JP2002360904A - Pachinko game machine - Google Patents
Pachinko game machineInfo
- Publication number
- JP2002360904A JP2002360904A JP2001178454A JP2001178454A JP2002360904A JP 2002360904 A JP2002360904 A JP 2002360904A JP 2001178454 A JP2001178454 A JP 2001178454A JP 2001178454 A JP2001178454 A JP 2001178454A JP 2002360904 A JP2002360904 A JP 2002360904A
- Authority
- JP
- Japan
- Prior art keywords
- game
- game ball
- ball
- winning
- specific
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Abstract
Description
【0001】[0001]
【発明の属する技術分野】本発明は、パチンコ機、アレ
ンジボール機等の弾球遊技機に関するものである。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball and ball game machine such as a pachinko machine and an arrange ball machine.
【0002】[0002]
【従来の技術】パチンコ機、アレンジボール機等の弾球
遊技機では、例えば図柄表示手段に変動表示される遊技
図柄が「7・7・7」等の特定態様で停止するなど、所
定条件の成立により可変入賞手段を開放し、その可変入
賞手段に入賞した遊技球がその内部の特定領域を通過す
ることを条件に、作動口手段を開放させるための所定の
作動手段を有効化する等の遊技者に有利な特別遊技状態
を発生させるようになっている。2. Description of the Related Art In a ball-and-ball game machine such as a pachinko machine or an arrangement ball machine, a predetermined condition such as a game pattern displayed variably on a symbol display means stops in a specific mode such as "7 / 7.7". When the winning is established, the variable winning means is opened, and a predetermined operating means for opening the operating port means is activated on condition that the game ball which has won the variable winning means passes through a specific area inside the variable winning means. A special game state advantageous to the player is generated.
【0003】この種の弾球遊技機は、可変入賞手段に特
定領域を通過した遊技球を検出する検出スイッチを備え
ており、その検出スイッチから検出信号が出力されたと
きに特別遊技状態発生手段が作動するようになってい
る。この検出スイッチとしては、例えば磁気型の近接ス
イッチ等が用いられている。[0003] This type of ball game machine has a variable prize means provided with a detection switch for detecting a game ball passing through a specific area, and a special game state generating means when a detection signal is output from the detection switch. Is activated. As this detection switch, for example, a magnetic proximity switch or the like is used.
【0004】[0004]
【発明が解決しようとする課題】従来の弾球遊技機で
は、特定領域を通過した遊技球を検出する検出スイッチ
から検出信号が出力されたときに特別遊技状態発生手段
を作動させるようになっているため、例えば可変入賞手
段が開放していないにも拘わらず不正行為等による検出
スイッチの誤動作によって検出信号が出力されたような
場合であっても、特別遊技状態が作動して遊技者に有利
な特別遊技状態を発生させてしまう問題があった。In a conventional ball game machine, a special game state generating means is operated when a detection signal is outputted from a detection switch for detecting a game ball passing through a specific area. Therefore, for example, even when the detection signal is output due to a malfunction of the detection switch due to fraud or the like even though the variable winning means is not opened, the special game state is activated to be advantageous to the player. There is a problem that generates a special special game state.
【0005】特に、弾球遊技機に広く用いられている磁
気型等の近接スイッチは、磁気や電磁波等によって誤動
作を起こしやすいため、不正行為等によって検出スイッ
チが誤動作を起こした場合の被害を未然に防止できる、
或いはその被害を最小限に食い止めることができる対策
が望まれていた。In particular, magnetic proximity switches, which are widely used in ball and ball game machines, are liable to malfunction due to magnetism, electromagnetic waves, or the like. Can be prevented,
Or, a measure that can minimize the damage has been desired.
【0006】本発明は、このような従来の問題点に鑑
み、特定領域を通過する遊技球の検出信号を不正に出力
させるなどの不正行為を効果的に防止できる弾球遊技機
を提供することを目的とする。The present invention has been made in view of such conventional problems, and provides a ball game machine capable of effectively preventing illegal acts such as illegally outputting a detection signal of a game ball passing a specific area. With the goal.
【0007】[0007]
【課題を解決するための手段】本発明は、所定条件の成
立により遊技球の入賞が可能な状態に開放又は拡大させ
る可変入賞手段20,43と、遊技球を検出可能な作動
手段23,24,144,145と、遊技球が入賞可能
な開状態と入賞不可能な閉状態とに変化可能な作動口手
段21,146と、前記可変入賞手段20,143内の
特定領域54,153を遊技球が通過することを条件に
前記作動手段23,24,144,145を有効化する
特別遊技状態発生手段115,173とを備え、該特別
遊技状態発生手段115,173の作動中に前記作動手
段23,24,144,145が遊技球を検出すること
を条件に前記作動口手段21,146を開放するように
した弾球遊技機において、特定条件下で前記特定領域5
4,153の遊技球の通過による遊技制御の少なくとも
一部を無効にする特定領域通過無効化手段114,17
4を備えたものである。SUMMARY OF THE INVENTION According to the present invention, variable winning means 20 and 43 for opening or enlarging a game ball to a state where a game ball can be won when predetermined conditions are satisfied, and operating means 23 and 24 for detecting a game ball. , 144, 145, operating port means 21, 146 which can be changed between an open state in which the game ball can win and a closed state in which the game ball cannot win, and specific areas 54, 153 in the variable winning means 20, 143. Special game state generating means 115, 173 for activating the operating means 23, 24, 144, 145 on condition that the ball passes, and the operating means is operated while the special game state generating means 115, 173 is operating. In a ball game machine in which the operation port means 21 and 146 are opened on condition that the game balls 23, 24, 144 and 145 detect game balls, the specific area 5 is specified under specific conditions.
Specific area passage invalidation means 114, 17 for invalidating at least a part of the game control by the passage of the game balls of 4,153.
4 is provided.
【0008】[0008]
【発明の実施の形態】以下、本発明の各実施形態を図面
に基づいて詳述する。図1〜図11は本発明をアレンジ
ボール機に採用した第1の実施形態を例示している。図
1において、1は遊技機本体で、外枠2と、この外枠2
に開閉自在に枢着された前枠3を有する。前枠3には、
遊技盤4が裏側から着脱自在に装着され、この遊技盤4
の前側にガラス扉5と前面板6とが開閉自在に配置され
ている。前面板6には、発射用の遊技球を貯留する上皿
7が装着されている。前枠3の下部には、余剰球を貯留
する下皿8と、発射手段9の発射ハンドル10とが夫々
設けられている。Embodiments of the present invention will be described below in detail with reference to the drawings. 1 to 11 illustrate a first embodiment in which the present invention is applied to an arrangement ball machine. In FIG. 1, reference numeral 1 denotes a game machine main body, an outer frame 2 and the outer frame 2.
And a front frame 3 pivotally connected to the front frame so as to be freely opened and closed. In front frame 3,
The game board 4 is detachably mounted from the back side.
A glass door 5 and a front plate 6 are arranged to be openable and closable on the front side. On the front plate 6, an upper plate 7 for storing game balls for firing is mounted. A lower plate 8 for storing surplus spheres and a firing handle 10 of the firing means 9 are provided below the front frame 3.
【0009】発射手段9は、発射レール11と、上皿7
から発射レール11上に1個ずつ供給される遊技球を打
撃する打撃槌12と、遊技者が発射ハンドル10を操作
したときに打撃槌12を駆動する発射モータ13とを備
え、単位ゲーム毎に所定数(例えば16個)の遊技球を
遊技盤4側へと発射させるようになっている。The firing means 9 includes a firing rail 11 and an upper plate 7
Hammer 12 for hitting a game ball supplied one by one onto a firing rail 11 from the ground, and a firing motor 13 for driving the hammer 12 when a player operates the firing handle 10, and for each unit game A predetermined number (for example, 16) of game balls are fired toward the game board 4 side.
【0010】遊技盤4の前面には、図2に示すように、
ガイドレール14が環状に装着されると共に、ガイドレ
ール14の内側の遊技領域15の下部側に入賞口手段1
6と入賞表示手段17と得点表示手段18とが配置さ
れ、また入賞口手段16の上側に図柄表示手段19、可
変入賞手段20、得点増加手段(作動口手段)21、始
動手段22、作動手段23,24、普通入賞手段25,
26等の各遊技部品が配置されている。On the front of the game board 4, as shown in FIG.
The guide rail 14 is mounted in an annular shape, and the winning opening means 1 is provided below the game area 15 inside the guide rail 14.
6, a winning display means 17 and a score display means 18 are arranged, and a symbol display means 19, a variable winning means 20, a score increasing means (operating port means) 21, a starting means 22, an operating means above the winning opening means 16. 23, 24, normal winning means 25,
Each game component such as 26 is arranged.
【0011】入賞口手段16は、図3及び図4に示すよ
うに、後部側が嵌合孔31に嵌合して遊技盤4の前側に
着脱自在に装着された入賞ケース32を備え、この入賞
ケース32に遊技盤4の前側で左右方向に略一列状に並
設された複数個(例えば16個)の入賞口33と、各入
賞口33に入賞した遊技球を遊技盤4の前側から裏側へ
と誘導して排出する複数個(例えば16個)の誘導通路
34と、各入賞口33に入賞した遊技球を検出する複数
個(例えば16個)の入賞検出スイッチ35とが設けら
れている。As shown in FIGS. 3 and 4, the winning opening means 16 is provided with a winning case 32 whose rear side is fitted in the fitting hole 31 and is detachably mounted on the front side of the game board 4. A plurality (for example, 16) of prize holes 33 arranged side by side in the left-right direction on the front side of the game board 4 in the case 32 and the game balls winning each prize port 33 are provided from the front side of the game board 4 to the back side. There are provided a plurality of (for example, 16) guide paths 34 for guiding and discharging the game, and a plurality of (for example, 16) winning detection switches 35 for detecting a game ball which has won each winning opening 33. .
【0012】入賞ケース32は、入賞口手段16を前側
から覆うカバー36に装着され、またカバー36は入賞
口手段16の左右両側、下側等の適当箇所に設けられた
複数個(例えば3個)の圧入ピン37等を介して遊技盤
4の前側に着脱自在に装着されている。入賞ケース32
には、各入賞口33に対応してスイッチ装着部38が左
右方向に上下交互に千鳥配置状に形成され、その各スイ
ッチ装着部38に入賞検出スイッチ35が前側から着脱
自在に挿入されている。各入賞検出スイッチ35は、遊
技盤4の前側で入賞口33から誘導通路34へと落下す
る遊技球を検出するようになっている。The winning case 32 is mounted on a cover 36 which covers the winning opening means 16 from the front side. A plurality of covers 36 (for example, three ) Is detachably mounted on the front side of the game board 4 via the press-fit pin 37 and the like. Winning case 32
The switch mounting portions 38 are formed in a staggered arrangement alternately in the left and right direction corresponding to the respective winning openings 33, and the winning detection switch 35 is removably inserted into the respective switch mounting portions 38 from the front side. . Each winning detection switch 35 is configured to detect a game ball falling from the winning opening 33 to the guidance passage 34 at the front side of the game board 4.
【0013】入賞表示手段17は、各入賞口33に対応
する複数個(例えば16個)の表示部39を含み、入賞
口33に遊技球が入賞したときに、その入賞口33に対
応する表示部39の表示が遊技球の入賞前と異なる特定
表示に変化するようになっている。表示部39は入賞口
手段16の各入賞口33と上下に対応してその下側近傍
に左右方向に略一列状に配置されており、図4に示すよ
うにカバー36側に設けられた表示レンズ部40と、こ
の表示レンズ部40の裏側で入賞ケース32側に設けら
れたLED等の入賞表示ランプ41とを備え、入賞口3
3に入賞した遊技球を入賞検出スイッチ35が検出した
ときに、入賞表示ランプ41が点灯して表示レンズ部4
0が発光するように構成されている。入賞表示ランプ4
1は基板42に装着され、また基板42は入賞ケース3
2の下側の取り付け板43に前側から着脱自在に固定さ
れている。The prize display means 17 includes a plurality of (for example, 16) display sections 39 corresponding to the respective prize openings 33. When a game ball wins in the prize opening 33, a display corresponding to the prize opening 33 is provided. The display of the section 39 is changed to a specific display different from that before the winning of the game ball. The display section 39 is arranged in a line in the horizontal direction near the lower side thereof corresponding to the winning opening 33 of the winning opening means 16 in the up-down direction, and a display provided on the cover 36 side as shown in FIG. The lens unit 40 includes a winning display lamp 41 such as an LED provided on the winning case 32 on the back side of the display lens unit 40.
When the prize detection switch 35 detects the game ball that has won the third prize, the prize display lamp 41 is turned on and the display lens unit 4 is turned on.
0 is configured to emit light. Winning indicator lamp 4
1 is mounted on a substrate 42, and the substrate 42 is a winning case 3
2 is detachably fixed to the lower mounting plate 43 from the front side.
