JP2002200312A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2002200312A
JP2002200312A JP2001361262A JP2001361262A JP2002200312A JP 2002200312 A JP2002200312 A JP 2002200312A JP 2001361262 A JP2001361262 A JP 2001361262A JP 2001361262 A JP2001361262 A JP 2001361262A JP 2002200312 A JP2002200312 A JP 2002200312A
Authority
JP
Japan
Prior art keywords
symbol
state
starting port
opening
winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001361262A
Other languages
Japanese (ja)
Inventor
Kunio Matsumoto
邦夫 松元
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fuji Shoji Co Ltd
Original Assignee
Fuji Shoji Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fuji Shoji Co Ltd filed Critical Fuji Shoji Co Ltd
Priority to JP2001361262A priority Critical patent/JP2002200312A/en
Publication of JP2002200312A publication Critical patent/JP2002200312A/en
Pending legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To easily grasp the number of pattern fluctuation in a special pattern display means or the like caused by winning of pachinko balls when an opening/ closing member is opened. SOLUTION: This device is provided with a first detection means 23 to detect winning or the like of a pachinko ball to a first pattern starting port 22, a second pattern starting port 24 having the opening/closing member 29 capable of opening and closing, a changeable winning means 16 changeable to a first state which is disadvantageous to a player and a second state which is advantageous to the player, a special pattern display means 14 to fluctuate the pattern for a specified time, and then stop based on detection of the pachinko ball by the first detection means 23 or the second detection means 24, a benefit state generating means 42 to generate a benefit state which is advantageous to the player by changing the changeable winning means 16 from the first state to the second state based on a stopped pattern in the special pattern display means 14 after fluctuation becoming combination of specific patterns, and a counting means 43 capable of counting a detected number of game balls to detect the game balls by the detecting means 25.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、パチンコ機、アレ
ンジボール機、雀球遊技機等の弾球遊技機に関するもの
である。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball game machine such as a pachinko machine, an arrange ball machine, and a play ball game machine.

【0002】[0002]

【従来の技術】パチンコ機等の弾球遊技機では、遊技盤
の遊技領域に、特別図柄始動用の電動チューリップ式の
電動入賞装置を配置し、この電動入賞装置に遊技球が入
賞して検出手段が遊技球を検出することを条件に、特別
図柄表示手段の1又は複数個の特別図柄が所定時間変動
して停止し、その変動後に特別図柄の停止図柄が特定図
柄又は特定図柄の組み合わせを表示することに関連し
て、遊技者に有利な利益状態を発生させるようにしてい
る。
2. Description of the Related Art In a ball-and-ball game machine such as a pachinko machine, an electric tulip-type electric winning device for starting a special symbol is arranged in a game area of a game board, and a game ball wins and is detected in the electric winning device. On condition that the means detects a game ball, one or more special symbols of the special symbol display means fluctuate for a predetermined time and stop, and after the fluctuation, the stop symbol of the special symbol changes to a specific symbol or a combination of specific symbols. In connection with the display, a profit state advantageous to the player is generated.

【0003】電動入賞装置は、従来、入賞口の左右両側
に配置された一対の開閉部材を、起立する閉状態と、側
方に倒れた開状態との間で前後方向の枢軸により開閉自
在に枢支すると共に、閉状態での開閉部材の左右の間隔
を遊技球が1個入賞し得る程度に設定して、閉状態のと
きに遊技球が入賞し難くなり、普通図柄表示手段の変動
後の普通図柄が所定の当たり図柄を表示したときに、一
対の開閉部材が側方に回動して開放し、遊技球が入賞し
易くなるようにしている。
Conventionally, the electric winning device has a pair of opening and closing members arranged on both left and right sides of a winning opening, which can be freely opened and closed by a pivot in a front-rear direction between a closed state in which the opening stands and an open state in which the opening member is turned sideways. In addition to pivoting, the left and right distances of the opening and closing members in the closed state are set to such an extent that one game ball can win, and when the game ball is in the closed state, it is difficult to win the game ball. When the normal symbol displays a predetermined winning symbol, the pair of opening / closing members are turned sideways and opened to make it easier for the game ball to win.

【0004】[0004]

【発明が解決しようとする課題】従来は、開閉部材の開
閉の如何に拘わらず、入賞口に遊技球が入賞すれば、そ
の遊技球を検出手段が検出して特別図柄表示手段の特別
図柄を変動させるようになっているため、ホール側にお
いて、遊技盤の遊技釘の調整、その他の管理が困難であ
るという問題がある。
Conventionally, regardless of the opening and closing of the opening / closing member, when a game ball wins in the winning opening, the detecting means detects the game ball and displays the special symbol on the special symbol display means. Because of the variation, there is a problem that it is difficult to adjust the game nails of the game board and perform other management on the hall side.

【0005】即ち、遊技盤には、通常、閉位置の各開閉
体に対応してその上側に2本の命釘(遊技釘)があり、
ホール側では、この命釘の間隔、角度等を適宜調整し
て、各機械毎に閉状態での遊技球の入賞の難易度を調整
している。
[0005] That is, the game board usually has two life nails (game nails) on the upper side corresponding to each open / close body in the closed position.
On the hall side, the intervals, angles, and the like of the life nails are appropriately adjusted to adjust the difficulty of winning the game balls in the closed state for each machine.

【0006】しかし、従来は、開閉体の開閉の如何に関
係なく、入賞口に入賞した入賞球を1個の検知手段が検
知して特別図柄表示手段の特別図柄を変動させるため、
電動入賞装置への遊技球の入賞個数、即ち検知手段が入
賞球を検知する個数を計数しただけでは、その入賞球が
開状態での入賞によるものか、閉状態での入賞によるも
のかを判別できない。従って、特別図柄の変動回数が非
常に多い機械の場合、電動入賞装置の上側の命釘の調整
が甘いのか否かを容易に判断できない欠点がある。
However, conventionally, regardless of the opening / closing of the opening / closing body, a single detecting means detects a winning ball which has won a winning opening and changes the special symbol of the special symbol displaying means.
Just counting the number of winning balls in the electric winning device, that is, the number of detecting winning balls by the detection means, determines whether the winning ball is due to winning in the open state or due to winning in the closed state. Can not. Therefore, in the case of a machine in which the number of times the special symbol changes is extremely large, there is a disadvantage that it is not easy to determine whether or not the adjustment of the life nail on the upper side of the electric winning device is loose.

【0007】特に電動入賞装置は、普通図柄表示手段の
変動後の普通図柄が当たり図柄を表示することを条件に
開放するようになっており、その普通図柄を変動させる
普通図柄始動手段の上側にも命釘があるので、この命釘
の調整が甘ければ、普通図柄の変動回数が増加し、それ
に伴って普通図柄が当たり図柄となる可能性も大にな
る。
[0007] In particular, the electric winning device is designed to be opened on condition that the ordinary symbol after the variation of the ordinary symbol display means hits and displays the symbol, and is provided above the ordinary symbol starting means for changing the ordinary symbol. Since there is also a life nail, if the adjustment of the life nail is lenient, the number of times of the change of the normal design increases, and the possibility that the normal design will become a hit design increases accordingly.

【0008】従って、この場合には、電動入賞装置の上
側の命釘の調整の問題だけではなく、普通図柄始動手段
側の命釘及び/又は電動入賞装置の近傍の誘導釘等の調
整の問題であり、ホールにおける釘調整の管理が非常に
困難である。
Therefore, in this case, not only the problem of adjusting the life nail on the upper side of the electric winning device but also the problem of adjusting the life nail on the symbol starting means side and / or the guide nail near the electric winning device. It is very difficult to manage nail adjustment in the hall.

【0009】本発明は、このような従来の問題点に鑑
み、開閉部材の開状態での遊技球の入賞又は通過、又は
これによる特別図柄表示手段の図柄変動回数を容易に把
握でき、釘調整等のホール側での管理を容易にできる弾
球遊技機を提供することを目的とする。
In view of such a conventional problem, the present invention makes it possible to easily grasp the winning or passing of a game ball with the opening / closing member open, or the number of symbol changes of the special symbol display means thereby, and adjust the nail. It is an object of the present invention to provide a ball-and-ball game machine that can easily manage a hole in a hall.

【0010】[0010]

【課題を解決するための手段】本発明は、第1図柄始動
口22と、該第1図柄始動口22への遊技球の入賞又は通過
を検出する第1検出手段23と、開閉可能な開閉部材29を
有する第2図柄始動口24と、該第2図柄始動口24への遊
技球の入賞又は通過を検出する第2検出手段25と、遊技
者に不利な第1状態と有利な第2状態とに変換可能な可
変入賞手段16と、第1検出手段23又は第2検出手段25が
遊技球を検出することを条件に、1個又は複数個の図柄
が所定時間変動して停止する特別図柄表示手段14と、該
特別図柄表示手段14の変動後の停止図柄が特定図柄又は
特定図柄の組み合わせとなることを条件に、前記可変入
賞手段16を第1状態から第2状態に変換させて遊技者に
有利な利益状態を発生させる利益状態発生手段42とを備
え、前記第2検出手段25が遊技球を検出する検出遊技球
数を計数可能な計数手段43を備えたものである。
SUMMARY OF THE INVENTION The present invention comprises a first symbol starting port 22, first detecting means 23 for detecting a winning or passing of a game ball to the first symbol starting port 22, an openable / closable opening / closing port. A second symbol starting port 24 having a member 29, a second detecting means 25 for detecting winning or passing of a game ball to the second symbol starting port 24, a first state disadvantageous to the player and a second One or more symbols fluctuate for a predetermined time and stop on condition that the variable winning means 16 which can be converted into a state and the first detecting means 23 or the second detecting means 25 detect a game ball. On the condition that the symbol display means 14 and the stop symbol after the change of the special symbol display means 14 become a specific symbol or a combination of the specific symbols, the variable winning means 16 is changed from the first state to the second state. A profit state generating means 42 for generating a profit state advantageous to the player; In which the detection game balls number detecting a sphere with a counting means 43 which can be counted.

