JP2000155543A5 - Amusement devices, programs, and recording media - Google Patents

Amusement devices, programs, and recording media Download PDF

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Publication number
JP2000155543A5
JP2000155543A5 JP1998331782A JP33178298A JP2000155543A5 JP 2000155543 A5 JP2000155543 A5 JP 2000155543A5 JP 1998331782 A JP1998331782 A JP 1998331782A JP 33178298 A JP33178298 A JP 33178298A JP 2000155543 A5 JP2000155543 A5 JP 2000155543A5
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JP
Japan
Prior art keywords
changing
function
input
game music
programs
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Application number
JP1998331782A
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Japanese (ja)
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JP2000155543A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP10331782A priority Critical patent/JP2000155543A/en
Priority claimed from JP10331782A external-priority patent/JP2000155543A/en
Publication of JP2000155543A publication Critical patent/JP2000155543A/en
Publication of JP2000155543A5 publication Critical patent/JP2000155543A5/en
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Description

【特許請求の範囲】
【請求項1】
位置が変動する対象物の変動状態を表示する表示領域を有する対象物表示手段と、
遊戯者の操作入力に従って操作信号を生成する入力手段と、
遊戯用音楽データに基づいて遊戯用音楽を出力する音出力手段と、
前記遊戯用音楽におけるビートのタイミングと前記操作信号のタイミングとが、一定の時間のずれの範囲内にあるか否かを判断する判断手段と、
前記判断手段による判断結果に基づいて前記対象物の変動状態を変化させる変化手段と、を備える遊戯装置。
【請求項2】
位置が変動する対象物の変動状態を表示する表示領域を有する対象物表示手段と、
遊戯者の操作入力に従って操作信号を生成し、かつ、特定の音階が割り当てられ複数の入力装置を有する入力手段と、
遊戯用音楽データに基づいて遊戯用音楽を出力する音出力手段と、
前記遊戯用音楽の音階と、前記複数の入力装置のうち前記遊戯者が操作した入力装置に割り当てられた音階とが一致したか否かを判断する判断手段と、
前記判断手段による判断結果に基づいて前記対象物の変動状態を変化させる変化手段と、を備える遊戯装置。
【請求項3】
前記遊戯用音楽のビートのタイミング又は前記遊戯用音楽の音階に合わせて表示状態が変化する音対応表示手段を備える、
請求項1又は2記載の遊戯装置。
【請求項4】
位置が変動する対象物の変動状態を表示する表示領域を有する対象物表示手段と、
遊戯者の操作入力に従って操作信号を生成する入力手段と、
前記操作信号の入力が行われた際に前記対象物が変動した位置を判断する判断手段と、
前記判断手段による判断結果に基づいて前記対象物の変動状態を変化させる変化手段と、
を備える遊戯装置。
【請求項5】
前記変化手段は、判断手段による判断結果に基づいて、前記対象物の位置が通常の変動速度よりも高速に変動するように、該対象物の変動状態を変化させるものである、
請求項1〜4のいずれか一項に記載の遊戯装置。
【請求項6】
前記変化手段は、前記対象物の位置が前記表示領域内において管状体を往復変動するよう表示されるように、該対象物の変動状態を変化させるものである、
請求項1〜5のいずれか一項に記載の遊戯装置。
【請求項7】
前記入力手段は、当該遊戯装置の両端部に設けられた入力装置を有するものである、
請求項1〜6のいずれか一項に記載の遊戯装置。
【請求項8】
コンピュータに、
位置が変動する対象物の変動状態を表示する機能と、
遊戯者の操作入力に従って操作信号を生成する機能と、
遊戯用音楽データに基づいて遊戯用音楽を出力する機能と、
前記遊戯用音楽におけるビートのタイミングと前記操作信号のタイミングとが、一定の時間のずれの範囲内にあるか否かを判断する機能と、
前記判断の結果に基づいて前記対象物の変動状態を変化させる機能と、
を実現させるためのプログラム。
【請求項9】
コンピュータに、
位置が変動する対象物の変動状態を表示する機能と、
遊戯者の操作入力に従って操作信号を生成する機能と、
複数の入力装置のそれぞれに特定の音階を割り当てる機能と、
遊戯用音楽データに基づいて遊戯用音楽を出力する機能と、
前記遊戯用音楽の音階と、前記複数の入力装置のうち前記遊戯者が操作した入力装置に割り当てられた音階とが一致したか否かを判断する機能と、
前記判断の結果に基づいて前記対象物の変動状態を変化させる機能と、
を実現させるためのプログラム。
【請求項10】
コンピュータに、
位置が変動する対象物の変動状態を表示する機能と、
遊戯者の操作入力に従って操作信号を生成する機能と、
前記操作信号の入力が行われた際に前記対象物が変動した位置を判断する機能と、
前記判断の結果に基づいて前記対象物の変動状態を変化させる機能と、
を実現させるためのプログラム。
【請求項11】
請求項8〜10のいずれか一項に記載のプログラムを記録したコンピュータ読み取り可能な記録媒体
[Claims]
[Claim 1]
An object display means having a display area for displaying the changing state of an object whose position fluctuates,
An input means that generates an operation signal according to the operation input of the player,
A sound output means that outputs game music based on game music data,
A means for determining whether or not the beat timing and the operation signal timing in the game music are within a certain time lag, and
A game device including a changing means for changing a changing state of the object based on a judgment result by the judging means.
2.
An object display means having a display area for displaying the changing state of an object whose position fluctuates,
An input means that generates an operation signal according to a player's operation input and has a plurality of input devices to which a specific scale is assigned.
A sound output means that outputs game music based on game music data,
A means for determining whether or not the scale of the game music and the scale assigned to the input device operated by the player among the plurality of input devices match.
A game device including a changing means for changing a changing state of the object based on a judgment result by the judging means.
3.
A sound-corresponding display means whose display state changes according to the beat timing of the game music or the scale of the game music is provided.
The amusement device according to claim 1 or 2.
4.
An object display means having a display area for displaying the changing state of an object whose position fluctuates,
An input means that generates an operation signal according to the operation input of the player,
Judgment means for determining the position where the object fluctuates when the operation signal is input, and
A changing means that changes the changing state of the object based on the judgment result by the judging means, and
A game device equipped with.
5.
The changing means changes the changing state of the object so that the position of the object fluctuates at a speed higher than the normal fluctuation speed based on the judgment result by the judging means.
The amusement device according to any one of claims 1 to 4.
6.
The changing means changes the changing state of the object so that the position of the object is displayed so as to reciprocate in the tubular body within the display area.
The amusement device according to any one of claims 1 to 5.
7.
The input means has input devices provided at both ends of the game device.
The amusement device according to any one of claims 1 to 6.
8.
On the computer
A function to display the changing state of an object whose position changes, and
A function to generate an operation signal according to the operation input of the player,
A function to output game music based on game music data,
A function for determining whether or not the beat timing and the operation signal timing in the game music are within a certain time lag.
A function of changing the fluctuation state of the object based on the result of the determination, and
A program to realize.
9.
On the computer
A function to display the changing state of an object whose position changes, and
A function to generate an operation signal according to the operation input of the player,
A function to assign a specific scale to each of multiple input devices,
A function to output game music based on game music data,
A function of determining whether or not the scale of the game music and the scale assigned to the input device operated by the player among the plurality of input devices match.
A function of changing the fluctuation state of the object based on the result of the determination, and
A program to realize.
10.
On the computer
A function to display the changing state of an object whose position changes, and
A function to generate an operation signal according to the operation input of the player,
A function of determining the position where the object fluctuates when the operation signal is input, and
A function of changing the fluctuation state of the object based on the result of the determination, and
A program to realize.
11.
A computer-readable recording medium on which the program according to any one of claims 8 to 10 is recorded .

