JP2002136669A - Combination game machine - Google Patents

Combination game machine

Info

Publication number
JP2002136669A
JP2002136669A JP2000333308A JP2000333308A JP2002136669A JP 2002136669 A JP2002136669 A JP 2002136669A JP 2000333308 A JP2000333308 A JP 2000333308A JP 2000333308 A JP2000333308 A JP 2000333308A JP 2002136669 A JP2002136669 A JP 2002136669A
Authority
JP
Japan
Prior art keywords
game
game balls
combination
ball
collection
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2000333308A
Other languages
Japanese (ja)
Other versions
JP4231200B2 (en
Inventor
Keiji Tsukahara
啓二 塚原
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fuji Shoji Co Ltd
Original Assignee
Fuji Shoji Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fuji Shoji Co Ltd filed Critical Fuji Shoji Co Ltd
Priority to JP2000333308A priority Critical patent/JP4231200B2/en
Publication of JP2002136669A publication Critical patent/JP2002136669A/en
Application granted granted Critical
Publication of JP4231200B2 publication Critical patent/JP4231200B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To provide a combination game machine capable of easily recovering a prescribed number of game balls per game from a supply tray for every game. SOLUTION: This combination game machine is constituted to supply game balls to a shooting device from the supply tray 8 via a feeding means 12 and to shoot a prescribed number of game balls into a play region of a e board by a shooting means for every game. In this constitution, a recovery means 27 is provided for recovering the prescribed number of game balls per game from the supply tray 8 after the end of each game.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、供給皿に遊技球を
投入する球投入式のアレンジボール機、雀球遊技機等の
組み合わせ遊技機に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a combination game machine such as a ball throw-in type arrangement ball machine and a sparrow ball game machine for throwing game balls into a supply tray.

【0002】[0002]

【従来の技術】組み合わせ遊技機、例えばアレンジボー
ル機には、球投入式、メダル投入式とがある。その何れ
の形式のアレンジボール機でも、ゲームに際しては各ゲ
ーム毎に16個の遊技球を発射手段により遊技盤の遊技
領域へと打ち込んで、その遊技球を下部に横一列状に配
置された入賞口手段の何れかの入賞口に入賞させ、その
入賞口手段の隣合う4個の入賞口に入賞して所定の入賞
役が成立したときに、その成立の難易度に応じて得点を
付与して所定数のメダル又は遊技球を景品として遊技者
に払い出すようにしている。
2. Description of the Related Art A combination game machine, for example, an arrangement ball machine, includes a ball insertion type and a medal insertion type. In any of these types of arrangement ball machines, at the time of a game, sixteen game balls are fired into the game area of the game board by the firing means for each game, and the game balls are arranged in a horizontal line at the bottom. When one of the winning means of the mouth means wins a prize, and when four prize mouths adjacent to the winning means win a prize and a predetermined winning combination is realized, a score is given according to the difficulty of the formation. Thus, a predetermined number of medals or game balls are paid out to the player as prizes.

【0003】球投入式のアレンジボール機は、遊技機本
体の前側の上皿に遊技球を投入しておき、発射手段の発
射動作に連動してその遊技球を1個づつ送り手段により
発射レールへと供給し、またメダル投入式のアレンジボ
ール機は、遊技盤側と発射手段側とを含む循環経路中に
遊技球を封入しておき、遊技機本体の前側のメダル投入
口に所定のメダルを投入したときに、発射手段の発射動
作に連動してその遊技球を1個づつ送り手段により発射
レール上に供給するようになっている。
[0003] In a ball throw-in type arrangement ball machine, game balls are thrown into an upper plate on the front side of a game machine main body, and the game balls are fed one by one by a feeding means in conjunction with a firing operation of a firing means. In addition, a medal insertion type arrangement ball machine has a game ball enclosed in a circulation path including a game board side and a launch means side, and a predetermined medal is inserted into a medal insertion slot on the front side of the game machine main body. Is inserted, the game balls are supplied one by one to the firing rail by the feeding means in conjunction with the firing operation of the firing means.

【0004】[0004]

【発明が解決しようとする課題】従来、アレンジボール
機では1ゲームにつき16個の遊技球を遊技領域に打ち
込む必要があるため、遊技球1個の貸出額を例えば4円
と仮定した場合、専用のメダル1枚の貸出額は64円に
設定して、球投入式、メダル投入式の如何を問わず、遊
技者は同じ負担額でゲームをできるようにしている。
Conventionally, in the arrangement ball machine, it is necessary to drive 16 game balls per game into the game area, so if one game ball is supposed to be rented at 4 yen, for example, The lending amount of one medal is set at 64 yen, so that the player can play the game with the same burden regardless of whether it is a ball insertion type or a medal insertion type.

【0005】しかし、アレンジボール機は、スロットマ
シン等の他のメダル投入式のゲーム機に比較して絶対数
が少なく、それ専用のメダルを使用すれば、メダルの製
造コストがアップする問題があり、また遊技ホールにア
レンジボール機とスロットマシンとがある場合にも、ア
レンジボール機用のメダルを使用してスロットマシンで
ゲームをしたり、逆にスロットマシン用のメダルを使用
してアレンジボール機でゲームをしたりすることができ
ない問題がある。
However, the absolute number of arranged ball machines is smaller than other medal-inserted game machines such as slot machines, and there is a problem that the medal manufacturing cost is increased if dedicated medals are used. Also, when there is an arrangement ball machine and a slot machine in a game hall, a game can be played on the slot machine using the medal for the arrangement ball machine, or conversely, an arrangement ball machine using the medal for the slot machine There is a problem that you can not play games.

【0006】そこで、スロットマシン用のメダルをアレ
ンジボール機に使用可能にして、4枚のメダルを投入す
ることにより、16個の遊技球が遊技領域に入るまで遊
技球を発射できるようにすると共に、メダル投入式と球
投入式との何れの場合にも1ゲームに対する遊技者の負
担額を同じにするために、球投入式のアレンジボール機
での1ゲームに必要な遊技球を20個に設定することが
考えられている。
[0006] Therefore, a medal for a slot machine can be used in an arrangement ball machine, and four medals are inserted so that 16 game balls can be fired until the game ball enters the game area. In order to equalize the player's burden for one game in both the medal insertion type and the ball insertion type, the number of game balls required for one game in the ball insertion type arranged ball machine is reduced to twenty. It is considered to be set.

【0007】即ち、スロットマシン用のメダルをアレン
ジボール機に使用可能にすれば、メダルの製造コストを
大幅に低減できると共に、遊技者は、そのメダルを使用
してスロットマシンとアレンジボール機との何れでも自
在にゲームをできる利点がある。
That is, if the medal for the slot machine can be used for the arrangement ball machine, the production cost of the medal can be greatly reduced, and the player can use the medal to connect the slot machine with the arrangement ball machine. There is an advantage that any game can be played freely.

【0008】この場合、スロットマシン用のメダル1枚
の貸出額を20円と仮定すると、メダル投入式のアレン
ジボール機において、4枚のメダルを投入することによ
り1ゲームを行えるようにすれば、遊技者の1ゲーム当
たりの負担額が80円となる。従って、球投入式のアレ
ンジボール機での1ゲームに必要な遊技球を20個に設
定することにより、メダル投入式と球投入式との何れの
場合にも、遊技者の1ゲーム当たりの負担額を一致させ
ることができる。
In this case, assuming that the lending amount of one medal for a slot machine is 20 yen, one game can be performed by inserting four medals in a medal insertion type arrangement ball machine. The burden per game of the player is 80 yen. Therefore, by setting the number of game balls required for one game in a ball-insertion type arrangement ball machine to 20 pieces, the burden per player on each game in both the medal insertion type and the ball insertion type is set. The amount can be matched.

【0009】しかし、従来の球投入式のアレンジボール
機では、上皿に遊技球を投入しておき、発射手段の発射
動作に連動して送り手段がその遊技球を1個づつ発射レ
ール上に供給するようになっている。このため1ゲーム
当たり20個の遊技球を必要とし、その内の16個を発
射手段で発射させて遊技領域へと打ち込むようにした場
合、各ゲーム毎に4個の遊技球を回収する必要があり、
その遊技球の回収処理をどの時点でどのように行うかが
問題となる。
However, in a conventional ball throw-in type arrangement ball machine, game balls are thrown into the upper plate, and the feeding means moves the game balls one by one on a firing rail in conjunction with the firing operation of the firing means. Supply. For this reason, 20 game balls are required per game, and when 16 of them are fired by the firing means and shot into the game area, it is necessary to collect 4 game balls for each game. Yes,
The problem is how and when to perform the process of collecting the game balls.

【0010】本発明は、このような問題点に鑑み、ゲー
ム毎に供給皿から1ゲームにつき規定数の遊技球を容易
に回収できる組み合わせ遊技機を提供することを目的と
する。
SUMMARY OF THE INVENTION In view of the above problems, it is an object of the present invention to provide a combination game machine capable of easily collecting a specified number of game balls per game from a supply tray for each game.