【0011】[0011]

【発明の実施の形態】以下、本発明の実施形態を図面に
基づいて詳述する。図1〜図5は本発明の第1の実施形
態を例示し、図1において、1 は遊技機本体で、開閉自
在に枢着された前枠2 を有する。前枠2 には、その窓孔
3 に対応して遊技盤4 が裏側から着脱自在に装着され、
また遊技盤4 の前側にガラス扉5 と前面板6 とが開閉自
在に配置されている。
Embodiments of the present invention will be described below in detail with reference to the drawings. 1 to 5 exemplify a first embodiment of the present invention. In FIG. 1, reference numeral 1 denotes a game machine main body, which has a front frame 2 pivotally connected to be freely opened and closed. The front frame 2 has a window hole
Game board 4 is detachably mounted from the back side in response to 3,
A glass door 5 and a front panel 6 are disposed at the front of the game board 4 so as to be freely opened and closed.

【0012】前面板6 には、発射用の遊技球を貯留する
上皿7 が装着されている。前枠2 の下部には、余剰球を
貯留する下皿8 と、発射手段9 の発射ハンドル10とが夫
々設けられている。
An upper plate 7 for storing game balls for firing is mounted on the front plate 6. At the lower part of the front frame 2, a lower plate 8 for storing surplus spheres and a firing handle 10 of a firing means 9 are provided, respectively.

【0013】遊技盤4 には、図2に示すように、ガイド
レール11が環状に装着されると共に、そのガイドレール
11の内側の遊技領域12に液晶表示手段13、特別図柄始動
用入賞装置15、可変入賞手段16、普通入賞手段17〜19、
普通図柄始動手段20等の複数個の遊技部品が装着されて
いる。
As shown in FIG. 2, a guide rail 11 is mounted on the game board 4 in a ring shape.
A liquid crystal display means 13, a special symbol starting prize device 15, a variable prize means 16, a normal prize means 17 to 19 in a game area 12 inside the 11,
Usually, a plurality of game parts such as the symbol starting means 20 are mounted.

【0014】液晶表示手段13は、特別図柄表示手段14を
兼用し、その上部に普通図柄表示手段21が設けられてい
る。特別図柄表示手段14は、図3に示すように、1個又
は複数個、例えば左右方向に3個の特別図柄を表示し、
特別図柄始動用入賞装置15に遊技球が入賞することを条
件に、各特別図柄が乱数制御により所定時間だけ変動し
て停止するように構成されている。
The liquid crystal display means 13 also serves as the special symbol display means 14, and a normal symbol display means 21 is provided above the liquid crystal display means 13. The special symbol display means 14 displays one or a plurality of, for example, three special symbols in the left-right direction, as shown in FIG.
Each special symbol is configured to fluctuate and stop for a predetermined time by random number control on condition that a game ball wins the special symbol starting winning device 15.

【0015】普通図柄表示手段21は1個又は複数個、例
えば1個の普通図柄を表示し、普通図柄始動手段20が遊
技球を検出することを条件に、普通図柄が乱数制御によ
り所定時間変動して停止するようになっている。なお、
特別図柄及び普通図柄には、数字図柄、キャラクター図
柄、その他の適宜図柄、例えば数字図柄が使用されてい
る。
The ordinary symbol display means 21 displays one or a plurality of ordinary symbols, for example, one ordinary symbol, and the ordinary symbol fluctuates for a predetermined time by random number control on condition that the ordinary symbol starting means 20 detects a game ball. And then stop. In addition,
As the special symbol and the ordinary symbol, a numeric symbol, a character symbol, and other appropriate symbols, for example, a numeric symbol are used.

【0016】特別図柄始動用入賞装置15は、図4に示す
ように、非開閉式の第1図柄始動口22と、この第1図柄
始動口22への遊技球の入賞又は通過を検出する第1検出
手段23と、開閉式の第2図柄始動口24と、この第2図柄
始動口24への遊技球の入賞又は通過を検出する第2検出
手段25とを一体に備えている。
As shown in FIG. 4, the special symbol starting prize winning device 15 includes a non-openable / closable first symbol starting port 22 and a first symbol for detecting a prize or passage of a game ball to the first symbol starting port 22. A first detecting means 23, an openable / closable second symbol starting port 24, and a second detecting means 25 for detecting winning or passing of a game ball to the second symbol starting port 24 are integrally provided.

【0017】即ち、この特別図柄始動用入賞装置15は、
遊技盤4 の前面に装着された取り付けベース26と、この
取り付けベース26の前側に配置された前飾り板27とを備
え、その取り付けベース26と前飾り板27との間に第1図
柄始動口22と、第2図柄始動口24とが、第1図柄始動口
22が上側になるように設けられている。
That is, this special symbol starting prize winning device 15
A mounting base 26 mounted on the front of the game board 4 and a front plaque 27 disposed on the front side of the mounting base 26 are provided. 22 and the second symbol opening 24 are the first symbol opening
22 is provided on the upper side.

【0018】第1図柄始動口22は、遊技球を遊技盤4 の
裏側に誘導する誘導孔28を有し、その誘導孔28から誘導
された遊技球を検出するように第1検出手段23が設けら
れている。
The first symbol starting port 22 has a guide hole 28 for guiding a game ball to the back side of the game board 4, and the first detecting means 23 detects the game ball guided from the guide hole 28. Is provided.

【0019】第2図柄始動口24は、遊技者に不利な閉状
態(第1状態)と有利な開状態(第2状態)とに変換可
能に構成された開閉式であって、左右一対の開閉部材29
と、遊技球を遊技盤4 の裏側に誘導する誘導孔30とを有
し、普通図柄表示手段21の変動後の停止図柄が所定図柄
又は所定図柄の組み合わせ(以下、当たり図柄という)
を表示したときに、開閉部材29が所定時間開放するよう
になっている。この第2図柄始動口24には、その誘導孔
30から誘導された遊技球を検出するように第2検出手段
25が設けられている。
The second symbol starting port 24 is an openable / closable type configured to be convertible between a closed state (first state) disadvantageous to the player and an advantageous open state (second state). Opening / closing member 29
And a guide hole 30 for guiding a game ball to the back side of the game board 4, and the stop symbol after the change of the ordinary symbol display means 21 is a predetermined symbol or a combination of the predetermined symbols (hereinafter, referred to as a hit symbol).
Is displayed, the opening / closing member 29 is opened for a predetermined time. The second symbol starting port 24 has a guide hole
Second detecting means for detecting a game ball induced from 30
25 are provided.

【0020】各開閉部材29は、下部側が前後方向の枢軸
31により枢支され、起立した閉状態と、側方に倒れた開
状態との間で開閉自在であり、図外のモータ、ソレノイ
ド等の電気的駆動源により開閉方向に駆動されるように
なっている。なお、遊技盤4には、特別図柄始動用入賞
装置15の上側で且つ閉状態の各開閉部材29の上端に対応
するように命釘32a が設けられている。
Each of the opening / closing members 29 has a lower side pivotal axis in the front-rear direction.
It is pivotally supported by 31 and can be opened and closed between an upright closed state and a sideways open state, and is driven in an opening and closing direction by an electric drive source such as a motor or solenoid (not shown). ing. The gaming board 4 is provided with a life nail 32a above the special symbol starting winning device 15 and corresponding to the upper end of each of the opening and closing members 29 in the closed state.

【0021】普通図柄始動手段20は第3図柄始動口を構
成するもので、遊技球の通過を検出する第3検出手段32
を有し、左右に一対配置されている。なお、普通図柄始
動手段20には、入賞式のものを使用しても良い。その場
合には、第3検出手段32は遊技盤4 の裏側に設けても良
い。
The normal symbol starting means 20 constitutes a third symbol starting port, and the third detecting means 32 for detecting the passage of a game ball.
And a pair is arranged on the left and right. Note that a winning type may be used as the ordinary symbol starting means 20. In that case, the third detection means 32 may be provided on the back side of the game board 4.

【0022】可変入賞手段16は所謂アタッカーを構成す
るものであって、遊技者に不利な閉状態(第1状態)と
有利な開状態(第2状態)とに変換可能な開閉式入賞手
段により構成されている。即ち、この可変入賞手段16
は、例えば下部側の横軸廻りに開閉自在な開閉板33を備
え、特別図柄表示手段14の変動後の停止図柄が特定図柄
又は特定図柄の組み合わせ(以下、大当たり図柄とい
う)、例えば「7・7・7」等の組み合わせを表示した
ときに、開閉板33が閉状態から前側に開放するようにな
っている。可変入賞手段16はその内部に特定領域34を備
え、この特定領域34を入賞球が通過したときに、所謂大
当たりによる利益状態を継続させるようになっている。
The variable prize means 16 constitutes a so-called attacker. The variable prize means 16 can be converted into a closed state (first state) and an advantageous open state (second state) which are disadvantageous to the player. It is configured. That is, the variable winning means 16
Is provided with an opening / closing plate 33 which can be opened and closed around a horizontal axis on the lower side, for example, and the stop symbol after the change of the special symbol display means 14 is a specific symbol or a combination of specific symbols (hereinafter referred to as a big hit symbol), for example, When a combination such as "7.7" is displayed, the open / close plate 33 is opened from the closed state to the front side. The variable winning means 16 includes a specific area 34 therein, and when a winning ball passes through the specific area 34, a so-called jackpot-based profit state is maintained.

