see FIGS. 4A and 5A described later). At the same time, the game ball 5 that has won the starting port 2 is stored in contact with the previously won game ball 5. In the present embodiment, up to three game balls 5, 5,... Are stored in the first passage 41. The opening condition in the present embodiment is that a predetermined number (specifically, three) or more game balls 5, 5,... Are stored in the first passage 41, or one or more game balls 5 are stored. A predetermined time (specifically, 3 seconds in the present embodiment) has passed.

開放条件が満たされた場合、導通部材312は第2通路42の入口4aを開放する。導通部材312によって貯留されていた遊技球5は、開放された入口4aを通過し、第2通路42の通過を開始する。つまり、導通部材312によって貯留されていた遊技球5は、導通部材312によって第2通路42内に導かれる(後述する図4(b),図5(b)参照)。複数の遊技球5,5,…が始動口2に入賞した場合、各遊技球5が導通部材312又は先に入賞した遊技球5に当接し貯留されることによって、入賞時の勢いが消去されるため、入口4aが開放されたときに、遊技球5,5,…は整然と第2通路42及び第3通路43を通過する。この結果、球詰まりの発生が低減される。   When the opening condition is satisfied, the conducting member 312 opens the inlet 4 a of the second passage 42. The game ball 5 stored by the conducting member 312 passes through the opened inlet 4 a and starts passing through the second passage 42. That is, the game ball 5 stored by the conducting member 312 is guided into the second passage 42 by the conducting member 312 (see FIGS. 4B and 5B described later). When a plurality of game balls 5, 5,... Wins the start opening 2, each game ball 5 comes into contact with the conductive member 312 or the previously won game ball 5 and is stored, thereby eliminating the momentum at the time of winning. Therefore, when the entrance 4a is opened, the game balls 5, 5, ... pass through the second passage 42 and the third passage 43 in an orderly manner. As a result, the occurrence of ball clogging is reduced.

第1入賞球センサ21は、第1通路41に貯留された遊技球5,5,…の個数(以下、貯留球数という)を計数するために用いられる。貯留球数を正確に計数するために、導通部材312と第1入賞球センサ21とは適宜に離隔配置されている。   The first winning ball sensor 21 is used to count the number of game balls 5, 5,... Stored in the first passage 41 (hereinafter referred to as the number of stored balls). In order to accurately count the number of stored balls, the conducting member 312 and the first winning ball sensor 21 are appropriately spaced apart.

さて、図2に示すように、遊技機1は、遊技機1の各部を制御するための制御部として主制御回路6及び副制御回路7を備える。本実施の形態の始動口2内における導通部材312による遊技球5,5,…の貯留及び導通のための制御は、遊技機1内に設けられた主制御回路6によって行われる。   Now, as shown in FIG. 2, the gaming machine 1 includes a main control circuit 6 and a sub-control circuit 7 as a control unit for controlling each part of the gaming machine 1. Control for storing and conducting the game balls 5, 5,... By the conducting member 312 in the starting port 2 of the present embodiment is performed by the main control circuit 6 provided in the gaming machine 1.

主制御回路6は、メインCPU60と、メインCPU60に接続されているメインROM61、メインRAM62、シリアル通信用IC63、及びクロックパルス発生回路64等とを備え、遊技の進行を制御する。メインCPU60は、メインROM61に記憶されたプログラムに従って、各種の処理を実行する。メインROM61には、メインCPU60が遊技機1の遊技の進行を制御するためのプログラムが記憶されている。メインRAM62は、メインCPU60の一時記憶領域として種々のフラグ及び変数の値を記憶する。メインCPU60は、シリアル通信用IC63を介して副制御回路7に対しコマンドを供給する。   The main control circuit 6 includes a main CPU 60, a main ROM 61, a main RAM 62, a serial communication IC 63, a clock pulse generation circuit 64, and the like connected to the main CPU 60, and controls the progress of the game. The main CPU 60 executes various processes according to programs stored in the main ROM 61. The main ROM 61 stores a program for the main CPU 60 to control the progress of the game of the gaming machine 1. The main RAM 62 stores various flags and variable values as a temporary storage area of the main CPU 60. The main CPU 60 supplies commands to the sub control circuit 7 via the serial communication IC 63.

クロックパルス発生回路64は、所定の周波数のクロックパルスを生成してメインCPU60に供給する。メインCPU60は、クロックパルス発生回路64から供給されるクロックパルスの個数を計数することによって、経過時間を計時する。   The clock pulse generation circuit 64 generates a clock pulse having a predetermined frequency and supplies it to the main CPU 60. The main CPU 60 measures the elapsed time by counting the number of clock pulses supplied from the clock pulse generation circuit 64.

