JP2003334381A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2003334381A5 JP2003334381A5 JP2002146816A JP2002146816A JP2003334381A5 JP 2003334381 A5 JP2003334381 A5 JP 2003334381A5 JP 2002146816 A JP2002146816 A JP 2002146816A JP 2002146816 A JP2002146816 A JP 2002146816A JP 2003334381 A5 JP2003334381 A5 JP 2003334381A5
- Authority
- JP
- Japan
- Prior art keywords
- processor
- player
- enemy
- processing method
- game processing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Claims (10)
前記プレーヤーの操作により、前記プロセッサが、前記プレーヤーキャラクタが前記敵を倒したことを検出するステップと、
前記検出結果に応じて、前記プロセッサが、前記敵キャラクタの死亡処理を保留するステップと、
前記プロセッサが、前記複数の敵に対する所定の死亡処理解除条件を満足した時に、前記死亡処理を保留された複数の敵キャラクタの死亡処理を実行し、前記表示装置に反映するステップとを有することを
特徴とするゲーム処理方法。In a game processing method in which a player character in a virtual space displayed on a display device by a processor defeats a plurality of enemies in response to an operation of a player's controller .
The operation of the player, wherein the processor is detecting that the player character has defeated the enemy,
In response to the detection result, the processor suspends the enemy character death process;
And a step of executing a death process of a plurality of enemy characters whose suspension process is suspended and reflecting the result on the display device when the processor satisfies a predetermined death process release condition for the plurality of enemies. A game processing method.
特徴とする請求項1のゲーム処理方法。Step, on the display device, a game processing method according to claim 1, characterized by the step of drawing in the state of dead characters of the enemy executing the death process by the processor.
特徴とする請求項1のゲーム処理方法。The game processing method according to claim 1 , wherein the holding step by the processor includes a step of changing a state of the enemy character from a battle state to a temporary death state.
特徴とする請求項1のゲーム処理方法。 The step of executing the death process by the processor includes the step of the processor rendering the player character on the display device from a camera viewpoint different from a camera viewpoint in combat with the enemy. Item 1. The game processing method according to Item 1 .
特徴とする請求項1のゲーム処理方法。 The processor further includes a step of displaying an effect screen of the player character on the display device in accordance with the number of held enemies when the death processing cancellation conditions for the plurality of enemies are satisfied. The game processing method according to claim 1 , wherein:
特徴とする請求項1のゲーム処理方法。The game processing method according to claim 1 , wherein the processor further includes a step of determining the attack power of the player in accordance with the number of enemy characters that have suspended the death process.
特徴とする請求項1のゲーム処理方法。 The processor, as the death process cancellation condition, the game processing method according to claim 1, characterized in that detecting a continuously be tilted in said plurality of enemy characters predetermined time.
前記プレーヤーの操作により、前記プレーヤーキャラクタが前記敵を倒したことを検出するプログラムと、
前記検出結果に応じて、前記敵キャラクタの死亡処理を保留するプログラムと、
前記複数の敵に対する所定の死亡処理解除条件を満足した時に、前記死亡処理を保留された複数の敵キャラクタの死亡処理を実行するプログラムとを有することを
特徴とするゲームプログラム。In a program for causing a processor to execute a game in which a player character in a virtual space displayed on a display device defeats a plurality of enemies according to an operation of a controller of a player,
A program for detecting that the player character has defeated the enemy by an operation of the player;
A program for deferring the death process of the enemy character according to the detection result;
And a program for executing a death process for a plurality of enemy characters for which the death process is suspended when a predetermined death process cancellation condition for the plurality of enemies is satisfied.
