JP2002200288A - Pinball game machine - Google Patents

Pinball game machine

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Publication number
JP2002200288A
JP2002200288A JP2001361261A JP2001361261A JP2002200288A JP 2002200288 A JP2002200288 A JP 2002200288A JP 2001361261 A JP2001361261 A JP 2001361261A JP 2001361261 A JP2001361261 A JP 2001361261A JP 2002200288 A JP2002200288 A JP 2002200288A
Authority
JP
Japan
Prior art keywords
game
prize
balls
payout
winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001361261A
Other languages
Japanese (ja)
Inventor
Kunio Matsumoto
邦夫 松元
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fuji Shoji Co Ltd
Original Assignee
Fuji Shoji Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fuji Shoji Co Ltd filed Critical Fuji Shoji Co Ltd
Priority to JP2001361261A priority Critical patent/JP2002200288A/en
Publication of JP2002200288A publication Critical patent/JP2002200288A/en
Pending legal-status Critical Current

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  • Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To pay out gift balls without using a game ball discharge means, or the like, to simplify actions and to easily manufacture a pinball game machine at a low cost. SOLUTION: This pinball game machine is provided with a gathering and discharging means 49 provided on the back side of a game panel 4 for gathering game balls, which enter winning means 15, 16 and 18-21 and are guided to the back side of the game panel 4, and discharging them to a discharge path 53, a gift ball storage means 64 for storing the gift balls for the total number of acquired gift balls not paid out yet so as to be paid out on condition that winning detection means 31-36 detect the game balls, a discharge detection means 57 for detecting the game balls discharged from the gathering and discharging means 49, and a payout control means 66 for controlling a payout means 41 so as to pay out the gift balls for the total number of the acquired gift balls stored in the gift ball storage means 64 on condition that the discharge detection means 57 detects the discharge of the game balls.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、パチンコ機、アレ
ンジボール機、雀球遊技機等の弾球遊技機に関するもの
である。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball game machine such as a pachinko machine, an arrange ball machine, and a play ball game machine.

【0002】[0002]

【従来の技術】パチンコ機等の弾球遊技機では、遊技盤
の遊技領域の普通入賞手段、大入賞手段等の入賞手段に
遊技球が入賞した場合、その遊技球を遊技盤の裏側へと
案内して遊技球タンクに一旦貯留した後、この遊技球タ
ンク内の遊技球を排出口側の遊技球検知手段で検知し
て、遊技球排出手段により排出口から遊技球を1個づつ
排出路へと排出しながら、遊技球検知手段からの検知信
号により払い出し手段を作動させて、遊技球の1入賞に
つき規定数の景品球を順次払い出すようにしている。
2. Description of the Related Art In a ball-and-ball game machine such as a pachinko machine, when a game ball wins a prize means such as a normal prize means or a large prize means in a game area of a game board, the game ball is moved to the back side of the game board. After guiding and temporarily storing the game balls in the game ball tank, the game balls in the game ball tank are detected by the game ball detection means on the discharge port side, and the game balls are discharged one by one from the discharge port by the game ball discharge means. The payout means is operated by the detection signal from the game ball detecting means while discharging the game balls, so that a specified number of prize balls are successively paid out per winning of the game ball.

【0003】[0003]

【発明が解決しようとする課題】従来の弾球遊技機で
は、遊技球を遊技盤の裏側の遊技球タンクに貯留した
後、遊技球検知手段と遊技球排出手段との連動動作で遊
技球タンク内の遊技球を1個づつ排出すると共に、この
遊技球の排出に連動して払い出し手段により景品球を払
い出しており、遊技盤の裏側に遊技球タンクと遊技球排
出手段とを設ける必要があり、構造的に非常に複雑にな
り製作コストが高騰する欠点がある。
In a conventional ball game machine, a game ball is stored in a game ball tank on the back side of the game board, and then the game ball tank is operated in conjunction with the game ball detection means and the game ball discharge means. It is necessary to provide a game ball tank and a game ball discharge means on the back side of the game board, by discharging the game balls one by one and paying out prize balls by the payout means in conjunction with the discharge of the game balls. However, there is a disadvantage that the structure becomes very complicated and the production cost rises.

【0004】また大当たり等による特定の遊技状態が発
生して大入賞手段が繰り返し開閉するような場合には、
大入賞手段に多数の遊技球が入賞するため、遊技球タン
クの容積を十分に確保する必要があり、遊技盤の裏側の
遊技球タンク等が大型化する欠点もある。
In the case where a special game state such as a big hit occurs and the special winning means repeatedly opens and closes,
Since a large number of game balls win the big prize winning means, it is necessary to secure a sufficient volume of the game ball tank, and there is a disadvantage that the game ball tank on the back side of the game board becomes large.

【0005】本発明は、このような従来の課題に鑑み、
従来の遊技球タンク、遊技球排出手段等を使用せずに景
品球を払い出すことができ、しかも構造が簡単で小型化
でき、容易且つ安価に製作できると共に、遊技盤の裏側
に通過した遊技球を排出路へと迅速に排出できる弾球遊
技機を提供することを目的とする。
The present invention has been made in view of such a conventional problem,
A prize ball can be dispensed without using a conventional game ball tank, a game ball discharging means, and the like, and the structure is simple, small, easy and inexpensive to manufacture, and a game passed behind the game board. An object of the present invention is to provide a ball and ball game machine capable of quickly discharging a ball to a discharge path.

【0006】[0006]

【課題を解決するための手段】本発明は、遊技盤4 の遊
技領域13内に設けられた複数個の入賞手段15,16,18〜21
と、該入賞手段15,16,18〜21に遊技球が入賞することを
条件に景品球を払い出す払い出し手段41とを備えた弾球
遊技機において、前記各入賞手段15,16,18〜21への遊技
球の入賞を夫々検知する入賞検知手段31〜36と、前記遊
技盤4 の裏側に設けられ且つ前記入賞手段15,16,18〜21
に入賞して前記遊技盤4 の裏側に誘導された遊技球を集
めて排出路53へと排出する集合排出手段49と、前記入賞
検知手段31〜36が遊技球を検知することを条件に、未払
い出し分の総獲得景品球数の景品球を払い出し可能に記
憶する景品球数記憶手段64と、前記集合排出手段49から
排出される遊技球を検知する排出検知手段57と、該排出
検知手段57が遊技球の排出を検知することを条件に、前
記景品球数記憶手段64に記憶された前記総獲得景品球数
の景品球を払い出すように前記払い出し手段41を制御す
る払い出し制御手段66とを備えている。
According to the present invention, a plurality of prize winning means 15, 16, 18 to 21 provided in a game area 13 of a game board 4 are provided.
And a payout means 41 for paying out a prize ball on condition that the game ball wins in the winning means 15, 16, 18 to 21. Prize detecting means 31 to 36 for detecting a prize of a game ball to 21, respectively, and the prize means 15, 16, 18 to 21 provided on the back side of the game board 4 and
Collecting discharging means 49 for collecting game balls guided to the back side of the game board 4 and discharging to the discharge path 53, and on the condition that the winning detecting means 31 to 36 detect the game balls, Premium ball number storage means 64 for storing payable prize balls of the total number of unobtained premium balls, discharge detecting means 57 for detecting game balls discharged from the collective discharging means 49, and discharge detecting means Payout control means 66 for controlling the payout means 41 so as to pay out the prize balls of the total number of prize balls stored in the prize ball number storage means 64, provided that 57 detects the discharge of the game balls. And

【0007】[0007]