【0011】[0011]

【課題を解決するための手段】本発明は、供給皿8内の
遊技球をゲーム毎に費やしながら、各ゲーム毎に発射手
段10により所定数の遊技球を遊技盤7の遊技領域16
へと打ち込んでゲームを行うようにした組み合わせ遊技
機において、各ゲームの終了後に1ゲームにつき前記供
給皿8から規定数の遊技球を回収する回収手段27を備
えたものである。
According to the present invention, a predetermined number of game balls are supplied by the firing means 10 for each game while the game balls in the supply tray 8 are spent for each game.
In the combination game machine in which the game is driven by the player, a collecting means 27 for collecting a specified number of game balls from the supply plate 8 per game after each game is provided.

【0012】[0012]

【発明の実施の形態】以下、本発明の実施形態を図面に
基づいて詳述する。図1〜図10は本発明を球投入式の
アレンジボール機に採用した第1の実施形態を例示す
る。このアレンジボール機は、図1に示すように、外枠
1と前枠2とを備えた遊技機本体3を有し、その前枠2
は外枠1の前側にヒンジ4を介して開閉自在に枢着され
ている。遊技機本体3の前面には、その前枠2にガラス
扉5及び前面板6がヒンジ4と同一側のヒンジにより開
閉自在に装着され、これらの裏側に遊技盤7が着脱自在
に配置されている。
Embodiments of the present invention will be described below in detail with reference to the drawings. 1 to 10 illustrate a first embodiment in which the present invention is applied to a ball-in-type arrangement ball machine. As shown in FIG. 1, the arrangement ball machine has a game machine main body 3 having an outer frame 1 and a front frame 2.
Is pivotally connected to the front side of the outer frame 1 via a hinge 4 so as to be freely opened and closed. On the front face of the gaming machine main body 3, a glass door 5 and a front plate 6 are mounted on a front frame 2 of the gaming machine main body 3 by a hinge on the same side as the hinge 4 so as to be openable and closable. I have.

【0013】また遊技機本体3には、遊技球を貯留する
上皿(供給皿)8、余剰球を受ける下皿(余剰球受け
皿)9及び発射手段10の発射ハンドル11が前面側に
設けられ、また発射手段10の主要部分、及び上皿8か
らの遊技球を発射手段10側へと送る送り手段12が裏
面側に設けられている。上皿8は前面板6の前面に、送
り手段12は前面板6の裏面に夫々装着され、下皿9と
発射ハンドル11は前面板6の下側で前枠2の前面に配
置されている。また発射ハンドル11側には、遊技者の
把持を検出する接触検出スイッチ(図示省略)が設けら
れている。
On the front side of the gaming machine main body 3, an upper plate (supply plate) 8 for storing game balls, a lower plate (excess ball tray) 9 for receiving surplus balls, and a firing handle 11 of a firing means 10 are provided on the front side. Also, a main part of the launching means 10 and a feeding means 12 for sending game balls from the upper plate 8 to the firing means 10 side are provided on the back side. The upper plate 8 is mounted on the front surface of the front plate 6, the feeding means 12 is mounted on the back surface of the front plate 6, and the lower plate 9 and the firing handle 11 are arranged on the front side of the front frame 2 below the front plate 6. . On the firing handle 11 side, a contact detection switch (not shown) for detecting the player's grip is provided.

【0014】発射手段10の主要部分は、図3に示すよ
うに、発射レール13、発射レール13上の遊技球を遊
技盤7側へと打撃する打撃槌14、この打撃槌14をカ
ム機構(図示省略)を介して間欠的に駆動する発射モー
タ(図示省略)等を備え、遊技者の発射ハンドル11の
操作により発射モータが作動して、その発射動作に連動
して送り手段12により発射レール13上に1個づつ供
給される遊技球を打撃槌14で打撃し、遊技盤7の遊技
領域16に所定数、例えば16個の遊技球を打ち込むよ
うになっている。なお、発射レール13は、遊技盤7を
下側から支持するために前枠2の裏側に固定された遊技
盤支持板の前面等に装着され、また打撃槌14、発射モ
ータは前枠2の裏側に装着されている。
As shown in FIG. 3, the main part of the firing means 10 is a firing rail 13, a hitting hammer 14 for hitting a game ball on the firing rail 13 toward the game board 7, and a cam mechanism ( A firing motor (not shown) that is intermittently driven via a not shown) is provided, and the firing motor is operated by a player's operation of the firing handle 11, and the firing rail is sent by the feeding means 12 in conjunction with the firing operation. The game balls supplied one by one onto the ball 13 are hit with a hitting hammer 14, and a predetermined number, for example, 16 game balls are hit into a game area 16 of the game board 7. The firing rail 13 is attached to the front of a game board support plate fixed to the back side of the front frame 2 to support the game board 7 from below, and the hammer 14 and the firing motor are mounted on the front frame 2. It is mounted on the back side.

【0015】遊技盤7の前面には、図1に示すように、
ガイドレール15が環状に装着されると共に、このガイ
ドレール15の内側の遊技領域16の下部に入賞口手段
17が配置され、またその入賞口手段17の上側に誘導
図柄表示手段18、特定入賞手段19、得点増加手段2
0、作動手段21、ゲーム回数表示手段22等の各遊技
部品が配置されている。入賞口手段17と各遊技部品と
の間には、遊技釘群(図示省略)が設けられている。
On the front of the game board 7, as shown in FIG.
The guide rail 15 is mounted in an annular shape, and a winning opening means 17 is disposed below the game area 16 inside the guide rail 15, and a guide symbol display means 18 and a specific winning means are provided above the winning opening means 17. 19. Score increasing means 2
Each game component such as 0, operating means 21 and game number display means 22 is arranged. A game nail group (not shown) is provided between the winning opening means 17 and each game component.

【0016】入賞口手段17は、横一列状等に適宜配置
された複数個、例えば16個の入賞口23を備え、遊技
盤7に沿って落下する遊技球が何れかの入賞口23に入
賞するようになっている。入賞口手段17は、遊技盤7
に装着された入賞口カバー24により前側から覆われて
おり、その入賞口カバー24に、各入賞口23に対応す
る複数個、例えば16個の入賞表示部25を備えた入賞
表示手段26が設けられている。
The winning opening means 17 includes a plurality of, for example, 16 winning openings 23 suitably arranged in a horizontal row or the like, and a game ball falling along the game board 7 wins one of the winning openings 23. It is supposed to. The winning opening means 17 is a game board 7
The winning opening cover 24 is provided with a plurality of, for example, 16 winning display portions 25 corresponding to the winning openings 23. Have been.

【0017】各入賞表示部25は、各入賞口23に対応
してその近傍に横一列等に適宜配置され、遊技球が何れ
かの入賞口23に入賞したときに、それに対応する入賞
表示部25が発光、その他によって入賞を表示するよう
になっている。各入賞表示部25には、各入賞口23に
対応して一端側から順番に番号が表示されている。な
お、入賞表示手段26は、入賞口手段17よりも上側の
遊技領域16の中央部等に、入賞表示部25を縦横に所
定数(例えば4個づつ)組み合わせて配置しても良い。
Each of the prize display portions 25 is appropriately arranged in a horizontal line or the like in the vicinity of each of the prize openings 23, and when a game ball wins one of the prize openings 23, the corresponding prize display portion is provided. Reference numeral 25 indicates a prize by emitting light or the like. In each of the winning display portions 25, a number is displayed in order from one end side corresponding to each of the winning openings 23. The prize display means 26 may be arranged by combining a predetermined number (for example, four pieces) of prize display sections 25 vertically and horizontally in a central portion or the like of the game area 16 above the prize port means 17.

【0018】上皿8は、図2〜図6に示すように構成さ
れると共に、その下流側に送り手段12及び回収手段2
7が接続され、また回収手段27の近傍に視認部47と
待機表示手段48とが設けられている。即ち、上皿8
は、図2及び図3に示すように、多数の遊技球を貯留可
能な容積の貯留部29と、この貯留部29からの遊技球
を一列状に整列させる整列部30とを備え、前面板6の
前面側に、この上皿8を覆う上皿カバー28と共に着脱
自在に装着され、その底壁31は前面板6に沿って貯留
部29から整列部30へと遊技球が移動するように傾斜
状になっている。上皿8の整列部30は、図2に示すよ
うに、その下流側端部から上流側の所要範囲に亘ってゴ
ミ等が入らないように上側から覆われている。
The upper plate 8 is constructed as shown in FIGS. 2 to 6, and has a feeding means 12 and a collecting means 2 downstream thereof.
7 is connected, and a visual recognition unit 47 and a standby display unit 48 are provided near the collection unit 27. That is, the upper plate 8
As shown in FIG. 2 and FIG. 3, the front plate includes a storage portion 29 having a volume capable of storing a large number of game balls, and an alignment portion 30 for aligning the game balls from the storage portion 29 in a line. 6 is detachably attached to the front side together with an upper plate cover 28 that covers the upper plate 8, and a bottom wall 31 of the lower plate 6 is provided so that game balls can move from the storage unit 29 to the alignment unit 30 along the front plate 6. It is inclined. As shown in FIG. 2, the alignment portion 30 of the upper plate 8 is covered from the upper side so that dust and the like do not enter from a downstream end to a required range on the upstream side.

