JP2000157745A5 - - Google Patents

Download PDF

Info

Publication number
JP2000157745A5
JP2000157745A5 JP1999262796A JP26279699A JP2000157745A5 JP 2000157745 A5 JP2000157745 A5 JP 2000157745A5 JP 1999262796 A JP1999262796 A JP 1999262796A JP 26279699 A JP26279699 A JP 26279699A JP 2000157745 A5 JP2000157745 A5 JP 2000157745A5
Authority
JP
Japan
Prior art keywords
golf ball
dummy
golf
control unit
ball object
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP1999262796A
Other languages
Japanese (ja)
Other versions
JP4120741B2 (en
JP2000157745A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP26279699A priority Critical patent/JP4120741B2/en
Priority claimed from JP26279699A external-priority patent/JP4120741B2/en
Publication of JP2000157745A publication Critical patent/JP2000157745A/en
Publication of JP2000157745A5 publication Critical patent/JP2000157745A5/ja
Application granted granted Critical
Publication of JP4120741B2 publication Critical patent/JP4120741B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Description

【特許請求の範囲】
【請求項1】
制御部と入力部と表示部とを備えるゲーム装置の前記制御部が、仮想三次元空間内でゴルフボールオブジェクトを打撃する時、前記ボールオブジェクトの回転方向を設定するために前記ボールの打点を決定する処理を実行する、ゴルフシミュレーションゲーム処理方法であって、
前記制御部は、
前記ゴルフボールオブジェクトの回転方向を設定するためのダミーゴルフボールオブジェクトと、当該ダミーゴルフオブジェクト内に形成される打点オブジェクトと、当該打点オブジェクトの位置を変更させ得る範囲を限定する形状を持った領域と、を前記表示部に表示する第1の処理と、
前記入力部からの第1の入力情報に応じて前記ダミーゴルフボールオブジェクトの範囲内での前記領域の位置を決定する第2の処理と、
前記入力部から発せられる、前記第1の入力情報の後の第2の入力情報に応じて、前記位置が決定された前記領域内で前記打点オブジェクトを移動して当該打点オブジェクトの位置を決定する第3の処理と、
当該決定された前記打点オブジェクトの位置に打力を与えて前記ゴルフボールオブジェクトを前記仮想三次元空間内に打ち出す第4の処理と、
を実行する、ゴルフシミュレーションゲーム処理方法。
【請求項2】
前記第3の処理は、前記領域の形状を前記ダミーゴルフボールオブジェクトの外郭線に対応して変形する、請求項1記載の処理方法。
【請求項3】
前記第3の処理は、前記領域を前記ダミーゴルフボールオブジェクトの中心からずれた位置に形成する、請求項1記載の処理方法。
【請求項4】
制御部と入力部と表示部とを備えるゲーム装置の前記制御部が、仮想三次元空間内でゴルフボールオブジェクトを打撃する時、前記ボールオブジェクトの回転方向を設定するために前記ボールの打点を決定する処理を実行する、ゴルフシミュレーションゲーム装置であって、
前記制御部は、
前記ゴルフボールオブジェクトの回転方向を設定するためのダミーゴルフボールオブジェクトと、当該ダミーゴルフオブジェクト内に形成される打点オブジェクトと、当該打点オブジェクトの位置を変更させ得る範囲を限定する形状を持った領域と、を前記表示部に表示する第1の手段と、
前記入力部からの第1の入力情報に応じて前記ダミーゴルフボールオブジェクトの範囲内での前記領域の位置を決定する第2の手段と、
前記入力部から発せられる、前記第1の入力情報の後の第2の入力情報に応じて、前記位置が決定された前記領域内で前記打点オブジェクトを移動して当該打点オブジェクトの位置を決定する第3の手段と、
当該決定された前記打点オブジェクトの位置に打力を与えて前記ゴルフボールオブジェクトを前記仮想三次元空間内に打ち出す第4の手段と、
を実行する、ゴルフシミュレーションゲーム装置。
【請求項5】
仮想三次元空間内でゴルフボールオブジェクトを打撃する時、前記ボールオブジェクトの回転方向を設定するために前記ボールの打点を決定する処理を実行する、ゴルフシミュレーションゲームを、制御部と入力部と表示部とを備えるゲーム装置の前記制御部に実行させるプログラムが記録された記憶媒体であって、
前記プログラムは、
前記ゴルフボールオブジェクトの回転方向を設定するためのダミーゴルフボールオブジェクトと、当該ダミーゴルフオブジェクト内に形成される打点オブジェクトと、当該打点オブジェクトの位置を変更させ得る範囲を限定する形状を持った領域と、を前記表示部に表示する第1の処理と、
前記入力部からの第1の入力情報に応じて前記ダミーゴルフボールオブジェクトの範囲内での前記領域の位置を決定する第2の処理と、
前記入力部から発せられる、前記第1の入力情報の後の第2の入力情報に応じて、前記位置が決定された前記領域内で前記打点オブジェクトを移動して当該打点オブジェクトの位置を決定する第3の処理と、
当該決定された前記打点オブジェクトの位置に打力を与えて前記ゴルフボールオブジェクトを前記仮想三次元空間内に打ち出す第4の処理と、
を前記制御部に実行させる、コンピュータが読み取り可能な記憶媒体。
[Claims]
[Claim 1]
When the control unit of a game device including a control unit, an input unit, and a display unit hits a golf ball object in a virtual three-dimensional space, the hit point of the ball is determined in order to set the rotation direction of the ball object. It is a golf simulation game processing method that executes the processing to be performed.
The control unit
A dummy golf ball object for setting the rotation direction of the golf ball object, a hitting point object formed in the dummy golf object, and a region having a shape that limits a range in which the position of the hitting point object can be changed. In the first process of displaying, on the display unit,
A second process of determining the position of the region within the range of the dummy golf ball object according to the first input information from the input unit, and