【発明の実施の形態】以下、本発明の実施形態を図面に
基づいて詳述する。図1及び図2において、1 は矩形枠
状に構成された外枠、2 は前枠で、外枠1 の前側に開閉
自在に枢着されている。前枠2 には、その窓孔3 に対応
して遊技盤4 が裏側から着脱自在に装着され、この遊技
盤4 の前側にガラス扉5 と前面板6 とが開閉自在に配置
されている。前面板6 には、発射用の遊技球を貯留する
上皿7 が装着されている。前枠2 の下部には、余剰球を
貯留する下皿8 と、発射手段9 の発射ハンドル10とが夫
々設けられている。なお、発射手段9 は発射モータ11を
有する。
Embodiments of the present invention will be described below in detail with reference to the drawings. 1 and 2, reference numeral 1 denotes an outer frame formed in a rectangular frame shape, and 2 denotes a front frame, which is pivotally attached to the front side of the outer frame 1 so as to be freely opened and closed. A game board 4 is detachably attached to the front frame 2 from the back side in correspondence with the window hole 3, and a glass door 5 and a front plate 6 are arranged at the front side of the game board 4 so as to be freely opened and closed. The front plate 6 is provided with an upper plate 7 for storing game balls for firing. At the lower part of the front frame 2, a lower plate 8 for storing surplus spheres and a firing handle 10 of a firing means 9 are provided, respectively. The firing means 9 has a firing motor 11.

【0008】遊技盤4 には、図3に示すように、ガイド
レール12が環状に装着されると共に、そのガイドレール
12の内側の遊技領域13に液晶表示手段14、始動用入賞手
段15、可変入賞手段16、普通入賞手段18〜21、始動ゲー
ト27等が配置されている。なお、始動用入賞手段15、可
変入賞手段16、普通入賞手段18〜21により、遊技盤4に
装着された複数個の入賞手段が夫々構成されている。
As shown in FIG. 3, a guide rail 12 is annularly mounted on the game board 4, and the guide rail 12 is
A liquid crystal display means 14, a starting winning means 15, a variable winning means 16, a normal winning means 18 to 21, a starting gate 27, and the like are arranged in a game area 13 inside 12. The start winning means 15, the variable winning means 16, and the normal winning means 18 to 21 constitute a plurality of winning means mounted on the game board 4, respectively.

【0009】始動用入賞手段15、可変入賞手段16、普通
入賞手段18〜21等の複数個の入賞手段15,16,18〜21の
内、例えばその一部の始動用入賞手段15、普通入賞手段
18〜21は景品球の払い出し個数が6個となっており、そ
の他の可変入賞手段16は景品球の払い出し個数が15個
となっている。つまり、入賞手段によって、遊技球1個
当たりの景品球の払い出し個数が異なっている。
Of the plurality of winning means 15, 16, 18-21, such as the starting winning means 15, the variable winning means 16, and the normal winning means 18-21, for example, a part of the starting winning means 15, the normal winning means, etc. means
18 to 21, the number of prize balls paid out is six, and the other variable winning means 16 has 15 prize ball payouts. In other words, the number of premium balls to be paid out per game ball differs depending on the winning means.

【0010】液晶表示手段14は、遊技者に対して通常の
遊技画像等の遊技情報を表示する他、変動図柄を表示す
る第1図柄表示手段22を兼用している。第1図柄表示手
段22は1個以上、例えば複数個(左右方向に3個)の図
柄表示部を備え、始動用入賞手段15に遊技球が入賞する
ことを条件に、各図柄表示部の表示図柄が乱数制御によ
り所定時間だけ変動して停止するように構成されてい
る。
The liquid crystal display means 14 displays the game information such as a normal game image for the player, and also serves as the first symbol display means 22 for displaying a variable symbol. The first symbol display means 22 is provided with one or more, for example, a plurality (three in the horizontal direction) of symbol display portions, and the display of each symbol display portion is provided on condition that a game ball wins in the starting winning means 15. The design is configured such that the symbol fluctuates for a predetermined time by random number control and stops.

【0011】液晶表示手段14には、その上部に普通入賞
手段21と第2図柄表示手段23とが設けられている。第2
図柄表示手段23は1個の図柄表示部を有し、始動ゲート
27が遊技球の通過を検知することを条件に、図柄表示部
の表示図柄が乱数制御により所定時間変動して停止する
ようになっている。始動用入賞手段15は、開閉自在な左
右一対の開閉爪24を備えた電動式チューリップ等の電動
開閉式であって、第2図柄表示手段23の変動後の停止図
柄が当たり図柄を表示したときに、開閉爪24が所定時間
開放するようになっている。
The liquid crystal display means 14 is provided with a normal winning means 21 and a second symbol display means 23 on the upper part thereof. Second
The symbol display means 23 has one symbol display section, and has a starting gate.
On the condition that 27 detects the passage of the game ball, the display symbol of the symbol display section fluctuates for a predetermined time by random number control and stops. The start winning means 15 is an electric open / close type such as an electric tulip provided with a pair of left and right openable / closable claws 24 that can be opened and closed, and the stop symbol after the change of the second symbol display means 23 displays a hit symbol. In addition, the opening / closing claw 24 is opened for a predetermined time.

【0012】可変入賞手段16は開閉板25を備え、第1図
柄表示手段22の変動後の停止図柄が「7・7・7」等の
大当たり図柄のときに、開閉板25が前側に開放するよう
になっている。可変入賞手段16内には特定領域26が設け
られており、この特定領域26を遊技球が通過したとき
に、所謂大当たりによる特定状態を継続させるようにな
っている。
The variable winning means 16 is provided with an opening / closing plate 25, and when the stopped symbol after the change of the first symbol display means 22 is a big hit symbol such as "7.7.7", the opening / closing plate 25 is opened forward. It has become. A specific area 26 is provided in the variable winning means 16, and when a game ball passes through the specific area 26, a specific state by a so-called big hit is continued.

【0013】なお、可変入賞手段16は、開放後に所定時
間が経過したとき、又は所定数(例えば10個)の遊技
球が入賞したときに開閉板25が閉じると共に、遊技球が
特定領域26を通過することを条件に、最大所定回数(例
えば16回)まで開閉動作を繰り返すようになってい
る。可変入賞手段16の左右両側には、1個又は複数個
(例えば2個)の普通入賞手段18〜21が設けられてい
る。
The variable prize winning means 16 closes the opening / closing plate 25 when a predetermined time has elapsed after opening or when a predetermined number (for example, 10) of game balls have been won, and the game balls enter the specific area 26. The opening / closing operation is repeated up to a predetermined number of times (for example, 16 times) on condition that the vehicle passes. On the left and right sides of the variable winning means 16, one or more (for example, two) normal winning means 18 to 21 are provided.

【0014】始動用入賞手段15、可変入賞手段16、普通
入賞手段18〜21は、入賞した遊技球を遊技盤4 の裏側に
誘導する構造であって、図4に示すように、可変入賞手
段16以外の始動用入賞手段15、普通入賞手段18〜21は、
遊技盤4 の裏側に装着された集合案内板75の案内通路28
〜30側に遊技球を案内するようになっている。
The starting prize means 15, variable prize means 16, and normal prize means 18 to 21 have a structure for guiding the winning game ball to the back side of the game board 4, and as shown in FIG. Starting prize means 15 other than 16, normal prize means 18-21,
Guide passage 28 of collective guide plate 75 mounted on the back side of game board 4
The game ball is guided to the ~ 30 side.