主制御回路6には、払出・発射制御回路8が接続されている。払出・発射制御回路8には、賞球となる遊技球5,5,…の払出を行う払出装置81、及び発射装置82が接続されている。  The main control circuit 6 is connected to a payout / launch control circuit 8. The payout / launch control circuit 8 is connected to a payout device 81 for paying out game balls 5, 5,.

この払出・発射制御回路8は、主制御回路6から供給されるコマンドを受け取り、払出装置81に対して所定の信号を供給することにより、払出装置81に遊技球5,5,…を払い出させる。また、払出・発射制御回路8は、発射装置82に対して発射信号を供給することにより、遊技球5を発射させる制御を行う。   The payout / launch control circuit 8 receives the command supplied from the main control circuit 6 and supplies a predetermined signal to the payout device 81 to pay out the game balls 5, 5,. Let In addition, the payout / launch control circuit 8 performs a control of launching the game ball 5 by supplying a launch signal to the launch device 82.

発射装置82によって遊技盤10に発射された遊技球5が、一般入賞口15,15,…、大入賞口16、始動口2等に入賞した場合、入賞に応じた個数の遊技球5,5,…が、払出装置81によって受皿ユニット80へ払い出される。   When the game balls 5 launched onto the game board 10 by the launching device 82 win the general prize opening 15, 15,..., The big prize opening 16, the start opening 2, etc., the number of game balls 5, 5 corresponding to the prize winning ,... Are paid out to the tray unit 80 by the payout device 81.

更に、主制御回路6には、副制御回路7が接続されている。副制御回路7は、サブCPU、サブROM、サブRAM等を備え、主制御回路6から供給される各種のコマンドに従って、液晶表示装置11における表示制御、スピーカ12L,12Rから発生させる音声に関する制御、及びランプ13,13,…の制御等を行うことによって、主に演出表示の制御を行う。   Further, a sub control circuit 7 is connected to the main control circuit 6. The sub control circuit 7 includes a sub CPU, a sub ROM, a sub RAM, and the like. In accordance with various commands supplied from the main control circuit 6, display control in the liquid crystal display device 11, control related to sound generated from the speakers 12L and 12R, And the display of the effects is mainly controlled by controlling the lamps 13, 13,.

更にまた、主制御回路6には、第1入賞球センサ21、第2入賞球センサ22、通過球センサ180,180、ソレノイド200、及び導通部材駆動部3が接続されている。通過球センサ180,180は、球通過検出ゲート18,18に設けられており、球通過検出ゲート18,18を遊技球5が通過した場合に、所定の検知信号を主制御回路6に供給する。メインCPU60は、検出信号を受け付けた場合に、ソレノイド200を駆動する駆動信号をソレノイド200へ送出する。ソレノイド200は、図示しないリンク部材を介して始動口2に付設された電動開閉部材20,20に接続されており、メインCPU60から送出される駆動信号に応じて、電動開閉部材20,20を開放状態又は閉鎖状態とする。   Furthermore, the first winning ball sensor 21, the second winning ball sensor 22, the passing ball sensors 180 and 180, the solenoid 200, and the conduction member driving unit 3 are connected to the main control circuit 6. The passing ball sensors 180 and 180 are provided in the ball passing detection gates 18 and 18, and supply a predetermined detection signal to the main control circuit 6 when the game ball 5 passes through the ball passing detection gates 18 and 18. . When the main CPU 60 receives the detection signal, the main CPU 60 sends a drive signal for driving the solenoid 200 to the solenoid 200. The solenoid 200 is connected to the electric opening and closing members 20 and 20 attached to the start port 2 via a link member (not shown), and opens the electric opening and closing members 20 and 20 in accordance with a drive signal sent from the main CPU 60. State or closed state.

入賞球センサ21,22は、始動口2に遊技球5が入賞した場合に、所定の検知信号として第1入賞信号,第2入賞信号を主制御回路6に供給する。第1入賞球センサ21は第1通路41の入口2a近傍に設けられているため、遊技球5が単に始動口2に入賞したことのみを検出し、第2入賞球センサ22は第3通路43の出口4b近傍に設けられているため、遊技球5が始動口2に入賞したことのみならず、第1通路41及び第2通路42を、弾詰まりを生じることなく通過したこと、即ち貯留されていた遊技球5が導通されたことをも検出する。   The winning ball sensors 21 and 22 supply the first winning signal and the second winning signal to the main control circuit 6 as predetermined detection signals when the game ball 5 wins the start port 2. Since the first winning ball sensor 21 is provided in the vicinity of the entrance 2a of the first passage 41, the first winning ball sensor 22 detects only that the game ball 5 has won the start port 2, and the second winning ball sensor 22 detects the third passage 43. Since the game ball 5 has won the starting port 2, it has passed through the first passage 41 and the second passage 42 without causing clogging, that is, stored. It is also detected that the game ball 5 that has been connected is made conductive.

