JP2003236087A - Game machine - Google Patents

Game machine

Info

Publication number
JP2003236087A
JP2003236087A JP2002043461A JP2002043461A JP2003236087A JP 2003236087 A JP2003236087 A JP 2003236087A JP 2002043461 A JP2002043461 A JP 2002043461A JP 2002043461 A JP2002043461 A JP 2002043461A JP 2003236087 A JP2003236087 A JP 2003236087A
Authority
JP
Japan
Prior art keywords
glass
light
transparent glass
light source
display means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2002043461A
Other languages
Japanese (ja)
Other versions
JP4088084B2 (en
Inventor
Yoshiaki Kawano
義明 川野
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
OSAKA SEIKI KK
Original Assignee
OSAKA SEIKI KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by OSAKA SEIKI KK filed Critical OSAKA SEIKI KK
Priority to JP2002043461A priority Critical patent/JP4088084B2/en
Publication of JP2003236087A publication Critical patent/JP2003236087A/en
Application granted granted Critical
Publication of JP4088084B2 publication Critical patent/JP4088084B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine in which a decorative light display means can be provided on the board at which a player stares without decreasing the number of barrier nails and the degree of freedom of arrangement and without arranging a transparent cable on the glass surface. <P>SOLUTION: The game machine uses small balls falling on the game board by its own weight, in which the game board is closed by a door having a see- through glass. The machine has an optical display means optically displaying a win or the like. The optical display means has a plurality of reflective surfaces 36a on the front side formed in the sectional direction in a prescribed site of the see-through glass 9 and practically not manifesting, and a light source (light emitter) 38 arranged at the end of the see-through glass 9 oppositely to the reflective surfaces 36a and capable of radiating bunchlight. The light source 38 emits light in response to signals from a CPU or the like. <P>COPYRIGHT: (C)2003,JPO

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【技術分野】本発明は、盤面を自重落下する小球を用
い、前面が透視ガラスを備えた扉体で閉じられる遊技機
に関する。ここでは、パチンコ機を例に採り説明する
が、これに限られるものではない。すなわち、本発明の
遊技機は、光学的表示手段を備えたスロットマシン、そ
の他のゲーム機等にも適用可能である。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a gaming machine which uses a small ball that falls on its board surface by its own weight and whose front surface is closed by a door body having a see-through glass. Here, a pachinko machine will be described as an example, but the invention is not limited to this. That is, the game machine of the present invention can be applied to a slot machine provided with an optical display means, other game machines, and the like.

【0002】[0002]

【背景技術】図1に本発明を適用する遊技機の一例であ
るパチンコ機の正面図を示す。
BACKGROUND ART FIG. 1 shows a front view of a pachinko machine which is an example of a game machine to which the present invention is applied.

【0003】木枠(本体枠)1の前面には、下側にハン
ドル3や下受け皿(下皿)4を上方が遊技盤面5とされ
たベース枠6が開閉可能にヒンジ結合されている。そし
て、ベース枠6には、上受け皿(上皿)7を備えた前板
8および透視ガラス(通常2枚構成)9、9Aを備えた
ガラス扉体10がそれぞれ開閉可能にヒンジ結合されて
いる。
On the front surface of the wooden frame (main body frame) 1, a handle 3 and a lower tray (lower plate) 4 are attached to the lower side, and a base frame 6 whose upper side is a game board surface 5 is hinged to be openable and closable. A front plate 8 having an upper tray (upper plate) 7 and a glass door body 10 having transparent glasses (usually a double glass structure) 9 and 9A are hinged to the base frame 6 so as to be openable and closable. .