前記プレーヤーの操作により、前記プロセッサが、前記プレーヤーキャラクタが前記目標キャラクタを倒したことを検出するステップと、
前記プロセッサが、前記検出結果に応じて、前記目標キャラクタの消滅処理を保留するステップと、
前記プロセッサが、前記複数の目標キャラクタに対する所定の消滅処理解除条件を満足した時に、前記消滅処理を保留された複数の目標キャラクタの消滅処理を実行し、前記表示装置に反映するステップとを有することを
特徴とするゲーム処理方法。In a game processing method in which a player character in a virtual space displayed on a display device by a processor attacks a plurality of target characters in accordance with an operation of a controller of a player,
The operation of the player, wherein the processor is detecting that the player character has defeated the target character,
The processor suspending the disappearance process of the target character according to the detection result;
When the processor satisfies a predetermined annihilation process release condition for the plurality of target characters, the processor executes an erasure process of the plurality of target characters for which the annihilation process is suspended , and reflects the result on the display device. A game processing method characterized by the above.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002146816A JP3835345B2 (en) | 2002-05-21 | 2002-05-21 | Game processing method, program thereof, and storage medium thereof |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002146816A JP3835345B2 (en) | 2002-05-21 | 2002-05-21 | Game processing method, program thereof, and storage medium thereof |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2003334381A JP2003334381A (en) | 2003-11-25 |
JP2003334381A5 true JP2003334381A5 (en) | 2005-10-06 |
JP3835345B2 JP3835345B2 (en) | 2006-10-18 |
Family
ID=29705683
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2002146816A Expired - Fee Related JP3835345B2 (en) | 2002-05-21 | 2002-05-21 | Game processing method, program thereof, and storage medium thereof |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP3835345B2 (en) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5247022B2 (en) * | 2006-12-01 | 2013-07-24 | 株式会社スクウェア・エニックス | Game device, game program |
JP5036674B2 (en) * | 2008-10-02 | 2012-09-26 | 株式会社スクウェア・エニックス | Video game processing apparatus, video game processing method, and video game processing program |
JP5639526B2 (en) * | 2011-03-31 | 2014-12-10 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
JP6560074B2 (en) * | 2015-09-16 | 2019-08-14 | グリー株式会社 | GAME PROCESSING PROGRAM, GAME PROCESSING DEVICE, AND GAME PROCESSING METHOD |
JP6165916B1 (en) * | 2016-04-08 | 2017-07-19 | 株式会社カプコン | GAME PROGRAM, GAME DEVICE, AND SERVER DEVICE |
JP6165917B1 (en) * | 2016-04-08 | 2017-07-19 | 株式会社カプコン | GAME PROGRAM, GAME DEVICE, AND SERVER DEVICE |
JP6165919B1 (en) * | 2016-04-08 | 2017-07-19 | 株式会社カプコン | GAME PROGRAM, GAME DEVICE, AND SERVER DEVICE |
JP6165918B1 (en) * | 2016-04-08 | 2017-07-19 | 株式会社カプコン | GAME PROGRAM, GAME DEVICE, AND SERVER DEVICE |
JP7292248B2 (en) * | 2020-09-11 | 2023-06-16 | 株式会社 ディー・エヌ・エー | Programs, systems and methods for providing games |
JP7427710B2 (en) | 2022-04-20 | 2024-02-05 | 株式会社コーエーテクモゲームス | Game program, recording medium, game processing method |
-
2002
- 2002-05-21 JP JP2002146816A patent/JP3835345B2/en not_active Expired - Fee Related
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP3741687B2 (en) | Gameplay system with assignable attack icons | |
US6666764B1 (en) | Method of controlling a character in a video game | |
WO2019105349A1 (en) | Information display method and device, storage medium, and electronic device | |
WO2021143259A1 (en) | Virtual object control method and apparatus, device, and readable storage medium | |
JP2004129960A5 (en) | ||
JP2003334381A5 (en) | ||
JP2005095403A5 (en) | ||
JP2022527156A (en) | How to present virtual objects, mobile terminals, and computer programs | |
CN110755844B (en) | Skill activation method and device, electronic equipment and storage medium | |
US11110351B2 (en) | Information storage media, game devices and servers | |
JP2023169298A (en) | Method for controlling virtual object, device, terminal, and computer program | |
JP6781849B1 (en) | Game programs, computer devices, and game control methods | |
JP2019201834A5 (en) | ||
JP2023018098A (en) | Program, Game Device, Server Device, and Game Providing Method | |
JP6472717B2 (en) | Game method, program, storage medium storing program, and terminal | |
TW202231326A (en) | Message display method, device, electronic apparatus, computer readable storage medium, and computer program product | |
TW202228826A (en) | Virtual object control method, device, apparatus, storage medium, and program product thereof | |
JP3835345B2 (en) | Game processing method, program thereof, and storage medium thereof | |
US10195529B2 (en) | Systems and methods of providing emergent interactions in virtual worlds | |
JP7314311B2 (en) | Screen display method, apparatus, equipment and computer program for virtual environment | |
JP5579661B2 (en) | Object control program, computer-readable recording medium storing object control program, object control apparatus, and object control method | |
JP2007075297A (en) | Effect data input system for game machine using tablet screen | |
JP2004065571A5 (en) | ||
CN113694515B (en) | Interface display method, device, terminal and storage medium | |
JP2012249860A (en) | Control program for game device, storage medium, and game device |