JP2002331100A - Pinball game machine - Google Patents

Pinball game machine

Info

Publication number
JP2002331100A
JP2002331100A JP2001137781A JP2001137781A JP2002331100A JP 2002331100 A JP2002331100 A JP 2002331100A JP 2001137781 A JP2001137781 A JP 2001137781A JP 2001137781 A JP2001137781 A JP 2001137781A JP 2002331100 A JP2002331100 A JP 2002331100A
Authority
JP
Japan
Prior art keywords
opening
closing
prize
winning
ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001137781A
Other languages
Japanese (ja)
Inventor
Keiji Tsukahara
啓二 塚原
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fuji Shoji Co Ltd
Original Assignee
Fuji Shoji Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fuji Shoji Co Ltd filed Critical Fuji Shoji Co Ltd
Priority to JP2001137781A priority Critical patent/JP2002331100A/en
Publication of JP2002331100A publication Critical patent/JP2002331100A/en
Pending legal-status Critical Current

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  • Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To provide a pinball game machine which can improve the game property or the like in such a manner that ball entering information of game balls to an operating means is stored, and then, a movable winning means is opened/closed by a number of times for undigested openings/closings by entered balls which have not been contributed to the opening/closing of the movable winning means. SOLUTION: For this pinball game machine, an entered ball storage means 63 and a memory opening/closing control means 64 are provided. In this case, the entered ball storage means 63 stores entered ball information of game balls 2 for operating means 23 and 24. The memory opening/closing control means 64 performs a control in such a manner that the movable winning means 25 may be opened/closed by the number of times for undigested openings/closings due to the entered balls which have not yet been contributed to the opening/ closing of the movable winning means 25.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】 本発明は、作動手段への遊
技球の入賞を条件に可変入賞手段を開閉し、その可変入
賞手段の特定領域に遊技球が入賞することを条件に、遊
技者に有利な利益状態を発生させる弾球遊技機に関し、
特に、作動手段への遊技球の入賞情報を記憶し、可変入
賞手段の開閉に未だ供していない入賞による未消化開閉
回数分、可変入賞手段を開閉可能にした弾球遊技機に関
する。
BACKGROUND OF THE INVENTION The present invention relates to a variable prize means which is opened and closed on condition that a game ball is won by an actuating means, and is provided to a player on condition that a game ball wins in a specific area of the variable prize means. Regarding a ball game machine that generates an advantageous profit state,
In particular, the present invention relates to a ball game machine that stores winning information of a game ball to an actuating means and allows the variable winning means to be opened and closed by the number of uncompleted opening and closing times due to a winning that has not been used for opening and closing the variable winning means.

【0002】[0002]

【従来の技術】 従来、第2種パチンコ機等の弾球遊技
機において、遊技盤の遊技領域には、遊技球が入賞可能
な作動手段と、開状態と閉状態とに亙って開閉可能な可
変入賞手段とが設けられ、遊技領域に投入された遊技球
が作動手段に入賞すると、可変入賞手段が所定回数(例
えば、1回又は2回)開閉するように作動する。可変入
賞手段の開放時間(例えば、0.3 〜0.5 秒)はかなり短
いが、その可変入賞手段に遊技球が入賞し、更に、遊技
球が可変入賞手段の内部に設けた特定領域に入賞する
と、遊技者に有利な利益状態が発生する。
2. Description of the Related Art Conventionally, in a ball game machine such as a type 2 pachinko machine, a game area of a game board is provided with an actuating means capable of winning a game ball and an openable / closable open / closed state. When the game ball thrown in the game area wins the operating means, the variable winning means operates so as to open and close a predetermined number of times (for example, once or twice). Although the opening time of the variable winning means (for example, 0.3 to 0.5 seconds) is quite short, when a game ball wins in the variable winning means and further, when the game ball wins a specific area provided inside the variable winning means, the game is played. A profit state favorable to the person occurs.

【0003】前記利益状態では、可変入賞手段が略連続
的に開閉し、その開閉動作を所定回数(例えば、18
回)行う、又は、可変入賞手段に所定個(例えば、10
個)の遊技球が入賞すると終了するラウンドが、最高で
設定ラウンド(例えば、15ラウンド)実行可能となり、
最終ラウンドを除く各ラウンド実行中に、遊技球が可変
入賞手段の特定領域に入賞すると、そのラウンドが終了
して次のラウンドに移行する。このように、利益状態が
発生すると、可変入賞手段に多数の遊技球が入賞して利
益還元が行われる可能性が得られる。
In the profit state, the variable winning means is opened and closed almost continuously, and the opening and closing operation is performed a predetermined number of times (for example, 18 times).
Times) or a predetermined number (for example, 10
Rounds that end when a game ball wins, can be executed up to the set round (for example, 15 rounds),
If the game ball wins a specific area of the variable winning means during execution of each round except the last round, the round is completed and the next round is started. As described above, when the profit state occurs, there is a possibility that a large number of game balls win the variable winning means and the profit is returned.

【0004】従来の第2種パチンコ機の多くは、前記作
動手段として、第1作動手段と第2作動手段の2種類の
作動手段が設けられ、第1作動手段に遊技球が入賞する
と可変入賞手段を1回開閉し、第2作動手段に遊技球が
入賞すると可変入賞手段を2回開閉するようにし、ま
た、第2作動手段への入賞による可変入賞手段の1回の
開放時間(例えば、0.5 秒)が、第1作動手段への入賞
による可変入賞手段の開放時間(例えば、0.3 秒)より
も長くなるようにしてある。
[0004] Most of the conventional type 2 pachinko machines are provided with two types of operating means, a first operating means and a second operating means, as the operating means, and when a game ball wins in the first operating means, a variable winning is achieved. Means is opened and closed once, and when a game ball wins in the second operating means, the variable winning means is opened and closed twice, and one opening time of the variable winning means by winning in the second operating means (for example, (0.5 seconds) is longer than the opening time (for example, 0.3 seconds) of the variable winning means by winning the first operating means.

【0005】さて、作動手段への遊技球の入賞による可
変入賞手段の開閉動作中や前記利益状態発生中に、遊技
球が作動手段に入賞することはあり、このような場合、
従来の第2種パチンコ機では、その入賞に関わる可変入
賞手段の開閉動作を無効にするようにしたものが殆どで
ある。一方、作動手段への遊技球の入賞による可変入賞
手段の開閉動作中に、遊技球が作動手段に入賞した場合
には、その入賞に関わる可変入賞手段の開閉動作を無効
にするようにしている。
[0005] Now, during the opening and closing operation of the variable prize means by the winning of the game ball to the operating means or during the occurrence of the profit state, the game ball may win the operating means.
In most of the conventional type 2 pachinko machines, the opening / closing operation of the variable winning means related to the winning is invalidated. On the other hand, if a game ball wins the operating means during the opening / closing operation of the variable winning means due to the winning of the game ball to the operating means, the opening / closing operation of the variable winning means relating to the winning is invalidated. .

【0006】尚、最近では、遊技球が可変入賞手段の特
定領域に入賞することを条件に、利益状態を発生させる
前に、図柄表示手段により図柄を変動表示し、その停止
図柄に応じて利益状態における継続可能な最高ラウンド
の設定回数を異ならせるようにしたもの等、種々の第2
種パチンコ機が実用に供されているが、作動手段及び可
変入賞手段の動作等に関しては、従来のものと基本的に
同じである。
[0006] Recently, on the condition that a game ball wins a specific area of the variable winning means, a symbol is variably displayed by the symbol display means before the profit state is generated, and the profit is made according to the stopped symbol. Various second rounds, such as different maximum number of rounds that can be continued in the state
Although the seed pachinko machine is put to practical use, the operation of the operating means and the variable winning means are basically the same as those of the conventional one.

【0007】[0007]

【発明が解決しようとする課題】 従来の第2種パチン
コ機等の弾球遊技機では、前述のように、作動手段への
遊技球の入賞による可変入賞手段の開閉動作中や前記利
益状態発生中に、遊技球が作動手段に入賞することがあ
り、そのような場合、その入賞に関わる可変入賞手段の
開閉動作を無効にするようにしてあるので、遊技性が損
なわれていた。
As described above, in a conventional ball game machine such as a second-class pachinko machine, as described above, during the opening / closing operation of the variable prize means due to a prize of a game ball to the actuation means, or the occurrence of the profit state described above. In some cases, a game ball may win the operating means. In such a case, the opening / closing operation of the variable winning means relating to the winning is invalidated, so that the playability is impaired.

【0008】作動手段への遊技球の入賞による可変入賞
手段の開閉動作中に、遊技球が作動手段に入賞した場
合、可変入賞手段の開閉動作を強制終了させて、最新の
入賞による可変入賞手段の開閉動作を発生させるもので
も、上記と同等の課題がある。
If a game ball wins the operating means during the opening / closing operation of the variable winning means due to the winning of the game ball to the operating means, the opening / closing operation of the variable winning means is forcibly terminated, and the variable winning means based on the latest winning is won. However, there is a problem equivalent to that described above even when the opening / closing operation occurs.

【0009】本発明の目的は、作動手段への遊技球の入
賞情報を記憶し、可変入賞手段の開閉に未だ供していな
い入賞による未消化開閉回数分、可変入賞手段を開閉さ
せるようにして、遊技性等の向上を図ることができる弾
球遊技機を提供することである。
An object of the present invention is to store winning information of a game ball to an operating means, and to open and close the variable winning means by the number of times of uncompleted opening and closing by a winning that has not been used for opening and closing the variable winning means. An object of the present invention is to provide a ball-and-ball game machine capable of improving game performance and the like.