【0019】送り手段12は、発射手段10の発射動作
に連動して上皿8内の遊技球を1個づつ発射手段10の
発射レール13上に供給するためのもので、図3及び図
4に示すように、上皿8の整列部30の下流側端部に対
応して前面板6の裏面に着脱自在に装着されている。こ
の送り手段12は、その球受入れ口が前面板6に形成さ
れた発射用の案内孔32を介して整列部30の下流側端
部に連通する送りケース33と、この送りケース33内
に設けられ且つ発射手段10の発射動作に連動して作動
する送り用の作動子34とを有し、その作動子34の作
動により、打撃槌14が発射レール13上の遊技球を打
撃した後に、送りケース33内の遊技球を発射レール1
3上に供給するようになっている。
The feeding means 12 supplies the game balls in the upper plate 8 one by one to the firing rail 13 of the firing means 10 one by one in conjunction with the firing operation of the firing means 10, and FIG. 3 and FIG. As shown in FIG. 3, the upper plate 8 is detachably mounted on the back surface of the front plate 6 corresponding to the downstream end of the alignment portion 30. The feeding means 12 includes a feeding case 33 whose ball receiving port communicates with a downstream end of the alignment section 30 via a launching guide hole 32 formed in the front plate 6, and is provided in the feeding case 33. And a feed operator 34 that is operated in conjunction with the firing operation of the firing means 10. The operation of the operator 34 causes the hammer 14 to hit the game ball on the firing rail 13 and then feed the ball. The game ball in the case 33 is fired by the rail 1
3 is supplied.

【0020】回収手段27は、各ゲーム毎に1ゲームに
つき上皿8内の遊技球を規定数、例えば4個づつ回収す
るためのもので、整列部30の下流側端部に対応して上
皿カバー28の内部で前面板6の前面に着脱自在に装着
されている。この回収手段27は、図2〜図6に示すよ
うに、規定数(4個)の遊技球を収容可能な容積の待機
通路35と、待機通路35内の遊技球を下流側で受ける
受け体36と、待機通路35の上流側で整列部30の後
続の遊技球を規制する規制体37と、受け体36及び規
制体37を待機通路35に対して出退自在に駆動する駆
動手段38と、待機通路35内に規定数の遊技球が待機
状態であることを検出する待機検出スイッチ39とを備
えている。
The collecting means 27 is for collecting a predetermined number, for example, four, of the game balls in the upper plate 8 per game for each game. It is detachably attached to the front of the front plate 6 inside the dish cover 28. As shown in FIGS. 2 to 6, the collecting means 27 includes a standby passage 35 having a capacity capable of accommodating a specified number (four) of game balls, and a receiving body receiving the game balls in the standby passage 35 on the downstream side. 36, a regulating body 37 that regulates a game ball subsequent to the alignment section 30 on the upstream side of the waiting passage 35, and a driving unit 38 that drives the receiving body 36 and the regulating body 37 to be able to move back and forth with respect to the waiting passage 35. And a standby detection switch 39 for detecting that a specified number of game balls are in a standby state in the standby passage 35.

【0021】待機通路35は、前面板6の前面に上下方
向又は斜め方向に配置され、整列部30の遊技球が自然
に流下するように、その上流側が発射用の案内孔32の
下側近傍で整列部30の底壁31の下流側端部に形成さ
れた回収用の案内孔40を介して整列部30に連通さ
れ、受け体36と案内孔40との間に4個の遊技球を収
容するようになっている。
The standby passage 35 is arranged vertically or obliquely on the front surface of the front plate 6, and its upstream side is near the lower side of the shooting guide hole 32 so that the game balls of the alignment section 30 flow down naturally. Is connected to the aligning section 30 via a collecting guide hole 40 formed at the downstream end of the bottom wall 31 of the aligning section 30, and four game balls are placed between the receiving body 36 and the guide hole 40. It is designed to accommodate.

【0022】また待機通路35は、中継通路41を介し
て遊技機本体3の裏側の回収通路42に連通され、待機
通路35内の遊技球を中継通路41から回収通路42を
経て下方の島設備側へと機外に排出するようになってい
る。回収通路42は前枠2の裏側に上下方向に装着され
ている。中継通路41は待機通路35の下端側から前面
板6を貫通して裏側に突出しており、この中継通路41
の後端は前面板6を閉状態に閉じたときに、回収通路4
2の上端側に接続するようになっている。
The standby passage 35 communicates with the collection passage 42 on the back side of the game machine main body 3 via the relay passage 41, and allows game balls in the standby passage 35 to pass through the collection passage 42 from the relay passage 41 to the lower island facility. It is designed to discharge to the outside of the machine. The collection passage 42 is mounted on the back side of the front frame 2 in a vertical direction. The relay passage 41 penetrates through the front plate 6 from the lower end of the standby passage 35 and projects rearward.
When the front plate 6 is closed in a closed state, the rear end of the collection passage 4
2 is connected to the upper end side.

【0023】受け体36と規制体37は、中間部分が回
収通路42の形成体45等に枢軸43によって揺動自在
に枢着された連動腕44の上下に設けられ、受け体36
が待機通路35内に突出したときに規制体37が待機通
路35から後退し、受け体36が待機通路35から後退
したときに規制体37が待機通路35内に突出するよう
に、連動腕44の揺動により、待機通路35に対してそ
の上下両側で出退自在である。駆動手段38はソレノイ
ド等の電気的手段により構成され、連動腕44と前面板
6側の支軸49との間に介装されている。
The receiving body 36 and the regulating body 37 are provided above and below an interlocking arm 44 whose intermediate portion is pivotally attached to a forming body 45 of the recovery passage 42 and the like by a pivot 43.
The interlocking arm 44 moves so that the restricting body 37 retreats from the standby passage 35 when the protruding member projects into the standby passage 35 and the restricting body 37 protrudes into the standby passage 35 when the receiving member 36 retreats from the standby passage 35. , The upper and lower sides of the standby passage 35 can be moved back and forth. The driving means 38 is constituted by an electric means such as a solenoid, and is interposed between the interlocking arm 44 and the support shaft 49 on the front plate 6 side.

【0024】規制体37は板状等であって、図4及び図
5に示すように、待機通路35内に突出したときに、整
列部30の底壁31の案内孔40を閉鎖して後続の遊技
球を案内孔32側へと誘導するように、上面に案内孔3
2側が低くなる傾斜面等の誘導部46が形成されてい
る。
The regulating body 37 is plate-shaped or the like, and as shown in FIGS. 4 and 5, when the regulating body 37 projects into the standby passage 35, the guide hole 40 of the bottom wall 31 of the alignment section 30 is closed and Guide hole 3 on the upper surface so as to guide the game ball to the guide hole 32 side.
A guide portion 46 such as an inclined surface having a lower side is formed.

【0025】なお、回収手段27は、通常、図4及び図
5に示すように、受け体36が後退して規制体37が突
出し、整列部30上の遊技球を案内孔32側へと誘導可
能な状態(以下、発射側誘導状態と称する)にある。こ
の状態から、図7及び図8に示すように、駆動手段38
の駆動により受け体36が突出し規制体37が後退した
状態(以下、回収側誘導状態と称する)に移行すると、
案内孔40が開放され、整列部30上の遊技球は待機通
路35側に誘導される。また、受け体36と規制体37
は、連動腕44を介して一体に構成する必要はなく、別
々に分離して設けても良い。その場合、駆動手段38も
受け体36と規制体37とに対応して別々に設け、その
各駆動手段38により受け体36と規制体37が待機通
路35に対して逆に出退するように構成すれば良い。
4 and 5, the collecting means 27 normally retreats the receiving body 36 and projects the regulating body 37 to guide the game balls on the alignment portion 30 to the guide hole 32 side. It is in a possible state (hereinafter referred to as a launch-side guidance state). From this state, as shown in FIG. 7 and FIG.
When the receiving body 36 protrudes and the regulating body 37 moves backward (hereinafter, referred to as a recovery-side guiding state) by the driving of
The guide hole 40 is opened, and the game ball on the alignment section 30 is guided to the standby passage 35 side. The receiving body 36 and the regulating body 37
Need not be integrally formed via the interlocking arm 44, and may be separately provided separately. In this case, the driving means 38 are also provided separately corresponding to the receiving body 36 and the regulating body 37, and the receiving body 36 and the regulating body 37 are moved back and forth with respect to the standby passage 35 by the respective driving means 38. What is necessary is just to configure.