【0004】ベニア板等で形成されている遊技盤面5の
外周レール14の内側、すなわち小球(パチンコ玉)走
行面には、小球流れを規制(無作為変更を含む)する多
数の障害釘16及び風車18が配されるととともに、各
種入賞口(上・下左右入賞口20、22及び左右・中央
始動入賞口24、26)が配されている。そして、可変
表示器(図柄変動表示器)28が可変表示器装飾部30
を備えて遊技盤面5の略中央位置に配されている。可変
表示器28は図柄が揃ったとき、左右・中央始動入賞口
24、26が所定時間開状態維持を複数回繰り返して大
当たりとなるように図示しないCPUにより制御される
ようになっている。なお、32は大当たりしたとき残り
回数を示すモード表示器であり、33は入賞しなかった
小球が排出されるアウト口である。
On the inside of the outer peripheral rail 14 of the game board surface 5 formed of a veneer board, that is, on the running surface of the small balls (pachinko balls), a large number of obstacle nails for restricting the small ball flow (including random change) are provided. 16 and the windmill 18 are arranged, and various winning openings (upper / lower left / right winning openings 20, 22 and left / right / center starting winning openings 24, 26) are arranged. Then, the variable display (design variation display) 28 is the variable display decoration section 30.
Is provided at a substantially central position of the game board surface 5. When the symbols are aligned, the variable display 28 is controlled by a CPU (not shown) so that the left / right / center starting winning openings 24, 26 are maintained open a plurality of times for a predetermined number of times to give a big hit. In addition, 32 is a mode indicator which shows the remaining number of times when it hits big, and 33 is an out port from which a small ball which has not won is discharged.

【0005】そして、大当たり等を表示する飾りランプ
(光表示手段)34は、可変入賞装置(可変表示器2
8)以外の部分においては、小球(パチンコ玉)が走行
する遊技盤面16、すなわち外周レール14の外側に配
することが多かった。すなわち、遊技盤面5においては
可及的に障害釘16が多くかつ配設自由度(打球の流路
構成の自由度)が要求されるためである。
The decoration lamp (light display means) 34 for displaying a big hit etc. is a variable winning device (variable display device 2).
In parts other than 8), the ball (pachinko ball) is often arranged on the game board surface 16 on which the ball travels, that is, outside the outer peripheral rail 14. That is, on the game board surface 5, there are as many obstacle nails 16 as possible and the degree of freedom of arrangement (the degree of freedom of the flow path configuration of the hit ball) is required.

【0006】他方、遊技における入賞・大当たりに際し
て、盤面の遊び性・意匠性(装飾性)を増大させるため
に、遊技者が凝視する盤面上に装飾光表示手段を設ける
ことの要望がある。
On the other hand, in order to increase the playability and design (decorativeness) of the board surface during a prize or a big hit in the game, there is a demand for providing a decorative light display means on the board surface that the player stares at.

【0007】この二律背反的要請を満たすために、例え
ば、特開2001−246097に記載されている可変
表示器における場合の如く、扉体における透視ガラス
(通常2枚構成)の間に非発光時に透明な光源(ラン
プ)を配することが考えられる。
In order to satisfy this trade-off requirement, for example, as in the case of the variable display disclosed in Japanese Patent Laid-Open No. 2001-246097, a transparent glass is provided between the transparent glass (usually a two-panel structure) in the door when no light is emitted. It is conceivable to arrange various light sources (lamps).

【0008】しかし、可変表示器の場合と同様、光源を
必要なときに発光させるために透明電極を備えた透明ケ
ーブルをガラス端面側から配線する必要がある。そし
て、光源及び透明ケーブルを多く配することは透視ガラ
スの透明性を阻害するおそれがあった。
However, as in the case of the variable display, it is necessary to wire a transparent cable provided with a transparent electrode from the glass end face side so that the light source emits light when necessary. Arranging many light sources and transparent cables may impair the transparency of the transparent glass.

【0009】また、透視ガラスを扉体(ガラス保持枠)
に組み付けるのが困難となり実際的でない。すなわち、
通常、透視ガラスの組み付けは、扉体におけるガラス保
持枠に形成されたガラス挿入孔に透視ガラスを滑りこま
せて行なうためである。
Further, the transparent glass is used as a door body (glass holding frame).
It becomes difficult to assemble into and it is not practical. That is,
Usually, the assembling of the transparent glass is performed by sliding the transparent glass into a glass insertion hole formed in the glass holding frame of the door body.