【0010】[0010]

【課題を解決するための手段】 請求項1の弾球遊技機
は、遊技球が入賞可能な作動手段と、開状態と閉状態と
に亙って開閉可能な可変入賞手段と、作動手段への遊技
球の入賞を条件に可変入賞手段を所定回数開閉させるよ
うに制御する開閉制御手段と、可変入賞手段の内部に設
けられた特定領域に遊技球が入賞することを条件に遊技
者に有利な利益状態を発生させる利益状態発生手段とを
備えた弾球遊技機において、前記作動手段への遊技球の
入賞情報を記憶する入賞記憶手段と、前記入賞記憶手段
に記憶している入賞情報に基づいて、可変入賞手段の開
閉に未だ供していない入賞による未消化開閉回数分、可
変入賞手段を開閉させるように制御する記憶開閉制御手
段とを備えたことを特徴とするものである。
According to a first aspect of the present invention, there is provided a ball-and-ball game machine including an operating means capable of winning a game ball, a variable winning means capable of opening and closing in an open state and a closed state, and an operating means. Opening / closing control means for controlling the variable prize means to be opened and closed a predetermined number of times on condition that a game ball is won, and a player is advantageous on condition that the game ball wins a specific area provided inside the variable prize means. In a ball game machine having a profit state generating means for generating a profit state, a prize storage means for storing prize information of a game ball to said operating means, and a prize information stored in said prize storage means. Storage opening / closing control means for controlling the variable prize means to open and close by the number of uncompleted opening / closing times by prize not yet provided for opening / closing of the variable prize means.

【0011】作動手段に遊技球が入賞すると、そのこと
を条件に、開閉制御手段により可変入賞手段が所定回数
(例えば、1回又は2回)開閉するように制御され、そ
の開閉によって可変入賞手段に遊技球が入賞し、更に、
遊技球が可変入賞手段の内部に設けた特定領域に入賞す
ると、そのことを条件に、利益状態発生手段が、所定の
終了条件が成立する迄の間、可変入賞手段を略連続的に
開閉させて、遊技者に有利な利益状態を発生させる。
When a game ball is won in the operating means, the variable winning means is controlled by the opening / closing control means to open and close a predetermined number of times (for example, once or twice) on the condition that the game ball is won. Game ball wins, and,
When the game ball wins a specific area provided inside the variable winning means, on the condition that the profit state generating means opens and closes the variable winning means almost continuously until a predetermined end condition is satisfied. Thus, a profit state advantageous to the player is generated.

【0012】この弾球遊技機には、特に、入賞記憶手段
と記憶開閉制御手段とが設けられ、入賞記憶手段に作動
手段への遊技球の入賞情報が記憶され、この入賞記憶手
段に記憶している入賞情報に基づいて、記憶開閉制御手
段により、可変入賞手段の開閉に未だ供していない入賞
による未消化開閉回数分、可変入賞手段が開閉するよう
に制御される。
[0012] This ball game machine is particularly provided with a prize storage means and a storage opening / closing control means, wherein the prize storage means stores the prize information of the game ball to the operating means, and stores the information in the prize storage means. Based on the winning information, the variable opening / closing control means controls the variable winning means to be opened and closed by the number of open and closed times of the winning that have not yet been opened and closed by the variable winning means.

【0013】請求項2の弾球遊技機は、請求項1の発明
において、前記利益状態発生手段は、所定の終了条件が
成立する迄の間、可変入賞手段を略連続的に開閉させ
て、利益状態を発生させることを特徴とするものであ
る。依って、利益状態が発生すると、多数の遊技球が可
変入賞手段に入賞する可能性が得られる。
According to a second aspect of the present invention, in the first aspect of the present invention, the profit state generating means opens and closes the variable winning means substantially continuously until a predetermined end condition is satisfied. It is characterized by generating a profit state. Therefore, when a profit state occurs, there is a possibility that a large number of gaming balls will win the variable winning means.

【0014】請求項3の弾球遊技機は、請求項1又は2
の発明において、前記入賞記憶手段に記憶している入賞
情報を遊技者に報知する報知手段を設けたことを特徴と
するものである。前記入賞情報として、作動手段に入賞
した遊技球のうち可変入賞手段の開閉に未だ供していな
い遊技球(保留球)の数や前記未消化開閉回数等を、報
知手段により報知することができ、その入賞情報を遊技
者等が確実に認識できるようになる。
According to a third aspect of the present invention, there is provided a bullet-ball game machine.
In the invention according to the fifth aspect, a notifying means for notifying a player of the winning information stored in the winning storing means is provided. As the winning information, the number of game balls (holding balls) that have not yet been used to open and close the variable winning means among the game balls that have won the operating means, the number of unopened and closed times, and the like can be notified by the notifying means, The player can surely recognize the winning information.

【0015】請求項4の弾球遊技機は、請求項3の発明
において、前記報知手段は前記未消化開閉回数に関する
情報を報知することを特徴とするものである。つまり、
未消化開閉回数に関する情報を報知手段により報知し
て、今後、可変入賞手段が開閉する回数(つまり、未消
化開閉回数)を、遊技者等に知らせることができる。
According to a fourth aspect of the present invention, in the third aspect of the present invention, the notifying means notifies information on the number of unopened and closed times. That is,
The information about the number of unopened opening / closing times is notified by the notification unit, and the number of times the variable winning unit opens and closes (that is, the number of unopened opening / closing times) can be notified to a player or the like in the future.

【0016】請求項5の弾球遊技機は、請求項1〜4の
何れかの発明において、前記開閉制御手段による可変入
賞手段の開閉動作の終了と前記利益状態の終了の少なく
とも一方の条件が成立することで、前記記憶開閉制御手
段が作動することを特徴とするものである。
According to a fifth aspect of the present invention, in the ball game machine according to any one of the first to fourth aspects, at least one of the conditions of the end of the opening / closing operation of the variable winning means by the opening / closing control means and the end of the profit state is satisfied. When the condition is satisfied, the storage opening / closing control means operates.

【0017】開閉制御手段による可変入賞手段の開閉動
作中や利益状態発生中に、作動手段に遊技球が入賞した
分の未消化開閉回数を、開閉制御手段による可変入賞手
段の開閉動作の終了後に続けて、或いは、利益状態終了
後に続けて、可変入賞手段を開閉動作させて消化するこ
とができる。
During the opening / closing operation of the variable prize means by the opening / closing control means or during the occurrence of a profit state, the number of uncompleted opening / closing times corresponding to the winning of the game ball in the operating means is determined by the opening / closing control means after the opening / closing operation of the variable prize means Continuously, or continuously after the profit state ends, the variable winning means can be opened and closed to be digested.

【0018】請求項6の弾球遊技機は、請求項1〜5の
何れかの発明において、前記作動手段として、第1の作
動手段と、この第1の作動手段よりも遊技者に有利に可
変入賞手段の開閉に寄与する第2の作動手段とを設け、
前記入賞記憶手段は、第1の作動手段への遊技球の入賞
情報を記憶する第1記憶部と、第2の作動手段への遊技
球の入賞情報を記憶する第2記憶部とを有することを特
徴とするものである。
According to a sixth aspect of the present invention, in the ball-ball game machine according to any one of the first to fifth aspects, the operating means is preferably a first operating means and a player more advantageous than the first operating means. A second operating means contributing to the opening and closing of the variable winning means,
The prize storage means has a first storage unit for storing prize information of game balls to the first operation means, and a second storage unit for storing prize information of game balls to the second operation means. It is characterized by the following.

【0019】第2の作動手段への遊技球の入賞による可
変入賞手段の開閉は、第1の作動手段への遊技球の入賞
による可変入賞手段の開閉よりも遊技者に有利とし、こ
れら第1,第2の作動手段への遊技球の入賞を区別可能
に、第1記憶部に第1の作動手段への遊技球の入賞情報
を記憶させ、第2記憶部に第2の作動手段への遊技球の
入賞情報を記憶させることができる。
The opening and closing of the variable winning means by winning a game ball to the second operating means is more advantageous to the player than the opening and closing of the variable winning means by winning a game ball to the first operating means. The first storage unit stores the winning information of the game ball to the first operating unit so that the winning of the game ball to the second operating unit can be distinguished, and the second storing unit stores the winning information of the game ball to the second operating unit. Game ball winning information can be stored.

【0020】請求項7の弾球遊技機は、請求項6の発明
において、前記記憶開閉制御手段は、第1記憶部に記憶
している入賞情報に基づいて可変入賞手段を開閉制御す
るよりも優先させて、第2記憶部に記憶している入賞情
報に基づいて可変入賞手段を開閉制御する優先開閉制御
機能を有することを特徴とするものである。即ち、遊技
者に有利な可変入賞手段の開閉動作を優先させて行うこ
とができる。
According to a seventh aspect of the present invention, in the ball game machine according to the sixth aspect, the storage opening / closing control means controls the opening / closing of the variable winning means based on the winning information stored in the first storage section. It has a priority opening and closing control function of giving priority to opening and closing the variable winning means based on the winning information stored in the second storage unit. That is, the opening and closing operation of the variable winning means advantageous to the player can be performed with priority.

【0021】請求項8の弾球遊技機は、請求項1〜6の
何れかの発明において、前記入賞記憶手段で記憶可能な
入賞情報の未消化開閉回数の上限を制限したことを特徴
とするものである。つまり、入賞記憶手段に記憶される
入賞情報の未消化開閉回数が、限度なく大きくなり過ぎ
るのを防止することができる。
According to an eighth aspect of the present invention, in the ball game machine according to any one of the first to sixth aspects, the upper limit of the number of open and closed times of the winning information that can be stored in the winning storage means is limited. Things. That is, it is possible to prevent the number of unopened and closed times of the winning information stored in the winning storing means from becoming too large without limit.

【0022】[0022]

【発明の実施の形態】 以下、本発明の実施の形態につ
いて図面を参照しながら説明する。本実施形態は、パチ
ンコホールの島構造体に設置される所謂第2種パチンコ
機に本発明を適用した場合の一例である。
Embodiments of the present invention will be described below with reference to the drawings. The present embodiment is an example in which the present invention is applied to a so-called second-type pachinko machine installed in an island structure of a pachinko hall.

【0023】図1〜図4に示すように、パチンコ機1
は、矩形枠状の外枠3と、外枠3に開閉自在に枢着され
た前枠4とを有し、外枠3が島構造体(図示略)に着脱
自在に装着されている。前枠4には遊技盤5が裏側から
着脱自在に装着され、遊技盤5の前側に窓部6aを有す
るガラス扉6と、上皿8を取付けた前面板7が夫々開閉
自在に枢着されている。
As shown in FIGS. 1-4, the pachinko machine 1
Has an outer frame 3 having a rectangular frame shape, and a front frame 4 pivotally connected to the outer frame 3 so as to be openable and closable. The outer frame 3 is detachably attached to an island structure (not shown). A game board 5 is detachably attached to the front frame 4 from the back side, and a glass door 6 having a window 6a on the front side of the game board 5 and a front plate 7 to which an upper plate 8 is attached are pivotally connected to be openable and closable, respectively. ing.