【0023】なお、可変入賞手段16は、開閉板33の開放
後に所定時間が経過したとき、又は所定数(例えば10
個)の遊技球が入賞したときに開閉板33が閉じると共
に、遊技球が特定領域34を通過することを条件に、最大
所定回数(例えば16回)まで開閉動作を繰り返すよう
になっている。
The variable winning means 16 is operated when a predetermined time has elapsed after the opening and closing plate 33 has been opened, or when a predetermined number (for example, 10
The opening / closing plate 33 is closed when a number of game balls are won, and the opening / closing operation is repeated up to a predetermined number of times (for example, 16 times) on condition that the game balls pass through the specific area 34.

【0024】図5は制御系を例示するブロック図であ
る。35は第1乱数発生手段で、普通図柄表示手段21の普
通図柄の制御に関する当たり・外れ決定用の乱数を繰り
返して発生するものである。36は普通図柄変動制御手段
で、普通図柄始動手段20を通過する遊技球を第3検出手
段32が検出したことを条件に、そのときの第1乱数発生
手段35の発生乱数を抽選して、普通図柄表示手段21の普
通図柄を所定時間変動させて所定の停止図柄で停止させ
るようになっている。
FIG. 5 is a block diagram illustrating a control system. Reference numeral 35 denotes a first random number generating means for repeatedly generating a random number for determining a hit or a miss in control of the normal symbol of the ordinary symbol display means 21. 36 is a normal symbol variation control means, on condition that the third detection means 32 detects a game ball passing the normal symbol starting means 20, lottery of the random number generated by the first random number generation means 35 at that time, The normal symbol of the ordinary symbol display means 21 is changed for a predetermined time and stopped at a predetermined stop symbol.

【0025】37は第2図柄始動口24の開閉部材29を開閉
制御する開閉制御手段で、普通図柄表示手段21の変動後
の停止図柄が当たり図柄を表示したときに、第2図柄始
動口24を第1状態から第2状態に変換して、その開閉部
材29を所定時間開放させるためのものである。
Reference numeral 37 denotes opening / closing control means for controlling opening / closing of the opening / closing member 29 of the second symbol starting port 24. When the stopped symbol after the change of the ordinary symbol display means 21 hits the symbol, the second symbol starting port 24 is displayed. Is changed from the first state to the second state, and the opening / closing member 29 is opened for a predetermined time.

【0026】38は第1保留球数記憶手段で、普通図柄表
示手段21の普通図柄の変動中に普通図柄始動手段20が遊
技球を検出したときに、その遊技球の保留球数を設定上
限個数値(例えば最大4個)内で順次記憶するものであ
る。
Numeral 38 denotes a first reserved ball number storage means. When the ordinary symbol starting means 20 detects a gaming ball while the ordinary symbol of the ordinary symbol display means 21 is fluctuating, the reserved ball number of the gaming ball is set to an upper limit. The number is sequentially stored in a numerical value (for example, a maximum of four).

【0027】39は第2乱数発生手段で、特別図柄表示手
段14の特別図柄の制御に関連する大当たり・外れ決定用
乱数、リーチパターン決定用乱数、停止図柄決定用乱数
等の所定の乱数を繰り返し発生するようになっており、
例えば特別図柄表示手段14の停止図柄が大当たり図柄と
なる大当たり発生確率が1/250の場合には、0〜2
49の大当たり・外れ決定用乱数等を発生する。
Reference numeral 39 denotes a second random number generating means which repeats a predetermined random number such as a random number for determining a jackpot / out-of-match, a random number for determining a reach pattern, a random number for determining a stopped symbol, etc., related to the control of the special symbol of the special symbol display means 14. Is to occur,
For example, when the special symbol display means 14 has a jackpot occurrence probability of 1/250 when the stop symbol becomes a jackpot symbol, 0 to 2
For example, 49 jackpot / missing random numbers are generated.

【0028】40は特別図柄変動制御手段で、第1検出手
段23又は第2検出手段25が遊技球を検出することを条件
に特別図柄表示手段14の特別図柄を変動させると共に、
第2乱数発生手段39の発生乱数値を抽選して、変動開始
から所定時間経過したときに、図柄乱数により決定され
た停止図柄で特別図柄表示手段14の特別図柄を停止させ
るためのものである。
Numeral 40 is a special symbol change control means, which changes the special symbol of the special symbol display means 14 on condition that the first detecting means 23 or the second detecting means 25 detects a game ball.
The random number value generated by the second random number generating means 39 is randomly selected, and when a predetermined time has elapsed from the start of the fluctuation, the special symbol of the special symbol display means 14 is stopped at the stop symbol determined by the symbol random number. .

【0029】41は第2保留球数記憶手段で、特別図柄表
示手段14の特別図柄の変動中に第1検出手段23又は第2
検出手段25が遊技球を検出したときに、その遊技球の保
留球数を設定上限個数値(例えば最大4個)内で順次記
憶するものである。
Reference numeral 41 denotes a second reserved ball number storage means. The first detection means 23 or the second detection means 23 keeps the special symbol display means 14 during the change of the special symbol.
When the detecting means 25 detects a game ball, the number of reserved balls of the game ball is sequentially stored within a set upper limit number value (for example, a maximum of four).

【0030】42は利益状態発生手段で、第1検出手段23
又は第2検出手段25が遊技球を検出したときに抽選され
た大当たり・外れ乱数及び/又は特別図柄表示手段14の
変動後の停止図柄から大当たり、外れの判定を行い、特
別図柄表示手段14の変動後の停止図柄が「7・7・7」
等の大当たり図柄となったときに、可変入賞手段16を第
1状態から第2状態に変換させて開閉板33を開放するこ
とにより、遊技者に有利な利益状態を発生させるように
なっている。
Reference numeral 42 denotes a profit state generating means, and the first detecting means 23
Alternatively, the jackpot / out-of-number randomized when the second detection means 25 detects the game ball and / or the stop symbol after the change of the special symbol display means 14 is determined to be a jackpot or a miss, and the special symbol display means 14 is determined. The stop symbol after the change is "7 / 7.7"
When the jackpot symbol such as is reached, the variable winning means 16 is changed from the first state to the second state and the opening / closing plate 33 is opened to generate a profit state advantageous to the player. .

【0031】なお、利益状態発生手段42は、開閉板33の
開放中に入賞した遊技球が特定領域34を通過することを
条件に、所定回数(例えば最大16回)まで開閉動作を
継続させるようになっている。
The profit state generating means 42 continues the opening / closing operation up to a predetermined number of times (for example, up to 16 times) on condition that the game ball won while the opening / closing plate 33 is open passes through the specific area 34. It has become.

【0032】43は第2検出手段25が遊技球を検出する検
出遊技球数を計数可能な計数手段で、第2検出手段25が
遊技球を検出する毎にその検出遊技球数を順次計数し加
算するようになっている。44は計数手段43の計数情報を
表示可能な計数情報表示手段で、例えば図3に示すよう
に、液晶表示手段13の表示領域13a の一部等を利用して
構成され、計数手段43の検出遊技球数をデジタル的に表
示するようになっている。なお、計数情報表示手段44
は、液晶表示手段13とは別に設けても良い。
Reference numeral 43 denotes a counting means capable of counting the number of detected game balls by which the second detection means 25 detects game balls. Each time the second detection means 25 detects a game ball, the number of detected game balls is sequentially counted. It is designed to be added. Numeral 44 denotes counting information display means capable of displaying the counting information of the counting means 43, which is constituted by using a part of the display area 13a of the liquid crystal display means 13 as shown in FIG. The number of game balls is digitally displayed. The counting information display means 44
May be provided separately from the liquid crystal display means 13.

【0033】45は計数情報外部送信手段で、計数手段43
の計数情報を外部接続端子等を介してホール側の管理用
コンピュータ等の外部装置46に送信するためのもので、
外部装置46へと一方向のみ送信可能に構成されている。
47は利益状態終了検出手段で、利益状態発生手段42によ
る利益状態の終了を検出するためのものである。
Numeral 45 is a counting information external transmitting means.
For transmitting the counting information of the above to an external device 46 such as a management computer on the hall side via an external connection terminal or the like,
It is configured to be able to transmit to the external device 46 in only one direction.
47 is a profit state end detecting means for detecting the end of the profit state by the profit state generating means 42.

【0034】48は計数値リセット手段で、所定の遊技状
態の達成、例えば利益状態終了検出手段47が利益状態発
生手段42による利益状態の終了を検出したときに、その
検出信号に基づいて計数手段43の検出遊技球数の計数値
を初期値にリセット可能にするためのものである。
Numeral 48 is a count value reset means, which is a counting means based on a detection signal when a predetermined game state is achieved, for example, when the profit state end detecting means 47 detects the end of the profit state by the profit state generating means 42. This is for making it possible to reset the count value of the number of detected game balls 43 to the initial value.

【0035】49は特定遊技状態発生手段で、利益状態終
了検出手段47が利益状態発生手段42による利益状態の終
了を検出したときに、その検出信号に基づいて特定の遊
技状態を発生させるためのものである。この特定遊技状
態発生手段49は、例えば50個、100個、150個等
の所定数が予め設定されており、計数手段43がその所定
数分だけ遊技球を計数するまで、第2図柄始動口24の開
閉部材29の開放時間を大にすべく、開閉制御手段37に第
2図柄始動口24の開放時間の制御信号を送るように構成
されている。
Reference numeral 49 denotes a specific game state generating means for generating a specific game state based on the detection signal when the profit state end detecting means 47 detects the end of the profit state by the profit state generating means 42. Things. The specific game state generating means 49 has a predetermined number such as 50, 100, 150, etc. set in advance, and the second symbol starting port until the counting means 43 counts the predetermined number of game balls. In order to increase the opening time of the opening / closing member 29 of the opening 24, a control signal for the opening time of the second symbol starting port 24 is sent to the opening / closing control means 37.