【0015】始動用入賞手段15、可変入賞手段16、普通
入賞手段18〜21等の全ての入賞手段15,16,18〜21には、
夫々に入賞した遊技球を個別に検知する入賞検知手段31
〜36が設けられている。なお、各入賞検知手段31〜36
は、接触式又は非接触式のスイッチ等により構成され、
遊技球を電気的に検知するようになっている。各入賞検
知手段31〜36は、集合案内板75の案内通路28〜30側に設
けても良い。
All the prize means 15, 16, 18-21, such as the start prize means 15, the variable prize means 16, and the normal prize means 18-21,
Prize detection means 31 for individually detecting game balls that have won each prize
~ 36 are provided. In addition, each winning detection means 31-36
Is constituted by a contact or non-contact switch, etc.
The game ball is electrically detected. Each of the winning detecting means 31 to 36 may be provided on the guide passage 28 to 30 side of the collective guide plate 75.

【0016】前枠2 の裏側には、図2に示すように、遊
技盤4 を裏側から押さえる裏機構板37が開閉自在に装着
されている。裏機構板37には開口部38が形成され、その
上側に遊技球タンク39及びタンクレール40が、左右方向
の一側に払い出し手段41が、下側に通路ユニット42及び
払い出し制御基板ケース43が夫々設けられている。払い
出し制御基板ケース43には、払い出し制御基板52が収納
されている。
As shown in FIG. 2, on the back side of the front frame 2, a back mechanism plate 37 for holding the game board 4 from the back side is mounted to be openable and closable. An opening 38 is formed in the back mechanism plate 37, a game ball tank 39 and a tank rail 40 are provided on the upper side, a payout means 41 is provided on one side in the left and right direction, and a passage unit 42 and a payout control board case 43 are provided on the lower side. Each is provided. The payout control board case 43 houses a payout control board 52.

【0017】遊技球タンク39は、外部の遊技球補給系か
ら補給された遊技球を貯留し、タンクレール40を経て払
い出し手段41側へと供給するものである。払い出し手段
41は、縦方向に配置された払い出しケース44と、この払
い出しケース44内で回転する回転体45と、この回転体45
を駆動する払い出しモータ46とを備え、払い出し指令が
あったときに払い出しモータ46が回転体45を駆動して、
その回転体45の回転により遊技球タンク39内の遊技球を
景品球として上皿7 側へと払い出すように構成されてい
る。払い出し手段41は、回転体45の回転角度に応じて任
意の個数の景品球を払い出し可能である。なお、払い出
し手段41の回転体45は、スクリュー式でも良い。
The game ball tank 39 stores game balls replenished from an external game ball replenishment system, and supplies them to the payout means 41 via a tank rail 40. Payment method
Reference numeral 41 denotes a payout case 44 arranged in a vertical direction, a rotating body 45 rotating in the payout case 44, and a rotating body 45.
The payout motor 46 drives the rotating body 45 when a payout command is issued,
By rotating the rotating body 45, the game balls in the game ball tank 39 are paid out to the upper plate 7 as premium balls. The payout means 41 can pay out any number of prize balls according to the rotation angle of the rotating body 45. The rotating body 45 of the payout means 41 may be of a screw type.

【0018】通路ユニット42は払い出し手段41からの景
品球を上皿7 側へと案内し、上皿7内の景品球が満杯状
態のときに、後続の景品球を溢流通路47を経て下皿8 側
へと溢流させるようになっている。
The aisle unit 42 guides the prize ball from the dispensing means 41 to the upper plate 7 side, and when the prize ball in the upper plate 7 is full, the following prize ball passes through the overflow passage 47 through the overflow passage 47. It overflows to the side of the dish 8.

【0019】開口部38には、遊技盤4 の裏側に装着され
た裏カバー48と集合排出手段49とが嵌合されている。裏
カバー48は、遊技盤4 に装着された液晶表示手段14、始
動用の始動用入賞手段15、可変入賞手段16等の各遊技部
品、集合案内板75等を裏側から覆うためのもので、遊技
盤4 に着脱自在に固定されている。裏カバー48には、遊
技制御基板50を収納した遊技制御基板ケース51が着脱自
在に装着されている。遊技制御基板50には、主として遊
技盤4 側の各遊技部品による遊技動作を司るROM、R
AM、CPU等の遊技制御手段(図5参照)が実装され
ている。
In the opening 38, a back cover 48 mounted on the back side of the game board 4 and a collective discharging means 49 are fitted. The back cover 48 is for covering the game parts such as the liquid crystal display means 14 mounted on the game board 4, the starting winning means 15 for starting, the variable winning means 16 and the like, the collective guide plate 75 and the like from the back side, The game board 4 is detachably fixed to the game board 4. On the back cover 48, a game control board case 51 containing a game control board 50 is detachably mounted. The game control board 50 mainly includes a ROM, an R, which controls a game operation by each game component on the game board 4 side.
Game control means (see FIG. 5) such as an AM and a CPU are mounted.

【0020】集合排出手段49は、各入賞手段15,16,18〜
21に入賞して遊技盤4 の裏側に誘導された遊技球を集め
て排出路53へと排出するためのもので、裏カバー48の下
側に近接した状態で遊技盤4 に着脱自在に固定されてい
る。
The collective discharging means 49 is provided with each of the winning means 15, 16, 18-
For collecting game balls guided to the back side of the game board 4 after winning 21 and discharging it to the discharge path 53, it is detachably fixed to the game board 4 close to the lower side of the back cover 48. Have been.

【0021】この集合排出手段49は、集合案内板75の各
案内通路28〜30及び可変入賞手段16に対応するように上
側が開放状であって、集合案内板75及び可変入賞手段16
から落下する遊技球を集めて左右方向の一方側へと案内
する上傾斜通路54と、この上傾斜通路54の下流側からの
遊技球を左右方向の他方側へと案内する下傾斜通路55
と、下傾斜通路55の下流側に設けられ且つ裏機構板37側
の排出路53に接続する排出口56とを備え、遊技球を排出
口56から連続的に排出可能である。
The collective discharge means 49 has an open upper side corresponding to each of the guide passages 28 to 30 of the collective guide plate 75 and the variable winning means 16, and the collective guide plate 75 and the variable prize means 16 are provided.
An upper inclined passage 54 that collects game balls falling from the upper side and guides the game balls to one side in the left-right direction, and a lower inclined passage 55 that guides game balls from the downstream side of the upper inclined passage 54 to the other side in the left-right direction.
And a discharge port 56 provided on the downstream side of the lower inclined passage 55 and connected to the discharge path 53 on the back mechanism plate 37 side, so that game balls can be continuously discharged from the discharge port 56.

【0022】集合排出手段49の排出口56側には、排出検
知手段57が設けられている。排出検知手段57は、集合排
出手段49から排出口56を経て排出路53側へと排出される
遊技球を連続的に検知可能であり、接触式又は非接触式
のスイッチ等により構成され、遊技球を電気的に検知す
るようになっている。なお、この排出検知手段57は、集
合排出手段49の排出口56よりも上流側、例えば下傾斜通
路55の途中等に設けても良い。
On the discharge port 56 side of the collective discharge means 49, a discharge detection means 57 is provided. The discharge detection means 57 is capable of continuously detecting game balls discharged from the collective discharge means 49 to the discharge path 53 through the discharge port 56, and is constituted by a contact type or non-contact type switch, etc. The ball is electrically detected. The discharge detecting means 57 may be provided upstream of the discharge port 56 of the collective discharge means 49, for example, in the middle of the lower inclined passage 55.

【0023】払い出し制御基板ケース43は、払い出し制
御基板52を収納するためのものであって、集合排出手段
49の下側近傍で裏機構板37の裏側に着脱自在に装着され
ている。なお、払い出し制御基板ケース43は前枠2 の裏
面側に設けても良い。
The dispensing control board case 43 is for accommodating the dispensing control board 52, and is a collective discharging means.
In the vicinity of the lower side of 49, it is detachably mounted on the back side of the back mechanism plate 37. Note that the payout control board case 43 may be provided on the back side of the front frame 2.