【0026】待機検出スイッチ39は、待機通路35内
に待機中の最上流側の遊技球を検出するように、待機通
路35の上流側で規制体37の下側近傍に設けられてい
る。待機表示手段48は回収手段27を含む上皿8側、
取り分け回収手段27の待機通路35内に規定数の遊技
球が待機中か否かを表示するためのもので、表示ランプ
等により構成され、遊技者が容易に確認できるように視
認部47の近傍で上皿カバー28の前面側に設けられて
いる。
The standby detection switch 39 is provided near the lower side of the regulating body 37 upstream of the standby passage 35 so as to detect the most upstream game ball in standby in the standby passage 35. The standby display means 48 is on the upper plate 8 side including the collection means 27,
This is for displaying whether or not a specified number of game balls are waiting in the waiting passage 35 of the sorting and collecting means 27, and is constituted by a display lamp or the like, and is in the vicinity of the visual recognition section 47 so that the player can easily confirm it. And is provided on the front side of the upper plate cover 28.

【0027】視認部47は、回収手段27を含む上皿8
側、取り分け回収手段27の待機通路35内に規定数の
遊技球が待機中か否かを目視により視認可能にするため
のもので、図4及び図6に示すように、遊技者が回収手
段27の待機通路35内の遊技球を容易に透視できるよ
うに上皿カバー28に設けられている。この視認部47
は、待機通路35に対応して上皿カバー28に形成され
た透視窓50と、この透視窓50を閉鎖するように上皿
カバー28に装着された凸レンズ等の透視体51とを備
えている。待機通路35の形成体45は、その内部に待
機中の遊技球を透視できるように透明な合成樹脂材によ
り構成されている。なお、視認部47は、待機通路35
内で待機中の全ての遊技球を視認可能にする必要はな
く、最上流側の少なくとも1個の遊技球が視認可能であ
れば十分である。
The viewing portion 47 is provided with the upper plate 8 including the collecting means 27.
This is for visually confirming whether or not a specified number of game balls are waiting in the waiting passage 35 of the collection means 27, in particular, as shown in FIGS. 4 and 6. It is provided on the upper plate cover 28 so that the game balls in the standby passage 35 of the 27 can be easily seen through. This viewing portion 47
Includes a transparent window 50 formed in the upper cover 28 corresponding to the standby passage 35, and a transparent body 51 such as a convex lens attached to the upper cover 28 so as to close the transparent window 50. . The formation body 45 of the standby passage 35 is made of a transparent synthetic resin material so that the game balls in standby can be seen through the body 45. Note that the visual recognition section 47 is
It is not necessary to make all the waiting game balls visible in the vehicle, and it is sufficient if at least one of the most upstream game balls is visible.

【0028】図9はアレンジボール機の制御系のブロッ
ク図である。この制御系は、図9に示すように主制御手
段52、入賞表示制御手段53、精算処理手段54、払
い出し制御手段55、回収制御手段56、発射制御手段
57、待機表示制御手段58を備えている。
FIG. 9 is a block diagram of a control system of the arrangement ball machine. This control system includes a main control unit 52, a winning display control unit 53, a settlement processing unit 54, a payout control unit 55, a collection control unit 56, a launch control unit 57, and a standby display control unit 58, as shown in FIG. I have.

【0029】主制御手段52は遊技盤7側の各遊技動作
を制御するようになっており、また入賞表示制御手段5
3は入賞口手段17の各入賞口23に遊技球が入賞した
とき等に、入賞表示手段26のその入賞口23等に対応
する入賞表示部25に入賞表示をさせるようになってい
る。精算処理手段54は、主制御手段52からの信号に
より、ゲーム中又はゲームの終了毎に入賞役の成否等に
応じて得点を算出する精算処理を行うようになってい
る。払い出し制御手段55は、精算処理手段54の精算
処理により得点が付与された場合に、各ゲームの終了後
に回収手段27が遊技球を回収することを条件に、払い
出し手段59を制御して、その得点に応じた景品球を払
い出し手段59により上皿8へと払い出させるようにな
っている。なお、払い出し手段59は、遊技機本体3の
裏側に設けられている。
The main control means 52 controls each game operation on the game board 7 side.
Reference numeral 3 denotes that when a game ball wins in each of the winning openings 23 of the winning opening means 17, a winning display is displayed on a winning display section 25 corresponding to the winning opening 23 or the like of the winning display means 26. The settlement processing unit 54 performs a settlement process for calculating a score according to a signal from the main control unit 52 during the game or every time the game ends, according to the success or failure of the winning combination. The payout control means 55 controls the payout means 59 on condition that the collecting means 27 collects the game balls after the end of each game, when a score is given by the settlement processing of the settlement processing means 54. The prize ball according to the score is paid out to the upper plate 8 by the payout means 59. Note that the payout means 59 is provided on the back side of the gaming machine main body 3.

【0030】回収制御手段56は、各ゲームの終了後に
回収手段27を作動させて規定数の遊技球の回収処理を
行うためのものである。例えば、1ゲームの終了毎に、
まず回収手段27を、発射側誘導状態(図4及び図5参
照)から回収側誘導状態(図7及び図8参照)へと移行
させ、整列部30上の遊技球を待機通路35側に誘導す
る。そして、待機検出スイッチ39が待機中の遊技球を
検出することを条件に、回収手段27を再び発射側誘導
状態に戻して、待機通路35内に待機していた規定数
(4個)の遊技球を回収するようになっている。
The collection control means 56 operates the collection means 27 after the end of each game to collect a specified number of game balls. For example, every time one game ends,
First, the recovery unit 27 is shifted from the launch-side guidance state (see FIGS. 4 and 5) to the recovery-side guidance state (see FIGS. 7 and 8), and the game balls on the alignment unit 30 are guided to the standby passage 35 side. I do. Then, on condition that the standby detection switch 39 detects a waiting game ball, the collecting means 27 is returned to the launch-side guiding state again, and the specified number (four) of the games waiting in the standby passage 35 are returned. Balls are to be collected.

【0031】発射制御手段57は、各ゲーム毎に適当な
休止時間をおいて発射手段10の発射動作を制御するた
めのもので、前のゲームの終了後に回収手段27が遊技
球を回収すること、及び遊技者が発射手段10の発射ハ
ンドル11を操作することを条件に発射手段10を作動
させ、発射手段10が所定数(16個)の遊技球を遊技
領域16に打ち込むまでその作動を継続させるようにな
っている。なお、遊技領域16に打ち込まれた遊技球の
数は、発射球数確認手段を設け、これにより発射手段1
0側の発射数からファール球数を減算するか、又は入賞
口手段17、特定入賞手段19等に入賞した遊技球の数
から求めれば良い。
The firing control means 57 is for controlling the firing operation of the firing means 10 after an appropriate pause time for each game, and the collecting means 27 collects the game balls after the end of the previous game. And, on condition that the player operates the firing handle 11 of the firing means 10, the firing means 10 is operated, and the operation is continued until the firing means 10 hits a predetermined number (16) of game balls into the game area 16. It is made to let. It should be noted that the number of game balls hit into the game area 16 can be determined by providing a launch ball number confirming means.
The number of foul balls may be subtracted from the number of shots on the 0 side, or may be obtained from the number of game balls that have won the winning opening means 17, the specific winning means 19, or the like.

【0032】待機表示制御手段58は待機表示手段48
の表示を制御するためのもので、ゲームの終了後に、回
収制御手段56の制御によって回収手段27が回収側誘
導状態にあるときに、待機通路35内の遊技球の待機状
態を遊技者に報知するようになっている。例えば、回収
手段27の待機通路35に規定数の遊技球が待機状態に
ないときに、待機検出スイッチ39からの信号に従って
待機表示手段48に非待機状態を、また規定数の遊技球
が待機状態のときに待機表示手段48にその待機状態を
夫々表示させて、規定数の遊技球の有無を遊技者に報知
するようになっている。なお、待機表示手段48は、非
待機と待機との何れか一方を表示するようにしても良
い。
The standby display control means 58 is a standby display means 48
When the collecting means 27 is in the collecting-side guidance state by the control of the collecting control means 56 after the game is over, the waiting state of the game balls in the waiting passage 35 is notified to the player. It is supposed to. For example, when the specified number of game balls are not in the standby state in the standby passage 35 of the collection unit 27, the standby display unit 48 displays a non-standby state in accordance with a signal from the standby detection switch 39, and the specified number of game balls is in the standby state. At this time, the standby state is displayed on the standby display means 48 to notify the player of the presence or absence of the specified number of game balls. Note that the standby display means 48 may display either non-standby or standby.

