JP2003053002A - Game element setting device - Google Patents

Game element setting device

Info

Publication number
JP2003053002A
JP2003053002A JP2001244678A JP2001244678A JP2003053002A JP 2003053002 A JP2003053002 A JP 2003053002A JP 2001244678 A JP2001244678 A JP 2001244678A JP 2001244678 A JP2001244678 A JP 2001244678A JP 2003053002 A JP2003053002 A JP 2003053002A
Authority
JP
Japan
Prior art keywords
game
setting
player
control device
elements
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001244678A
Other languages
Japanese (ja)
Inventor
Mikio Wakasa
幹夫 若狭
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP2001244678A priority Critical patent/JP2003053002A/en
Publication of JP2003053002A publication Critical patent/JP2003053002A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To expand the width of a game by expanding the range of a group of selectable game elements without causing the increase of a storage capacity. SOLUTION: After a player selects one of items '2' to '9' being 'the number of output balls in the case of big winning', 'the number of prize balls', 'the number of rounds', 'the number of the times of probability change', 'the number of the times of high-probability start', 'tight specification', 'loose specification', 'the others', etc., by operating an item selection operation part 10, the player selects element contents such as a numerical value from the choices by the operation of a small item selecting operation part 11 and operates a selection confirming operation part 11. Then, a controller 20 calculates a selecting result including the element contents such as the numerical values selected by the player in a basic formula 21 and displays the arithmetic result on a pattern display device 4 or another display device as a selecting result by the player.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、パチンコ機やスロ
ットマシン等の遊技機における出球要素、付加要素、種
目要素、種別要素、図柄要素等の遊技要素を設定する装
置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a device for setting game elements such as a ball exiting element, an additional element, an item element, a type element, and a pattern element in a gaming machine such as a pachinko machine or a slot machine.

【0002】[0002]

【従来の技術】図3は特開平10−57583号公報で
開示されたパチンコ機の遊技要素設定装置を示し、パチ
ンコ機の前側又は裏側に設けられた設定操作部101が
人為操作されると、設定操作部101が人為操作で選択
された設定番号を含む信号を制御装置102に出力す
る。すると、制御装置102が入力された設定番号を制
御装置102に記憶された設定番号と遊技要素群(複数
の遊技要素の集まり)との関係を規定した知識データ1
03に照合し、知識データ103より入力された設定番
号に対応する遊技要素群を抽出し、その抽出された遊技
要素群をその後の遊技処理に使用する遊技要素群として
設定(記憶)する。この設定された遊技要素群は遊技盤
104のガイドレール105で囲まれた内部の遊技領域
に設けられた図柄表示装置106で表示されて確認でき
るようになっている。
2. Description of the Related Art FIG. 3 shows a game element setting device for a pachinko machine disclosed in Japanese Patent Laid-Open No. 10-57583, and when a setting operation section 101 provided on the front side or the back side of the pachinko machine is manually operated, The setting operation unit 101 outputs a signal including the setting number selected by the manual operation to the control device 102. Then, the knowledge data 1 defining the relationship between the setting number stored in the control device 102 and the game element group (collection of a plurality of game elements) of the setting number input by the control device 102.
03, the game element group corresponding to the setting number input from the knowledge data 103 is extracted, and the extracted game element group is set (stored) as a game element group to be used in the subsequent game processing. The set game element group can be displayed and confirmed by the symbol display device 106 provided in the internal game area surrounded by the guide rails 105 of the game board 104.

【0003】[0003]