【0014】得点表示手段18は、入賞表示手段17の
下側の例えば左右方向中央に配置されており、図3及び
図4に示すように、カバー36側の表示窓44に対応す
る表示レンズ部45と、この表示レンズ部45の裏側で
入賞ケース32側に設けられたセグメント式、その他の
表示素子46とを備えている。表示レンズ部45、表示
素子46は基板47に装着され、その基板47は入賞ケ
ース32の下側の取り付け板43に前側から着脱自在に
固定されている。The score display means 18 is disposed below the winning display means 17, for example, at the center in the left-right direction, and as shown in FIGS. 3 and 4, a display lens portion corresponding to the display window 44 on the cover 36 side. 45 and a segment type or other display element 46 provided on the back side of the display lens unit 45 on the side of the winning case 32. The display lens unit 45 and the display element 46 are mounted on a substrate 47, and the substrate 47 is detachably fixed to the lower mounting plate 43 of the winning case 32 from the front side.
【0015】得点表示手段18は、ゲーム中に獲得した
得点を表示するためのもので、入賞表示手段17の隣り
合う4個の表示部39が特定表示となる等、特定表示状
態の表示部39が特定の組み合わせとなって入賞役が成
立した場合に、その特定の組み合わせの種類、例えば入
賞役の成立の難易度に応じて付与される得点を数字で表
示するようになっている。The score display means 18 is for displaying the score obtained during the game, and the display section 39 in a specific display state, for example, four display sections 39 adjacent to the prize display means 17 are displayed in a specific manner. When a winning combination is established as a specific combination, the score given according to the type of the specific combination, for example, the difficulty of establishment of the winning combination, is displayed by a numeral.
【0016】なお、入賞表示手段17の表示レンズ部4
0又はその上側近傍には、各入賞口33に対応して左右
方向の一端側から他端側へと連続する番号1〜16等の
符号が付されている。また入賞口手段16の上側近傍に
は、入賞口33によって遊技球が入賞し易い箇所と入賞
し難い箇所とができるように、多数の遊技釘が設けられ
ている。なお、入賞表示手段17、得点表示手段18
は、カバー36側に設けても良いし、入賞ケース32側
に設けても良い。The display lens unit 4 of the winning display means 17
In the vicinity of 0 or above, reference numerals 1 to 16 and the like, which are continuous from one end side in the left-right direction to the other end side, are assigned corresponding to each winning opening 33. In addition, a number of gaming nails are provided near the upper side of the winning opening means 16 so that the winning opening 33 forms a place where a game ball can easily win and a place where it is difficult to win. The winning display means 17 and the score display means 18
May be provided on the cover 36 side or on the winning case 32 side.
【0017】図柄表示手段19は、1個又は複数個、例
えば3個の遊技図柄19a〜19cを変動表示するため
のものである。遊技図柄19a〜19cには、数字図
柄、アルファベット図柄、キャラクター図柄、その他の
図柄を使用可能であり、この実施形態では0〜9までの
10種類の数字図柄が使用されている。そして、各遊技
図柄19a〜19cは、始動手段22が遊技球を検出す
ることを条件に、その10種類の数字図柄の中で順次ス
クロール等により変動するようになっている。The symbol display means 19 is for variably displaying one or a plurality of, for example, three game symbols 19a to 19c. As the game symbols 19a to 19c, numeric symbols, alphabet symbols, character symbols, and other symbols can be used. In this embodiment, ten types of numeric symbols from 0 to 9 are used. Each of the game symbols 19a to 19c is adapted to fluctuate sequentially by scrolling or the like among the ten types of numeric symbols on condition that the starting means 22 detects a game ball.
【0018】可変入賞手段20は、図5〜図7に示すよ
うに、後部側が嵌合孔61に嵌合して遊技盤4の前側に
着脱自在に装着された可変入賞ケース50と、遊技盤4
の前側で可変入賞ケース50の上側に開口し且つ所定条
件で遊技球が入賞可能に開放される可変入賞口51と、
可変入賞口51を開閉し且つ開放状態のときに可変入賞
口51に入賞した遊技球を停留させる開閉停留手段52
と、可変入賞ケース50の下部で遊技盤4の裏側に開口
し且つ可変入賞口51に入賞した遊技球を遊技盤4の裏
側へと排出する通常排出口53及び特定排出口(特定領
域)54と、可変入賞口51の開口側近傍で可変入賞ケ
ース50に設けられ且つ可変入賞口51への遊技球の入
賞を検出する可変入賞検出スイッチ55と、通常排出口
53からの遊技球の排出を検出する通常排出検出スイッ
チ56と、特定排出口54からの遊技球の排出を検出す
る特定排出検出スイッチ57と、可変入賞口51から入
賞した遊技球を通常排出口53及び特定排出口54の何
れかに振り分ける振り分け手段58とを備えている。As shown in FIGS. 5 to 7, the variable prize means 20 includes a variable prize case 50 whose rear portion is fitted into the fitting hole 61 and is detachably mounted on the front side of the game board 4; 4
A variable winning opening 51 which is opened on the upper side of the variable winning case 50 at the front side and which is opened to allow a game ball to win under predetermined conditions;
Opening / closing / stopping means 52 for opening / closing the variable winning opening 51 and stopping the game balls that have won the variable winning opening 51 in the open state.
A normal discharge port 53 and a specific discharge port (specific area) 54 which are opened at the lower part of the variable winning case 50 on the back side of the game board 4 and discharge the game balls winning the variable winning opening 51 to the back side of the game board 4. A variable winning detection switch 55 provided in the variable winning case 50 near the opening side of the variable winning opening 51 and detecting a winning of the game ball to the variable winning opening 51; A normal discharge detection switch 56 for detecting, a specific discharge detection switch 57 for detecting discharge of the game ball from the specific discharge port 54, and a normal discharge port 53 or the specific discharge port 54 for detecting a game ball winning from the variable winning opening 51. Sorting means 58 for sorting the crabs.
【0019】そして、この可変入賞手段20は、例えば
図柄表示手段19の変動後の遊技図柄19a〜19cが
特定態様(全てが「7・7・7」等のように同種図柄と
なる等の特定図柄の組み合わせ)となったときに、当該
単位ゲーム及び次の単位ゲームにおいて遊技球が1個入
賞するまで開閉停留手段52が可変入賞口51を開放
し、また可変入賞口51から入賞した遊技球を振り分け
手段58により通常排出口53と特定排出口54との何
れかに振り分けるようになっている。なお、遊技図柄が
1個の場合には、変動後の1個の遊技図柄が特定図柄と
なることにより特定態様となる。In the variable winning means 20, for example, the game symbols 19a to 19c after the fluctuation of the symbol display means 19 are specified in a specific mode (for example, all the symbols are of the same kind such as "7.7 / 7"). (Combination of symbols), the opening / closing / stopping means 52 opens the variable winning opening 51 until one gaming ball wins in the unit game and the next unit game, and the game ball winning from the variable winning opening 51. Is distributed to either the normal discharge port 53 or the specific discharge port 54 by the distribution means 58. In the case where there is one game symbol, a specific mode is achieved by changing one game symbol after the change to a specific symbol.
【0020】可変入賞ケース50は、遊技盤4の前面に
着脱自在に装着された中間ケース体59と、この中間ケ
ース体59の前側に装着された前ケース体60と、中間
ケース体59の裏側に装着され且つ遊技盤4の嵌合孔6
1に前側から着脱自在に嵌合する裏ケース体62とを備
えている。可変入賞口51は中間ケース体59と前ケー
ス体60との間に上向きに開口するように上下方向に設
けられ、下端が振り分け手段58の振り分け室63の上
側に連通している。可変入賞検出スイッチ55は、通過
孔55aが可変入賞口51と一致するように、可変入賞
口51の上部側に前後方向に配置され、中間ケース体5
9の裏側から挿脱自在に挿入されている。The variable winning case 50 includes an intermediate case body 59 detachably mounted on the front of the game board 4, a front case body 60 mounted on the front side of the intermediate case body 59, and a back side of the intermediate case body 59. And the fitting hole 6 of the game board 4
1 and a back case body 62 detachably fitted from the front side. The variable winning opening 51 is provided in the vertical direction so as to open upward between the intermediate case body 59 and the front case body 60, and has a lower end communicating with the upper side of the distribution chamber 63 of the distribution means 58. The variable winning detection switch 55 is disposed in the front-rear direction on the upper side of the variable winning opening 51 so that the passing hole 55a coincides with the variable winning opening 51, and the intermediate case body 5
9 from the back side.
【0021】開閉停留手段52は、可変入賞検出スイッ
チ55の上側で可変入賞口51に対して裏側から出退し
て可変入賞口51を開閉する開閉体64と、可変入賞検
出スイッチ55の下側で可変入賞口51に対して裏側か
ら出退して突出状態のときに可変入賞検出スイッチ55
の通過孔55a内に遊技球を停留させる停留体65と、
可変入賞検出スイッチ55の左右両側から上下両側に跨
がって形成され且つ開閉体64及び停留体65を一体に
支持する支持体66と、支持体66を中間ケース体59
に対して左右方向の軸心廻りに回動自在に枢支する左右
一対の枢軸67と、支持体66を枢軸67廻りに往復駆
動するソレノイド等の開閉駆動手段68とを備えてい
る。The opening / closing / stopping means 52 includes an opening / closing body 64 for opening and closing the variable winning opening 51 by exiting from the back side of the variable winning opening 51 above the variable winning detecting switch 55, and a lower side of the variable winning detecting switch 55. The variable prize detection switch 55 when the prize exits from the back side of the variable prize opening
A stationary body 65 for retaining a game ball in the passage hole 55a of
A support 66 formed astride both the left and right sides of the variable winning detection switch 55 and the upper and lower sides and integrally supporting the opening / closing body 64 and the stationary body 65;
And a pair of left and right pivots 67 pivotally supported about a left-right axis, and open / close driving means 68 such as a solenoid for reciprocatingly driving the support 66 around the pivot 67.
【0022】開閉駆動手段68は取り付け板69等を介
して裏ケース体62側に固定されると共に、上下方向に
移動可能な連動アーム70を有し、その連動アーム70
の先端が一方の枢軸67の近傍の係合ピン71に係合し
ている。開閉体64と停留体65は、可変入賞検出スイ
ッチ55の上下両側にあり、開閉駆動手段68の駆動に
より可変入賞口51に対して逆方向に出退可能である。The opening / closing drive means 68 is fixed to the back case body 62 via a mounting plate 69 and the like, and has an interlocking arm 70 movable in the vertical direction.
Is engaged with an engaging pin 71 near one pivot 67. The opening / closing body 64 and the stationary body 65 are provided on the upper and lower sides of the variable winning detection switch 55, and can be moved in and out of the variable winning opening 51 by driving the opening / closing driving means 68.
【0023】通常排出口53及び特定排出口54は、振
り分け室63の裏側に連通して中間ケース体59の裏側
に左右に設けられ、振り分け手段58からの遊技球を遊
技盤4の裏側に誘導して落下させるように樋状に構成さ
れている。通常排出検出スイッチ56及び特定排出検出
スイッチ57は、通常排出口53及び特定排出口54の
縦通路部分を通過する遊技球を検出するように、中間ケ
ース体59等に対して裏側から挿脱自在に挿入されてい
る。The normal discharge port 53 and the specific discharge port 54 are provided on the left and right sides on the back side of the intermediate case body 59 so as to communicate with the back side of the sorting chamber 63, and guide game balls from the sorting means 58 to the back side of the game board 4. It is configured in the shape of a gutter so that it falls. The normal discharge detection switch 56 and the specific discharge detection switch 57 can be inserted and removed from the rear side with respect to the intermediate case body 59 and the like so as to detect game balls passing through the vertical passage portion of the normal discharge port 53 and the specific discharge port 54. Has been inserted.
【0024】振り分け手段58は、振り分け室63内に
配置された回転体72と、回転体72から裏側に突出し
且つ回転体72を前後方向の軸心廻りに回転自在に支持
する回転軸73と、回転軸73を介して回転体72を駆
動するステッピングモータ等の回転駆動手段74とを備
えている。回転体72には可変入賞口51からの遊技球
を下側から受ける受け部75が外周側に略同心状に形成
されると共に、可変入賞口51からの遊技球を受け入れ
て保持し且つ回転体72の回転により通常排出口53、
特定排出口54へと案内する保持凹部76,77が周方
向に略等間隔をおいて複数個(例えば3個)形成されて
いる。保持凹部76,77は、2個の保持凹部76が通
常排出口53へ、1個の保持凹部77が特定排出口54
へと夫々遊技球を案内するように異なる形状になってい
る。回転駆動手段74は裏ケース体62に取り付けられ
ている。The distribution means 58 includes a rotating body 72 disposed in the distribution chamber 63, a rotating shaft 73 projecting from the rotating body 72 to the back side, and rotatably supporting the rotating body 72 about a longitudinal axis. A rotation driving unit 74 such as a stepping motor for driving the rotating body 72 via the rotating shaft 73 is provided. A receiving portion 75 for receiving the game ball from the variable winning opening 51 from below is formed substantially concentrically on the outer peripheral side of the rotating body 72, and receives and holds the game ball from the variable winning opening 51 and rotates the rotating body 72. The rotation of 72 normally discharges 53,
A plurality (for example, three) of holding concave portions 76 and 77 for guiding to the specific discharge port 54 are formed at substantially equal intervals in the circumferential direction. The holding recesses 76, 77 are such that two holding recesses 76 are connected to the normal outlet 53 and one holding recess 77 is connected to the specific outlet 54.
