JP2003144646A5 - - Google Patents
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- JP2003144646A5 JP2003144646A5 JP2001350099A JP2001350099A JP2003144646A5 JP 2003144646 A5 JP2003144646 A5 JP 2003144646A5 JP 2001350099 A JP2001350099 A JP 2001350099A JP 2001350099 A JP2001350099 A JP 2001350099A JP 2003144646 A5 JP2003144646 A5 JP 2003144646A5
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- image
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- 230000000694 effects Effects 0.000 claims 24
- 230000005236 sound signal Effects 0.000 claims 4
- 230000000875 corresponding Effects 0.000 claims 1
Claims (9)
遊技状況に応じた音を出力するスピーカを備え、
前記スピーカにより、立体音の効果が生じる音を出力することが可能であり、かつ、前記演出画像領域に、リーチの信頼性及び/又は大当たりの信頼性を予告する予告キャラクタ画像が表示される遊技機であって、
前記予告キャラクタ画像が表示される前に、前記立体音の効果が生じる音により、予め前記予告キャラクタ画像が表示されることを告知することを特徴とする遊技機。An identification information image area for displaying an identification information image made up of a plurality of variation symbols that are provided on the game board and each of which is variably displayed and can be stopped and displayed at a predetermined timing, and an effect image area for displaying an effect image A display unit on which a screen image is displayed, and
It has a speaker that outputs sound according to the game situation,
A game in which a sound that produces a three-dimensional sound effect can be output by the speaker, and a notice character image for notifying the reliability of the reach and / or the reliability of the jackpot is displayed in the effect image area Machine,
A gaming machine, wherein the notice character image is notified in advance by a sound that produces the effect of the three-dimensional sound before the notice character image is displayed.
遊技状況に応じた音を出力するスピーカ、並びに、
少なくとも前記表示部への電子データの伝送、及び、前記スピーカへの音信号の送信を行う制御部を備え、
前記スピーカにより、立体音の効果が生じる音を出力することが可能であり、かつ、
前記画面画像は、それぞれが変動表示され、所定のタイミングで停止表示され得る識別情報画像を表示する識別情報画像領域と、演出画像を表示する演出画像領域とを含み、さらに、前記演出画像領域には、リーチの信頼性及び/又は大当たりの信頼性を予告する予告キャラクタ画像が表示される遊技機であって、
前記予告キャラクタ画像が表示される前に、前記立体音の効果が生じる音により、予め前記予告キャラクタ画像が表示されることを告知することを特徴とする遊技機。A display unit that is provided on a game board and displays a screen image composed of a moving image, a still image, or an image obtained by combining these, as appropriate according to the game situation developed on the game board,
A speaker that outputs sound according to the gaming situation, and
A control unit that transmits at least electronic data to the display unit and transmits a sound signal to the speaker;
The speaker can output a sound that produces a three-dimensional sound effect, and
Each of the screen images includes an identification information image area that displays an identification information image that can be displayed in a variable manner and can be stopped and displayed at a predetermined timing, and an effect image area that displays an effect image. Is a gaming machine that displays a notice character image for predicting the reliability of the reach and / or the reliability of the jackpot,
A gaming machine, wherein the notice character image is notified in advance by a sound that produces the effect of the three-dimensional sound before the notice character image is displayed.
少なくとも前記表示部への電子データの伝送、及び、前記スピーカへの音信号の送信を行う制御部を備え、A control unit that transmits at least electronic data to the display unit and transmits a sound signal to the speaker;
前記スピーカにより、立体音の効果が生じる音を出力することが可能であり、かつ、The speaker can output a sound that produces a three-dimensional sound effect, and
前記画面画像は、所定のタイミングで停止表示され得る識別情報画像を表示する識別情報画像領域と、演出画像を表示する演出画像領域とを含み、さらに、前記演出画像領域には、リーチの信頼性及び/又は大当たりの信頼性を予告する予告キャラクタ画像が表示される遊技機であって、The screen image includes an identification information image area that displays an identification information image that can be stopped and displayed at a predetermined timing, and an effect image area that displays an effect image, and the effect image area further includes reach reliability. And / or a gaming machine in which a notice character image for predicting the reliability of the jackpot is displayed,
前記制御部は、前記スピーカ及び前記表示部への電子データの伝送、並びに、前記スピーカへの音信号の送信を行うことにより、前記予告キャラクタ画像が表示される前に、前記スピーカに前記立体音を出力させ、前記表示部に予め前記予告キャラクタ画像が表示されることを告知することを特徴とする遊技機。The control unit transmits electronic data to the speaker and the display unit and transmits a sound signal to the speaker, so that the three-dimensional sound is displayed on the speaker before the notice character image is displayed. And informing that the notice character image is displayed in advance on the display unit.