In response to the second input information after the first input information emitted from the input unit, the dot object is moved within the area where the position is determined to determine the position of the dot object. The third process and
A fourth process of applying a striking force to the determined position of the striking point object to launch the golf ball object into the virtual three-dimensional space.
How to run a golf simulation game.
2.
The processing method according to claim 1, wherein the third processing deforms the shape of the region corresponding to the outer line of the dummy golf ball object.
3.
The processing method according to claim 1, wherein the third processing forms the region at a position deviated from the center of the dummy golf ball object.
4.
When the control unit of a game device including a control unit, an input unit, and a display unit hits a golf ball object in a virtual three-dimensional space, the hit point of the ball is determined in order to set the rotation direction of the ball object. A golf simulation game device that executes the process of
The control unit
A dummy golf ball object for setting the rotation direction of the golf ball object, a hitting point object formed in the dummy golf object, and a region having a shape that limits a range in which the position of the hitting point object can be changed. The first means of displaying, on the display unit, and
A second means for determining the position of the region within the range of the dummy golf ball object according to the first input information from the input unit.
In response to the second input information after the first input information emitted from the input unit, the dot object is moved within the area where the position is determined to determine the position of the dot object. Third means and
A fourth means of applying a striking force to the determined position of the striking point object to launch the golf ball object into the virtual three-dimensional space.
A golf simulation game device that runs.
5.
When hitting a golf ball object in a virtual three-dimensional space, a golf simulation game that executes a process of determining the hitting point of the ball in order to set the rotation direction of the ball object is displayed in a control unit, an input unit, and a display unit. A storage medium in which a program to be executed by the control unit of a game device including the above is recorded.
The program
A dummy golf ball object for setting the rotation direction of the golf ball object, a hitting point object formed in the dummy golf object, and a region having a shape that limits a range in which the position of the hitting point object can be changed. In the first process of displaying, on the display unit,
A second process of determining the position of the region within the range of the dummy golf ball object according to the first input information from the input unit, and
In response to the second input information after the first input information emitted from the input unit, the dot object is moved within the area where the position is determined to determine the position of the dot object. The third process and
A fourth process of applying a striking force to the determined position of the striking point object to launch the golf ball object into the virtual three-dimensional space.
A computer-readable storage medium that causes the control unit to execute the above.