【0033】次に、上記構成のアレンジボール機におけ
る動作を説明する。ゲームの開始に際しては、上皿8に
遊技領域16への打ち込み個数(16個)以上、好まし
くは1ゲームの必要個数である20個以上の遊技球を投
入する。上皿8に投入された遊技球は、貯留部29から
整列部30を経て一列状に整列しながら前面板6に沿っ
て下流側へと移動して行く。
Next, the operation of the arrangement ball machine configured as described above will be described. At the start of the game, the upper plate 8 is loaded with not less than the number of shots (16 pieces) into the game area 16 and preferably not less than 20 pieces of game balls required for one game. The game balls thrown into the upper plate 8 move downstream along the front plate 6 while being aligned in a line from the storage unit 29 via the alignment unit 30.

【0034】そして、遊技球が整列部30の下流側端部
まで移動すると、図4及び図5に示すように回収手段2
7の規制体37が突出して回収用の案内孔40を閉鎖し
ている(発射側誘導状態にある)ので、その遊技球は発
射用の案内孔32を経て送り手段12側に案内される。
Then, when the game ball moves to the downstream end of the alignment section 30, as shown in FIGS.
Since the 7th regulating body 37 protrudes and closes the guide hole 40 for recovery (in the firing-side guiding state), the game ball is guided to the feeding means 12 side through the guide hole 32 for firing.

【0035】遊技者が発射ハンドル11を把持して操作
すると(S1→Yes)、発射制御手段57の制御によ
り発射手段10が作動し(S2)、送り手段12から発
射レール13上に供給される遊技球を打撃槌14で打撃
して、その遊技球を順次ガイドレール15を経て遊技領
域16へと打ち込んで行き、これによって通常のゲーム
が進行する。
When the player grips and operates the firing handle 11 (S1 → Yes), the firing means 10 is operated under the control of the firing control means 57 (S2), and is supplied from the feeding means 12 onto the firing rail 13. A game ball is hit with a hitting mallet 14 and the game ball is sequentially driven into a game area 16 via a guide rail 15, whereby a normal game proceeds.

【0036】発射手段10によって所定数(16個)の
遊技球が遊技領域16に打ち込まれて1ゲームが終了す
ると(S3→Yes)、回収制御手段56の制御によ
り、回収手段27の駆動手段38が連動腕44を介して
受け体36及び規制体37を駆動し、回収手段27を発
射側誘導状態から回収側誘導状態へと移行させる(S
4)。即ち、図7及び図8に示すように、規制体37が
後退して回収用の案内孔40が開放し、整列部30上の
遊技球が待機通路35内に流入すると同時に、受け体3
6が突出して、待機通路35内に流入してきた遊技球が
回収通路42方向へ流れないように規制する。
When a predetermined number (16) of game balls are hit into the game area 16 by the firing means 10 and one game is over (S3 → Yes), the drive means 38 of the collection means 27 is controlled by the collection control means 56. Drives the receiving body 36 and the regulating body 37 via the interlocking arm 44 to shift the collection unit 27 from the firing-side guidance state to the collection-side guidance state (S
4). That is, as shown in FIGS. 7 and 8, the regulating body 37 retreats, the guide hole 40 for collection is opened, and the game balls on the alignment section 30 flow into the standby passage 35, and at the same time, the receiving body 3
6 protrudes and regulates the game balls flowing into the standby passage 35 so as not to flow toward the collection passage 42.

【0037】整列部30から待機通路35に4個の遊技
球が流入すると、待機検出スイッチ39がその最上位の
遊技球を検出し、待機表示制御手段58の制御により待
機表示手段48がその待機状態を遊技者に報知する。従
って、遊技者は、その待機表示手段48の表示を見れ
ば、回収手段27内に遊技球が待機中か否かを容易に確
認できる。また遊技者は、視認部47からも遊技球が待
機通路35内に待機中か否かを容易に確認できる。
When four game balls flow into the standby passage 35 from the alignment section 30, the standby detection switch 39 detects the highest game ball, and the standby display control means 58 controls the standby display means 48 to display the standby ball. Notify the player of the status. Therefore, the player can easily confirm whether or not the game ball is waiting in the collection means 27 by looking at the display of the waiting display means 48. Further, the player can easily confirm from the visual recognition section 47 whether or not the game ball is waiting in the waiting passage 35.

【0038】待機検出スイッチ39により待機通路35
内に待機中の最上位の遊技球が検出されると(S5→Y
es)、回収制御手段56の制御により回収手段27の
駆動手段38が連動腕44を介して受け体36及び規制
体37を駆動し、回収手段27を回収側誘導状態から発
射側誘導状態へと移行させる(S6)。これにより、図
4及び図5に示すように受け体36が後退し、待機通路
35内に待機中の遊技球が中継通路41、回収通路42
を経て島設備側へと機外に排出されて行く。一方、受け
体36の後退と同期して規制体37が待機通路35内へ
と突出して回収用の案内孔40を閉鎖し、後続の遊技球
が待機通路35内へと流入しないように規制する。
The standby passage 35 is set by the standby detection switch 39.
If the highest game ball in standby is detected within (S5 → Y
es) Under the control of the collection control means 56, the driving means 38 of the collection means 27 drives the receiving body 36 and the regulating body 37 via the interlocking arm 44, and moves the collection means 27 from the collection-side guidance state to the firing-side guidance state. The process is shifted (S6). As a result, as shown in FIGS. 4 and 5, the receiving body 36 retreats, and the waiting game balls in the waiting passage 35 are transferred to the relay passage 41 and the collection passage 42.
After that, it is discharged outside to the island facilities. On the other hand, in synchronization with the retreat of the receiving body 36, the regulating body 37 projects into the waiting passage 35, closes the guide hole 40 for collection, and regulates the subsequent game ball so as not to flow into the waiting passage 35. .

【0039】回収制御手段56の制御により4個の遊技
球が回収されると、払い出し制御手段55は、精算処理
手段54によって算出された得点に基づいて払い出し手
段59を制御する。これにより、そのゲームの得点に応
じた景品球が上皿8へと払い出される(S7)。その
後、次ゲームについてステップS1以降の処理を繰り返
す。
When four game balls are collected under the control of the collection control means 56, the payout control means 55 controls the payout means 59 based on the score calculated by the settlement processing means 54. Thereby, a prize ball corresponding to the score of the game is paid out to the upper plate 8 (S7). Thereafter, the processing of step S1 and subsequent steps is repeated for the next game.

【0040】以上のように、ゲーム終了後、回収手段2
7が回収側誘導状態になった後、待機通路35内に4個
の遊技球が流入し、その4個の遊技球が回収されるまで
は、払い出し制御手段55は動作せず、また発射ハンド
ル11を操作しても発射手段10は動作しない。従っ
て、この場合には待機通路35内に4個の遊技球が待機
するように、上皿8内に遊技球を投入すれば良い。また
待機通路35内に4個の遊技球があるか否かは、遊技者
が視認部47から待機通路35側を視認するか、又は待
機表示手段48の表示を視認することによって容易に確
認できる。
As described above, after the game is over, the collecting means 2
After the game ball 7 enters the recovery side guiding state, four game balls flow into the standby passage 35, and the payout control means 55 does not operate until the four game balls are collected, and the launch handle is not operated. Even if 11 is operated, the firing means 10 does not operate. Therefore, in this case, the game balls may be thrown into the upper plate 8 so that the four game balls stand by in the standby passage 35. Whether or not there are four game balls in the waiting passage 35 can be easily confirmed by the player visually recognizing the standby passage 35 side from the visual recognition unit 47 or visually recognizing the display of the standby display unit 48. .

【0041】以上のように構成すれば、遊技領域16へ
の遊技球の打ち込み個数(例えば16個)に規定数(例
えば4個)を加えた個数(例えば20個)の遊技球を1
ゲームの必要個数とし、これを1単位として、その内の
打ち込み個数分の遊技球を発射用として使用するにも拘
わらず、各ゲーム毎に上皿8の遊技球の中から規定数の
遊技球を自動的に容易且つ確実に回収しながら、順次ゲ
ームを行うことができる。更に、各ゲームの終了後、そ
のゲームに関する景品球の払い出し動作の前に規定数の
遊技球を回収するため、結果的に1ゲームの必要個数
(例えば20個)の遊技球の投入がなければそのゲーム
で得られた利益を享受することができず、遊技者相互で
の不公平を防止できる。
With the above configuration, the number (for example, 20) of the number (for example, 20) obtained by adding the prescribed number (for example, 4) to the number of (for example, 16) game balls hit into the game area 16 is obtained.
The required number of games is defined as one unit, and a specified number of game balls are selected from among the game balls on the upper plate 8 for each game, although the number of game balls struck therein is used for firing. Are automatically and easily and reliably collected, and the game can be played sequentially. Further, after the end of each game, a predetermined number of game balls are collected before the prize ball payout operation related to the game, so that if a required number of game balls (for example, 20) are not inserted as a result. The profit obtained in the game cannot be enjoyed, and the unfairness between the players can be prevented.