【0036】即ち、特定遊技状態発生手段49は、開閉部
材29の開放時間が通常短時間(例えば0.5〜0.8秒
間程度)であれば、それよりも長い長時間(例えば2.
5〜3.0秒程度)の制御信号を送信し、開閉部材29の
開放時間を大にして、遊技者に有利な特定遊技状態を発
生させるようになっている。なお、特定遊技状態発生手
段49は、利益状態発生手段42が次の利益状態を発生した
ときに、特定遊技状態を終了させるようになっている。
That is, if the opening time of the opening / closing member 29 is normally short (for example, about 0.5 to 0.8 seconds), the specific game state generating means 49 is longer than that (for example, 2.
A control signal of about 5 to 3.0 seconds is transmitted to increase the opening time of the opening / closing member 29 to generate a specific game state advantageous to the player. Note that the specific game state generating means 49 ends the specific game state when the profit state generating means 42 generates the next profit state.

【0037】次に上記弾球遊技機における動作について
説明する。ゲームに際して発射手段9 の発射ハンドル10
を操作すると、上皿7 の遊技球が発射手段9 の発射動作
に連動して発射部に1個づつ供給され、その遊技球を打
撃槌で打撃してガイドレール11に沿って順次遊技盤4 側
に発射させる。
Next, the operation of the above-mentioned ball game machine will be described. The firing handle 10 of the firing means 9 for the game
Is operated, the game balls on the upper plate 7 are supplied one by one to the firing section in conjunction with the firing operation of the firing means 9, and the game balls are hit with a hitting hammer to sequentially play the game boards 4 along the guide rails 11. Fire to the side.

【0038】そして、この遊技盤4 の上部側に発射され
た遊技球が遊技盤4 の盤面に沿って落下する間に、その
遊技球が普通図柄始動手段20に入ると、普通図柄変動制
御手段36が第1乱数発生手段35の乱数値を抽選して、そ
の乱数処理により普通図柄表示手段21の普通図柄を所定
時間変動させる。
Then, while the game ball fired on the upper side of the game board 4 falls along the board surface of the game board 4, when the game ball enters the normal symbol starting means 20, the normal symbol variation control means 36 randomly selects the random number value of the first random number generating means 35, and changes the ordinary symbol of the ordinary symbol display means 21 for a predetermined time by the random number processing.

【0039】普通図柄表示手段21の変動後の停止図柄が
当たり図柄を表示すると、開閉制御手段37により、第2
図柄始動口24の開閉部材29が一定時間開放し、これによ
って第2図柄始動口24に遊技球が入賞し易くなる。
When the stopped symbol after the fluctuation of the ordinary symbol display means 21 hits and the symbol is displayed, the opening / closing control means 37 causes the second symbol to be displayed.
The opening / closing member 29 of the symbol starting port 24 is opened for a certain period of time, thereby making it easier for game balls to enter the second symbol starting port 24.

【0040】第1図柄始動口22に遊技球が入賞すると、
第1検出手段23がその遊技球を検出する。また第2図柄
始動口24の開閉部材29が一定時間開放し、この第2図柄
始動口24に遊技球が入賞すると、第2検出手段25がその
遊技球を検出する。そして、第2検出手段25が遊技球を
検出すると、計数手段43がその検出遊技球数を順次計数
し加算する。
When a game ball wins in the first symbol starting port 22,
The first detecting means 23 detects the game ball. When the opening / closing member 29 of the second symbol starting port 24 is opened for a certain period of time and a game ball wins in the second symbol starting port 24, the second detecting means 25 detects the game ball. When the second detecting means 25 detects a game ball, the counting means 43 sequentially counts and adds up the detected game ball number.

【0041】そして、特別図柄表示手段14の停止図柄が
大当たり図柄以外の外れ図柄を表示する限り、第2検出
手段25による遊技球の検出に従って、計数手段43が検出
遊技球数を加算し、計数情報表示手段44がその計数値を
表示して遊技者に報知する。従って、この計数情報表示
手段44の表示を見れば、大当たり発生確率等から利益状
態の発生の可能性の有無を予測することが可能である。
As long as the stop symbol of the special symbol display means 14 displays an off symbol other than the big hit symbol, the counting means 43 adds the number of detected game balls in accordance with the detection of the game ball by the second detection means 25 and counts. The information display means 44 displays the count value and notifies the player. Therefore, by looking at the display of the count information display means 44, it is possible to predict the possibility of the occurrence of the profit state from the jackpot occurrence probability or the like.

【0042】また計数手段43が検出遊技球数を計数する
と、その計数情報が計数情報外部送信手段45から外部接
続端子を経てホール側の外部装置46へと送信される。従
って、外部装置46側で第2図柄始動口24への遊技球の入
賞個数を確実に把握できるので、命釘32a の調整の甘い
辛いを容易に判断することができる。
When the counting means 43 counts the number of detected game balls, the counting information is transmitted from the counting information external transmitting means 45 to the external device 46 on the hall side via the external connection terminal. Accordingly, the external device 46 can reliably determine the winning number of game balls to the second symbol starting port 24, so that it is possible to easily determine the difficulty of adjusting the life nail 32a.

【0043】第1検出手段23又は第2検出手段25が遊技
球を検出すると、特別図柄変動制御手段40が第2乱数発
生手段39の乱数値を抽選して、その乱数処理により特別
図柄表示手段14の各特別図柄を所定時間変動させる。こ
のときの乱数値が大当たり乱数値であれば、特別図柄表
示手段14の変動後の停止図柄は、「1・1・1」、「2
・2・2」、「7・7・7」等のように全て一致した大
当たり図柄を表示することになる。
When the first detecting means 23 or the second detecting means 25 detects a game ball, the special symbol change control means 40 randomly selects the random number value of the second random number generating means 39, and the special symbol display means is executed by the random number processing. The 14 special symbols are changed for a predetermined time. If the random value at this time is a jackpot random value, the stopped symbols after the change of the special symbol display means 14 are “1.1.1”, “2”.
"2/2", "7 / 7,7", and the like, and the hit jackpot symbols all matching are displayed.

【0044】特別図柄表示手段14の図柄変動後の停止図
柄が大当たり図柄を表示すると、利益状態発生手段42に
より、可変入賞手段16の開閉板33が閉状態から開状態に
変換する利益状態が発生し、遊技者に有利になる。この
ため、遊技盤4 の上部側から落下する遊技球の多くが開
閉板33を経て可変入賞手段16に入賞し易くなり、一旦、
利益状態発生手段42による利益状態が発生すれば、遊技
者に多大な利益が還元されることになる。
When the special symbol display means 14 displays the big hit symbol after the symbol change, the profit state generating means 42 generates a profit state in which the open / close plate 33 of the variable winning means 16 is changed from the closed state to the open state. This is advantageous for the player. For this reason, many of the game balls falling from the upper side of the game board 4 easily enter the variable winning means 16 via the opening and closing plate 33, and once,
If the profit state is generated by the profit state generating means 42, a great profit will be returned to the player.

【0045】なお、可変入賞手段16は、10個の遊技球
が入賞するか、又は所定時間経過した時に開閉板33が閉
じる。そして、開閉板33の開放中に入賞した遊技球が特
定領域34を通過すれば、可変入賞手段16が再度開放し、
最大16回まで開閉動作を繰り返す。
The variable winning means 16 closes the open / close plate 33 when ten game balls win or when a predetermined time has elapsed. Then, if the winning game ball passes through the specific area 34 while the opening and closing plate 33 is open, the variable winning means 16 opens again,
The opening and closing operation is repeated up to 16 times.

【0046】利益状態発生手段42による利益状態が終了
すると、利益状態終了検出手段47が利益状態の終了を検
出し、その検出信号に基づいて計数値リセット手段48が
計数手段43の検出遊技球数の計数値を初期値にリセット
する。
When the profit state by the profit state generating means 42 ends, the profit state end detecting means 47 detects the end of the profit state, and based on the detection signal, the count value reset means 48 causes the counting means 43 to detect the number of game balls detected. Is reset to the initial value.

【0047】また利益状態終了検出手段47からの検出信
号によって特定遊技状態発生手段49が働き、特定遊技状
態発生手段49から開閉制御手段37へと第2図柄始動口24
の開放時間を大にする制御信号が送られ、開閉制御手段
37が第2図柄始動口24の開閉部材29の開放時間を大にす
る特定遊技状態が発生する。
The specific game state generating means 49 operates according to the detection signal from the profit state end detecting means 47, and the second symbol starting port 24 is transmitted from the specific game state generating means 49 to the opening / closing control means 37.
Control signal to increase the opening time of the
37 is a specific game state in which the opening time of the opening / closing member 29 of the second symbol starting port 24 is increased.

【0048】従って、普通図柄表示手段21の停止図柄が
当たり図柄を表示したときに、第2図柄始動口24の開閉
部材29の開放時間が大になるので、第2図柄始動口24に
遊技球が入賞し易くなり、遊技者は有利な状態でゲーム
を行うことができる。この特定遊技状態は、次の利益状
態の発生まで継続する。このため、遊技者はその間中、
特定遊技状態でゲームを継続でき、遊技者の興趣が向上
する。
Accordingly, when the stop symbol of the normal symbol display means 21 hits and the symbol is displayed, the opening time of the opening / closing member 29 of the second symbol starting port 24 becomes longer, so that the game ball is inserted into the second symbol starting port 24. , And the player can play the game in an advantageous state. This specific game state continues until the next profit state occurs. Because of this, the player
The game can be continued in the specific game state, and the interest of the player is improved.

【0049】図6は本発明の第2の実施形態を例示し、
特定遊技状態で大当たり発生確率を低確率状態から高確
率状態へと変動させるようにしたものである。即ち、特
定遊技状態発生手段49は確率制御手段51を備え、この確
率制御手段51により、計数手段43が所定数計数するまで
特別図柄表示手段14に大当たり図柄が表示される確率を
高くするようにしている。なお、特定遊技状態発生手段
49等を除く他の構成は、第1の実施形態と同様である。
FIG. 6 illustrates a second embodiment of the present invention,
In the specific game state, the jackpot occurrence probability is changed from a low probability state to a high probability state. That is, the specific game state generating means 49 includes a probability control means 51, and the probability control means 51 increases the probability of displaying a big hit symbol on the special symbol display means 14 until the counting means 43 counts a predetermined number. ing. In addition, the specific game state generating means
Other configurations except 49 and the like are the same as those of the first embodiment.

