JP2004073669A - Game machine - Google Patents

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Publication number
JP2004073669A
JP2004073669A JP2002240899A JP2002240899A JP2004073669A JP 2004073669 A JP2004073669 A JP 2004073669A JP 2002240899 A JP2002240899 A JP 2002240899A JP 2002240899 A JP2002240899 A JP 2002240899A JP 2004073669 A JP2004073669 A JP 2004073669A
Authority
JP
Japan
Prior art keywords
game
game ball
guide member
game medium
passage
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2002240899A
Other languages
Japanese (ja)
Inventor
Nobuaki Fukumoto
福元 信明
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sanyo Bussan Co Ltd
Original Assignee
Sanyo Bussan Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sanyo Bussan Co Ltd filed Critical Sanyo Bussan Co Ltd
Priority to JP2002240899A priority Critical patent/JP2004073669A/en
Publication of JP2004073669A publication Critical patent/JP2004073669A/en
Pending legal-status Critical Current

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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine for focusing a game player's attention on the movement of two or more game media. <P>SOLUTION: When a game ball drops from an opening 43 and strikes a right blade part 50c of a guide member 50, the guide member 50 rocks clockwise to take such an attitude that the back of the right blade part 50c is in contact with a stage 56. When the next game ball drops from the opening 43 at that time, however, the game ball strikes a left blade part 50b at this time. Whereupon, the guide member 50 is rocked counterclockwise by the weight of the left blade part 50b, collision force of the game ball and the weight of the game ball to take such an attitude that the back of the left blade part 50b is in contact with the stage 56 to guide the game ball to the first passing hole 52. A main control device causes the transition to a special game state advantageous to the game player on recognizing that the game ball enters the first passing hole 52 in the ordinary game state from a detection signal of a V detection sensor. <P>COPYRIGHT: (C)2004,JPO

Description

【0001】
【発明の属する技術分野】
本発明は、遊技機に関する。
【0002】
【従来の技術】
従来、遊技媒体の入賞装置内に複数の遊技媒体通過口が設けられている遊技機が知られている。その入賞装置は、入賞装置内への遊技球の入賞を禁止する閉鎖状態と入賞装置内への遊技球の入賞を許容する開放状態のいずれかの状態に切り替わる機構を有すると共に、Vゾーンと呼ばれる特定領域に通じる通過口と特定領域に通じない通過口とを有し、いわゆる大当りになったときに閉鎖状態から開放状態への切り替えを何回か行うにあたり、遊技球が特定領域に通じる通過口を通過すると入賞装置が一旦閉鎖状態になったあと再び開放状態に切り替わるものが知られている。例えば、この種の入賞装置内の各通過口に至る手前にピンを突設し、そのピンに遊技球が接触して遊技球の移動方向が変化しながらいずれかの通過口に至るようにすることにより興趣性を高めるものが知られている。
【0003】
【発明が解決しようとする課題】
しかしながら、遊技者の注目は入賞装置内に入賞した遊技球の1球ずつの動きに集まるため、どうしても興趣に限りがあった。
【0004】
本発明は、上述した問題に鑑みなされたものであり、遊技者の注目が複数の遊技媒体の動きに集まる遊技機を提供することを目的とする。
【0005】
【課題を解決するための手段およびその作用・効果】
本発明の遊技機は、上述の目的を達成するために以下の手段を採った。なお、必要に応じてその作用等についても説明する。
【0006】
手段1.複数の遊技媒体通過口が設けられている遊技機であって、
遊技媒体を前記遊技媒体通過口のうちいずれかの遊技媒体通過口に誘導する誘導部材
を備え、
前記誘導部材は、遊技媒体と接触することに起因して遊技媒体をそれまで誘導していた遊技媒体通過口とは異なる遊技媒体通過口に誘導するものである。
【0007】
この遊技機では、誘導部材は遊技媒体と接触することに起因して遊技媒体をそれまで誘導していた遊技媒体通過口とは異なる遊技媒体通過口に誘導するため、ある遊技媒体が誘導部材によってどの遊技媒体通過口へ誘導されるかは、その遊技媒体より前に誘導部材に接触した遊技媒体があるか否かによって変化する。したがって、遊技者の注目が複数の遊技媒体の動きに集まり、遊技者の注目が1つの遊技媒体に集まる場合に比べて興趣性が高まる。
【0008】
ここで、「遊技媒体」とは、遊技に使用可能な媒体であればどのようなものでもよいが、例えば遊技球(パチンコ玉やスマートボールなど)やメダルなどが挙げられる。
【0009】
手段2.手段1に記載の遊技機であって、前記複数の遊技媒体通過口は入賞装置内に設けられ、前記誘導部材は前記入賞装置内に入賞した遊技媒体を前記遊技媒体通過口のうちいずれかの遊技媒体通過口に誘導するものである。こうすれば、入賞装置内に複数の遊技媒体が入賞したときにそれらの遊技媒体の動きに注目が集まり興趣性が高まる。
【0010】
手段3.手段2に記載の遊技機であって、前記入賞装置内への遊技機の入賞を許容する開放状態か該入賞装置内への遊技機の入賞を禁止する閉鎖状態のいずれかに位置決めされる開閉部材と、前記開閉部材が前記開放状態と前記閉鎖状態のいずれの状態をとるかを時間制御する制御手段とを備えたものである。こうすれば、制御手段によって開閉部材の開放状態となる時間を変化させることで、入賞装置内への遊技媒体の複数個入賞のしやすさにメリハリをつけることができる。
【0011】
