JP2005185483A - Delivery ball management device for pachinko machine and pachinko machine whose delivery ball is managed by the same device - Google Patents

Delivery ball management device for pachinko machine and pachinko machine whose delivery ball is managed by the same device Download PDF

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JP2005185483A
JP2005185483A JP2003430143A JP2003430143A JP2005185483A JP 2005185483 A JP2005185483 A JP 2005185483A JP 2003430143 A JP2003430143 A JP 2003430143A JP 2003430143 A JP2003430143 A JP 2003430143A JP 2005185483 A JP2005185483 A JP 2005185483A
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game
game nail
angle
pachinko machine
ball
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Munehiro Shibata
宗宏 柴田
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Heiwa Corp
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Heiwa Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a delivery ball management device for a Pachinko machine highly precisely measuring coordinates of game pins irrelevant to the experience of a worker, quickly creating management data, and easily managing the delivery ball adjustment. <P>SOLUTION: A panel sensor 26 is disposed in the front face of a game board G and the sensor face is pushed against the head part of an angle-adjusted game pin to simultaneously measure coordinate information of each game pin. The information measured by the panel sensor 26 is input in a personal computer (PC) 40. Coordinate information of game pins input from the panel sensor for every time of adjusting the angle of the game pin, is stored in a game pin coordinate data storage part 62 of the PC 40. After the lapse of a predetermined game time after adjusting the angle of the game pins, delivery ball information of a winning hole from a hall computer 60 is stored in a delivery ball data storage part 64 of the PC 40. A computing part 50 of the PC computes management data formed by comparing the coordinate information of the game pins for every time of adjusting the angles, the putout ball information and the like and displays the management data on a display part 56. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

本発明は、遊技盤に設けた入賞口の周りに配列している遊技釘の角度を調整したときの遊技釘の調整情報と、遊技釘の角度を調整した後の入賞口の出球情報とに基づいてパチンコ機の出球を管理する装置及びこの装置に出球が管理されるパチンコ機に関する。   The present invention relates to game nail adjustment information when adjusting the angle of the game nails arranged around the winning holes provided on the game board, and the ball information of the winning holes after adjusting the angle of the game nails. The present invention relates to a device that manages the exit of a pachinko machine based on the above and a pachinko machine in which the exit is managed by this device.

パチンコ機は、遊技盤に設けた入賞口の周りに配列した複数の遊技釘の角度を調整することで、入賞口の入賞球数(出球)の調整を行っている。
このパチンコ機の出球調整は、従来より、熟練度の高い作業者が、パチンコ機毎に角度調整する遊技釘の調整量と所定の日数が経過した後の入賞口の出球を管理し、出球が増減するように遊技釘の角度調整を行っていた。
The pachinko machine adjusts the number of winning balls (outing balls) in the winning opening by adjusting the angles of a plurality of gaming nails arranged around the winning opening provided on the game board.
This pachinko machine's pitch adjustment is conventionally controlled by a highly skilled worker who adjusts the angle of the game nail to adjust the angle for each pachinko machine and the ball at the winning opening after a predetermined number of days have passed. The angle of the game nail was adjusted to increase or decrease the number of balls.

ところで、熟練度の低い作業者でも出球調整の管理が行える方法として、例えば特許文献1に記載の技術が知られている。
この特許文献1の技術は、遊技盤に配列した複数の遊技釘(特許文献1ではガイド釘と称している)の角度を調整する毎に各遊技釘の調整量の情報を蓄積しておき、遊技釘の角度を調整した後の入賞口の出球の情報も蓄積しておくとともに、これら遊技釘の調整量と出球の履歴情報に基いてこれから角度調整すべき遊技釘の調整量を設定することで、パチンコ機の出球を管理するようにしている。
特許2711854公報
By the way, as a method in which an unskilled worker can manage the pitch adjustment, for example, a technique described in Patent Document 1 is known.
The technology of this Patent Document 1 accumulates information on the adjustment amount of each game nail every time the angle of a plurality of game nails (referred to as guide nails in Patent Document 1) arranged on the game board is adjusted, Information on the ball exit from the winning gate after adjusting the angle of the game nail is also stored, and the adjustment amount of the game nail to be adjusted from now on is set based on the game nail adjustment amount and the history information of the ball exit. By doing so, I try to manage the launch of pachinko machines.
Japanese Patent No. 2711854

しかし、特許文献1のパチンコ機の出球管理は、作業者がゲージ等の測定器具を使用して遊技釘の角度を調整した量(遊技釘の角度調整量)を測定し、その測定した値をパソコン等の処理装置に入力している。
このように、作業者の手作業による遊技釘の角度調整量の測定や、測定値のパソコンへの入力作業は、管理の迅速化の面で問題がある。
However, the management of the ball of the pachinko machine disclosed in Patent Document 1 measures the amount that the operator adjusts the angle of the game nail (the angle adjustment amount of the game nail) using a measuring instrument such as a gauge, and the measured value. Is input to a processing device such as a personal computer.
As described above, the measurement of the angle adjustment amount of the game nail manually performed by the operator and the operation of inputting the measured value to the personal computer have a problem in terms of quick management.