【0010】[0010]

【発明の開示】本発明は、上記にかんがみて、障害釘の
数および配設自由度を減じさせずに、かつ、ガラス面上
に透明ケーブルによる配線もせずに、遊技者が凝視する
盤面上に装飾光表示手段を設けることができる遊技機を
提供することを目的とする。
DISCLOSURE OF THE INVENTION In view of the above, the present invention provides a board surface on which a player gazes without reducing the number of nails and the degree of freedom of arrangement, and without wiring a transparent cable on the glass surface. It is an object of the present invention to provide a gaming machine in which a decorative light display means can be provided.

【0011】本発明は、上記目的を解決するために、鋭
意開発に努力をした結果、下記構成の遊技機に想到し
た。
In order to solve the above-mentioned object, the present invention has devised a game machine having the following structure as a result of intensive efforts for development.

【0012】盤面を自重落下する小球を用い、前面が透
視ガラスを備えた扉体で閉じられる遊技機であって、入
賞等を光学(発光)表示する発光表示手段を備えたもの
において、該発光表示手段が、前記透視ガラスの所定部
位で断面方向に形成される前面側に顕現しない複数の反
射面と、該各反射面に対向して前記透視ガラスの端面に
配され束光線を放射可能な光源とを備え、該光源が制御
されて発光可能とされていることを特徴とする。
A gaming machine which uses a small ball that falls by its own weight on the board surface and is closed by a door body provided with a transparent glass on the front surface, which has a light emitting display means for optically (emission) displaying a prize or the like. The light emitting display means is provided at a predetermined portion of the transparent glass and has a plurality of reflecting surfaces that do not appear on the front side formed in the cross-sectional direction, and is arranged on the end surface of the transparent glass so as to emit a bundle of light rays facing the reflecting surfaces. And a different light source, and the light source is controlled to emit light.

【0013】ガラス端面から配した光源から光線がガラ
ス内を通過して透視ガラスの反射面を介して遊技者(看
者)側へ向かい、看者に強い(インパクトのある)視覚
印象を与える。したがって、障害釘の数および配設自由
度(打球流路設計自由度)を減じさせずに、かつ、ガラ
ス面上に透明ケーブルによる配線もせずに、遊技者(看
者)が凝視する盤面上に装飾光表示手段を設けることが
できる。
A light beam from a light source arranged from the edge of the glass passes through the glass and travels toward the player (viewer) side through the reflecting surface of the transparent glass, giving a strong (impacting) visual impression to the viewer. Therefore, without reducing the number of nails and the degree of freedom in arrangement (the degree of freedom in designing the ball hitting flow path), and without wiring the glass surface with a transparent cable, the player (viewer) can gaze on the board surface. Can be provided with a decorative light display means.

【0014】そして、前記反射面の角度は、通常、略4
5°とする。ガラス前面に直交する方向に反射するため
である。
The angle of the reflecting surface is usually about 4
Set to 5 °. This is because the light is reflected in the direction orthogonal to the glass front surface.

【0015】また、通常、透視ガラスの裏面側に切欠部
を形成し、該切欠部の光源対向面側を反射面とする。切
欠部(溝部)を形成するだけであるので作業性が良好で
あり、また、ガラス前面側に顕現し難い。特に、反射面
を45°とする開口角度45°の切欠が望ましい。反射
面と対向する面がガラス前面に対して直交して反対側か
らの入光に対してガラス前面側へ反射光が出ず、反射面
からの反射光がクリア(明瞭)となる。
Further, usually, a notch portion is formed on the rear surface side of the transparent glass, and the light source facing surface side of the notch portion serves as a reflecting surface. Since only the notch (groove) is formed, the workability is good, and it is hard to appear on the front side of the glass. In particular, a notch having an opening angle of 45 ° with a reflection surface of 45 ° is desirable. The surface facing the reflecting surface is orthogonal to the glass front surface, and the light reflected from the reflecting surface is not emitted to the glass front surface side with respect to the incident light from the opposite side, and the reflected light from the reflecting surface is clear (clear).