手段4.手段1〜3のいずれかに記載の遊技機であって、前記誘導部材は、電気的に動作が制御されるものである。こうすれば、予め定められたパターンで誘導部材が動作するように制御することができる。このとき遊技機は、前記誘導部材を駆動する駆動手段と、遊技媒体が前記誘導部材と接触したことを検出する検出手段と、遊技媒体が前記誘導部材と接触したことを前記検出手段が検出したとき前記誘導部材がそれまで誘導していた遊技媒体通過口とは異なる遊技媒体通過口に誘導したあと元の遊技媒体通過口に誘導するように前記駆動手段を制御する駆動制御手段とを備えていてもよい。
【0012】
手段5.手段1〜3のいずれかに記載の遊技機であって、前記誘導部材は、電気的に動作が制御されるものではなく機械的に動作するものである。誘導部材の動作が電気的に制御される場合には遊技者としては人為的に操作されていると感じることがあるが、ここでは電気的に制御せず機械的に動作するため、そのように感じることがない。
【0013】
手段6.手段1〜5のいずれかに記載の遊技機であって、前記誘導部材は、通常は遊技媒体を所定の遊技媒体通過口に誘導する部材であり、遊技媒体と接触することに起因して前記所定の遊技媒体通過口とは別の遊技媒体通過口に誘導したあと再び前記所定の遊技媒体通過口に誘導するものである。こうすれば、例えば別の遊技媒体通過口に遊技媒体が通過すると遊技者に有利な状態になる場合などにおいて、ある遊技媒体が誘導部材に接触することに起因して誘導部材が別の遊技媒体通過口に遊技媒体を誘導するようになったあと元に戻る前に次の遊技媒体が誘導部材に接触するように遊技を行うことができるため、興趣性が高まる。
【0014】
手段7.手段1〜6のいずれかに記載の遊技機であって、前記誘導部材は、通常は遊技媒体を所定の遊技媒体通過口に誘導する姿勢をとり、遊技媒体と接触して該遊技媒体を前記所定の遊技媒体通過口へ導くように姿勢を変えたあと元の姿勢に戻るまでの間に別の遊技媒体と接触したときには該遊技媒体を前記所定の遊技媒体通過口とは別の遊技媒体通過口に誘導するものである。こうすれば、誘導部材が遊技媒体と接触して所定の遊技媒体通過口へ導くように姿勢を変えたあと元の姿勢に戻るまでの期間に遊技者は別の遊技媒体を誘導部材に接触させようとするため、興趣性が高まる。
【0015】
手段8.手段6又は7に記載の遊技機であって、前記誘導部材は、揺動可能に支持され、通常は遊技媒体を前記所定の遊技媒体通過口へ誘導する姿勢をとり、遊技媒体と接触することに起因して揺動し遊技媒体を前記所定の遊技媒体通過口とは別の遊技媒体通過口に誘導する姿勢をとり、その後再び元の姿勢に戻るものである。こうすれば、誘導部材を揺動可能に支持するという比較的簡単な構成で本発明を実現できる。
【0016】
手段9.手段8に記載の遊技機であって、前記誘導部材は、揺動可能に支持され、通常は自重により遊技媒体を所定の遊技媒体通過口へ誘導する姿勢をとり、遊技媒体と接触することに起因して自重に反して揺動し遊技媒体を前記所定の遊技媒体通過口とは別の遊技媒体通過口に誘導する姿勢をとり、その後自重により再び元の姿勢に戻るものである。こうすれば、誘導部材に遊技媒体が接触したときの衝突力と自重とのバランス等を考慮することにより、本発明を容易に実現できる。
【0017】
手段10.手段9に記載の遊技機であって、前記誘導部材は、該誘導部材の重心から外れた位置を支持する揺動軸にて揺動可能に支持されているものである。こうすれば、手段9の構成を比較的簡単に実現できる。例えば、前記誘導部材は、形状及び重量配分が左右対称であり中心から外れた位置で揺動軸にて揺動可能に支持されていてもよいし、形状が左右対称で重量配分が左右非対称であり中心位置で揺動軸にて揺動可能に支持されていてもよい。
【0018】
手段11.手段8に記載の遊技機であって、前記誘導部材は、弾性部材に繋がれた状態で揺動可能に支持され、通常は遊技媒体を所定の遊技媒体通過口へ誘導する姿勢をとり、遊技媒体と接触することに起因して揺動し遊技媒体を前記所定の遊技媒体通過口とは別の遊技媒体通過口に誘導する姿勢をとると共に前記誘導部材に前記弾性部材の弾性力が加わり、その後前記弾性力により再び元の姿勢に戻るものである。こうすれば、誘導部材に遊技媒体が接触したときの衝突力と弾性部材の弾性力とのバランス等を考慮することにより、本発明を容易に実現できる。
【0019】
手段12.手段1〜11のいずれかに記載の遊技機であって、前記所定の遊技媒体通過口とは別の遊技媒体通過口を遊技媒体が通過したときには、前記所定の遊技媒体通過口を遊技媒体が通過したときと比べて遊技者により有利な状態となるものである。こうすれば、遊技者は誘導部材が所定の遊技媒体通過口とは別の遊技媒体通過口に遊技媒体を誘導する姿勢をとっているタイミングに合わせて遊技媒体がその誘導部材に接触するように遊技を行うため、自己の技術を介入させる機会が多くなり、興趣性が高まる。
【0020】
手段13.前記遊技機はパチンコ機である手段1〜12のいずれかに記載の遊技機。こうすれば、パチンコ機において、手段1〜12の作用効果が得られる。ここで、パチンコ機は、いわゆる第1種、第2種、第3種と称される機種であってもよいが、これら以外であっても前出の誘導部材を備えたものであればよい。
【0021】
手段14.前記遊技機はスロットマシンである手段1〜12のいずれかの遊技機。こうすれば、スロットマシンにおいて、手段1〜12の作用効果が得られる。ここで、スロットマシンは、いわゆるAタイプ(ビッグボーナスゲームが小役ゲーム30回とJACゲーム3回のセットで構成されるタイプ)、Bタイプ(ビッグボーナスゲームが小役ゲーム30回とJACゲーム2回のセットで構成されるタイプ)、Cタイプ(シングルボーナスが頻繁に揃うタイプ)、AタイプとCタイプの複合機、BタイプとCタイプの複合機と称される機種のいずれであってもよいが、これら以外であっても前出の誘導部材を備えたものであればよい。
【0022】
手段15.前記遊技機はスロットマシンとパチンコ機とを融合させてなる手段1〜12のいずれかの遊技機。こうすれば、スロットマシンとパチンコ機とを融合させてなる遊技機(融合機)において、手段1〜12の作用効果が得られる。ここで、融合機としては、例えば遊技媒体としてメダルの代わりに遊技球を用いるスロットマシンなどが挙げられる。
【0023】
なお、本発明の遊技機は、スロットマシンや、パチンコ機とスロットマシンとを融合させてなる融合機などを挙げることができるが、この他、種々の遊技機(例えばゲームセンタに設置されるゲーム機など)に適用することもできる。
【0024】
【発明の実施の形態】
図1は本発明の一実施形態であるパチンコ機20を正面から見た外観図であり、図2はパチンコ機20の遊技盤30の構成の概略を示す構成図であり、図3は本実施形態のパチンコ機20の電気的接続を例示するブロック図である。本実施形態のパチンコ機20は、図1に示すように、前面枠22にはめ込まれたガラスに覆われた遊技盤30と、遊技球を貯留する上受け皿24および下受け皿26と、遊技球を遊技盤30へ発射するための発射ツマミ28と、パチンコ機20全体を制御するメイン制御装置70(図3参照)とを備える。
【0025】
遊技盤30は、図2に示すように、盤面下方の左右両側に配置され「1」と記された始動チャッカ31a,31bと、盤面下方の真ん中に配置され「2」と記された始動チャッカ33と、盤面中央に配置された入賞装置40と、入賞装置40の上部に配置されたデジタル表示器60と、入賞装置40の左右両側に配置された複数の普通入賞口61a〜61dと、いずれの入賞口にも入らなかった遊技球を回収するアウト口65とを備えている。
【0026】
始動チャッカ31a,31bは遊技球が通過したことを検出可能な始動チャッカ通過センサ32a,32bを備えており、この始動チャッカ通過センサ32a,32bは遊技球の通過を検出するとその検出信号をメイン制御装置70へ出力する。また、始動チャッカ33も同様の始動チャッカ通過センサ34を備えている。
【0027】
入賞装置40は、上部にて左右一対となるように配置された羽根41a,41bを有しており、この羽根41a,41bは羽根駆動装置58(図3参照)によって開閉動作が駆動される。この羽根41a,41bが開くと遊技球は入賞装置40内へ入賞することが可能となり、この羽根41a,41bが閉じると遊技球は入賞装置40内へ入賞することが不能となる。この入賞装置40には、入賞装置40内へ入賞して受け口42に入った遊技球を一旦遊技盤30の裏面へ導いたあと入賞装置40内の略中央に設けられた開口43へと導くワープ通路44が設けられている。また、受け口42には、遊技球が通過したことを検出する装置入賞検出センサ45が設けられており、この装置入賞検出センサ45は遊技球の入賞を検出するとその検出信号をメイン制御装置70へ出力する。