また、作業者による遊技釘の角度調整量の測定は、作業者の熟練度の高低により測定精度が変化しやすく、熟練度の低い作業者が遊技釘の角度調整量の測定を行うと、遊技釘の調整量データの信頼性の面で問題がある。
そこで、本発明は上記事情に鑑みてなされたもので、作業者の熟練に関係なく高精度に遊技釘の座標測定を行って管理データの作成を迅速に行うことができるとともに、容易に出球調整の管理を行うことができるパチンコ機の出球管理装置及びこの装置に出球が管理されるパチンコ機を提供することを目的とする。
In addition, measurement of the angle adjustment amount of the game nail by the operator is likely to change the measurement accuracy due to the level of skill of the worker, and if an operator with low skill level measures the angle adjustment amount of the game nail, There is a problem in the reliability of the adjustment data of the nail.
Therefore, the present invention has been made in view of the above circumstances, and it is possible to quickly create the management data by measuring the coordinates of the game nail with high accuracy regardless of the skill of the operator, and easily It is an object of the present invention to provide a pachinko machine exit management apparatus capable of managing the adjustment and a pachinko machine in which the exit is managed by this apparatus.

請求項1記載のパチンコ機の出球管理装置は、遊技盤に設けた入賞口の周りに配列している遊技釘の角度を調整したときの前記遊技釘の調整情報と、前記遊技釘を調整した後の前記入賞口の出球情報とを得てパチンコ機の出球を管理する装置であって、前記遊技盤の前面を覆うように該遊技盤の基準位置に係止し、角度調整した前記遊技釘の頭部にセンサ面を押し当てて各遊技釘の座標情報を同時に計測するパネルセンサと、前記遊技釘の角度を調整した毎に前記パネルセンサから入力される前記遊技釘の座標情報を蓄積する遊技釘座標データ蓄積部と、前記遊技釘の角度を調整した後、所定の遊技期間が経過してからホールコンピュータから入力される前記入賞口の出球情報を蓄積する出球データ蓄積部と、前記遊技釘座標データ蓄積部及び前記出球データ蓄積部の蓄積情報に基づき、調整した毎の前記遊技釘の座標情報、前記出球情報等を対比させた管理データを演算する演算部と、この演算部が演算した前記管理データを表示する表示部とを備えた装置である。   2. The game management device for a pachinko machine according to claim 1, wherein the game nail adjustment information when the angle of the game nails arranged around a winning opening provided in the game board is adjusted, and the game nails are adjusted. Is a device for managing the exit of the pachinko machine by obtaining the exit information of the winning hole after being locked at the reference position of the game board so as to cover the front of the game board and adjusting the angle A panel sensor that simultaneously measures coordinate information of each game nail by pressing a sensor surface against the head of the game nail, and coordinate information of the game nail that is input from the panel sensor every time the angle of the game nail is adjusted A game nail coordinate data storage unit for storing the game nail, and a ball data storage for storing the ball exit information of the winning opening input from the hall computer after a predetermined game period has elapsed after adjusting the angle of the game nail A game nail coordinate data storage unit and Based on the accumulated information of the outgoing ball data accumulating unit, an arithmetic unit that calculates management data that compares coordinate information of the game nail, the outgoing ball information, etc. for each adjustment, and the management data calculated by the arithmetic unit And a display unit for displaying.

また、請求項2記載の発明は、請求項1記載のパチンコ機の出球管理装置において、前記パネルセンサは、角度調整した特定の遊技釘の全てに対面する大きさに設定した基板と、この基板の面に固定され、各遊技釘の頭部が接触することで各遊技釘の座標情報を得ることができる板状の接触式センサと、この接触式センサのセンサ面の全域に貼設されており、各遊技釘の高さの違いを吸収して全ての遊技釘の頭部を前記接触式センサに接触させる薄板形状の弾性部材とを備えている。
一方、請求項3記載のパチンコ機は、請求項1又は2記載のパチンコ機の出球管理装置により出球が管理されるパチンコ機であって、角度調整を行う前記遊技釘の頭部に、前記センサ面に先端が接触する凸部を設けたことを特徴としている。
According to a second aspect of the present invention, in the ball exit management device for the pachinko machine according to the first aspect, the panel sensor has a substrate set to a size that faces all of the specific game nails adjusted in angle, A plate-shaped contact sensor that is fixed to the surface of the board and can obtain coordinate information of each game nail by contacting the head of each game nail, and is attached to the entire sensor surface of this contact sensor. And a thin plate-like elastic member that absorbs the difference in height of each game nail and brings the heads of all the game nails into contact with the contact-type sensor.
On the other hand, the pachinko machine according to claim 3 is a pachinko machine whose exit is managed by the exit management device of the pachinko machine according to claim 1 or 2, wherein the head of the game nail for adjusting the angle is The sensor surface is provided with a convex portion whose tip contacts.

本発明のパチンコ機の出球管理装置によると、遊技釘の角度調整を行う作業者の熟練度がさほど高くなくても、管理データを参照することで、所定の出球に調整するための特定の遊技釘の角度調整量を簡単に設定することができる。
また、パネルセンサが角度調整した遊技釘の座標データの全てを同時に計測するので、作業者が逐次処理装置に入力していた従来の装置と比較して、短時間の間で管理データを作成することができ、大幅に出球管理の迅速化を図ることができる。
According to the exit management device of the pachinko machine of the present invention, even if the skill level of the operator who adjusts the angle of the game nail is not so high, the identification for adjusting to the predetermined exit by referring to the management data The angle adjustment amount of the game nail can be easily set.
Moreover, since all the coordinate data of the game nail whose angle is adjusted by the panel sensor is simultaneously measured, management data can be created in a short time compared with the conventional device that the operator has input to the sequential processing device. It is possible to greatly speed up the start management.

