JP2003334381A5 - - Google Patents

Download PDF

Info

Publication number
JP2003334381A5
JP2003334381A5 JP2002146816A JP2002146816A JP2003334381A5 JP 2003334381 A5 JP2003334381 A5 JP 2003334381A5 JP 2002146816 A JP2002146816 A JP 2002146816A JP 2002146816 A JP2002146816 A JP 2002146816A JP 2003334381 A5 JP2003334381 A5 JP 2003334381A5
Authority
JP
Japan
Prior art keywords
processor
player
enemy
processing method
game processing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2002146816A
Other languages
Japanese (ja)
Other versions
JP3835345B2 (en
JP2003334381A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2002146816A priority Critical patent/JP3835345B2/en
Priority claimed from JP2002146816A external-priority patent/JP3835345B2/en
Publication of JP2003334381A publication Critical patent/JP2003334381A/en
Publication of JP2003334381A5 publication Critical patent/JP2003334381A5/ja
Application granted granted Critical
Publication of JP3835345B2 publication Critical patent/JP3835345B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Claims (10)

プレーヤーのコントローラの操作に応じて、プロセッサが表示装置に表示する仮想空間内のプレーヤーキャラクタが複数の敵を倒すゲームの処理方法において、
前記プレーヤーの操作により、前記プロセッサが、前記プレーヤーキャラクタが前記敵を倒したことを検出するステップと、
前記検出結果に応じて、前記プロセッサが、前記敵キャラクタの死亡処理を保留するステップと、
前記プロセッサが、前記複数の敵に対する所定の死亡処理解除条件を満足した時に、前記死亡処理を保留された複数の敵キャラクタの死亡処理を実行し、前記表示装置に反映するステップとを有することを
特徴とするゲーム処理方法。
In a game processing method in which a player character in a virtual space displayed on a display device by a processor defeats a plurality of enemies in response to an operation of a player's controller .
The operation of the player, wherein the processor is detecting that the player character has defeated the enemy,
In response to the detection result, the processor suspends the enemy character death process;
And a step of executing a death process of a plurality of enemy characters whose suspension process is suspended and reflecting the result on the display device when the processor satisfies a predetermined death process release condition for the plurality of enemies. A game processing method.
前記プロセッサによる前記死亡処理を実行するステップは、前記表示装置に、前記敵のキャラクタを死亡した状態に描画するステップを有することを
特徴とする請求項のゲーム処理方法。
Step, on the display device, a game processing method according to claim 1, characterized by the step of drawing in the state of dead characters of the enemy executing the death process by the processor.
前記プロセッサによる前記保留ステップは、前記敵キャラクタの状態を戦闘中から仮死状態に変化するステップを含むことを
特徴とする請求項のゲーム処理方法。
The game processing method according to claim 1 , wherein the holding step by the processor includes a step of changing a state of the enemy character from a battle state to a temporary death state.
前記プロセッサによる前記死亡処理を実行するステップは、前記プロセッサが、前記表示装置に、前記敵と戦闘中のカメラ視点と異なるカメラ視点で、前記プレーヤーキャラクタを描画するステップを含むことを
特徴とする請求項のゲーム処理方法。
The step of executing the death process by the processor includes the step of the processor rendering the player character on the display device from a camera viewpoint different from a camera viewpoint in combat with the enemy. Item 1. The game processing method according to Item 1 .
前記プロセッサは、前記複数の敵の死亡処理解除条件を満足した時の、前記保留された敵の数に応じた、前記表示装置に、前記プレーヤーキャラクタの演出画面を表示するステップを更に有することを
特徴とする請求項のゲーム処理方法。
The processor further includes a step of displaying an effect screen of the player character on the display device in accordance with the number of held enemies when the death processing cancellation conditions for the plurality of enemies are satisfied. The game processing method according to claim 1 , wherein:
前記プロセッサは、前記死亡処理を保留した敵キャラクタの数に応じて、前記プレーヤーの攻撃力を決定するステップを更に含むことを
特徴とする請求項のゲーム処理方法。
The game processing method according to claim 1 , wherein the processor further includes a step of determining the attack power of the player in accordance with the number of enemy characters that have suspended the death process.
前記プロセッサは、前記死亡処理解除条件として、前記複数の敵キャラクタを所定時間内に連続的に倒したことを検出することを
特徴とする請求項のゲーム処理方法。
The processor, as the death process cancellation condition, the game processing method according to claim 1, characterized in that detecting a continuously be tilted in said plurality of enemy characters predetermined time.
プレーヤーのコントローラの操作に応じて、表示装置に表示された仮想空間内のプレーヤーキャラクタが複数の敵を倒すゲームをプロセッサに実行させるプログラムにおいて、
前記プレーヤーの操作により、前記プレーヤーキャラクタが前記敵を倒したことを検出するプログラムと、
前記検出結果に応じて、前記敵キャラクタの死亡処理を保留するプログラムと、
前記複数の敵に対する所定の死亡処理解除条件を満足した時に、前記死亡処理を保留された複数の敵キャラクタの死亡処理を実行するプログラムとを有することを
特徴とするゲームプログラム。
In a program for causing a processor to execute a game in which a player character in a virtual space displayed on a display device defeats a plurality of enemies according to an operation of a controller of a player,
A program for detecting that the player character has defeated the enemy by an operation of the player;
A program for deferring the death process of the enemy character according to the detection result;
And a program for executing a death process for a plurality of enemy characters for which the death process is suspended when a predetermined death process cancellation condition for the plurality of enemies is satisfied.
請求項のプログラムを記憶したことを特徴とする記憶媒体。A storage medium storing the program according to claim 8 . プレーヤーのコントローラの操作に応じて、プロセッサが表示装置に表示する仮想空間内のプレーヤーキャラクタが複数の目標キャラクタを攻撃するゲームの処理方法において、
前記プレーヤーの操作により、前記プロセッサが、前記プレーヤーキャラクタが前記目標キャラクタを倒したことを検出するステップと、
前記プロセッサが、前記検出結果に応じて、前記目標キャラクタの消滅処理を保留するステップと、
前記プロセッサが、前記複数の目標キャラクタに対する所定の消滅処理解除条件を満足した時に、前記消滅処理を保留された複数の目標キャラクタの消滅処理を実行し、前記表示装置に反映するステップとを有することを
特徴とするゲーム処理方法。
In a game processing method in which a player character in a virtual space displayed on a display device by a processor attacks a plurality of target characters in accordance with an operation of a controller of a player,
The operation of the player, wherein the processor is detecting that the player character has defeated the target character,
The processor suspending the disappearance process of the target character according to the detection result;
When the processor satisfies a predetermined annihilation process release condition for the plurality of target characters, the processor executes an erasure process of the plurality of target characters for which the annihilation process is suspended , and reflects the result on the display device. A game processing method characterized by the above.
JP2002146816A 2002-05-21 2002-05-21 Game processing method, program thereof, and storage medium thereof Expired - Fee Related JP3835345B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2002146816A JP3835345B2 (en) 2002-05-21 2002-05-21 Game processing method, program thereof, and storage medium thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002146816A JP3835345B2 (en) 2002-05-21 2002-05-21 Game processing method, program thereof, and storage medium thereof