【発明が解決しようとする課題】しかし、前記従来例は
設定番号が選択されると遊技要素群も固定的に設定され
る。例えば、設定番号「1」が選択された場合には、知
識データより確率「1/430」、確変図柄の割合「5
/15」、確変形態(確率変動形態)「特図普図2回ル
ープ」、リミッター「無し」、最高ラウンド数「16
R」、時短「確変終了後100回」等の遊技要素よりな
る遊技要素群がその後の遊技処理に使用する遊技要素群
として設定される。設定番号「2」が選択された場合に
は、知識データより確率「1/400」、確変図柄の割
合「5/15」、確変形態(確率変動形態)「特図普図
2回ループ」、リミッター「9回」、最高ラウンド数
「通常図柄16R確変図柄12R」、時短「無し」等の
遊技要素よりなる遊技要素群がその後の遊技処理に使用
する遊技要素群として設定される。このため、複数の設
定番号の1つを選択することにより、複数の遊技要素群
の中から設定番号に対応する1つの遊技要素群が制御装
置に設定(記憶)されてその後の遊技処理に用いられる
が、設定番号に対応する遊技要素群が固定的であるの
で、選択可能な遊技要素群の範囲を広げると、知識デー
タのデータ量が多くなり、記憶装置に記憶容量の大きな
ものを使用しなければならないという問題点がある。
However, in the above-mentioned conventional example, when the setting number is selected, the game element group is also fixedly set. For example, when the setting number “1” is selected, the probability “1/430” from the knowledge data and the probability of probability variation symbol “5”.
/ 15 ”, Probabilistic variation (probability variation)“ Special Figure 2 times loop ”, Limiter“ No ”, Maximum number of rounds“ 16
A game element group including game elements such as “R” and a time saving “100 times after the probability change ends” is set as a game element group to be used in the subsequent game processing. When the setting number “2” is selected, the probability “1/400” from the knowledge data, the probability of the probability variation symbol “5/15”, the probability variation mode (probability variation mode) “Two-dimensional figure diagram twice loop”, A game element group including game elements such as a limiter “9 times”, a maximum number of rounds “normal symbol 16R probability variation symbol 12R”, and a time saving “none” is set as a game element group used in the subsequent game processing. Therefore, by selecting one of the plurality of setting numbers, one game element group corresponding to the setting number is set (stored) in the control device from the plurality of game element groups and used for the subsequent game processing. However, since the game element group corresponding to the setting number is fixed, expanding the range of selectable game element groups will increase the amount of knowledge data and use a memory device with a large storage capacity. There is a problem that it must be.

【0004】そこで、本発明は、大記憶容量化を招くこ
となく、選択可能な遊技要素群の範囲を広げて遊技の幅
を広げることができる遊技要素設定装置を提供するもの
である。
Therefore, the present invention is to provide a game element setting device capable of expanding the range of selectable game element groups and widening the game without increasing the storage capacity.

【0005】[0005]

【課題を解決するための手段】本発明の遊技要素を設定
する装置にあっては、制御装置が設定操作部の人為操作
による複数の遊技要素個々における変化に伴う平衡を取
るための基本式を備えたことにより、遊技者が複数の遊
技要素のうちの少なくとも1つを選定すると、残る複数
の遊技要素が基本式に基づいて演算されるので、遊技者
が選択肢における種々の可変要素を選択しても、それら
可変要素相互間の平衡が取れた遊技を提供することがで
きる。又、本発明の遊技要素を設定する装置にあって
は、遊技要素群は遊技者の選択肢とする可変要素と遊技
者の選択肢としない不変要素とに大別されており、可変
要素はお勧め仕様要素、出球要素、確変要素、時短要
素、大当り後の付加価値要素、顧客の要望要素、その他
の遊技性向上要素の少なくとも1つを備え、不変要素は
種目要素、種別要素、図柄要素のうちの少なくとも1つ
を備えれば、遊技構成の基本的な遊技要素を変えること
なく、遊技者の可変要素の選定結果を一層反映した遊技
を提供することができる。
In a device for setting a game element according to the present invention, a control device has a basic formula for balancing a plurality of game elements individually due to a manual operation of a setting operation section. As a result, when the player selects at least one of the plurality of game elements, the remaining plurality of game elements are calculated based on the basic formula, so that the player selects various variable elements in the options. However, it is possible to provide a balanced game between the variable elements. Further, in the device for setting the game element of the present invention, the game element group is roughly divided into a variable element which is a choice of the player and an invariant element which is not a choice of the player, and the variable element is a recommended specification. It has at least one of the element, the exit element, the probability variation element, the time-saving element, the value-added element after the big hit, the customer's request element, and other amusement factor improving elements. If at least one of the above is provided, it is possible to provide a game that further reflects the selection result of the variable element of the player without changing the basic game element of the game configuration.

