ZA200200900B - A gaming machine with improved display means. - Google Patents
A gaming machine with improved display means. Download PDFInfo
- Publication number
- ZA200200900B ZA200200900B ZA200200900A ZA200200900A ZA200200900B ZA 200200900 B ZA200200900 B ZA 200200900B ZA 200200900 A ZA200200900 A ZA 200200900A ZA 200200900 A ZA200200900 A ZA 200200900A ZA 200200900 B ZA200200900 B ZA 200200900B
- Authority
- ZA
- South Africa
- Prior art keywords
- gaming machine
- award
- display
- lines
- symbols
- Prior art date
Links
- 239000011159 matrix material Substances 0.000 claims description 30
- 238000009987 spinning Methods 0.000 claims description 8
- 238000004088 simulation Methods 0.000 claims description 5
- 230000007246 mechanism Effects 0.000 description 3
- 230000001960 triggered effect Effects 0.000 description 3
- 230000008859 change Effects 0.000 description 2
- 230000009977 dual effect Effects 0.000 description 2
- JGFZNNIVVJXRND-UHFFFAOYSA-N N,N-Diisopropylethylamine (DIPEA) Chemical compound CCN(C(C)C)C(C)C JGFZNNIVVJXRND-UHFFFAOYSA-N 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 238000010200 validation analysis Methods 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/008—Card games adapted for being playable on a screen
Description
PO HAI ee — oo Received 30 May 2001 ‘ wn 2
By altering the display of a gaming machine of the type in question, various additional combinations can be provided which should maintain player interest for longer, entice new players and allow the introduction of new features.
According to a first aspect of the invention, there is provided a gaming machine which includes: a display means including a plurality of discrete display positions at each of which at least one symbol is to be displayed; and a control means for controlling operation of the display of symbols in the display positions of the display means, the display positions being arranged in a matrix having m rows and n columns, where m is greater than 1 and m does not equal n to provide for m length award lines and n length award lines, a symbol occurring at one display position in the matrix being : independent of, and unassociated with, the occurrence of symbols at any other display position in the matrix, at least certain of the award lines being in the form of paylines where the occurrence of predetermined combinations of symbols on any such payline awards a prize and other, different award lines, when predetermined combinations of symbols occur thereon, forming a trigger condition for a particular feature.
Preferably, the display means comprises a video simulation of spinning : reels with only one position from each reel being shown at each display ' position. It will be appreciated that, conventional spinning reel-type games have reel strips which carry symbols thereon so that the position of one symbol is always fixed relative to its adjacent symbol on that reel strip.
Accordingly, unless the context clearly indicates otherwise, it is to be understood that what is meant by "independent of, and unassociated with, the occurrence of symbols at any other display position in the matrix" means that the symbol appearing at one position is not governed by symbols appearing at adjacent positions in a column on the display means.
The trigger condition may commence a feature of some sort. The feature may be any kind of variance from the standard game such as a series of free games, a second screen animation which results in prizes being given, the payment of bonus amounts, or the like. For example,
AMENDED or...
IPEA/AU oy horizontal and criss-cross award lines may be conventional paylines with : . vertical award lines being trigger conditions upon occurrence of a predetermined combination of symbols. By "horizontal" is meant a payline extending parallel to the rows of the matrix while by "vertical" is meant ) 5 paylines extending parallel to columns of the matrix. : Further, it will be appreciated that the vertical award lines may also function as conventional paylines, a paytable associated with said vertical award lines differing from a paytable associated with said horizontal and criss-cross paylines. Thus, the gaming machine effectively embodies variable length paylines.
The gaming machine may include a selecting means for enabling a player to create award lines.
An award line selected by the player may pass through at least one of m display positions and n display positions. When the selected award line i 15 passes through m display positions, it may pass through every position in one ~ of the columns and, when the award line selected passes through n display . . positions, it may pass through only one position from each column. Instead, an award line selected by the player may have n display positions through which it passes.
For example, a payline may be five symbols long and the player may choose the positions on the screen through which the player wants the payline to pass. This may also be applied without player choice or intervention where, by staking more credits, positions on the screen are bought rather than lines passing through positions.