【0050】この特定遊技状態発生手段49では、利益状
態終了検出手段47が利益状態発生手段42による利益状態
の終了を検出したときに、その検出信号に基づいて確率
制御手段51が働き、利益状態の終了後において特別図柄
が大当たり図柄となる確率、即ち大当たり発生確率を、
遊技者に不利な低確率状態(例えば1/300程度)か
ら有利な高確率状態(例えば1/60程度)へと変動さ
せるべく、特別図柄変動制御手段40に確率変動指令を出
すようになっている。
In the specific game state generating means 49, when the profit state end detecting means 47 detects the end of the profit state by the profit state generating means 42, the probability control means 51 operates based on the detection signal, and the profit state After the end of, the probability that the special symbol becomes a jackpot symbol, that is, the jackpot occurrence probability,
In order to change from a low probability state (for example, about 1/300) which is disadvantageous to the player to a high probability state (for example, about 1/60) which is advantageous to the player, a probability variation command is issued to the special symbol variation control means 40. I have.

【0051】この実施形態では、利益状態終了検出手段
47が利益状態の終了を検出すると、その検出信号に基づ
いて特定遊技状態発生手段49の確率制御手段51が働き、
特別図柄変動制御手段40に確率変動指令を出し、大当た
り発生確率を低確率状態から高確率状態へと確率変動さ
せる。従って、一旦、利益状態発生手段42による利益状
態が発生すれば、その利益状態が終了した後であって
も、特定遊技状態発生手段49の確率制御手段51による高
確率状態でゲームを続行でき、再度、利益状態が発生す
る可能性が大になる。このため、遊技者の興趣がより向
上する。
In this embodiment, the profit state end detecting means
When 47 detects the end of the profit state, the probability control means 51 of the specific game state generating means 49 operates based on the detection signal,
A probability variation command is issued to the special symbol variation control means 40 to vary the probability of occurrence of a jackpot from a low probability state to a high probability state. Therefore, once the profit state by the profit state generating means 42 occurs, even after the profit state ends, the game can be continued in the high probability state by the probability control means 51 of the specific game state generating means 49, Again, the likelihood of a profit situation increasing. For this reason, the interest of the player is further improved.

【0052】一方、計数手段43は、第2検出手段25が遊
技球を検出する都度、その遊技球の検出遊技球数を計数
し、また計数情報表示手段44がその検出値を表示してい
る。そして、計数手段43の計数値が所定数まで検出遊技
球数を計数すると、計数値リセット手段48が計数手段43
の計数値を初期値にリセットすると共に、特定遊技状態
発生手段49の確率制御手段51が大当たり発生確率を高確
率状態から低確率状態へと戻す。このため、所定数の計
数によって特定遊技状態が終了する。
On the other hand, each time the second detecting means 25 detects a game ball, the counting means 43 counts the number of detected game balls, and the count information display means 44 displays the detected value. . Then, when the counted value of the counting means 43 has counted the number of detected game balls to a predetermined number, the counted value reset means 48 sets the counting means 43.
Is reset to the initial value, and the probability control means 51 of the specific game state generating means 49 returns the jackpot occurrence probability from the high probability state to the low probability state. For this reason, the specific game state ends with the predetermined number of counts.

【0053】図7は本発明の第3の実施形態を例示し、
特定遊技状態で普通図柄表示手段21の図柄変動の変動時
間を短縮させるようにしたものである。即ち、特定遊技
状態発生手段49は変動時間制御手段52を備え、この変動
時間制御手段52により、計数手段43が所定数計数するま
で普通図柄表示手段21の図柄変動の変動時間を短縮する
ようにしている。なお、特定遊技状態発生手段49等を除
く他の構成は、第1の実施形態と同様である。
FIG. 7 illustrates a third embodiment of the present invention,
In the specific game state, the fluctuation time of the symbol change of the ordinary symbol display means 21 is reduced. That is, the specific game state generating means 49 includes a fluctuation time control means 52, and the fluctuation time control means 52 shortens the fluctuation time of the symbol fluctuation of the ordinary symbol display means 21 until the counting means 43 counts a predetermined number. ing. The configuration other than the specific game state generating means 49 and the like is the same as that of the first embodiment.

【0054】この特定遊技状態発生手段49では、利益状
態終了検出手段47が利益状態発生手段42による利益状態
の終了を検出したときに、その検出信号に基づいて確率
制御手段51が働き、利益状態の終了後における普通図柄
表示手段21の図柄変動の変動時間を、長時間(例えば3
0秒間)から短時間(例えば6秒間)へと短縮させるべ
く、普通図柄変動制御手段36に変動時間短縮指令を出す
ようになっている。
In the specific game state generating means 49, when the profit state end detecting means 47 detects the end of the profit state by the profit state generating means 42, the probability control means 51 operates based on the detection signal, and the profit state After the completion of the above, the variation time of the symbol variation of the ordinary symbol display means 21 is set to a long time (for example, 3
In order to shorten the time from 0 seconds to a short time (for example, 6 seconds), a fluctuation time shortening command is normally issued to the symbol fluctuation control means 36.

【0055】この実施形態では、利益状態終了検出手段
47が利益状態の終了を検出すると、その検出信号に基づ
いて特定遊技状態発生手段49の変動時間制御手段52が働
き、普通図柄変動制御手段36に変動時間短縮指令を出
し、普通図柄表示手段21の普通図柄の変動時間が30秒
から6秒程度に短縮される。このため普通図柄表示手段
21の単位時間当たりの変動回数が増加する。特に普通図
柄表示手段21の変動動作中に、普通図柄始動手段20が遊
技球を検出したときの保留個数が4個程度の所定個数に
制限されている場合でも、普通図柄表示手段21の変動時
間の短縮により、遊技者は非常に有利になる。
In this embodiment, the profit state end detecting means
When 47 detects the end of the profit state, the fluctuation time control means 52 of the specific game state generation means 49 operates based on the detection signal, issues a fluctuation time shortening command to the normal symbol fluctuation control means 36, and displays the normal symbol display means 21. The normal symbol fluctuation time is reduced from 30 seconds to about 6 seconds. For this reason, normal symbol display means
The number of fluctuations per unit time of 21 increases. In particular, during the fluctuation operation of the ordinary symbol display means 21, even if the number of reserves when the ordinary symbol starting means 20 detects a game ball is limited to a predetermined number of about four, the fluctuation time of the ordinary symbol display means 21 The player has a great advantage due to the shortening.

【0056】このため普通図柄表示手段21の図柄変動の
回数が増加した分だけ、普通図柄表示手段21の変動後の
停止図柄が当たり図柄となって、第2図柄始動口24の開
閉部材29が開放する可能性、及びこれに伴って特別図柄
表示手段14の変動後の停止図柄が大当たり図柄となる可
能性が大になり、遊技者の興趣が向上する。なお、計数
手段43が所定数まで計数したときに、特定遊技状態が終
了する。
For this reason, the stop symbol after the change of the ordinary symbol display means 21 becomes a hit symbol by the increase in the number of symbol changes of the ordinary symbol display means 21, and the opening / closing member 29 of the second symbol start port 24 is opened. The possibility of opening, and the possibility of the stop symbol after the change of the special symbol display means 14 being changed to a big hit symbol, increase, and the interest of the player is improved. When the counting unit 43 has counted up to the predetermined number, the specific game state ends.

【0057】図8は本発明の第4の実施形態を例示し、
第2検出手段25の検出に基づく特別図柄表示手段14の図
柄変動回数を計数可能な計数手段43を備えたものであ
る。計数手段43の前段には、前処理手段54が設けられて
いる。この前処理手段54は、計数手段43が第2検出手段
25の検出に基づく特別図柄表示手段14の図柄変動回数を
計数するように第2検出手段25の検出信号及び特別図柄
変動制御手段40の変動信号を前処理するためのもので、
第2保留球数記憶手段41の保留球数が設定上限個数値よ
りも少ないときに、第2検出手段25から検出信号があ
り、且つ特別図柄変動制御手段40から特別図柄表示手段
14の図柄変動を示す変動信号があることを条件に、その
変動信号を計数手段43に送るようになっている。
FIG. 8 illustrates a fourth embodiment of the present invention,
It is provided with a counting means 43 capable of counting the number of symbol changes of the special symbol display means 14 based on the detection of the second detection means 25. A pre-processing unit 54 is provided at a stage preceding the counting unit 43. The pre-processing means 54 is such that the counting means 43 is a second detecting means.
For pre-processing the detection signal of the second detection means 25 and the fluctuation signal of the special symbol fluctuation control means 40 so as to count the number of symbol fluctuations of the special symbol display means 14 based on the detection of 25,
When the number of reserved balls in the second reserved ball number storage means 41 is smaller than the set upper limit number value, there is a detection signal from the second detection means 25, and the special symbol change control means 40 transmits the special symbol display means.
The condition signal is sent to the counting means 43 on the condition that there is a condition signal indicating a pattern change of 14.