The shape is different so that the game balls are guided to each other. The rotation driving means 74 is attached to the back case body 62.
【0025】得点増加手段21は、遊技球が入賞したと
きに入賞役の成立による賞球の払い出し個数(又は得
点)を増加させるためのもので、図8〜図10に示すよ
うに構成されている。即ち、この得点増加手段21は、
後部側が嵌合孔87に嵌合して遊技盤4の前側に着脱自
在に装着された増加入賞ケース80と、遊技盤4の前側
で増加入賞ケース80の上側に開口し且つ所定条件で遊
技球が入賞可能に開放される増加入賞口81と、増加入
賞口81を開閉し且つ開放状態のときに増加入賞口81
に入賞した遊技球を停留させる開閉停留手段82と、増
加入賞ケース80の下部で遊技盤4の裏側に開口し且つ
増加入賞口81に入賞した遊技球を遊技盤4の裏側へと
排出する排出口83と、増加入賞口81の開口側近傍で
増加入賞ケース80に設けられ且つ増加入賞口81への
遊技球の入賞を検出する増加入賞検出スイッチ84とを
備えている。The score increasing means 21 is for increasing the number of payouts (or scores) of prize balls due to the formation of a winning combination when a game ball wins, and is configured as shown in FIGS. I have. That is, the score increasing means 21
An award winning case 80 fitted at the rear side to the fitting hole 87 and removably mounted on the front side of the game board 4, and a game ball opened on the front side of the gaming board 4 above the award winning case 80 and provided under predetermined conditions. Winning prize port 81 which is opened to be able to win, and the opening prize port 81 which opens and closes the additional prize port 81 and is opened.
Opening / closing / stopping means 82 for stopping the game balls that have won the prize, and discharging the game balls that open to the back side of the game board 4 at the lower part of the increase prize case 80 and have won the increase prize port 81 to the back side of the game board 4 An exit 83 and an additional winning detection switch 84 provided in the additional winning case 80 near the opening side of the additional winning opening 81 and detecting a winning of a game ball to the additional winning opening 81 are provided.
【0026】そして、この得点増加手段21は、例えば
後述の特別遊技状態が発生した場合に作動手段23,2
4が遊技球を検出することを条件に、増加入賞口81に
遊技球が1個入賞するまで開閉停留手段82が増加入賞
口81を開放し、増加入賞検出スイッチ84が遊技球の
入賞を検出したときに、当該ゲームでの入賞役による賞
球の払い出し個数(又は得点)を増加(例えば2倍)さ
せるようになっている。The score increasing means 21 operates, for example, when the special game state described later occurs,
On condition that the game ball 4 detects a game ball, the opening / closing / stopping means 82 opens the game hole 81 until one game ball wins in the game winning opening 81, and the game winning detection switch 84 detects the game ball winning. Then, the payout number (or score) of the winning prize by the winning combination in the game is increased (for example, doubled).
【0027】増加入賞ケース80は、遊技盤4の前面に
着脱自在に装着された中間ケース体85と、この中間ケ
ース体85の前側に装着された前ケース体86と、中間
ケース体85の裏側に装着され且つ遊技盤4の嵌合孔8
7に前側から着脱自在に嵌合する裏ケース体88とを備
えている。増加入賞口81は中間ケース体85と前ケー
ス体86との間に上向きに開口するように上下方向に設
けられ、下側が中間ケース体85の開口を介してその裏
側の排出口83に連通している。増加入賞検出スイッチ
84は、通過孔84aが増加入賞口81と一致するよう
に、増加入賞口81の上部側に前後方向に配置され、中
間ケース体85の裏側から挿脱自在に挿入されている。The additional winning case 80 includes an intermediate case body 85 detachably mounted on the front of the game board 4, a front case body 86 mounted on the front side of the intermediate case body 85, and a back side of the intermediate case body 85. And the fitting hole 8 of the game board 4
7 is provided with a back case body 88 detachably fitted from the front side. The increase winning opening 81 is provided in the vertical direction so as to open upward between the intermediate case body 85 and the front case body 86, and the lower side communicates with the outlet 83 on the back side through the opening of the intermediate case body 85. ing. The additional winning detection switch 84 is arranged in the front-rear direction on the upper side of the additional winning opening 81 so that the passing hole 84a coincides with the additional winning opening 81, and is inserted removably from the back side of the intermediate case body 85. .
【0028】開閉停留手段82は、増加入賞検出スイッ
チ84の上側で増加入賞口81に対して裏側から出退し
て増加入賞口81を開閉する開閉体89と、増加入賞検
出スイッチ84の下側で増加入賞口81に対して裏側か
ら出退して突出状態のときに増加入賞検出スイッチ84
の通過孔84a内で遊技球を停留させる停留体90と、
増加入賞検出スイッチ84の左右両側から上下両側に跨
がって形成され且つ開閉体89及び停留体90を一体に
支持する支持体91と、支持体91を中間ケース体85
に対して左右方向の軸心廻りに回動自在に枢支する左右
一対の枢軸92と、支持体91を枢軸92廻りに往復駆
動するソレノイド等の開閉駆動手段93とを備えてい
る。The opening / closing and stopping means 82 includes an opening / closing member 89 which opens and closes the increased winning opening 81 by exiting from the back side of the increased winning opening 81 above the increased winning detecting switch 84 and a lower side of the increased winning detecting switch 84. When the player is withdrawn from the back side of the increased winning opening 81 and is in a protruding state, the increased winning detection switch 84
A stationary body 90 for retaining the game ball in the passage hole 84a of
A support member 91 formed so as to extend from the left and right sides of the increase winning detection switch 84 to the upper and lower sides and integrally supporting the opening / closing body 89 and the stationary body 90;
And a pair of left and right pivots 92 rotatably supported about a left and right axis, and open / close driving means 93 such as a solenoid for reciprocatingly driving the support 91 around the pivot 92.
【0029】開閉駆動手段93は取り付け板94等を介
して裏ケース体88側に固定されると共に、上下方向に
移動可能な連動アーム95を有し、その連動アーム95
の先端が一方の枢軸92の近傍の係合ピン96に係合し
ている。開閉体89と停留体90は、増加入賞検出スイ
ッチ84の上下両側にあり、開閉駆動手段93の駆動に
より増加入賞口81に対して逆方向に出退可能である。
排出口83は裏ケース体88に形成され、増加入賞口8
1からの遊技球を遊技盤4の裏側に誘導して落下させる
ように樋状に構成されている。The opening / closing drive means 93 is fixed to the back case body 88 via a mounting plate 94 and the like, and has an interlocking arm 95 which can move in the vertical direction.
Is engaged with an engagement pin 96 near one pivot 92. The opening / closing body 89 and the stationary body 90 are located on the upper and lower sides of the increase winning detection switch 84, and can move in the opposite direction to the increasing winning opening 81 by driving the opening / closing driving means 93.
The discharge port 83 is formed in the back case body 88, and the
It is configured in a gutter shape so that the game balls from 1 are guided to the back side of the game board 4 and dropped.
【0030】なお、可変入賞手段20、得点増加手段2
1、普通入賞手段25,26は、遊技盤4の前側で入賞
した遊技球を遊技盤4の裏側に誘導するように構成さ
れ、これらに遊技球が入賞したときに、それに対応する
1個又は複数個の入賞口33への遊技球の入賞と同等に
取り扱われるようになっている。The variable winning means 20 and the score increasing means 2
1. The normal prize winning means 25 and 26 are configured to guide a game ball won at the front side of the game board 4 to the back side of the game board 4, and when a game ball wins at one of them, one or a corresponding one of them is provided. A plurality of winning holes 33 are treated in the same manner as winning a game ball.
【0031】図11はアレンジボール機の制御系のブロ
ック図である。制御系は、図11に示すように基板の単
機能化を図るべく複数種類の制御機能別に分けられ、そ
の各制御機能別に、主制御基板101と、表示制御基板
102、払い出し制御基板103、音声制御基板10
4、ランプ制御基板105、発射制御基板106等の副
制御基板とに分けて実装されている。なお、各基板10
1〜106は、遊技機本体1の裏側の適宜個所に、それ
ぞれ基板ケースに格納された状態で装着されている。FIG. 11 is a block diagram of a control system of the arrangement ball machine. As shown in FIG. 11, the control system is divided into a plurality of types of control functions in order to achieve a single function of the board. For each control function, a main control board 101, a display control board 102, a payout control board 103, a voice Control board 10
4. Sub-control boards such as a lamp control board 105 and a launch control board 106 are mounted separately. Each substrate 10
Numerals 1 to 106 are mounted at appropriate positions on the back side of the gaming machine main body 1 while being stored in the board case.
【0032】主制御基板101は、主として遊技盤4側
の遊技動作の制御を行うためのもので、入賞処理手段1
11、乱数発生手段112、判定手段113、特定領域
通過無効化手段114、特別遊技状態発生手段115、
精算処理手段116、制御コマンド送信手段117等を
備え、CPU、ROM、RAM等の電子部品により構成
されている。The main control board 101 mainly controls the game operation on the game board 4 side.
11, random number generation means 112, determination means 113, specific area passage invalidation means 114, special game state generation means 115,
It includes a settlement processing unit 116, a control command transmitting unit 117, and the like, and is configured by electronic components such as a CPU, a ROM, and a RAM.
【0033】乱数発生手段112は、所定の乱数を繰り
返し発生するようになっている。判定手段113は、乱
数発生手段112からの抽出乱数値に基づいて遊技者に
有利な特定遊技状態(第1遊技状態)と不利な非特定遊
技状態(第2遊技状態)との何れにするかを択一的に選
択し判定するためのもので、始動手段22が遊技球を検
出することを条件に乱数発生手段112の発生乱数値を
抽出して、その抽出乱数値が特定遊技判定乱数値のとき
に特定遊技状態とする旨を判定するようになっている。The random number generating means 112 is adapted to repeatedly generate a predetermined random number. The determination unit 113 determines whether to be in a specific game state advantageous to the player (first game state) or a disadvantageous non-specific game state (second game state) based on the random number value extracted from the random number generation unit 112. The selection random number is selected and the generated random number value of the random number generation means 112 is extracted on condition that the starting means 22 detects the game ball, and the extracted random number value is a specific game determination random value. In the case of, it is determined that a specific game state is set.
【0034】判定手段113が特定遊技状態と判定した
とき(所定条件が成立したとき)には、図柄表示手段1
9の変動後の遊技図柄19a〜19cが「7・7・7」
等の特定態様で停止した後に、可変入賞手段20の開閉
停留手段52が可変入賞口51を開放するようになって
いる。When the determination means 113 determines that the game state is the specific game state (when the predetermined condition is satisfied), the symbol display means 1
The game symbols 19a to 19c after the change of 9 are "7.7.7"
After stopping in a specific mode such as the above, the opening / closing stop means 52 of the variable winning means 20 opens the variable winning opening 51.
【0035】特別遊技状態発生手段115は、可変入賞
手段20に入賞した遊技球が振り分け手段58により特
定排出口54へと振り分けられて、その特定排出口54
の特定排出検出スイッチ57が遊技球を検出することを
条件に遊技者に有利な特別遊技状態を発生し、その後に
最大所定ゲーム数(例えば14ゲーム等の複数ゲーム)
の結果が得られるまで特別遊技状態を継続的に発生する
ようになっている。また、特別遊技状態発生手段115
は、その作動中に再度特定排出検出スイッチ57によっ
て遊技球が検出されたときにその作動を終了するように
なっている。The special game state generating means 115 distributes the game ball which has won the variable winning means 20 to the specific discharge port 54 by the distribution means 58, and the specific discharge port 54
, A special game state advantageous to the player is generated on condition that the specific discharge detection switch 57 detects a game ball, and thereafter a maximum predetermined number of games (for example, a plurality of games such as 14 games)
Until the result is obtained, the special game state is continuously generated. Also, special game state generating means 115
When the game ball is detected again by the specific discharge detection switch 57 during the operation, the operation is terminated.
【0036】特別遊技状態では作動手段23,24が有
効になり、この作動手段23,24に遊技球が入賞すれ
ば得点増加手段21の開閉停留手段82が増加入賞口8
1を開放して、この得点増加手段21に入賞した遊技球
を増加入賞検出スイッチ84が検出することを条件に、
そのゲームで獲得した得点を増加させるようになってい
る。In the special game state, the operating means 23 and 24 are activated, and when a game ball wins in the operating means 23 and 24, the opening / closing and stopping means 82 of the score increasing means 21 increases the winning prize port 8.