In a further embodiment of the invention, the symbols in predetermined positions in the matrix may determine a feature which is to be N awarded. For example, if a predetermined number of symbols appear in a first column of the matrix, a free game feature may be triggered where all standard wins are repeated by the number of a second type of symbol appearing in the second column. It will be appreciated that various other embodiments of this type may be incorporated in the control means of the machine.
In yet a further embodiment of the invention, each symbol, or at least certain of them, may be superimposed on a part of a pattern. Accordingly. each display position may display two items of information. More particularly, the two items of information may, firstly, be the symbol and,
PL oe - secondly, a part of the pattern. Then, once all the reels have been "spun-up" and the pattern is completed, this may trigger a special prize or feature.
Thus, it will be appreciated that participating symbols, in effect, perform two functions, being the usual payout for combinations of symbols, if in a prize winning combination, as well as the trigger condition resulting from completion of the pattern.
Accordingly, a second aspect of the invention provides a gaming machine which includes: a display means including a plurality of discrete display positions at each of which at least one symbol is to be displayed; and a control means for controlling operation of the display of symbols in the display positions of the display means, the display positions being arranged in a matrix where a symbol occurring at one display position in the matrix is independent of, and unassociated with, the occurrence of symbols at any other display position in the matrix and each symbol is superimposed : on a secondary symbol where, if the secondary symbols are arranged in a predetermined order, a special award is made.
The secondary symbol may be a part of a pattern and said predetermined order is that order in which the parts are so arranged as to complete the pattern.
The special award may be a bonus prize or a trigger condition for a feature.
The display means may comprise a video simulation of spinning reels with only one position from each reel being shown at each display position. ____ _ Atleast certain of the award lines may be in the form of paylines ofa ~~ spinning reel game where occurrence of predetermined combinations of symbols on any such payline awards a prize. Other of the award lines, when predetermined combinations of symbols occur thereon, may form a trigger condition for a particular game.
Said at least certain of the award lines may be horizontal and criss-cross paylines and said others of the award lines may be vertical award lines. The vertical award lines may also function as paylines, a paytable associated with said vertical award lines differing from a paytable associated with said horizontal and criss-cross paylines.
The gaming machine may include a selecting means for enabling a player to create award lines.
“roy
An award line selected by the player may pass through at least one of . m display positions and n display positions, where m is the number of rows in the matrix and n is the number of columns in the matrix. When the selected award line passes through m display positions, it may pass through every position in one of the columns and, when the award line selected . passes through n display positions, it may pass through only one position . from each column. Instead, an award line selected by the player may have . an equal number of display positions through which it passes as there are columns in the matrix. In a further embodiment of the invention, symbols in predetermined positions in the matrix may determine a feature which is awarded. i Brief Description of the Drawings
The invention is now described by way of example with reference to the accompanying drawings in which: ) Figure 1 shows a three dimensional view of a gaming machine, in
N accordance with the invention; } Figure 2 shows a block diagram of a control circuit of the gaming i machine; Co
Figure 3 shows a schematic representation of a display of the gaming machine; and
Figure 4 shows a schematic representation of a further embodiment of the display.
In Figure 1, reference numeral 10 generally designates a gaming machine, in accordance with the invention. The machine 10 includes a console 12 having a video display unit 14. The video display unit 14 includes a screen 16. A matrix of fifteen discrete reels 18 is simulated on the screen 16. A keypad 20 is provided on the console 12. The keypad 20 comprises two or more keys for enabling a player of the machine 10 to select various options, as will be described in greater detail below. One button or key of the keypad 20 is provided for causing a spinning simulation of the reels 18 to occur upon actuation of that button.
The machine 10 includes a top box 22 on which paytables 24 are displayed.
EE) . A coin tray 26 is mounted beneath the console 12 for cash payouts from the machine 10.
As shown in Figure 2 of the drawings. a control system 30 is illustrated. A program which implements the game and user interface is run on a processor 32 of the control system 30. The processor 32 forms part of a controller 34. The controller 34 drives the screen 16 of the video display unit 14 and receives input signals from sensors 36. The sensors 36 include sensors associated with the buttons of the keypad 20 and/or touch sensors mounted in the screen 16.