このためメインCPU60は、第1入賞球センサ21から供給される第1入賞信号を受け付けた場合、遊技球5の貯留球数を計数し、また、遊技球5が全く貯留されていない場合に第1入賞信号を受け付けたとき、遊技球5の貯留時間を計時開始する。以上の場合、メインCPU60は、メインRAM62に、貯留球数と貯留時間とを記憶させる。メインCPU60は、第1入賞信号を受け付ける都度、メインRAM62に記憶された貯留球数の値に“1”を加算する。また、メインCPU60は、クロックパルス発生回路64から供給されたクロックパルスの個数を計数し、計数結果に対応した貯留時間をメインRAM62に記憶させる。   For this reason, when the main CPU 60 receives the first winning signal supplied from the first winning ball sensor 21, the main CPU 60 counts the number of stored balls of the game ball 5, and when the game ball 5 is not stored at all, When the 1 winning signal is received, the storage time of the game ball 5 is started. In the above case, the main CPU 60 causes the main RAM 62 to store the number of stored balls and the storage time. The main CPU 60 adds “1” to the value of the number of stored balls stored in the main RAM 62 every time the first winning signal is received. Further, the main CPU 60 counts the number of clock pulses supplied from the clock pulse generation circuit 64 and stores the storage time corresponding to the counting result in the main RAM 62.

メインCPU60は、メインRAM62に記憶されている貯留球数が3個以上である場合、又は、貯留時間が3秒以上である場合、開放条件が満たされたと判定する。開放条件が満たされた場合、メインCPU60は、導通部材312を動作させて第2通路42の入口4aを開放状態とするための駆動信号(以下、開放信号という)を導通部材駆動部3へ送出する。ここで、メインRAM62には、貯留球数及び貯留時間夫々の初期値として“0”が予め記憶してある。メインCPU60は、貯留球数及び/又は貯留時間の値が“0”である場合に、遊技球5が全く貯留されておらず、従って貯留時間の計時も行っていないと判定し、貯留球数及び貯留時間の値が夫々“0”を超過している場合に、遊技球5が貯留されており、貯留時間も計時中であると判定する。   The main CPU 60 determines that the release condition is satisfied when the number of stored balls stored in the main RAM 62 is 3 or more, or when the storage time is 3 seconds or more. When the opening condition is satisfied, the main CPU 60 sends a driving signal (hereinafter referred to as an opening signal) for operating the conducting member 312 to open the inlet 4a of the second passage 42 to the conducting member driving unit 3. To do. Here, “0” is stored in the main RAM 62 in advance as initial values of the number of stored balls and the storage time. When the value of the number of stored balls and / or the storage time is “0”, the main CPU 60 determines that the game ball 5 is not stored at all and therefore does not measure the storage time. When the storage time value exceeds “0”, it is determined that the game ball 5 is stored and the storage time is also being measured.

なお、貯留時間ではなく、クロックパルスの個数をメインRAM62に記憶させ、メインRAM62に記憶されたクロックパルスの個数が所定個以上の場合に開放条件が満たされたと判定しても良い。   Note that the number of clock pulses, not the storage time, may be stored in the main RAM 62, and it may be determined that the release condition is satisfied when the number of clock pulses stored in the main RAM 62 is greater than or equal to a predetermined number.

第2入賞球センサ22から供給される第2入賞信号を受け付けた場合、メインCPU60は可変表示ゲームを開始し、更に、導通部材312によって第2通路42の入口4aを閉鎖状態とするための駆動信号(以下、閉鎖信号という)を導通部材駆動部3へ送出する。更にメインCPU60は、貯留球数の計数及び貯留時間の計時を終了し、メインRAM62に記憶してある貯留球数及び貯留時間の値を夫々“0”にリセットする。   When the second winning signal supplied from the second winning ball sensor 22 is received, the main CPU 60 starts the variable display game, and further drives for closing the inlet 4a of the second passage 42 by the conducting member 312. A signal (hereinafter referred to as a closing signal) is sent to the conductive member drive unit 3. Further, the main CPU 60 finishes counting the number of stored balls and measuring the storage time, and resets the number of stored balls and the storage time stored in the main RAM 62 to “0”, respectively.

導通部材駆動部3は、メインCPU60から供給される駆動信号に応じてモータ311を駆動し、導通部材312を動作させて第2通路42の入口4aの開放及び閉鎖の切替動作を行わせる。   The conduction member drive unit 3 drives the motor 311 according to the drive signal supplied from the main CPU 60 and operates the conduction member 312 to perform switching operation between opening and closing of the inlet 4a of the second passage 42.