1 on the condition that the increase winning detection switch 84 detects a game ball that has won the score increasing means 21.
The points earned in the game are to be increased.
【0037】特定領域通過無効化手段114は、特定条
件下で特定排出口54の遊技球の通過による遊技制御の
少なくとも一部を無効化するもので、第1無効化手段1
18と第2無効化手段119とを備えている。The specific area passage invalidating means 114 invalidates at least a part of the game control by passing the game ball through the specific discharge port 54 under specific conditions.
18 and a second invalidating means 119.
【0038】第1無効化手段118は、特定排出検出ス
イッチ57による遊技球の検出が可変入賞手段20への
遊技球の入賞から所定時間内でない場合にその特定排出
検出スイッチ57による遊技球の検出を無効化するもの
で、特定排出検出スイッチ57によって遊技球の通過が
検出されたときに、その検出が可変入賞検出スイッチ5
5が遊技球を検出してから所定時間(例えば20秒)経
過前であるか否かを判断し、所定時間経過後である場合
には、特別遊技状態発生手段115を作動させないよう
になっている。The first invalidating means 118 detects the game ball by the specific discharge detection switch 57 when the detection of the game ball by the specific discharge detection switch 57 is not within a predetermined time from the winning of the game ball to the variable prize means 20. When the passage of the game ball is detected by the specific discharge detection switch 57, the detection is performed by the variable winning detection switch 5
5 determines whether or not a predetermined time (for example, 20 seconds) has elapsed since the detection of the game ball. If the predetermined time has elapsed, the special game state generating means 115 is not operated. I have.
【0039】第2無効化手段119は、特別遊技状態発
生手段115の作動中に特定排出口54の遊技球の通過
を無効化するもので、可変入賞手段20に入賞した遊技
球が特定排出口54の特定排出検出スイッチ57で検出
されて特別遊技状態発生手段115が作動した後、所定
ゲーム数(例えば14ゲーム等の複数ゲーム)の結果が
得られて特別遊技状態発生手段115の作動が終了する
までの間、可変入賞検出スイッチ55が遊技球を検出し
ても特別遊技状態発生手段115の作動を終了させない
ようになっている。The second invalidating means 119 invalidates the passing of the game ball through the specific discharge port 54 during the operation of the special game state generating means 115, and the game ball which has won the variable prize means 20 has the specific discharge port. After the detection by the specific discharge detection switch 57 of 54 and the operation of the special game state generating means 115, the result of the predetermined number of games (for example, a plurality of games such as 14 games) is obtained, and the operation of the special game state generating means 115 ends. Until the operation, the special game state generating means 115 is not terminated even if the variable winning detection switch 55 detects a game ball.
【0040】この第2無効化手段119により、特定排
出口54を遊技球が通過して特別遊技状態発生手段11
5の作動が開始すれば、最大所定ゲーム数(例えば14
ゲーム等の複数ゲーム)にわたる特別遊技状態発生手段
115の作動の継続が保証され、遊技者に多大な利益が
還元されることになる。By the second invalidating means 119, the game ball passes through the specific discharge port 54 and the special game state generating means 11
5, the maximum predetermined number of games (for example, 14
The continuation of the operation of the special game state generating means 115 over a plurality of games (such as games) is guaranteed, and a great profit is returned to the player.
【0041】特別遊技状態発生手段115の作動中に作
動手段23,24に遊技球が入賞すれば、得点増加手段
21の開閉停留手段82が増加入賞口81を開放し、こ
の得点増加手段21に入賞した遊技球を増加入賞検出ス
イッチ84が検出することを条件に、そのゲームで獲得
した得点を増加(例えば2倍)させるようになってい
る。If a game ball wins in the operating means 23, 24 during the operation of the special game state generating means 115, the open / close stopping means 82 of the score increasing means 21 opens the increased winning opening 81, and the score increasing means 21 On condition that the increased winning detection switch 84 detects a winning game ball, the score obtained in the game is increased (for example, doubled).
【0042】入賞処理手段111は、入賞口手段16の
入賞口33等に遊技球が入賞したときに入賞検出スイッ
チ35からの入賞信号等に基づいて所定の入賞処理を行
うためのもので、遊技球が入賞した入賞口33に対応す
る表示部39を特定表示に変化させる機能と、例えば連
続する4つの入賞口33への入賞等の所定の入賞役の成
否を判定する機能とを有する。The prize processing means 111 is for performing a predetermined prize processing based on a prize signal from the prize detection switch 35 when a game ball wins in the prize port 33 or the like of the prize port means 16. It has a function of changing the display unit 39 corresponding to the winning opening 33 in which the ball has won to a specific display, and a function of determining whether a predetermined winning combination such as winning in four consecutive winning openings 33 is achieved.
【0043】精算処理手段116は、発射手段9により
遊技領域15へと所定数(例えば16個)の遊技球を順
次発射して単位ゲームが成立する毎に所定の精算処理を
行うためのもので、入賞処理手段111が入賞役の成立
と判定したときに、その入賞役の成立の難易度に応じて
得点を付与する機能、特別遊技状態の発生中に得点増加
手段21に遊技球が入賞したときに、そのゲームでの得
点を例えば2倍に増加させる機能等を備えている。な
お、単位ゲーム当たりの得点は、例えば最高10点まで
となっている。The settlement processing means 116 is for sequentially emitting a predetermined number (for example, 16) of game balls to the game area 15 by the firing means 9 and performing a predetermined settlement processing every time a unit game is established. When the prize processing means 111 determines that a winning combination has been established, a function of giving a score in accordance with the degree of difficulty of the formation of the winning combination, a game ball has been awarded to the score increasing means 21 during the occurrence of a special gaming state. Sometimes, the game has a function of, for example, doubling the score in the game. The score per unit game is, for example, up to 10 points.
【0044】制御コマンド送信手段117は、各制御基
板102〜106に制御コマンドを一方向通信により送
信するためのもので、判定手段113の判定結果に基づ
いて表示制御基板102側に図柄制御コマンドを送信す
る機能、精算処理手段116の得点に基づいて表示制御
基板102側に得点表示制御コマンドを送信する機能、
入賞処理手段111の入賞処理に基づいて表示制御基板
102側に入賞表示制御コマンドを送信する機能、精算
処理手段116の得点に基づいて払い出し制御基板10
3に賞球の払い出し制御コマンドを送信する機能、特別
遊技状態の発生等の遊技状態に基づいて音声制御基板1
04側に音声制御コマンドを送信する機能、特別遊技状
態の発生等の遊技状態に基づいてランプ制御基板105
側にランプ表示制御コマンドを送信する機能等を有す
る。The control command transmitting means 117 is for transmitting the control command to each of the control boards 102 to 106 by one-way communication, and transmits the symbol control command to the display control board 102 based on the determination result of the determining means 113. A function of transmitting, a function of transmitting a score display control command to the display control board 102 based on the score of the settlement processing means 116,
The function of transmitting a winning display control command to the display control board 102 based on the winning processing of the winning processing means 111, and the payout control board 10 based on the score of the settlement processing means 116.
3, a function of transmitting a prize ball payout control command, and a voice control board 1 based on a game state such as occurrence of a special game state.
The function of transmitting a voice control command to the side 04, the lamp control board 105 based on the game state such as the occurrence of a special game state
Side has a function of transmitting a lamp display control command.
【0045】表示制御基板102は、入賞表示制御手段
121、得点表示制御手段122、図柄表示制御手段1
23等を備え、CPU、ROM、RAM等により構成さ
れている。The display control board 102 includes a winning display control means 121, a score display control means 122, and a symbol display control means 1.
23 and the like, and is constituted by a CPU, a ROM, a RAM, and the like.
【0046】入賞表示制御手段121は、入賞表示手段
17の表示制御を行うためのもので、遊技球が何れかの
入賞口33に入賞して入賞表示制御コマンドがあったと
きに、その入賞口33に対応する表示部39を特定表
示、例えば発光状態に変化させるようになっている。The prize display control means 121 is for controlling the display of the prize display means 17. When a game ball wins one of the prize openings 33 and a prize display control command is issued, the prize display control command is issued. The display unit 39 corresponding to 33 is changed to a specific display, for example, a light emitting state.
【0047】得点表示制御手段122は、得点表示手段
18の得点の表示制御を行うためのもので、得点表示制
御コマンドがあったときに、得点表示手段18にそのコ
マンドに応じた得点を表示させるようになっている。The score display control means 122 is for controlling the display of the score of the score display means 18 and, when there is a score display control command, causes the score display means 18 to display a score corresponding to the command. It has become.
【0048】図柄表示制御手段123は、判定手段11
3の判定結果に応じて図柄表示手段19の遊技図柄19
a〜19cの変動制御を行うためのもので、始動手段2
2の遊技球の検出により遊技図柄19a〜19cが変動
を開始し、判定手段113の判定結果が特定遊技判定の
ときに「7・7・7」等の特定態様で、非特定遊技判定
のときに非特定態様で夫々停止すべく、所定時間変動後
の遊技図柄19a〜19cを判定結果に基づいて特定態
様又は非特定態様で停止させるようになっている。The symbol display control means 123 includes the judgment means 11
The game symbol 19 of the symbol display means 19 according to the result of the judgment of 3.
a to 19c for controlling the fluctuation,
When the game symbols 19a to 19c start to fluctuate due to the detection of the game ball of No. 2 and the determination result of the determination means 113 is a specific game determination in a specific mode such as “7.7.7” and a non-specific game determination In order to stop each in a non-specific manner, the game symbols 19a to 19c after a predetermined time change are stopped in a specific manner or a non-specific manner based on the determination result.
【0049】払い出し制御基板103は、主制御基板1
01側から払い出し制御コマンドがあったときに、遊技
機本体1の裏側に設けられた払い出し手段131を作動
させて、所定数の賞球を払い出させるようになってい
る。音声制御基板104は、主制御基板101側からの
音声制御コマンドがあったときに、スピーカ等の音声発
生手段132から所定の音声を発生させるようになって
いる。ランプ制御基板105は、主制御基板101側か
らのランプ表示制御コマンドがあったときに、前枠3、
遊技盤4等の遊技機本体1の前面側の表示ランプ133
を発光又は点滅発光させるようになっている。The payout control board 103 is a main control board 1
When a payout control command is issued from the 01 side, the payout means 131 provided on the back side of the gaming machine main body 1 is operated to pay out a predetermined number of prize balls. The voice control board 104 generates a predetermined voice from a voice generating means 132 such as a speaker when a voice control command is issued from the main control board 101 side. When the lamp control board 105 receives a lamp display control command from the main control board 101 side, the front frame 3,
Display lamp 133 on the front side of gaming machine body 1 such as gaming board 4
Is caused to emit light or blink.
【0050】発射制御基板106は、単位ゲームの終了
毎に所定の休止時間をおいて発射手段9の発射制御を行
うためのもので、遊技者が発射手段9の発射ハンドル1
0を操作することを条件に発射手段9を作動させて、そ
の発射手段9が単位ゲーム毎に所定数(16個)の遊技
球を遊技領域15へと打ち込むまでその作動を継続させ
るようになっている。The firing control board 106 controls the firing of the firing means 9 with a predetermined pause every time the unit game ends, and the player controls the firing handle 1 of the firing means 9.
0 is operated, and the firing means 9 is operated, and the operation is continued until the firing means 9 hits a predetermined number (16) of game balls into the game area 15 for each unit game. ing.
【0051】次に上記構成のアレンジボール機における
動作を説明する。ゲームに際して遊技者が発射ハンドル
10を把持して操作すると、発射制御基板106の制御
により発射手段9が作動して、上皿7から発射レール1
1上に順次供給される遊技球をガイドレール14を経て
遊技領域15へと打ち込んで行く。Next, the operation of the arrangement ball machine having the above configuration will be described. When the player grips and operates the firing handle 10 during a game, the firing means 9 is operated under the control of the firing control board 106, and the firing rail 1 is moved from the upper plate 7.
The game balls sequentially supplied on 1 are driven into the game area 15 via the guide rails 14.
【0052】遊技領域15に打ち込まれた遊技球は、入
賞口手段16の何れかの入賞口33に入賞するか、又は
普通入賞手段25,26等に入賞してから、遊技盤4の
裏側へと案内されて行く。遊技球が入賞口33に順次入
賞すると、その入賞検出スイッチ35がその遊技球を検
出し、入賞表示制御手段121の制御によってその入賞
口33に対応する表示部39が発光して入賞を表示する
と共に、入賞処理手段111が入賞役の成否を判定す
る。The game ball hit into the game area 15 wins one of the winning openings 33 of the winning opening means 16 or wins the normal winning means 25, 26 or the like, and then goes to the back side of the game board 4. I will be guided. When the game balls successively enter the winning opening 33, the winning detection switch 35 detects the gaming ball, and the display 39 corresponding to the winning opening 33 emits light to display the winning under the control of the winning display control means 121. At the same time, the winning processing means 111 determines the success or failure of the winning combination.