【0058】この場合には、例えば第2保留球数記憶手
段41の保留球数が設定上限個数値よりも少ない3個の場
合に、第2図柄始動口24に遊技球が入賞して第2検出手
段25がその遊技球を検出した後、第2保留球数記憶手段
41からの保留球数分の処理によって特別図柄表示手段14
の特別図柄が変動すれば、第2検出手段25の検出に基づ
く図柄変動として、その変動信号を計数手段43が計数す
る。
In this case, for example, when the number of reserved balls in the second reserved ball number storage means 41 is three, which is smaller than the set upper limit number value, a game ball wins in the second symbol starting port 24 and the second After the detecting means 25 detects the game ball, the second reserved ball number storing means
Special symbol display means 14 by processing for the number of reserved balls from 41
If the special symbol fluctuates, the fluctuation signal is counted by the counting means 43 as a symbol fluctuation based on the detection of the second detecting means 25.

【0059】第2保留球数記憶手段41の保留球数が設定
上限個数値の場合には、第2図柄始動口24に遊技球が入
賞して第2検出手段25がその遊技球を検出しても、第2
保留球数記憶手段41はその検出を保留球数として記憶し
ない。このため、第2検出手段25が遊技球を検出し、ま
たその後に特別図柄表示手段14の特別図柄が変動して
も、計数手段43は計数しない。
If the number of retained balls in the second reserved ball number storage means 41 is the set upper limit number value, a game ball wins in the second symbol starting port 24 and the second detecting means 25 detects the game ball. Even the second
The reserved ball count storage means 41 does not store the detection as the reserved ball count. For this reason, even if the second detecting means 25 detects a game ball and the special symbol of the special symbol display means 14 fluctuates thereafter, the counting means 43 does not count.

【0060】従って、この実施形態では、第2図柄始動
口24に遊技球が入賞し、第2検出手段25が遊技球を検出
して、その検出信号により特別図柄表示手段14の表示図
柄が実際に変動した場合のみ、計数手段43がその図柄変
動の変動回数を計数することになり、第2図柄始動口24
への遊技球の入賞による特別図柄の実変動回数を把握で
きる利点がある。
Accordingly, in this embodiment, a game ball wins in the second symbol starting port 24, the second detection means 25 detects the game ball, and the detected symbol of the special symbol display means 14 is used to actually display the symbol. The counting means 43 counts the number of times of the symbol change only when the number of symbols has changed, and the second symbol starting port 24
There is an advantage that the number of actual changes of the special symbol due to the winning of the game ball to the player can be grasped.

【0061】計数値リセット手段48は、利益状態終了検
出手段47の検出信号で計数手段43の計数値をリセット
し、計数情報表示手段44は、特別図柄表示手段14の図柄
変動回数を表示し、計数情報外部送信手段45は特別図柄
表示手段14の図柄変動回数を外部装置46に送信し、また
特定遊技状態発生手段49は特別図柄表示手段14の図柄変
動回数が所定数になったときに、第2図柄始動口24の開
閉部材29の開放時間を戻す等、その他の構成は、第1の
実施形態と同様である。
The count value reset means 48 resets the count value of the count means 43 with the detection signal of the profit state end detection means 47, and the count information display means 44 displays the number of symbol changes of the special symbol display means 14, The counting information external transmission means 45 transmits the number of symbol changes of the special symbol display means 14 to the external device 46, and the specific game state generating means 49, when the number of symbol changes of the special symbol display means 14 reaches a predetermined number, Other configurations such as returning the opening time of the opening / closing member 29 of the second symbol starting port 24 are the same as those of the first embodiment.

【0062】図9は本発明の第5の実施形態を例示し、
第2の実施形態の一部を変更し、特別図柄表示手段14の
特別図柄の図柄変動回数が所定数になったときに、特定
遊技状態発生手段49の確率制御手段51が、高確率状態か
ら低確率状態へと大当たり発生確率を戻すようにしたも
のである。
FIG. 9 illustrates a fifth embodiment of the present invention,
By changing a part of the second embodiment, when the number of symbol changes of the special symbol of the special symbol display means 14 reaches a predetermined number, the probability control means 51 of the specific game state generating means 49 changes the high probability state from the high probability state. The jackpot occurrence probability is returned to the low probability state.

【0063】図10は本発明の第6の実施形態を例示
し、第3の実施形態の一部を変更し、特別図柄表示手段
14の特別図柄の図柄変動回数が所定数になったときに、
特定遊技状態発生手段49の変動時間制御手段52が、第2
図柄始動口24の開閉部材29の開放時間を長時間から短時
間へと戻すようにしたものである。
FIG. 10 exemplifies a sixth embodiment of the present invention, in which a part of the third embodiment is modified and special symbol display means is provided.
When the number of symbol changes of 14 special symbols has reached the predetermined number,
The variation time control means 52 of the specific game state generation means 49 is the second
The opening time of the opening / closing member 29 of the symbol starting port 24 is returned from a long time to a short time.

【0064】これらの第5及び第6の実施形態の場合に
も、前述と同様の利点を得ることができる。なお、他の
構成は、第4の実施形態と略同様である。
In the fifth and sixth embodiments, the same advantages as described above can be obtained. The other configuration is substantially the same as that of the fourth embodiment.

【0065】図11は第7の実施形態を例示し、第1図
柄始動口22と第2図柄始動口24とを別々に設けたもので
ある。第1図柄始動口22は、可変入賞手段16の上側に配
置されている。第2図柄始動口24は、可変入賞手段16の
開閉板33の下側でその取り付けベース55に設けられてい
る。
FIG. 11 illustrates the seventh embodiment, in which a first symbol starting port 22 and a second symbol starting port 24 are separately provided. The first symbol starting port 22 is arranged above the variable winning means 16. The second symbol starting port 24 is provided on the mounting base 55 below the opening and closing plate 33 of the variable winning means 16.

【0066】この第2図柄始動口24は、取り付けベース
55の前側に突出して設けられた入賞口56と、この入賞口
56の上側に配置され且つ前後方向に出退して入賞口56を
開閉可能な開閉部材29と、入賞口56の上側で取り付けベ
ース55に設けられ且つ遊技球を入賞口56側へと案内する
案内板57とを備えている。このように、第1図柄始動口
22と第2図柄始動口24とを上下に分離して設けても良
い。なお、実施形態には次の各発明が包含されている。
その第1の発明は、第1図柄始動口22と、該第1図柄始
動口22への遊技球の入賞又は通過を検出する第1検出手
段23と、開閉可能な開閉部材29を有する第2図柄始動口
24と、該第2図柄始動口24への遊技球の入賞又は通過を
検出する第2検出手段25と、遊技者に不利な第1状態と
有利な第2状態とに変換可能な可変入賞手段16と、第1
検出手段23又は第2検出手段25が遊技球を検出すること
を条件に、1個又は複数個の図柄が所定時間変動して停
止する特別図柄表示手段14と、該特別図柄表示手段14の
変動後の停止図柄が特定図柄又は特定図柄の組み合わせ
となることを条件に、前記可変入賞手段16を第1状態か
ら第2状態に変換させて遊技者に有利な利益状態を発生
させる利益状態発生手段42とを備え、前記第2検出手段
25が遊技球を検出する検出遊技球数を計数可能な計数手
段43を備えたものである。
The second symbol starting port 24 is attached to a mounting base.
A winning opening 56 protruding from the front of 55, and this winning opening
An opening / closing member 29 disposed above the winning opening 56 and capable of opening and closing the winning opening 56 by moving back and forth in the front-rear direction, and provided on the mounting base 55 above the winning opening 56 and guiding the game ball to the winning opening 56 side. A guide plate 57 is provided. Thus, the first symbol starting port
The 22 and the second symbol starting port 24 may be provided vertically separated. The embodiments include the following inventions.
The first invention has a second symbol having a first symbol starting port 22, a first detecting means 23 for detecting winning or passing of a game ball to the first symbol starting port 22, and an openable / closable member 29. Design opening
24, second detecting means 25 for detecting winning or passing of the game ball to the second symbol starting port 24, and variable winning means capable of being converted into a first state which is disadvantageous to the player and a second state which is advantageous to the player. 16 and the first
Special symbol display means 14 in which one or a plurality of symbols fluctuates for a predetermined time and stops on condition that the detection means 23 or the second detection means 25 detects a game ball, and fluctuation of the special symbol display means 14 Profit state generating means for converting the variable winning means 16 from the first state to the second state to generate a profit state advantageous to the player, on condition that the later stop symbol is a specific symbol or a combination of specific symbols. And the second detecting means.
Numeral 25 is provided with a counting means 43 capable of counting the number of detected game balls for detecting game balls.

【0067】第2の発明は、第1図柄始動口22と、該第
1図柄始動口22への遊技球の入賞又は通過を検出する第
1検出手段23と、開閉可能な開閉部材29を有する第2図
柄始動口24と、該第2図柄始動口24への遊技球の入賞又
は通過を検出する第2検出手段25と、遊技者に不利な第
1状態と有利な第2状態とに変換可能な可変入賞手段16
と、第1検出手段23又は第2検出手段25が遊技球を検出
することを条件に、1個又は複数個の図柄が所定時間変
動して停止する特別図柄表示手段14と、該特別図柄表示
手段14の変動後の停止図柄が特定図柄又は特定図柄の組
み合わせとなることを条件に、前記可変入賞手段16を第
1状態から第2状態に変換させて遊技者に有利な利益状
態を発生させる利益状態発生手段42とを備え、前記第2
検出手段25の検出に基づく前記特別図柄表示手段14の図
柄変動回数を計数可能な計数手段43を備えたものであ
る。
The second invention has a first symbol starting port 22, first detecting means 23 for detecting a winning or passing of a game ball to the first symbol starting port 22, and an openable / closable member 29. A second symbol starting port 24, a second detecting means 25 for detecting a winning or passing of a game ball to the second symbol starting port 24, and conversion into a first state which is disadvantageous to the player and a second state which is advantageous to the player; Possible variable winning means 16
A special symbol display means 14 in which one or a plurality of symbols fluctuates for a predetermined time and stops on condition that the first detection means 23 or the second detection means 25 detects a game ball, and the special symbol display The variable winning means 16 is changed from the first state to the second state on condition that the stopped symbol after the change of the means 14 is a specific symbol or a combination of specific symbols, thereby generating a profit state advantageous to the player. A profit state generating means 42;
It is provided with a counting means 43 capable of counting the number of symbol changes of the special symbol display means 14 based on the detection of the detection means 25.