図4は、導通部材312による遊技球5の貯留球数に基づいた貯留及び導通の手順を示す説明図であり、図5は、導通部材312による遊技球5の貯留時間に基づいた貯留及び導通の手順を示す説明図である。また、図6は、メインCPU60が実行する遊技球導通処理の手順を示すフローチャートである。遊技球導通処理は、導通部材312によって遊技球5,5,…を貯留し導通するために、メインCPU60が実行するメインルーチン(不図示)に所定の周期(例えば、2msec)で割り込んで実行される。   FIG. 4 is an explanatory diagram showing a procedure of storing and conducting based on the number of stored game balls 5 by the conducting member 312, and FIG. 5 shows storing and conducting based on the storage time of the gaming ball 5 by the conducting member 312. It is explanatory drawing which shows the procedure of. FIG. 6 is a flowchart showing the procedure of game ball conduction processing executed by the main CPU 60. The game ball conduction process is executed by interrupting a main routine (not shown) executed by the main CPU 60 at a predetermined cycle (for example, 2 msec) in order to store and conduct the game balls 5, 5,. The

メインCPU60は、第1入賞信号を受け付けたか否かを判定する(ステップS11)。第1入賞信号を受け付けた場合(ステップS11でYES)、第1入賞球センサ21が始動口2への遊技球5の入賞を検出したため、メインCPU60は、メインRAM62に記憶されている貯留球数をインクリメントし(ステップS12)、メインRAM62に記憶されている貯留球数が3個以上であるか否かを判定する(ステップS13)。   The main CPU 60 determines whether or not a first winning signal has been received (step S11). When the first winning signal is received (YES in step S11), the first winning ball sensor 21 detects the winning of the game ball 5 to the starting port 2, and therefore the main CPU 60 stores the number of stored balls stored in the main RAM 62. Is incremented (step S12), and it is determined whether or not the number of stored balls stored in the main RAM 62 is three or more (step S13).

メインRAM62に記憶されている貯留球数が2個以下である場合(ステップS13でNO)、メインCPU60は貯留時間を計時中であるか否かを判定し(ステップS14)、計時中でない場合(ステップS14でNO)、遊技球5の貯留時間の計時を開始する(ステップS15)。ステップS15の処理の完了後、又は貯留時間を計時中である場合(ステップS14でYES)、メインCPU60は遊技球導通処理を終了して、処理をメインルーチンに戻す。   When the number of stored balls stored in the main RAM 62 is two or less (NO in step S13), the main CPU 60 determines whether or not the storage time is being measured (step S14), and is not being measured (step S14). In step S14, NO), the counting of the storage time of the game ball 5 is started (step S15). After the completion of the process in step S15 or when the storage time is being measured (YES in step S14), the main CPU 60 ends the game ball conduction process and returns the process to the main routine.

メインRAM62に記憶されている貯留球数が3個以上である場合(ステップS13でYES)、図4(a)に示すように、導通部材312によって3個以上の遊技球5,5,…が貯留されている。即ち、開放条件を満たしているため、メインCPU60は、導通部材駆動部3へ開放信号を送出する(ステップS18)。   When the number of stored balls stored in the main RAM 62 is three or more (YES in step S13), as shown in FIG. 4A, three or more game balls 5, 5,. Reserved. That is, since the opening condition is satisfied, the main CPU 60 sends an opening signal to the conducting member driving unit 3 (step S18).

開放信号を受け付けた導通部材駆動部3においては、図4(b)に示すように、モータ311が導通部材312を白抜矢符方向へ回転移動させる。この結果、第2通路42の入口4aが開放されて、遊技球5,5,…が第2通路42へ導通され、矢符方向へ移動して第2通路42を通過し、更には第3通路43へ移動する。以上のようにして遊技球5,5,…は、球詰まりを生じることなく通路4を通過する。また、第3通路43へ移動した遊技球5,5,…は、第2入賞球センサ22によって検出される。   In the conducting member driving unit 3 that has received the opening signal, as shown in FIG. 4B, the motor 311 rotates the conducting member 312 in the direction of the white arrow. As a result, the inlet 4a of the second passage 42 is opened, and the game balls 5, 5,... Are conducted to the second passage 42, move in the direction of the arrow, pass through the second passage 42, and further the third. Move to passage 43. As described above, the game balls 5, 5,... Pass through the passage 4 without causing a ball clogging. The game balls 5, 5,... That have moved to the third passage 43 are detected by the second winning ball sensor 22.

ステップS18の処理の完了後、メインCPU60は、貯留時間の計時を終了して(ステップS19)、メインRAM62に記憶してある貯留時間を“0”にリセットする。更にメインCPU60は、メインRAM62に記憶してある貯留球数を“0”にリセットする(ステップS20)。   After completion of the processing in step S18, the main CPU 60 ends the storage time measurement (step S19), and resets the storage time stored in the main RAM 62 to "0". Further, the main CPU 60 resets the number of stored balls stored in the main RAM 62 to “0” (step S20).