【0053】例えば、入賞口手段16の入賞口33の
内、左側の1番目から4番目までの入賞口33に遊技球
が入賞すると、それに対応して入賞表示手段17の左側
の1番目から4番目までの表示部39が発光し、入賞役
が成立する。そして、4個目の遊技球が入賞した時点で
入賞処理手段111が入賞役の成立を判定し、精算処理
手段116が得点を付与する。一方、精算処理手段11
6により得点が付与されると、得点表示制御手段122
の制御により得点表示手段18が「1」等の得点を表示
すると共に、払い出し制御基板103の制御により払い
出し手段131が作動して、その得点に応じて賞球を上
皿7へと払い出す。For example, when a game ball wins in the first to fourth winning openings 33 on the left side of the winning openings 33 of the winning opening means 16, the first to fourth on the left side of the winning display means 17 correspondingly. The first display section 39 emits light, and a winning combination is established. Then, when the fourth game ball wins, the winning processing means 111 determines the establishment of the winning combination, and the settlement processing means 116 gives a score. On the other hand, the settlement processing means 11
6, when the score is given, the score display control means 122
The score display means 18 displays a score such as "1" by the control of the above, and the payout means 131 operates under the control of the payout control board 103, and pays out the prize ball to the upper plate 7 according to the score.
【0054】始動手段22に遊技球が入賞すると、判定
手段113が乱数発生手段112の発生乱数値を抽出し
て、その抽出乱数値から特定遊技状態とするか否かを判
定し、その判定結果に基づいて図柄表示制御手段123
の制御により図柄表示手段19の遊技図柄19a〜19
cが変動を開始する。遊技図柄19a〜19cは、変動
開始から所定時間経過した後、判定手段113の判定結
果に基づいて、その判定結果が特定遊技判定のときに特
定態様となり、非特定遊技判定のときに非特定態様とな
るように、図柄表示制御手段123の制御により所定の
変動パターンで変動して、所定種類の特定態様又は非特
定態様で停止する。When a game ball is won in the starting means 22, the judging means 113 extracts a random number value generated by the random number generating means 112, and judges whether or not to enter a specific game state from the extracted random number value. Symbol display control means 123 based on
Game symbols 19a to 19 of the symbol display means 19
c starts to fluctuate. After a lapse of a predetermined time from the start of the change, the game symbols 19a to 19c are in a specific mode when the determination result is a specific game determination, and are in a non-specific mode when a non-specific game determination is performed, based on the determination result of the determination unit 113. As a result, the symbol fluctuates in a predetermined fluctuation pattern under the control of the symbol display control means 123, and stops in a predetermined type of specific mode or non-specific mode.
【0055】可変入賞手段20は通常、図6に示すよう
に開閉停留手段52の開閉体が突出して可変入賞口51
を閉じた状態にある。そして、遊技図柄19a〜19c
が特定態様で停止し確定すると、可変入賞手段20の開
閉駆動手段68が連動アーム70を介して開閉体64を
a矢示方向へと回動させる。これによって図7に示すよ
うに開閉体64が後退して可変入賞口51を開放し、上
方から落下する遊技球が可変入賞口51に入賞可能な状
態になる。また停留体65が開閉体64と逆方向に回動
して可変入賞検出スイッチ55の通過孔55a側に突出
し、可変入賞検出スイッチ55の通過孔55a内で遊技
球を停留可能な状態になる。As shown in FIG. 6, the variable prize means 20 normally has a variable prize opening 51 in which the opening / closing body of the opening / closing and stopping means 52 projects.
Is closed. And the game symbols 19a to 19c
Is stopped and fixed in a specific mode, the opening / closing drive means 68 of the variable winning means 20 rotates the opening / closing body 64 in the direction of arrow a via the interlocking arm 70. As a result, as shown in FIG. 7, the opening / closing body 64 retreats to open the variable winning opening 51, and a game ball falling from above can enter the variable winning opening 51. Further, the stationary body 65 rotates in the opposite direction to the opening and closing body 64 and protrudes toward the passing hole 55a of the variable winning detection switch 55, so that the game ball can be stopped in the passing hole 55a of the variable winning detection switch 55.
【0056】このため可変入賞口51に落下する遊技球
があれば、その遊技球は可変入賞口51へと入賞し、可
変入賞検出スイッチ55の通過孔55aに嵌合した状態
で一旦停留されるので、可変入賞検出スイッチ55によ
り遊技球を確実に検出できる。そして、可変入賞検出ス
イッチ55が遊技球を検出すると、入賞表示手段17の
特定の複数個の表示部39が入賞を表示する。For this reason, if there is a game ball falling in the variable winning opening 51, the game ball wins in the variable winning opening 51 and is temporarily stopped in a state of being fitted into the passing hole 55a of the variable winning detection switch 55. Therefore, the game ball can be reliably detected by the variable winning detection switch 55. When the variable winning detection switch 55 detects a game ball, a plurality of specific display sections 39 of the winning display means 17 display a winning.
【0057】可変入賞検出スイッチ55が遊技球を検出
すると、開閉駆動手段68により開閉体64が反a矢示
方向に回動して可変入賞口51を閉じると共に、停留体
65が後退して遊技球の停留を解除し、その遊技球が振
り分け手段58側へと落下する。振り分け手段58で
は、常時、回転体72がb矢示方向に回転しており、こ
の回転体72の回転により1/3の可能性で遊技球を特
定排出口54へと振り分ける。When the variable winning detection switch 55 detects a game ball, the opening / closing body 64 is rotated by the opening / closing drive means 68 in the direction opposite to the arrow a to close the variable winning opening 51 and the stationary body 65 is moved backward to play the game. The stopping of the ball is released, and the game ball falls to the sorting means 58 side. In the sorting means 58, the rotating body 72 is always rotating in the direction indicated by the arrow b, and the rotation of the rotating body 72 sorts the game ball to the specific discharge port 54 with a possibility of 1/3.
【0058】即ち、可変入賞口51から落下した遊技球
は、回転体72の外周側の何れかの受け部75上で受け
られるか、又は保持凹部76,77に入る。例えば保持
凹部77の回転方向前側の受け部75で遊技球を受けた
場合には、回転体72が可変入賞口51側まで回転した
ときに遊技球が保持凹部77に入り、回転体72の回転
によりb矢示方向へと送られる。そして、保持凹部77
が特定排出口54に対応したときに、その保持凹部77
内の遊技球が特定排出口54へと案内され、この特定排
出口54を経て遊技盤4の裏側へと誘導されて排出され
る。また特定排出口54を通過する間に特定排出検出ス
イッチ57が、その遊技球の通過を検出する。That is, the game ball dropped from the variable winning opening 51 is received on one of the receiving portions 75 on the outer peripheral side of the rotating body 72 or enters the holding concave portions 76 and 77. For example, when a game ball is received by the receiving portion 75 on the front side in the rotation direction of the holding recess 77, when the rotating body 72 rotates to the variable winning opening 51 side, the game ball enters the holding recess 77, and the rotation of the rotating body 72 Is sent in the direction indicated by the arrow b. Then, the holding recess 77
Corresponds to the specific discharge port 54, the holding recess 77
The game balls inside are guided to the specific discharge port 54, guided to the back side of the game board 4 through the specific discharge port 54, and discharged. While passing through the specific discharge port 54, the specific discharge detection switch 57 detects the passage of the game ball.
【0059】特定排出検出スイッチ57から検出信号が
出力されると、特定領域通過無効化手段114が作動す
る。即ち、まず第1無効化手段118が、その特定排出
検出スイッチ57による遊技球の検出が、可変入賞検出
スイッチ55による遊技球の検出から所定時間(例えば
20秒)経過する前であるか否かを判断し、所定時間経
過後である場合にはその特定排出検出スイッチ57によ
る検出を無効化し、特別遊技状態発生手段115を作動
させないようにする。これにより、例えば不正行為によ
って特定排出検出スイッチ57から検出信号を出力させ
たような場合には特別遊技状態発生手段115を作動さ
せないようにすることができ、不正行為を効果的に防止
できると共に、不正行為による被害を最小限に食い止め
ることができる。When a detection signal is output from the specific discharge detection switch 57, the specific area passage invalidating means 114 operates. That is, first, the first invalidating means 118 determines whether or not the detection of the game ball by the specific discharge detection switch 57 is before a lapse of a predetermined time (for example, 20 seconds) from the detection of the game ball by the variable winning detection switch 55. If the predetermined time has elapsed, the detection by the specific discharge detection switch 57 is invalidated, and the special game state generating means 115 is not operated. Thereby, for example, when the detection signal is output from the specific discharge detection switch 57 due to fraud, the special game state generating means 115 can be prevented from being operated, and fraud can be effectively prevented, and Damage caused by wrongdoing can be minimized.
【0060】また、第2無効化手段119が、特別遊技
状態発生手段115の作動中であるか否かを判断し、特
別遊技状態発生手段115の作動中である場合には、そ
の特定排出検出スイッチ57による遊技球の検出を無効
化する。これにより、特定排出口54を遊技球が通過し
て特別遊技状態発生手段115の作動が開始すれば、最
大所定ゲーム数(例えば14ゲーム等の複数ゲーム)に
わたる特別遊技状態発生手段115の作動の継続が保証
されるため、遊技者はいわゆるパンクの発生を恐れるこ
となくゲームを行うことができる。The second invalidating means 119 determines whether or not the special game state generating means 115 is operating. If the special game state generating means 115 is operating, the specific discharge detection is performed. The detection of the game ball by the switch 57 is invalidated. As a result, when the game ball passes through the specific discharge port 54 and the operation of the special game state generating means 115 starts, the operation of the special game state generating means 115 over a maximum predetermined number of games (for example, a plurality of games such as 14 games) is started. Since the continuation is guaranteed, the player can play the game without fear of occurrence of a so-called puncture.
【0061】特定領域通過無効化手段114によって特
定排出検出スイッチ57による遊技球の検出が無効化さ
れなかった場合には、特別遊技状態発生手段115の作
動によって所定ゲーム数に亘って継続的に特別遊技状態
が発生する。If the detection of the game ball by the specific discharge detection switch 57 is not invalidated by the specific area passage invalidating means 114, the special game state generating means 115 activates the special game state continuously for a predetermined number of games. A gaming state occurs.
【0062】特別遊技状態の発生中は作動手段23,2
4が有効になり、この作動手段23,24に遊技球が入
賞すれば、得点増加手段21の開閉停留手段82が増加
入賞口81を開放する。このとき得点増加手段21の開
閉停留手段82は、可変入賞手段20の開閉停留手段5
2と同様に作動する。During the occurrence of the special game state, the operating means 23, 2
When the game ball wins in the operating means 23 and 24, the open / close stopping means 82 of the score increasing means 21 opens the increased winning opening 81. At this time, the opening / closing / stopping means 82 of the score increasing means 21 corresponds to the opening / closing / stopping means 5 of the variable winning means 20.
It operates similarly to 2.
【0063】増加入賞口81に遊技球が入賞すると、停
留体90が増加入賞検出スイッチ84の通過孔84aに
嵌合した状態で遊技球を停留させた後、その停留を解除
する。これによって遊技球は、排出口83を経て遊技盤
4の裏側へと誘導されて排出されて行く。また増加入賞
検出スイッチ84の遊技球の検出によって、精算処理手
段116がそのゲーム中に獲得した得点を例えば2倍に
増加させる処理を行い、得点表示手段18の得点が2倍
になり、払い出し手段131がその得点に応じて賞球を
払い出す。When a game ball wins in the increase winning opening 81, the game ball is stopped in a state where the stationary body 90 is fitted in the passage hole 84a of the increase winning detection switch 84, and then the stop is released. Thereby, the game ball is guided to the back side of the game board 4 through the discharge port 83 and discharged. Further, by detecting the game ball by the increase winning detection switch 84, the settlement processing means 116 performs a process of, for example, doubling the score obtained during the game, and the score of the score display means 18 is doubled, and the payout means 131 pays out a prize ball according to the score.
【0064】以上説明したように、本実施形態では、特
定条件下で特定排出口54の遊技球の通過による遊技制
御の少なくとも一部を無効にする特定領域通過無効化手
段114を備えているため、特定排出口54を通過する
遊技球の検出信号を不正に出力させるなどの不正行為を
効果的に防止できる。As described above, the present embodiment includes the specific area passage invalidating means 114 for invalidating at least a part of the game control by passing the game ball through the specific discharge port 54 under the specific condition. In addition, illegal acts such as illegally outputting a detection signal of a game ball passing through the specific discharge port 54 can be effectively prevented.
