CN106422263A - VR fencing training production experience system achieving visual programming and editing - Google Patents

VR fencing training production experience system achieving visual programming and editing Download PDF

Info

Publication number
CN106422263A
CN106422263A CN201610891655.1A CN201610891655A CN106422263A CN 106422263 A CN106422263 A CN 106422263A CN 201610891655 A CN201610891655 A CN 201610891655A CN 106422263 A CN106422263 A CN 106422263A
Authority
CN
China
Prior art keywords
fistfight
training
virtual
user
sword
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201610891655.1A
Other languages
Chinese (zh)
Other versions
CN106422263B (en
Inventor
董培诚
段会锋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
DALIAN WENSENTE SOFTWARE TECHNOLOGY Co Ltd
Original Assignee
DALIAN WENSENTE SOFTWARE TECHNOLOGY Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by DALIAN WENSENTE SOFTWARE TECHNOLOGY Co Ltd filed Critical DALIAN WENSENTE SOFTWARE TECHNOLOGY Co Ltd
Priority to CN201610891655.1A priority Critical patent/CN106422263B/en
Publication of CN106422263A publication Critical patent/CN106422263A/en
Application granted granted Critical
Publication of CN106422263B publication Critical patent/CN106422263B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/02Training appliances or apparatus for special sports for fencing, e.g. means for indicating hits
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

Abstract

The invention discloses a VR fencing training production experience system achieving visual programming and editing. The system comprises a visual combat object scene editing unit based on an HTML5 language, a main control unit and an operation feedback unit used for being worn by a user, conducting scene controlling and correcting programming information; the visual combat object scene editing unit comprises a virtual space editing area, a graphic logic library, an operation display module, a graphic logic block editing and combining area and a virtual space editing area; the virtual space editing area at least comprises a camera position point, a vision distance, a dynamic element and a spherical environment fitting space; logic graphic blocks controlling the dynamic element in a virtual scene to move are stored in the graphic logic library, by dragging the logic graphic blocks, the logic graphic blocks are combined according to certain rules to form a graphic block sequence controlling the camera position, vision distance, dynamic element and fitting space state changes of the dynamic element in the virtual scene; a user moves the graphic logic blocks to an interface area of the unit from an interface of the graphic logic library, and the graphic block sequence is formed through combination.

