JP2000084252A5 - - Google Patents

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Publication number
JP2000084252A5
JP2000084252A5 JP1998262146A JP26214698A JP2000084252A5 JP 2000084252 A5 JP2000084252 A5 JP 2000084252A5 JP 1998262146 A JP1998262146 A JP 1998262146A JP 26214698 A JP26214698 A JP 26214698A JP 2000084252 A5 JP2000084252 A5 JP 2000084252A5
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Japan
Prior art keywords
pitcher
ball
virtual
virtual viewpoint
batter
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JP1998262146A
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Japanese (ja)
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JP3885381B2 (en
JP2000084252A (en
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Priority to JP26214698A priority Critical patent/JP3885381B2/en
Priority claimed from JP26214698A external-priority patent/JP3885381B2/en
Publication of JP2000084252A publication Critical patent/JP2000084252A/en
Publication of JP2000084252A5 publication Critical patent/JP2000084252A5/ja
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Publication of JP3885381B2 publication Critical patent/JP3885381B2/en
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Description

【特許請求の範囲】
【請求項1】
仮想三次元空間内で投手が投げたボールを打者が打撃する野球ゲームのプログラムを実行し、仮想視点を注視点が投手の位置にくるように仮想三次元空間に配置し、前記投手が投げた前記ボールが前記打者に近づく様子が前記仮想視点から捉えられ、前記仮想視点から見える前記仮想三次元空間の様子を表した二次元画像を生成して画面に表示する制御を行う手段により実行されるゲーム画像表示方法であって、
前記投手が投げた前記ボールが前記仮想視点の方向に近づくまでの距離を求め、
前記ボールが前記打者に近づくにつれて、前記投手が投げた前記ボールの周囲に表示されるカーソルを変化させた二次元画像を生成して画面に表示することを特徴とするゲーム画像表示方法。
【請求項2】
仮想三次元空間内で投手が投げたボールを打者が打撃する野球ゲームのプログラムを実行し、仮想視点を注視点が投手の位置にくるように仮想三次元空間に配置し、前記投手が投げた前記ボールが前記打者に近づく様子が前記仮想視点から捉えられ、前記仮想視点から見える前記仮想三次元空間の様子を表した二次元画像を生成して画面に表示する制御を行う手段により実行されるゲーム画像表示方法であって、
前記投手が投げた前記ボールが前記仮想視点の方向に近づくまでの距離を求め、
前記ボールが前記打者に近づくにつれて、前記投手が投げた前記ボールの周囲に表示されるカーソルを大きく又は小さくさせた二次元画像を生成して画面に表示することを特徴とするゲーム画像表示方法。
【請求項3】
仮想三次元空間内で投手が投げたボールを打者が打撃する野球ゲームのプログラムを実行し、仮想視点を注視点が投手の位置にくるように仮想三次元空間に配置し、前記投手が投げた前記ボールが前記打者に近づく様子が前記仮想視点から捉えられ、前記仮想視点から見える前記仮想三次元空間の様子を表した二次元画像を生成して画面に表示する制御を行う手段により実行されるゲーム画像表示方法であって、
前記投手が投げた前記ボールが前記仮想視点の方向に近づくまでの距離を求め、
前記ボールが前記打者に近づくにつれて、前記投手が投げた前記ボールの周囲に表示されるカーソルの色を変化させた二次元画像を生成して画面に表示することを特徴とするゲーム画像表示方法。
【請求項4】
仮想三次元空間内で投手が投げたボールを打者が打撃する野球ゲームのプログラムを実行し、仮想視点を注視点が投手の位置にくるように仮想三次元空間に配置し、前記投手が投げた前記ボールが前記打者に近づく様子が前記仮想視点から捉えられ、前記仮想視点から見える前記仮想三次元空間の様子を表した二次元画像を生成して画面に表示する制御を行う手段により実行されるゲーム画像表示方法であって、
前記投手が投げた前記ボールが前記仮想視点の方向に近づくまでの距離を求め、
前記ボールが前記打者に近づくにつれて、前記投手が投げた前記ボールの周囲に表示されるカーソルを大きく又は小さくさせると共に、前記カーソルの色を変化させた二次元画像を生成して画面に表示することを特徴とするゲーム画像表示方法。
[Claims]
[Claim 1]
A baseball game program is executed in which the batter hits the ball thrown by the pitcher in the virtual three-dimensional space, the virtual viewpoint is placed in the virtual three-dimensional space so that the gazing point is at the pitcher's position, and the pitcher throws the ball. The state in which the ball approaches the batter is captured from the virtual viewpoint, and is executed by means for controlling the generation of a two-dimensional image representing the state of the virtual three-dimensional space seen from the virtual viewpoint and displaying it on the screen. It ’s a game image display method.
The distance until the ball thrown by the pitcher approaches the direction of the virtual viewpoint is obtained.
A game image display method, characterized in that, as the ball approaches the batter, a two-dimensional image in which the cursor displayed around the ball thrown by the pitcher is changed is generated and displayed on the screen.
2.
A baseball game program is executed in which the batter hits the ball thrown by the pitcher in the virtual three-dimensional space, the virtual viewpoint is placed in the virtual three-dimensional space so that the gazing point is at the pitcher's position, and the pitcher throws the ball. The state in which the ball approaches the batter is captured from the virtual viewpoint, and is executed by means for controlling the generation of a two-dimensional image representing the state of the virtual three-dimensional space seen from the virtual viewpoint and displaying it on the screen. It ’s a game image display method.
The distance until the ball thrown by the pitcher approaches the direction of the virtual viewpoint is obtained.
A game image display method, characterized in that, as the ball approaches the batter, a two-dimensional image in which the cursor displayed around the ball thrown by the pitcher is made larger or smaller is generated and displayed on the screen.
3.
A baseball game program is executed in which the batter hits the ball thrown by the pitcher in the virtual three-dimensional space, the virtual viewpoint is placed in the virtual three-dimensional space so that the gazing point is at the pitcher's position, and the pitcher throws the ball. The state in which the ball approaches the batter is captured from the virtual viewpoint, and is executed by means for controlling the generation of a two-dimensional image representing the state of the virtual three-dimensional space seen from the virtual viewpoint and displaying it on the screen. It ’s a game image display method.
The distance until the ball thrown by the pitcher approaches the direction of the virtual viewpoint is obtained.
A game image display method, characterized in that, as the ball approaches the batter, a two-dimensional image in which the color of the cursor displayed around the ball thrown by the pitcher is changed is generated and displayed on the screen.
4.
A baseball game program is executed in which the batter hits the ball thrown by the pitcher in the virtual three-dimensional space, the virtual viewpoint is placed in the virtual three-dimensional space so that the gazing point is at the pitcher's position, and the pitcher throws the ball. The state in which the ball approaches the batter is captured from the virtual viewpoint, and is executed by means for controlling the generation of a two-dimensional image representing the state of the virtual three-dimensional space seen from the virtual viewpoint and displaying it on the screen. It ’s a game image display method.
The distance until the ball thrown by the pitcher approaches the direction of the virtual viewpoint is obtained.
As the ball approaches the batter, the cursor displayed around the ball thrown by the pitcher is made larger or smaller, and a two-dimensional image in which the color of the cursor is changed is generated and displayed on the screen. A game image display method characterized by.