【0065】特定領域通過無効化手段114は、可変入
賞手段20への遊技球の入賞から所定時間経過すること
を条件に特定排出口54の遊技球の通過を無効化する第
1無効化手段118を備えているため、不正行為等によ
る誤動作を確実に防止できる。The specific area passage invalidating means 114 invalidates the passing of the game ball through the specific discharge port 54 on condition that a predetermined time has elapsed from the winning of the game ball to the variable winning means 20. , It is possible to reliably prevent a malfunction due to an illegal act or the like.
【0066】また、特定領域通過無効化手段114は、
特別遊技状態発生手段115の作動中に特定排出口54
の遊技球の通過を無効化する第2無効化手段119を備
えているため、遊技者はいわゆるパンクの発生を恐れる
ことなくゲームを行うことができる。The specific area passage invalidating means 114
During the operation of the special game state generating means 115, the specific discharge port 54
Is provided with the second invalidating means 119 for invalidating the passing of the game ball, so that the player can play the game without fear of occurrence of a so-called puncture.
【0067】図12及び図13は本発明を第3種パチン
コ機に採用した第2の実施形態を例示している。遊技機
本体1の遊技盤4以外の装置構成については図1に示す
第1の実施形態と略同様であるため、その説明は省略す
る。FIGS. 12 and 13 illustrate a second embodiment in which the present invention is applied to a third-type pachinko machine. The device configuration of the gaming machine main body 1 other than the gaming board 4 is substantially the same as that of the first embodiment shown in FIG. 1, and a description thereof will be omitted.
【0068】図12に示すように、遊技盤4には、発射
手段9から発射された遊技球を案内するガイドレール1
4が環状に装着されると共に、そのガイドレール14の
内側の遊技領域15に図柄表示手段141、始動手段1
42、可変入賞手段143、作動手段144,145、
大入賞手段(作動口手段)146、普通入賞手段147
〜151等が配置されている。As shown in FIG. 12, the game board 4 has a guide rail 1 for guiding a game ball fired from the firing means 9.
4 is mounted in a ring shape, and a symbol display means 141 and a start means 1 are provided in a game area 15 inside the guide rail 14.
42, variable winning means 143, operating means 144, 145,
Large prize winning means (operating port means) 146, normal prize winning means 147
To 151 and the like are arranged.
【0069】図柄表示手段141は、例えば液晶式の表
示手段により構成されており、始動手段142が遊技球
を検出することを条件に、1個又は複数個、例えば左右
方向に3個の遊技図柄141a〜141cが所定時間変
動して停止するようになっている。なお、遊技図柄14
1a〜141cには、数字図柄、アルファベット図柄、
キャラクター図柄、その他の図柄を使用可能であり、こ
の実施形態では0〜9までの10種類の数字図柄が使用
されている。また、遊技図柄141a〜141cは、変
動時には上下方向、左右方向にスクロールする等、所定
の変動パターンで変動する。The symbol display means 141 is constituted by, for example, a liquid crystal display means, and one or a plurality of, for example, three game symbols in the left-right direction are provided on condition that the starting means 142 detects a game ball. 141a to 141c fluctuate for a predetermined time and stop. In addition, game pattern 14
Numerals, alphabets,
Character designs and other designs can be used. In this embodiment, ten types of numeric designs from 0 to 9 are used. Also, the game symbols 141a to 141c fluctuate in a predetermined fluctuation pattern, such as scrolling up and down, left and right, when fluctuating.
【0070】可変入賞手段143は、図柄表示手段14
1の変動後の遊技図柄141a〜141cが特定態様
(例えば全てが「7・7・7」等のように同種図柄とな
る等の特定図柄の組み合わせ)となった場合に所定時間
開放する開閉板152を備え、その内部が3個の通路に
区画されており、その中央の通路が特定領域153に設
定されている。特定領域153を遊技球が通過すると、
作動手段144,145が有効となる。The variable prize means 143 is a symbol display means 14
An opening / closing plate that is opened for a predetermined time when the game symbols 141a to 141c after the change of 1 are in a specific mode (for example, a combination of specific symbols such as “7 / 7,7” or the like, all of the same type). 152, the inside of which is divided into three passages, and the central passage is set in the specific area 153. When the game ball passes through the specific area 153,
The operation means 144 and 145 become effective.
【0071】なお、可変入賞手段143には、特定領域
153を通過した遊技球を検出する特定領域通過検出ス
イッチ154と、特定領域153以外の通路を通過した
遊技球を検出する入賞検出スイッチ155とが設けられ
ており、可変入賞手段143に入賞した遊技球は特定領
域通過検出スイッチ154と入賞検出スイッチ155の
何れか一方の検出スイッチで検出されるようになってい
る。The variable prize means 143 includes a specific area passage detection switch 154 for detecting a game ball passing through the specific area 153, and a prize detection switch 155 for detecting a game ball passing a path other than the specific area 153. The game ball that has won the variable winning means 143 is detected by one of the specific area passage detection switch 154 and the winning detection switch 155.
【0072】大入賞手段146は、有効状態にある作動
手段144,145が遊技球を検出することを条件に開
放する開閉爪156を備え、開放から所定時間(例えば
9.5秒)が経過するか、又は所定時間内に所定数(例
えば10個)の遊技球が入賞することを条件に開閉爪1
56を閉じるようになっている。The special winning means 146 includes an opening / closing claw 156 that opens on condition that the operating means 144 and 145 in the valid state detect a game ball, and a predetermined time (for example, 9.5 seconds) elapses after the opening. Alternatively, the opening / closing claw 1 is provided on condition that a predetermined number (for example, 10) of game balls wins within a predetermined time.
56 is closed.
【0073】図13は第3種パチンコ機の制御系のブロ
ック図である。制御系は、図13に示すように基板の単
機能化を図るべく複数種類の制御機能別に分けられ、そ
の各制御機能別に主制御基板161と、図柄制御基板1
62、払い出し制御基板163、音声制御基板164、
ランプ制御基板165等の副制御基板とに分けて実装さ
れている。なお、各基板161〜165は、遊技機本体
1の裏側の適宜個所に、それぞれ基板ケースに格納され
た状態で装着されている。FIG. 13 is a block diagram of a control system of the third type pachinko machine. As shown in FIG. 13, the control system is divided into a plurality of types of control functions in order to realize a single function of the board, and a main control board 161 and a symbol control board 1 for each control function.
62, payout control board 163, voice control board 164,
It is mounted separately on a sub-control board such as a lamp control board 165. The boards 161 to 165 are mounted at appropriate positions on the back side of the gaming machine main body 1 while being stored in the board cases.
【0074】主制御基板161は、主として遊技盤4側
の遊技動作の制御を行うためのもので、乱数発生手段1
71、判定手段172、特別遊技状態発生手段173、
特定領域通過無効化手段174、制御コマンド送信手段
175等を備え、CPU、ROM、RAM等の電子部品
により構成されている。The main control board 161 mainly controls the game operation on the game board 4 side.
71, determination means 172, special game state generation means 173,
It includes a specific area passage invalidating means 174, a control command transmitting means 175, and the like, and is constituted by electronic components such as a CPU, a ROM, and a RAM.
【0075】乱数発生手段171は、所定の乱数を繰り
返し発生するようになっている。判定手段172は、乱
数発生手段171からの抽出乱数値に基づいて遊技者に
有利な特定遊技状態(第1遊技状態)と不利な非特定遊
技状態(第2遊技状態)との何れにするかを択一的に選
択し判定するためのもので、始動手段142が遊技球を
検出することを条件に乱数発生手段171の発生乱数値
を抽出して、その抽出乱数値が特定遊技判定乱数値のと
きに特定遊技状態とする旨を判定するようになってい
る。The random number generating means 171 repeatedly generates a predetermined random number. The determination unit 172 determines which of a specific game state (first game state) advantageous to the player and a non-specific game state (second game state) disadvantageous to the player based on the extracted random number value from the random number generation unit 171. The random number value of the random number generation means 171 is extracted on condition that the starting means 142 detects a game ball, and the extracted random number value is a specific game determination random number value. In the case of, it is determined that a specific game state is set.
【0076】判定手段172が特定遊技状態と判定した
とき(所定条件が成立したとき)には、図柄表示手段1
41の変動後の遊技図柄141a〜141cが「7・7
・7」等の特定態様で停止した後に、可変入賞手段14
3の開閉板152が開放するようになっている。When the determination means 172 determines that the game state is the specific game state (when the predetermined condition is satisfied), the symbol display means 1
The game symbols 141a to 141c after the change of 41 are "7.7
After stopping in a specific mode such as "7", the variable winning means 14
The third opening / closing plate 152 is opened.
【0077】特別遊技状態発生手段173は、可変入賞
手段143に入賞した遊技球が特定領域153を通過し
て特定領域通過検出スイッチ154が遊技球を検出する
ことを条件に遊技者に有利な特別遊技状態を発生するよ
うになっている。特別遊技状態では作動手段144,1
45が有効になり、この作動手段144,145に遊技
球が入賞すれば、大入賞手段146の開閉爪156が開
放して遊技球が入賞しやすくなり、遊技者に多大な利益
が還元される。大入賞手段155は、所定時間(例えば
9.5秒間)経過するか、或いは所定個数(例えば10
個)の遊技球が入賞したときに開放を終了するようにな
っている。The special game state generating means 173 is a special game which is advantageous to the player on condition that the game ball which has won the variable prize means 143 passes through the specific area 153 and the specific area passage detection switch 154 detects the game ball. A game state is generated. In the special game state, the operating means 144, 1
45 becomes effective, and when a game ball wins in the operating means 144, 145, the opening / closing claw 156 of the large winning means 146 is opened, and the game ball becomes easy to win, and a great profit is returned to the player. . The special winning means 155 has passed a predetermined time (for example, 9.5 seconds) or a predetermined number (for example, 10
) When the game balls win.
【0078】なお、特別遊技状態発生手段173の作動
は、作動手段144,145に所定個数(例えば16
個)の遊技球が入賞するか、或いは特定領域153を遊
技球が再度通過したときに終了するようになっている。The operation of the special game state generating means 173 is carried out by a predetermined number (for example, 16
) Or the game balls pass through the specific area 153 again.
【0079】特定領域通過無効化手段174は、特定条
件下で特定領域153の遊技球の通過による遊技制御の
少なくとも一部を無効化するもので、第1無効化手段1
76と第2無効化手段177とを備えている。The specific area passing invalidating means 174 invalidates at least a part of the game control by passing the game ball in the specific area 153 under specific conditions.
76 and a second invalidating means 177.
【0080】第1無効化手段176は、判定手段172
による判定結果が特定遊技判定でない場合に特定領域1
53の遊技球の通過を無効化し、特別遊技状態発生手段
173を作動させないようになっている。The first invalidating means 176 includes a judging means 172
If the result of the determination is not the specific game determination, the specific area 1
The passing of 53 game balls is invalidated, and the special game state generating means 173 is not operated.
【0081】第2無効化手段177は、特別遊技状態発
生手段173の作動中に特定領域153の遊技球の通過
を無効化するもので、可変入賞手段143に入賞した遊
技球が特定領域153の特定領域通過検出スイッチ15
4で検出されて特別遊技状態発生手段173が作動した
後、作動手段144,145に所定個数(例えば16
個)の遊技球が入賞して特別遊技状態発生手段173の
作動が終了するまでの間、特定領域通過検出スイッチ1
54が遊技球を検出しても特別遊技状態発生手段173
の作動を終了させないようになっている。The second invalidating means 177 invalidates the passing of the game ball in the specific area 153 during the operation of the special game state generating means 173. Specific area passage detection switch 15
4, after the special game state generating means 173 is operated and the predetermined number (for example, 16
), Until the operation of the special game state generating means 173 ends and the special ball passing detection switch 1 is turned on.
Even if 54 detects a game ball, special game state generating means 173
Operation is not terminated.
【0082】この第2無効化手段177により、特定領
域153を遊技球が通過して特別遊技状態発生手段17
3の作動が開始すれば、作動手段144,145に所定
個数(例えば16個)の遊技球が入賞するまで特別遊技
状態発生手段173の作動の継続が保証され、遊技者に
多大な利益が還元されることになる。The second invalidating means 177 allows the game ball to pass through the specific area 153 and the special game state generating means 17
When the operation of No. 3 starts, the operation of the special game state generating means 173 is guaranteed to continue until a predetermined number (for example, 16) of game balls are won in the operating means 144 and 145, and a great profit is returned to the player. Will be done.
【0083】制御コマンド送信手段175は、各制御基
板162〜165に制御コマンドを一方向通信により送
信するためのもので、判定手段172の判定結果に基づ
いて図柄制御基板162に図柄制御コマンドを送信する
機能、可変入賞手段143等への遊技球の入賞に基づい
て払い出し制御基板163に賞球の払い出し制御コマン
ドを送信する機能、特別遊技状態の発生等の遊技状態に
基づいて音声制御基板164側に音声制御コマンドを送
信する機能、特別遊技状態の発生等の遊技状態に基づい
てランプ制御基板165側にランプ表示制御コマンドを
送信する機能等を有する。The control command transmitting means 175 is for transmitting the control command to each of the control boards 162 to 165 by one-way communication, and transmits the symbol control command to the symbol control board 162 based on the determination result of the determining means 172. Function, a function of transmitting a prize ball payout control command to the payout control board 163 based on the winning of the game ball to the variable winning means 143 and the like, and the voice control board 164 side based on a game state such as occurrence of a special game state. And a function of transmitting a lamp display control command to the lamp control board 165 based on a game state such as occurrence of a special game state.