【0024】前面板7の下側において前枠4の下部に、
上皿8から溢流し又は抜き取った遊技球2を貯留する下
皿9が固定的に設けられ、この下皿9の右側に発射手段
10の発射ハンドル11が取付けられている。発射手段
10は、回動操作可能な発射ハンドル11と、この発射
ハンドル11の回動角度に応じた打撃力で打撃槌12に
より遊技球2を発射させる発射モータ13などを備えて
いる。
Below the front plate 4 and below the front frame 4,
A lower plate 9 for storing the game balls 2 overflowing or extracted from the upper plate 8 is fixedly provided, and a firing handle 11 of a firing means 10 is attached to the right side of the lower plate 9. The launching means 10 includes a launching handle 11 that can be rotated, a launching motor 13 that launches the game ball 2 with a hitting hammer 12 with a hitting force corresponding to the turning angle of the launching handle 11, and the like.

【0025】図4に示すように、盤面を鉛直にして配設
される遊技盤5には、外レールと内レールとからなるガ
イドレール15がほぼ環状に設けられている。ガイドレ
ール15の内側に遊技領域5aが形成され、発射手段1
0により発射された遊技球2はガイドレール15にガイ
ドされて遊技領域5aの上部に投入される。
As shown in FIG. 4, a game board 5 arranged vertically with a board surface is provided with a substantially annular guide rail 15 composed of an outer rail and an inner rail. A game area 5a is formed inside the guide rail 15, and
The game ball 2 fired at 0 is guided by the guide rail 15 and thrown into the upper part of the game area 5a.

【0026】遊技領域5aには、多数の障害釘20、複
数の風車21、複数の普通入賞手段22、入賞手段から
なる2つの第1作動手段23、入賞手段からなる第2作
動手段24、可変入賞手段25、ラウンド数表示手段2
6、第1入賞情報表示手段27、第2入賞情報表示手段
28等が設けられている。
In the game area 5a, a large number of obstacle nails 20, a plurality of windmills 21, a plurality of normal winning means 22, two first operating means 23 including winning means, a second operating means 24 including winning means, a variable Winning means 25, round number display means 2
6, first prize information display means 27, second prize information display means 28 and the like are provided.

【0027】障害釘20と風車21は、主に遊技球2の
方向を変える部材として機能し、これら障害釘20と風
車21の配置等も加味して、前記普通入賞手段22と第
1,第2作動手段23,24と可変入賞手段25に、遊
技球2が入賞可能になっており、そこに遊技球2が入賞
すると、その入賞球1個あたり数個から10数個の遊技球
2が賞として払出されるようになっている。
The obstacle nail 20 and the windmill 21 mainly function as members for changing the direction of the game ball 2, and taking into consideration the arrangement of the obstacle nail 20 and the windmill 21, etc. The two operating means 23 and 24 and the variable winning means 25 can receive the game ball 2 and when the game ball 2 wins, several to ten or more game balls 2 are won per one winning ball. They are paid out as prizes.

【0028】可変入賞手段25は遊技領域5aの中央部
分に配設され、例えば、前面部が略U字形になった入賞
手段本体30と、入賞手段本体30の上端部側に設けら
れた左右1対の開閉羽根31と、入賞手段本体30の内
側に形成された球遊動スペース32と、可変入賞手段2
5の内部において球遊動スペース32に連通状に設けら
れた特定領域33及び非特定領域34等を有する。
The variable prize means 25 is disposed at the center of the game area 5a. For example, the prize means main body 30 has a substantially U-shaped front surface, and the left and right ones provided on the upper end side of the prize means main body 30. A pair of opening and closing blades 31, a ball play space 32 formed inside the winning means main body 30, and a variable winning means 2;
5 has a specific area 33 and a non-specific area 34 provided in communication with the ball play space 32.

【0029】この可変入賞手段25は、1対の開閉羽根
31が閉じる閉状態(図4の実線で示す)と、1対の開
閉羽根31が開く開状態(図4の鎖線で示す)とに亙っ
て開閉可能に構成され、1対の開閉羽根31が閉状態の
ときには、遊技球2が球遊動スペース32に入賞するこ
とはないが、1対の開閉羽根31が略開状態のとき、遊
技球2が球遊動スペース32に入賞可能になる。
The variable winning means 25 is set in a closed state (shown by a solid line in FIG. 4) in which the pair of opening and closing blades 31 is closed, and in an open state (shown by a chain line in FIG. 4) in which the pair of opening and closing blades 31 is opened. When the pair of open / close blades 31 is in the closed state, the game ball 2 does not win the ball play space 32, but when the pair of open / close blades 31 is in the substantially open state, The game ball 2 can enter the ball play space 32.

【0030】球遊動スペース32に入賞した遊技球2
は、そこで遊動して、特定領域33と非特定領域34の
何れかに入賞することになり、遊技球2の払出しが賞と
して得られるが、特定領域33に遊技球2が入賞する
と、通常状態では遊技者に有利な利益状態が発生し、そ
の利益状態発生中においては利益状態が継続可能になる
という特典が得られる。
The game ball 2 which has won the ball play space 32
Moves in there, and wins either the specific area 33 or the non-specific area 34, and the payout of the game ball 2 is obtained as a prize. However, when the game ball 2 wins in the specific area 33, the normal state is reached. In this case, a profit state advantageous to the player is generated, and a privilege that the profit state can be continued during the generation of the profit state is obtained.

【0031】第1,第2作動手段23,24は遊技領域
5aの下部に設けられ、左右2つの第1作動手段23の
間に第2作動手段24が配置されている。第1作動手段
23に遊技球2が入賞すると、その入賞数1個につき可
変入賞手段30の開閉羽根31が1回開閉し、第2作動
手段24に遊技球2が入賞すると、その入賞数1個につ
き可変入賞手段30の開閉羽根31が2回開閉する。
The first and second operating means 23 and 24 are provided below the game area 5a, and the second operating means 24 is disposed between the left and right first operating means 23. When the game ball 2 wins in the first operating means 23, the opening and closing blades 31 of the variable winning means 30 open and close once per winning number, and when the game ball 2 wins in the second operating means 24, the winning number 1 The opening and closing blade 31 of the variable winning means 30 opens and closes twice for each piece.

【0032】第2作動手段24への遊技球2の入賞によ
る開閉羽根31の1回の開放時間(例えば、0.5 秒)
は、第1作動手段23への遊技球2の入賞による開閉羽
根31の開放時間(例えば、0.3 秒)よりも長くなるよ
うに設定されている。つまり、第2作動手段24は、第
1作動手段23よりも遊技者に有利に可変入賞手段25
の開閉に寄与するものになっている。
One opening time (for example, 0.5 seconds) of the opening and closing blade 31 due to winning of the game ball 2 to the second operating means 24.
Is set to be longer than the opening time (for example, 0.3 seconds) of the opening and closing blade 31 due to the winning of the game ball 2 to the first operating means 23. That is, the second operating means 24 is more advantageous to the variable prize winning means 25 than the first operating means 23 for the player.
That contribute to the opening and closing of the vehicle.

【0033】ここで、前記利益状態は、通常時(利益状
態が発生していない状態)において、第1,第2作動手
段23,24への遊技球2の入賞により、可変入賞手段
25の開閉羽根31が開閉し、その開閉により可変入賞
手段25に入賞した遊技球2が特定領域33に入賞する
ことで発生する。
In this case, the profit state is a normal state (a state in which no profit state occurs), the opening and closing of the variable winning means 25 by the winning of the game ball 2 to the first and second operating means 23 and 24. This occurs when the game ball 2 that has won the variable winning means 25 by opening and closing the blade 31 opens and closes, and wins in the specific area 33.

【0034】この利益状態では、可変入賞手段23の開
閉羽根31が略連続的に開閉し、その開閉動作を所定回
数(例えば、18回)行う、又は、可変入賞手段25に
所定個(例えば、10個)の遊技球2が入賞すると終了す
るラウンドが、最高で設定ラウンド(例えば、15ラウン
ド)実行可能となり、最終ラウンドを除く各ラウンド実
行中に、遊技球2が可変入賞手段25の特定領域33に
入賞すると、そのラウンドが終了して次のラウンドに移
行する。
In this profit state, the opening and closing blades 31 of the variable winning means 23 are opened and closed substantially continuously, and the opening and closing operation is performed a predetermined number of times (for example, 18 times). A round that ends when 10 game balls 2 are won can be executed up to a set round (for example, 15 rounds). During each round excluding the last round, the game balls 2 are placed in the specific area of the variable winning means 25. When the player wins 33, the round ends and the game proceeds to the next round.

【0035】また、この利益状態においては、開閉羽根
31の1回の開放時間(例えば、0.6 〜1秒)も長くな
るため、可変入賞手段25に多数の遊技球2が入賞し易
くなる。ラウンド数表示手段26は、ドットマトリクス
型又はセグメント型の発光ダイオードディスプレイ(L
ED)からなり、利益状態が発生している場合、このラ
ウンド表示手段26に、実行中のラウンド数が最大2桁
の数字で表示される。
In this profit state, the opening time (for example, 0.6 to 1 second) of the opening and closing blade 31 is also lengthened, so that a large number of game balls 2 can easily win the variable winning means 25. The round number display means 26 is a dot matrix type or segment type light emitting diode display (L
ED), and when a profit state has occurred, the number of rounds being executed is displayed on the round display means 26 with a maximum of two digits.

【0036】ところで、第1,第2作動手段23,24
への遊技球2の入賞による可変入賞手段25の開閉動作
中や前記利益状態発生中に、遊技球2が第1,第2作動
手段23,24に入賞することはあり、このような場
合、従来の第2種パチンコ機では、その入賞に関わる可
変入賞手段の開閉動作を無効にするようにしたものが殆
どである。
The first and second operating means 23, 24
During the opening / closing operation of the variable winning means 25 due to the winning of the game ball 2 to the game ball or during the occurrence of the profit state, the game ball 2 may win the first and second operating means 23 and 24. In such a case, In most of the conventional type 2 pachinko machines, the opening / closing operation of the variable winning means related to the winning is invalidated.