また、パネルセンサを遊技盤の基準位置に配置し、遊技盤の前面に押し付けるだけで角度調整した遊技釘の座標データを得るようにしているので、作業者の熟練に関係なく高精度に遊技釘の座標測定を行うことができる。
一方、本発明の出球管理装置に出球が管理されるパチンコ機によると、角度調整を行う遊技釘の頭部に設けた凸部が、パネルセンサのセンサ面に点接触状態で接触するので、遊技釘の座標位置の精度が向上する。これにより、遊技釘座標データ蓄積部に記憶される遊技釘の座標データの信頼性を高めることができる。
In addition, the panel sensor is placed at the reference position of the game board, and the coordinate data of the game nail is obtained by adjusting the angle by simply pressing it to the front of the game board, so the game nail can be obtained with high accuracy regardless of the skill of the operator. Coordinate measurement can be performed.
On the other hand, according to the pachinko machine in which the exit is managed by the exit management device of the present invention, the convex portion provided on the head of the game nail for adjusting the angle contacts the sensor surface of the panel sensor in a point contact state. The accuracy of the coordinate position of the game nail is improved. Thereby, the reliability of the coordinate data of the game nail memorize | stored in the game nail coordinate data storage part can be improved.

以下、本発明に係るパチンコ機の出球管理装置の実施形態について、図面を参照して説明する。
図1は、パチンコ機2の正面から示す図であり、外枠4に螺着した前面枠6に、下皿8と、上皿10と、打球の飛距離を調整するハンドル12と、ガラスを装着したガラス枠15とを設け、ガラス枠15の裏面に遊技盤Gを取り付けている。
DESCRIPTION OF EMBODIMENTS Hereinafter, an embodiment of a ball exit management device for a pachinko machine according to the present invention will be described with reference to the drawings.
FIG. 1 is a diagram showing the front of the pachinko machine 2. A front plate 6 screwed to the outer frame 4 is attached to a lower plate 8, an upper plate 10, a handle 12 for adjusting the flight distance of a hit ball, and glass. The mounted glass frame 15 is provided, and the game board G is attached to the back surface of the glass frame 15.

遊技盤Gは、遊技領域内G1内に図柄表示装置14、第1始動入賞口16、第2始動入賞口18等を配置している。また、遊技領域内G1には、遊技領域内G1に発射された遊技球を第1始動入賞口16に案内する複数の遊技釘20と、遊技球を第2始動入賞口18に案内する複数の遊技釘22と、詳細には図示していないが他の多数の遊技釘が設けられている。ここで、遊技領域外G2に互いに離間して設けている符号24で示す4箇所の部材は、後述するパネルセンサ26を遊技盤Gの前面に基準位置を設定して係止させる係止釘である。   In the game board G, the symbol display device 14, the first start winning opening 16, the second starting winning opening 18 and the like are arranged in the game area G1. The game area G1 includes a plurality of game nails 20 that guide the game balls launched into the game area G1 to the first start winning opening 16, and a plurality of game nails that guide the game balls to the second start winning opening 18. A game nail 22 and a number of other game nails, not shown in detail, are provided. Here, four members indicated by reference numeral 24 that are provided apart from each other outside the game area G2 are locking nails that lock a panel sensor 26, which will be described later, on the front surface of the game board G by setting a reference position. is there.

図2は、ガラス枠15を開けて遊技盤Gの前面にパネルセンサ26を取り付けた状態と、パネルセンサ26が計測した遊技釘の座標情報を得るパーソナルコンピュータ(PC)40を示す図である。
パネルセンサ26は、前述した遊技領域外G2に設けた4本の係止釘24に係止され、この位置を基準位置として遊技盤Gの前面に取り付けられている。
FIG. 2 is a diagram showing a state in which the glass frame 15 is opened and the panel sensor 26 is attached to the front surface of the game board G, and a personal computer (PC) 40 that obtains the coordinate information of the game nail measured by the panel sensor 26.
The panel sensor 26 is locked to the four locking nails 24 provided outside the gaming area G2 described above, and is attached to the front surface of the gaming board G with this position as a reference position.

図3は、パネルセンサ26の構造を示すものであり、基板28と、タッチセンサ部30と、弾性変形自在なフィルム体32とを積層した部材である。
基板28は、第1始動入賞口16に遊技球を案内する複数の遊技釘20と、第2始動入賞口18に遊技球を案内する複数の遊技釘22との全てに対面する大きさに設定されているとともに、四隅に、前述した4本の係止釘24に係合する係合孔(図示せず)が設けられている。
FIG. 3 shows the structure of the panel sensor 26, which is a member in which a substrate 28, a touch sensor unit 30, and an elastically deformable film body 32 are laminated.
The board 28 is set to a size that faces all of the plurality of game nails 20 that guide the game balls to the first start winning opening 16 and the plurality of game nails 22 that guide the game balls to the second start winning opening 18. In addition, engagement holes (not shown) that engage with the four locking nails 24 described above are provided at the four corners.