JP26214698A 1998-09-16 1998-09-16 Game image display method Expired - Fee Related JP3885381B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP26214698A JP3885381B2 (en) 1998-09-16 1998-09-16 Game image display method

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Application Number Priority Date Filing Date Title
JP26214698A JP3885381B2 (en) 1998-09-16 1998-09-16 Game image display method

Publications (3)

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JP2000084252A JP2000084252A (en) 2000-03-28
JP2000084252A5 true JP2000084252A5 (en) 2005-11-10
JP3885381B2 JP3885381B2 (en) 2007-02-21

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Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003010547A (en) 2001-06-29 2003-01-14 Square Co Ltd Computer readable recording medium with program of video game recorded thereon, program of video game, video game processing method, and video game processing system
JP3789919B2 (en) 2004-02-19 2006-06-28 コナミ株式会社 GAME PROGRAM, GAME DEVICE, AND GAME METHOD
JP4688473B2 (en) * 2004-11-02 2011-05-25 株式会社バンダイナムコゲームス PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE
JP4883759B2 (en) * 2006-01-13 2012-02-22 株式会社バンダイナムコゲームス Program, information storage medium, and image generation system
JP4122030B2 (en) * 2006-02-15 2008-07-23 株式会社コナミデジタルエンタテインメント GAME PROGRAM, GAME DEVICE, AND GAME METHOD
JP4074324B2 (en) * 2006-09-20 2008-04-09 株式会社コナミデジタルエンタテインメント GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD
JP5480183B2 (en) * 2011-03-04 2014-04-23 株式会社コナミデジタルエンタテインメント GAME DEVICE, IMAGE GENERATION METHOD, AND PROGRAM
KR101546405B1 (en) * 2014-07-11 2015-08-27 계명대학교 산학협력단 Hand rehabilitation training system and method for training pinch motion using a game screen in a smart device
JP6360872B2 (en) * 2016-12-12 2018-07-18 株式会社コロプラ GAME PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE
JP6683350B2 (en) * 2018-07-24 2020-04-15 株式会社コナミデジタルエンタテインメント Game control device, game system, and program
JP6940194B2 (en) * 2018-07-26 2021-09-22 株式会社コナミデジタルエンタテインメント Game controls, game systems, and programs
GB2620375B (en) * 2022-06-29 2024-09-25 Sony Interactive Entertainment Inc Visual perception assistance apparatus and method

Family Cites Families (2)

* Cited by examiner, † Cited by third party
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JPH0894756A (en) * 1994-09-21 1996-04-12 Nippondenso Co Ltd Device for displaying distance between cars, and target cruise
JP3583873B2 (en) * 1996-09-12 2004-11-04 株式会社日立製作所 Car driving control device

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