【0016】一枚の透視ガラスのみに反射面を形成して
もよいが、透視ガラスが複数枚構成である場合、前記反
射面を各透視ガラスの重合しない別位置に形成する構成
としてもよい。この構成とした場合は、前記反射面を透
視ガラスの投射平面上で直線上に配した場合、反対側端
面から光源(発光体)を配しなくても、ガラス端面の一
方側にのみ光源(発光体)を配することができ、光源の
配線が簡単になる。
The reflecting surface may be formed only on one piece of transparent glass, but when the transparent glass is composed of a plurality of transparent glasses, the reflecting surface may be formed at a different position where the transparent glasses do not overlap. With this configuration, when the reflecting surface is arranged in a straight line on the projection plane of the transparent glass, the light source (light source (light emitting body) is not provided from the opposite end surface only on one side of the glass end surface ( It is possible to arrange a light emitting body), and the wiring of the light source is simplified.

【0017】[0017]

【発明を実施するための最良の形態】以下、本発明の実
施形態を図面に基づいて説明する。既述例と同一部分
(同一部材)については同一図符号を付して、それらの
説明の全部又は一部を省略する。
BEST MODE FOR CARRYING OUT THE INVENTION Embodiments of the present invention will be described below with reference to the drawings. The same parts (same members) as those in the above-described examples are designated by the same reference numerals, and the description thereof will be omitted in whole or in part.

【0018】図1に示すようなパチンコ機において、図
2に示すようなVマーク表示Dをする場合を例にとる。
図3は図2のIII−III線部位概略断面図である。
An example is shown in which a V-mark display D as shown in FIG. 2 is made in a pachinko machine as shown in FIG.
FIG. 3 is a schematic sectional view taken along the line III-III in FIG.

【0019】Vマークを構成するように前面側の第一扉
ガラス(透視ガラス)9、9Aの裏面側に複数の切欠部
36、36・・・を形成する。そして、その切欠部36の
下面側が反射面36aとなる。この切欠部36の形状
は、図例では反射面36aを45°とする開口角度α:
45°のものである。反射面36aが45°であること
により、ガラス前面に直交する方向に反射する。また、
反射面36aと対向する面36bがガラス前面に対して
直交して反対側(図例では上側)からの入光に対してガ
ラス前面側へ反射光が出ず、反射面からの反射光がクリ
ア(明瞭)となる。すなわち、両者が相まって、看者
(遊技者)に対して直接的に反射光が向かうため表示の
インパクトが増大する。
A plurality of notches 36, 36 ... Are formed on the back side of the first door glass (transparent glass) 9, 9A on the front side so as to form the V mark. Then, the lower surface side of the cutout portion 36 becomes the reflecting surface 36a. In the illustrated example, the shape of the cutout portion 36 has an opening angle α that makes the reflecting surface 36a 45 °:
It is at 45 °. Since the reflecting surface 36a is 45 °, it reflects in a direction orthogonal to the glass front surface. Also,
The surface 36b that faces the reflecting surface 36a is orthogonal to the glass front surface and does not emit reflected light to the glass front surface side when light enters from the opposite side (upper side in the example in the figure), and the reflected light from the reflecting surface is clear. (Clear). That is, when the two are combined, the reflected light directly goes to the viewer (player), and the impact of the display increases.

【0020】このときの切欠部36の深さh(反射面の
長さ約1.4h)は、ガラス端面9aからの光源(発光
体)38を受光可能な幅より大きく、ガラス前面に切欠
が顕現しない大きさなら特に限定されない。通常、透視
ガラス9、9Aの肉厚は2〜3mmとした場合、通常
0.5〜1.5mm、望ましくは1mm前後とする。す
なわち、ガラス肉厚厚みの、0.2〜0.6倍、望まし
くは0.3〜0.5倍とする。
At this time, the depth h of the notch 36 (the length of the reflecting surface is about 1.4 h) is larger than the width of the light source (light emitter) 38 that can be received from the glass end face 9a, and the notch appears on the front surface of the glass. The size is not particularly limited as long as it does not. Usually, when the transparent glass 9, 9A has a wall thickness of 2 to 3 mm, it is usually 0.5 to 1.5 mm, preferably about 1 mm. That is, it is 0.2 to 0.6 times, preferably 0.3 to 0.5 times the glass thickness.