タッチセンサ部30は基板28の一方の面の全域に貼設されており、例えばPVDF(ポリフッ化ビニリデン)フィルムを応用した接触式変位センサを使用している。
また、タッチセンサ部30に貼設されているフィルム体32は、基板28側から遊技釘20,22に向けて押圧力を加えると、弾性変形することで各遊技釘20,22の高さの違いを吸収し、全ての遊技釘20,22の頭部がタッチセンサ部30に接触するようにした薄板形状の弾性部材である。
このような構造のパネルセンサ26を遊技釘20,22に向けて押圧力を加えると、タッチセンサ部30が特定の遊技釘20,22の座標値を、PC40に出力するようになっている。
The touch sensor unit 30 is attached to the entire area of one surface of the substrate 28. For example, a contact displacement sensor using a PVDF (polyvinylidene fluoride) film is used.
The film body 32 attached to the touch sensor unit 30 is elastically deformed when a pressing force is applied toward the game nails 20 and 22 from the substrate 28 side, so that the height of each game nail 20 and 22 is increased. It is a thin plate-shaped elastic member that absorbs the difference so that the heads of all the game nails 20 and 22 are in contact with the touch sensor unit 30.
When the panel sensor 26 having such a structure is pressed against the game nails 20 and 22, the touch sensor unit 30 outputs the coordinate values of the specific game nails 20 and 22 to the PC 40.

図4は、PC40を示すブロック図であり、リセット回路42、電源回路44、入力ポート46、主制御部48、ROM50、RAM52、出力ポート54、デイスプレイ等の表示部56及びキーボード58を備えている。
リセット回路42は、主制御部48を初期状態にする。入力ポート46は、パネルセンサ26から特定の遊技釘20,22の座標値の信号を取り込むととも、ホールコンピュータ60から遊技釘20,22の角度調整を行ってから所定期間が経過した後の第1始動入賞口16及び第2始動入賞口18の入賞球数(出球)を取り込み、主制御部48に転送する。
FIG. 4 is a block diagram showing the PC 40, which includes a reset circuit 42, a power supply circuit 44, an input port 46, a main control unit 48, a ROM 50, a RAM 52, an output port 54, a display unit 56 such as a display, and a keyboard 58. .
The reset circuit 42 sets the main control unit 48 to an initial state. The input port 46 receives a signal of a coordinate value of a specific game nail 20, 22 from the panel sensor 26, and after the predetermined period has elapsed since the angle adjustment of the game nail 20, 22 is performed from the hall computer 60. The number of winning balls (out-going balls) from the first starting winning port 16 and the second starting winning port 18 is fetched and transferred to the main control unit 48.

主制御部48はCPU(処理装置)であり、ROM(読み出し専用メモリ)50およびRAM(ランダムアクセスメモリ)52を内蔵する1チップCPUを使用しても、ROM50およびRAM52を外付けでバス接続したCPUを使用してもよい。
ROM50は、制御プログラムが記憶されている。具体的には、ホールコンピュータ60から取り込んだデータに基づいて出球の変化を比較情報表示部56に表示させる制御プログラムや、パネルセンサ26から取り込んだデータ、ホールコンピュータ60から取り込んだデータに基づいて、複数回行われる特定の遊技釘20,22の角度調整の際の座標値と出球の比較管理データを演算するための演算処理と、比較管理データを表示部56に表示させる制御プログラム等を記憶している。
The main control unit 48 is a CPU (processing device), and the ROM 50 and the RAM 52 are externally connected by a bus even if a one-chip CPU incorporating a ROM (read only memory) 50 and a RAM (random access memory) 52 is used. A CPU may be used.
The ROM 50 stores a control program. Specifically, based on the data fetched from the hall computer 60, the control program for displaying the change in the ball on the comparison information display unit 56 based on the data fetched from the hall computer 60, the data fetched from the panel sensor 26, and the data fetched from the hall computer 60. , A calculation process for calculating the coordinate value and the output management comparison data for the angle adjustment of the specific game nails 20 and 22 performed a plurality of times, a control program for displaying the comparison management data on the display unit 56, etc. I remember it.

RAM52は、複数回行われる特定の遊技釘20,22の角度調整のそれぞれの座標値を履歴情報として蓄積していく座標データ蓄積領域62と、特定の遊技釘20,22の角度調整を行った後の第1始動入賞口16及び第2始動入賞口18の出球を履歴情報として蓄積していく出球データ蓄積領域64とを設けている。
出力ポート54は、主制御部48から出力し、比較情報表示部56に信号を転送する。
なお、座標データ蓄積領域62が遊技釘座標データ蓄積部に相当し、出球データ蓄積領域64が出球データ蓄積部に相当し、ROM50が演算部に相当する。
次に、パネルセンサ26、PC40及びホストコンピュータ50を使用したパチンコ機2の出球管理の手順と、PC40の動作について、図4から図7を参照しながら説明する。
The RAM 52 adjusts the angle of the specific game nail 20 and 22 and the coordinate data storage area 62 for storing the coordinate values of the angle adjustment of the specific game nail 20 and 22 performed multiple times as history information. There is provided a ball data accumulation area 64 for accumulating the balls from the first start winning port 16 and the second start winning port 18 as history information.
The output port 54 outputs from the main control unit 48 and transfers a signal to the comparison information display unit 56.
The coordinate data storage area 62 corresponds to the game nail coordinate data storage section, the outgoing ball data storage area 64 corresponds to the outgoing ball data storage section, and the ROM 50 corresponds to the calculation section.
Next, a procedure for managing the departure of the pachinko machine 2 using the panel sensor 26, the PC 40, and the host computer 50 and the operation of the PC 40 will be described with reference to FIGS.