更にまた、メインCPU60は第2入賞信号を受け付けたか否かを判定し(ステップS21)、受け付けていない場合(ステップS21でNO)、受け付けるまで待機する。第2入賞信号を受け付けた場合(ステップS21でYES)、貯留されていた遊技球5,5,…が第2通路42を通過して第3通路43へ移動して開放条件を満たさなくなったため、メインCPU60は導通部材駆動部3へ閉鎖信号を送出する(ステップS22)。   Furthermore, the main CPU 60 determines whether or not a second winning signal has been received (step S21). If not received (NO in step S21), the main CPU 60 stands by until it is received. When the second winning signal is received (YES in step S21), the stored game balls 5, 5,... Pass through the second passage 42 and move to the third passage 43, so that the release condition is not satisfied. The main CPU 60 sends a closing signal to the conducting member driving unit 3 (step S22).

閉鎖信号を受け付けた導通部材駆動部3においては、モータ311が導通部材312を図4(b)中の白抜矢符方向の逆方向へ回転させる。この結果、第2通路42の入口4aが図4(a)に示すように閉鎖される。このため、新たに遊技球5が始動口2に入賞した場合、入賞した遊技球5が導通部材312によって貯留される。   In the conducting member driving unit 3 that has received the closing signal, the motor 311 rotates the conducting member 312 in the direction opposite to the white arrow direction in FIG. As a result, the inlet 4a of the second passage 42 is closed as shown in FIG. For this reason, when a new game ball 5 wins the start port 2, the won game ball 5 is stored by the conducting member 312.

ステップS22の完了後、メインCPU60は遊技球導通処理を終了して、処理をメインルーチンに戻す。   After completion of step S22, the main CPU 60 ends the game ball conduction process and returns the process to the main routine.

第1入賞信号を受け付けていない場合(ステップS11でNO)、メインCPU60は貯留時間を計時中であるか否かを判定し(ステップS16)、計時中でない場合は(ステップS16でNO)、遊技球5の入賞も貯留も行われていないため、遊技球導通処理を終了して、処理をメインルーチンに戻す。   If the first winning signal has not been received (NO in step S11), the main CPU 60 determines whether or not the storage time is being measured (step S16). If the time is not being measured (NO in step S16), the game Since neither winning nor storage of the ball 5 is performed, the game ball conduction process is terminated and the process is returned to the main routine.

貯留時間を計時中である場合(ステップS16でYES)、メインRAM62に記憶してある貯留時間が3秒以上であるか否かを判定し(ステップS17)、3秒未満である場合(ステップS17でNO)、遊技球は貯留されているが開放条件を満たしていないため、遊技球導通処理を終了して、処理をメインルーチンに戻す。貯留時間が3秒以上である場合(ステップS17でYES)、図5(a)に示すように、導通部材312によって1個〜2個(図中は2個)の遊技球5,5,…が貯留されており、しかも、開放条件を満たしているため、メインCPU60は処理をステップS18へ移して導通部材駆動部3へ開放信号を送出する。   If the storage time is being measured (YES in step S16), it is determined whether the storage time stored in the main RAM 62 is 3 seconds or more (step S17), and if it is less than 3 seconds (step S17). NO), the game ball is stored but does not satisfy the release condition, so the game ball conduction process is terminated and the process returns to the main routine. When the storage time is 3 seconds or more (YES in step S17), as shown in FIG. 5A, one to two game balls 5, 5,... Are stored, and the opening condition is satisfied, the main CPU 60 moves the process to step S18 and sends an opening signal to the conductive member driving unit 3.

開放信号を受け付けた導通部材駆動部3は、図5(b)に示すように、モータ311が導通部材312を白抜矢符方向へ回転移動させる。この結果、第2通路42の入口4aが開放されて、遊技球5,5,…が第2通路42へ導通され、矢符方向へ移動して第2通路42を通過し、更には第3通路43へ移動する。以上のようにして遊技球5,5,…は、球詰まりを生じることなく通路4を通過する。   In the conducting member driving unit 3 that has received the opening signal, the motor 311 rotates and moves the conducting member 312 in the direction of the white arrow as shown in FIG. As a result, the inlet 4a of the second passage 42 is opened, and the game balls 5, 5,... Are conducted to the second passage 42, move in the direction of the arrow, pass through the second passage 42, and further the third. Move to passage 43. As described above, the game balls 5, 5,... Pass through the passage 4 without causing a ball clogging.