【0021】また、切欠の幅wも、光源を受光可能な幅
より大きく、上方の切欠部と実質的に干渉しないものな
ら特に限定されない。通常、ガラスの肉厚と同等の2〜
3mmとする。
The width w of the notch is not particularly limited as long as it is larger than the width capable of receiving the light source and does not substantially interfere with the upper notch. Usually, it is 2 to the same as the thickness of glass.
3 mm.

【0022】なお、一つの切欠部36に複数の光源(発
光体)38を配するようにしてもよい。この場合は、異
なる各種色(例えば、赤・黄・青)を組み合わせればVマ
ーク表示をさらに、装飾性が豊かなものとなる。
A plurality of light sources (light emitters) 38 may be arranged in one notch 36. In this case, if various different colors (for example, red, yellow, and blue) are combined, the V mark display is further enhanced in decorativeness.

【0023】光源38が発するビーム光の直径は、切欠
部の深さ以下であれば特に限定されず、通常、5mm以
下、望ましくは、0.5〜3mmとする。
The diameter of the light beam emitted by the light source 38 is not particularly limited as long as it is not more than the depth of the notch, and is usually 5 mm or less, preferably 0.5 to 3 mm.

【0024】この切欠の形成は、ガラス成形時に型賦形
してもよいが、レザー、ガラスカッター等で形成しても
よい。なお、透視ガラスの成形材料を通常の無機ガラス
ではなく、アクリル系プラスチック等の有機ガラスとし
たときは、通常、切欠は型賦形で形成することが望まし
い。
The notch may be formed by molding at the time of molding glass, but may be formed by a leather or a glass cutter. When the transparent glass molding material is not normal inorganic glass but organic glass such as acrylic plastic, it is usually desirable to form the notch by shaping.

【0025】また、反射面には、反射を確実にするため
に、マジックミラー処理等を行なってもよい。
Further, the reflecting surface may be subjected to a magic mirror treatment or the like in order to ensure the reflection.

【0026】さらに、切欠の形状は、上記形態に限られ
ず、斜め直線状溝、逆に開先角度α:90°としてもよ
い。
Further, the shape of the notch is not limited to the above-mentioned form, but may be an oblique linear groove, or conversely a groove angle α: 90 °.

【0027】図例では、入賞表示(入賞口)に形成した
切欠部136(反射面136a)が透視ガラス9(9
A)の投射平面上で直線上に位置する。このため、後側
の第二透視ガラス9Aに切欠部を設けてある。こうする
ことにより、ガラス端面9aの一方側にのみ光源(発光
体)38を配することができ、光源38の配線が簡単に
なる。
In the illustrated example, the cutout portion 136 (reflection surface 136a) formed in the winning display (winning hole) has a transparent glass 9 (9).
It is located on a straight line on the projection plane of A). For this reason, a cutout portion is provided in the second transparent glass 9A on the rear side. By doing so, the light source (light emitter) 38 can be arranged only on one side of the glass end surface 9a, and the wiring of the light source 38 is simplified.

【0028】なお、透視ガラスが一枚構成の場合、又
は、第二透視ガラス9Aに切欠部を形成せずに、図5に
示す如く反対側(上側)に光源38を配してもよい。当
然、この場合反射面36aは上側にくるため切欠部36
の断面は下側の切欠部36と上下逆(上下対称)になる
(図5(A)参照)。
In the case of a single piece of transparent glass, or the second transparent glass 9A may be provided with the light source 38 on the opposite side (upper side) as shown in FIG. 5 without forming a notch. Of course, in this case, since the reflecting surface 36a comes to the upper side, the notch 36
The cross section of is upside down (vertical symmetry) with the lower cutout 36 (see FIG. 5A).

【0029】さらには、図6に示すように、障害釘16
に沿って矩形形表示D1を形成しようとする場合は、矩
形にそれぞれ左右対称に形成した切欠部36に対してビ
ーム光を投射(投光)可能に透視ガラス9の上下左右端
面に光源38を配する。
Further, as shown in FIG.
When the rectangular display D1 is to be formed along the line, the light source 38 is provided on the upper, lower, left, and right end surfaces of the transparent glass 9 so that the beam light can be projected (projected) to the notches 36 formed in the rectangle in the left-right symmetry. Distribute.