【0006】[0006]

【発明の実施の形態】図1及び図2は一実施形態であっ
て、図1は遊技要素設定装置を模式的に示し、図2は選
択操作画面を示す。図1を参照し、遊技要素設定装置に
ついて遊技機としてパチンコ機を例示して説明する。パ
チンコ機の遊技機枠1は内部に遊技盤2を格納し、遊技
盤2の遊技領域は遊技機枠1の前面に設けられた透視パ
ネル3を経由して遊技機枠1の前側より視認可能であ
り、遊技領域には遊技盤2の裏側に取付けられた図柄表
示装置4の画面が透視パネル3及び遊技盤2を経由して
遊技機枠1の前側より視認可能になっている。透視パネ
ル3よりも下部の遊技機枠1の前面には上皿5と下皿6
と遊技操作部7及び設定操作部8を備える。遊技操作部
7はハンドルグリップと呼ばれるものであって、人為操
作されることにより、上皿5の裏側で遊技機枠1に取付
けられた図外の球発射機構の球発射力を調整する。設定
操作部8は設定開始操作部9、項目選定操作部10、細
目選定操作部11及び選定完了操作部12を備える。項
目選定操作部10は上向き3角形状のような項目選定釦
13、下向き3角形状のような項目選定釦14、7セグ
メントのような項目数値表示器15を有する。細目選定
操作部11は上向き3角形状のような細目数値選定釦1
6、下向き3角形状のような細目数値選定釦17を有す
る。設定開始操作部9は続けて2回押されることにより
選定結果を遊技者に確認させるべく表示器に表示する選
定確認操作部としても使用し得るようになっている。
1 and 2 show one embodiment, FIG. 1 schematically shows a game element setting device, and FIG. 2 shows a selection operation screen. With reference to FIG. 1, a game element setting device will be described by exemplifying a pachinko machine as a game machine. The game machine frame 1 of the pachinko machine stores the game board 2 inside, and the game area of the game board 2 is visible from the front side of the game machine frame 1 via the see-through panel 3 provided on the front surface of the game machine frame 1. The screen of the symbol display device 4 attached to the back side of the game board 2 is visible in the game area from the front side of the game machine frame 1 via the perspective panel 3 and the game board 2. An upper plate 5 and a lower plate 6 are provided on the front surface of the gaming machine frame 1 below the perspective panel 3.
And a game operating section 7 and a setting operating section 8. The game operating section 7 is called a handle grip, and is manually operated to adjust the ball launching force of a ball launching mechanism (not shown) attached to the gaming machine frame 1 on the back side of the upper plate 5. The setting operation unit 8 includes a setting start operation unit 9, an item selection operation unit 10, a fine item selection operation unit 11, and a selection completion operation unit 12. The item selection operation unit 10 has an item selection button 13 having an upward triangle shape, an item selection button 14 having a downward triangle shape, and an item numerical display 15 having 7 segments. The fine selection operation unit 11 has a fine numerical value selection button 1 such as an upward triangular shape.
6. It has a fine numerical value selection button 17 such as a downward triangular shape. The setting start operation unit 9 can be used also as a selection confirmation operation unit which is displayed twice on the display so that the player can confirm the selection result by being pressed twice in succession.

【0007】遊技機枠1の裏側又は遊技盤2の裏側に取
付けられた制御装置20はボートマイコンのようなコン
ピュータを内蔵し、コンピュータのCPUがROMに格
納されたプログラムに従いRAMを一時記憶部として用
いた処理を実行する構造であって、プログラムはCPU
に内蔵されたハードにて構成されたリセット割込タイマ
が4msec毎に出力するリセット信号により起動す
る。制御装置20のROMには基本式21及び知識デー
タ22を備える。基本式21は設定操作部8の人為操作
による複数の遊技要素個々における変化に伴う平衡を取
るためのものである。知識データ22は設定操作部8の
人為操作により選択可能な項目及び遊技要素群等のデー
タを有する。
The control device 20 mounted on the back side of the game machine frame 1 or the back side of the game board 2 has a built-in computer such as a boat microcomputer, and the CPU of the computer uses the RAM as a temporary storage unit according to the program stored in the ROM. It is a structure that executes the processing used, and the program is a CPU
A reset interrupt timer composed of hardware built in is activated by a reset signal output every 4 msec. The ROM of the control device 20 includes a basic equation 21 and knowledge data 22. The basic formula 21 is for keeping balance due to changes in each of the plurality of game elements by the manual operation of the setting operation unit 8. The knowledge data 22 has data such as items and game element groups that can be selected by manual operation of the setting operation unit 8.