図10は、操作部材21の操作(傾斜)方向と、ダミーゴルフボール410へ付与した打点412の位置、並びに飛行方向が示されている。図10において、414は打点を変更させ得る方向を示した細幅部である。アナログ操作キー21を上または下に倒すと、ダミーゴルフボールの上下方向に前記細幅部414が形成される((A)、(B))、操作部材21を左右に倒すと、ダミーゴルフボールの中心より左右方向にずれた細幅部414が形成される((C),(D))。例えば、ダミーゴルフボールの右又は左の1/4を占有する形で形成される((E))。アナログ操作キー21を斜め方向に倒すと、左右方向への傾きが小さいので、細幅部414がダミーゴルフボール410の中心部分より少しずれた位置に形成される。 FIG. 10 shows the operation (tilt) direction of the operation member 21, the position of the hitting point 412 given to the dummy golf ball 410, and the flight direction. In FIG. 10, 414 is a narrow portion indicating a direction in which the hitting point can be changed. When the analog operation key 21 is tilted up or down, the narrow portion 414 is formed in the vertical direction of the dummy golf ball ((A), (B)), and when the operation member 21 is tilted left or right, the dummy golf ball is formed. A narrow portion 414 deviated from the center of the ball in the left-right direction is formed ((C), (D)). For example, it is formed so as to occupy the right or left 1/4 of the dummy golf ball ((E)). When the analog operation key 21 is tilted in an oblique direction, the inclination in the left-right direction is small, so that the narrow portion 414 is formed at a position slightly deviated from the central portion of the dummy golf ball 410.

さらに既述のようにテイクバックの間、遊戯者はさらにアナログキーを前記細幅が形成されている上下方向に倒すと、クラブがボールに当たる迄の間、打点を前記細幅部の領域中でアナログ操作キーを倒している方向に移動させることができる。 Further, as described above, during takeback, when the player further tilts the analog key in the vertical direction in which the narrow portion is formed, the hitting point is in the area of the narrow portion until the club hits the ball. You can move the analog operation key in the direction in which it is tilted.

JP26279699A 1998-09-21 1999-09-16 GAME MACHINE, GAME CONTROL METHOD, AND RECORDING MEDIUM CONTAINING PROGRAM Expired - Fee Related JP4120741B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP26279699A JP4120741B2 (en) 1998-09-21 1999-09-16 GAME MACHINE, GAME CONTROL METHOD, AND RECORDING MEDIUM CONTAINING PROGRAM

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP26610198 1998-09-21
JP10-266101 1998-09-21
JP26279699A JP4120741B2 (en) 1998-09-21 1999-09-16 GAME MACHINE, GAME CONTROL METHOD, AND RECORDING MEDIUM CONTAINING PROGRAM

Publications (3)

Publication Number Publication Date
JP2000157745A JP2000157745A (en) 2000-06-13
JP2000157745A5 true JP2000157745A5 (en) 2007-08-23
JP4120741B2 JP4120741B2 (en) 2008-07-16

Family

ID=26545716

Family Applications (1)

Application Number Title Priority Date Filing Date
JP26279699A Expired - Fee Related JP4120741B2 (en) 1998-09-21 1999-09-16 GAME MACHINE, GAME CONTROL METHOD, AND RECORDING MEDIUM CONTAINING PROGRAM

Country Status (1)

Country Link
JP (1) JP4120741B2 (en)