【0028】
また、入賞装置40は、図4に示すように、遊技盤30よりも奥に位置する奥側盤面55とパチンコ機20のガラス面との間にスペースSを有し、このスペースSの下方にて略凸面状のステージ56が設けられ、このステージ56の左側に第1通過口52、右側に第2通過口53が形成されている。第1通過口52は遊技球をV検出センサ54が配置されたVゾーンと呼ばれる特定領域に導く通過口であり、第2通過口53は遊技球をVゾーンに導かない通過口である。なお、V検出センサ54は遊技球の通過を検出するとその検出信号をメイン制御装置70へ出力する。ステージ56の中央から僅かに上方には揺動軸51が奥側盤面55に垂設され、シーソータイプの誘導部材50はその中心が揺動軸51に挿通されることにより揺動可能に支持されている。
【0029】
この誘導部材50は、左右対称のV字状に形成された樹脂製板材の中央に仕切板部50aを有した形状を呈している。この誘導部材50のうち、仕切板部50aを挟んで左側を左翼部50b、右側を右翼部50cと称する。また、この誘導部材50は、左翼部50bが右翼部50cに比べて重くなるように作製されているため、通常、図4(a)に示すように左翼部50bの裏面とステージ56とが接した状態で停止している。また、誘導部材50の左翼部50bと右翼部50cとの重量配分は、次のように決められている。即ち、開口43から遊技球が落下してくるとその遊技球は右翼部50cにあたるが、そのときの衝突力や遊技球の重さによって誘導部材50が時計回りに揺動して遊技球を第2通過口53へ誘導したあと、再び左翼部50bの重みつまり自重によって元の姿勢に戻る、という動作を誘導部材50が行うように重量配分が決められている。
【0030】
デジタル表示器60は、特別遊技のラウンド回数を表示したり、1回のラウンドにおいて入賞装置40内に入賞した遊技球のカウント数を表示したりするものである。このパチンコ機20では、通常の遊技状態で遊技球がVゾーンを通過したときに遊技者にとって有利な遊技状態に移行して最大16ラウンドの特別遊技が行われる。なお、特別遊技については後で詳述する。
【0031】
普通入賞口61a〜61dは、遊技球が入賞したことを検出可能な普通入賞検出センサ62a〜62d(図3参照)を備えており、この普通入賞検出センサ62a〜62dは遊技球の入賞を検出するとその検出信号をメイン制御装置70へ出力する。
【0032】
アウト口65は、入賞装置40や普通入賞口61a〜61dに入賞しなかった遊技球を遊技盤30の裏面から図示しない遊技球回収樋へと導くための入口である。
【0033】
遊技盤30には、この他、発射された遊技球を円弧上に導くレール66や遊技盤30の左右の肩部に配置されたランプ風車67a,67b,入賞装置40の左右下方に配置された風車68a,68bなども取り付けられている。なお、遊技球をガイドしたり弾いたりしてその遊技性を高める複数の釘については一部のみ図示し後は省略した。
【0034】
メイン制御装置70は、図3に示すようにCPU72を中心とするマイクロコンピュータとして構成されており、CPU72には電源を供給する電源回路73の他に、各種処理プログラムを記憶するROM74や一時的にデータを記憶するRAM76,所定周波数の矩形波を出力するクロック回路78,入出力処理回路80がバス82によって接続されている。メイン制御装置70には、始動チャッカ通過センサ32a,32b,34からの検出信号や、装置入賞検出センサ45からの検出信号や、V検出センサ54からの検出信号や、普通入賞検出センサ62a〜62dからの検出信号などが入出力処理回路80を介して入力される。また、メイン制御装置70からは、1対の羽根41a,41bの開閉を駆動する羽根駆動装置58への駆動信号や、デジタル表示器60の表示制御を司る表示制御装置62への制御信号や、賞球の払い出しを司る払出制御装置64への制御信号や、スピーカ69が接続された音声制御装置68への制御信号や、図示しない各種ランプへの点灯信号などが入出力処理回路80を介して出力されている。
【0035】
次に、こうして構成されたパチンコ機20の動作について、通常の遊技状態と、特別遊技状態とに分けて説明する。
【0036】
(1)通常の遊技状態
通常の遊技状態では、一対の羽根41a,41bは閉鎖状態である。メイン制御装置70は、普通入賞口61a〜61dに遊技球が入賞すると普通入賞検出センサ62a〜62dから検出信号が入力されるのでその検出信号に応じて払出制御装置64(図3参照)に指令を出力して所定数の賞球の払い出しを行わせる。また、「1」と記された始動チャッカ31a,31bを遊技球が通過すると始動チャッカ通過センサ32a,32bから検出信号が入力されるのでその検出信号に応じて羽根駆動装置58を駆動して羽根41a,41bを1回開閉させ、「2」と記された始動チャッカ33を遊技球が通過すると始動チャッカ通過センサ34から検出信号が入力されるのでその検出信号に応じて羽根駆動装置58を駆動して羽根41a,41bを2回開閉させる。なお、1回につき羽根41a,41bが開放状態となる時間は約0.9秒である。
【0037】
羽根41a,41bが開放状態のときに遊技球が入賞装置40内に入いると、メイン制御装置70は、装置入賞検出センサ45から検出信号が入力されるのでその検出信号に応じて払出制御装置64に指令を出力して所定数の賞球の払い出しを行わせる。入賞装置40内に入った遊技球は、受け口42から盤面裏側のワープ通路44を経て開口43から盤面表側に戻るが、図4(a)及び(b)に示すようにこの開口43から落下したあと誘導部材50の右翼部50cにあたる。すると、誘導部材50は、そのときの遊技球の衝突力や遊技球の重さによって時計回りに揺動して右翼部50cの裏面がステージ56と接した姿勢となり、図4(c)に示すように遊技球を第2通過口53へ誘導する。このとき、仕切板部50aの存在により、遊技球は第1通過口52へ入ることはほとんどない。その後、誘導部材50は自重つまり左翼部50bの重みによって図4(d)に示す元の姿勢に戻る。
【0038】
ところで、図5(a)及び(b)に示すように、遊技球が開口43から落下したあと誘導部材50の右翼部50cにあたると、誘導部材50は時計回りに揺動して右翼部50cの裏面がステージ56と接した姿勢になるが、そのときに開口43から次の遊技球が落下してくると、その遊技球は図5(c)に示すように今度は左翼部50bにあたる。すると、誘導部材50は、左翼部50bの重みや遊技球の衝突力や遊技球の重みによって反時計回りに揺動して図5(d)に示すように左翼部50bの裏面がステージ56と接した姿勢となり、遊技球を第1通過口52へ誘導する。メイン制御装置70は、通常の遊技状態のときに遊技球が第1通過口52に入ったことをV検出センサ54からの検出信号により認識すると、遊技者にとって有利な特別遊技状態に移行する。
【0039】
このように、誘導部材50は、通常は遊技球を第2通過口53へ誘導する姿勢(図5(a)参照)をとっており、開口43から落下してきた遊技球が右翼部50cにあたると遊技球を第1通過口52へ誘導する姿勢(図5(c)参照)となり、その後再び元の姿勢に戻る。
【0040】
(2)特別遊技状態
特別遊技状態に移行すると、メイン制御装置70は、羽根駆動装置58を駆動して羽根41a,41bを18回開閉させるが、その間に、入賞装置40内に所定数(例えば10個)の遊技球が入賞するか、第1通過口52を遊技球が通過したとき、開閉動作が18回に満たない場合であっても羽根駆動装置58に指令を出力して羽根41a,41bを閉鎖状態とする。また、この間に遊技球が第1通過口52に入ってVゾーンを通過したときには、メイン制御装置70は15回を限度として上述した特別遊技状態を継続させる。この結果、特別遊技状態は初回を含めると最大16回行われる。なお、特別遊技状態が16回行われたあとか、特別遊技状態が継続されなかったときには、通常の遊技状態に戻る。また、入賞装置40内に所定数の遊技球が入賞したか否かは装置入賞検出センサ45からの検出信号が入力される毎にカウントアップしていきそのカウント値が所定数に達したか否かによって判定する。