【0024】図5は制御系を例示するブロック図であ
る。遊技制御基板50には遊技制御手段58が設けられてい
る。遊技制御手段58は、主として遊技盤4 側の遊技動作
の制御を司るためのもので、中継基板59等を介して第1
図柄表示手段22、第2図柄表示手段23、始動用入賞手段
15、可変入賞手段16、始動ゲート27等の各遊技部品に電
気的に接続されると共に、中継基板59等を介して各入賞
手段15,16,18〜21の入賞検知手段31〜36に電気的に接続
されている。
FIG. 5 is a block diagram illustrating a control system. On the game control board 50, a game control means 58 is provided. The game control means 58 is mainly for controlling the game operation on the game board 4 side, and is provided with the first
Symbol display means 22, second symbol display means 23, start winning means
15, variable winning means 16, electrically connected to each game component such as starting gate 27, etc., and through the relay board 59 etc., to the winning detecting means 31-36 of each winning means 15, 16, 18-21. Connected.

【0025】この遊技制御手段58には、遊技動作の制御
を司る主たる機能の他に、始動用入賞手段15、可変入賞
手段16、普通入賞手段18〜21等の入賞検知手段31〜36が
遊技球の入賞を検知したときに、各入賞手段15,16,18〜
21毎に設定された景品球数別にその入賞データを記憶す
る入賞記憶手段60と、この入賞記憶手段60の記憶データ
を順次読み出して入賞コマンドを送信する入賞コマンド
送信手段61とを備えている。なお、入賞記憶手段60は、
入賞コマンド送信手段61が入賞コマンドを送信する毎
に、その記憶を更新するようになっている。遊技制御基
板50には入賞記憶手段60等の記憶データを保持するバッ
クアップ電源74が設けられている。
The game control means 58 includes a prize detecting means 31 to 36 such as a starting prize means 15, a variable prize means 16 and a normal prize means 18 to 21 in addition to a main function for controlling a game operation. When the winning of the ball is detected, each winning means 15,16,18 ~
A winning storage means 60 for storing the winning data for each number of prize balls set for each 21 and a winning command transmitting means 61 for sequentially reading out the stored data of the winning storing means 60 and transmitting a winning command. In addition, the winning storage means 60,
Each time the winning command transmitting means 61 transmits a winning command, the storage is updated. The game control board 50 is provided with a backup power supply 74 for holding stored data of the winning storage means 60 and the like.

【0026】払い出し制御基板52には、入賞コマンド受
信手段62、景品球数演算手段63、景品球数記憶手段64、
優先制御手段65、払い出し制御手段66、払い出し確認手
段67、払い出しトリガ手段70、記憶リセット手段71等に
より構成され、また景品球数記憶手段64等の記憶を保持
するバックアップ電源68が設けられている。
The payout control board 52 includes a winning command receiving means 62, a prize ball number calculating means 63, a prize ball number storage means 64,
It is composed of priority control means 65, payout control means 66, payout confirmation means 67, payout trigger means 70, storage reset means 71, and the like, and a backup power supply 68 for holding the storage of the prize ball number storage means 64 and the like is provided. .

【0027】入賞コマンド受信手段62は、遊技制御手段
58の入賞コマンド送信手段61から順次送信される入賞コ
マンドを受信して、その入賞コマンドを解析するための
ものである。景品球数演算手段63は、各入賞手段15,16,
18〜21に遊技球が入賞する毎に、入賞コマンド受信手段
62の解析結果から、入賞手段15,16,18〜21への遊技球の
入賞によって遊技者が獲得する総景品球数を随時演算す
ると共に、その未払い出し分の総獲得景品球数を、払い
出し手段41の単位払い出し動作により払い出される所定
個数の整数倍の景品球数と、その所定個数に満たない端
数の景品球数とに分けるようになっている。景品球数演
算手段63は、総獲得景品球数を、払い出し手段41の1払
い出し動作で処理する所定個数、例えば25個を上限値
として、その所定個数の総獲得景品球数中に含まれる正
の整数Xと、所定個数に満たない端数の景品球数Yとに
分けるようになっている。
The winning command receiving means 62 is a game control means.
This is for receiving a winning command sequentially transmitted from the winning command transmitting means 61 and analyzing the winning command. The number-of-prize-balls calculating means 63 includes the winning means 15, 16,
Each time a game ball wins between 18 and 21, a winning command receiving means
From the analysis result of 62, the total number of prize balls obtained by the player by winning the game balls to the prize means 15, 16, 18 to 21 is calculated at any time, and the total number of prize balls not paid out is paid out. The number of prize balls is an integer multiple of a predetermined number paid out by the unit payout operation of the means 41, and the number of prize balls is a fractional number less than the predetermined number. The prize ball number calculating means 63 sets the total number of obtained prize balls in the total number of obtained prize balls included in the predetermined number of total obtained prize balls with the upper limit set to a predetermined number, for example, 25, processed in one payout operation of the payout means 41. , And a fractional prize ball number Y less than a predetermined number.

【0028】払い出し確認手段67は、払い出し検知手段
69からの検知信号により、そのときの払い出し手段41の
払い出し動作による払い出し個数を検知して、適正に景
品球の払い出しが行われているか否かを確認し、実際に
払い出された景品球の数が不足したときに、所定の払い
出し個数になるまで払い出し手段41を再動作させるため
のものである。払い出し検知手段69は、払い出し手段41
により払い出された景品球を検知するためのもので、払
い出しケース44の下部に設けられている。
The payout confirming means 67 is a payout detecting means.
Based on the detection signal from 69, the number of payouts due to the payout operation of the payout means 41 at that time is detected, and it is confirmed whether or not the payout of the prize ball is properly performed. When the number is insufficient, the payout means 41 is operated again until the predetermined number is reached. The payout detecting means 69 is provided by the payout means 41.
This is for detecting the prize ball paid out by, and is provided below the payout case 44.

【0029】景品球数記憶手段64は、景品球数演算手段
63で演算された総獲得景品球数の景品球を払い出し可能
に記憶するためのもので、第1記憶部72と第2記憶部73
とを備えている。
The prize sphere number storage means 64 is a prize sphere number calculating means.
The first storage unit 72 and the second storage unit 73 store the prize balls of the total number of prize balls calculated in 63 in a payable manner.
And

【0030】第1記憶部72は、景品球数演算手段63で演
算された総獲得景品球数中に含まれる所定個数の正の整
数Xのデータを記憶し、払い出し確認手段67が払い出し
手段41の1払い出し動作による所定個数の景品球の払い
出しを確認する毎に、その確認信号によって、その1払
い出し動作分の記憶データを順次減算するようになって
いる。
The first storage section 72 stores a predetermined number of positive integer X data included in the total number of obtained prize balls calculated by the prize ball number calculating means 63, and the payout confirming means 67 causes the payout means 41 to store. Each time a predetermined number of prize balls are paid out by the one payout operation, the stored data for the one payout operation is sequentially subtracted by the confirmation signal.

【0031】第2記憶部73は、景品球数演算手段63で演
算された端数の景品球数Yのデータを記憶し、払い出し
確認手段67が端数の景品球の払い出しを1個ずつ確認す
る毎に、その記憶データを順次減算するようになってい
る。
The second storage unit 73 stores data of the fractional prize ball count Y calculated by the prize ball count calculation unit 63, and each time the payout confirmation unit 67 confirms the payout of fractional prize balls one by one. Then, the stored data is sequentially subtracted.