Families Citing this family (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002202853A (en) 2000-10-30 2002-07-19 Sony Computer Entertainment Inc Recording medium, program, method, program execution system, and program executing device
EP1702659A3 (en) 2001-02-22 2006-11-29 Sega Corporation A program for controlling execution of a game, and a game machine for executing the program
US7607982B2 (en) 2001-04-19 2009-10-27 Sega Corporation Game machine and method of controlling image display of the game device
JP4187182B2 (en) 2001-07-27 2008-11-26 株式会社バンダイナムコゲームス Image generation system, program, and information storage medium
JP4213011B2 (en) * 2003-03-10 2009-01-21 任天堂株式会社 GAME DEVICE AND GAME PROGRAM
JP4845540B2 (en) * 2006-03-14 2011-12-28 株式会社ソニー・コンピュータエンタテインメント GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME DEVICE
JP2007300974A (en) 2006-05-08 2007-11-22 Nintendo Co Ltd Program, information storage medium and image generation system
JP5173174B2 (en) * 2006-09-13 2013-03-27 任天堂株式会社 GAME DEVICE, GAME PROGRAM, GAME SYSTEM, AND GAME PROCESSING METHOD
JP4663608B2 (en) * 2006-09-25 2011-04-06 株式会社バンダイナムコゲームス GAME DEVICE AND INFORMATION STORAGE MEDIUM
JP5286267B2 (en) * 2007-08-03 2013-09-11 株式会社キャメロット Game device, game program, and object operation method
JP4286307B2 (en) 2007-11-21 2009-06-24 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
US9427657B2 (en) 2009-03-30 2016-08-30 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US8956229B2 (en) 2009-03-30 2015-02-17 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
JP5612827B2 (en) * 2009-04-10 2014-10-22 任天堂株式会社 GAME PROGRAM AND GAME DEVICE
US8979653B2 (en) 2009-03-30 2015-03-17 Nintendo Co., Ltd. Computer readable storage medium having information processing program stored thereon and information processing apparatus
US8974301B2 (en) 2009-03-30 2015-03-10 Nintentdo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
JP2010172760A (en) * 2010-05-17 2010-08-12 Namco Bandai Games Inc Game device and information storage medium
KR101337292B1 (en) * 2012-01-27 2013-12-05 (주) 골프존 System for providing a ball game and method therefor
KR101262362B1 (en) * 2012-01-31 2013-05-08 (주) 골프존 Virtual golf simulation apparatus for supporting generation of virtual putting green and method therefor

Similar Documents

Publication Publication Date Title
JP2000157745A5 (en)
JP3747449B2 (en) GAME PROCESSING METHOD, GAME DEVICE, IMAGE PROCESSING DEVICE, IMAGE PROCESSING METHOD, AND RECORDING MEDIUM
JP2000167252A5 (en)
JP5101080B2 (en) GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME CONTROL METHOD
JP2004321303A (en) Game apparatus and game program
EP2255855A2 (en) Image generation system, image generation method, and computer program product
JP2003126548A (en) Game device and game system
JP4120741B2 (en) GAME MACHINE, GAME CONTROL METHOD, AND RECORDING MEDIUM CONTAINING PROGRAM
JP5081492B2 (en) GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM
JP5759796B2 (en) GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM
JP2003071134A (en) Game information, information storage medium, and game device
JP5350346B2 (en) GAME PROGRAM, GAME DEVICE, GAME CONTROL METHOD
TW202103759A (en) Virtual golf simulation processing method and screen golf system using the same
CN105413172B (en) Game of billiards control method and billiards playing device
JP3619223B2 (en) Game device
JP4545543B2 (en) Game system and game program
JP3533212B1 (en) Character operation program, character operation method, and video game apparatus
JP5496150B2 (en) GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM
JP4948217B2 (en) GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM
KR102344919B1 (en) Virtual golf device and virtual golf system using the same
JP2003205173A (en) Character operation program, character operation method and video game device
JP5234567B2 (en) GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM
JP2010233751A (en) Program, information storage medium, and image generation system
JP3695462B2 (en) Target hitting game machine
JP3470117B2 (en) Image display program, image display method, and video game apparatus