【0084】図柄制御基板162は、判定手段172の
判定結果に応じて図柄表示手段141の遊技図柄141
a〜141cの変動制御を行うためのもので、始動手段
142の遊技球の検出により遊技図柄141a〜141
cの変動を開始させ、判定手段172の判定結果が特定
態様判定のときに「7・7・7」等の特定態様で、非特
定態様判定のときに非特定態様で夫々停止させるように
なっている。The symbol control board 162 controls the game symbol 141 of the symbol display means 141 according to the judgment result of the judgment means 172.
a for controlling the fluctuations of the game symbols 141a to 141c by detecting the game balls of the starting means 142.
When the determination result of the determination means 172 is a specific mode determination, the variation is stopped in a specific mode such as “7.77.7”, and when the determination result is a non-specific mode determination, it is stopped in a non-specific mode. ing.
【0085】払い出し制御基板163は、主制御基板1
61側から払い出し制御コマンドがあったときに、遊技
機本体1の裏側に設けられた払い出し手段181を作動
させて、所定数の賞球を払い出させるようになってい
る。音声制御基板164は、主制御基板161側からの
音声制御コマンドがあったときに、スピーカ等の音声発
生手段182から所定の音声を発生させるようになって
いる。ランプ制御基板165は、主制御基板161側か
らのランプ表示制御コマンドがあったときに、前枠3、
遊技盤4等の遊技機本体1の前面側の表示ランプ183
を発光又は点滅発光させるようになっている。The payout control board 163 is the main control board 1
When a payout control command is issued from the 61 side, the payout means 181 provided on the back side of the gaming machine main body 1 is operated to pay out a predetermined number of prize balls. The voice control board 164 generates a predetermined voice from a voice generation unit 182 such as a speaker when a voice control command is issued from the main control board 161 side. When there is a lamp display control command from the main control board 161 side, the lamp control board 165
Display lamp 183 on the front side of gaming machine body 1 such as gaming board 4
Is caused to emit light or blink.
【0086】次に上記構成の第3種パチンコ機における
動作を説明する。ゲームに際して遊技者が発射ハンドル
10を把持して操作すると、発射手段9が作動して、上
皿7から発射レール11上に順次供給される遊技球をガ
イドレール14を経て遊技領域15へと打ち込んで行
く。発射された遊技球は、遊技領域15内を落下する間
に普通入賞手段147〜151等に入賞するか、始動手
段142を通過しながら下方へと落下する。Next, the operation of the above-configured third-type pachinko machine will be described. When the player grips and operates the firing handle 10 during the game, the firing means 9 is operated, and the game balls sequentially supplied from the upper plate 7 onto the firing rail 11 are driven into the game area 15 via the guide rail 14. Go by. The fired game balls fall into the normal prize means 147 to 151 while falling in the game area 15 or fall downward while passing through the start means 142.
【0087】始動手段142に遊技球が入賞すると、判
定手段172が乱数発生手段171の発生乱数値を抽出
して、その抽出乱数値から特定遊技状態とするか否かを
判定し、その判定結果に基づいて図柄制御基板162の
制御により図柄表示手段141の遊技図柄141a〜1
41cが変動を開始する。遊技図柄141a〜141c
は、変動開始から所定時間経過した後、判定手段172
の判定結果に基づいて、その判定結果が特定遊技判定の
ときに特定態様となり、非特定遊技判定のときに非特定
態様となるように、図柄制御基板162の制御により所
定の変動パターンで変動して、所定種類の特定態様又は
非特定態様で停止する。When a game ball is won in the starting means 142, the judging means 172 extracts a random number value generated by the random number generating means 171 and judges whether or not to enter a specific game state from the extracted random number value. The game symbols 141a to 141 of the symbol display means 141 are controlled by the symbol control board 162 based on the
41c starts to fluctuate. Games 141a-141c
After a predetermined time has elapsed from the start of the change, the determination means 172
Based on the determination result, the symbol control board 162 fluctuates in a predetermined variation pattern so that the determination result becomes a specific mode when the specific game is determined and becomes a non-specific mode when the non-specific game is determined. Thus, the operation is stopped in a predetermined type of specific mode or non-specific mode.
【0088】遊技図柄141a〜141cが特定態様で
停止し確定すると、可変入賞手段143の開閉板152
が開放して、上方から落下する遊技球を作動口内へと誘
導する。可変入賞手段143に入賞した遊技球が特定領
域153を通過すれば、特定領域通過検出スイッチ15
4がその遊技球の通過を検出する。When the game symbols 141a to 141c are stopped and fixed in a specific mode, the open / close plate 152 of the variable winning means 143 is opened.
Is opened to guide the game ball falling from above into the working opening. If the game ball that has won the variable winning means 143 passes through the specific area 153, the specific area passage detection switch 15
4 detects the passing of the game ball.
【0089】特定領域通過検出スイッチ154によって
遊技球の通過が検出されると、特定領域通過無効化手段
174が作動する。即ち、まず第1無効化手段176
が、判定手段172による判定結果が特定遊技判定とな
っているか否かを判断し、特定遊技判定でない場合に特
定領域通過検出スイッチ154の遊技球の検出を無効化
し、特別遊技状態発生手段173を作動させないように
する。これにより、例えば不正行為によって特定領域通
過検出スイッチ154から検出信号を出力させたような
場合には特別遊技状態発生手段173を作動させないよ
うにすることができ、不正行為を効果的に防止できると
共に、不正行為による被害を最小限に食い止めることが
できる。When the passage of the game ball is detected by the specific area passage detection switch 154, the specific area passage invalidating means 174 operates. That is, first, the first invalidating means 176
Determines whether or not the result of the determination by the determination means 172 is a specific game determination. If the result of determination is not a specific game determination, the detection of the game ball by the specific area passage detection switch 154 is invalidated, and the special game state generation means 173 is determined. Do not activate. Thus, for example, when a detection signal is output from the specific area passage detection switch 154 due to fraud, the special game state generating means 173 can be prevented from being operated, and fraud can be effectively prevented. In addition, damages caused by wrongdoing can be minimized.
【0090】また、第2無効化手段177が、特別遊技
状態発生手段173の作動中であるか否かを判断し、特
別遊技状態発生手段173の作動中である場合には、そ
の特定領域通過検出スイッチ154による遊技球の検出
を無効化する。これにより、特定領域153を遊技球が
通過して特別遊技状態発生手段173の作動が開始すれ
ば、作動手段144,145に所定個数(例えば16
個)の遊技球が入賞するまで特別遊技状態発生手段17
3の作動の継続が保証されるため、遊技者はいわゆるパ
ンクの発生を恐れることなくゲームを行うことができ
る。Further, the second invalidating means 177 determines whether or not the special game state generating means 173 is operating, and if the special game state generating means 173 is operating, passing through the specific area. The detection of the game ball by the detection switch 154 is invalidated. Thereby, when the game ball passes through the specific area 153 and the operation of the special game state generating means 173 starts, a predetermined number (for example, 16
Special game state generating means 17 until a number of game balls are won.
Since the continuation of the operation of No. 3 is guaranteed, the player can play the game without fear of occurrence of a so-called puncture.
【0091】なお、本実施形態では、特定領域通過検出
スイッチ154の検出信号は、特定領域153の通過の
判断だけでなく、特定領域153を通過した遊技球につ
いての可変入賞手段143への入賞の検出の判断にも用
いられるようになっているため、特定領域通過無効化手
段174により特定領域通過検出スイッチ154による
遊技球の検出が無効化された場合でも、可変入賞手段1
43への入賞の事実については有効として、その入賞に
応じた賞球の払い出しを行うようにしてもよい。In the present embodiment, the detection signal of the specific area passage detection switch 154 is used not only to determine the passage of the specific area 153 but also to determine whether or not a game ball that has passed the specific area 153 has won the variable prize means 143. Even if the detection of the game ball by the specific area passage detection switch 154 is invalidated by the specific area passage invalidating means 174, the variable winning means 1 is used.
The fact of winning a prize to the player 43 may be regarded as valid, and prize balls may be paid out according to the winning.
【0092】特別遊技状態の発生中は作動手段144,
145が有効になり、この作動手段144,145に遊
技球が入賞すれば、大入賞手段146の開閉爪156が
開放して遊技球が入賞しやすくなり、遊技者に多大な利
益が還元される。During the occurrence of the special game state, the operating means 144,
145 is activated, and when a game ball wins in the operating means 144, 145, the opening / closing claw 156 of the large winning means 146 is opened, so that the game ball easily wins, and a great profit is returned to the player. .
【0093】以上、本発明の各実施形態について詳述し
たが、この実施形態に限定されるものではなく、本発明
の趣旨を逸脱しない範囲内で種々の変更が可能である。
例えば、第1の実施形態で例示した振り分け式の可変入
賞手段20を第2の実施形態に示した第3種パチンコ機
に用いてもよいし、第2の実施形態で例示した可変入賞
手段143を第1の実施形態に示したアレンジボール機
に用いてもよい。Although the embodiments of the present invention have been described in detail, the present invention is not limited to these embodiments, and various changes can be made without departing from the spirit of the present invention.
For example, the distribution type variable prize means 20 illustrated in the first embodiment may be used in the third-type pachinko machine shown in the second embodiment, or the variable prize means 143 illustrated in the second embodiment. May be used in the arrangement ball machine shown in the first embodiment.
【0094】第2の実施形態で例示した可変入賞手段1
43を第1の実施形態に示したアレンジボール機に用い
る場合、特定領域通過無効化手段174により特定領域
通過検出スイッチ154による遊技球の検出が無効化さ
れた場合でも、可変入賞手段143への入賞の事実につ
いては有効として、入賞表示手段17の複数の表示部3
9の発光を行うようにしてもよい。Variable winning means 1 exemplified in the second embodiment
When the 43 is used in the arrangement ball machine shown in the first embodiment, even if the detection of the game ball by the specific area passage detection switch 154 is invalidated by the specific area passage invalidation means 174, the variable prize means 143 The fact that the winning is achieved is valid, and the plurality of display sections 3 of the winning display means 17 are determined.
9 may be performed.
【0095】特定領域通過無効化手段114,174に
は、第1無効化手段118,176と第2無効化手段1
19,177との何れか一方のみを搭載してもよい。The specific area passage invalidating means 114 and 174 include the first invalidating means 118 and 176 and the second invalidating means 1.
19 or 177 may be mounted.
【0096】第1の実施形態の第1無効化手段118
は、可変入賞手段20への入賞(可変入賞検出スイッチ
55による検出)から所定時間経過したか否かではな
く、図柄表示手段19の変動後の遊技図柄19a〜19
cが「7・7・7」等の特定態様で停止したか否か、可
変入賞手段20が開放状態か否か、可変入賞手段20の
開放開始又は開放終了から所定時間内であるか否か等に
ついて判断し、それらの条件が満たされていない場合に
特定排出検出スイッチ57からの検出信号を無効化する
ように構成してもよい。また、それらの条件を複数組み
合わせて判断するようにしてもよい。The first invalidating means 118 of the first embodiment
Is not whether or not a predetermined time has elapsed since the winning in the variable winning means 20 (detection by the variable winning detection switch 55), but not the game symbols 19a to 19 after the symbol displaying means 19 has changed.
c is stopped in a specific mode such as “7 / 7.7”, whether the variable prize means 20 is in the open state, and whether the variable prize means 20 is within a predetermined time from the start of opening or the end of opening. Or the like, and if those conditions are not satisfied, the detection signal from the specific discharge detection switch 57 may be invalidated. The determination may be made by combining a plurality of these conditions.
【0097】同様に、第2の実施形態の第1無効化手段
176は、判定手段172による判定結果が特定遊技判
定であるか否かではなく、図柄表示手段141の変動後
の遊技図柄141a〜141cが「7・7・7」等の特
定態様で停止したか否か、可変入賞手段143が開放状
態か否か、可変入賞手段143の開放開始又は開放終了
から所定時間内であるか否か等について判断し、それら
の条件が満たされていない場合に特定領域通過検出スイ
ッチ154からの検出信号を無効化するように構成して
もよい。また、それらの条件を複数組み合わせて判断す
るようにしてもよい。Similarly, the first invalidating means 176 of the second embodiment determines whether or not the result of the judgment by the judging means 172 is a specific game judgment. 141c is stopped in a specific mode such as "7 / 7.7", whether the variable prize means 143 is in the open state, and whether the variable prize means 143 is within a predetermined time from the start of opening or the end of opening. And the like, and if those conditions are not satisfied, the detection signal from the specific area passage detection switch 154 may be invalidated. The determination may be made by combining a plurality of these conditions.
