JP2006026126A5 - - Google Patents

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Publication number
JP2006026126A5
JP2006026126A5 JP2004209702A JP2004209702A JP2006026126A5 JP 2006026126 A5 JP2006026126 A5 JP 2006026126A5 JP 2004209702 A JP2004209702 A JP 2004209702A JP 2004209702 A JP2004209702 A JP 2004209702A JP 2006026126 A5 JP2006026126 A5 JP 2006026126A5
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JP
Japan
Prior art keywords
stop
state
stops
stoppable
stoppable state
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JP2004209702A
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Japanese (ja)
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JP2006026126A (en
JP4432651B2 (en
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Priority to JP2004209702A priority Critical patent/JP4432651B2/en
Priority claimed from JP2004209702A external-priority patent/JP4432651B2/en
Publication of JP2006026126A publication Critical patent/JP2006026126A/en
Publication of JP2006026126A5 publication Critical patent/JP2006026126A5/ja
Application granted granted Critical
Publication of JP4432651B2 publication Critical patent/JP4432651B2/en
Expired - Fee Related legal-status Critical Current
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Claims (4)

発射された遊技球が案内される遊技領域に設けられ、遊技球を停留させることが可能な停留部を有し、遊技球を前記停留部に停留可能な停留可能状態と、前記停留部における遊技球の停留が解除される停留解除状態とに変化可能な停留装置と、
遊技球の入球により、所定遊技状態発生又は継続させられる特定入球手段とを備えた遊技機であって
前記停留装置が前記停留可能状態から停留解除状態に変化するとき、前記停留部に所定の必要停留数の遊技球が停留されている場合には、前記特定入球手段へ遊技球が案内されるよう構成し、
前記必要停留数を第1の必要停留数とするか、前記第1の必要停留数とは異なる第2の必要停留数とするかを決定する必要停留数決定手段と、
決定された必要停留数が前記第1の必要停留数の場合には、停留可能状態として前記停留装置の停留部を第1の停留可能状態とし、決定された必要停留数が前記第2の必要停留数の場合には、停留可能状態として前記停留装置の停留部を第2の停留可能状態とする停留可能状態切換手段とを設けたことを特徴とする遊技機。
There is a stopping portion that is provided in a game area where a launched game ball is guided and can stop the game ball, and a stoppable state in which the game ball can be stopped at the stop portion, and a game in the stop portion A stop device capable of changing to a stop release state in which the stop of the ball is released;
A gaming machine comprising specific entry means that allows a predetermined game state to be generated or continued by entering a game ball,
When the stop device changes from the stoppable state to the stop release state, if a predetermined required number of game balls are stopped at the stop, the game balls are guided to the specific entry means. Configured as
Necessary stop number determining means for determining whether the required stop number is a first required stop number or a second required stop number different from the first required stop number;
If the determined required number of stops is the first required number of stops, the stop portion of the stop device is set to the first stopable state as a stoppable state, and the determined required stop number is the second required number In the case of the number of stops, there is provided a stoppable state switching means for setting the stop portion of the stop device to a second stoppable state as a stoppable state .
前記停留装置は、複数の回動可能な前記停留部を備えるとともに、前記各停留部の回動角度を変更させることで遊技球が停留される数を変更可能としたことを特徴とする請求項1に記載の遊技機。The stop device includes a plurality of stop portions that can rotate, and the number of game balls to be stopped can be changed by changing a rotation angle of each stop portion. The gaming machine according to 1. 前記各停留部を回動させるための単一の回動手段を備えることを特徴とする請求項2に記載の遊技機。The gaming machine according to claim 2, further comprising a single rotating means for rotating each of the stopping portions. 前記停留装置が停留可能状態となっている時間を変更する手段を備えるとともに、第1の必要停留数よりも第2の必要停留数が多く設定され、With the means for changing the time during which the stopping device is in a stoppable state, the second required number of stops is set more than the first required number of stops,
前記停留装置が停留可能状態となっている時間及び前記各停留可能状態の組み合わせパターンとして、  As a combination pattern of the time when the stop device is in a stoppable state and each stoppable state,
前記決定された必要停留数が前記第1の必要停留数の場合に、停留可能状態として前記停留装置の停留部を第1の所定期間だけ第1の停留可能状態とするパターンと、  When the determined required number of stops is the first required number of stops, a pattern in which the stop unit of the stop device is in a first stoppable state only for a first predetermined period as a stoppable state;
前記決定された必要停留数が前記第2の必要停留数の場合に、停留可能状態として前記停留装置の停留部を前記第1の所定期間よりも長い第2の所定期間だけ第2の停留可能状態とするパターンとを備えることを特徴とする請求項1乃至3のいずれかに記載の遊技機。  When the determined required number of stops is the second required number of stops, the stop unit of the stop device can be stopped for a second predetermined period longer than the first predetermined period as a stoppable state. The gaming machine according to claim 1, further comprising a pattern to be in a state.
JP2004209702A 2004-07-16 2004-07-16 Game machine Expired - Fee Related JP4432651B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2004209702A JP4432651B2 (en) 2004-07-16 2004-07-16 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004209702A JP4432651B2 (en) 2004-07-16 2004-07-16 Game machine

Publications (3)

Publication Number Publication Date
JP2006026126A JP2006026126A (en) 2006-02-02
JP2006026126A5 true JP2006026126A5 (en) 2006-08-17
JP4432651B2 JP4432651B2 (en) 2010-03-17

Family

ID=35893139

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004209702A Expired - Fee Related JP4432651B2 (en) 2004-07-16 2004-07-16 Game machine

Country Status (1)

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JP (1) JP4432651B2 (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0884816A (en) * 1994-09-20 1996-04-02 Masatoshi Imura Prize winning device for pachinko machine
JP4101343B2 (en) * 1998-02-09 2008-06-18 株式会社エース電研 Game machine
JP2000079202A (en) * 1999-09-29 2000-03-21 Sanyo Bussan Kk Game machine
JP2003169916A (en) * 2001-12-06 2003-06-17 Takao:Kk Pachinko game machine

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