The controller 34 also receives input pulses from a mechanism 38 indicating that a player has provided sufficient credit to begin playing. The mechanism 38 may be a coin input chute, a bill collector, a credit card reader, or any other type of validation device. Finally, the controller 34 drives a payout mechanism 39 which, for example, may be a coin hopper for feeding coins to the coin tray 26 to pay out a prize once a predetermined : combination of symbols carried on the reels 18 appears on the screen 16.
As shown in Figure 3, in which an example of a screen 16 is shown, the reels 18 are arranged in an m x n matrix where m = 3and n = 5. Award lines 40, being horizontal lines link the rows of reels 18 in the matrix.
Additional award lines 42, in a criss-cross pattern, link the five reels 18. The lines 40 and 42 serve as conventional paylines for the machine 10. In other words, when a predetermined combination of symbols appears on any of the paylines 40 or 42 which are active, ie. in respect of which a bet has been staked. a prize will be paid in accordance with the paytable 24. ___. With the provision of discrete mini reels 18, the reels 18 in the columns are also interconnected by vertical, shorter award lines 44. These lines 44 operate as trigger condition lines and, optionally, as paylines. Where the lines 44 operate as paylines, a different paytable may be applicable to that applicable in respect of the paylines 40 and 42. As an example, a combination of five kings on one of the paylines 40 or 42 may pay 500 credits, four kings may pay 50 credits and three kings may pay 15 credits whereas, on the vertical paylines 44, the combination of three kings may pay 100 credits.
Those skilled in the art will appreciate that most standard games involve winning combinations in two forms. Firstly, there are conventional prize combinations where, as described above, specific combinations pay a
« oy prize, be it a fixed prize or a variable prize. Secondly, there are feature trigger combinations. This is where specific combinations commence a ) feature of some sort. It is envisaged that, in respect of the invention, the vertical lines 44 will serve as the award lines on which the trigger combinations are active. The features which are triggered could be any kind of variance from the standard game such as a series of free games, a second screen animation which results in prizes being given, bonus awards, or the like,
With the gaming machine 10 of the invention, a player may be given a choice of options as to which features will be operable. Skill may be a factor in determining whether or not a prize is awarded from the feature or the size of the prize that will be awarded from it.
The commencement of the feature may change the form of the game such that for the next predetermined number of games, for example, ten games, every time a certain symbol is spun up a bonus amount is paid.
Feature trigger combinations may or may not be prize combinations in . themselves and the features that they trigger also may or may not pay a prize. ~~ Where the vertical lines 44 serve as the trigger lines, an embodiment of the invention would be for different lines 40, 42 and 44 to actually make up ’ different games. This could apply to all lines 40, 42 and 44 but, preferably, the standard paylines 40, 42 will, as described above, have the same paytable apply to them. In contrast, for each vertical line 44 that is bought by the player the game rules will change. This embodiment of the game can be implemented in various ways. For example, on the first vertical line 44 three of a symbol could buy a free game feature where all standard wins could be multiplied by the number of a different symbol appearing on the second vertical line. Instead, different symbols could be used to make up the reels that make up each vertical line. In other words, symbol A may only appear on the reel strips applicable to the three reels that make-up the first column or line 44 where symbol B may only appear on those reels in the second column or line 44. Other symbols could be common to the vertical lines 44.
Yet a further embodiment of the invention is to buy positions instead of fixed paylines. Essentially, the player will be making up their own paylines. There could be a fixed length where each payline must consist of a predetermined number of symbols, for example, five symbols or variable i payline lengths could be allowed where different rules would apply for the different lengths of lines.
Referring now to Figure 4 of the drawings, a further embodiment of the invention is illustrated. In this embodiment of the invention, each reel 18 incorporates a symbol 46 such as a king, ace or other special symbol such as symbol A, symbol B or symbol C. The symbol 46 is superimposed on a part 48 of a background pattern illustrated generally at 50. Hence, it will be appreciated that each reel 18 incorporates two different things, the symbol 46 and the part 48 of the background pattern 50. Thus, the symbols 46, in their usual way, make up winning combinations on the award lines 40, 42 and 44.