【0098】特定領域通過無効化手段114,174
は、特定条件下で特定排出口54、特定領域153の遊
技球の通過を無効化するものであるが、言いかえれば、
上記特定条件を満たさない場合に遊技球の通過を有効化
するものであり、このようなものも当然に本発明の技術
範囲に含まれる。Specific area passage invalidating means 114, 174
Is to invalidate the passage of the game ball in the specific outlet 54 and the specific area 153 under the specific condition. In other words,
When the specific conditions are not satisfied, the passage of the game ball is validated, and such a game ball is naturally included in the technical scope of the present invention.
【0099】なお、実施形態ではアレンジボール機、パ
チンコ機について例示しているが、雀球遊技機等の各種
の弾球遊技機でも同様に実施できることは言うまでもな
い。また遊技媒体としてメダルを用いるメダル投入式、
発射手段9と遊技盤4側との間で遊技球を循環させる循
環式等でもよい。In the embodiment, the arrangement ball machine and the pachinko machine are exemplified, but it goes without saying that various ball game machines such as a sparrow ball game machine can be similarly implemented. Also, a medal insertion type using medals as game media,
A circulation type or the like for circulating game balls between the launching means 9 and the game board 4 may be used.
【0100】[0100]
【発明の効果】本発明では、所定条件の成立により遊技
球の入賞が可能な状態に開放又は拡大させる可変入賞手
段20,43と、遊技球を検出可能な作動手段23,2
4,144,145と、遊技球が入賞可能な開状態と入
賞不可能な閉状態とに変化可能な作動口手段21,14
6と、可変入賞手段20,143内の特定領域54,1
53を遊技球が通過することを条件に作動手段23,2
4,144,145を有効化する特別遊技状態発生手段
115,173とを備え、該特別遊技状態発生手段11
5,173の作動中に作動手段23,24,144,1
45が遊技球を検出することを条件に作動口手段21,
146を開放するようにした弾球遊技機において、特定
条件下で特定領域54,153の遊技球の通過による遊
技制御の少なくとも一部を無効にする特定領域通過無効
化手段114,174を備えているため、特定領域を通
過する遊技球の検出信号を不正に出力させるなどの不正
行為を効果的に防止できる。According to the present invention, the variable winning means 20, 43 for opening or enlarging the game balls to a state in which the game balls can be won when the predetermined condition is satisfied, and the operating means 23, 2 for detecting the game balls.
4,144,145, and operating port means 21,14 capable of changing between an open state in which a game ball can win and a closed state in which a game ball cannot win.
6 and the specific areas 54, 1 in the variable winning means 20, 143
Operating means 23, 2 on the condition that a game ball passes through
4, 144, 145, special game state generating means 115, 173, the special game state generating means 11
Operating means 23,24,144,1 during the operation of 5,173
The operating port means 21, provided that 45 detects a game ball,
The ball game machine with the opening 146 is provided with specific area passage invalidating means 114 and 174 for invalidating at least a part of the game control by the passing of the game balls in the specific areas 54 and 153 under specific conditions. Therefore, illegal acts such as illegally outputting a detection signal of a game ball passing through a specific area can be effectively prevented.
【図1】本発明の第1の実施形態を示すアレンジボール
機の正面図である。FIG. 1 is a front view of an arrangement ball machine showing a first embodiment of the present invention.
【図2】本発明の第1の実施形態を示すアレンジボール
機の遊技盤の正面図である。FIG. 2 is a front view of the game board of the arranged ball machine showing the first embodiment of the present invention.
【図3】本発明の第1の実施形態を示す入賞口手段側の
一部破断正面図である。FIG. 3 is a partially broken front view of a winning opening means side according to the first embodiment of the present invention.
【図4】本発明の第1の実施形態を示す入賞口手段側の
断面図である。FIG. 4 is a cross-sectional view of the winning opening means according to the first embodiment of the present invention.
【図5】本発明の第1の実施形態を示す可変入賞手段の
一部断面正面図である。FIG. 5 is a partially sectional front view of the variable winning means according to the first embodiment of the present invention.
【図6】本発明の第1の実施形態を示す可変入賞手段の
閉状態の断面図である。FIG. 6 is a cross-sectional view of the variable winning means in the closed state according to the first embodiment of the present invention.
【図7】本発明の第1の実施形態を示す可変入賞手段の
開状態の断面図である。FIG. 7 is a cross-sectional view of the variable winning device according to the first embodiment of the present invention in an open state.
【図8】本発明の第1の実施形態を示す得点増加手段の
一部断面正面図である。FIG. 8 is a partial cross-sectional front view of the score increasing unit according to the first embodiment of the present invention.
【図9】本発明の第1の実施形態を示す得点増加手段の
閉状態の断面図である。FIG. 9 is a cross-sectional view of the score increasing unit according to the first embodiment of the present invention in a closed state.
【図10】本発明の第1の実施形態を示す得点増加手段
の開状態の断面図である。FIG. 10 is a cross-sectional view of the score increasing means in an open state according to the first embodiment of the present invention.
【図11】本発明の第1の実施形態を示す制御系のブロ
ック図である。FIG. 11 is a block diagram of a control system showing the first embodiment of the present invention.
【図12】本発明の第2の実施形態を示す第3種パチン
コ機の遊技盤の正面図である。FIG. 12 is a front view of a game board of a third-type pachinko machine showing a second embodiment of the present invention.
【図13】本発明の第2の実施形態を示す制御系のブロ
ック図である。FIG. 13 is a block diagram of a control system showing a second embodiment of the present invention.
19 図柄表示手段 19a〜19c 遊技図柄 20 可変入賞手段 21 得点増加手段(作動口手段) 22 始動手段 23,24 作動手段 54 特定排出口(特定領域) 101 主制御基板 102 表示制御基板 103 払い出し制御基板 104 音声制御基板 105 ランプ制御基板 106 発射制御基板 114 特定領域通過無効化手段 115 特別遊技状態発生手段 141 図柄表示手段 141a〜141c 遊技図柄 142 始動手段 143 可変入賞手段 144,145 作動手段 146 大入賞手段(作動口手段) 153 特定領域 161 主制御基板 162 図柄制御基板 163 払い出し制御基板 164 音声制御基板 165 ランプ制御基板 173 特別遊技状態発生手段 174 特定領域通過無効化手段 19 symbol display means 19a to 19c game symbols 20 variable winning means 21 score increasing means (operating port means) 22 starting means 23, 24 operating means 54 specific discharge port (specific area) 101 main control board 102 display control board 103 payout control board 104 Voice control board 105 Lamp control board 106 Launch control board 114 Specific area passage invalidating means 115 Special game state generating means 141 Symbol display means 141a to 141c Game symbols 142 Starting means 143 Variable winning means 144, 145 Operating means 146 Big winning means (Operation port means) 153 Specific area 161 Main control board 162 Symbol control board 163 Payout control board 164 Voice control board 165 Lamp control board 173 Special game state generating means 174 Specific area passing invalidating means
Claims (6)
能な状態に開放又は拡大させる可変入賞手段(20)(143)
と、遊技球を検出可能な作動手段(23)(24)(144)(145)
と、遊技球が入賞可能な開状態と入賞不可能な閉状態と
に変化可能な作動口手段(21)(146) と、前記可変入賞手
段(20)(143) 内の特定領域(54)(153) を遊技球が通過す
ることを条件に前記作動手段(23)(24)(144)(145)を有効
化する特別遊技状態発生手段(115)(173)とを備え、該特
別遊技状態発生手段(115)(173)の作動中に前記作動手段
(23)(24)(144)(145)が遊技球を検出することを条件に前
記作動口手段(21)(146) を開放するようにした弾球遊技
機において、特定条件下で前記特定領域(54)(153) の遊
技球の通過による遊技制御の少なくとも一部を無効にす
る特定領域通過無効化手段(114)(174)を備えたことを特
徴とする弾球遊技機。1. Variable winning means (20) (143) for opening or enlarging a state in which a game ball can be won when a predetermined condition is satisfied.
And actuating means (23) (24) (144) (145) capable of detecting game balls
Operating port means (21) (146) that can be changed between an open state where a game ball can win and a closed state where a game ball cannot win, and a specific area (54) in the variable winning means (20) (143). (153) special game state generating means (115) (173) that activates the operating means (23) (24) (144) (145) on condition that the game ball passes through the special game. While the state generating means (115) (173) is operating, the operating means
(23) (24) (144) (145) In a ball game machine in which the operating port means (21) (146) are opened on the condition that the game ball is detected, A ball game machine comprising specific area passage invalidation means (114) (174) for invalidating at least a part of game control by passing game balls in the areas (54) and (153).
から所定時間経過したことを条件に、前記特定領域通過
無効化手段(114) が作動するものであることを特徴とす
る請求項1に記載の弾球遊技機。2. The specific area passing invalidating means (114) is operated on condition that a predetermined time has elapsed from the winning of a game ball to the variable winning means (20). Item 2. A ball and ball game machine according to item 1.
いない場合、前記可変入賞手段(20)(143) の作動の開始
から所定時間経過した場合、前記可変入賞手段(20)(14
3) の作動の終了から所定時間経過した場合の少なくと
も1つの条件が満たされたときに前記特定領域通過無効
化手段(114)(174)が作動するものであることを特徴とす
る請求項1又は2に記載の弾球遊技機。3. When the variable prize means (20) and (143) are not operating, and when a predetermined time has elapsed from the start of operation of the variable prize means (20) and (143), the variable prize means (20) (14
3. The specific area passage invalidating means (114) and (174) are activated when at least one condition when a predetermined time has elapsed from the end of the operation of 3) is satisfied. Or the ball game machine according to 2.
作動中に前記特定領域通過無効化手段(114)(174)が作動
するものであることを特徴とする請求項1〜3の何れか
に記載の弾球遊技機。4. The specific area passing invalidating means (114) (174) operates while the special game state generating means (115) (173) operates. The ball game machine according to any one of the above.
と、該始動手段(22)(142) が遊技球を検出することを条
件に1又は複数の図柄(19a) 〜(19c)(141a)〜(141c)を
変動表示する図柄表示手段(19)(141) とを備え、前記可
変入賞手段(20)(143) は、前記図柄表示手段(19)(141)
の変動後の停止図柄が特定態様となることを条件に開放
するものであることを特徴とする請求項1〜4の何れか
に記載の弾球遊技機。5. Starting means (22) (142) capable of detecting a game ball.
Symbol display means (19) for variably displaying one or a plurality of symbols (19a) to (19c) (141a) to (141c) on condition that the starting means (22) (142) detect a game ball. (141), the variable winning means (20) (143), the symbol display means (19) (141)
The ball game machine according to any one of claims 1 to 4, wherein the ball symbol is opened on condition that the stop symbol after the change becomes a specific mode.
板(101) 〜(106)(161)〜(165) を備え、該複数個の制御
基板(101) 〜(106)(161)〜(165) は、乱数抽出の結果に
応じて遊技者に有利な第1遊技状態と遊技者に不利な第
2遊技状態とを択一的に選択可能な主制御基板(101)(16
1)と、該主制御基板(101)(161)で選択された遊技内容に
基づいて所要手段の制御を行う副制御基板(102) 〜(10
6)(162)〜(165) とを含むことを特徴とする請求項1〜
5の何れかに記載の弾球遊技機。6. A plurality of control boards (101) to (106) (161) to (165) are provided for a plurality of types of control functions, and the plurality of control boards (101) to (106) (161) to (161) are provided. (165) The main control board (101) (16) which can select either a first gaming state advantageous to the player or a second gaming state disadvantageous to the player according to the result of the random number extraction.
1) and sub-control boards (102) to (10) for controlling required means based on the game content selected by the main control boards (101) and (161).
6) (162) to (165).
6. The ball and ball game machine according to any one of 5.
Priority Applications (1)
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---|---|---|---|
JP2001178454A JP3756081B2 (en) | 2001-06-13 | 2001-06-13 | Arrange ball machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001178454A JP3756081B2 (en) | 2001-06-13 | 2001-06-13 | Arrange ball machine |
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Publication Number | Publication Date |
---|---|
JP2002360904A true JP2002360904A (en) | 2002-12-17 |
JP3756081B2 JP3756081B2 (en) | 2006-03-15 |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2010136751A (en) * | 2008-12-09 | 2010-06-24 | Fujishoji Co Ltd | Pinball game machine |
JP2012030123A (en) * | 2011-11-15 | 2012-02-16 | Fujishoji Co Ltd | Pinball game machine |
-
2001
- 2001-06-13 JP JP2001178454A patent/JP3756081B2/en not_active Expired - Fee Related
Cited By (2)
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JP2010136751A (en) * | 2008-12-09 | 2010-06-24 | Fujishoji Co Ltd | Pinball game machine |
JP2012030123A (en) * | 2011-11-15 | 2012-02-16 | Fujishoji Co Ltd | Pinball game machine |
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