【0008】本実施形態では、遊技要素群は遊技者の選
択肢とする可変要素と遊技者の選択肢としない不変要素
とに大別される。可変要素はお勧め仕様要素、出球要素
(大当り出球数、賞球数、ラウンド数)、確変要素(セ
ット回数、次回迄、高確始動リミット回数)、時短要素
(時短始動回数)、大当り後の付加価値要素(時短始動
の有無)、顧客の要望要素(きつい仕様、ゆるい仕
様)、その他の遊技性向上要素等である。不変要素は種
目要素(1種、2種、3種)、種別要素(確変機、ノー
マル機)、図柄要素(図柄総枚数、確変図柄枚数、オー
ルマイティ図柄の有無)等である。大当り出球数=賞球
数×変動許容入賞数×開閉ラウンド数であって、例え
ば、賞球数が1回の入賞に対して15個の賞球が払出さ
れ、変動入賞装置に10個の球が入賞すると変動入賞装
置が閉じ、1回の大当りで変動入賞装置が開閉し得るラ
ウンド数が16回の場合、大当り出球数=15×10×
16=2400となり、1回の大当りで2400個の賞
球が最大で可能となる。セット回数は確変の重複発生を
許可する回数であり、次回迄は確変の重複発生を1回だ
け繰返す(ループ)を認めるものであり、高確始動リミ
ット回数は確変中に図柄変動が発生する最高回数を規制
する値である。時短始動回数は図柄表示装置4の図柄変
動時間を通常よりも短時間に変更する時短遊技が図柄表
示装置4における図柄変動遊技の何回まで継続するかを
規制する値である。
In this embodiment, the game element group is roughly divided into a variable element which is a choice of the player and an invariant element which is not a choice of the player. Variable elements are recommended specification elements, ball output elements (number of big hits, number of prize balls, number of rounds), probability variation elements (set times, until next time, high-precision start limit times), short-time elements (time-short start times), after big hit Are the value-added elements (whether or not a quick start is required), customer-requested elements (tight specifications, loose specifications), and other amusement factor improving elements. The invariant elements are item elements (first type, second type, third type), type elements (probability variation machine, normal machine), symbol elements (total number of symbols, probability variation symbol number, presence or absence of almighty symbols) and the like. The number of big hit balls = the number of prize balls × the allowable number of variable prizes × the number of opening / closing rounds. For example, 15 prize balls are paid out for one prize winning, and 10 variable balls are provided to the variable prize winning device. When a ball wins, the variable winning device closes, and when the number of rounds in which the variable winning device can be opened and closed in one big hit is 16, the number of big hits = 15 x 10 x
16 = 2400, which means that a maximum of 2400 prize balls is possible in one big hit. The number of sets is the number of times that the occurrence of duplication of probability changes is permitted, and until the next time it is allowed to repeat the occurrence of duplication of probability changes only once (loop), the high-accuracy start limit number is the maximum that symbol fluctuation occurs during probability changes. It is a value that regulates the number of times. The number of time saving start is a value that regulates how many times of the symbol variation game in the symbol display device 4 the time saving game which changes the symbol variation time of the symbol display device 4 to a shorter time than usual.