【0037】ところが、このパチンコ機1では、第1,
第2作動手段23,24への遊技球2の入賞情報を記憶
し、この記憶に基づいて、可変入賞手段25の開閉羽根
31の開閉に未だ供していない入賞による未消化開閉回
数分、動作中の開閉動作の終了後、開閉羽根31を開閉
させるように構成してある。
However, in this pachinko machine 1, the first,
The winning information of the game ball 2 to the second operating means 23 and 24 is stored, and based on this storage, the operation is performed for the number of unopened and closed times by the winning which is not yet used to open and close the opening and closing blades 31 of the variable winning means 25. After the opening / closing operation is completed, the opening / closing blade 31 is opened / closed.

【0038】第1,第2入賞情報表示手段27,28
は、夫々ドットマトリクス型又はセグメント型のLED
からなり、第1入賞情報表示手段27には、入賞情報と
して、第1作動手段23に入賞した遊技球2の数のう
ち、可変入賞手段25の開閉に未だ供していない第1保
留球数(例えば、「7」)が表示され、第2入賞情報表
示手段28には、入賞情報として、第2作動手段24に
入賞した遊技球2の数のうち、可変入賞手段25の開閉
に未だ供していない第2保留球数(例えば、「3」)が
表示される。尚、このような保留が生じるのは利益状態
発生中が多い。
First and second winning information display means 27, 28
Are dot matrix type or segment type LEDs, respectively.
The first winning information display means 27 displays, as winning information, among the number of gaming balls 2 that have won the first operating means 23, the number of first reserved balls not yet used for opening and closing the variable winning means 25 ( For example, “7”) is displayed, and the second prize information display means 28, as prize information, is still used for opening and closing the variable prize means 25 of the number of game balls 2 which have won the second operation means 24. The number of second reserved balls that do not exist (for example, “3”) is displayed. Note that such suspension often occurs during a profit state.

【0039】図2、図3に示すように、前枠4の裏側に
は、遊技盤5を裏側から押える裏機構板40が着脱自在
に装着されている。この裏機構板40には開口部40a
が形成され、その上側に賞球タンク43と、これから延
びるタンクレール44が設けられ、裏機構板40の下側
には払出し手段45に接続された通路ユニット46が設
けられている。払出し手段45は入賞手段22〜25へ
の遊技球2の入賞により賞として遊技球2を払出すが、
払出し手段45からの遊技球2は通路ユニット46を経
由して上皿8に払出される。
As shown in FIGS. 2 and 3, on the back side of the front frame 4, a back mechanism plate 40 for pressing the game board 5 from the back side is detachably mounted. The back mechanism plate 40 has an opening 40a.
A winning ball tank 43 and a tank rail 44 extending therefrom are provided on the upper side, and a passage unit 46 connected to the payout means 45 is provided below the back mechanism plate 40. The payout means 45 pays out the game balls 2 as a prize by winning the game balls 2 to the prize means 22 to 25,
The game balls 2 from the payout means 45 are paid out to the upper plate 8 via the passage unit 46.

【0040】裏機構板40の開口部40aには、遊技盤
5の裏側に装着された裏カバー47と、入賞手段22〜
25に入賞した遊技球2を排出する入賞球排出樋(図示
略)が夫々嵌合されている。この裏カバー47に装着さ
れたケース48の内部に主制御基板49が設けられ、そ
の前側付近に表示制御基板50が設けられている。
At the opening 40a of the back mechanism plate 40, a back cover 47 mounted on the back side of the game board 5 and the winning means 22 to
A prize ball discharge gutter (not shown) for discharging the game ball 2 having won the prize 25 is fitted respectively. A main control board 49 is provided inside a case 48 mounted on the back cover 47, and a display control board 50 is provided near the front side thereof.

【0041】主制御基板49の下側において裏カバー4
7に装着されたケース51aの内部にランプ制御基板5
2が設けられ、このケース51aに隣接するケース51
bの内部にサウンド制御基板53が設けられている。こ
れらケース51a,51bの下側において裏機構板40
に装着されたケース54の内部に、電源基板55と払出
し制御基板56が夫々設けられ、発射手段10の後側に
装着されたケース57の内部に発射制御基板58が設け
られている。
Under the main control board 49, the back cover 4
7, a lamp control board 5 is provided inside the case 51a.
2, a case 51 adjacent to the case 51a is provided.
A sound control board 53 is provided inside b. On the lower side of these cases 51a and 51b, the back mechanism plate 40
A power supply board 55 and a payout control board 56 are respectively provided inside a case 54 mounted on the camera, and a firing control board 58 is provided inside a case 57 mounted on the rear side of the firing means 10.

【0042】このように、これら基板49,50,5
2,53,55,56,58は夫々別基板で構成されて
おり、電源基板55を除く制御基板49,50,52,
53,56,58には、CPUとROMやRAM等を有
するマイクロコンピュータ(マイコン)が夫々設けられ
ている。
As described above, these substrates 49, 50, 5
2, 53, 55, 56, and 58 are formed of separate boards, respectively, and control boards 49, 50, 52,
Microcomputers (microcomputers) each having a CPU, a ROM, a RAM, and the like are provided in 53, 56, and 58, respectively.

【0043】主制御基板49とその他の制御基板50,
52,53,56とは、複数本の信号線を介して電気的
に接続され、主制御基板49から各制御基板50,5
2,53,56に、所定の遊技動作を実行させる為の種
々の制御信号として、制御情報を簡略化して送信可能な
コマンド信号を、一方向通信にてデータ送信するように
構成されている。
The main control board 49 and other control boards 50,
52, 53, and 56 are electrically connected to each other through a plurality of signal lines.
2, 53, and 56 are configured to transmit command signals that can simplify and transmit control information as various control signals for executing predetermined game operations by one-way communication.

【0044】次に、パチンコ機1の制御装置に予め格納
されている複数の制御プログラムに基づいて達成される
種々の機能について、図5の機能ブロックに基づいて説
明する。但し、これら種々の機能は前述した複数の制御
プログラムとマイクロコンピュータ等の制御装置で達成
される。
Next, various functions achieved based on a plurality of control programs stored in advance in the control device of the pachinko machine 1 will be described with reference to functional blocks in FIG. However, these various functions are achieved by a plurality of control programs and a control device such as a microcomputer.

【0045】主制御基板49上に構成された主制御手段
60は遊技に関連する制御を司り、後述の表示制御手段
70、払出し制御手段71、ランプ制御手段72、サウ
ンド制御手段73等に必要に応じて制御信号であるコマ
ンド信号を送信出力する。主制御手段60は、開閉制御
手段61、利益状態発生用開閉制御手段62、入賞記憶
手段63、記憶開閉制御手段64、コマンド送信手段6
5等を備えている。
The main control means 60 formed on the main control board 49 controls the control relating to the game, and is necessary for the display control means 70, payout control means 71, lamp control means 72, sound control means 73, etc., which will be described later. In response, a command signal, which is a control signal, is transmitted and output. The main control means 60 includes an opening / closing control means 61, a profit state generating opening / closing control means 62, a winning storage means 63, a storage opening / closing control means 64, and a command transmitting means 6.
5 and so on.

【0046】開閉制御手段61は、通常時における第1
作動手段23への遊技球2の入賞を条件に、可変入賞手
段25の開閉羽根31を1回開閉制御し、例えば、図6
(a)に示すように、第1作動手段23への入賞時の1
秒後から開閉羽根31を0.3秒かけて開状態→閉状態に
切換えて1回の開閉動作を終了させる。
The opening / closing control means 61 controls the first
The opening and closing of the opening and closing blades 31 of the variable winning means 25 is controlled once under the condition that the game ball 2 is won to the operating means 23, for example, as shown in FIG.
As shown in (a), when the first operation means 23 wins a prize,
One second later, the opening / closing blade 31 is switched from the open state to the closed state over 0.3 seconds to complete one opening / closing operation.

【0047】また、開閉制御手段61は、通常時におけ
る第2作動手段24への遊技球2の入賞を条件に、可変
入賞手段25の開閉羽根31を開閉制御し、例えば、図
6(b)に示すように、第2作動手段24への入賞時の
1秒後から開閉羽根31を0.5 秒かけて開状態→閉状態
に切換えて、更にその1秒後から開閉羽根31を0.5秒
かけて開状態→閉状態に切換えて2回の開閉動作を終了
させる。
The opening / closing control means 61 controls the opening / closing of the opening / closing blades 31 of the variable winning means 25 under the condition that the game ball 2 wins in the second operating means 24 in a normal state, for example, as shown in FIG. As shown in (1), the opening and closing blade 31 is switched from the open state to the closed state in 0.5 seconds from one second after the winning of the second operating means 24, and the opening and closing blade 31 is further changed in 0.5 seconds after one second. Switching from the open state to the closed state ends the two opening and closing operations.

【0048】利益状態発生用開閉制御手段62は、(第
1,第2作動手段23,24への遊技球2の入賞による
可変入賞手段25の開閉を前提として)、可変入賞手段
25の特定領域33に遊技球2が入賞することを条件
に、図6(c)に示すように、可変入賞手段25の開閉
羽根31を略連続的に開閉制御して、前述のように利益
状態を発生させ、所定の終了条件が充足されると、開閉
羽根31の開閉動作、つまり利益状態を終了させる。
尚、可変入賞手段25と利益状態発生用制御手段62が
利益状態発生手段68に相当する。
The opening / closing control means 62 for generating a profit state (assuming that the variable winning means 25 is opened / closed by winning the game ball 2 to the first and second operating means 23 and 24), As shown in FIG. 6C, under the condition that the game ball 2 wins at 33, the opening and closing of the opening and closing blades 31 of the variable winning means 25 is controlled almost continuously to generate the profit state as described above. When the predetermined end condition is satisfied, the opening / closing operation of the opening / closing blade 31, that is, the profit state is ended.
The variable winning means 25 and the profit state generating control means 62 correspond to the profit state generating means 68.

【0049】尚、前記終了条件については、設定された
最終ラウンドが終了したこと、又は、最終ラウンドを除
く各ラウンドにおいて、遊技球2が可変入賞手段25の
特定領域33に入賞することなく、開閉羽根31の開閉
動作開始時からその開閉動作が所定回数(例えば、18
回)行われたこと、又は、可変入賞手段25に所定個
(10個数)の遊技球2が入賞したこと、である。
It should be noted that the end condition is that the set final round is completed, or that the game ball 2 is opened and closed without winning the specific area 33 of the variable winning means 25 in each round except the final round. A predetermined number of times (eg, 18
Times) or that a predetermined number (10) of the game balls 2 have won the variable winning means 25.