Description

The VR fencing training of visual programming and editor makes experiencing system
Technical field
The present invention relates to a kind of VR scene system, especially convenient use person voluntarily visual edit make and participate in experience The setting work of virtual driving class scene and experiencing system.
Background technology
With the fast development of VR technology, VR virtual reality technology range of application is more and more wider, in each technical field Application expansion all like a raging fire, especially with the development of surrounding hardware technology and the software engineering of kernel development so that VR Display Technique is more ripe and perfect, and software and hardware technology has been no longer the restriction condition of VR technology, the single ability in content It is the biggest obstacle of VR development.
The development of VR application now is still limited to several specific areas.Such as, fortune of the user in entity space is received Dynamic limit, VR scene be currently still based on the scene of a kind of design of standing.Likewise, in sightseeing field, also cannot basis The wish of user is moved freely, and can only carry out passive view, the big discounting of real experiences sense according to the movement of video camera Button.
Likewise, in training field, due to lacking innovation and corresponding hardware device in content, causing professional instruction Practice equipment cost high, it is impossible to real popularization.
Content of the invention
The present invention is for the proposition of problem above, and the VR fencing training of a kind of visual programming of development and editor makes Experiencing system, including:
Visualization fistfight Objects scene edit cell, main control unit based on HTML5 language and wear for user, enter Row scenery control and the operation feedback unit of programming information correction;
Visualization fistfight Objects scene edit cell includes:
Virtual Space editing area;
At least include camera position point, visual field distance, dynamic element and spherical environment fitting space in the region;
Graphics logic block storehouse;
It is stored with the storehouse and controls the logic figure block of dynamic element motion in virtual scene, by drags logic figure Block, forms the control dynamic element camera position, visual field distance, dynamic element in virtual scene by certain rule combination And the graph block sequence of fitting spatiality change;
Operation display module;
Graphics logic block editing combination zone and Virtual Space editing area, user by way of pulling, from described Graphics logic storehouse interface in graphics logic block is moved to the interface zone of the unit, combination forms described graph block sequence Row;
Environment material database, the material database is stored with the panoramic space piece of video with the location point and visual field distance as reference Section;
Operation feedback unit includes:
The panorama display screen for being integrated in fistfight helmet front portion mask and the training sword for being integrated with action sensor;The lattice Bucket helmat belt position sensor and three-axis gyroscope;Described training sword includes to be arranged on the position sensor at sword point, Vibrating motor is provided with training sword handle;
During setting work, user is by the current training place of described visualization fistfight Objects scene edit cell Scape, at least has a virtual fistfight opponent in scene, by each logical block in described graphics logic block storehouse, editor forms institute State attack defensive action sequence of the virtual fistfight opponent with time shafts;
Using the place area of space of the training sword as the trigger point of next attack defensive action of virtual fistfight opponent;
In conjunction with the virtual environment for generating in described environment fitting space, current visibleization fistfight Objects scene is completed Editor;
During assault at arms, user wears the described fistfight helmet and training sword;According to lattice in panorama display screen The action/of bucket object or positive action, described main control unit records the locus of the training sword, dynamic as attack defence Make the trigger point of sequence, the motion of the virtual fistfight object of control, complete, with the use of person, assault at arms of grappling;
When the ad-hoc location for training the sword point of sword in virtual environment, described main control unit judges training sword concentration Target, records current hit-count and position, provides present score, hit by the display screen in the fistfight helmet and speaker The prompting at position;Meanwhile, vibrating motor works, and is pointed out to user by tactile.
As preferred embodiment, also include in described operation feedback unit to hit somatosensory device;
During assault at arms, the space bit of the training sword that the currently used person of described main control unit real time record uses Put, determine whether the next action in attack defensive action sequence is triggered, if training sword does not make action within the time limit, or When locus corresponding as current action trigger point are not appeared in, current virtual fistfight object attack success is judged;
Relative position by using person is analyzed further, and the described hit somatosensory device of control sends corresponding stimulation, accuses Know that current user is hit by virtual fistfight object.
Further, described hit somatosensory device stimulates vest for electrostatic;The vest includes densely covered independent quiet Electricity irritation is pasted;Position sensor and three-axis gyroscope are respectively equipped with two shoulders of vest;
The vest in use, is close to user skin, when described main control unit judges that user is hit, Judge that the relative position of currently used person is corresponding according to the user fistfight helmet with the position sensor of vest and three-axis gyroscope Electrostatic stimulate patch;Stimulate patch power supply for the electrostatic, point out user to be hit.
Used as preferred embodiment, described training sword belt has acceleration transducer;
During assault at arms, main control unit perceives the acceleration that user waves apparatus generation, judges future time section Interior, whether apparatus reaches the locus as trigger point.
As preferred embodiment, hollow out below the radiator grille of the described fistfight helmet.
As preferred embodiment, also reside in video record unit;
In record training process, the motion image of the virtual fistfight object, paid a return visit according to user instruction.
Description of the drawings
For clearer explanation embodiments of the invention or the technical scheme of prior art, below will be to embodiment or existing There is accompanying drawing to be used needed for technology description to do one simply to introduce, it should be apparent that, drawings in the following description are only Some embodiments of the present invention, for those of ordinary skill in the art, on the premise of not paying creative work, may be used also To obtain other accompanying drawings according to these accompanying drawings.
Fig. 1 is the system module figure of the present invention
Fig. 2 is the helmet schematic diagram of the present invention
Specific embodiment
Purpose, technical scheme and advantage for making embodiments of the invention is clearer, with reference to the embodiment of the present invention In accompanying drawing, clearly complete description is carried out to the technical scheme in the embodiment of the present invention:
As shown in Figure 1:The VR fencing training of a kind of visual programming and editor makes experiencing system, mainly includes following mould Block;Visualization fistfight Objects scene edit cell, main control unit based on HTML5 language and wear for user, carry out field Scape control and the operation feedback unit of programming information correction;Visualization fistfight Objects scene edit cell includes:Virtual Space is compiled Collect region;At least include camera position point, visual field distance, dynamic element and spherical environment fitting space in the region; Graphics logic block storehouse;It is stored with the storehouse and controls the logic figure block of dynamic element motion in virtual scene, by drags logic Graph block, forms the control dynamic element camera position, visual field distance, dynamic in virtual scene by certain rule combination Element and the graph block sequence of fitting spatiality change;Operation display module;Graphics logic block editing combination zone and virtuality Space editing area, graphics logic block is moved to by way of pulling from the interface in described graphics logic storehouse by user The interface zone of the unit, combination forms described graph block sequence;Operation feedback unit includes:It is integrated in fistfight helmet front portion The panorama display screen of mask and it is integrated with the training sword of action sensor;The fistfight helmat belt position sensor and three axles Gyroscope.
Further, environment material database is additionally provided with, and the material database is stored with the location point and visual field distance as ginseng According to panoramic space video segment;
Such as, in order to increase the match psychological diathesiss of user, it is possible to achieve using panorama camera collection international tournament Panoramic video, and editing formation fragment, spectators' cheer in such as advantage moment, individually preserve into fragment, the sight in thrilling moment Many reactions, individually preserve into fragment, are stored in environment material database.
In experience/during the games, main control unit detects the score of currently used person, judges the feelings of user according to score Gesture, have the advantage status when, loop play spectators hail video segment.It is in a disadvantageous position, plays the video of spectators' scream Fragment, gives currently used person most real competition atmosphere, increases the psychological diathesiss of user.
During setting work, user is by the current training place of described visualization fistfight Objects scene edit cell Scape, at least has a virtual fistfight opponent in scene, by each logical block in described graphics logic block storehouse, editor forms institute State attack defensive action sequence of the virtual fistfight opponent with time shafts;
Using the place area of space of the training sword as the trigger point of next attack defensive action of virtual fistfight opponent; In conjunction with the virtual environment for generating in described environment fitting space, the editor for completing current visibleization fistfight Objects scene;Sword In art training process, user wears the described fistfight helmet and training sword;According to the dynamic of object of grappling in panorama display screen Make/or positive action, described main control unit records the locus of the training sword, used as the tactile of attack defensive action sequence Point is sent out, the motion of the virtual fistfight object of control, complete, with the use of person, assault at arms of grappling.
When the ad-hoc location for training the sword point of sword in virtual environment, described main control unit judges training sword concentration Target, records current hit-count and position, provides present score, hit by the display screen in the fistfight helmet and speaker The prompting at position, convenient use person understands current action effect in real time.Meanwhile, vibrating motor works, by tactile to use Person points out.
As preferred embodiment, in order to the actual body for increasing user is experienced, increase the sense of reality of fistfight, described Operation feedback unit in also include hit somatosensory device.
During assault at arms, the space bit of the training sword that the currently used person of described main control unit real time record uses Put, determine whether the next action in attack defensive action sequence is triggered, if training sword does not make action within the time limit, or When locus corresponding as current action trigger point are not appeared in, current virtual fistfight object attack success is judged;
After virtual fistfight object attack success is judged, main control unit analyzes the relative position by using person further, The described hit somatosensory device of control sends corresponding stimulation, informs that current user is hit by virtual fistfight object.
In order to increase real experiences, while in order to control cost, used as preferred embodiment, described hit body-sensing sets Stimulate vest for for electrostatic;The vest includes that densely covered independent electrostatic stimulates patch, and each stimulates patch to have independent supply lines Road, by modular power unification power supply.Position sensor and three-axis gyroscope are respectively equipped with two shoulders of vest.
The vest in use, is close to user skin, so as to user directly using effect.When described Main control unit judge user when being hit, position sensor and the three-axis gyroscope of grappled according to the user helmet and vest Judge that the corresponding electrostatic of relative position of currently used person stimulates patch;Stimulate patch power supply for the electrostatic, point out user to be hit.
As other optional embodiments, multistage current intensity is may also set up, according to the difference of attack movements in martial arts, be given not Same stimulation levels, such as abrade and stab corresponding relatively low and higher stimulation levels respectively.
In order to strengthen the real-time of experience, the delayed impact user impression that minimizing equipment may bring, used as preferred Embodiment, described training sword belt has acceleration transducer;During assault at arms, main control unit perceives user and waves device The acceleration that tool is produced, judges in future time section, whether apparatus reaches the locus as trigger point.
It is considered that user is in experience of the process, needs to move back and forth, larger action is made, pretend as preferably in fact Apply mode, hollow out below the radiator grille of the described fistfight helmet, that is, the lower section of radiator grille display screen is arranged on, in assault at arms mistake Cheng Zhong, user normal visual field is looked squarely, virtual grapple opponent and the virtual fistfight environment that observes in display screen, is making action When returning to home position, by the actual scene of the hollow out observation of lower section, it is to avoid fall down and move damage.
Introspect training process for the convenience of the users, as preferred embodiment, also reside in video record unit;Record In training process, the motion image of the virtual fistfight object, paid a return visit according to user instruction.
Meanwhile, used as optional embodiment, system can also provide reasonable response suitable for a certain attack movements in martial arts, Such as provide slow motion to explain, shown in the display screen of the fistfight helmet.
The above, the only present invention preferably specific embodiment, but protection scope of the present invention is not limited thereto, Any those familiar with the art the invention discloses technical scope in, technology according to the present invention scheme and its Inventive concept equivalent or change in addition, should all be included within the scope of the present invention.