When a certain pattern 50 appears a special prize or feature will be awarded to the player. The preferred embodiment is for the feature to be triggered by the occurrence of a specific pattern 50 over all fifteen of the reels. The completion of the pattern triggers the commencement of the special bonus feature regardless of whether any prize winning combinations of symbols 46 occurs.
Hence, it is an advantage of the invention that a gaming machine 10 is provided which has more versatility than other gaming machines of which the applicant is aware. In particular, dual functions can be imparted to the reels 18 to serve as parts of trigger conditions and payline combinations.
Also, as in the last embodiment described above, each reel 18 carries two representations of symbols thereon to serve the dual purpose of forming payline combinations and contributing to a trigger condition.
It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive.
Claims (25)
1. A gaming machine which includes a display means including a plurality of discrete display positions at each of which at least one symbol is to be displayed; and a control means for controlling operation of the display of symbols in the display positions of the display means, the display positions being arranged in a matrix having m rows and n columns, where m is greater than 1 and m does not equal n to provide for m length award lines and n length award lines, a symbol occurring at one display position in the matrix being independent of, and unassociated with, the occurrence of symbols at any other display position in the matrix, at least certain of the award lines being B in the form of paylines where the occurrence of predetermined combinations of symbols on any such payline awards a prize and other, different award lines, when predetermined combinations of symbols occur thereon, forming a : trigger condition for a particular feature.
2. The gaming machine of claim 1 in which the display means comprises a video simulation of spinning reels with only one position from each reel being shown at each display position.
3. The gaming machine of claim 2 in which said at least certain of the award lines are horizontal and criss-cross paylines and said other award lines are vertical award lines.
4. The gaming machine of claim 3 in which said vertical award lines also fiifiction as paylines, a paytable associated with said vertical award lines differing from a paytable associated with said horizontal and criss-cross paylines.
5. The gaming machine of any preceding claim which includes a selecting means for enabling a player to create award lines.
6. The gaming machine of claim 5 in which an award line selected by the player passes through at least one of m display positions and n display positions.
7. The gaming machine of claim 6 in which, when the selected award line passes through m display positions, it passes through every position in one of the columns and, when the award line selected passes through n display positions, it passes through only one position from each column. AMENDED SHEE IPEAAL
—— PCTAUOOOT23Z g Received 30 May 2001 «cow 10
8. The gaming machine of claim 5 in which an award line selected by the player has n display positions through which it passes.
9. The gaming machine of any preceding claim in which symbols in predetermined positions in the matrix determine a feature which is awarded.
10. The gaming machine of any preceding claim in which each displey position displays two items of information.
11. The gaming machine of claim 10 in which the two items of information are, firstly, a symbol and, secondly, a part of a pattern where, if all the parts of the pattern appear in a correct position in the matrix to make up a completed pattern, a further award is made.
12. A gaming machine which includes a display means including a plurality of discrete display positions at each of which at least one symbol is to be displayed; and a control means for controlling operation of the display of symbols in the display positions of the display means, the display positions being arranged in a matrix where a symbol occurring at one display position in the matrix is independent of, and unassociated with, the occurrence of symbols } at any other display position in the matrix and each symbol is superimposed on a secondary symbol where, if the secondary symbols are arranged in a predetermined order, a special award is made.
13. The gaming machine of claim 12 in which the secondary symbol is a part of a pattern and said predetermined order is that order in which the parts are so arranged as to complete the pattern.
14. The gaming machine of claim 13 in which the special award is a bonus 75 prize or a feature.
15. The gaming machine of any one of claims 12 to 14 in which the display means comprises a video simulation of spinning reels with only one position from each reel being shown at each display position.
16. The gaming machine of claim 15 in which at least certain of the award lines are in the form of paylines of a spinning reel game where occurrence of predetermined combinations of symbols on any such payline awards a prize.
17. The gaming machine of claim 16 in which others of the award lines, when predetermined combinations of symbols occur thereon, form a trigger condition for a particular feature. AMENDED wri IPEBAJAU
PCT/AU00/01232
18. The gaming machine of claim 17 in which said at least certain of the award lines are horizontal and criss-cross paylines and said others of the award lines are vertical award lines.