【0068】第3の発明は、第1又は第2の発明におい
て、所定遊技状態の達成により、前記計数手段43の計数
値を初期値にリセット可能な計数値リセット手段48を備
えたものである。第4の発明は、第1〜第3の何れかの
発明において、利益状態発生手段42による利益状態の終
了を検出する利益状態終了検出手段47を備え、前記計数
値リセット手段48は、該利益状態終了検出手段47からの
利益状態終了検出信号があることを条件に、前記計数手
段43の計数値を初期値にリセットするようにしたもので
ある。
According to a third aspect of the present invention, in the first or second aspect, a count value reset means 48 is provided which can reset the count value of the count means 43 to an initial value by achieving a predetermined game state. . According to a fourth aspect of the present invention, in any one of the first to third aspects, there is provided a profit state end detecting means 47 for detecting the end of the profit state by the profit state generating means 42, and the count value reset means 48 is provided with the profit value On the condition that there is a profit state end detection signal from the state end detection means 47, the count value of the counting means 43 is reset to an initial value.

【0069】第5の発明は、第1〜第4の何れかの発明
において、前記計数手段43の計数情報を表示可能な計数
情報表示手段44を設けたものである。第6の発明は、第
1〜第5の何れかの発明において、前記計数手段43の計
数情報を外部装置46に一方向のみ送信可能な計数情報外
部送信手段45を設けたものである。
According to a fifth aspect of the present invention, in any one of the first to fourth aspects, a counting information display means 44 capable of displaying the counting information of the counting means 43 is provided. According to a sixth aspect of the present invention, in any one of the first to fifth aspects, a counting information external transmitting unit 45 capable of transmitting the counting information of the counting unit 43 to the external device 46 in only one direction is provided.

【0070】第7の発明は、第1〜第6の何れかの発明
において、第3図柄始動口20と、該第3図柄始動口20へ
の遊技球の入賞又は通過を検出する第3検出手段32と、
該第3検出手段32が遊技球を検出することを条件に、1
個又は複数個の図柄が所定時間変動して停止する普通図
柄表示手段21と、該普通図柄表示手段21の変動後の停止
図柄が所定図柄又は所定図柄の組み合わせとなることを
条件に、前記第2図柄始動口24の前記開閉部材29を所定
時間開放させる開閉制御手段37とを備えたものである。
According to a seventh aspect of the present invention, in any one of the first to sixth aspects of the invention, a third symbol starting port 20 and a third detection for detecting a winning or passing of a game ball to the third symbol starting port 20. Means 32,
On condition that the third detecting means 32 detects a game ball, 1
Ordinary symbol display means 21 in which an individual or a plurality of symbols fluctuates for a predetermined time and stops, on the condition that the stopped symbol after the fluctuation of the ordinary symbol display means 21 is a predetermined symbol or a combination of predetermined symbols, (2) Open / close control means 37 for opening the open / close member 29 of the symbol starting port 24 for a predetermined time.

【0071】第8の発明は、第1〜第7の何れかの発明
において、前記利益状態終了検出手段47からの検出信号
に基づいて特定の遊技状態を発生させる特定遊技状態発
生手段49を備えたものである。第9の発明は、第1〜第
8の何れかの発明において、前記特定遊技状態発生手段
49は、前記計数手段43が所定数計数するまで前記第2図
柄始動口24の前記開閉部材29の開放時間を大にする機能
を備えたものである。第10の発明は、第1〜第9の何
れかの発明において、特定遊技状態発生手段49は、前記
計数手段43が所定数計数するまで前記特別図柄表示手段
14に特定図柄又は特定図柄の組み合わせが表示される確
率を高くする機能を備えたものである。
According to an eighth aspect of the present invention, in any one of the first to seventh aspects, there is provided a specific game state generating means 49 for generating a specific game state based on a detection signal from the profit state end detecting means 47. It is a thing. In a ninth aspect based on any one of the first to eighth aspects, the specific game state generating means is provided.
49 is provided with a function of extending the opening time of the opening / closing member 29 of the second symbol starting port 24 until the counting means 43 counts a predetermined number. According to a tenth aspect, in any one of the first to ninth aspects, the specific game state generating means 49 includes the special symbol displaying means until the counting means 43 counts a predetermined number.
14 is provided with a function of increasing the probability that a specific symbol or a combination of specific symbols is displayed.

【0072】第11の発明は、第1〜第10の何れかの
発明において、前記特定遊技状態発生手段49は、前記計
数手段43が設定回数計数するまで前記普通図柄表示手段
21の図柄変動の変動時間を短縮する機能を備えたもので
ある。第12の発明は、第1〜第11の何れかの発明に
おいて、前記第1図柄始動口22、第1検出手段23、第2
図柄始動口24及び第2検出手段25を1つの入賞装置15に
一体に備えたものである。
In an eleventh aspect based on any one of the first to tenth aspects, the specific game state generating means 49 comprises the normal symbol display means until the counting means 43 counts a set number of times.
It has a function to shorten the fluctuation time of 21 symbol fluctuations. According to a twelfth invention, in any one of the first to eleventh inventions, the first symbol starting port 22, the first detecting means 23, the second
The symbol starting port 24 and the second detecting means 25 are integrally provided in one winning device 15.

【0073】以上、本発明の各実施形態を例示したが、
本発明はこれに限定されるものではない。例えば、第1
の実施形態から第3の実施形態を併用し、又は第4の実
施形態から第6の実施形態を併用する等、各実施形態の
一部又は全部を併用して、1個の弾球遊技機を構成して
も良い。
While the embodiments of the present invention have been described above,
The present invention is not limited to this. For example, the first
A single ball-and-game machine using some or all of the embodiments together, such as using the third to third embodiments together, or using the fourth to sixth embodiments together May be configured.

【0074】また第1図柄始動口22、第2図柄始動口24
は、実施形態に例示する以外の構造のものを使用しても
良い。例えば、第2図柄始動口24は、開閉部材29が前後
に開閉する構造でも良い。
Further, a first symbol starting port 22 and a second symbol starting port 24 are provided.
May have a structure other than that exemplified in the embodiment. For example, the second symbol starting port 24 may have a structure in which the opening and closing member 29 is opened and closed back and forth.

【0075】実施形態では、所定遊技状態を達成する場
合として、利益状態発生手段42による利益状態の終了を
例示しているが、第2検出手段25による遊技球の検出
数、特別図柄表示手段14の図柄変動回数等を条件に、そ
の数が所定数になったときを所定遊技状態の達成として
も良い。
In the embodiment, the end of the profit state by the profit state generating means 42 is exemplified as the case of achieving the predetermined game state. However, the number of game balls detected by the second detecting means 25, the special symbol display means 14 The predetermined game state may be achieved when the number reaches a predetermined number on condition that the number of symbol fluctuations and the like are satisfied.

【0076】特別図柄表示手段14は、少なくとも第2検
出手段25の遊技球の検出により図柄変動するようにして
も良い。即ち、第2検出手段25が遊技球を検出したとき
に特別図柄表示手段14が図柄変動するようにしても良い
し、第1検出手段23と第2検出手段25との何れが遊技球
を検出したときにも、特別図柄表示手段14が図柄変動す
るようにしても良い。
The special symbol display means 14 may be designed such that the symbol fluctuates at least when the second detecting means 25 detects a game ball. That is, when the second detection means 25 detects a game ball, the special symbol display means 14 may change the symbol, and either the first detection means 23 or the second detection means 25 detects the game ball. Also, the special symbol display means 14 may be designed to change the symbol.

【0077】計数情報表示手段44は、計数手段43の計数
値を1づつ表示するようにしても良いが、5又は10等
の所定数毎に表示するか、又は所定数を1単位として、
各単位毎に表示するようにしても良い。また計数情報表
示手段44は、その計数値を常時表示しても良いし、計数
後の一定の時間だけ表示する等、間欠的、断続的に計数
値を表示するようにしても良い。
The count information display means 44 may display the count value of the count means 43 one by one. However, the count information display means 44 displays the count value at every predetermined number such as 5 or 10, or sets the predetermined number as one unit.
It may be displayed for each unit. The count information display means 44 may display the count value at all times, or may display the count value intermittently or intermittently, for example, for a fixed time after the count.

【0078】特定遊技状態発生手段49により発生する特
定遊技状態は、遊技者に有利な遊技状態であれば良い。
従って、実施形態に例示の第2図柄始動口24の開閉部材
29の開放時間、特別図柄表示手段14の大当たり発生確
率、普通図柄表示手段21の図柄変動時間等の制御以外の
方法を採用しても良い。
The specific game state generated by the specific game state generating means 49 may be any game state that is advantageous to the player.
Therefore, the opening / closing member of the second symbol starting port 24 exemplified in the embodiment.
A method other than the control of the opening time of 29, the jackpot occurrence probability of the special symbol display means 14, the symbol change time of the ordinary symbol display means 21 and the like may be adopted.

【0079】実施形態では、前処理手段54で前処理を行
った後に計数手段43で計数して、第2検出手段25の検出
に基づく特別図柄表示手段14の図柄変動回数を計数可能
に構成しているが、この前処理手段54は、第2検出手段
25の検出に基づく特別図柄表示手段14の図柄変動回数を
計数手段43により計数できるようにするものであれば、
どのような処理を行っても良い。
In the embodiment, after the pre-processing by the pre-processing means 54, the counting is performed by the counting means 43, and the number of symbol changes of the special symbol display means 14 based on the detection of the second detecting means 25 is configured to be able to be counted. However, the pre-processing means 54 includes a second detecting means.
If the number of symbol changes of the special symbol display means 14 based on the detection of 25 can be counted by the counting means 43,
Any processing may be performed.