【0041】
さて、特別遊技状態の継続回数が15回未満のときに次回も特別遊技状態を続けるには、今回の特別遊技状態において入賞装置40内に入賞した遊技球が第1通過口52に入りVゾーンを通過する必要があるが、その回のあまりに早い時期に遊技球が第1通過口52に入ってしまうと入賞装置40内に入賞した遊技球の数が少ないにもかかわらずその回の特別遊技状態が終わってしまう(パンクという)。このため、入賞装置40内に所定数の遊技球が入賞し、その最後の遊技球が第1通過口52に入り、それまでの遊技球は第2通過口53に入ることが遊技者にとって好ましい。したがって、遊技者は誘導部材50が揺動する様子を見ながら、所定数に達する間際までは遊技球が誘導部材50により第2通過口53へ誘導されるように、また所定数に達するかその数個手前のときには遊技球が誘導部材50により第1通過口52へ誘導されるようにタイミングを見計らって遊技を行う。このため、遊技者は自己の技術を介入させることができる。
【0042】
なお、特別遊技状態において入賞装置40内に入賞した遊技球が適当数(≦所定数)に達するまでは第1通過口52に入った遊技球をV検出センサ54の手前で保持しておき、入賞装置40内に入賞した遊技球が適当数に達したあとその保持を解除する機構を備えていてもよい。こうすれば、1回の特別遊技状態において早期に遊技球が第1通過口52に入ったとしても適当数の遊技球が入賞するまではパンクしないので、遊技者はある程度の出玉を確保できる。
【0043】
以上詳述した本実施形態のパチンコ機20によれば、誘導部材50は入賞装置40内に入賞した遊技球と接触することに起因して遊技球をそれまで誘導していた第2通過口53とは別の第1通過口52に誘導するため、ある遊技球が誘導部材50によって第1通過口52と第2通過口53のどちらへ誘導されるかは、その遊技球より前に誘導部材50に接触した遊技球があるか否かによって変化する。したがって、遊技者の注目が入賞装置40内の複数の遊技球の動きに集まり、遊技者の注目が1つの遊技球に集まる場合に比べて興趣性が高まる。
【0044】
また、誘導部材50は電気的に動作が制御されるものではなく機械的に動作するものであるため、遊技者は人為的に操作されていると感じることがない。
【0045】
更に、第1通過口52に遊技球が入賞すると特別遊技状態が発生したり継続したりするという遊技者に有利な状態になるが、その第1通過口52に遊技球を入賞させるには、入賞装置40内に2つ又はそれ以上の遊技球を入賞させ最初の遊技球が誘導部材50と接触して誘導部材50の姿勢を第1通過口52に遊技球を誘導する姿勢にしたあと元の姿勢に戻る前に次の遊技球を誘導部材50と接触させる必要がある。このため興趣性が高まる。また、そのようなタイミングを考慮して遊技を行う必要があるため、遊技者は自己の技術を介入させる機会が多くなる。
【0046】
更にまた、誘導部材50は揺動軸51に揺動可能に支持されているという構造のため比較的簡単に実現できるし、誘導部材50に遊技球が接触したときの衝突力と自重とのバランス等を考慮することにより誘導部材50が通常の姿勢から別の姿勢に変化し再び通常の姿勢に戻るまでに要する時間を調節することができる。
【0047】
なお、本発明の実施の形態は、上記実施形態に何ら限定されるものではなく、本発明の技術的範囲に属する限り種々の形態を採り得ることはいうまでもない。
【0048】
例えば、上述した実施形態において、メイン制御装置70は1対の羽根41a,41bを羽根駆動装置58によって開閉させる際に羽根41a,41bの開放状態の時間長さを制御してもよい。開放状態の時間長さを長くしたときには、複数の遊技球が入賞装置40内に入賞しやすくなるため、図5(a)〜(d)に示すように遊技球が誘導部材50によって第1通過口52へ誘導される機会が増える。
【0049】
また、上述した実施形態では、メイン制御装置70が誘導部材50の動作を電気的に制御してもよい。一例としては、誘導部材50を揺動可能な誘導部材駆動装置と、誘導部材50に遊技球があたったことを検出する衝突検出センサとを設けて、メイン制御装置70は衝突検出センサからの検出信号を入力したときに誘導部材駆動装置により誘導部材50を駆動して誘導部材50が図5(a)〜(d)に示す動作をするように制御してもよい。
【0050】
更に、上述した実施形態では、誘導部材50は揺動軸51の周りに揺動可能な構成としたが、誘導部材50は弾性部材に繋がれた状態で揺動可能に支持されていてもよい。例えば、誘導部材50として形状も重量配分も左右対称の部材を採用し、揺動軸51にねじれコイルバネを装着して誘導部材50が図4(a)の姿勢をとるように付勢させ、開口43から落下してきた遊技球が右翼部50cに衝突したときねじれコイルバネの力に反して図4(b)から図4(c)の姿勢に至り、再びねじれコイルバネの力により元の姿勢に復帰するようにしてもよい。この場合も上述した実施形態と同様の効果が得られる。また、誘導部材50に遊技球が衝突したときの衝突力とねじれコイルバネの弾性力とのバランス等を考慮することにより、誘導部材50が図4(a)の通常の姿勢から図4(c)の姿勢に変化し再び通常の姿勢に戻るまでに要する時間を調節することもできる。
【0051】
あるいは、図6に示すように、誘導部材50は揺動軸51の代わりにステージ56の中央に立設したゴム製の支持棒57の先端に図4(a)と同様の姿勢で取り付けられ、開口43から落下してきた遊技球が右翼部50cに衝突するとその衝突力や遊技球の重さ等により支持棒57が第2通過口53の方へ撓んで誘導部材50が図6の一点鎖線の姿勢になり、その後支持棒57の弾性力により再び元の姿勢に戻るようにしてもよい。誘導部材50が図6の一点鎖線の姿勢になったときに次の遊技球が開口43から落下してくるとその遊技球の衝突力や支持棒57の弾性力等によりその遊技球は第1通過口52へ誘導される。
【0052】
更にまた、上述した実施形態では、誘導部材50について揺動軸51から仕切板部50aの先端までの長さを揺動軸51から左翼部50bや右翼部50cの先端までの長さより短くしたが、逆に揺動軸51から仕切板部50aの先端までの長さを揺動軸51から左翼部50bや右翼部50cの先端までの長さより長くしてもよいし、ほぼ同じにしてもよい。こうすれば、誘導部材50が通常の姿勢をとっているときに第1通過口52へ遊技球が入賞する可能性をより小さくすることができる。
【0053】
そしてまた、上述した実施形態では、第2通過口53に入った遊技球はVゾーンを通過しないように構成されていたが、第2通過口53の下流側に遊技球をVゾーンに導くか否かを振り分ける振り分け装置を設けておき、第2通過口53に入った遊技球がこの振り分け装置によってVゾーンに導かれることがあるように構成してもよい。こうすれば、遊技者は第2通過口53に入った遊技球についてもVゾーンへ入るかもしれないという期待感を持って遊技することができる。
【0054】
そして更に、上述した実施形態では、いわゆる第2種のパチンコ機20に本発明を適用した場合を例示したが、第1種や第3種のパチンコ機やスロットマシンやスロットマシンとパチンコ機との融合機やその他の遊技機に本発明を適用してもよい。
【図面の簡単な説明】
【図1】本実施形態であるパチンコ機を正面から見た外観図である。
【図2】パチンコ機の遊技盤の構成の概略を示す構成図である。
【図3】本実施形態のパチンコ機の電気的接続を例示するブロック図である。
【図4】誘導部材50の動作説明図である。
【図5】誘導部材50の動作説明図である。
【図6】他の実施形態の誘導部材50の説明図である。
【符号の説明】
20…パチンコ機、30…遊技盤、31a,31b,33…始動チャッカ、32a,32b,34…始動チャッカ通過センサ、40…入賞装置、41a,41b…羽根、42…受け口、43…開口、44…ワープ通路、45…装置入賞検出センサ、50…誘導部材、50a…仕切板部、50b…左翼部、50c…右翼部、51…揺動軸、52…第1通過口、53…第2通過口、54…V検出センサ、55…奥側盤面、56…ステージ、57…支持棒、58…羽根駆動装置、60…デジタル表示器、62…表示制御装置、64…払出制御装置、70…メイン制御装置。
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a gaming machine.
