JP2005021550A5 - - Google Patents

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Publication number
JP2005021550A5
JP2005021550A5 JP2003270051A JP2003270051A JP2005021550A5 JP 2005021550 A5 JP2005021550 A5 JP 2005021550A5 JP 2003270051 A JP2003270051 A JP 2003270051A JP 2003270051 A JP2003270051 A JP 2003270051A JP 2005021550 A5 JP2005021550 A5 JP 2005021550A5
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JP
Japan
Prior art keywords
translucent
game
contact member
gaming machine
game ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2003270051A
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Japanese (ja)
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JP2005021550A (en
JP4529389B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2003270051A priority Critical patent/JP4529389B2/en
Priority claimed from JP2003270051A external-priority patent/JP4529389B2/en
Publication of JP2005021550A publication Critical patent/JP2005021550A/en
Publication of JP2005021550A5 publication Critical patent/JP2005021550A5/ja
Application granted granted Critical
Publication of JP4529389B2 publication Critical patent/JP4529389B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Claims (4)

遊技球を発射する発射手段と、
発射された遊技球が案内される遊技領域を前面側に有する遊技盤と、
前記遊技領域において、遊技球が入球可能な所定の入球手段とを備え、
前記入球手段への遊技球の入球に基づき、所定の遊技価値を付与する遊技機であって、
前記遊技盤の略前後方向を軸線として、当該軸線上に並んで配置された透光性を有する複数の透光部材と、当該複数の透光部材に対し前記遊技盤の背面側から光を照射する照射手段と、前記遊技領域内にて遊技球が接触可能な接触部材とを具備し、
前記複数の透光部材にそれぞれ透光率の異なる複数の部位が形成され、
前記接触部材が遊技球から受ける外力によって、前記複数の透光部材のうちの少なくとも1つが前記軸線を軸心にして回動又は回転し、
前記複数の透光部材のうちの少なくとも1つと、他の透光部材との相対位置が変化する特定遊技部材を備えたことを特徴とする遊技機。
A launching means for launching a game ball;
A game board having a game area on the front side to which the launched game ball is guided;
In the game area, a predetermined ball entry means capable of entering a game ball,
A gaming machine that gives a predetermined gaming value based on the entry of a game ball into the ball entry means,
A plurality of translucent members having translucency arranged side by side on the axis, with the approximately front-rear direction of the game board as an axis, and light from the back side of the game board to the plurality of translucent members An irradiating means that performs contact with a game ball in the game area,
A plurality of parts having different transmissivities are formed on the plurality of translucent members,
Due to the external force received by the contact member from the game ball, at least one of the plurality of translucent members rotates or rotates about the axis.
A gaming machine comprising a specific game member in which a relative position between at least one of the plurality of light-transmissive members and another light-transmissive member is changed.
前記複数の透光部材のうち前記遊技領域内に面した透光部材と、前記接触部材とが一体形成されていることを特徴とする請求項1に記載の遊技機。   The gaming machine according to claim 1, wherein a translucent member facing the game area among the plurality of translucent members and the contact member are integrally formed. 前記特定遊技部材は、
前記接触部材が、前記軸線を軸心として回動又は回転可能に軸支され、
前記接触部材と前記複数の透光部材のうちの少なくとも1つとを連動させる連動手段と、
前記接触部材の回動量又は回転量と、当該接触部材に連動する透光部材の回動量又は回転量とを異ならせる調整手段とを備えていることを特徴とする請求項1に記載の遊技機。
The specific gaming member is
The contact member is pivotally supported to be rotatable or rotatable around the axis,
Interlocking means for interlocking the contact member and at least one of the plurality of translucent members;
2. The gaming machine according to claim 1, further comprising an adjusting unit that makes the rotation amount or the rotation amount of the contact member different from the rotation amount or the rotation amount of the translucent member interlocked with the contact member. .
前記複数の透光部材の透光面にそれぞれ凹凸を形成することにより各部位の透光率を異ならせたことを特徴とする請求項1乃至3のいずれかに記載の遊技機。
The gaming machine according to any one of claims 1 to 3, wherein the transmissivity of each part is made different by forming irregularities on the translucent surfaces of the plurality of translucent members.
JP2003270051A 2003-07-01 2003-07-01 Game machine Expired - Fee Related JP4529389B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2003270051A JP4529389B2 (en) 2003-07-01 2003-07-01 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2003270051A JP4529389B2 (en) 2003-07-01 2003-07-01 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2009215163A Division JP4853559B2 (en) 2009-09-17 2009-09-17 Game machine

Publications (3)

Publication Number Publication Date
JP2005021550A JP2005021550A (en) 2005-01-27
JP2005021550A5 true JP2005021550A5 (en) 2006-08-24
JP4529389B2 JP4529389B2 (en) 2010-08-25

Family

ID=34190130

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2003270051A Expired - Fee Related JP4529389B2 (en) 2003-07-01 2003-07-01 Game machine

Country Status (1)

Country Link
JP (1) JP4529389B2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4506956B2 (en) * 2004-07-20 2010-07-21 株式会社ジェイテクト Steer-by-wire system
JP2007313026A (en) * 2006-05-25 2007-12-06 Okumura Yu-Ki Co Ltd Illumination device
JP2008161457A (en) * 2006-12-28 2008-07-17 Samii Kk Game machine

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2583754Y2 (en) * 1992-09-30 1998-10-27 株式会社大一商会 Pachinko ball windmill
JPH1085396A (en) * 1996-09-17 1998-04-07 Okumura Yuki Kk Windmill for pachinko machine
JPH11342239A (en) * 1998-06-03 1999-12-14 Daiichi Shokai Co Ltd Dynamic design pattern display device for pachinko game machine
JP4458597B2 (en) * 2000-01-12 2010-04-28 日本ぱちんこ部品株式会社 Light emitting device for gaming machines
JP3330919B2 (en) * 2000-02-22 2002-10-07 マルホン工業株式会社 Windmills for gaming machines
JP2003010408A (en) * 2001-06-29 2003-01-14 Sansei R & D:Kk Game machine
JP2003062201A (en) * 2001-08-24 2003-03-04 Kyoraku Sangyo Pinwheel device for game machine

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