【0080】また第2図柄始動口24の左右に第2検出手
段25を別々に設けても良い。これにより第2図柄始動口
24への左右両側からの入賞数を別々に計数できる。各実
施形態では、パチンコ機について説明しているが、その
他のアレンジボール機、弾球遊技機等においても同様に
実施可能である。
The second detecting means 25 may be separately provided on the left and right of the second symbol starting port 24. This is the 2nd symbol starting port
The number of winnings from both the left and right sides to 24 can be counted separately. In each embodiment, the pachinko machine has been described, but the present invention can be similarly applied to other arrangement ball machines, ball game machines, and the like.

【0081】[0081]

【発明の効果】本発明によれば、第1図柄始動口22と、
該第1図柄始動口22への遊技球の入賞又は通過を検出す
る第1検出手段23と、開閉可能な開閉部材29を有する第
2図柄始動口24と、該第2図柄始動口24への遊技球の入
賞又は通過を検出する第2検出手段25と、遊技者に不利
な第1状態と有利な第2状態とに変換可能な可変入賞手
段16と、第1検出手段23又は第2検出手段25が遊技球を
検出することを条件に、1個又は複数個の図柄が所定時
間変動して停止する特別図柄表示手段14と、該特別図柄
表示手段14の変動後の停止図柄が特定図柄又は特定図柄
の組み合わせとなることを条件に、可変入賞手段16を第
1状態から第2状態に変換させて遊技者に有利な利益状
態を発生させる利益状態発生手段42と、第2検出手段25
が遊技球を検出する検出遊技球数を計数可能な計数手段
43とを備えているので、第2図柄始動口24の開閉部材29
の開状態での遊技球の入賞又は通過とを個別に検知でき
ると共に、開閉部材29の開状態での遊技球の入賞又は通
過を容易に把握でき、釘調整等のホール側での管理を容
易にできる利点がある。
According to the present invention, the first symbol starting port 22 includes:
A first detecting means 23 for detecting a winning or passing of a game ball to the first symbol starting port 22; a second symbol starting port 24 having an openable / closable member 29; Second detecting means 25 for detecting a winning or passing of a game ball; variable winning means 16 capable of converting between a first state and a second state which are disadvantageous to the player; and first detecting means 23 or second detecting means On condition that the means 25 detects a game ball, one or a plurality of symbols fluctuates for a predetermined time and stops, and a special symbol display means 14, and a stop symbol after the fluctuation of the special symbol display means 14 is a specific symbol Alternatively, on condition that the combination is a specific symbol, the profit state generating means 42 for converting the variable winning means 16 from the first state to the second state to generate a profit state advantageous to the player, and the second detecting means 25
Counting means capable of counting the number of detected game balls for detecting game balls
43, the opening and closing member 29 of the second symbol starting port 24 is provided.
The winning or passing of the game ball in the open state can be individually detected, and the winning or passing of the game ball in the open state of the opening / closing member 29 can be easily grasped. There is an advantage that can be.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の第1の実施形態を示す弾球遊技機の正
面図である。
FIG. 1 is a front view of a ball game machine showing a first embodiment of the present invention.

【図2】本発明の第1の実施形態を示す遊技盤の正面図
である。
FIG. 2 is a front view of the game board according to the first embodiment of the present invention.

【図3】本発明の第1の実施形態を示す液晶表示手段の
表示領域の説明図である。
FIG. 3 is an explanatory diagram of a display area of a liquid crystal display unit according to the first embodiment of the present invention.

【図4】本発明の第1の実施形態を示す特別図柄始動用
入賞手段の一部切り欠き正面図である。
FIG. 4 is a partially cutaway front view of the special symbol starting winning means showing the first embodiment of the present invention.

【図5】本発明の第1の実施形態を示す制御系のブロッ
ク図である。
FIG. 5 is a block diagram of a control system according to the first embodiment of the present invention.

【図6】本発明の第2の実施形態を示す制御系のブロッ
ク図である。
FIG. 6 is a block diagram of a control system showing a second embodiment of the present invention.

【図7】本発明の第3の実施形態を示す制御系のブロッ
ク図である。
FIG. 7 is a block diagram of a control system showing a third embodiment of the present invention.

【図8】本発明の第4の実施形態を示す制御系のブロッ
ク図である。
FIG. 8 is a block diagram of a control system showing a fourth embodiment of the present invention.

【図9】本発明の第5の実施形態を示す制御系のブロッ
ク図である。
FIG. 9 is a block diagram of a control system showing a fifth embodiment of the present invention.

【図10】本発明の第6の実施形態を示す制御系のブロ
ック図である。
FIG. 10 is a block diagram of a control system showing a sixth embodiment of the present invention.

【図11】本発明の第7の実施形態を示す遊技盤の要部
の正面図である。
FIG. 11 is a front view of a main part of a game board according to a seventh embodiment of the present invention.

【符号の説明】[Explanation of symbols]

14 特別図柄表示手段 15 特別図柄始動用入賞装置 16 可変入賞手段 20 第3図柄始動口 21 普通図柄表示手段 22 第1図柄始動口 23 第1検出手段 24 第2図柄始動口 25 第2検出手段 29 開閉部材 32 第3検出手段 37 開閉制御手段 42 利益状態発生手段 43 計数手段 44 計数情報表示手段 45 計数情報外部送信手段 46 外部装置 47 利益状態終了検出手段 48 計数値リセット手段 49 特定遊技状態発生手段 14 Special symbol displaying means 15 Special symbol starting winning device 16 Variable winning means 20 Third symbol starting port 21 Normal symbol displaying means 22 First symbol starting port 23 First detecting means 24 Second symbol starting port 25 Second detecting means 29 Opening / closing member 32 Third detecting means 37 Opening / closing control means 42 Profit state generating means 43 Counting means 44 Count information display means 45 Count information external transmitting means 46 External device 47 Profit state end detecting means 48 Count value reset means 49 Specific game state generating means

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 第1図柄始動口(22)と、該第1図柄始動
口(22)への遊技球の入賞又は通過を検出する第1検出手
段(23)と、開閉可能な開閉部材(29)を有する第2図柄始
動口(24)と、該第2図柄始動口(24)への遊技球の入賞又
は通過を検出する第2検出手段(25)と、遊技者に不利な
第1状態と有利な第2状態とに変換可能な可変入賞手段
(16)と、第1検出手段(23)又は第2検出手段(25)が遊技
球を検出することを条件に、1個又は複数個の図柄が所
定時間変動して停止する特別図柄表示手段(14)と、該特
別図柄表示手段(14)の変動後の停止図柄が特定図柄又は
特定図柄の組み合わせとなることを条件に、前記可変入
賞手段(16)を第1状態から第2状態に変換させて遊技者
に有利な利益状態を発生させる利益状態発生手段(42)と
を備え、前記第2検出手段(25)が遊技球を検出する検出
遊技球数を計数可能な計数手段(43)を備えたことを特徴
とする弾球遊技機。
1. A first symbol starting port (22), first detecting means (23) for detecting winning or passing of a game ball to the first symbol starting port (22), and an openable / closable member ( 29) a second symbol starting port (24), a second detecting means (25) for detecting winning or passing of a game ball to the second symbol starting port (24), and a first symbol disadvantageous to the player. Variable winning means convertible between a state and an advantageous second state
(16) and special symbol display means in which one or more symbols fluctuate for a predetermined time and stop on condition that the first detection means (23) or the second detection means (25) detects a game ball. (14) and the variable winning means (16) is changed from the first state to the second state on condition that the stopped symbol after the change of the special symbol display means (14) is a specific symbol or a combination of specific symbols. A profit state generating means (42) for generating a profit state advantageous to the player by conversion, and a counting means (43) capable of counting the number of detected game balls by which the second detection means (25) detects the game balls. ).
JP2001361262A 2001-11-27 2001-11-27 Pachinko game machine Pending JP2002200312A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001361262A JP2002200312A (en) 2001-11-27 2001-11-27 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001361262A JP2002200312A (en) 2001-11-27 2001-11-27 Pachinko game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP11191384A Division JP2001017677A (en) 1999-07-06 1999-07-06 Pachinko game machine

Publications (1)

Publication Number Publication Date
JP2002200312A true JP2002200312A (en) 2002-07-16

Family

ID=19171953

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001361262A Pending JP2002200312A (en) 2001-11-27 2001-11-27 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2002200312A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008167796A (en) * 2007-01-09 2008-07-24 Takao:Kk Pinball game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008167796A (en) * 2007-01-09 2008-07-24 Takao:Kk Pinball game machine

Similar Documents

Publication Publication Date Title
JP2001062057A (en) Pachinko game machine
JP3049236B1 (en) Ball game machine
JP2001046620A (en) Game machine
JP2002200312A (en) Pachinko game machine
JP2002166022A (en) Pinball game machine
JP2003135754A (en) Pachinko game machine
JP2001017630A (en) Pachinko game machine
JP2001017677A (en) Pachinko game machine
JP2002200284A (en) Pinball game machine
JP2001017676A (en) Pachinko game machine
JP3594529B2 (en) Ball game machine
JP2001062058A (en) Pachinko game machine
JP2001346996A (en) Pinball game machine
JP2002165953A (en) Pachinko game machine
JP2001112980A (en) Pachinko machine
JP2002066018A (en) Pinball game machine
JP2000325593A (en) Pachinko machine
JP2002126191A (en) Pachinko game machine
JP2000167166A (en) Pachinko game machine
JP2002165942A (en) Pachinko game machine
JP2002066046A (en) Pachinko game machine
JP2002306743A (en) Game machine
JP2001054625A (en) Pachinko game machine
JP2002126189A (en) Pachinko game machine
JP2000288192A (en) Pachinko game machine