【0042】構造的には上皿8の整列部30の下流側に
回収手段27を設けているため、上皿8の貯留部29側
から規定数の遊技球を回収する場合に比較して遊技球の
回収が容易であり、回収手段27の構成を簡単にでき
る。また整列部30の下流側に、送り手段12へと遊技
球を案内する発射用の案内孔32と、回収手段27へと
遊技球を案内する回収用の案内孔40とを設けているた
め、送り手段12及び回収手段27を集中的に配置で
き、しかも上皿8内の遊技球を整列部30を経て一方向
に移動させれば良いので、全体の構成を簡単にできる。
Since the collecting means 27 is provided on the downstream side of the aligning portion 30 of the upper plate 8, the number of game balls collected from the storage portion 29 of the upper plate 8 is smaller than that of a case where a predetermined number of game balls are collected. The ball can be easily collected, and the configuration of the collecting means 27 can be simplified. Also, on the downstream side of the aligning section 30, a guide hole 32 for launching to guide the game ball to the feeding means 12 and a guide hole 40 for collection for guiding the game ball to the collection means 27 are provided. Since the feeding means 12 and the collecting means 27 can be arranged intensively, and the game balls in the upper plate 8 need only be moved in one direction via the alignment section 30, the overall configuration can be simplified.

【0043】更に遊技機本体3に開閉自在に枢着された
前面板6に回収手段27を装着し、この回収手段27か
らの遊技球を機外へと排出する回収通路42を遊技機本
体3の裏側に設けることにより、遊技機本体3側の他の
機構部分の点検等が容易であると共に、規定数の遊技球
の機外への排出も容易にできる。
Further, a collecting means 27 is mounted on the front plate 6 pivotally attached to the game machine main body 3 so as to be openable and closable, and a collecting passage 42 for discharging game balls from the collecting means 27 to the outside of the machine is provided in the game machine main body 3. In addition to the above, it is easy to inspect other mechanical parts on the game machine main body 3 side, and it is also possible to easily discharge a specified number of game balls out of the machine.

【0044】前面板6の前面で上皿8を覆うカバーの内
部に回収手段27を、前面板6の裏面に送り手段12を
夫々設けているので、回収手段27、送り手段12の干
渉等を防止でき、また回収手段27をカバーにより保護
できる。また前面板6に発射用の案内孔32を、整列部
30の底壁31に回収用の案内孔40を夫々設けること
により、前面板6の前後に送り手段12、回収手段27
があるにも拘わらず、その送り手段12、回収手段27
に整列部30側から円滑に遊技球を案内できる。
Since the collecting means 27 is provided inside the cover for covering the upper plate 8 in front of the front plate 6, and the feeding means 12 is provided on the back surface of the front plate 6, interference between the collecting means 27 and the feeding means 12 is eliminated. The collecting means 27 can be protected by a cover. Further, by providing a guide hole 32 for firing on the front plate 6 and a guide hole 40 for collection on the bottom wall 31 of the alignment section 30, the feeding means 12 and the collecting means 27
Despite the presence, the feeding means 12 and the collecting means 27
The game balls can be smoothly guided from the alignment section 30 side.

【0045】図11〜図13は本発明の第2の実施形態
を例示するものである。この実施形態では、前面板6の
裏面に回収手段27、送り手段12、発射用案内通路6
0、回収用案内通路61が夫々装着されている。回収手
段27は、前面板6の裏面に装着された回収ケース62
と、この回収ケース62内に前後方向の回転軸63廻り
に正逆回転可能に配置され且つ外周側に周方向に複数個
の球送り凹部64が形成された回転体65と、この回転
体65を正逆方向に回転駆動する駆動モータ等の駆動手
段66とを備えている。
FIGS. 11 to 13 illustrate a second embodiment of the present invention. In this embodiment, the collecting means 27, the feeding means 12, and the firing guide passage 6 are provided on the back of the front plate 6.
0, recovery guide passages 61 are respectively mounted. The collecting means 27 includes a collecting case 62 mounted on the back surface of the front plate 6.
A rotating body 65 disposed in the collecting case 62 so as to be rotatable forward and backward around a rotation shaft 63 in the front-rear direction, and having a plurality of ball feeding recesses 64 formed in a circumferential direction on an outer peripheral side; And a driving means 66 such as a driving motor for driving to rotate in the forward and reverse directions.

【0046】回収ケース62には、その両側下部に発射
用案内通路60と回収用案内通路61とが連通状に接続
されている。発射用案内通路60は送り手段12に、回
収用案内通路61はその下方の回収通路42に夫々接続
されている。回転体65は、整列部30の下流側端部か
ら前面板6の供給孔67を経て送られてくる遊技球を球
送り凹部64に1個づつ受け入れて、その正転又は逆転
により遊技球を発射用案内通路60から送り手段12又
は回収用案内通路61から回収通路42へと案内するよ
うになっている。回収用案内通路61には、遊技球の通
過を検出する回収検出スイッチ68が設けられ、この回
収検出スイッチ68の信号を計数手段69で計数するよ
うになっている。
The collection case 62 is connected at its lower part on both sides with a guide passage 60 for ejection and a guide passage 61 for collection. The firing guide passage 60 is connected to the feeding means 12, and the recovery guide passage 61 is connected to the recovery passage 42 therebelow. The rotator 65 receives the game balls sent from the downstream end of the alignment section 30 through the supply holes 67 of the front plate 6 one by one into the ball feed recess 64 and forwards or reverses the game balls. The feeding guide 12 is guided from the launch guide passage 60 or the collection passage 42 from the collection guide passage 61. The collection guide passage 61 is provided with a collection detection switch 68 for detecting the passage of the game ball, and the signal of the collection detection switch 68 is counted by the counting means 69.

【0047】上皿カバー28には、整列部30の下流側
に対応して視認部47が設けられている。視認部47
は、整列部30に沿って長く形成された透視窓50に、
その透視窓50を塞ぐ凸レンズ等の透視体51が設けら
れている。なお、整列部30には、視認部47に対応し
て透明部70が設けられている。
The upper plate cover 28 is provided with a visual recognition section 47 corresponding to the downstream side of the alignment section 30. Viewing part 47
Is a transparent window 50 formed long along the alignment portion 30,
A transparent body 51 such as a convex lens that closes the transparent window 50 is provided. It should be noted that the alignment section 30 is provided with a transparent section 70 corresponding to the viewing section 47.

【0048】この実施形態では、上皿8に遊技球を投入
すれば、その最下流側の1個の遊技球が供給孔67を経
て回転体65の球送り凹部64に入り、後続の遊技球が
整列部30に一列状に並んだ状態になる。そこで、ゲー
ムの開始に際して遊技者が発射ハンドル11を把持する
と、回収手段27の回転体65が駆動手段66により正
転し、遊技球を発射用案内通路60から送り手段12方
向へと案内すると共に、送り手段12から発射レール1
3上に供給される遊技球を打撃槌14で打撃して、その
遊技球を順次ガイドレール15を経て遊技領域16へと
打ち込んで行き、これによって通常のゲームが進行す
る。
In this embodiment, when a game ball is thrown into the upper plate 8, one of the lowermost game balls enters the ball feed recess 64 of the rotating body 65 through the supply hole 67, and the subsequent game ball Are arranged in a line in the alignment unit 30. Therefore, when the player grips the firing handle 11 at the start of the game, the rotating body 65 of the collecting means 27 is normally rotated by the driving means 66 to guide the game ball from the firing guide passage 60 toward the feeding means 12 and From the feeding means 12 to the firing rail 1
The game balls supplied on the ball 3 are hit with a hammer 14 and the game balls are sequentially driven into the game area 16 via the guide rails 15, whereby the normal game proceeds.

【0049】発射手段10によって所定数(16個)の
遊技球が遊技領域16に打ち込まれて1ゲームが終了す
ると、回収制御手段56の制御により、回収手段27の
回転体65が駆動手段38により逆方向に回転して遊技
球を回収用案内通路61側へと案内し、回収通路42を
経て回収し機外へと排出する。そして、遊技球が回収用
案内通路61を通過する際に、回収検出スイッチ68が
遊技球を検出し、計数手段69がその個数を計数する。
When a predetermined number (16) of game balls are hit into the game area 16 by the launching means 10 and one game is completed, the rotator 65 of the collecting means 27 is driven by the driving means 38 under the control of the collecting control means 56. By rotating in the opposite direction, the game balls are guided to the collection guide passage 61 side, collected through the collection passage 42, and discharged out of the machine. Then, when the game balls pass through the collection guide passage 61, the collection detection switch 68 detects the game balls, and the counting means 69 counts the number.

【0050】計数手段69によって4個の遊技球が計数
されると、払い出し制御手段55は、精算処理手段54
によって算出された得点に基づいて払い出し手段59を
制御する。これにより、そのゲームの得点に応じた景品
球が上皿8へと払い出される。
When four game balls are counted by the counting means 69, the payout control means 55
The payout means 59 is controlled based on the score calculated by the above. Thereby, a premium ball according to the score of the game is paid out to the upper plate 8.