【0032】優先制御手段65は、第1記憶部72と第2記
憶部73との何れか一方、例えば第1記憶部72の記憶デー
タに従って払い出し手段41を優先的に制御するためのも
ので、第1記憶部72に所定個数の記憶データがあるとき
に、この第1記憶部72側の記憶データによる景品球の払
い出しを第2記憶部73側に優先させるためのものであ
る。
The priority control means 65 is for preferentially controlling the payout means 41 in accordance with one of the first storage section 72 and the second storage section 73, for example, the data stored in the first storage section 72. When a predetermined number of stored data are stored in the first storage unit 72, the payout of the prize balls based on the stored data in the first storage unit 72 is prioritized to the second storage unit 73.

【0033】払い出しトリガ手段70は、排出検知手段57
が検知した遊技球の排出個数を計数して記憶し、払い出
し制御手段66に払い出し開始用のトリガ信号を送るため
のもので、払い出し手段41の停止中に排出検知手段57か
ら検知信号があったときに、払い出し制御手段66にトリ
ガ信号を送ると共に、排出個数の記憶データがあるとき
に、払い出し手段41が払い出し動作を終了する毎に次の
トリガ信号を送るようになっている。
The payout trigger means 70 is provided with the discharge detecting means 57
Is for counting and storing the number of discharged game balls detected, and for sending a trigger signal for starting payout to the payout control means 66, and when the payout means 41 is stopped, there is a detection signal from the discharge detection means 57. At the same time, a trigger signal is sent to the payout control means 66, and the next trigger signal is sent each time the payout means 41 completes the payout operation when there is stored data of the number of discharges.

【0034】記憶リセット手段71は、払い出し手段41に
よる景品球の払い出しによって、第1記憶部72及び第2
記憶部73の未払い出し分の記憶データがなくなったとき
に、払い出しトリガ手段70の排出個数の記憶データを初
期値の0にリセットするためのものである。
The storage reset means 71 stores the first storage unit 72 and the second storage
This is for resetting the storage data of the number of ejections of the payout trigger means 70 to the initial value of 0 when the storage data of the unpaid amount in the storage unit 73 runs out.

【0035】上記弾球遊技機において、ゲームに際し発
射手段9 の発射ハンドル10を操作すると、上皿7 の遊技
球が発射手段9 の発射動作に連動して1個ずつ発射部に
供給され、その遊技球を打撃槌で打撃してガイドレール
12に沿って順次遊技盤4 側に発射させて行く。
In the above-described ball game machine, when the firing handle 10 of the firing means 9 is operated during a game, the game balls on the upper plate 7 are supplied to the firing unit one by one in conjunction with the firing operation of the firing means 9. Hit the game ball with a hammer and guide rail
We fire sequentially to game board 4 side along 12.

【0036】遊技盤4 の上部側に発射された遊技球は遊
技盤4 の遊技領域13に入った後、その盤面に沿って落下
する間に普通入賞手段18〜21等に入賞するか、始動ゲー
ト27を通過しながら下方へと落下する。遊技球が始動ゲ
ート27を通過すると、第2図柄表示手段23の表示図柄が
変動する。そして、第2図柄表示手段23の変動後の停止
図柄が当たり図柄になれば、始動用入賞手段15の開閉爪
24が所定時間開放して、この始動用入賞手段15に遊技球
が入賞し易くなる。
After the game ball fired on the upper side of the game board 4 enters the game area 13 of the game board 4, it falls into the normal prize means 18 to 21 or the like while falling along the board surface or starts. It falls downward while passing through the gate 27. When the game ball passes through the starting gate 27, the display symbol of the second symbol display means 23 changes. Then, if the stopped symbol after the change of the second symbol display means 23 becomes a hit symbol, the opening and closing claw of the starting winning means 15 is opened.
24 is opened for a predetermined period of time, so that the game balls can easily win the winning prize means 15 for starting.

【0037】遊技球が始動用入賞手段15に入賞すると、
第1図柄表示手段22の表示図柄が所定時間変動する。そ
して、第1図柄表示手段22の停止後の表示図柄が大当た
り図柄になれば、可変入賞手段16が前側に開放して遊技
球が入賞し易くなる。可変入賞手段16の開放から所定時
間が経過するか、又は所定数の遊技球が入賞すると、可
変入賞手段16が閉じる。しかし、可変入賞手段16の開放
中に遊技球が特定領域26を通過すれば、可変入賞手段16
が再度開放し、以下、同様の開閉動作を最大16回まで
繰り返す。
When the game ball wins the starting prize means 15,
The display symbol of the first symbol display means 22 fluctuates for a predetermined time. Then, when the display symbol after the first symbol display means 22 is stopped becomes a big hit symbol, the variable winning means 16 is opened to the front side, so that the game balls can easily win. When a predetermined time has elapsed from the opening of the variable winning means 16 or when a predetermined number of game balls have won, the variable winning means 16 is closed. However, if the game ball passes through the specific area 26 while the variable prize means 16 is open, the variable prize means 16
Are opened again, and the same opening and closing operation is repeated up to 16 times.

【0038】各入賞手段15,16,18〜21に入賞した遊技球
は遊技盤4 の裏側に案内され、集合案内板75の案内通路
28〜30を経て集合排出手段49内へと落下し、また可変入
賞手段16に入賞した遊技球は、集合案内板75を経ずに直
接集合排出手段49内へと落下する。そして、集合排出手
段49に落下した遊技球は、この集合排出手段49内の上傾
斜通路54から下傾斜通路55を経て排出口56から下方へと
排出され、排出路53を経て遊技球回収系へと落下して行
く。
The game balls that have won each of the winning means 15, 16, 18 to 21 are guided to the back side of the game board 4 and are guided by the collective guide plate 75.
The game balls that have fallen into the collecting and discharging means 49 through 28 to 30 and which have won the variable prize means 16 directly fall into the collecting and discharging means 49 without passing through the collecting guide plate 75. Then, the game balls dropped into the collective discharge means 49 are discharged downward from the discharge port 56 through the upper inclined passage 54 in the collective discharge means 49 through the lower inclined passage 55, and the game ball collection system through the discharge path 53. Fall down to.

【0039】従って、遊技盤4 の裏側で遊技球を貯留し
ないので、集合排出手段49は、各入賞手段15,16,18〜21
を経て遊技盤4 の裏側に誘導された遊技球を集めて無理
なく円滑に排出できる大きさであれば十分である。この
ため遊技盤4 の裏側の構造が簡単で小型化でき、容易且
つ安価に製作できると共に、遊技球を外部へと迅速に排
出できる。
Therefore, since the game balls are not stored on the back side of the game board 4, the collecting and discharging means 49 is provided with the respective winning means 15, 16, 18 to 21.
It is enough that the game balls guided to the back side of the game board 4 via the game console can be collected and discharged smoothly without difficulty. For this reason, the structure on the back side of the game board 4 can be simplified and reduced in size, can be manufactured easily and inexpensively, and the game balls can be quickly discharged to the outside.

【0040】入賞手段15,16,18〜21に遊技球が入賞する
と、各入賞検知手段31〜36がその遊技球を検知して、そ
の検知信号が中継基板59等を経て遊技制御手段58側へと
送られるので、遊技制御手段58の入賞記憶手段60が景品
球数別にその入賞を順次記憶し、入賞コマンド送信手段
61が入賞コマンドを払い出し制御基板52の入賞コマンド
受信手段62へと送信する。
When a game ball wins the prize means 15, 16, 18-21, each of the prize detection means 31-36 detects the game ball, and the detection signal is sent to the game control means 58 through the relay board 59 and the like. The winning storage means 60 of the game control means 58 sequentially stores the winning for each number of prize balls, and the winning command transmitting means
61 sends out the winning command to the winning command receiving means 62 of the control board 52.