Claims (8)

1. the VR fencing training of a kind of visual programming and editor makes experiencing system, it is characterised in that include:
Visualization fistfight Objects scene edit cell, main control unit based on HTML5 language and wear for user, carry out field Scape control and the operation feedback unit of programming information correction;
Visualization fistfight Objects scene edit cell includes:
Virtual Space editing area;
At least include camera position point, visual field distance, dynamic element and spherical environment fitting space in the region;
Environment material database, the material database is stored with the panoramic space video segment with the location point and visual field distance as reference;
Graphics logic block storehouse;
It is stored with the storehouse and controls the logic figure block of dynamic element motion in virtual scene, by logic figure block is dragged, presses Certain rule combination forms the control dynamic element camera position, visual field distance, dynamic element and plan in virtual scene Close the graph block sequence of spatiality change;
Operation display module;
Graphics logic block editing combination zone and Virtual Space editing area, user by pull by way of, from described figure Graphics logic block is moved in the interface of shape logical base the interface zone of the unit, combination forms described graph block sequence;
Operation feedback unit includes:
The panorama display screen for being integrated in fistfight helmet front portion mask and the training sword for being integrated with action sensor;The fistfight head Chin strap position sensor and three-axis gyroscope;Described training sword includes to be arranged on the position sensor at sword point, in training Vibrating motor is provided with sword handle;
During setting work, user visualizes the current Training scene of fistfight Objects scene edit cell by described, At least there is in scene a virtual fistfight opponent, by each logical block in described graphics logic block storehouse, editor forms described Attack defensive action sequence of the virtual fistfight opponent with time shafts;
Using the place area of space of the training sword as the trigger point of next attack defensive action of virtual fistfight opponent;
In conjunction with the virtual environment for generating in described environment fitting space, the volume of current visibleization fistfight Objects scene is completed Volume;
During assault at arms, user wears the described fistfight helmet and training sword;Right according to grappling in panorama display screen The action/of elephant or positive action, described main control unit records the locus of the training sword, used as attack defensive action sequence The trigger point of row, the motion of the virtual fistfight object of control, complete, with the use of person, assault at arms of grappling;
When the ad-hoc location for training the sword point of sword in virtual environment, described main control unit judges that mesh concentrated by training sword Mark, records current hit-count and position, provides present score, hit portion by the display screen in the fistfight helmet and speaker The prompting of position;Meanwhile, vibrating motor works, and is pointed out to user by tactile.
2. the VR fencing training of visual programming according to claim 1 and editor makes experiencing system, and its feature also exists Also include in described operation feedback unit to hit somatosensory device;
During assault at arms, the locus of the training sword that the currently used person of described main control unit real time record uses, sentence The fixed next action for whether triggering in attack defensive action sequence, if training sword does not make action within the time limit, or does not go out Now during locus corresponding as current action trigger point, current virtual fistfight object attack success is judged;
Relative position by using person is analyzed further, and the described hit somatosensory device of control sends corresponding stimulation, informs and work as Front user is hit by virtual fistfight object.
3. the VR fencing training of visual programming according to claim 2 and editor makes experiencing system, and its feature also exists Stimulate vest in described hit somatosensory device for electrostatic;The vest includes that densely covered independent electrostatic stimulates patch;In vest Two shoulders are respectively equipped with position sensor and three-axis gyroscope;
The vest in use, is close to user skin, when described main control unit judges that user is hit, according to The position sensor and three-axis gyroscope of the user fistfight helmet and vest judges that the relative position of currently used person is corresponding quiet Electricity irritation is pasted;Stimulate patch power supply for the electrostatic, point out user to be hit.
4. the VR fencing training of visual programming according to claim 3 and editor makes experiencing system, and its feature also exists Electrostatic in described vest stimulates patch, is provided with different stimulation levels;
During work, described main control unit grappled according to current virtual opponent attack defensive action sequence in attack action class Type, provides corresponding stimulation levels;
The electrostatic that modular power in vest adjusts current power supply according to stimulation levels stimulates the confession electric intensity of patch.
5. the VR fencing training of visual programming according to claim 1 and editor makes experiencing system, and its feature also exists There is acceleration transducer in described training sword belt;
During assault at arms, main control unit perceives the acceleration that user waves apparatus generation, judges in future time section, device Whether tool reaches the locus as trigger point.
6. the VR fencing training of visual programming according to claim 1 and editor makes experiencing system, and its feature also exists Hollow out below the radiator grille of the described fistfight helmet.
7. the VR fencing training of visual programming according to claim 1 and editor makes experiencing system, and its feature also exists In with video record unit;
In record training process, the motion image of the virtual fistfight object, paid a return visit according to user instruction.
8. the VR fencing training of visual programming according to claim 1 and editor makes experiencing system, and its feature also exists In:
Described main control unit is cooperatively formed and score/match according to currently used person's score, combined full view space video fragment The corresponding scene video of situation.
CN201610891655.1A 2016-10-12 2016-10-12 Visual programming and the VR fencing training of editor make experiencing system Active CN106422263B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201610891655.1A CN106422263B (en) 2016-10-12 2016-10-12 Visual programming and the VR fencing training of editor make experiencing system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610891655.1A CN106422263B (en) 2016-10-12 2016-10-12 Visual programming and the VR fencing training of editor make experiencing system