先ず、パチンコ機2の出球管理を行う前準備として、特定の遊技釘20,22の基準座標(角度調整する前の遊技釘の座標)を測定するために、パネルセンサ26を基準位置に配置し(遊技領域外G2に設けた4本の係止釘24に係止させ)、遊技盤Gの前面に押し付ける。この動作を行うことで、特定の遊技釘20,22の頭部がパネルセンサ26のタッチセンサ部30に接触し、特定の遊技釘20,22の基準座標が、タッチセンサ部30からPC40の入力ポート46に入力し、特定の遊技釘の基準座標データとして座標データ蓄積領域62に記憶される。   First, as a preparatory preparation for starting the ball management of the pachinko machine 2, the panel sensor 26 is arranged at the reference position in order to measure the reference coordinates of the specific game nails 20 and 22 (the coordinates of the game nails before adjusting the angle). (They are locked by the four locking nails 24 provided outside the game area G2) and pressed against the front surface of the game board G. By performing this operation, the heads of the specific game nails 20 and 22 come into contact with the touch sensor unit 30 of the panel sensor 26, and the reference coordinates of the specific game nails 20 and 22 are input from the touch sensor unit 30 to the PC 40. The data is input to the port 46 and stored in the coordinate data storage area 62 as reference coordinate data of a specific game nail.

次に、第1回目の特定の遊技釘20,22の角度調整を行う。すなわち、図5に示すように、特定の遊技釘20,22の頭部をX方向、Y方向に所定量だけ移動させる調整を行う。この遊技釘の角度調整を行った後、パネルセンサ26を基準位置に配置して遊技盤Gの前面に押し付ける。
この動作を行うと、角度調整を行った特定の遊技釘20,22の座標が、タッチセンサ部30からPC40の入力ポート46に入力し、前述した特定の遊技釘の基準座標データとともに、第1回目の特定の遊技釘の角度調整座標データとして座標データ蓄積領域62に記憶される。
Next, the angle adjustment of the first specific game nails 20 and 22 is performed. That is, as shown in FIG. 5, adjustment is performed to move the heads of specific game nails 20 and 22 by a predetermined amount in the X and Y directions. After adjusting the angle of the game nail, the panel sensor 26 is placed at the reference position and pressed against the front surface of the game board G.
When this operation is performed, the coordinates of the specific game nails 20 and 22 whose angles have been adjusted are input from the touch sensor unit 30 to the input port 46 of the PC 40, together with the reference coordinate data of the specific game nails described above, the first It is stored in the coordinate data storage area 62 as angle adjustment coordinate data of the specific game nail for the second time.

そして、所定時間、或いは所定日数が経過した後に、PC40をホールコンピュータ60に接続し、ホールコンピュータ60から所定時間、或いは所定日数の期間における第1始動入賞口16及び第2始動入賞口18の出球情報を得る。この出球情報が第1回目の遊技釘角度調整後の出球データとして出球データ蓄積領域64に記憶される。
また、第2回目の特定の遊技釘20,22の角度調整を行った後、パネルセンサ26を基準位置に配置して遊技盤Gの前面に押し付けることで、角度調整を行った特定の遊技釘20,22の座標が、タッチセンサ部30からPC40の入力ポート46に入力し、第2回目の特定の遊技釘の角度調整座標データとして座標データ蓄積領域62に記憶される。座標データ蓄積領域62には、この第2回目の特定の遊技釘の角度調整座標データとともに、前述した特定の遊技釘の基準座標データと、第1回目の特定の遊技釘の角度調整座標データとが累積されて記憶される。
Then, after a predetermined time or a predetermined number of days have elapsed, the PC 40 is connected to the hall computer 60, and the first start winning port 16 and the second starting winning port 18 are output from the hall computer 60 for a predetermined time or a predetermined number of days. Get sphere information. This ball-out information is stored in the ball-out data accumulation area 64 as ball-out data after the first game nail angle adjustment.
In addition, after adjusting the angle of the second specific game nail 20 and 22, the panel sensor 26 is arranged at the reference position and pressed against the front surface of the game board G to thereby adjust the specific game nail. The coordinates 20 and 22 are input from the touch sensor unit 30 to the input port 46 of the PC 40 and stored in the coordinate data storage area 62 as angle adjustment coordinate data of the second specific game nail. In the coordinate data storage area 62, the reference coordinate data of the specific game nail described above, the angle adjustment coordinate data of the first specific game nail, the angle adjustment coordinate data of the second specific game nail, Are accumulated and stored.