【0041】入賞コマンド受信手段62が入賞コマンドを
受信すると、その入賞コマンドを解析し、その解析結果
に応じて景品球数演算手段63が、遊技者が獲得する総景
品球数を演算し、景品球数記憶手段64が総獲得景品球数
を記憶する。
When the prize command receiving means 62 receives the prize command, the prize command is analyzed, and according to the result of the analysis, the prize ball number calculating means 63 calculates the total number of prize balls obtained by the player. The sphere number storage means 64 stores the total number of obtained prize balls.

【0042】今、例えば1入賞当たりの景品球が6個で
ある普通入賞手段18〜21に相次いで3個の遊技球が入賞
し、1入賞当たりの景品球が15個である可変入賞手段
16に2個の遊技球が入賞したものと仮定する。
Now, for example, three game balls are successively awarded to the normal prize means 18 to 21 which have six prize balls per prize, and the variable prize means is 15 prize balls per prize.
Assume that two game balls have won in 16.

【0043】各入賞手段16,18 〜21にこれらの遊技球が
入賞すると、入賞コマンド送信手段61が6個用入賞コマ
ンドを3つ、15個用入賞コマンドを2つ送信するの
で、入賞コマンド受信手段62がその各入賞コマンドを受
信して解析し、景品球数演算手段63が6×3=18
(個)と15×2=30(個)を夫々演算して総獲得景
品球数48個を算出した後、この総獲得景品球数48個
に含まれる所定個数25個の数X(=1)と、その所定
個数に満たない端数の景品球数Y(=23個)とを求め
る。
When these game balls are won in the respective winning means 16, 18 to 21, the winning command transmitting means 61 transmits three winning commands for six and two winning commands for fifteen. The means 62 receives and analyzes the respective winning commands, and the prize ball number calculating means 63 calculates 6 × 3 = 18
(Pieces) and 15 × 2 = 30 (pieces) are calculated to calculate the total number of obtained prize balls of 48, and then the predetermined number 25 (X = 1 = 1) included in the total number of obtained prize balls of 48 ) And the fractional number of prize balls Y (= 23) less than the predetermined number.

【0044】そして、景品球数記憶手段64の第1記憶部
72が所定個数25個の数X(=1)を、第2記憶部73が
端数の景品球数Y(=23個)を夫々記憶する。また優
先制御手段65が第1記憶部72の記憶X(=1)を読み出
して、払い出し制御手段66に送る。
Then, the first storage section of the prize ball number storage means 64
72 stores the predetermined number 25 (X = 1), and the second storage unit 73 stores the fractional prize ball number Y (= 23). Further, the priority control means 65 reads the storage X (= 1) of the first storage unit 72 and sends it to the payout control means 66.

【0045】入賞手段16,18 〜21に入賞した遊技球は、
各入賞手段16,18 〜21を経て遊技盤4 の裏側へと誘導さ
れ、集合排出手段49により集められた後、その排出口56
を経て排出路53へと排出されて行く。そして、排出検知
手段57が排出口56を通過する遊技球を検知する都度、払
い出しトリガ手段70が遊技球の排出個数のデータを記憶
する。
Game balls which have won the prize means 16, 18 to 21 are:
After being guided to the back side of the game board 4 through each of the winning means 16, 18 to 21 and collected by the collective discharging means 49, the outlet 56
Through the discharge path 53. Each time the discharge detecting means 57 detects a game ball passing through the discharge port 56, the payout trigger means 70 stores data on the number of discharged game balls.

【0046】払い出し制御手段66では、払い出しトリガ
手段70からのトリガ信号によって、第1記憶部72の記憶
データに従って1払い出し動作で25個の景品球を払い
出すように払い出し手段41を制御する。このため払い出
し手段41の払い出しモータ46が回転体45を駆動し、この
回転体45の回転により、遊技球タンク39からタンクレー
ル40を経て供給される遊技球を景品球として上皿7 へと
払い出す。
The payout control means 66 controls the payout means 41 in accordance with the trigger signal from the payout trigger means 70 so as to pay out 25 prize balls in one payout operation according to the data stored in the first storage section 72. For this reason, the payout motor 46 of the payout means 41 drives the rotating body 45, and the rotation of the rotating body 45 pays out the game balls supplied from the game ball tank 39 via the tank rail 40 to the upper plate 7 as prize balls. put out.

【0047】払い出し手段41が景品球を払い出すと、払
い出し検知手段69がその景品球を検知し、払い出し確認
手段67が景品球の払い出し個数を確認する。そして、払
い出し確認手段67が払い出し個数の景品球の払い出しを
確認すると、第1記憶部72がその記憶データX(=1)
から払い出し完了分の1を減算し、これによって第1記
憶部72の記憶データXが0になるので、第2記憶部73の
景品球数Y(=23個)のデータが優先制御手段65を経
て払い出し制御手段66へと送られる。
When the payout means 41 pays out the prize balls, the payout detecting means 69 detects the prize balls, and the payout confirming means 67 confirms the number of prize balls paid out. When the payout confirmation means 67 confirms the payout of the number of premium balls, the first storage section 72 stores the stored data X (= 1).
Is subtracted by 1 from the payment, and the storage data X in the first storage unit 72 becomes 0. Therefore, the data of the number of prize balls Y (= 23) in the second storage unit 73 is transmitted to the priority control unit 65. After that, it is sent to the payout control means 66.

【0048】また払い出し確認手段67が景品球の払い出
しを確認すると、払い出しトリガ手段70が排出個数の記
憶データを1減算した後、次のトリガ信号を払い出し制
御手段66へと送る。このため、払い出し制御手段66が端
数の景品球数23個を払い出すべく払い出し手段41を制
御し、払い出し手段41が23個の景品球を払い出して行
く。なお、第2記憶部73の記憶データは、払い出し確認
手段67が1個の景品球の払い出しを確認する毎に、その
景品球数Yのデータを順次減算する。
When the payout confirmation means 67 confirms the payout of the prize ball, the payout trigger means 70 subtracts one from the stored data of the number of ejected balls, and then sends the next trigger signal to the payout control means 66. For this reason, the payout control means 66 controls the payout means 41 to pay out a fractional 23 prize balls, and the payout means 41 pays out 23 prize balls. Each time the payout confirmation means 67 confirms the payout of one prize ball, the data stored in the second storage unit 73 sequentially subtracts the data of the number Y of the prize balls.

【0049】なお、48個の景品球の払い出しが完了す
ると、景品球数記憶手段64の各記憶部72,73 の記憶デー
タがなくなり、記憶リセット手段71が払い出しトリガ手
段70の排出個数の記憶データをリセットする。
When the payout of the 48 prize balls is completed, the storage data of the storage sections 72 and 73 of the prize ball number storage means 64 is exhausted, and the storage reset means 71 stores the data of the number of discharges of the payout trigger means 70. Reset.

【0050】このようにすれば、払い出し手段41の2回
の払い出し動作によって総獲得景品球数48個の払い出
しが完了することになり、景品球を迅速に払い出すこと
ができる。
In this way, the payout of the total number of prize balls of 48 is completed by the two payout operations of the payout means 41, and the prize balls can be quickly paid out.

【0051】商用電源等の電源が停電した場合には、払
い出し手段41等は動作しなくなる。しかし、入賞記憶手
段60の記憶データは遊技制御基板50側のバクアップ電源
74により保持され、また景品球数記憶手段64の各記憶部
72,73 及び払い出しトリガ手段70の記憶データは、払い
出し制御基板52側のバクアップ電源68により保持されて
いるので、商用電源等の電源の復旧後にその記憶データ
に従って景品球の払い出し処理を行うことができる。記
憶データXは、球数として記憶する形態でも良い。
When a power supply such as a commercial power supply is interrupted, the payout means 41 and the like do not operate. However, the data stored in the winning storage means 60 is stored in the backup power supply on the game control board 50 side.
Each storage unit of the prize ball number storage means 64
Since the data stored in the payout trigger means 70 and the data stored in the payout trigger means 70 are held by the backup power supply 68 on the payout control board 52 side, after the power supply such as the commercial power supply is restored, the prize ball payout processing can be performed in accordance with the stored data. it can. The storage data X may be stored as the number of balls.