19. The gaming machine of claim 18 in which said vertical award lines also function as paylines, a paytable associated with said vertical award lines differing from a paytable associated with said horizontal and criss-cross paylines.
20. The gaming machine of any one of claims 12 to 19 inclusive which includes a selecting means for enabling a player to create award lines.
21. The gaming machine of claim 20 in which an award line selected by the player passes through at least one of m display positions and n display positions, where m is the number of rows in the matrix and n is the number of columns in the matrix.
22. The gaming machine of claim 21 in which, when the selected award line passes through m display positions, it passes through every position in one of the columns and, when the award line selected passes through n display positions, it passes through only one position from each column.
23. The gaming machine of claim 20 in which an award line selected by the player has an equal number of display positions through which it passes as there are columns in the matrix.
24. The gaming machine of any one of claims 12 to 23 inclusive in which symbols in predetermined positions in the matrix determine a feature which is dwdited. oC
25. A gaming machine according to claim 1 or claim 12, substantially as herein described and illustrated.
25. A new gaming machine, substantially as herein described. AMENDED SHEET
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AUPQ3461A AUPQ346199A0 (en) | 1999-10-15 | 1999-10-15 | A gaming machine with improved display means |
Publications (1)
Publication Number | Publication Date |
---|---|
ZA200200900B true ZA200200900B (en) | 2003-07-30 |
Family
ID=3817617
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
ZA200200900A ZA200200900B (en) | 1999-10-15 | 2002-01-31 | A gaming machine with improved display means. |
Country Status (5)
Country | Link |
---|---|
US (2) | US20070275778A1 (en) |
AU (1) | AUPQ346199A0 (en) |
NZ (1) | NZ516860A (en) |
WO (1) | WO2001028646A1 (en) |
ZA (1) | ZA200200900B (en) |
Families Citing this family (23)
Publication number | Priority date | Publication date | Assignee | Title |
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GB0313012D0 (en) * | 2003-06-06 | 2003-07-09 | Igt Uk Ltd | Entertainment machines |
AU2005208971B2 (en) | 2004-01-28 | 2011-02-24 | Igt | Gaming device having a partial selectable symbol matrix |
JP2005312545A (en) * | 2004-04-27 | 2005-11-10 | Aruze Corp | Game machine |
WO2007030786A2 (en) | 2005-09-08 | 2007-03-15 | Wms Gaming Inc. | Gaming machine having positional expanding symbols |
US7506873B1 (en) * | 2007-02-02 | 2009-03-24 | Barrie Robert P | Method for playing poker |
AU2008247301B2 (en) * | 2007-05-02 | 2011-03-31 | Games Lab Pty Limited | Gaming apparatus and systems |
WO2008134794A1 (en) | 2007-05-02 | 2008-11-13 | Dynamite Games Pty. Ltd. | Gaming apparatus and systems |
US20090042637A1 (en) * | 2007-08-06 | 2009-02-12 | Anthony Singer | Method of playing a slot machine with connected payline positions |
JP2009106616A (en) * | 2007-10-31 | 2009-05-21 | Aruze Corp | Slot machine |
AU2008246250A1 (en) * | 2007-11-30 | 2009-06-18 | Aristocrat Technologies Australia Pty Limited | A gaming system and a method of gaming |
AU2008252034B2 (en) | 2007-12-18 | 2012-03-29 | Aristocrat Technologies Australia Pty Limited | A method of gaming, a game controller and a gaming system |
AU2012201585B2 (en) * | 2007-12-18 | 2015-05-28 | Aristocrat Technologies Australia Pty Limited | A method of gaming, a game controller and a gaming system |
US8414370B2 (en) * | 2008-01-21 | 2013-04-09 | Aristocrat Technologies Australia Pty Limited | Gaming system and method of gaming |