[0002]
[Prior art]
2. Description of the Related Art Conventionally, there has been known a gaming machine in which a plurality of game medium passage openings are provided in a game medium winning device. The winning device has a mechanism that switches between a closed state in which the winning of the game ball into the winning device is prohibited and an open state in which the winning of the game ball into the winning device is allowed, and is called a V zone. It has a passage opening to the specific area and a passage opening not to the specific area, and when switching from the closed state to the open state several times when a so-called big hit occurs, the passage opening for the game ball to the specific area When the prize device passes through the prize device, the prize device is once closed and then switched to the open state again. For example, a pin is protruded before reaching each of the passages in this type of winning device, and the game ball contacts the pin so that the movement direction of the game ball is changed to reach any of the passages. There are known things that enhance interest.
[0003]
[Problems to be solved by the invention]
However, the player's attention is focused on the movement of each of the game balls winning in the prize device, so that the interest is limited.
[0004]
The present invention has been made in view of the above-described problems, and has as its object to provide a gaming machine in which a player's attention is focused on movements of a plurality of game media.
[0005]
[Means for Solving the Problems and Their Functions and Effects]
The gaming machine of the present invention employs the following means to achieve the above object. The operation and the like will be described as needed.
[0006]
Means 1. A gaming machine provided with a plurality of game medium passage openings,
A guide member for guiding a game medium to any one of the game medium passage openings
With
The guide member guides the game medium to a game medium passage opening different from the game medium passage opening to which the game medium has been guided until the game medium comes into contact with the game medium.
[0007]
In this gaming machine, the guide member guides the game medium to a game medium passage different from the game medium passage that had been guided until then due to contact with the game medium. Which game medium passage opening is guided depends on whether or not there is a game medium that has contacted the guide member before the game medium. Therefore, the player's attention is focused on the movement of a plurality of game media, and the interest of the player is higher than in the case where the player's attention is focused on one game medium.
[0008]
Here, the "game medium" may be any medium as long as it can be used for a game, and includes, for example, game balls (pachinko balls, smart balls, etc.) and medals.
[0009]
Means 2. The gaming machine according to claim 1, wherein the plurality of game medium passage openings are provided in a prize winning device, and the guide member transmits a game medium winning in the prize winning device to any one of the game medium passage openings. The player is guided to the game medium passage. In this way, when a plurality of game media wins in the prize winning device, attention is paid to the movement of the game media, and interest is enhanced.
[0010]
Means 3. 3. The gaming machine according to claim 2, wherein the opening and closing are positioned in either an open state in which the gaming machine can enter the prize device or a closed state in which the gaming machine cannot enter the prize device. And a control means for time-controlling whether the opening / closing member is in the open state or the closed state. In this way, the ease with which a plurality of game media can be awarded in the winning device can be sharpened by changing the time during which the opening / closing member is opened by the control means.
[0011]
Means 4. The gaming machine according to any one of means 1 to 3, wherein an operation of the guide member is electrically controlled. This makes it possible to control the guide member to operate in a predetermined pattern. At this time, the gaming machine has a driving unit for driving the guiding member, a detecting unit for detecting that the game medium has contacted the guiding member, and the detecting unit detecting that the gaming medium has contacted the guiding member. When the guide member guides to a game medium passage different from the game medium passage to which the guide member has been guided up to then, there is provided drive control means for controlling the drive means so as to guide to the original game medium passage. You may.
[0012]
Means 5. The gaming machine according to any one of means 1 to 3, wherein the guide member does not have an electrically controlled operation but operates mechanically. When the operation of the guide member is electrically controlled, the player may feel that the operation is artificially performed, but here, since the operation is performed mechanically without being electrically controlled, such I can't feel it.
[0013]
Means 6. The gaming machine according to any one of means 1 to 5, wherein the guide member is a member that guides a game medium to a predetermined game medium passage, and is configured to contact the game medium. The game medium is guided to another game medium passage opening different from the predetermined game medium passage opening, and then guided again to the predetermined game medium passage opening. In this case, for example, in a case where the game medium passes through another game medium passage opening to be in an advantageous state for the player, for example, when the certain game medium comes into contact with the guide member, the guide member is turned into another game medium. The game can be played so that the next game medium comes into contact with the guide member before returning to the original state after the game medium is guided to the passage opening, thereby increasing interest.
[0014]
Means 7. The gaming machine according to any one of the means 1 to 6, wherein the guide member normally takes a posture of guiding a game medium to a predetermined game medium passage opening, and contacts the game medium to transfer the game medium to the game medium. When the game medium comes into contact with another game medium before returning to the original posture after changing the posture to guide the game medium to the predetermined game medium passage, the game medium passes through another game medium different from the predetermined game medium passage. Guidance to the mouth. In this way, the player contacts another game medium with the guide member during a period until the guide member returns to the original position after changing the posture so as to contact the game medium and guide the guide member to the predetermined game medium passage. As a result, interest is increased.
[0015]
Means 8. 8. The gaming machine according to the means 6 or 7, wherein the guide member is swingably supported, and normally takes a posture of guiding the game medium to the predetermined game medium passage, and comes into contact with the game medium. And takes a posture of guiding the game medium to a game medium passage opening different from the predetermined game medium passage opening, and thereafter returns to the original posture again. With this configuration, the present invention can be realized with a relatively simple configuration in which the guide member is swingably supported.
[0016]
Means 9. The gaming machine according to claim 8, wherein the guide member is swingably supported, and usually takes a posture of guiding the game medium to a predetermined game medium passage opening by its own weight, and is brought into contact with the game medium. For this reason, the game medium swings against its own weight and takes a posture in which the game medium is guided to a game medium passage opening different from the predetermined game medium passage opening, and thereafter returns to the original posture again by its own weight. In this case, the present invention can be easily realized by considering the balance between the collision force and the own weight when the game medium comes into contact with the guide member.
[0017]
Means 10. The gaming machine according to claim 9, wherein the guide member is swingably supported by a swing shaft that supports a position off the center of gravity of the guide member. In this case, the configuration of the means 9 can be realized relatively easily. For example, the guide member may have a shape and weight distribution that are symmetrical and may be swingably supported at an off-center position on a swing axis, or may have a shape that is symmetrical and a weight distribution that is bilaterally asymmetric. It may be swingably supported by a swing shaft at a center position.
[0018]
Means 11. 9. The gaming machine according to claim 8, wherein the guide member is swingably supported in a state where the guide member is connected to an elastic member, and usually takes a posture of guiding a game medium to a predetermined game medium passage opening. The elastic force of the elastic member is applied to the guide member while taking a posture in which the game medium swings due to contact with the medium and guides the game medium to another game medium passage port different from the predetermined game medium passage port, Thereafter, the elastic member returns to the original posture again by the elastic force. In this case, the present invention can be easily realized by considering the balance between the collision force when the game medium comes into contact with the guide member and the elastic force of the elastic member.
[0019]
Means 12. The gaming machine according to any one of the means 1 to 11, wherein when a game medium passes through a game medium passage different from the predetermined game medium passage, a game medium passes through the predetermined game medium passage. This is a more advantageous state for the player than when passing. With this configuration, the player can contact the guide medium with the guide member at the timing when the guide member is in a posture of guiding the game medium to a different game medium passage port different from the predetermined game medium passage port. In order to play the game, there are many opportunities to intervene with one's own skill, and the interest is enhanced.