JP10331782A 1998-11-20 1998-11-20 Game device and light emitting device Withdrawn JP2000155543A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10331782A JP2000155543A (en) 1998-11-20 1998-11-20 Game device and light emitting device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10331782A JP2000155543A (en) 1998-11-20 1998-11-20 Game device and light emitting device

Publications (2)

Publication Number Publication Date
JP2000155543A JP2000155543A (en) 2000-06-06
JP2000155543A5 true JP2000155543A5 (en) 2006-01-12

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Families Citing this family (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4890624B2 (en) * 2010-03-15 2012-03-07 株式会社コナミデジタルエンタテインメント GAME SYSTEM AND COMPUTER PROGRAM THEREOF
JP4951688B2 (en) * 2010-03-15 2012-06-13 株式会社コナミデジタルエンタテインメント GAME SYSTEM, COMPUTER PROGRAM THEREOF, AND GAME SYSTEM CONTROL METHOD
JP5427659B2 (en) * 2010-03-16 2014-02-26 株式会社コナミデジタルエンタテインメント GAME SYSTEM, COMPUTER PROGRAM THEREOF, AND GAME SYSTEM CONTROL METHOD
JP4885290B2 (en) * 2010-04-28 2012-02-29 株式会社コナミデジタルエンタテインメント GAME SYSTEM AND CONTROL METHOD USED FOR THE SAME
JP4944225B2 (en) * 2010-04-28 2012-05-30 株式会社コナミデジタルエンタテインメント Data generation system, data generation method used therefor, and computer program
JP4827978B2 (en) * 2010-04-28 2011-11-30 株式会社コナミデジタルエンタテインメント GAME SYSTEM AND CONTROL METHOD USED FOR THE SAME
JP4885291B2 (en) * 2010-04-28 2012-02-29 株式会社コナミデジタルエンタテインメント GAME SYSTEM, DATA GENERATION SYSTEM, DATA GENERATION METHOD USED FOR THE SAME, AND COMPUTER PROGRAM
CN102940966B (en) 2010-04-28 2015-08-26 科乐美数码娱乐株式会社 Games system
JP4890629B2 (en) 2010-06-10 2012-03-07 株式会社コナミデジタルエンタテインメント GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM
JP4827982B1 (en) 2010-06-10 2011-11-30 株式会社コナミデジタルエンタテインメント GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM
JP5214752B2 (en) * 2011-02-21 2013-06-19 株式会社コナミデジタルエンタテインメント GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM
JP5091335B2 (en) * 2011-03-01 2012-12-05 株式会社コナミデジタルエンタテインメント GAME MACHINE, CONTROL METHOD AND COMPUTER PROGRAM USED FOR THE SAME
JP5161328B2 (en) * 2011-03-04 2013-03-13 株式会社コナミデジタルエンタテインメント GAME SYSTEM AND COMPUTER PROGRAM THEREOF
JP5270726B2 (en) * 2011-07-15 2013-08-21 株式会社コナミデジタルエンタテインメント GAME MACHINE, COMPUTER PROGRAM USED FOR THE SAME, AND CONTROL METHOD
JP5536020B2 (en) * 2011-12-07 2014-07-02 株式会社コナミデジタルエンタテインメント GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM
JP5437356B2 (en) * 2011-12-07 2014-03-12 株式会社コナミデジタルエンタテインメント GAME SYSTEM AND CONTROL METHOD USED FOR THE SAME
JP2012050893A (en) * 2011-12-14 2012-03-15 Konami Digital Entertainment Co Ltd Game system, control method used therefor, and computer program
JP5613728B2 (en) 2012-07-06 2014-10-29 株式会社コナミデジタルエンタテインメント Game machine, control method used therefor, and computer program

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