以上のような遊技機1は、入賞口である始動口2内に可動物である導通部材312を設け、導通部材312を所定の開放条件下で駆動することによって、始動口2に複数個の遊技球5,5,…が同時に入賞した場合であっても、入賞した遊技球5,5,…をスムースに通路4内へと導くことができる。   In the gaming machine 1 as described above, a conductive member 312 that is a movable object is provided in the start port 2 that is a winning port, and the conductive member 312 is driven under a predetermined opening condition, whereby a plurality of the start ports 2 are provided in the start port 2. Even if the game balls 5, 5,... Win simultaneously, it is possible to smoothly guide the winning game balls 5, 5,.

また、開放条件は貯留球数及び貯留時間に基づいており、短時間に多数の遊技球5,5,…が始動口2に入賞した場合でも、所定個数が入賞したときに遊技球5,5,…を通路4内へ導通するため、例えば多数の遊技球5,5,…が貯留され過ぎて始動口2からこぼれ落ちたり,貯留されている遊技球5,5,…に阻害されて新たな遊技球5が始動口2に入賞できなかったりすることが防止される。また、所定個数未満の遊技球5,5,…しか始動口2に入賞しなかった場合でも、所定時間が経過したときに遊技球5,5,…を通路4内へ導通するため、入賞した遊技球5,5,…が貯留され続けてこれらが第2入賞球センサ22に検出されず可変表示ゲームが始まらないという不都合が防止される。   Also, the release condition is based on the number of stored balls and the storage time, and even when a large number of game balls 5, 5,... ,... Are conducted into the passage 4. For example, a large number of game balls 5, 5,... Are stored too much and spilled from the starting port 2, or are blocked by the stored game balls 5, 5,. It is prevented that the game ball 5 cannot win the start opening 2. In addition, even when less than a predetermined number of game balls 5, 5,... Win the start port 2, the game balls 5, 5,. The game balls 5, 5,... Continue to be stored and are not detected by the second winning ball sensor 22, thereby preventing the inconvenience that the variable display game does not start.

更に、開放条件が満たされた場合にのみ導通部材312を動作させるモータ311が駆動されるため、モータ311駆動用の電力が節電される。
実施の形態 2.
図7は、本発明の実施の形態2に係る遊技機1に設けられている始動口2の概観を示す背面透視図であり、始動口2及び電動開閉部材20,20を遊技盤10の裏側から見た場合を示している。本実施の形態の遊技機1と実施の形態1の遊技機1とは略同様の構成であるが、導通部材駆動部3の構成が異なる。その他、実施の形態1に対応する部分には同一符号を付してそれらの説明を省略する。
Furthermore, since the motor 311 that operates the conducting member 312 is driven only when the opening condition is satisfied, the power for driving the motor 311 is saved.
Embodiment 2. FIG.
FIG. 7 is a rear perspective view showing an overview of the start port 2 provided in the gaming machine 1 according to the second embodiment of the present invention. The start port 2 and the electric opening / closing members 20 and 20 are connected to the back side of the game board 10. The case seen from is shown. The gaming machine 1 of the present embodiment and the gaming machine 1 of the first embodiment have substantially the same configuration, but the configuration of the conduction member drive unit 3 is different. Other parts corresponding to those of the first embodiment are denoted by the same reference numerals, and description thereof is omitted.

導通部材駆動部3は、モータ321及び板状の導通部材322で構成されている。モータ321は、導通部材322を駆動して動作させる駆動装置であり、遊技球5の移動を妨害しない位置の入口4a近傍に配置されている。導通部材322は、シャッタ又は蓋体で構成された開閉部材であり、モータ311の駆動に従って図中白抜矢符方向に揺動することによって、第2通路42の入口4aを開放状態又は閉鎖状態にする。   The conducting member driving unit 3 includes a motor 321 and a plate-like conducting member 322. The motor 321 is a drive device that drives and operates the conduction member 322, and is disposed in the vicinity of the entrance 4 a at a position that does not interfere with the movement of the game ball 5. The conducting member 322 is an opening / closing member constituted by a shutter or a lid, and swings in the direction of the white arrow in the drawing according to the driving of the motor 311 to open or close the inlet 4a of the second passage 42. To.

以上のような遊技機1は、実施の形態1の遊技機1と同様の効果を奏する。
実施の形態 3.
図8は、本発明の実施の形態3に係る遊技機1に設けられている始動口2の概観を示す背面透視図であり、始動口2及び電動開閉部材20,20を遊技盤10の裏側から見た場合を示している。本実施の形態の遊技機1と実施の形態1,2の遊技機1とは略同様の構成であるが、導通部材駆動部3の構成が異なる。その他、実施の形態1,2に対応する部分には同一符号を付してそれらの説明を省略する。
The gaming machine 1 as described above has the same effects as the gaming machine 1 of the first embodiment.
Embodiment 3. FIG.
FIG. 8 is a rear perspective view showing an overview of the start port 2 provided in the gaming machine 1 according to Embodiment 3 of the present invention. The start port 2 and the electric opening / closing members 20 and 20 are connected to the back side of the game board 10. The case seen from is shown. The gaming machine 1 of the present embodiment and the gaming machine 1 of the first and second embodiments have substantially the same configuration, but the configuration of the conduction member driving unit 3 is different. Other parts corresponding to those of the first and second embodiments are denoted by the same reference numerals, and description thereof is omitted.