[0020]
Means 13. The gaming machine according to any one of means 1 to 12, wherein the gaming machine is a pachinko machine. In this way, the effects of the means 1 to 12 can be obtained in the pachinko machine. Here, the pachinko machine may be a so-called first type, second type, or third type, but any other type may be used as long as it has the above-described guide member. .
[0021]
Means 14. The gaming machine according to any one of the means 1 to 12, wherein the gaming machine is a slot machine. In this case, the effects of the means 1 to 12 can be obtained in the slot machine. Here, the slot machine is a so-called A type (a type in which the big bonus game is composed of a set of 30 small role games and three JAC games), and a B type (the big bonus game is composed of 30 small role games and 2 JAC games). Type which is composed of a set of times), C type (type in which single bonuses are frequently provided), A type and C type multifunction devices, and B type and C type multifunction devices. Other than these, any other device may be used as long as it has the above-described guide member.
[0022]
Means 15. The gaming machine according to any one of means 1 to 12, wherein the gaming machine is a combination of a slot machine and a pachinko machine. In this way, in the gaming machine (fusing machine) in which the slot machine and the pachinko machine are fused, the effects of the means 1 to 12 can be obtained. Here, examples of the fusion machine include a slot machine using a game ball instead of a medal as a game medium.
[0023]
The gaming machine according to the present invention includes a slot machine and a fusion machine obtained by fusing a pachinko machine and a slot machine. In addition, various gaming machines (for example, a game machine installed in a game center) can be used. Machine).
[0024]
BEST MODE FOR CARRYING OUT THE INVENTION
FIG. 1 is an external view of a pachinko machine 20 according to an embodiment of the present invention as viewed from the front, FIG. 2 is a configuration diagram schematically showing the configuration of a game board 30 of the pachinko machine 20, and FIG. It is a block diagram which illustrates the electrical connection of the pachinko machine 20 of a form. As shown in FIG. 1, the pachinko machine 20 of the present embodiment includes a game board 30 covered with glass fitted in a front frame 22, an upper tray 24 and a lower tray 26 for storing game balls, and a game ball. It comprises a launch knob 28 for launching the game board 30 and a main controller 70 (see FIG. 3) for controlling the entire pachinko machine 20.
[0025]
As shown in FIG. 2, the game boards 30 are arranged on both left and right sides below the board and are marked with "1", and the start chucks 31a and 31b are arranged in the middle below the board and marked with "2". 33, a winning device 40 arranged at the center of the board, a digital display 60 arranged above the winning device 40, and a plurality of normal winning openings 61a to 61d arranged on both left and right sides of the winning device 40. And an out port 65 for collecting game balls that did not enter the winning port.
[0026]
The starting chuckers 31a and 31b are provided with starting chucker passage sensors 32a and 32b capable of detecting that a game ball has passed. When the start chucker passage sensors 32a and 32b detect the passage of a game ball, the detection signals are main-controlled. Output to the device 70. The starting chucker 33 also has a similar starting chucker passage sensor 34.
[0027]
The winning device 40 has upper and lower blades 41a and 41b arranged in a pair on the left and right, and the blades 41a and 41b are driven to open and close by a blade driving device 58 (see FIG. 3). When the blades 41a and 41b are opened, the game balls can enter the winning device 40. When the blades 41a and 41b are closed, the game balls cannot enter the winning device 40. The prize device 40 includes a warp that guides a game ball that has entered the prize device 40 and enters the receiving port 42 to the back surface of the game board 30 and then guides the game ball to an opening 43 provided substantially in the center of the prize device 40. A passage 44 is provided. The receiving port 42 is provided with a device winning detection sensor 45 for detecting that a game ball has passed. When the device winning detection sensor 45 detects a winning of the game ball, the detection signal is sent to the main control device 70. Output.
[0028]
Further, as shown in FIG. 4, the winning device 40 has a space S between a rear board surface 55 located farther than the gaming board 30 and a glass surface of the pachinko machine 20, and below the space S, A stage 56 having a substantially convex surface is provided, and a first passage 52 is formed on the left side of the stage 56 and a second passage 53 is formed on the right side. The first passage 52 is a passage that guides the game ball to a specific area called a V zone where the V detection sensor 54 is arranged, and the second passage 53 is a passage that does not guide the game ball to the V zone. When the V detection sensor 54 detects the passage of the game ball, it outputs a detection signal to the main control device 70. A swing shaft 51 is provided slightly above the center of the stage 56 so as to hang from the rear panel surface 55, and the seesaw type guide member 50 is swingably supported by inserting the center thereof through the swing shaft 51. ing.
[0029]
The guide member 50 has a shape having a partition plate portion 50a at the center of a resin plate material formed in a symmetric V-shape. The left side of the guide member 50 across the partition plate 50a is referred to as a left wing 50b, and the right side thereof is referred to as a right wing 50c. In addition, since the guide member 50 is formed so that the left wing portion 50b is heavier than the right wing portion 50c, the back surface of the left wing portion 50b and the stage 56 are normally in contact with each other as shown in FIG. It has stopped in a state where it has been done. The weight distribution between the left wing portion 50b and the right wing portion 50c of the guide member 50 is determined as follows. That is, when the game ball falls from the opening 43, the game ball hits the right wing portion 50c. However, the guide member 50 swings clockwise due to the collision force and the weight of the game ball at that time, and the game ball is moved to the second position. The weight distribution is determined so that the guiding member 50 performs an operation of returning to the original posture by the weight of the left wing portion 50b, that is, its own weight, after being guided to the two passage openings 53.
[0030]
The digital display 60 displays the number of rounds of a special game or the number of game balls that have won in the winning device 40 in one round. In the pachinko machine 20, when the game ball passes through the V zone in the normal game state, the game state shifts to a game state advantageous to the player, and a special game of up to 16 rounds is performed. The special game will be described later in detail.
[0031]
The normal prize openings 61a to 61d include normal prize detection sensors 62a to 62d (see FIG. 3) capable of detecting that a game ball has won, and the normal prize detection sensors 62a to 62d detect a prize of a game ball. Then, the detection signal is output to the main control device 70.
[0032]
The out port 65 is an entrance for guiding game balls that have not won the winning device 40 or the normal winning ports 61a to 61d from the back surface of the game board 30 to a game ball collection gutter (not shown).
[0033]
In addition, the game board 30 is provided with a rail 66 for guiding the fired game balls on an arc, lamp windmills 67 a and 67 b arranged on left and right shoulders of the game board 30, and left and right lower portions of the winning device 40. Windmills 68a and 68b are also attached. It should be noted that only a part of the plurality of nails for guiding and playing the game ball to enhance the playability is shown, and is not shown.
[0034]
As shown in FIG. 3, the main control device 70 is configured as a microcomputer having a CPU 72 as a main component. In addition to a power supply circuit 73 for supplying power to the CPU 72, a ROM 74 for storing various processing programs and a ROM 74 for temporarily storing the processing programs are provided. A RAM 82 for storing data, a clock circuit 78 for outputting a rectangular wave of a predetermined frequency, and an input / output processing circuit 80 are connected by a bus 82. The main controller 70 includes detection signals from the start chucker passage sensors 32a, 32b, and 34, a detection signal from the device winning detection sensor 45, a detection signal from the V detection sensor 54, and normal winning detection sensors 62a to 62d. And the like are input via the input / output processing circuit 80. Also, a drive signal from the main control device 70 to a blade drive device 58 that drives the opening and closing of the pair of blades 41a and 41b, a control signal to a display control device 62 that controls display of the digital display 60, A control signal to a payout control device 64 that controls payout of award balls, a control signal to a voice control device 68 to which a speaker 69 is connected, a lighting signal to various lamps (not shown), and the like are transmitted via an input / output processing circuit 80. Has been output.