そして、所定時間、或いは所定日数が経過した後に、PC40をホールコンピュータ60に接続して第1始動入賞口16及び第2始動入賞口18の出球情報を得て、この出球情報を、第2回目の遊技釘角度調整後の出球データとして出球データ蓄積領域64に記憶する。
このように、複数回に渡って特定の遊技釘20,22の角度調整を行う毎に、パネルセンサ26を遊技盤Gの前面に押し付けることで、角度調整を行った特定の遊技釘20,22の座標を、第n回目(n:正の整数)の特定の遊技釘の角度調整座標データとして座標データ蓄積領域62に記憶しておくとともに、所定時間、或いは所定日数が経過した後に、PC40をホールコンピュータ60に接続して第1始動入賞口16及び第2始動入賞口18の出球情報を得て、この出球情報を、第n回目の遊技釘角度調整後の出球データとして、出球データ蓄積領域64に記憶しておく。
Then, after a predetermined time or a predetermined number of days have passed, the PC 40 is connected to the hall computer 60 to obtain the starting information of the first starting winning opening 16 and the second starting winning opening 18, and this starting information is It is stored in the outgoing ball data accumulation area 64 as outgoing ball data after the second game nail angle adjustment.
As described above, each time the angle adjustment of the specific game nail 20 or 22 is performed a plurality of times, the panel game sensor G is pressed against the front surface of the game board G to thereby adjust the specific game nail 20 or 22 with the angle adjustment. Are stored in the coordinate data storage area 62 as angle adjustment coordinate data of a specific game nail of the nth time (n: positive integer), and after a predetermined time or a predetermined number of days have elapsed, the PC 40 is It is connected to the hall computer 60 to obtain the starting information of the first starting winning opening 16 and the second starting winning opening 18, and this starting information is used as the starting data after adjusting the nth game nail angle. This is stored in the sphere data storage area 64.

ここで、図6、図7は、キーボード58操作によって表示部56に表示される管理データの一例を示すものである。
図6の管理データは、5回に渡って遊技釘の角度調整を行った際の第1始動入賞口16の出球の変化を示す管理データである。この管理データは、ROM50に記憶されている制御プログラムにより、出球データ蓄積領域64に記憶されている5回分の遊技釘の角度調整後の出球データを使用して作成される。
Here, FIGS. 6 and 7 show an example of management data displayed on the display unit 56 by operating the keyboard 58.
The management data shown in FIG. 6 is management data indicating changes in the number of balls that are exited from the first start winning opening 16 when the angle of the game nail is adjusted five times. This management data is created by using the exit data after adjusting the angle of the game nail for 5 times stored in the exit data storage area 64 by the control program stored in the ROM 50.

また、図7の管理データは、第1始動入賞口16に遊技球を案内する遊技釘20のうち特定の遊技釘の座標データと、第2始動入賞口16に遊技球を案内する遊技釘22のうち特定の遊技釘の座標データを、基準座標、第1回目の遊技釘角度調整及び第2回目の遊技釘角度調整について表示しているとともに、第1回目の遊技釘角度調整後の出球及び第2回目の遊技釘角度調整後の出球も同時に表示している。この管理データは、ROM50に記憶されている制御プログラムにより、座標データ蓄積領域62に記憶されている角度調整座標データと、出球データ蓄積領域64に記憶されている出球データとを使用して作成される。なお、この図7の管理データは、基準座標、第1回目の遊技釘角度調整及び第2回目の遊技角度釘調整について表示しているが、他の第n回目、第n−1目の遊技釘角度調整について表示する場合や、第1回目から第5回目までの全ての遊技釘角度調整について表示する管理データも作成可能である。   Further, the management data of FIG. 7 includes the coordinate data of a specific game nail among the game nails 20 that guide the game ball to the first start winning opening 16 and the game nail 22 that guides the game ball to the second start winning opening 16. The coordinate data of a specific game nail is displayed for the reference coordinates, the first game nail angle adjustment, and the second game nail angle adjustment, and the exit ball after the first game nail angle adjustment. Also, the ball after the second game nail angle adjustment is displayed at the same time. This management data is obtained by using the angle adjustment coordinate data stored in the coordinate data storage area 62 and the outgoing ball data stored in the outgoing ball data storage area 64 by the control program stored in the ROM 50. Created. The management data in FIG. 7 shows the reference coordinates, the first game nail angle adjustment, and the second game angle nail adjustment, but the other nth and n-1th games. It is also possible to create management data for displaying nail angle adjustment or displaying all game nail angle adjustments from the first to the fifth time.

図6の管理データから、5回に渡って遊技釘の角度調整を行った際の出球率の変化を容易に把握することができる。また、図7の管理データから、出球率が高いとき、或いは出球率が低いときの第1始動入賞口16、第2始動入賞口18の特定の遊技釘20,20の角度調整座標を簡単に把握することができる。
このように、遊技釘の角度調整を行う作業者の熟練度がさほど高くなくても、上記図6、図7の管理データを参照することで、所定の率の出球に調整するために特定の遊技釘20,22をX方向、Y方向にどの程度移動させれば良いのか、簡単に角度調整量を設定することができる。したがって、本実施形態の装置を使用すると、熟練度が低い作業者であっても、パチンコ機2の出球管理を容易に行うことができる。
From the management data in FIG. 6, it is possible to easily grasp the change in the pitch rate when the angle of the game nail is adjusted five times. In addition, from the management data of FIG. 7, the angle adjustment coordinates of the specific game nails 20 and 20 of the first start winning opening 16 and the second starting winning opening 18 when the turnout rate is high or when the turnout rate is low are obtained. Easy to grasp.
Thus, even if the level of skill of the operator who adjusts the angle of the game nail is not so high, by referring to the management data in FIG. 6 and FIG. The amount of angle adjustment can be easily set to what extent the game nails 20 and 22 should be moved in the X and Y directions. Therefore, when the apparatus of the present embodiment is used, even a worker with a low skill level can easily manage the exit of the pachinko machine 2.