【0009】本実施形態の構造によれば、制御装置20
が起動した状態において、遊技者が設定開始操作部9を
操作すると、制御装置20が遊技要素設定処理を実行し
た結果を図柄表示装置4に出力する。遊技要素設定処理
結果を入力した図柄表示装置4は図2に示す設定画面2
5を表示する。その状態において、遊技者は設定画面2
5を見ながら図1の項目選定操作部10、細目選定操作
部11、選定完了操作部12を順に操作する。遊技者が
項目選定操作部10を操作して図2の設定画面25の項
目欄に表示された複数の番号のうちの何れか1つの番号
を選定した後、細目選定操作部11を操作して可変要素
における数値等の要素内容を選定し、更に、選定確認操
作部を操作すると、制御装置20が遊技者による選定操
作結果を基本式21に入れて選定結果を演算し、その演
算結果を図柄表示装置4又は遊技機枠1に設けられた図
外の枠側表示器又は島に設けられた図外の島側表示器等
の表示器に出力する。演算された選定結果を入力した表
示器は演算された選定結果を図2の設定画面25におけ
る選定結果欄に表示する。
According to the structure of this embodiment, the control device 20
When the player operates the setting start operation unit 9 in the activated state, the control device 20 outputs the result of executing the game element setting process to the symbol display device 4. The symbol display device 4 that has input the game element setting processing result is the setting screen 2 shown in FIG.
5 is displayed. In that state, the player has a setting screen 2
While looking at 5, the item selection operation unit 10, the detailed item selection operation unit 11, and the selection completion operation unit 12 of FIG. After the player operates the item selection operation unit 10 to select any one of the plurality of numbers displayed in the item column of the setting screen 25 of FIG. 2, the player operates the detailed item selection operation unit 11. When selecting the element contents such as numerical values in the variable elements and further operating the selection confirming operation unit, the control device 20 puts the selection operation result by the player in the basic formula 21 and calculates the selection result, and the calculation result is the pattern. It outputs to a display device 4 or a display device such as a frame-side display device (not shown) provided on the gaming machine frame 1 or an island-side display device (not shown) provided on an island. The display which has input the calculated selection result displays the calculated selection result in the selection result column on the setting screen 25 of FIG.

【0010】例えば、遊技者が項目選定操作部10の操
作で図2の設定画面25の項目欄における「1」を選定
した後、遊技者が細目選定操作部11の操作で図2の設
定画面25の選択肢欄におけるお勧め仕様の「1」〜
「5」の番号のうちの「2」の番号を選定した場合に
は、図1の制御装置20が知識データ22にお勧め仕様
の「1」〜「5」の番号のそれぞれに対応して固定的に
設定された項目番号「2」〜「9」に対応する「大当り
出球数」、「賞球数」、「ラウンド数」、「確変回
数」、「高確始動回数」、「きつい仕様」、「ゆるい仕
様」及び「その他」等における数値等の要素内容が選定
結果として図2の設定画面25の選定結果欄に表示され
る。
For example, after the player selects "1" in the item column of the setting screen 25 of FIG. 2 by operating the item selecting operation unit 10, the player operates the fine item selecting operation unit 11 to set the setting screen of FIG. Recommended specifications "1" in the 25 options column ~
When the number "2" is selected from the numbers "5", the control device 20 of FIG. 1 corresponds to the recommended data numbers "1" to "5" in the knowledge data 22. "Number of jackpots", "Number of prize balls", "Number of rounds", "Number of probable changes", "Number of highly reliable starting", "Tight" corresponding to the fixedly set item numbers "2" to "9" Element contents such as numerical values in "Specifications", "loose specifications", and "others" are displayed as selection results in the selection result column of the setting screen 25 in FIG.