【0030】そして、光源としては、白熱電球、放電ラ
ンプ(水銀ランプ、メタルハライドランプ、ナトリウム
ランプ、キセノンランプ)、エレクトロルミネセンス、
発光ダイオード、レーザ等特に限定されない。これらの
内で光源が散光してビーム光とならない場合は、集光レ
ンズで又は光ファイバーで案内して細いビーム光(束
光)として使用する。特に限定されないが、これらの内
で、発光ダイオードが消費電力が少なく直接的にビーム
光を得やすいため望ましい。
As the light source, an incandescent lamp, a discharge lamp (a mercury lamp, a metal halide lamp, a sodium lamp, a xenon lamp), electroluminescence,
The light emitting diode, the laser, etc. are not particularly limited. If the light source does not diffuse into a beam light among these, it is used as a thin beam light (bundle light) by guiding with a condenser lens or an optical fiber. Although not particularly limited, among these, the light emitting diode is desirable because it consumes less power and can easily obtain the beam light directly.

【0031】そして、ガラス端面に配された各光源38
は、遊技盤5の裏側に取付けられた図示しないCPU
(制御部)と接続され、入賞孔等に入ったり、また、大
当たりが発生した場合には、信号伝達されてそれぞれの
光源が順次又は同時的に発光するようになっている。
Then, each light source 38 arranged on the glass end face
Is a CPU (not shown) attached to the back side of the game board 5.
When it is connected to the (control section) and enters a winning hole or the like, or when a big hit occurs, a signal is transmitted and the respective light sources emit light sequentially or simultaneously.

【0032】次に、上記構成の遊技機における使用態様
を説明する。
Next, a mode of use in the gaming machine having the above structure will be described.

【0033】まず、入賞口22(24)に打球が入った
ときは、後ろ側の第2透視ガラス9Aの下側端面に配し
た光源38がビーム光を反射面に対して所定時間放射す
る。すると、透視ガラス9A内をビーム光は進み反射面
で看者(遊戯者)側に反射する。したがって、看者には
入賞口22へ玉が入ったことが光表示され従来に比して
より遊び性が増大する。
First, when a hit ball enters the winning opening 22 (24), the light source 38 arranged on the lower end face of the second transparent glass 9A on the rear side emits a light beam to the reflecting surface for a predetermined time. Then, the light beam advances through the see-through glass 9A and is reflected by the reflecting surface toward the viewer (player). Therefore, the fact that a ball has entered the winning opening 22 is optically displayed to the viewer, and the playability is further increased as compared with the conventional case.

【0034】また、大当たりになったときは、V表示が
同時的に又はネオンサイン的に各種色分けされて表示さ
れ、大当たりの際の光学的表示のインパクトが増大に寄
与する。
When a big hit occurs, the V display is displayed simultaneously or neon-signed in various colors, and the impact of the optical display at the time of a big hit contributes to an increase.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明を適用可能な遊技機の一例であるパチン
コ機の正面図
FIG. 1 is a front view of a pachinko machine which is an example of a game machine to which the present invention can be applied.

【図2】本発明の遊技機における光学表示手段の一例を
示す概念平面図
FIG. 2 is a conceptual plan view showing an example of optical display means in the gaming machine of the present invention.

【図3】図2におけるIII−III線部位概念断面図FIG. 3 is a conceptual cross-sectional view taken along the line III-III in FIG.

【図4】図3の要部拡大断面図FIG. 4 is an enlarged cross-sectional view of the main part of FIG.

【図5】光学表示手段の他の一例を示す概念平面図FIG. 5 is a conceptual plan view showing another example of the optical display means.

【図6】同じくさらに他の一例を示す概念平面図FIG. 6 is a conceptual plan view showing still another example.