第2通路42の入口4a近傍には導通部材駆動部3が設置されており、導通部材駆動部3は、モータ331及びスクリュー状の回転体である導通部材332で構成されている。モータ331は、導通部材332を駆動して動作させる駆動装置であり、遊技球5の移動を妨害しない位置の入口4a近傍に、モータ331の駆動軸であるカム331aが第2通路42の軸方向に沿って突出するようにして、配置されている。モータ331は、導通部材332を動作させる場合のみ、モータ331の駆動軸であるカム331aを回転させる。   A conducting member drive unit 3 is installed in the vicinity of the inlet 4a of the second passage 42, and the conducting member drive unit 3 includes a motor 331 and a conducting member 332 that is a screw-like rotating body. The motor 331 is a drive device that drives and operates the conducting member 332, and a cam 331 a that is a drive shaft of the motor 331 is disposed in the axial direction of the second passage 42 in the vicinity of the inlet 4 a at a position that does not interfere with the movement of the game ball 5. It is arranged so as to protrude along. The motor 331 rotates the cam 331a that is the drive shaft of the motor 331 only when operating the conducting member 332.

導通部材332は、モータ331のカム331aが導通部材332の回転軸となるようにカム331aに外嵌されて、入口4aに配置されている。導通部材332は、カム331aの回転に従って図中白抜矢符方向に回転する。導通部材332は、実施の形態1,2における開放条件と同様の条件が満たされた場合に、モータ331によって駆動されて回転動作を行う。   The conducting member 332 is externally fitted to the cam 331a so that the cam 331a of the motor 331 serves as the rotation shaft of the conducting member 332, and is arranged at the inlet 4a. The conducting member 332 rotates in the direction of the white arrow in the drawing according to the rotation of the cam 331a. Conductive member 332 is driven by motor 331 to rotate when conditions similar to the opening conditions in the first and second embodiments are satisfied.

始動口2に入賞した遊技球5は、導通部材332に当接し、導通部材332の周面の摩擦力によって、導通部材332に乗った状態で貯留される。導通部材332は、カム331aの回転に従って白抜矢符方向に回転することによって、導通部材332に乗った遊技球5を図中矢符方向に移動させる。この結果、遊技球5が第2通路42へ移動する。つまり、導通部材332によって貯留されていた遊技球5は、導通部材332によって第2通路42内に導かれる。   The game ball 5 that has won the starting port 2 contacts the conducting member 332 and is stored in a state of riding on the conducting member 332 by the frictional force of the peripheral surface of the conducting member 332. The conduction member 332 moves in the direction of the white arrow according to the rotation of the cam 331a, thereby moving the game ball 5 riding on the conduction member 332 in the direction of the arrow in the figure. As a result, the game ball 5 moves to the second passage 42. That is, the game ball 5 stored by the conducting member 332 is guided into the second passage 42 by the conducting member 332.

以上のような遊技機1は、実施の形態1,2の遊技機1と同様の効果を奏する。   The gaming machine 1 as described above has the same effects as the gaming machine 1 of the first and second embodiments.

なお、導通部材駆動部3は、始動口2内のみならず、一般入賞口のような他の入賞口の内部にも設けて良い。また、導通部材312,322,332以外の遊技球導通部材を用いても良い。   The conducting member driving unit 3 may be provided not only in the start port 2 but also in other winning ports such as a general winning port. Further, a game ball conducting member other than the conducting members 312, 322, and 332 may be used.