【0011】又、遊技者が項目選定操作部10の操作で
図2の設定画面25の項目欄における「2」〜「9」の
「大当り出球数」、「賞球数」、「ラウンド数」、「確
変回数」、「高確始動回数」、「きつい仕様」、「ゆる
い仕様」及び「その他」等の何れかを選定した後、遊技
者が細目選定操作部11の操作で図2の選定画面の選択
肢欄における数値等の要素内容を選定し、更に、遊技者
が選定確認操作部を操作すると、制御装置20が上記遊
技者で選定された数値等の要素内容を基本式21に入れ
て選定結果を演算し、その演算結果を遊技者による選定
結果として図2の設定画面25の選定結果欄に表示す
る。例えば、図2に示すように表示された設定画面25
において、短時間だけしか遊技を行う時間がないことか
ら、遊技者が「きつい仕様」のレベル「5」を選択した
場合、制御装置20が基本式21に「きつい仕様」のレ
ベル「5」に相当する数値「5」を入れて選定結果を演
算する。その演算結果として、例えば、図2の選定結果
欄に表示された大当出球数に対応する数値「2500」
が「3000」に、賞球数に対応する数値「5/15」
が「6/15」に、ラウンド数に対応する数値「15」
が「16」に、確変回数「次回∞」が「2回セット」
に、高確始動回数に対応する数値「200」が「10
0」に、きつい仕様のレベルに対応する数値「3」が
「5」に、ゆるい仕様のレベルに対応する数値「3」が
「0」にそれぞれ変更表示される。
Further, the player operates the item selection operation unit 10 to select "big hit number", "prize number" and "round number" from "2" to "9" in the item column of the setting screen 25 of FIG. , “Probability change count”, “high-probability start count”, “tight specifications”, “loose specifications”, and “others”, and the like, and then the player operates the fine selection operation unit 11 as shown in FIG. When element contents such as numerical values in the option column of the selection screen are selected and the player further operates the selection confirmation operation unit, the control device 20 puts the element contents such as numerical values selected by the player into the basic formula 21. Then, the selection result is calculated, and the calculation result is displayed in the selection result column of the setting screen 25 of FIG. 2 as the selection result by the player. For example, the setting screen 25 displayed as shown in FIG.
In, since there is only a short time to play the game, when the player selects the level "5" of "tight specifications", the control device 20 sets the basic expression 21 to the level "5" of "tight specifications". The corresponding numerical value “5” is entered to calculate the selection result. As the calculation result, for example, the numerical value “2500” corresponding to the number of large winning balls displayed in the selection result column of FIG.
Is "3000" and the numerical value corresponding to the number of prize balls is "5/15"
Is "6/15", and the numerical value "15" corresponds to the number of rounds
Is "16" and the number of probability changes "next time ∞" is "set twice"
In addition, the numerical value "200" corresponding to the number of highly accurate starts is "10".
"0", the numerical value "3" corresponding to the tight specification level is changed to "5", and the numerical value "3" corresponding to the loose specification level is changed to "0".

【0012】要するに、遊技者が図2の設定画面25の
項目欄における「2」〜「9」の何れかを選定した後、
遊技者が細目選定操作部11の操作で図2の選定画面の
選択肢欄における数値等の要素内容を選定すると、上記
遊技者により選定された以外の項目欄における「2」〜
「9」それぞれの要素内容が基本式21に基づいて演算
されるので、遊技者が選択肢における種々の可変要素を
選択しても、それら可変要素相互間の平衡が取れた遊技
を提供することができる。
In short, after the player selects any of "2" to "9" in the item column of the setting screen 25 of FIG.
When the player selects an element content such as a numerical value in the option column of the selection screen of FIG. 2 by operating the detailed item selection operation unit 11, "2" in the item columns other than those selected by the player
Since each element content of "9" is calculated based on the basic equation 21, even if the player selects various variable elements in the options, it is possible to provide a balanced game between the variable elements. it can.

【0013】図2の設定画面25における種目、種別、
図柄等は遊技構成の基本的なものであるので、遊技者の
選択肢としない不変要素としたが、確変機をノーマル機
に変えるデータや図柄の内容を変えるデータを知識デー
タ22や基本式21に加えることもできる。確率は遊技
者の選択肢とした可変要素の選定結果を反映するものと
して表示している。
The items and types on the setting screen 25 of FIG.
Since the design etc. is the basic one of the game configuration, it is an invariant element which is not a choice of the player, but the data for changing the probability machine to the normal machine and the data for changing the content of the design are added to the knowledge data 22 and the basic formula 21. It can also be added. The probability is displayed as reflecting the selection result of the variable element selected by the player.

【図面の簡単な説明】[Brief description of drawings]

【図1】 実施形態の遊技要素設定装置を示す模式図。FIG. 1 is a schematic diagram showing a game element setting device according to an embodiment.

【図2】 実施形態の選択操作画面図。FIG. 2 is a selection operation screen diagram of the embodiment.

【図3】 従来例を示す模式図。FIG. 3 is a schematic diagram showing a conventional example.