Publications (2)

Publication Number Publication Date
CN106422263A true CN106422263A (en) 2017-02-22
CN106422263B CN106422263B (en) 2019-03-08

Family

ID=58173727

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201610891655.1A Active CN106422263B (en) 2016-10-12 2016-10-12 Visual programming and the VR fencing training of editor make experiencing system

Country Status (1)

Country Link
CN (1) CN106422263B (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111973889A (en) * 2020-07-24 2020-11-24 光朗(海南)生物科技有限责任公司 VR equipment with fused optical image distance and screen display content
CN115494959A (en) * 2022-11-15 2022-12-20 四川易景智能终端有限公司 Multifunctional intelligent helmet and management platform thereof
CN116204167A (en) * 2023-04-27 2023-06-02 杭州朗迅科技股份有限公司 Method and system for realizing full-flow visual editing Virtual Reality (VR)
CN116452786A (en) * 2023-06-08 2023-07-18 北京微应软件科技有限公司 Virtual reality content generation method, system, computer device and storage medium

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110082009A1 (en) * 2009-09-16 2011-04-07 Richard Ranky Instrumented handle and pedal systems for use in rehabilitation, exercise and training equipment
CN201829068U (en) * 2010-09-13 2011-05-11 徐龙龙 Individual training system based on virtual reality
JP2014054303A (en) * 2012-09-11 2014-03-27 Casio Comput Co Ltd Exercise support device, exercise support method, and exercise support program
CN104436634A (en) * 2014-11-19 2015-03-25 重庆邮电大学 Real person shooting game system adopting immersion type virtual reality technology and implementation method of real person shooting game system
CN104857704A (en) * 2015-06-11 2015-08-26 苏州百源软件设计有限公司 Wearable virtual reality motion helmet and wearable virtual action game system