[0035]
Next, the operation of the pachinko machine 20 configured as described above will be described separately for a normal game state and a special game state.
[0036]
(1) Normal gaming state
In a normal game state, the pair of blades 41a and 41b are in a closed state. When a game ball wins in the normal winning openings 61a to 61d, the main control device 70 receives a detection signal from the normal winning detection sensors 62a to 62d, and instructs the payout control device 64 (see FIG. 3) according to the detection signal. To output a predetermined number of prize balls. When a game ball passes through the start chuckers 31a and 31b marked "1", a detection signal is input from the start chucker passage sensors 32a and 32b, and the blade driving device 58 is driven in accordance with the detection signal to drive the blade. When the game ball passes through the starting chucker 33 marked "2", a detection signal is input from the starting chucker passage sensor 34, and the blade driving device 58 is driven according to the detection signal. To open and close the blades 41a and 41b twice. The time for the blades 41a and 41b to be in the open state each time is about 0.9 seconds.
[0037]
If a game ball enters the prize winning device 40 when the blades 41a and 41b are open, the main control device 70 receives a detection signal from the device prize detection sensor 45, and the payout control device responds to the detection signal. A command is output to 64 to pay out a predetermined number of prize balls. The game ball that has entered the prize winning device 40 returns from the receiving port 42 to the front side of the board through the opening 43 through the warp passage 44 on the back side of the board, but falls from the opening 43 as shown in FIGS. 4 (a) and 4 (b). Further, it corresponds to the right wing portion 50c of the guide member 50. Then, the guide member 50 swings clockwise due to the collision force of the game ball or the weight of the game ball at that time, and the back surface of the right wing portion 50c comes into contact with the stage 56, as shown in FIG. 4C. The game ball is guided to the second passage 53 as described above. At this time, due to the presence of the partition plate portion 50a, the game ball hardly enters the first passage 52. Thereafter, the guide member 50 returns to the original posture shown in FIG. 4D due to its own weight, that is, the weight of the left wing portion 50b.
[0038]
By the way, as shown in FIGS. 5A and 5B, when the game ball hits the right wing portion 50c of the guide member 50 after dropping from the opening 43, the guide member 50 swings clockwise to rotate the right wing portion 50c. The back surface comes into contact with the stage 56, but when the next game ball falls from the opening 43 at that time, the game ball hits the left wing portion 50b as shown in FIG. 5C. Then, the guide member 50 swings counterclockwise due to the weight of the left wing portion 50b, the collision force of the game ball, and the weight of the game ball, and the back surface of the left wing portion 50b and the stage 56 as shown in FIG. In this state, the game ball is guided to the first passage 52. When the main control device 70 recognizes from the detection signal from the V detection sensor 54 that the game ball has entered the first passage 52 in the normal game state, the main control device 70 shifts to a special game state advantageous to the player.
[0039]
As described above, the guiding member 50 normally takes a posture of guiding the game ball to the second passage 53 (see FIG. 5A), and when the game ball falling from the opening 43 hits the right wing portion 50c. The game ball is guided to the first passage 52 (see FIG. 5C), and then returns to the original posture.
[0040]
(2) Special game state
When shifting to the special game state, the main control device 70 drives the blade driving device 58 to open and close the blades 41a and 41b 18 times, during which a predetermined number (for example, 10) of game balls are stored in the winning device 40. Wins, or when a game ball passes through the first passage 52, outputs a command to the blade driving device 58 to close the blades 41a and 41b even if the opening / closing operation is less than 18 times. . When the game ball enters the first passage 52 and passes through the V zone during this time, the main control device 70 continues the special game state up to 15 times. As a result, the special game state is performed up to 16 times including the first time. After the special game state has been performed 16 times or when the special game state has not been continued, the normal game state is returned. Whether or not a predetermined number of game balls have been won in the winning device 40 is counted up each time a detection signal is input from the device winning detection sensor 45, and whether or not the count value has reached the predetermined number is determined. Is determined by
[0041]
By the way, in order to continue the special game state next time when the number of times the special game state is continued is less than 15, the game ball won in the prize device 40 in the special game state enters the first passage port 52 in the V zone. If the game balls enter the first passage opening 52 too early in the round, the special game of the round will be performed despite the small number of the game balls winning in the prize device 40. The state ends (called punk). Therefore, it is preferable for the player that a predetermined number of game balls win in the winning device 40, the last game ball enters the first passage 52, and the previous game ball enters the second passage 53. . Therefore, while watching the state where the guiding member 50 swings, the player is guided by the guiding member 50 to the second passage 53 until the predetermined number is reached, or until the predetermined number is reached. When the game ball is a few before, the game is played at an appropriate timing so that the game ball is guided to the first passage opening 52 by the guide member 50. For this reason, the player can make his / her own technique intervene.
[0042]
Until the number of game balls winning in the winning device 40 in the special game state reaches an appropriate number (≦ predetermined number), the game balls entering the first passage 52 are held in front of the V detection sensor 54, A mechanism may be provided for releasing the holding of the winning game balls in the winning device 40 after the number reaches a proper number. In this way, even if a game ball enters the first passage 52 early in one special game state, it does not puncture until an appropriate number of game balls have won, so that the player can secure a certain amount of balls. .
[0043]
According to the pachinko machine 20 of the present embodiment described in detail above, the guide member 50 contacts the game ball that has won the prize in the prize device 40, and the second passage port 53 that has guided the game ball up to that time. In order to guide the game ball to the first passage port 52 different from that of the game ball, it is determined whether a certain game ball is guided to the first passage port 52 or the second passage port 53 by the guide member 50 before the game ball. It changes depending on whether there is a game ball in contact with 50 or not. Therefore, the player's attention is focused on the movement of the plurality of game balls in the prize device 40, and the interest of the player is more enhanced than when the player's attention is focused on one game ball.
[0044]
In addition, since the operation of the guide member 50 is not electrically controlled but mechanically operated, the player does not feel that the operation is being performed artificially.
[0045]
Furthermore, when a game ball wins in the first passage 52, a special game state is generated or continued, which is advantageous to the player. In order to win a game ball in the first passage 52, After two or more game balls are won in the winning device 40 and the first game ball comes into contact with the guide member 50 and the position of the guide member 50 is changed to the position for guiding the game ball to the first passage 52, the original game ball is returned. It is necessary to bring the next game ball into contact with the guide member 50 before returning to the posture. This enhances interest. Further, since it is necessary to play a game in consideration of such timing, the player has many opportunities to intervene in his / her own skill.
[0046]
Furthermore, since the guide member 50 is swingably supported by the swing shaft 51, it can be realized relatively easily, and the balance between the collision force and the own weight when the game ball contacts the guide member 50 can be realized. By taking into account the above, the time required for the guide member 50 to change from the normal posture to another posture and return to the normal posture can be adjusted.
[0047]
It should be noted that the embodiments of the present invention are not limited to the above-described embodiments at all, and various forms can be adopted as long as they belong to the technical scope of the present invention.
[0048]
For example, in the above-described embodiment, the main controller 70 may control the length of time of the open state of the blades 41a and 41b when the pair of blades 41a and 41b is opened and closed by the blade drive device 58. When the length of time in the open state is lengthened, a plurality of game balls easily enter the prize device 40, so that the game balls are first passed by the guiding member 50 as shown in FIGS. The opportunity to be guided to the mouth 52 increases.
[0049]
In the above-described embodiment, the main control device 70 may electrically control the operation of the guide member 50. As an example, a guide member driving device capable of swinging the guide member 50 and a collision detection sensor for detecting that a game ball hits the guide member 50 are provided, and the main control device 70 detects the collision detection sensor. When a signal is input, the guide member 50 may be driven by the guide member driving device to control the guide member 50 to perform the operations shown in FIGS.