【0052】なお、実施形態には次の発明が含まれてい
る。第1の発明は、遊技盤4 の遊技領域13内に設けられ
た複数個の入賞手段15,16,18〜21と、該入賞手段15,16,
18〜21に遊技球が入賞することを条件に景品球を払い出
す払い出し手段41とを備えた弾球遊技機において、前記
各入賞手段15,16,18〜21への遊技球の入賞を夫々検知す
る入賞検知手段31〜36と、前記遊技盤4 の裏側に設けら
れ且つ前記入賞手段15,16,18〜21に入賞して前記遊技盤
4 の裏側に誘導された遊技球を集めて排出路53へと排出
する集合排出手段49と、前記入賞検知手段31〜36が遊技
球を検知することを条件に、未払い出し分の総獲得景品
球数の景品球を払い出し可能に記憶する景品球数記憶手
段64と、前記集合排出手段49から排出される遊技球を検
知する排出検知手段57と、該排出検知手段57が遊技球の
排出を検知することを条件に、前記景品球数記憶手段64
に記憶された前記総獲得景品球数の景品球を払い出すよ
うに前記払い出し手段41を制御する払い出し制御手段66
とを備えたものである。
The embodiments include the following inventions. The first invention comprises a plurality of prize means 15, 16, 18 to 21 provided in a game area 13 of the game board 4, and the prize means 15, 16,
In a ball game machine provided with payout means 41 for paying out prize balls on condition that game balls win on 18 to 21, the game balls are won on the respective winning means 15, 16, 18 to 21 respectively. Prize detecting means 31 to 36 for detecting, and the game board provided on the back side of the game board 4 and winning the prize means 15, 16, 18 to 21
4, collective discharging means 49 for collecting game balls guided to the back side and discharging the collected balls to the discharge path 53, and provided that the winning detecting means 31 to 36 detect the game balls, the total acquired prizes for the unpaid game balls. Premium ball number storage means 64 for storing the number of premium balls in a payable manner, discharge detecting means 57 for detecting game balls discharged from the collective discharging means 49, and discharge detecting means 57 for discharging the game balls. On the condition that it is detected, the prize ball number storage means 64
Payout control means 66 for controlling the payout means 41 so as to pay out the prize balls of the total number of prize balls stored in the payout control means 66
It is provided with.

【0053】第2の発明は、第1の発明において、前記
払い出し手段41は、前記払い出し制御手段66の制御によ
り任意個数の景品球を払い出し可能であり、前記景品球
数記憶手段64は、前記総獲得景品球数を、前記払い出し
手段41の単位払い出し動作分の所定個数の整数倍の景品
球数と、前記所定個数に満たない端数の景品球数とに分
けて記憶するようにしたものである。
According to a second aspect, in the first aspect, the payout means 41 can pay out any number of prize balls under the control of the payout control means 66, and the prize ball number storage means 64 stores The total number of obtained prize balls is divided and stored as a predetermined number of prize spheres, which is an integral multiple of a predetermined number for the unit payout operation of the payout means 41, and a fractional prize ball number less than the predetermined number. is there.

【0054】第3の発明は、第1又は第2の発明におい
て、前記払い出し手段41は、前記払い出し制御手段66の
制御により、上限値として設定された所定個数の景品球
を単位払い出し動作によって払い出し可能であると共
に、前記所定個数に満たない任意個数の端数の景品球を
払い出し可能であり、前記景品球数記憶手段64は、前記
総獲得景品球数を、前記払い出し手段41の単位払い出し
動作分の所定個数の整数倍の景品球数と、前記所定個数
に満たない端数の景品球数とに分けて、前記整数倍の払
い出し動作回数のデータを記憶する第1記憶部72と、前
記端数の景品球数のデータを記憶する第2記憶部73とを
備えたものである。
According to a third aspect, in the first or second aspect, the payout means 41 pays out a predetermined number of prize balls set as an upper limit value by a unit payout operation under the control of the payout control means 66. It is possible to dispense an arbitrary number of prize balls less than the predetermined number, and the prize ball number storage means 64 stores the total number of obtained prize balls in the unit payout operation of the payout means 41. A first storage unit 72 that stores data of the number of payout operations that is an integer multiple of the predetermined number and a fractional number of prize balls that are less than the predetermined number, A second storage unit 73 for storing data of the number of premium balls.

【0055】第4の発明は、第1〜第3の何れかの発明
において、前記集合排出手段49は、該集合排出手段49内
の複数個の遊技球を連続的に排出可能に構成し、前記排
出検知手段57は前記集合排出手段49から排出される遊技
球を連続的に検知可能に構成したものである。
According to a fourth aspect of the present invention, in any one of the first to third aspects, the collective discharging means 49 is configured to continuously discharge a plurality of game balls in the collective discharging means 49, The discharge detecting means 57 can continuously detect the game balls discharged from the collective discharging means 49.

【0056】第5の発明は、第1〜第4の何れかの発明
において、前記払い出し制御手段66は、前記景品球数記
憶手段64に第1記憶部72と第2記憶部73との何れか一方
の記憶データに従って前記払い出し手段41を優先的に制
御する優先制御手段65を備え、前記払い出し手段41によ
る景品球の払い出しを条件に、前記優先側の記憶部72,7
3 の記憶データを減算するようにしたものである。
According to a fifth aspect of the present invention, in any one of the first to fourth aspects of the present invention, the payout control means 66 stores any one of the first storage unit 72 and the second storage unit 73 in the prize ball number storage means 64. A priority control means 65 for preferentially controlling the payout means 41 in accordance with one of the stored data; provided that the payout means 41 pays out the premium balls, the priority side storage sections 72, 7
The storage data of No. 3 is subtracted.

【0057】第6の発明は、第1〜第5の何れかの発明
において、前記景品球数記憶手段64の記憶データを保持
するためのバックアップ電源68を備えたものである。
According to a sixth aspect of the present invention, in any one of the first to fifth aspects, a backup power source 68 for holding data stored in the prize ball number storage means 64 is provided.

【0058】以上、本発明の実施形態について詳述した
が、本発明はこの実施形態に限定されるものではなく、
本発明の趣旨を逸脱しない範囲で種々の変更が可能であ
る。例えば実施形態では、優先制御手段65により第1記
憶部72の記憶データを優先させるようにしているが、第
2記憶部73の記憶データを優先させるように構成しても
良い。
Although the embodiments of the present invention have been described in detail, the present invention is not limited to these embodiments.
Various changes can be made without departing from the spirit of the present invention. For example, in the embodiment, the priority control unit 65 gives priority to the data stored in the first storage unit 72, but it may be configured to give priority to the data stored in the second storage unit 73.

【0059】また実施形態では、払い出し手段41の1払
い出し動作で払い出すべき所定個数を25個に設定して
いるが、この所定個数は25個に限定されるものではな
い。また始動用入賞手段15、普通入賞手段18〜21の1入
賞当たりの景品球数を6個とし、可変入賞手段16の1入
賞当たりの景品球数を15個としているが、これらの個
数も単なる例示に過ぎない。更に入賞手段15,16,18〜21
の1入賞当たりの景品球数の種類は、1種類又は3種類
以上にしても良い。
In the embodiment, the predetermined number to be paid out in one payout operation of the payout means 41 is set to 25, but this predetermined number is not limited to 25. The number of prize balls per prize of the starting prize means 15 and the normal prize means 18 to 21 is six, and the number of prize balls per prize of the variable prize means 16 is fifteen. It is only an example. Further winning means 15, 16, 18-21
The number of prize balls per winning may be one or three or more.