また、本実施形態では、パネルセンサ26で特定の遊技釘20,22の座標データの全てを同時にPC40に取り込むことができるので、作業者が逐次処理装置に入力していた従来の装置と比較して、短時間の間で管理データを作成することができ、それにより、大幅に出球管理の迅速化を図ることができる。
そして、パネルセンサ26を遊技盤Gの基準位置に配置し、遊技盤Gの前面に押し付けるだけで特定の遊技釘20,22の座標データを得るようにしているので、作業者の熟練に関係なく高精度に遊技釘の座標測定を行うことができる。
Further, in the present embodiment, since all the coordinate data of the specific game nails 20 and 22 can be simultaneously loaded into the PC 40 by the panel sensor 26, compared with the conventional device that the operator has input to the sequential processing device. Thus, management data can be created in a short period of time, thereby greatly speeding up the starting management.
Since the panel sensor 26 is arranged at the reference position of the game board G and the coordinate data of the specific game nails 20 and 22 is obtained simply by pressing the panel sensor 26 on the front surface of the game board G, regardless of the skill of the operator. Gauge coordinates can be measured with high accuracy.

また、パネルセンサ26で各遊技釘20,22の座標を測定するときに、所定の遊技釘の高さが高く、或いは所定の遊技釘の高さが低く設けられていても、フィルム体32が弾性変形しながら各遊技釘20,22の高さの違いを吸収するので、全ての遊技釘20,22の頭部をタッチセンサ部30に確実に接触させることができる。
ここで、図8は、角度調整を行う特定の遊技釘20,22を示すものである。この遊技釘20,22は、球面形状の頭部70の軸線上に凸部72を設けている。
Further, when the coordinates of the game nails 20 and 22 are measured by the panel sensor 26, even if the height of the predetermined game nail is high or the height of the predetermined game nail is low, the film body 32 is Since the difference in height between the game nails 20 and 22 is absorbed while elastically deforming, the heads of all the game nails 20 and 22 can be reliably brought into contact with the touch sensor unit 30.
Here, FIG. 8 shows specific game nails 20 and 22 for adjusting the angle. The game nails 20 and 22 are provided with convex portions 72 on the axis of the spherical head 70.

このような形状の遊技釘20,22を使用すると、凸部72がパネルセンサ26のタッチセンサ部30に点接触状態で接触するので、遊技釘20,22の座標位置の精度が向上する。これにより、座標データ蓄積領域62に記憶されている遊技釘の座標データの信頼性を高めることができるので、作業者は、高精度に遊技釘の調整量を設定することができる。   When the game nails 20 and 22 having such a shape are used, the convex portion 72 contacts the touch sensor portion 30 of the panel sensor 26 in a point contact state, so that the accuracy of the coordinate positions of the game nails 20 and 22 is improved. Thereby, since the reliability of the coordinate data of the game nail memorize | stored in the coordinate data storage area | region 62 can be improved, the operator can set the adjustment amount of the game nail with high precision.

パチンコ機を正面から示した図である。It is the figure which showed the pachinko machine from the front. パチンコ機のガラス枠を外して本発明に係るパネルセンサを遊技盤に取り付けた状態を示す図である。It is a figure which shows the state which removed the glass frame of the pachinko machine and attached the panel sensor which concerns on this invention to the game board. 本発明に係るパネルセンサが遊技釘に接触している状態を示す図2のA-A矢視断面図である。FIG. 3 is a cross-sectional view taken along the line AA in FIG. 本発明に係る出球管理装置を示すブロック図である。It is a block diagram which shows the pitching management apparatus which concerns on this invention. 遊技釘を角度調整した状態を模式的に示した図である。It is the figure which showed typically the state which adjusted the angle of the game nail. 本発明の出玉管理装置の表示部に表示される第1例の管理データである。It is the management data of the 1st example displayed on the display part of the game management device of the present invention. 本発明の出玉管理装置の表示部に表示される第2例の管理データである。It is the management data of the 2nd example displayed on the display part of the payout management apparatus of this invention. 出球管理装置に出球が管理されるパチンコ機の遊技盤に配列される遊技釘を示す図である。It is a figure which shows the game nail arranged on the game board of the pachinko machine in which the game is managed by the game management device.

符号の説明Explanation of symbols

2パチンコ機
16 第1始動入賞口(入賞口)
18 第2始動入賞口(入賞口)
20,22 遊技釘
24 係止釘
26 パネルセンサ
28 基板
30 タッチセンサ部
32 フィルム体
40 パーソナルコンピュータ(PC)
48 主制御部
50 ROM
52 RAM
56 表示部
60 ホールコンピュータ
62 座標データ蓄積領域(遊技釘座標データ蓄積部)
64 出球データ蓄積領域(出球データ蓄積部)
70 頭部
72 凸部
G 遊技盤
G1 遊技領域内
G2 遊技領域外
2 pachinko machine 16 1st starting prize opening (winning place)
18 Second starting prize opening (winning prize)
20, 22 Game nail 24 Locking nail 26 Panel sensor 28 Substrate 30 Touch sensor 32 Film body 40 Personal computer (PC)
48 Main controller 50 ROM
52 RAM
56 display unit 60 hall computer 62 coordinate data storage area (game nail coordinate data storage unit)
64 ball data storage area (ball data storage unit)
70 Head 72 Convex G Game board G1 Inside game area G2 Outside game area