Publications (3)

Publication Number Publication Date
JP2003334381A JP2003334381A (en) 2003-11-25
JP2003334381A5 true JP2003334381A5 (en) 2005-10-06
JP3835345B2 JP3835345B2 (en) 2006-10-18

Family

ID=29705683

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2002146816A Expired - Fee Related JP3835345B2 (en) 2002-05-21 2002-05-21 Game processing method, program thereof, and storage medium thereof

Country Status (1)

Country Link
JP (1) JP3835345B2 (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5247022B2 (en) * 2006-12-01 2013-07-24 株式会社スクウェア・エニックス Game device, game program
JP5036674B2 (en) * 2008-10-02 2012-09-26 株式会社スクウェア・エニックス Video game processing apparatus, video game processing method, and video game processing program
JP5639526B2 (en) * 2011-03-31 2014-12-10 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
JP6560074B2 (en) * 2015-09-16 2019-08-14 グリー株式会社 GAME PROCESSING PROGRAM, GAME PROCESSING DEVICE, AND GAME PROCESSING METHOD
JP6165916B1 (en) * 2016-04-08 2017-07-19 株式会社カプコン GAME PROGRAM, GAME DEVICE, AND SERVER DEVICE
JP6165917B1 (en) * 2016-04-08 2017-07-19 株式会社カプコン GAME PROGRAM, GAME DEVICE, AND SERVER DEVICE
JP6165919B1 (en) * 2016-04-08 2017-07-19 株式会社カプコン GAME PROGRAM, GAME DEVICE, AND SERVER DEVICE
JP6165918B1 (en) * 2016-04-08 2017-07-19 株式会社カプコン GAME PROGRAM, GAME DEVICE, AND SERVER DEVICE
JP7292248B2 (en) * 2020-09-11 2023-06-16 株式会社 ディー・エヌ・エー Programs, systems and methods for providing games
JP7427710B2 (en) 2022-04-20 2024-02-05 株式会社コーエーテクモゲームス Game program, recording medium, game processing method

Similar Documents

Publication Publication Date Title
JP3741687B2 (en) Gameplay system with assignable attack icons
US6666764B1 (en) Method of controlling a character in a video game
WO2019105349A1 (en) Information display method and device, storage medium, and electronic device
WO2021143259A1 (en) Virtual object control method and apparatus, device, and readable storage medium
JP2004129960A5 (en)
JP2003334381A5 (en)
JP2005095403A5 (en)
JP2022527156A (en) How to present virtual objects, mobile terminals, and computer programs
CN110755844B (en) Skill activation method and device, electronic equipment and storage medium
US11110351B2 (en) Information storage media, game devices and servers
JP2023169298A (en) Method for controlling virtual object, device, terminal, and computer program
JP6781849B1 (en) Game programs, computer devices, and game control methods
JP2019201834A5 (en)
JP2023018098A (en) Program, Game Device, Server Device, and Game Providing Method
JP6472717B2 (en) Game method, program, storage medium storing program, and terminal
TW202231326A (en) Message display method, device, electronic apparatus, computer readable storage medium, and computer program product
TW202228826A (en) Virtual object control method, device, apparatus, storage medium, and program product thereof
JP3835345B2 (en) Game processing method, program thereof, and storage medium thereof
US10195529B2 (en) Systems and methods of providing emergent interactions in virtual worlds
JP7314311B2 (en) Screen display method, apparatus, equipment and computer program for virtual environment
JP5579661B2 (en) Object control program, computer-readable recording medium storing object control program, object control apparatus, and object control method
JP2007075297A (en) Effect data input system for game machine using tablet screen
JP2004065571A5 (en)
CN113694515B (en) Interface display method, device, terminal and storage medium
JP2012249860A (en) Control program for game device, storage medium, and game device