【0050】入賞記憶手段63は、第1,第2作動手段
23,24への遊技球2の入賞情報を記憶するためのも
ので、第1記憶部63aと第2記憶部63bとを有す
る。第1記憶部63aは、第1作動手段23への遊技球
2の入賞情報として、第1作動手段23に入賞した遊技
球2の数のうち、可変入賞手段25の開閉に未だ供して
いない第1保留球の数を記憶し、第2記憶部63bは、
第2作動手段24への遊技球2の入賞情報として、第2
作動手段24に入賞した遊技球2の数のうち、可変入賞
手段25の開閉に未だ供していない第2保留球の数を記
憶する。
The prize storage means 63 is for storing prize information of the game balls 2 to the first and second operating means 23 and 24, and has a first storage section 63a and a second storage section 63b. The first storage unit 63a stores, as the winning information of the game balls 2 to the first operating unit 23, the number of the gaming balls 2 that have won the first operating unit 23, among the numbers of the gaming balls 2 that have not yet been used for opening and closing the variable winning unit 25. The number of one reserved ball is stored, and the second storage unit 63b stores
As the winning information of the game ball 2 to the second operating means 24, the second
The number of second reserved balls that have not been used for opening and closing the variable winning means 25 among the number of gaming balls 2 that have won the operating means 24 is stored.

【0051】例えば、第1記憶部63aには、第1保留
球を9個まで記憶することができ、第1記憶部63aで
記憶可能な入賞情報の未消化開閉回数の上限を9回(9
個×1回)に制限し、また、第2記憶部63bには、第
2保留球を9個まで記憶することができ、第2記憶部6
3bで記憶可能な入賞情報の未消化開閉回数の上限を1
8回(9個×2回)に制限し、つまり、入賞記憶手段6
3で記憶可能な入賞情報の全体の未消化開閉回数の上限
を27回(9回+18回)に制限している。
For example, the first storage section 63a can store up to nine first reserved balls, and the upper limit of the number of uncompleted opening and closing of the winning information that can be stored in the first storage section 63a is 9 (9
), And up to nine second reserved balls can be stored in the second storage unit 63b.
The upper limit of the number of open / close of the winning information which can be stored in 3b is 1
8 times (9 times 2 times), that is, the prize storage means 6
In step 3, the upper limit of the number of open / close states of the winning information that can be stored is limited to 27 (9 + 18).

【0052】入賞記憶手段63に保留球が記憶されるの
は、作動手段23,24への遊技球2の入賞時から、開
閉制御手段61による可変入賞手段25の開閉動作終了
時迄の間(図6(a)の「1」の間と図6(b)の
「2」の間)と、利益状態発生手段68による利益状態
発生時から終了時迄の間(図6(c)の「3」の間)
と、入賞記憶手段63に保留球の記憶がある場合の何れ
かの場合となる。
The holding ball is stored in the winning storage means 63 from the time when the game ball 2 is won to the operating means 23, 24 until the opening / closing operation of the variable winning means 25 by the opening / closing control means 61 is completed ( 6 (a) and FIG. 6 (b), and between the time when the profit state is generated by the profit state generating means 68 and the time when the profit state ends (FIG. 6 (c)). 3 ")
This is one of the cases where the winning storage means 63 stores the reserved ball.

【0053】記憶開閉制御手段64は、入賞記憶手段6
3に記憶している入賞情報(第1,第2保留球の数)に
基づいて、可変入賞手段25の開閉に未だ供していない
入賞による未消化開閉回数分、可変入賞手段25を開閉
させるように制御するものであり、入賞記憶手段63に
記憶がある場合に、開閉制御手段61による可変入賞手
段25の開閉動作の終了又は前記利益状態の終了という
条件が成立することで作動するようになっている。
The storage opening / closing control means 64 includes the winning storage means 6
Based on the winning information (the number of the first and second reserved balls) stored in No. 3, the variable winning means 25 is opened and closed by the number of uncompleted opening and closing times of the winning that have not yet been used for opening and closing the variable winning means 25. When the prize storage means 63 stores the information, the operation is performed when the condition that the opening / closing operation of the variable prize means 25 by the opening / closing control means 61 or the end of the profit state is satisfied is satisfied. ing.

【0054】図6(a)のパターン「1」の間と図6
(b)のパターン「2」の間に、作動手段23,24に
遊技球2が入賞して入賞記憶手段63に保留球数が記憶
された場合、その保留球数による未消化開閉回数分の可
変入賞手段25の開閉動作が前記パターン「1」,
「2」の終了後に連続的に行われ、また、図6(c)の
パターン「3」の間に、作動手段23,24に遊技球2
が入賞して入賞記憶手段63に保留球数が記憶された場
合、その保留球数による未消化開閉回数分の可変入賞手
段25の開閉動作が前記パターン「3」の終了後に連続
的に行われる。
In FIG. 6A, between the pattern "1" and FIG.
During the pattern “2” of (b), when the game balls 2 win the operation means 23 and 24 and the number of reserved balls is stored in the winning storage means 63, the number of undigested open / close times based on the number of reserved balls is obtained. The opening / closing operation of the variable winning means 25 is the pattern "1",
The game is continuously performed after the end of “2”, and during the pattern “3” in FIG.
Wins, and the number of reserved balls is stored in the winning storage means 63, the opening / closing operation of the variable winning means 25 for the number of open / close times based on the number of reserved balls is continuously performed after the end of the pattern "3". .

【0055】更に、記憶開閉制御手段64は、入賞記憶
手段63の第1記憶部63aに記憶している入賞情報
(第1保留球数)に基づいて可変入賞手段25を開閉制
御するよりも優先させて、第2記憶部63bに記憶して
いる入賞情報(第2保留球数)に基づいて可変入賞手段
25を開閉制御する優先開閉制御機能を有する。
Further, the storage opening / closing control means 64 has priority over opening / closing control of the variable winning means 25 based on the winning information (first reserved ball count) stored in the first storage section 63a of the winning storage means 63. In addition, a priority opening / closing control function for controlling the opening and closing of the variable winning means 25 based on the winning information (the number of second reserved balls) stored in the second storage section 63b is provided.

【0056】ここで、記憶開閉制御手段64による可変
入賞手段25の開閉動作の具体例として、例えば、図7
に示すように、利益状態発生中に、第1作動手段23に
遊技球2が7個入賞して、第1記憶部63aに第1保留
数「7」が記憶され、第2作動手段24に遊技球2が3
個入賞して、第2記憶部63bに第2保留数「3」が記
憶された場合について説明する。
Here, as a specific example of the opening / closing operation of the variable winning means 25 by the storage opening / closing control means 64, for example, FIG.
As shown in the figure, during the occurrence of the profit state, seven gaming balls 2 are won in the first operating means 23, the first reserved number “7” is stored in the first storage unit 63a, and the second operating means 24 Game ball 2 is 3
A case will be described in which a winning is made and the second hold number “3” is stored in the second storage section 63b.

【0057】利益状態が終了すると、その利益状態終了
時の1秒後から開閉羽根31を0.5秒かけて開状態→閉
状態に切換えて、更にその1秒後から開閉羽根31を0.
5 秒かけて開状態→閉状態に切換えて2回の開閉動作を
終了させるパターン「2」が3セット連続的に行われ、
その終了時の1秒後から開閉羽根31を0.3 秒かけて開
状態→閉状態に切換えるパターン「1」が7セット連続
的に行われる。
When the profit state ends, the opening / closing blade 31 is switched from the open state to the closed state in 0.5 seconds from one second after the profit state ends, and the opening / closing blade 31 is set to 0.
Three sets of patterns "2", which switch from the open state to the closed state over 5 seconds to complete the two opening / closing operations, are continuously performed.
One second after the end, the pattern "1" for switching the open / close blade 31 from the open state to the closed state over 0.3 seconds is continuously performed for seven sets.

【0058】コマンド送信手段65は、入賞記憶手段6
3に記憶に基づく表示制御コマンドを表示制御手段70
に送信するが、その他必要に応じて、表示制御手段7
0、払出し制御手段71、ランプ制御手段72、サウン
ド制御手段73等に種々のデータを含む制御コマンドを
送信する。
The command transmitting means 65 is provided with the prize storing means 6
The display control command based on the storage in the display control means 70
To the display control means 7 if necessary.
0, a control command including various data is transmitted to the payout control means 71, the lamp control means 72, the sound control means 73 and the like.

【0059】表示制御基板52上に構成された表示制御
手段70は、主制御手段60から送信されてきた表示制
御コマンドに基づいて、ラウンド表示手段26を制御し
て、利益状態が発生している場合には実行中のラウンド
を表示すると共に、第1,第2入賞情報表示手段27,
28を制御して、主制御手段60の入賞記憶手段63に
記憶している入賞情報として、第1,第2保留球数(即
ち、前記未消化開閉回数に関する情報)を表示して遊技
者に報知するようにしてある。尚、第1,第2入賞情報
表示手段27,28と表示制御手段70が報知手段に相
当する。
The display control means 70 formed on the display control board 52 controls the round display means 26 based on the display control command transmitted from the main control means 60, and a profit state is generated. In this case, the currently running round is displayed, and the first and second winning information display means 27,
28, and displays the first and second reserved ball counts (that is, the information on the number of unopened and closed times) as the prize information stored in the prize storage means 63 of the main control means 60 to provide the player with I have to inform you. Note that the first and second winning information display means 27 and 28 and the display control means 70 correspond to a notification means.

【0060】尚、払出し制御基板56上に払出し制御手
段71が構成され、ランプ制御基板52上にランプ制御
手段72が構成され、サウンド制御基板53上にサウン
ド制御手段73が構成され、発射制御基板58上に発射
制御手段74が構成されている。そして、主制御手段6
0からのコマンド信号に基づいて、払出し制御手段71
は払出し手段45を制御し、ランプ制御手段72はラン
プ群LPを点灯制御し、サウンド制御手段73はスピー
カSPを制御し各種効果音を発生させる。
The payout control means 71 is provided on the payout control board 56, the lamp control means 72 is provided on the lamp control board 52, the sound control means 73 is provided on the sound control board 53, and the emission control board is provided. A firing control means 74 is provided on the top 58. And the main control means 6
Payout control means 71 based on the command signal
Controls the payout unit 45, the lamp control unit 72 controls the lighting of the lamp group LP, and the sound control unit 73 controls the speaker SP to generate various sound effects.