[0050]
Further, in the above-described embodiment, the guide member 50 is configured to be swingable around the swing shaft 51. However, the guide member 50 may be swingably supported in a state where it is connected to the elastic member. . For example, a member that is symmetrical in both shape and weight distribution is adopted as the guide member 50, and a torsion coil spring is mounted on the swing shaft 51 to urge the guide member 50 to assume the posture shown in FIG. When the game ball falling from 43 collides with the right wing portion 50c, the ball moves from the position shown in FIG. 4B to the position shown in FIG. 4C against the force of the torsion coil spring, and returns to the original position again by the force of the torsion coil spring. You may do so. In this case, the same effect as in the above-described embodiment can be obtained. In addition, by considering the balance between the collision force when the game ball collides with the guide member 50 and the elastic force of the torsion coil spring, the guide member 50 is moved from the normal posture of FIG. It is also possible to adjust the time required to change to the normal posture and return to the normal posture again.
[0051]
Alternatively, as shown in FIG. 6, the guide member 50 is attached to the tip of a rubber support bar 57 erected at the center of the stage 56 instead of the swing shaft 51 in the same posture as in FIG. When the game ball that has fallen from the opening 43 collides with the right wing portion 50c, the support rod 57 is bent toward the second passage 53 due to the collision force, the weight of the game ball, and the like, and the guide member 50 is moved along the dashed line in FIG. It may be possible to return to the original posture and then return to the original posture again by the elastic force of the support bar 57. When the guiding member 50 assumes the position indicated by the one-dot chain line in FIG. 6, when the next game ball falls from the opening 43, the game ball becomes the first ball due to the collision force of the game ball, the elastic force of the support rod 57, and the like. It is guided to the passage 52.
[0052]
Furthermore, in the above-described embodiment, the length of the guide member 50 from the swing shaft 51 to the tip of the partition plate portion 50a is shorter than the length from the swing shaft 51 to the tip of the left wing portion 50b or the right wing portion 50c. Conversely, the length from the swing shaft 51 to the tip of the partition plate portion 50a may be longer than the length from the swing shaft 51 to the tip of the left wing portion 50b or the right wing portion 50c, or may be substantially the same. . In this way, it is possible to further reduce the possibility that the game ball will win the first passage 52 when the guide member 50 is in the normal posture.
[0053]
Further, in the above-described embodiment, the game ball that has entered the second passage 53 is configured not to pass through the V zone, but the game ball is guided to the V zone downstream of the second passage 53. A distributing device for distributing whether or not the game ball is provided may be provided so that the game ball entering the second passage 53 may be guided to the V zone by the distributing device. In this way, the player can play a game with the expectation that the game ball that has entered the second passage 53 may enter the V zone.
[0054]
Further, in the above-described embodiment, the case where the present invention is applied to the so-called second-type pachinko machine 20 is illustrated. However, the first and third-type pachinko machines, slot machines, and slot machines and pachinko machines are not used. The present invention may be applied to a fusion machine or another game machine.
[Brief description of the drawings]
FIG. 1 is an external view of a pachinko machine according to an embodiment viewed from the front.
FIG. 2 is a configuration diagram schematically showing the configuration of a game board of a pachinko machine.
FIG. 3 is a block diagram illustrating an electrical connection of the pachinko machine according to the embodiment;
FIG. 4 is an operation explanatory view of the guide member 50.
FIG. 5 is an operation explanatory view of the guide member 50.
FIG. 6 is an explanatory view of a guide member 50 of another embodiment.
[Explanation of symbols]
Reference numeral 20: pachinko machine, 30: gaming board, 31a, 31b, 33: starting chucker, 32a, 32b, 34: starting chucker passing sensor, 40: winning device, 41a, 41b: blade, 42: receiving port, 43: opening, 44 ... warp passage, 45 ... device winning detection sensor, 50 ... guide member, 50a ... partition plate, 50b ... left wing, 50c ... right wing, 51 ... swing shaft, 52 ... first passage, 53 ... second passage Mouth, 54: V detection sensor, 55: Back side panel, 56: Stage, 57: Support rod, 58: Blade drive device, 60: Digital display, 62: Display control device, 64: Dispensing control device, 70: Main Control device.

Claims (1)

複数の遊技媒体通過口が設けられている遊技機であって、
遊技媒体を前記遊技媒体通過口のうちいずれかの遊技媒体通過口に誘導する誘導部材
を備え、
前記誘導部材は、遊技媒体と接触することに起因して遊技媒体をそれまで誘導していた遊技媒体通過口とは異なる遊技媒体通過口に誘導する
遊技機。
A gaming machine provided with a plurality of game medium passage openings,
A guide member that guides the game medium to any one of the game medium passage openings,
A gaming machine wherein the guide member guides a game medium to a game medium passage opening different from a game medium passage opening to which the game medium has been guided by contact with the game medium.
JP2002240899A 2002-08-21 2002-08-21 Game machine Pending JP2004073669A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
JP2002240899A JP2004073669A (en) 2002-08-21 2002-08-21 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2003301051A Division JP2004073871A (en) 2003-08-26 2003-08-26 Game machine

Publications (1)

Publication Number Publication Date
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Family

ID=32023556

Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
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Cited By (12)

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Publication number Priority date Publication date Assignee Title
JP2009154003A (en) * 2009-04-13 2009-07-16 Taiyo Elec Co Ltd Pinball game machine
JP2014151056A (en) * 2013-02-12 2014-08-25 Taiyo Elec Co Ltd Pinball game machine
JP2014151055A (en) * 2013-02-12 2014-08-25 Taiyo Elec Co Ltd Pinball game machine
JP2015047336A (en) * 2013-09-02 2015-03-16 株式会社平和 Game machine
JP2015126852A (en) * 2014-03-31 2015-07-09 株式会社三洋物産 Game machine
JP2015196060A (en) * 2014-04-03 2015-11-09 株式会社三洋物産 Game machine
JP2015196059A (en) * 2014-04-03 2015-11-09 株式会社三洋物産 Game machine
JP2017080606A (en) * 2013-12-28 2017-05-18 株式会社三洋物産 Game machine
JP2018082959A (en) * 2016-11-25 2018-05-31 株式会社三共 Game machine
JP2018149395A (en) * 2013-12-28 2018-09-27 株式会社三洋物産 Game machine
JP2019022814A (en) * 2018-11-20 2019-02-14 株式会社三洋物産 Game machine
JP2021013849A (en) * 2020-11-17 2021-02-12 株式会社三洋物産 Game machine

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009154003A (en) * 2009-04-13 2009-07-16 Taiyo Elec Co Ltd Pinball game machine
JP2014151056A (en) * 2013-02-12 2014-08-25 Taiyo Elec Co Ltd Pinball game machine
JP2014151055A (en) * 2013-02-12 2014-08-25 Taiyo Elec Co Ltd Pinball game machine
JP2015047336A (en) * 2013-09-02 2015-03-16 株式会社平和 Game machine
JP2017080606A (en) * 2013-12-28 2017-05-18 株式会社三洋物産 Game machine
JP2018149395A (en) * 2013-12-28 2018-09-27 株式会社三洋物産 Game machine
JP2015126852A (en) * 2014-03-31 2015-07-09 株式会社三洋物産 Game machine
JP2015196060A (en) * 2014-04-03 2015-11-09 株式会社三洋物産 Game machine
JP2015196059A (en) * 2014-04-03 2015-11-09 株式会社三洋物産 Game machine
JP2018082959A (en) * 2016-11-25 2018-05-31 株式会社三共 Game machine
JP2019022814A (en) * 2018-11-20 2019-02-14 株式会社三洋物産 Game machine
JP2021013849A (en) * 2020-11-17 2021-02-12 株式会社三洋物産 Game machine

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