【符号の説明】[Explanation of symbols]

1 遊技機枠 8 設定操作部 20 制御装置 21 基本式 22 知識データ 1 game machine frame 8 Setting operation section 20 Control device 21 Basic formula 22 Knowledge data

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 設定操作部が人為操作で選択された設定
番号を制御装置に出力すると、制御装置が入力された設
定番号を制御装置に記憶された設定番号と複数の遊技要
素の集まりである遊技要素群との関係を規定した知識デ
ータより入力された設定番号に対応する遊技要素群をそ
の後の遊技処理に使用する遊技要素群として設定すると
共に設定された遊技要素群表示器で表示するようにした
遊技要素設定装置において、制御装置が設定操作部の人
為操作による複数の遊技要素個々における変化に伴う平
衡を取るための基本式を備えたことを特徴とする遊技要
素設定装置。
1. When the setting operation unit outputs a setting number selected by human operation to the control device, the setting number input by the control device is a setting number stored in the control device and a set of a plurality of game elements. Set the game element group corresponding to the setting number input from the knowledge data defining the relationship with the game element group as the game element group to be used in the subsequent game processing and display it on the set game element group display. In the game element setting device described above, the control device is provided with a basic formula for achieving a balance due to a change in each of the plurality of game elements due to manual operation of the setting operation unit.
【請求項2】 遊技要素群は遊技者の選択肢とする可変
要素と遊技者の選択肢としない不変要素とに大別されて
おり、可変要素はお勧め仕様要素、出球要素、確変要
素、時短要素、大当り後の付加価値要素、顧客の要望要
素、その他の遊技性向上要素の少なくとも1つを備え、
不変要素は種目要素、種別要素、図柄要素のうちの少な
くとも1つを備えたことを特徴とする請求項1記載の遊
技要素設定装置。
2. The game element group is roughly divided into a variable element which is a choice of the player and an invariant element which is not a choice of the player, and the variable element is a recommended specification element, a pitch element, a probability variation element, and a time saving element. , At least one of a value-added element after a big hit, a customer's request element, and other amusement factor improving elements,
The game element setting device according to claim 1, wherein the invariant element includes at least one of an item element, a type element, and a pattern element.
JP2001244678A 2001-08-10 2001-08-10 Game element setting device Pending JP2003053002A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001244678A JP2003053002A (en) 2001-08-10 2001-08-10 Game element setting device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001244678A JP2003053002A (en) 2001-08-10 2001-08-10 Game element setting device

Publications (1)

Publication Number Publication Date
JP2003053002A true JP2003053002A (en) 2003-02-25

Family

ID=19074575

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001244678A Pending JP2003053002A (en) 2001-08-10 2001-08-10 Game element setting device

Country Status (1)

Country Link
JP (1) JP2003053002A (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006304970A (en) * 2005-04-27 2006-11-09 Aruze Corp Game machine
JP2006304971A (en) * 2005-04-27 2006-11-09 Aruze Corp Game machine
US8651942B2 (en) 2004-09-29 2014-02-18 Igt Gaming device having multiple interacting independently operable wheels
US9336645B2 (en) 2013-09-18 2016-05-10 Igt Gaming system and method for playing a game including a plurality of linked symbol generators

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000061119A (en) * 1998-08-19 2000-02-29 Hachiken Denshi:Kk Pachinko machine
JP2001178948A (en) * 1999-12-22 2001-07-03 Takeya Co Ltd Game machine
JP2001347042A (en) * 2000-06-07 2001-12-18 Aruze Corp Game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000061119A (en) * 1998-08-19 2000-02-29 Hachiken Denshi:Kk Pachinko machine
JP2001178948A (en) * 1999-12-22 2001-07-03 Takeya Co Ltd Game machine
JP2001347042A (en) * 2000-06-07 2001-12-18 Aruze Corp Game machine

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8651942B2 (en) 2004-09-29 2014-02-18 Igt Gaming device having multiple interacting independently operable wheels
US8851972B2 (en) 2004-09-29 2014-10-07 Igt Gaming device having multiple interacting independently operable wheels
US9990802B2 (en) 2004-09-29 2018-06-05 Igt Gaming device having multiple interacting independently operable wheels
JP2006304970A (en) * 2005-04-27 2006-11-09 Aruze Corp Game machine
JP2006304971A (en) * 2005-04-27 2006-11-09 Aruze Corp Game machine
US9336645B2 (en) 2013-09-18 2016-05-10 Igt Gaming system and method for playing a game including a plurality of linked symbol generators
US9886824B2 (en) 2013-09-18 2018-02-06 Igt Gaming system and method for playing a game including a plurality of linked symbol generators

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