AU2009200898B2 (en) * | 2008-03-10 | 2012-04-05 | Aristocrat Technologies Australia Pty Limited | A gaming system and a method of gaming |
US20100069139A1 (en) * | 2008-03-24 | 2010-03-18 | Aruze Corp. | Slot machine capable of displaying special picture consisting of a plurality of picture pieces and control method thereof |
US8187079B2 (en) * | 2008-04-08 | 2012-05-29 | Wms Gaming Inc. | Gaming system with patterned enhancement features |
US9355524B2 (en) * | 2008-09-19 | 2016-05-31 | Konami Gaming, Inc. | Gaming machine displaying selected symbols in cells |
US8608543B2 (en) * | 2009-11-10 | 2013-12-17 | Igt | Gaming system and method for providing an incremental wagering game |
US8840457B1 (en) | 2013-03-04 | 2014-09-23 | Igt | Gaming system and method providing a slot game employing a randomly selected set of reels |
US9177448B2 (en) | 2013-03-11 | 2015-11-03 | Igt | Gaming system and method providing a slot game including a symbol generator modification event |
AU2013231157B1 (en) | 2013-09-23 | 2014-03-27 | Konami Gaming, Inc. | Gaming machine and methods of upgrading game symbols in an outcome of a game |
US9916731B2 (en) | 2014-02-03 | 2018-03-13 | Igt | Gaming system and method providing a card game with extra draws for winning hands |
US10733848B2 (en) | 2016-09-27 | 2020-08-04 | Igt | Gaming system and method providing a wagering game with a bonus card feature |
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GB2130413B (en) * | 1982-10-15 | 1986-04-03 | Sigma Enterprises Inc | Multiline slot machine |
GB2137392B (en) * | 1983-02-08 | 1986-06-04 | Jpm | Gaming or amusement-with-prizes machines |
GB2183381B (en) * | 1984-12-08 | 1988-07-20 | Elton Fabrications | Improvements relating to amusement arcade machines |
AUPM759994A0 (en) * | 1994-08-22 | 1994-09-15 | Aristocrat Leisure Industries Pty Ltd | Multi-line gaming machine |
AUPM816194A0 (en) * | 1994-09-15 | 1994-10-13 | Aristocrat Leisure Industries Pty Ltd | Improved multiple line gaming machine |
US6315660B1 (en) * | 1998-03-24 | 2001-11-13 | Wms Gaming Inc. | Gaming machines with board game theme |
AU753070C (en) * | 1998-06-05 | 2004-12-09 | Aristocrat Technologies Australia Pty Limited | Gaming apparatus with animated paylines |
AU746764C (en) * | 1998-08-10 | 2007-12-13 | Aristocrat Technologies Australia Pty Limited | Gaming console with transparent sprites |
US6881146B2 (en) * | 2000-08-17 | 2005-04-19 | Wms Gaming Inc. | Gaming machine with pattern-driven bonus array |
US7588496B2 (en) * | 2002-08-23 | 2009-09-15 | Igt | Combination gaming apparatus and method |
GB2403329B (en) * | 2003-06-06 | 2006-05-31 | Igt Uk Ltd | Entertainment machines |
US20060148554A1 (en) * | 2005-01-05 | 2006-07-06 | Wms Gaming Inc. | Wagering game with altered payline |
US20070032291A1 (en) * | 2005-08-04 | 2007-02-08 | High 5 Games | Method of playing a slot machine using paylines of varying numbers of symbol positions |
-
1999
- 1999-10-15 AU AUPQ3461A patent/AUPQ346199A0/en not_active Abandoned
-
2000
- 2000-10-11 NZ NZ516860A patent/NZ516860A/en not_active IP Right Cessation
- 2000-10-11 WO PCT/AU2000/001232 patent/WO2001028646A1/en active IP Right Grant
-
2002
- 2002-01-31 ZA ZA200200900A patent/ZA200200900B/en unknown
-
2006
- 2006-11-20 US US11/561,802 patent/US20070275778A1/en not_active Abandoned
-
2011
- 2011-02-28 US US13/036,810 patent/US20110159946A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
NZ516860A (en) | 2003-10-31 |
US20070275778A1 (en) | 2007-11-29 |
US20110159946A1 (en) | 2011-06-30 |
AUPQ346199A0 (en) | 1999-11-11 |
WO2001028646A1 (en) | 2001-04-26 |
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