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110082009A1 (en) * 2009-09-16 2011-04-07 Richard Ranky Instrumented handle and pedal systems for use in rehabilitation, exercise and training equipment
CN201829068U (en) * 2010-09-13 2011-05-11 徐龙龙 Individual training system based on virtual reality
JP2014054303A (en) * 2012-09-11 2014-03-27 Casio Comput Co Ltd Exercise support device, exercise support method, and exercise support program
CN104436634A (en) * 2014-11-19 2015-03-25 重庆邮电大学 Real person shooting game system adopting immersion type virtual reality technology and implementation method of real person shooting game system
CN104857704A (en) * 2015-06-11 2015-08-26 苏州百源软件设计有限公司 Wearable virtual reality motion helmet and wearable virtual action game system

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111973889A (en) * 2020-07-24 2020-11-24 光朗(海南)生物科技有限责任公司 VR equipment with fused optical image distance and screen display content
CN111973889B (en) * 2020-07-24 2022-09-23 光朗(海南)生物科技有限责任公司 VR equipment with fused optical image distance and screen display content
CN115494959A (en) * 2022-11-15 2022-12-20 四川易景智能终端有限公司 Multifunctional intelligent helmet and management platform thereof
CN115494959B (en) * 2022-11-15 2023-02-28 四川易景智能终端有限公司 Multifunctional intelligent helmet and management platform thereof
CN116204167A (en) * 2023-04-27 2023-06-02 杭州朗迅科技股份有限公司 Method and system for realizing full-flow visual editing Virtual Reality (VR)
CN116204167B (en) * 2023-04-27 2023-08-15 杭州朗迅科技股份有限公司 Method and system for realizing full-flow visual editing Virtual Reality (VR)
CN116452786A (en) * 2023-06-08 2023-07-18 北京微应软件科技有限公司 Virtual reality content generation method, system, computer device and storage medium
CN116452786B (en) * 2023-06-08 2023-10-10 北京交通大学 Virtual reality content generation method, system, computer device and storage medium

Also Published As

Publication number Publication date
CN106422263B (en) 2019-03-08

Similar Documents

Publication Publication Date Title
US9779633B2 (en) Virtual reality system enabling compatibility of sense of immersion in virtual space and movement in real space, and battle training system using same
JP6749384B2 (en) Control method of human-computer interaction and its operation
US9599821B2 (en) Virtual reality system allowing immersion in virtual space to consist with actual movement in actual space
CN106422263A (en) VR fencing training production experience system achieving visual programming and editing
KR100786149B1 (en) Control program of group movement of character, memory media and game device
CN106422317A (en) VR weapon fighting game development experience system based on visual programming
WO2010075481A1 (en) Virtual reality interface system
JP2019063174A (en) Game processing program, game processing method and game processing device
WO2018230443A1 (en) Simulation system, image processing method, and information storage medium
JP2019008751A (en) Information processing method, program, and information processing device
JP2012101025A (en) Program, information storage medium, game device, and server system
JP3894937B2 (en) PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE
CN103927778B (en) Method and system for environmental perception simulation of virtual human
CN106237616A (en) VR apparatus Fighting Game (FTG) based on online visual programming makes experiencing system
CN106445163B (en) VR assault at arms based on visual programming makes experiencing system
CN106621264B (en) Online visual programming and the VR assault at arms of editor make experiencing system
JP2000084252A5 (en)
JP7213013B2 (en) Program, computer system and game execution control method
CN107648846A (en) A kind of game interaction method and device of face tracking
JP7064265B2 (en) Programs, information processing devices, and information processing methods for providing virtual experiences
KR101977964B1 (en) Apparatus, method and computer for controlling a virtual cricket game
JP7194495B2 (en) Program, computer system and game execution control method
JP6660321B2 (en) Simulation system and program
JP2019213764A (en) Simulation system
JP2019176934A (en) Simulation system

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
CB02 Change of applicant information

Address after: 116023 No. 11, B block, 32 Torch Road, Dalian high tech Industrial Park, Liaoning, China.

Applicant after: Fast creation technology (Dalian) Co., Ltd.

Address before: 116000 B block 1101, Pioneer Building, 32 Torch Road, Dalian new high tech park, Liaoning

Applicant before: Dalian Wensente Software Technology Co., Ltd.

CB02 Change of applicant information
CB03 Change of inventor or designer information

Inventor after: Tong Peicheng

Inventor after: Duan Huifeng

Inventor before: Dong Peicheng

Inventor before: Duan Huifeng

CB03 Change of inventor or designer information
GR01 Patent grant
GR01 Patent grant