前記予告キャラクタ画像が表示される前に、前記仮想音源を発生させることにより、又は、発生させた前記仮想音源を移動させることにより、予め前記予告キャラクタ画像が表示されることを告知する請求項1〜3のいずれか1に記載の遊技機。The sound that produces the effect of the three-dimensional sound is a sound that generates a virtual sound source,
2. The notice character image is displayed in advance by generating the virtual sound source or moving the generated virtual sound source before the notice character image is displayed. The gaming machine according to any one of?
遊技状況に応じた音を出力するスピーカ、並びに、
少なくとも前記表示部への電子データの伝送、及び、前記スピーカへの音信号の送信を行う制御部を備えた遊技機の演出表現方法であり、かつ、
前記スピーカにより、立体音の効果が生じる音を出力することが可能であり、かつ、
前記画面画像は、それぞれが変動表示され、所定のタイミングで停止表示され得る識別情報画像を表示する識別情報画像領域と、演出画像を表示する演出画像領域とを含み、さらに、前記演出画像領域には、リーチの信頼性及び/又は大当たりの信頼性を予告する予告キャラクタ画像が表示される遊技機の演出表現方法であって、
前記予告キャラクタ画像を表示させる前に、前記立体音の効果が生じる音により、予め前記予告キャラクタ画像を表示させることを告知することを特徴とする遊技機の演出表現方法。A display unit that is provided on a game board and displays a screen image composed of a moving image, a still image, or an image obtained by combining these, as appropriate according to the game situation developed on the game board,
A speaker that outputs sound according to the gaming situation, and
It is an effect expression method of a gaming machine provided with a control unit that transmits at least electronic data to the display unit and transmits a sound signal to the speaker, and
The speaker can output a sound that produces a three-dimensional sound effect, and
Each of the screen images includes an identification information image area that displays an identification information image that can be displayed in a variable manner and can be stopped and displayed at a predetermined timing, and an effect image area that displays an effect image. Is a presentation method for a gaming machine in which a notice character image for predicting the reliability of the reach and / or the reliability of the jackpot is displayed,
An effect expression method for a gaming machine, characterized in that, prior to displaying the notice character image, a notice that the notice character image is displayed in advance by a sound that produces the effect of the three-dimensional sound.
前記各端末機に対して立体音の効果が生じる音を出力させる制御を行うことが可能なサーバであって、
前記端末機において行われる遊技の状況に応じて、それぞれが変動表示され、所定のタイミングで停止表示され得る複数の変動図柄からなる識別情報画像を表示する識別情報画像領域と、演出画像を表示する演出画像領域とを含む画面画像を表示させ、さらに、前記演出画像領域には、リーチの信頼性及び/又は大当たりの信頼性を予告する予告キャラクタ画像を表示させる制御を端末機に対して行うとともに、
前記予告キャラクタ画像を表示させる前に、前記立体音の効果が生じる音により、予め前記予告キャラクタ画像を表示させることを告知させる制御を端末機に対して行うことを特徴とするサーバ。It is a server that displays a gaming machine image showing a gaming machine on each terminal machine, and outputs a sound according to the gaming situation, and
A server capable of performing control to output a sound that produces a three-dimensional sound to each terminal,
An identification information image area for displaying an identification information image composed of a plurality of variation symbols that can be displayed in a variable manner and can be stopped and displayed at a predetermined timing, and an effect image are displayed according to the situation of the game performed in the terminal. A screen image including an effect image area is displayed. Further, in the effect image area, a control is performed on the terminal to display a notice character image for notifying the reliability of the reach and / or the reliability of the jackpot. ,
A server that controls the terminal in advance to display that the notice character image is displayed by a sound that produces the effect of the three-dimensional sound before the notice character image is displayed.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001350099A JP2003144646A (en) | 2001-11-15 | 2001-11-15 | Game machine, method for performance expression of the same, and server |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001350099A JP2003144646A (en) | 2001-11-15 | 2001-11-15 | Game machine, method for performance expression of the same, and server |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2003144646A JP2003144646A (en) | 2003-05-20 |
JP2003144646A5 true JP2003144646A5 (en) | 2005-04-07 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2001350099A Pending JP2003144646A (en) | 2001-11-15 | 2001-11-15 | Game machine, method for performance expression of the same, and server |
Country Status (1)
Country | Link |
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JP (1) | JP2003144646A (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4197405B2 (en) | 2002-05-21 | 2008-12-17 | アルゼ株式会社 | Game system |
JP2004016925A (en) | 2002-06-17 | 2004-01-22 | Taisei Corp | Apparatus for lining inner surface of pipe |
JP2004081475A (en) | 2002-06-25 | 2004-03-18 | Aruze Corp | Game machine |
JP2006334006A (en) * | 2005-05-31 | 2006-12-14 | Okumura Yu-Ki Co Ltd | Game machine |
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2001
- 2001-11-15 JP JP2001350099A patent/JP2003144646A/en active Pending
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