【0061】このパチンコ機1の作用・効果について説
明する。発射手段10により遊技領域5aに打込まれた
遊技球2が、通常状態において、第1作動手段23に入
賞すると、図6(a)に示すように、開閉制御手段61
により可変入賞手段25が1回開閉するように制御さ
れ、第2作動手段24に遊技球2が入賞すると、図6
(b)に示すように、開閉制御手段61により可変入賞
手段25が2回開閉するように制御される。
The operation and effect of the pachinko machine 1 will be described. When the game ball 2 driven into the game area 5a by the launching means 10 wins the first actuation means 23 in the normal state, as shown in FIG.
Is controlled so that the variable winning means 25 is opened and closed once, and when the game ball 2 wins the second operating means 24, FIG.
As shown in (b), the open / close control means 61 controls the variable winning means 25 to open and close twice.

【0062】その開閉によって可変入賞手段25に遊技
球2が入賞し、更に、遊技球2が可変入賞手段25の特
定領域33に入賞すると、図6(c)に示すように、利
益状態発生手段68が、所定の終了条件が成立する迄の
間、可変入賞手段25を略連続的に開閉させて、遊技者
に有利な利益状態を発生させ、可変入賞手段25に多数
の遊技球2が入賞する可能性が得られる。
When the game ball 2 wins in the variable winning means 25 by opening and closing, and when the game ball 2 further wins in the specific area 33 of the variable winning means 25, as shown in FIG. 68, the variable prize means 25 is opened and closed substantially continuously until a predetermined end condition is satisfied, thereby generating a profit state advantageous to the player. The possibility to do so.

【0063】特に、このパチンコ機1によれば、入賞記
憶手段63と記憶開閉制御手段64とを設けたので、こ
の入賞記憶手段63に作動手段23,24への遊技球2
の入賞情報として、第1,第2保留球の数を記憶し、こ
の入賞記憶手段63に記憶している入賞情報に基づい
て、記憶開閉制御手段64により、可変入賞手段25の
開閉に未だ供していない入賞による未消化開閉回数分、
可変入賞手段25を開閉制御するように構成した。
In particular, according to the pachinko machine 1, since the prize storage means 63 and the storage opening / closing control means 64 are provided, the prize storage means 63 is provided with the game balls 2 to the operating means 23 and 24.
The number of the first and second reserved balls is stored as the prize information, and based on the prize information stored in the prize storage means 63, the opening and closing of the variable prize means 25 is still provided by the storage opening / closing control means 64. For the number of unopened and closed times by winning prize,
The variable winning means 25 is configured to be opened and closed.

【0064】従って、作動手段23,24への遊技球2
の入賞による可変入賞手段25の開閉動作中や前記利益
状態発生中に、遊技球2が作動手段23,24に入賞す
ることはあるが、そのような場合、従来の弾球遊技機の
ように、その入賞に関わる可変入賞手段の開閉動作を無
効にするのでは、遊技球2が作動手段23,24に入賞
した割合に対して可変入賞手段25に入賞し更には利益
状態が発生する可能性もなく、遊技者にかなり酷な面が
あり遊技のやり甲斐も薄れかねないが、本案では、この
ような課題を解消することができる。
Therefore, the game ball 2 to the operating means 23, 24
During the opening / closing operation of the variable winning means 25 due to the winning or the occurrence of the profit state, the gaming ball 2 may win the operating means 23 and 24. In such a case, like the conventional ball game machine, If the opening / closing operation of the variable prize means relating to the prize is invalidated, the possibility that the game ball 2 wins the variable prize means 25 with respect to the ratio of the winning of the operation means 23 and 24, and furthermore, a profit state may occur. Nonetheless, the player has a rather severe aspect, and the value of playing the game may be reduced, but the present invention can solve such a problem.

【0065】即ち、作動手段23,24への遊技球2の
入賞情報を記憶し、可変入賞手段25の開閉に未だ供し
ていない入賞による未消化開閉回数分、可変入賞手段2
5を開閉させるため、遊技者に酷な面を排除して遊技の
やり甲斐を高め、遊技性等の向上を図ることが可能にな
る。
That is, the winning information of the game ball 2 to the operating means 23 and 24 is stored, and the variable prize means 2 is stored in the variable prize means 2 for the number of times of uncompleted opening and closing by the prize which has not yet been used for opening and closing of the variable prize means 25.
Since the player 5 opens and closes, it is possible to enhance the value of the game by eliminating a severe surface for the player, and to improve the playability and the like.

【0066】入賞記憶手段63に記憶している入賞情報
(第1,第2保留球数)を遊技者に報知する報知手段と
して、第1,第2入賞情報表示手段27,28と表示制
御手段70を設けたので、前記第1,第2保留球数を、
第1,第2入賞情報表示手段27,28による表示を見
て確実に認識可能となる。
As notification means for notifying the player of the prize information (the number of first and second reserved balls) stored in the prize storage means 63, first and second prize information display means 27 and 28 and display control means are provided. Since 70 is provided, the number of the first and second reserved balls is
The recognition by the first and second winning information display means 27 and 28 can be surely recognized.

【0067】開閉制御手段61による可変入賞手段25
の開閉動作の終了又は前記利益状態の終了という条件が
成立することで、記憶開閉制御手段64を作動させるよ
うにしたので、開閉制御手段61による可変入賞手段2
5の開閉動作中や利益状態発生中に、作動手段23,2
4に遊技球2が入賞した分の未消化開閉回数を、開閉制
御手段61による可変入賞手段の開閉動作の終了後に続
けて、或いは、利益状態終了後に続けて、可変入賞手段
25を開閉動作させて消化することができる。
Variable winning means 25 by opening / closing control means 61
When the condition of the end of the opening / closing operation or the end of the profit state is satisfied, the storage opening / closing control means 64 is operated.
5 during the opening / closing operation or during the occurrence of a profit state.
The opening and closing operation of the variable prize unit 25 is continuously performed after the end of the opening and closing operation of the variable prize unit by the opening and closing control unit 61 or after the end of the profit state. Can be digested.

【0068】第1作動手段23と、この第1作動手段2
3よりも遊技者に有利に可変入賞手段25の開閉に寄与
する第2作動手段24を設け、第1作動手段23への遊
技球2の入賞情報を入賞記憶手段63の第1記憶部63
aに記憶させ、第2作動手段24への遊技球2の入賞情
報を第2記憶部63bに記憶させ、記憶開閉制御手段6
4が優先開閉制御機能を有するので、第1作動手段23
への遊技球2の入賞による可変入賞手段25の開閉動作
よりも、遊技者に有利な第2作動手段24への遊技球2
の入賞による可変入賞手段25の開閉動作を優先させて
行うことができる。
The first operating means 23 and the first operating means 2
The second operating means 24 is provided which contributes to the opening and closing of the variable winning means 25 more advantageously for the player than the third operating means 3, and the winning information of the game ball 2 to the first operating means 23 is stored in the first storage section 63 of the winning storage means 63.
a, and the winning information of the game ball 2 to the second operating means 24 is stored in the second storage section 63b.
4 has a priority opening / closing control function.
Game ball 2 to the second operating means 24 which is more advantageous to the player than the opening / closing operation of the variable winning means 25 by winning the game ball 2 to the game ball 2
, The opening and closing operation of the variable winning means 25 can be performed with priority.

【0069】入賞記憶手段63で記憶可能な入賞情報の
未消化開閉回数(第1,第2保留球数)の上限を制限し
たので、入賞記憶手段63で記憶される入賞情報の未消
化開閉回数が、限度なく大きくなり過ぎるのを防止する
ことができる。
Since the upper limit of the number of open / closed prize information (number of first and second reserved balls) of the prize information that can be stored in the prize storage means 63 is limited, the number of open / closed prize information of the prize information stored in the prize storage means 63 is limited. However, it can be prevented from becoming too large without limitation.

【0070】次に、前記実施形態を部分的に変更した変
更形態について説明する。但し、前記実施形態と同じも
のには同一符号を付して説明する。 1〕可変入賞手段25の内部に設けた特定領域33に遊
技球2が入賞することを条件に発生する利益状態として
は、前記実施形態のように、所定の終了条件が成立する
迄の間、可変入賞手段25を略連続的に開閉させるよう
にする以外に、開閉式の特別入賞手段を別途設け、この
特別入賞手段を開閉制御することで利益状態を発生させ
るようにしてもよく、また、可変入賞手段(特別入賞手
段)の開閉制御パターンや利益状態の終了条件において
も、種々設定することが可能であり、更には、これら以
外の利益状態を発生させるようにしてもよい。
Next, a modified embodiment in which the above-described embodiment is partially modified will be described. However, the same components as those in the above embodiment will be described with the same reference numerals. 1] The profit state generated on condition that the game ball 2 wins in the specific area 33 provided inside the variable winning means 25 is, as in the above-described embodiment, until the predetermined end condition is satisfied. In addition to opening and closing the variable winning means 25 substantially continuously, a special opening and closing type winning means may be separately provided, and a profit state may be generated by controlling the opening and closing of the special winning means. Various settings can also be made for the opening / closing control pattern of the variable winning means (special winning means) and the end condition of the profit state, and a profit state other than these may be generated.

【0071】2〕作動手段23,24への遊技球2の入
賞情報として、前記第1,第2保留球数以外に、可変入
賞手段25の開閉に未だ供していない入賞による前記未
消化開閉回数を記憶するようにしてもよい。
2] In addition to the first and second numbers of reserved balls, the number of unopened and opened and closed times due to a prize not yet used for opening and closing of the variable prize means 25, as prize information of the game balls 2 to the operating means 23 and 24. May be stored.