【0051】以上、本発明の各実施形態について詳述し
たが、各実施形態に限定されるものではなく、本発明の
趣旨を逸脱しない範囲内で種々の変更が可能である。例
えば、実施形態では、回収手段27として規定数の遊技
球を一括して回収する一括回収型(第1の実施形態)
と、規定数の遊技球を1個ずつ個別に回収する個別回収
型(第2の実施形態)とを例示しているが、回収手段2
7には、一括回収型、個別回収型を問わず、他の構造の
ものを採用することも可能である。
Although the embodiments of the present invention have been described in detail, the present invention is not limited to the embodiments, and various changes can be made without departing from the spirit of the present invention. For example, in the embodiment, the collecting means 27 collectively collects a specified number of game balls as the collecting means 27 (first embodiment).
And a separate collection type (second embodiment) for individually collecting a specified number of game balls one by one.
7 may be of a different type, regardless of whether it is a collective type or individual type.

【0052】また実施形態では、上皿8に遊技球を投入
して、その上皿8内の遊技球を発射用に使用しながらゲ
ームを行う球投入式のものを例示しているが、遊技盤7
側と発射手段10とを含む循環経路中に遊技球を封入し
て、ゲームに際しては発射手段10により遊技盤7側に
封入球を発射するように構成し、上皿8の遊技球を1個
回収して費やす毎に、発射手段10が封入球を1個づつ
発射してゲームを行い、ゲーム終了後に、上皿8の遊技
球を回収手段27により更に規定数回収するようにして
も良い。従って、球投入式と球封入式とを併用したアレ
ンジボール機でも、そのゲームの終了後に規定数の遊技
球を回収するように構成することができる。
In the embodiment, a ball-insertion type in which a game ball is thrown into the upper plate 8 and a game is played while using the game ball in the upper plate 8 for firing is exemplified. Panel 7
A game ball is enclosed in the circulation path including the side and the launching means 10, and the enclosed ball is fired by the launching means 10 to the game board 7 side during a game. Each time it is collected and spent, the launching means 10 fires the enclosed balls one by one to play the game, and after the game is over, the collecting means 27 may further collect a specified number of game balls on the upper plate 8. Therefore, even in an arrangement ball machine using both the ball insertion type and the ball enclosing type, a specified number of game balls can be collected after the end of the game.

【0053】なお、得点が付与されている場合には、そ
のゲームの終了を待たずにその得点に応じたメダルを払
い出すようにしてもよい。
When a score is given, a medal according to the score may be paid out without waiting for the end of the game.

【0054】視認部47は、待機通路35に対応して上
皿カバー28に形成したスリット等の開口部によって構
成することも可能である。また視認部47は上皿8の整
列部30の上側に設けても良い。待機表示手段48は、
遊技機本体3の前面側でしかも遊技者が容易に確認可能
な箇所であれば、上皿カバー28以外の部分に設けても
良い。また視認部47、待機表示手段48は何れか一方
のみでも良く、両者を省いても良い。待機表示手段48
は待機報知手段の一例であり、非待機状態及び/又は待
機状態を遊技者に対して音声で報知する手段を採用して
も良い。
The viewing portion 47 can be constituted by an opening such as a slit formed in the upper plate cover 28 corresponding to the standby passage 35. The viewing portion 47 may be provided above the alignment portion 30 of the upper plate 8. The standby display means 48
Any portion other than the upper plate cover 28 may be provided on the front side of the gaming machine main body 3 as long as it can be easily confirmed by the player. Either the visual recognition unit 47 or the standby display unit 48 may be provided, or both may be omitted. Standby display means 48
Is an example of standby notification means, and means for notifying a player of a non-standby state and / or a standby state by voice may be employed.

【0055】更に待機表示手段48に代えて、又は待機
表示手段48と共に、規定数の遊技球を回収したことを
遊技者に報知する回収報知手段を設けても良い。その回
収報知手段には、表示式の報知方式、音声式の報知方式
の何れを採用しても良い。
Further, instead of the standby display means 48 or together with the standby display means 48, a collection notifying means for notifying a player that a specified number of game balls have been collected may be provided. Either a display-type notification method or a voice-type notification method may be adopted as the collection notification means.

【0056】また各実施形態では、アレンジボール機に
ついて例示しているが、アレンジボール機の他、雀球遊
技機等の各種の組み合わせ遊技機でも同様に実施できる
ことはいうまでもない。
In each of the embodiments, the arrangement ball machine is exemplified. However, it goes without saying that the present invention can be similarly applied to various combination game machines such as a sparrow ball game machine in addition to the arrangement ball machine.

【0057】[0057]

【発明の効果】本発明では、供給皿8内の遊技球をゲー
ム毎に費やしながら、各ゲーム毎に発射手段10により
所定数の遊技球を遊技盤7の遊技領域16へと打ち込ん
でゲームを行うようにした組み合わせ遊技機において、
各ゲームの終了後に1ゲームにつき供給皿8から規定数
の遊技球を回収する回収手段27を備えているので、1
ゲームにつき規定数の遊技球を容易に回収できる利点が
ある。
According to the present invention, a predetermined number of game balls are shot into the game area 16 of the game board 7 by the firing means 10 for each game while the game balls in the supply tray 8 are spent for each game. In the combination gaming machine that was to be performed,
Since there is provided a collecting means 27 for collecting a specified number of game balls from the supply tray 8 per game after the end of each game,
There is an advantage that a specified number of game balls can be easily collected per game.

【0058】また、供給皿8内から送り手段12を経て
発射手段10に遊技球を供給し、各ゲーム毎に発射手段
10により所定数の遊技球を遊技盤7の遊技領域16へ
と打ち込んでゲームを行うようにした組み合わせ遊技機
において、各ゲームの終了後に1ゲームにつき供給皿8
から規定数の遊技球を回収する回収手段27を備えてい
るので、1ゲームにつき規定数の遊技球を容易に回収で
きる利点がある。
Further, game balls are supplied from the inside of the supply tray 8 to the launching means 10 via the feeding means 12, and a predetermined number of game balls are driven into the game area 16 of the game board 7 by the launching means 10 for each game. In a combination gaming machine in which a game is played, a supply tray 8 is provided for each game after each game is completed.
Since there is provided a collecting means 27 for collecting a specified number of game balls, there is an advantage that a specified number of game balls can be easily collected per game.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の第1の実施形態を示すアレンジボール
機の正面図である。
FIG. 1 is a front view of an arrangement ball machine showing a first embodiment of the present invention.

【図2】本発明の第1の実施形態を示す上皿側の正面断
面図である。
FIG. 2 is a front sectional view of the upper plate side showing the first embodiment of the present invention.

【図3】本発明の第1の実施形態を示す上皿側の平面断
面図である。
FIG. 3 is a plan sectional view of the upper plate showing the first embodiment of the present invention.

【図4】本発明の第1の実施形態を示す回収部分の側面
断面図である。
FIG. 4 is a side cross-sectional view of a recovery part according to the first embodiment of the present invention.

【図5】本発明の第1の実施形態を示す回収部分の正面
断面図である。
FIG. 5 is a front cross-sectional view of a collection part according to the first embodiment of the present invention.

【図6】本発明の第1の実施形態を示す回収部分の平面
断面図である。
FIG. 6 is a plan cross-sectional view of a recovery part according to the first embodiment of the present invention.

【図7】本発明の第1の実施形態を示す回収部分の側面
断面図である。
FIG. 7 is a side cross-sectional view of a recovery part according to the first embodiment of the present invention.

【図8】本発明の第1の実施形態を示す回収部分の正面
断面図である。
FIG. 8 is a front cross-sectional view of a collection portion showing the first embodiment of the present invention.

【図9】本発明の第1の実施形態を示す制御系のブロッ
ク図である。
FIG. 9 is a block diagram of a control system according to the first embodiment of the present invention.

【図10】本発明の第1の実施形態を示すアレンジボー
ル機の動作のフローチャートである。
FIG. 10 is a flowchart of the operation of the arrangement ball machine showing the first embodiment of the present invention.

【図11】本発明の第2の実施形態を示す回収部分の平
面断面図である。
FIG. 11 is a plan cross-sectional view of a collecting part showing a second embodiment of the present invention.

【図12】本発明の第2の実施形態を示す回収部分の正
面断面図である。
FIG. 12 is a front cross-sectional view of a collection part according to a second embodiment of the present invention.

【図13】本発明の第2の実施形態を示す回収部分の側
面断面図である。
FIG. 13 is a side cross-sectional view of a recovery part according to the second embodiment of the present invention.