【符号の説明】[Explanation of symbols]

5・・・遊技盤面 6・・・ベース枠 9、9A・・・透視ガラス 16・・・障害釘 36、136・・・切欠部 36a・・・反射面 38・・・光源(発光体) R・・・光線 5: Game board surface 6 ... Base frame 9, 9A: see-through glass 16: Obstacle nail 36, 136 ... Notch 36a ... Reflecting surface 38 ... Light source (light emitter) R ... Ray

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】 盤面を自重落下する小球を用い、前面が
透視ガラスを備えた扉体で閉じられる遊技機であって、
入賞等を光学表示する光学表示手段を備えたものにおい
て、 該光学表示手段が、前記透視ガラスの所定部位で断面方
向に形成される前面側に実体的に顕現しない複数の反射
面と、該各反射面に対向して前記透視ガラスの端面に配
され束光線を放射可能な光源(発光体)とを備え、該光
源が制御されて発光可能とされていることを特徴とする
遊技機。
1. A game machine in which a small ball that falls on its board surface by its own weight is used, and the front surface is closed by a door body provided with transparent glass,
In a device provided with an optical display means for optically displaying a prize or the like, the optical display means is provided with a plurality of reflecting surfaces which are not substantially manifested on the front surface side formed in a cross-sectional direction at a predetermined portion of the transparent glass, A gaming machine, comprising: a light source (light emitter) which is arranged on an end face of the transparent glass so as to face a reflecting surface and can emit a bundle of rays, and the light source is controlled to emit light.
【請求項2】 前記反射面の角度が略45°であること
を特徴とする請求項1記載の遊技機。
2. The game machine according to claim 1, wherein the angle of the reflecting surface is approximately 45 °.
【請求項3】 前記反射面が透視ガラスの裏面側に形成
された切欠部により形成されていることを特徴とする請
求項1記載の遊技機。
3. The gaming machine according to claim 1, wherein the reflecting surface is formed by a notch formed on the back surface side of the transparent glass.
【請求項4】 前記透視ガラスが複数枚構成である場合
において、前記反射面を前記各透視ガラスの重合しない
別位置に形成することを特徴とする請求項1、2又は3
記載の遊技機。
4. In the case where the transparent glass is composed of a plurality of sheets, the reflecting surface is formed at another position where the transparent glasses do not overlap with each other.
The game machine described.
JP2002043461A 2002-02-20 2002-02-20 Game machine Expired - Fee Related JP4088084B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2002043461A JP4088084B2 (en) 2002-02-20 2002-02-20 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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Publications (2)

Publication Number Publication Date
JP2003236087A true JP2003236087A (en) 2003-08-26
JP4088084B2 JP4088084B2 (en) 2008-05-21

Family

ID=27783250

Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
JP (1) JP4088084B2 (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006094953A (en) * 2004-09-28 2006-04-13 Adachi Light Co Ltd Game machine
JP2009160056A (en) * 2007-12-28 2009-07-23 Sankyo Co Ltd Game machine
JP2013027736A (en) * 2012-10-04 2013-02-07 Sankyo Co Ltd Game machine
JP2013031686A (en) * 2012-10-04 2013-02-14 Sankyo Co Ltd Game machine
JP2013039390A (en) * 2012-10-04 2013-02-28 Sankyo Co Ltd Game machine
JP2014097289A (en) * 2013-09-18 2014-05-29 Sanyo Product Co Ltd Game machine
JP2014205002A (en) * 2014-04-28 2014-10-30 株式会社大都技研 Game machine

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006094953A (en) * 2004-09-28 2006-04-13 Adachi Light Co Ltd Game machine
JP2009160056A (en) * 2007-12-28 2009-07-23 Sankyo Co Ltd Game machine
JP2013027736A (en) * 2012-10-04 2013-02-07 Sankyo Co Ltd Game machine
JP2013031686A (en) * 2012-10-04 2013-02-14 Sankyo Co Ltd Game machine
JP2013039390A (en) * 2012-10-04 2013-02-28 Sankyo Co Ltd Game machine
JP2014097289A (en) * 2013-09-18 2014-05-29 Sanyo Product Co Ltd Game machine
JP2014205002A (en) * 2014-04-28 2014-10-30 株式会社大都技研 Game machine

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