Claims (3)

遊技盤に設けた入賞口の周りに配列している遊技釘の角度を調整したときの前記遊技釘の調整情報と、前記遊技釘を調整した後の前記入賞口の出球情報とを得てパチンコ機の出球を管理する装置であって、
前記遊技盤の前面を覆うように該遊技盤の基準位置に係止し、角度調整した前記遊技釘の頭部にセンサ面を押し当てて各遊技釘の座標情報を同時に計測するパネルセンサと、
前記遊技釘の角度を調整した毎に前記パネルセンサから入力される前記遊技釘の座標情報を蓄積する遊技釘座標データ蓄積部と、
前記遊技釘の角度を調整した後、所定の遊技期間が経過してからホールコンピュータから入力される前記入賞口の出球情報を蓄積する出球データ蓄積部と、
前記遊技釘座標データ蓄積部及び前記出球データ蓄積部の蓄積情報に基づき、調整した毎の前記遊技釘の座標情報、前記出球情報等を対比させた管理データを演算する演算部と、
この演算部が演算した前記管理データを表示する表示部とを備えたことを特徴とするパチンコ機の出球管理装置。
Obtaining the adjustment information of the game nail when adjusting the angle of the game nail arranged around the winning hole provided in the game board, and the ball information of the winning hole after adjusting the game nail A device that manages the launch of pachinko machines,
A panel sensor that locks at the reference position of the game board so as to cover the front surface of the game board, and measures the coordinate information of each game nail at the same time by pressing a sensor surface against the head of the game nail adjusted in angle;
A game nail coordinate data storage unit that stores coordinate information of the game nail input from the panel sensor every time the angle of the game nail is adjusted;
After adjusting the angle of the game nail, a ball data storage unit that stores ball output information of the winning port input from the hall computer after a predetermined game period has passed,
Based on the accumulated information of the game nail coordinate data storage unit and the ball output data storage unit, a calculation unit that calculates management data comparing the coordinate information of the game nail, the ball output information, etc. for each adjustment;
A departure management device for a pachinko machine comprising a display unit for displaying the management data calculated by the calculation unit.
前記パネルセンサは、角度調整した特定の遊技釘の全てに対面する大きさに設定した基板と、この基板の面に固定され、各遊技釘の頭部が接触することで各遊技釘の座標情報を得ることができる板状の接触式センサと、この接触式センサのセンサ面の全域に貼設されており、各遊技釘の高さの違いを吸収して全ての遊技釘の頭部を前記接触式センサに接触させる薄板形状の弾性部材とを備えていることを特徴とする請求項1記載のパチンコ機の出球管理装置。   The panel sensor is fixed to the surface of the board, which is set to a size that faces all of the specific game nails adjusted in angle, and the coordinate information of each game nail by contacting the head of each game nail. And a plate-like contact sensor that can be obtained, and is attached to the entire sensor surface of the contact sensor, and absorbs the difference in height of each game nail so that the heads of all game nails are 2. A ball exit management device for a pachinko machine according to claim 1, further comprising a thin plate-shaped elastic member that is brought into contact with the contact sensor. 請求項1又は2記載のパチンコ機の出球管理装置により出球が管理されるパチンコ機であって、
角度調整を行う前記遊技釘の頭部に、前記センサ面に先端が接触する凸部を設けたことを特徴とする出球管理装置により出球が管理されるパチンコ機。
A pachinko machine in which the exit is managed by the exit management device of the pachinko machine according to claim 1 or 2,
A pachinko machine in which the outgoing ball is managed by the outgoing ball management device, wherein the head of the gaming nail for adjusting the angle is provided with a convex portion whose tip contacts the sensor surface.
JP2003430143A 2003-12-25 2003-12-25 Delivery ball management device for pachinko machine and pachinko machine whose delivery ball is managed by the same device Pending JP2005185483A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2003430143A JP2005185483A (en) 2003-12-25 2003-12-25 Delivery ball management device for pachinko machine and pachinko machine whose delivery ball is managed by the same device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2003430143A JP2005185483A (en) 2003-12-25 2003-12-25 Delivery ball management device for pachinko machine and pachinko machine whose delivery ball is managed by the same device

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001189353A (en) * 2000-01-04 2001-07-10 Toshiba Corp Device and method for probe inspection
JP2002272931A (en) * 2001-03-19 2002-09-24 Heiwa Corp Nail adjustment support device and operation program for operating the same
JP2002306699A (en) * 2001-04-17 2002-10-22 Shigemichi Ishizaki Game board reading method and device
JP2003340111A (en) * 2002-05-27 2003-12-02 Daikoku Denki Co Ltd Nail adjustment state managing system of pachinko game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001189353A (en) * 2000-01-04 2001-07-10 Toshiba Corp Device and method for probe inspection
JP2002272931A (en) * 2001-03-19 2002-09-24 Heiwa Corp Nail adjustment support device and operation program for operating the same
JP2002306699A (en) * 2001-04-17 2002-10-22 Shigemichi Ishizaki Game board reading method and device
JP2003340111A (en) * 2002-05-27 2003-12-02 Daikoku Denki Co Ltd Nail adjustment state managing system of pachinko game machine

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