【0060】その他、本発明は、パチンコ機に限らず、
アレンジボール機、雀球機等の弾球遊技機においても同
様に実施することが可能である。
In addition, the present invention is not limited to pachinko machines,
The present invention can be similarly applied to a ball game machine such as an arrangement ball machine and a sparrow ball machine.

【0061】[0061]

【発明の効果】本発明によれば、遊技盤4 の遊技領域13
内に設けられた複数個の入賞手段15,16,18〜21と、該入
賞手段15,16,18〜21に遊技球が入賞することを条件に景
品球を払い出す払い出し手段41とを備えた弾球遊技機に
おいて、各入賞手段15,16,18〜21への遊技球の入賞を夫
々検知する入賞検知手段31〜36と、遊技盤4 の裏側に設
けられ且つ入賞手段15,16,18〜21に入賞して遊技盤4 の
裏側に誘導された遊技球を集めて排出路53へと排出する
集合排出手段49と、入賞検知手段31〜36が遊技球を検知
することを条件に、未払い出し分の総獲得景品球数の景
品球を払い出し可能に記憶する景品球数記憶手段64と、
集合排出手段49から排出される遊技球を検知する排出検
知手段57と、該排出検知手段57が遊技球の排出を検知す
ることを条件に、景品球数記憶手段64に記憶された総獲
得景品球数の景品球を払い出すように払い出し手段41を
制御する払い出し制御手段66とを備えているので、従来
の遊技球タンク、遊技球排出手段等を使用せずに景品球
を払い出すことができ、しかも構造が簡単で小型化で
き、容易且つ安価に製作できると共に、遊技盤4 の裏側
に通過した遊技球を排出路53へと迅速に排出できる利点
がある。
According to the present invention, the game area 13 of the game board 4 is provided.
A plurality of prize means 15, 16, 18 to 21 provided therein, and a payout means 41 for paying out a prize ball on condition that a game ball wins in the prize means 15, 16, 18 to 21. In the ball game machine, the prize detecting means 31 to 36 for detecting the prize of the game ball to each of the prize means 15, 16, 18 to 21 respectively, and the prize means 15, 16 Collective discharging means 49 for collecting game balls guided to the back side of the game board 4 after winning the prizes 18 to 21 and discharging them to the discharge path 53, and on the condition that the prize detecting means 31 to 36 detect the game balls. Prize ball number storage means 64 for storing prize balls of the total number of unobtained prize balls in a payable manner,
A discharge detecting means 57 for detecting game balls discharged from the collective discharging means 49, and a total acquired prize stored in the prize ball number storage means 64 on condition that the discharge detecting means 57 detects discharge of game balls. With the payout control means 66 for controlling the payout means 41 so as to pay out the prize balls of the number of balls, it is possible to pay out the prize balls without using the conventional game ball tank, game ball discharge means and the like. In addition, there is an advantage that the game ball can be easily and inexpensively manufactured with a simple structure and can be manufactured at a low cost, and the game balls that have passed through the back side of the game board 4 can be quickly discharged to the discharge path 53.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の実施形態を示す弾球遊技機の正面図で
ある。
FIG. 1 is a front view of a ball game machine showing an embodiment of the present invention.

【図2】本発明の実施形態を示す弾球遊技機の背面図で
ある。
FIG. 2 is a rear view of the ball game machine showing the embodiment of the present invention.

【図3】本発明の実施形態を示す遊技盤の正面図であ
る。
FIG. 3 is a front view of the game board showing the embodiment of the present invention.

【図4】本発明の実施形態を示す遊技盤の背面断面図で
ある。
FIG. 4 is a rear sectional view of the game board according to the embodiment of the present invention.

【図5】本発明の実施形態を示す制御系のブロック図で
ある。
FIG. 5 is a block diagram of a control system showing the embodiment of the present invention.

【符号の説明】[Explanation of symbols]

4 遊技盤 13 遊技領域 15 始動用入賞手段 16 可変入賞手段 18〜21 普通入賞手段 31〜36 入賞検知手段 41 払い出し手段 49 集合排出手段 53 排出路 57 排出検知手段 64 景品球数記憶手段 65 優先制御手段 66 払い出し制御手段 68 バックアップ電源 72 第1記憶部 73 第2記憶部 4 Gaming board 13 Gaming area 15 Start-up prize-winning means 16 Variable prize-winning means 18-21 Normal prize-winning means 31-36 Prize-detection means 41 Payout means 49 Collective discharge means 53 Discharge path 57 Discharge detection means 64 Premium prize ball number storage means 65 Priority control Means 66 Payment control means 68 Backup power supply 72 First storage unit 73 Second storage unit

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 遊技盤(4) の遊技領域(13)内に設けられ
た複数個の入賞手段(15)(16)(18)〜(21)と、該入賞手段
(15)(16)(18)〜(21)に遊技球が入賞することを条件に景
品球を払い出す払い出し手段(41)とを備えた弾球遊技機
において、前記各入賞手段(15)(16)(18)〜(21)への遊技
球の入賞を夫々検知する入賞検知手段(31)〜(36)と、前
記遊技盤(4) の裏側に設けられ且つ前記入賞手段(15)(1
6)(18)〜(21)に入賞して前記遊技盤(4) の裏側に誘導さ
れた遊技球を集めて排出路(53)へと排出する集合排出手
段(49)と、前記入賞検知手段(31)〜(36)が遊技球を検知
することを条件に、未払い出し分の総獲得景品球数の景
品球を払い出し可能に記憶する景品球数記憶手段(64)
と、前記集合排出手段(49)から排出される遊技球を検知
する排出検知手段(57)と、該排出検知手段(57)が遊技球
の排出を検知することを条件に、前記景品球数記憶手段
(64)に記憶された前記総獲得景品球数の景品球を払い出
すように前記払い出し手段(41)を制御する払い出し制御
手段(66)とを備えたことを特徴とする弾球遊技機。
1. A plurality of prize means (15) (16) (18) to (21) provided in a game area (13) of a game board (4);
(15) (16) In the ball game machine provided with payout means (41) for paying out prize balls on condition that the game balls win (18) to (21), each of the prize means (15) (16) Winning detection means (31) to (36) for detecting winning of game balls to (18) to (21), respectively, and the winning means (15) provided on the back side of the gaming board (4). (1
6) Collecting discharging means (49) for collecting game balls guided to the back side of the game board (4) after winning (18) to (21) and discharging them to a discharging path (53); On the condition that the means (31) to (36) detect a game ball, a prize ball number storage means (64) for memorizing a prize ball of the total number of prize balls that have not been paid out so as to be payable.
A discharge detecting means (57) for detecting game balls discharged from the collective discharging means (49); and a condition that the discharge detecting means (57) detects discharge of the game balls. Storage means
And a payout control means (66) for controlling the payout means (41) so as to pay out the prize balls of the total number of prize balls stored in (64).
JP2001361261A 2001-11-27 2001-11-27 Pinball game machine Pending JP2002200288A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001361261A JP2002200288A (en) 2001-11-27 2001-11-27 Pinball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001361261A JP2002200288A (en) 2001-11-27 2001-11-27 Pinball game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP19138399A Division JP3796067B2 (en) 1999-07-06 1999-07-06 Bullet ball machine

Publications (1)

Publication Number Publication Date
JP2002200288A true JP2002200288A (en) 2002-07-16

Family

ID=19171952

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001361261A Pending JP2002200288A (en) 2001-11-27 2001-11-27 Pinball game machine

Country Status (1)

Country Link
JP (1) JP2002200288A (en)

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