【符号の説明】[Explanation of symbols]

3 遊技機本体 6 前面板 7 遊技盤 8 上皿(供給皿) 10 発射手段 12 送り手段 16 遊技領域 27 回収手段 28 カバー 30 整列部 31 底壁 32 案内孔 40 案内孔 42 回収通路 60 案内通路 61 案内通路 DESCRIPTION OF SYMBOLS 3 Game machine main body 6 Front plate 7 Game board 8 Upper plate (supply plate) 10 Launching means 12 Feeding means 16 Game area 27 Collection means 28 Cover 30 Alignment part 31 Bottom wall 32 Guide hole 40 Guide hole 42 Collection passage 60 Guide passage 61 Guideway

Claims (11)

【特許請求の範囲】[Claims] 【請求項1】 供給皿(8) 内の遊技球をゲーム毎に費や
しながら、各ゲーム毎に発射手段(10)により所定数の遊
技球を遊技盤(7) の遊技領域(16)へと打ち込んでゲーム
を行うようにした組み合わせ遊技機において、各ゲーム
の終了後に1ゲームにつき前記供給皿(8) から規定数の
遊技球を回収する回収手段(27)を備えたことを特徴とす
る組み合わせ遊技機。
A game ball in a supply tray (8) is used for each game, and a predetermined number of game balls are sent to a game area (16) of a game board (7) by a firing means (10) for each game. A combination game machine in which a game is driven by hitting, wherein a collecting means (27) for collecting a specified number of game balls from the supply tray (8) per game after completion of each game is provided. Gaming machine.
【請求項2】 供給皿(8) 内から送り手段(12)を経て発
射手段(10)に遊技球を供給し、各ゲーム毎に前記発射手
段(10)により所定数の遊技球を遊技盤(7) の遊技領域(1
6)へと打ち込んでゲームを行うようにした組み合わせ遊
技機において、各ゲームの終了後に1ゲームにつき前記
供給皿(8) から規定数の遊技球を回収する回収手段(27)
を備えたことを特徴とする組み合わせ遊技機。
2. A game ball is supplied from the inside of a supply tray (8) to a launching means (10) via a feeding means (12), and a predetermined number of game balls are played by the launching means (10) for each game. (7) Game area (1
A collecting means (27) for collecting a specified number of game balls from the supply tray (8) per game after the end of each game in a combination gaming machine in which the game is played by driving into (6).
A combination game machine comprising:
【請求項3】 前記回収手段(27)は、各ゲームの終了
後、そのゲームに関する景品球の払い出し動作の前に、
規定数の遊技球を回収することを特徴とする請求項1又
は2に記載の組み合わせ遊技機。
3. The collection means (27), after the end of each game, before the operation of paying out prize balls for the game,
3. The combination game machine according to claim 1, wherein a predetermined number of game balls are collected.
【請求項4】 前記供給皿(8) の整列部(30)の下流側に
前記回収手段(27)を設けたことを特徴とする請求項1〜
3の何れかに記載の組み合わせ遊技機。
4. The collecting means (27) provided on the downstream side of the alignment part (30) of the supply tray (8).
3. The combination gaming machine according to any one of 3.
【請求項5】 前記供給皿(8) の整列部(30)の下流側
に、発射用の遊技球を前記発射手段(10)へと案内する案
内孔(32)又は案内通路(60)と、回収用の遊技球を回収側
へと案内する案内孔(40)又は案内通路(61)とを設けたこ
とを特徴とする請求項2に記載の組み合わせ遊技機。
5. A guide hole (32) or a guide passage (60) for guiding a game ball for firing to the firing means (10) downstream of the alignment portion (30) of the supply tray (8). The combination game machine according to claim 2, further comprising a guide hole (40) or a guide passage (61) for guiding a game ball for collection to a collection side.
【請求項6】 遊技機本体(3) に前面板(6) を開閉自在
に設け、該前面板(6) に前記供給皿(8) と前記回収手段
(27)とを装着したことを特徴とする請求項1〜5の何れ
かに記載の組み合わせ遊技機。
6. A front plate (6) is provided on the game machine main body (3) so as to be openable and closable, and the supply plate (8) and the collecting means are provided on the front plate (6).
The combination game machine according to any one of claims 1 to 5, wherein (27) is mounted.
【請求項7】 前記回収手段(27)により回収された遊技
球を機外へと排出する回収通路(42)を遊技機本体(3) の
裏側に設けたことを特徴とする請求項1〜6の何れかに
記載の組み合わせ遊技機。
7. A collecting passage (42) for discharging the game balls collected by the collecting means (27) to the outside of the machine is provided on the back side of the game machine main body (3). 6. The combination gaming machine according to any one of 6.
【請求項8】 前記供給皿(8) を装着した前面板(6) を
遊技機本体(3) に開閉自在に設け、前記前面板(6) の前
面で前記供給皿(8) を覆うカバー(28)の内部に前記回収
手段(27)を、前記前面板(6) の裏面に前記送り手段(12)
をそれぞれ設けたことを特徴とする請求項2に記載の組
み合わせ遊技機。
8. A cover provided with a front plate (6) to which the supply plate (8) is attached, which is openable and closable on a game machine main body (3), and a cover for covering the supply plate (8) with a front surface of the front plate (6). (28) and the feeding means (12) on the back surface of the front plate (6).
3. The combination gaming machine according to claim 2, wherein the combination gaming machine is provided.
【請求項9】 前記供給皿(8) の整列部(30)の下流側端
部に対応して、前記前面板(6) に発射用の遊技球を前記
発射手段(10)へと案内する案内孔(32)を、前記整列部(3
0)の底壁(31)に回収用の遊技球を回収側へと案内する案
内孔(40)を夫々設けたことを特徴とする請求項8に記載
の組み合わせ遊技機。
9. A game ball for launch is guided to the launch means (10) on the front plate (6) corresponding to the downstream end of the alignment portion (30) of the supply tray (8). Guide holes (32) are aligned with the alignment portions (3
9. The combination game machine according to claim 8, wherein a guide hole (40) for guiding a game ball for collection to a collection side is provided on a bottom wall (31) of (0).
【請求項10】 遊技機本体(3) に前面板(6) を開閉自
在に設け、該前面板(6) の裏面に前記回収手段(27)と前
記送り手段(12)とを設けたことを特徴とする請求項2に
記載の組み合わせ遊技機。
10. A gaming machine main body (3) having a front plate (6) provided so as to be openable and closable, and the collection means (27) and the feeding means (12) provided on the back surface of the front plate (6). The combination game machine according to claim 2, characterized in that:
【請求項11】 前記遊技盤(7) 側と前記発射手段(10)
とを含む循環経路中に発射用の遊技球を封入した封入式
であることを特徴とする請求項1に記載の組み合わせ遊
技機。
11. The game board (7) side and the launch means (10)
2. The combination game machine according to claim 1, wherein the game machine is of an enclosed type in which a game ball for launch is enclosed in a circulation path including:
JP2000333308A 2000-10-31 2000-10-31 Combination gaming machine Expired - Fee Related JP4231200B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000333308A JP4231200B2 (en) 2000-10-31 2000-10-31 Combination gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000333308A JP4231200B2 (en) 2000-10-31 2000-10-31 Combination gaming machine

Publications (2)

Publication Number Publication Date
JP2002136669A true JP2002136669A (en) 2002-05-14
JP4231200B2 JP4231200B2 (en) 2009-02-25

Family

ID=18809410

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000333308A Expired - Fee Related JP4231200B2 (en) 2000-10-31 2000-10-31 Combination gaming machine

Country Status (1)

Country Link
JP (1) JP4231200B2 (en)

Also Published As

Publication number Publication date
JP4231200B2 (en) 2009-02-25

Similar Documents

Publication Publication Date Title
JPH0623128A (en) Ball sealing type pachinko ball machine
JP2002143390A (en) Combinational game machine
JP2013106763A (en) Pinball game machine
JP4250626B2 (en) Combination gaming machine
JP4431658B2 (en) Combination game machine
JP2002136666A (en) Combination game machine
JP2002136662A (en) Combination game machine
JP2002136669A (en) Combination game machine
JP4231199B2 (en) Combination gaming machine
JP3766267B2 (en) Combination gaming machine
JP2002136667A (en) Combination game machine
JPH08182801A (en) Prize winning device of arrange ball machine
JP3604121B2 (en) Combination gaming machine
JP2005124936A (en) Combination type game machine
JP2002224295A (en) Combination type game machine
JP4606575B2 (en) Game machine
JP4651811B2 (en) Combination gaming machine
JP2799297B2 (en) Ball game machine
JP3753367B2 (en) Combination gaming machine
JP4494103B2 (en) Bullet ball machine
JPH06312049A (en) Ball playing game machine
JP2002126181A (en) Combination game machine
JPH07185110A (en) Pachinko machine
JP2002224294A (en) Combination type game machine
JP2005124933A (en) Combination type game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20040714

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20040827

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20041209

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20071031

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20080513

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20080709

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20080819

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20080918

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20081006

A911 Transfer of reconsideration by examiner before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A911

Effective date: 20081024

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20081202

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20081205

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

Ref document number: 4231200

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20111212

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20111212

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121212

Year of fee payment: 4

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20131212

Year of fee payment: 5

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

LAPS Cancellation because of no payment of annual fees