【0072】3〕前記実施形態の第1,第2入賞情報表
示手段27,28を省略し、図8、図9に示すように、
入賞記憶手段63に記憶している入賞情報として、前記
未消化開閉回数を報知するために、4つの未消化開閉回
数報知ランプ80を例えば可変入賞手段31に付随的に
設け、これら未消化開閉回数報知ランプ80をランプ制
御手段73で制御し、未消化開閉回数に相当する未消化
開閉回数報知ランプ80を点灯させるようにしてもよ
い。この場合、ランプ制御手段73と4つの未消化開閉
回数報知ランプ80が報知手段に相当する。
3] The first and second winning information display means 27 and 28 of the above embodiment are omitted, and as shown in FIGS. 8 and 9,
As the prize information stored in the prize storage means 63, four indigestion opening / closing number notification lamps 80 are provided, for example, in the variable prize means 31 in order to notify the number of undigested opening / closing times. The notification lamp 80 may be controlled by the lamp control means 73, and the undigested opening / closing number notification lamp 80 corresponding to the undigested opening / closing number may be turned on. In this case, the lamp control means 73 and the four indigestion opening / closing number notification lamps 80 correspond to the notification means.

【0073】上記の場合、前記入賞記憶手段63で記憶
可能な入賞情報の未消化開閉回数の上限が4つに制限さ
れることになるが、未消化開閉回数報知ランプ80を5
つ以上設け、未消化開閉回数の上限を上げてもよい。ま
た、前記未消化開閉回数報知ランプ80を保留ランプと
することにより、入賞記憶手段63に(第1,第2)保
留球数を記憶する場合には、その保留球数を報知するこ
とが可能となる。この場合、第1保留球に対応する複数
の第1保留ランプと、第2保留球に対応する複数の第2
保留ランプとを別々に設けることが望ましい。
In the above case, the upper limit of the number of uncompleted opening / closing times of the winning information that can be stored in the winning storage means 63 is limited to four.
Two or more may be provided to increase the upper limit of the number of undigested open / close operations. Further, when the number of unreserved open / close times lamp 80 is set as a hold lamp, when the (first and second) number of reserved balls is stored in the prize storage means 63, the number of reserved balls can be reported. Becomes In this case, a plurality of first holding lamps corresponding to the first holding ball and a plurality of second holding lamps corresponding to the second holding ball
It is desirable to provide the holding lamp separately.

【0074】4〕図10に示すように、入賞記憶手段6
3に記憶している入賞情報を遊技者に報知する報知手段
として、複数の発光ダイオードを夫々一列状に並べた第
1レベルメータ85と第2レベルメータ86とを設けて
もよい。この場合、第1レベルメータ85に前記第1保
留球数を表示し、第2レベルメータ86に前記第2保留
球数を表示してもよいし、第1レベルメータ85に第1
作動手段23への入賞による未消化開閉回数を表示し、
第2レベルメータ86に第2作動手段24への入賞によ
る未消化開閉回数を表示してもよい。
4] As shown in FIG. 10, the winning storage means 6
A first level meter 85 and a second level meter 86 in which a plurality of light-emitting diodes are arranged in a row may be provided as notification means for notifying the player of the prize information stored in 3. In this case, the first reserved ball count may be displayed on the first level meter 85 and the second reserved ball count may be displayed on the second level meter 86, or the first reserved meter may be displayed on the first level meter 85.
The number of unopened / closed open / closed by winning the operating means 23 is displayed,
The second level meter 86 may display the number of unopened and closed times due to winning in the second operating means 24.

【0075】5〕図11に示すように、主制御手段60
にラウンド数抽選設定手段90を設け、作動手段23,
24への入賞により開閉する可変入賞手段25の特定領
域33に遊技球2が入賞することを条件に、利益状態を
発生させる前に、ラウンド数抽選設定手段90により、
利益状態における継続可能ラウンドを抽選にて設定する
ようにしてもよい。この場合、設定されたラウンドを、
例えば、ラウンド表示手段26を用いて表示することが
可能である。
5] As shown in FIG. 11, the main control means 60
Provided with a round number lottery setting means 90,
Before the profit state is generated, on condition that the game ball 2 wins in the specific area 33 of the variable winning means 25 which opens and closes upon winning of the game 24, the round number lottery setting means 90
The continuation round in the profit state may be set by lottery. In this case, the set round is
For example, it is possible to display using the round display means 26.

【0076】6〕前記記憶開閉制御手段64により、第
1記憶部62aに記憶している入賞情報に基づいて可変
入賞手段25を開閉制御するよりも優先させて、第2記
憶部63bに記憶している入賞情報に基づいて可変入賞
手段25を開閉制御するのではなく、優先開閉制御機能
を省略して、入賞記憶手段63に記憶された順番で、可
変入賞手段25を開閉制御するようにしてもよい。
6] Based on the winning information stored in the first storage unit 62a, the storage opening / closing control unit 64 stores the variable winning unit 25 in the second storage unit 63b with priority over opening / closing control. Instead of controlling the opening and closing of the variable prize unit 25 based on the winning information, the priority opening and closing control function is omitted, and the opening and closing of the variable prize unit 25 are controlled in the order stored in the prize storage unit 63. Is also good.

【0077】7〕その他、前記実施形態及び変更形態以
外に種々の変更を付加して本発明を適用することができ
るし、前記パチンコ機以外の種々のパチンコ機等の弾球
遊技機に本発明を適用することが可能である。
7) In addition, the present invention can be applied by adding various changes other than the above-described embodiment and modified forms, and the present invention can be applied to various types of ball game machines such as pachinko machines other than the aforementioned pachinko machines. It is possible to apply

【0078】[0078]

【発明の効果】 請求項1の弾球遊技機によれば、特
に、入賞記憶手段と記憶開閉制御手段とを設け、入賞記
憶手段に作動手段への遊技球の入賞情報を記憶し、この
入賞記憶手段に記憶している入賞情報に基づいて、記憶
開閉制御手段により、可変入賞手段の開閉に未だ供して
いない入賞による未消化開閉回数分、可変入賞手段を開
閉させるように制御することができ、これにより、遊技
性等の向上を図ることが可能になる。
According to the first aspect of the present invention, in particular, the prize storage means and the storage opening / closing control means are provided, and the prize storage means stores the prize information of the game balls to the operation means in the prize storage means. Based on the prize information stored in the storage means, the storage opening / closing control means can control the variable prize means to be opened and closed by the number of uncompleted opening / closing times by the prize which has not been used for opening and closing the variable prize means. Thus, it is possible to improve the playability and the like.

【0079】請求項2の弾球遊技機によれば、利益状態
発生手段は、所定の終了条件が成立する迄の間、可変入
賞手段を略連続的に開閉させて利益状態を発生させるの
で、利益状態発生中に多数の遊技球が可変入賞手段に入
賞する可能性が得られる。
According to the second aspect of the present invention, the profit state generating means opens and closes the variable winning means substantially continuously until the predetermined end condition is satisfied, thereby generating the profit state. During the profit state, there is a possibility that a large number of game balls will win the variable winning means.

【0080】請求項3の弾球遊技機によれば、入賞記憶
手段に記憶している入賞情報を遊技者に報知する報知手
段を設けたので、前記入賞情報として、作動手段に入賞
した遊技球のうち可変入賞手段の開閉に未だ供していな
い遊技球(保留球)の数や前記未消化開閉回数等を、報
知手段により報知することができ、その入賞情報を遊技
者等が確実に認識できるようになる。
According to the third aspect of the present invention, since the notifying means for notifying the player of the prize information stored in the prize storage means is provided, the game ball having won the operating means as the prize information. The number of game balls (reserved balls) not yet used for opening and closing the variable winning means, the number of times the game has not been opened and closed, and the like can be notified by the notifying means, and the winning information can be reliably recognized by the player or the like. Become like

【0081】請求項4の弾球遊技機によれば、報知手段
は前記未消化開閉回数に関する情報を報知するので、こ
の未消化開閉回数に関する情報を報知手段により報知し
て、今後、可変入賞手段が開閉する回数(つまり、未消
化開閉回数)を、遊技者等に知らせることができる。
According to the fourth aspect of the present invention, the notifying means notifies the information on the number of undigested opening / closing times, so that the notifying means notifies the information on the number of undigested opening / closing times by the notifying means. The number of times of opening and closing (that is, the number of undigested opening and closing) can be notified to a player or the like.

【0082】請求項5の弾球遊技機によれば、開閉制御
手段による可変入賞手段の開閉動作の終了と前記利益状
態の終了の少なくとも一方の条件が成立することで、前
記記憶開閉制御手段が作動するようにしたので、開閉制
御手段による可変入賞手段の開閉動作中や利益状態発生
中に、作動手段に遊技球が入賞した分の未消化開閉回数
を、開閉制御手段による可変入賞手段の開閉動作の終了
後に続けて、或いは、利益状態終了後に続けて、可変入
賞手段を開閉動作させて消化できる。
According to the fifth aspect of the present invention, when at least one of the end of the opening / closing operation of the variable prize unit and the end of the profit state by the opening / closing control means is satisfied, the storage opening / closing control means can execute the storage open / close control means. During the opening / closing operation of the variable prize means by the opening / closing control means or during the occurrence of a profit state, the number of uncompleted opening / closing of the game ball winning the operating means is determined by the opening / closing of the variable prize means by the opening / closing control means. The variable prize winning means can be opened and closed continuously after the operation is completed or after the profit state is completed.

【0083】請求項6の弾球遊技機によれば、第2の作
動手段への遊技球の入賞による可変入賞手段の開閉は、
第1の作動手段への遊技球の入賞による可変入賞手段の
開閉よりも遊技者に有利になり、これら第1,第2の作
動手段への遊技球の入賞を区別可能に、第1記憶部に第
1の作動手段への遊技球の入賞情報を記憶させ、第2記
憶部に第2の作動手段への遊技球の入賞情報を記憶させ
ることができる。
According to the ball game machine of the sixth aspect, the opening and closing of the variable winning means by winning of the game ball to the second operating means,
It is more advantageous to the player than the opening and closing of the variable prize means by winning of the game ball to the first operating means, and the first storage unit can distinguish the winning of the game ball to the first and second operating means. Can store the winning information of the game ball to the first operating means, and can store the winning information of the game ball to the second operating means in the second storage unit.