本発明の実施の形態1に係る遊技機の概観を示す正面図である。1 is a front view showing an overview of a gaming machine according to a first embodiment of the present invention. 本発明の実施の形態1に係る遊技機の主制御回路を示すブロック図である。It is a block diagram which shows the main control circuit of the game machine which concerns on Embodiment 1 of this invention. 本発明の実施の形態1に係る遊技機に設けられている始動口の概観を示す背面透視図である。It is a back surface perspective view which shows the general view of the starting port provided in the game machine which concerns on Embodiment 1 of this invention. 本発明の実施の形態1に係る遊技機の遊技球導通部材による遊技球の貯留球数に基づいた貯留及び導通の手順を示す説明図である。It is explanatory drawing which shows the procedure of storage and conduction | electrical_connection based on the number of storage balls of the game ball by the game ball | bowl conduction | electrical_connection member of the game machine which concerns on Embodiment 1 of this invention. 本発明の実施の形態1に係る遊技機の遊技球導通部材による遊技球の貯留時間に基づいた貯留及び導通の手順を示す説明図である。It is explanatory drawing which shows the procedure of storage and conduction | electrical_connection based on the storage time of the game ball by the game ball conduction member of the game machine which concerns on Embodiment 1 of this invention. 本発明の実施の形態1に係る遊技機の遊技球導通処理の手順を示すフローチャートである。It is a flowchart which shows the procedure of the game ball | bowl conduction | electrical_connection process of the game machine which concerns on Embodiment 1 of this invention. 本発明の実施の形態2に係る遊技機に設けられている始動口の概観を示す背面透視図である。It is a back surface perspective view which shows the general view of the starting port provided in the game machine which concerns on Embodiment 2 of this invention. 本発明の実施の形態3に係る遊技機に設けられている始動口の概観を示す背面透視図である。It is a back surface perspective view which shows the general view of the starting port provided in the game machine which concerns on Embodiment 3 of this invention.

符号の説明Explanation of symbols

1 遊技機
10a 遊技領域
18 球通過検出ゲート
2 始動口
20 電動開閉部材
21 第1入賞球センサ
311,321,331 モータ
312,322,332 導通部材
42 第2通路
5 遊技球
60 メインCPU60
62 メインRAM62
64 クロックパルス発生回路

DESCRIPTION OF SYMBOLS 1 Game machine 10a Game area 18 Ball passage detection gate 2 Start opening 20 Electric opening / closing member 21 1st winning ball sensor 311, 321, 331 Motor 312, 322, 332 Conductive member 42 2nd passage 5 Game ball 60 Main CPU 60
62 Main RAM 62
64 Clock pulse generator

Claims (5)

遊技球を遊技領域に発射して遊技を行う遊技機において、
前記遊技領域には入賞口が設けられており、
該入賞口には、所定の開放条件を満たすことによって所定時間開放状態となる開閉可能な可動部材が設けられており、
前記入賞口内に入賞した遊技球が通過する第1通路及び該第1通路に連接して設けられた第2通路と、
前記入賞口内に入賞した遊技球を、所定個数毎に、前記第1通路から前記第2通路へ導くことが可能な遊技球導通部材と
を備えることを特徴とする遊技機。
In a gaming machine that launches a game ball into the game area and plays a game,
A prize opening is provided in the game area,
The winning opening is provided with a movable member that can be opened and closed for a predetermined time by satisfying a predetermined opening condition,
A first passage through which a game ball won in the winning opening passes and a second passage connected to the first passage;
A gaming machine comprising: a gaming ball conduction member capable of guiding a predetermined number of gaming balls in the winning opening from the first passage to the second passage.
前記遊技球導通部材は、前記第1通路と前記第2通路との間の開放及び閉鎖の切替動作を行う棒状の部材であることを特徴とする請求項1に記載の遊技機。   The gaming machine according to claim 1, wherein the game ball conducting member is a rod-shaped member that performs switching operation of opening and closing between the first passage and the second passage. 前記遊技球導通部材は、前記第1通路と前記第2通路との間の開放及び閉鎖の切替動作を行うシャッタ又は蓋体で構成された開閉部材であることを特徴とする請求項1に記載の遊技機。   The said game ball | bowl conduction | electrical_connection member is an opening-and-closing member comprised by the shutter or lid which performs switching operation | movement of opening and closing between the said 1st channel | path and the said 2nd channel | path. Game machines. 前記遊技球導通部材は、前記入賞口内に入賞した遊技球を乗せて移動させるために回転する動作を行うスクリュー状の回転体であることを特徴とする請求項1に記載の遊技機。   The gaming machine according to claim 1, wherein the game ball conducting member is a screw-like rotating body that performs an operation of rotating to place and move the winning game ball in the winning opening. 前記遊技球導通部材を駆動して動作させる駆動装置を備えることを特徴とする請求項1乃至4の何れか一項に記載の遊技機。   The game machine according to any one of claims 1 to 4, further comprising a drive device that drives and operates the game ball conducting member.
JP2004229863A 2004-08-05 2004-08-05 Game machine Pending JP2006043218A (en)

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JP2008237566A (en) * 2007-03-27 2008-10-09 Heiwa Corp Game machine
JP2008237565A (en) * 2007-03-27 2008-10-09 Heiwa Corp Game machine
JP2011045523A (en) * 2009-08-27 2011-03-10 Heiwa Corp Game machine
JP2012147891A (en) * 2011-01-18 2012-08-09 Fujishoji Co Ltd Pinball game machine
JP2013031771A (en) * 2012-11-20 2013-02-14 Fujishoji Co Ltd Pinball game machine

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