【0084】請求項7の弾球遊技機によれば、記憶開閉
制御手段が優先開閉制御機能を有するので、この優先開
閉制御機能により、第1記憶部に記憶している入賞情報
に基づいて可変入賞手段を開閉制御するよりも優先させ
て、第2記憶部に記憶している入賞情報に基づいて可変
入賞手段を開閉制御することができる。
According to the seventh aspect of the present invention, since the storage opening / closing control means has the priority opening / closing control function, the storage opening / closing control means can change the priority based on the winning information stored in the first storage section. The variable prize unit can be controlled to open and close based on the prize information stored in the second storage unit, with priority given to the prize unit over opening and closing control.

【0085】請求項8の弾球遊技機によれば、入賞記憶
手段で記憶可能な入賞情報の未消化開閉回数の上限を制
限したので、入賞記憶手段に記憶される入賞情報の未消
化開閉回数が、限度なく大きくなり過ぎるのを防止する
ことができる。
According to the eighth aspect of the present invention, since the upper limit of the number of open and closed times of the prize information that can be stored in the prize storage means is limited, the number of open and closed times of the prize information stored in the prize storage means is limited. However, it can be prevented from becoming too large without limitation.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の実施形態に係るパチンコ機の斜視図で
ある。
FIG. 1 is a perspective view of a pachinko machine according to an embodiment of the present invention.

【図2】パチンコ機の側面図である。FIG. 2 is a side view of the pachinko machine.

【図3】パチンコ機の背面図である。FIG. 3 is a rear view of the pachinko machine.

【図4】パチンコ機の遊技盤の正面図である。FIG. 4 is a front view of a game board of the pachinko machine.

【図5】パチンコ機の機能ブロック図である。FIG. 5 is a functional block diagram of the pachinko machine.

【図6】(a)は第1作動手段への入賞による可変入賞
手段の開閉動作を示すタイムチャートであり、(b)は
第2作動手段への入賞による可変入賞手段の開閉動作を
示すタイムチャートであり、(c)は利益状態発生中の
可変入賞手段の開閉動作を示すタイムチャートである。
FIG. 6A is a time chart showing the opening and closing operation of the variable prize means by winning in the first operating means, and FIG. 6B is a time chart showing the opening and closing operation of the variable prize means by winning in the second operating means. It is a chart, and (c) is a time chart showing the opening and closing operation of the variable winning means during the occurrence of the profit state.

【図7】利益状態終了後の第1,第2保留球による可変
入賞手段の開閉動作を示すタイムチャートである。
FIG. 7 is a time chart showing the opening and closing operation of the variable winning means by the first and second reserved balls after the profit state ends.

【図8】変更形態に係る可変入賞手段とその付近の正面
図である。
FIG. 8 is a front view of a variable winning means according to a modified embodiment and the vicinity thereof.

【図9】変更形態に係るパチンコ機の要部の機能ブロッ
ク図である。
FIG. 9 is a functional block diagram of a main part of a pachinko machine according to a modified embodiment.

【図10】変更形態に係る可変入賞手段とその付近の正
面図である。
FIG. 10 is a front view of a variable winning means according to a modified embodiment and the vicinity thereof.

【図11】変更形態に係る要部の機能ブロック図であるFIG. 11 is a functional block diagram of a main part according to a modification;

【符号の説明】[Explanation of symbols]

1 パチンコ機 2 遊技球 23 第1作動手段 24 第2作動手段 25 可変入賞手段 27 第1入賞情報表示手段 28 第2入賞情報表示手段 33 特定領域 61 開閉制御手段 63 入賞記憶手段 63a 第1記憶部 63b 第2記憶部 64 記憶開閉制御手段 68 利益状態発生手段 70 表示制御手段 73 ランプ制御手段 80 未消化開閉回数報知ランプ 85 第1レベルメータ 86 第2レベルメータ DESCRIPTION OF SYMBOLS 1 Pachinko machine 2 Gaming ball 23 1st operating means 24 2nd operating means 25 Variable winning means 27 1st winning information display means 28 2nd winning information display means 33 Specific area 61 Opening / closing control means 63 Winning storage means 63a 1st storage part 63b Second storage unit 64 Storage opening / closing control means 68 Profit state generating means 70 Display control means 73 Lamp control means 80 Lamp for indigestion opening / closing frequency 85 First level meter 86 Second level meter

Claims (8)

【特許請求の範囲】[Claims] 【請求項1】 遊技球(2) が入賞可能な作動手段(23,2
4) と、開状態と閉状態とに亙って開閉可能な可変入賞
手段(25)と、作動手段(23,24) への遊技球(2)の入賞を
条件に可変入賞手段(25)を所定回数開閉させるように制
御する開閉制御手段(61)と、可変入賞手段(25)の内部に
設けられた特定領域(33)に遊技球(2) が入賞することを
条件に遊技者に有利な利益状態を発生させる利益状態発
生手段(68)とを備えた弾球遊技機において、 前記作動手段(23,24) への遊技球(2) の入賞情報を記憶
する入賞記憶手段(63)と、 前記入賞記憶手段(63)に記憶している入賞情報に基づい
て、可変入賞手段(25)の開閉に未だ供していない入賞に
よる未消化開閉回数分、可変入賞手段(25)を開閉させる
ように制御する記憶開閉制御手段(64)と、 を備えたことを特徴とする弾球遊技機。
An operating means (23, 2) in which a game ball (2) can win a prize.
4), a variable prize means (25) that can be opened and closed between an open state and a closed state, and a variable prize means (25) on condition that a game ball (2) is won to the operating means (23, 24). Opening and closing control means (61) for controlling the opening and closing of a predetermined number of times, and a player on condition that the game ball (2) wins in a specific area (33) provided inside the variable winning means (25). In a ball game machine provided with a profit state generating means (68) for generating an advantageous profit state, a prize storage means (63) for storing prize information of the game ball (2) to the operating means (23, 24). Based on the prize information stored in the prize storage means (63), the variable prize means (25) is opened and closed by the number of times of uncompleted opening and closing by the prize not yet opened and closed by the variable prize means (25). And a storage opening / closing control means (64) for performing control so as to cause the ball-ball game machine.
【請求項2】 前記利益状態発生手段(68)は、所定の終
了条件が成立する迄の間、可変入賞手段(25)を略連続的
に開閉させて、利益状態を発生させることを特徴とする
請求項1に記載の弾球遊技機。
2. The profit state generating means (68) opens and closes the variable prize means (25) substantially continuously until a predetermined end condition is satisfied, thereby generating a profit state. The ball game machine according to claim 1.
【請求項3】 前記入賞記憶手段(63)に記憶している入
賞情報を遊技者に報知する報知手段(27,28,70,73,80,8
6) を設けたことを特徴とする請求項1又は2に記載の
弾球遊技機。
3. Informing means (27, 28, 70, 73, 80, 8) for informing a player of winning information stored in said winning storing means (63).
The ball game machine according to claim 1 or 2, further comprising (6).
【請求項4】 前記報知手段(27,28,70,73,80,86) は前
記未消化開閉回数に関する情報を報知することを特徴と
する請求項3に記載の弾球遊技機。
4. The ball game machine according to claim 3, wherein said notifying means (27, 28, 70, 73, 80, 86) notifies information on the number of times of unopened / closed.
【請求項5】 前記開閉制御手段(61)による可変入賞手
段(25)の開閉動作の終了と前記利益状態の終了の少なく
とも一方の条件が成立することで、前記記憶開閉制御手
段(64)が作動することを特徴とする請求項1〜4の何れ
かに記載の弾球遊技機。
5. The storage opening / closing control means (64) is activated when at least one of the end of the opening / closing operation of the variable prize means (25) by the opening / closing control means (61) and the end of the profit state is satisfied. The ball game machine according to any one of claims 1 to 4, which operates.
【請求項6】 前記作動手段(23,24) として、第1の作
動手段(23)と、この第1の作動手段(23)よりも遊技者に
有利に可変入賞手段(25)の開閉に寄与する第2の作動手
段(24)とを設け、前記入賞記憶手段(63)は、第1の作動
手段(23)への遊技球(2) の入賞情報を記憶する第1記憶
部(63a) と、第2の作動手段(24)への遊技球(2) の入賞
情報を記憶する第2記憶部(63b) とを有することを特徴
とする請求項1〜5の何れかに記載の弾球遊技機。
6. The operating means (23, 24) for opening and closing the first operating means (23) and the variable winning means (25) more advantageously for the player than the first operating means (23). A second operating means (24) for contributing, and the winning storage means (63) stores a winning information of the game ball (2) to the first operating means (23). And a second storage section (63b) for storing winning information of the game ball (2) to the second operating means (24). Ball game machine.
【請求項7】 前記記憶開閉制御手段(64)は、第1記憶
部(63a) に記憶している入賞情報に基づいて可変入賞手
段(25)を開閉制御するよりも優先させて、第2記憶部(6
3b) に記憶している入賞情報に基づいて可変入賞手段(2
5)を開閉制御する優先開閉制御機能を有することを特徴
とする請求項6に記載の弾球遊技機。
7. The storage opening and closing control means (64) gives priority to opening and closing the variable winning means (25) based on the winning information stored in the first storage section (63a), and Memory (6
3b) based on the prize information stored in
7. The ball game machine according to claim 6, further comprising a priority opening / closing control function for controlling opening / closing of (5).
【請求項8】 前記入賞記憶手段(63)で記憶可能な入賞
情報の未消化開閉回数の上限を制限したことを特徴とす
る請求項1〜6の何れかに記載の弾球遊技機。
8. The ball-and-ball game machine according to claim 1, wherein an upper limit of the number of unopened / closed prize information of the prize information that can be stored in said prize storage means (63) is limited.
JP2001137781A 2001-05-08 2001-05-08 Pinball game machine Pending JP2002331100A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001137781A JP2002331100A (en) 2001-05-08 2001-05-08 Pinball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001137781A JP2002331100A (en) 2001-05-08 2001-05-08 Pinball game machine

Publications (1)

Publication Number Publication Date
JP2002331100A true JP2002331100A (en) 2002-11-19

Family

ID=18984827

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001137781A Pending JP2002331100A (en) 2001-05-08 2001-05-08 Pinball game machine

Country Status (1)

Country Link
JP (1) JP2002331100A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009011445A (en) * 2007-07-02 2009-01-22 Olympia:Kk Game machine, program, and storage medium

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009011445A (en) * 2007-07-02 2009-01-22 Olympia:Kk Game machine, program, and storage medium

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