JP2000005444A5 - - Google Patents

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JP2000005444A5
JP2000005444A5 JP1998179254A JP17925498A JP2000005444A5 JP 2000005444 A5 JP2000005444 A5 JP 2000005444A5 JP 1998179254 A JP1998179254 A JP 1998179254A JP 17925498 A JP17925498 A JP 17925498A JP 2000005444 A5 JP2000005444 A5 JP 2000005444A5
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priority
viewpoint
moving body
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【0008】
【課題を解決するための手段】
本発明は、上記課題を解決するため以下のような特徴を有する。
上記請求項1記載の発明は、仮想空間に位置する複数の移動体の夫々を移動制御し、遊戯者の操作入力に基づいて前記移動体を攻撃し、前記仮想区間内に位置する視点から捉えた画像を生成するゲームを制御部に実行させるプログラムを格納した記憶媒体において、
前記制御部を、
前記移動体の優先順位を登録する優先順位登録手段と、
前記優先順位登録手段により登録された優先順位が最上位の移動体を目標として捉えるように視点の向きを前記移動体の動きに追従させる目標追従手段として機能させるためのプログラムを記憶したコンピュータ読み取り可能な記憶媒体である。
0008
[Means for solving problems]
The present invention has the following features in order to solve the above problems.
The invention according to claim 1 controls the movement of each of a plurality of moving bodies located in the virtual space, attacks the moving body based on an operation input of a player, and captures the moving body from a viewpoint located in the virtual section. In the storage medium that stores the program that causes the control unit to execute the game that generates the image
The control unit
A priority registration means for registering the priority of the moving body and
A computer-readable computer that stores a program for functioning as a target tracking means for making the direction of the viewpoint follow the movement of the moving body so that the moving body having the highest priority registered by the priority registration means is captured as a target. Storage medium.

従って、上記請求項1記載の発明によれば、優先順位登録手段により登録された優先順位が最上位の移動体(目標)の動きに視点の向きを追従させるため、移動体の動きに応じて表示される画像が変化し、しかも移動体の優先順位の登録により異なる移動体の動きを追従することにより、毎回異なる画像が表示されるので、遊戯者は連続してゲームを行う場合でも飽きることがない。従って、遊戯者の操作方法あるいは優先順位登録手段による登録順位によって、毎回異なる場面に遭遇することが可能となり、同じゲームでも飽きることなくより楽しむことができる。 Therefore, according to the invention of claim 1, in order to make the direction of the viewpoint follow the movement of the moving body (target) having the highest priority registered by the priority registration means, the direction of the viewpoint is made to follow the movement of the moving body. image to be displayed is changed, yet by following the movement of the moving body varies by registering the priority of the moving body, since the different image each time are displayed, the player get tired even when a game is played continuously There is no. Therefore, it is possible to encounter different scenes each time depending on the operation method of the player or the registration order by the priority registration means, and the same game can be enjoyed more without getting bored.

また、上記請求項2記載の発明は、前記優先順位登録手段は、前記視点と前記複数の移動体の夫々との距離に基づいて各移動体の優先順位を登録することを特徴とするプログラムを記憶した請求項1記載のコンピュータ読み取り可能な記憶媒体である。 The invention according to claim 2 is characterized in that the priority registration means registers the priority of each moving body based on the distance between the viewpoint and each of the plurality of moving bodies. The stored computer-readable storage medium according to claim 1.

従って、上記請求項2記載の発明によれば、視点と複数の移動体の夫々との距離に基づいて各移動体の優先順位を登録することにより、遊戯者の操作方法あるいは優先順位登録手段による登録順位によって、毎回異なる場面に遭遇することが可能となり、同じゲームでも飽きることなくより楽しむことができる。
また、上記請求項3記載の発明は、前記制御部を、更に、
前記移動体が予め決められた所定以上のダメージを受けたかどうかを判定する判定手段として機能させ、
前記判定手段により移動体が予め決められた所定以上のダメージを受けたものと判定された場合に優先順位を更新することを特徴とするプログラムを記憶した請求項1記載のコンピュータ読み取り可能な記憶媒体である。
Therefore, according to the invention of claim 2, by registering the priority of each moving body based on the distance between the viewpoint and each of the plurality of moving bodies, the player's operation method or priority registration means can be used. Depending on the registration order, you can encounter different scenes each time, and you can enjoy the same game more without getting bored.
Further, the invention according to claim 3 further comprises the control unit.
It functions as a determination means for determining whether or not the moving body has received a predetermined amount of damage or more.
The computer-readable storage medium according to claim 1, wherein the computer-readable storage medium according to claim 1, which stores a program characterized in that the priority is updated when it is determined by the determination means that the moving body has received damage of a predetermined value or more. Is.

また、上記請求項4記載の発明は、仮想空間に位置する複数の移動体の夫々を移動制御し、遊戯者の操作入力に基づいて前記移動体を攻撃し、前記仮想区間内に位置する視点から捉えた画像を生成するゲームを制御部に実行させるプログラムを格納した記憶媒体において、
前記制御部を、
前記視点と前記複数の移動体の夫々との距離に基づいて各移動体の優先順位を登録する優先順位登録手段と、
前記優先順位登録手段により登録された優先順位が最上位の移動体を目標として捉えるように視点の向きを前記移動体の動きに追従させる目標追従手段と、
前記移動体が予め決められた所定以上のダメージを受けたかどうかを判定する判定手段と、
前記判定手段により前記優先順位が最上位以外の移動体が予め決められた所定以上のダメージを受けたものと判定された場合は、前記優先順位が最上位の移動体に前記視点の向きを追従させ、
前記判定手段により前記優先順位が最上位の移動体が予め決められた所定以上のダメージを受けたものと判定された場合は、前記優先順位が2番の移動体に前記視点の向きを変更することを特徴とするプログラムを記憶したコンピュータ読み取り可能な記憶媒体である。
従って、上記請求項4記載の発明によれば、優先順位が最上位以外の移動体が予め決められた所定以上のダメージを受けたものと判定された場合は、優先順位が最上位の移動体に視点の向きを追従させ、優先順位が最上位の移動体が予め決められた所定以上のダメージを受けたものと判定された場合は、優先順位が2番の移動体に視点の向きを変更するため、ダメージを受けた移動体の優先順位によって視点の向きが変化して、毎回異なる場面に遭遇することが可能となり、同じゲームでも違う場面を飽きることなく楽しむことができる。
Further, the invention according to claim 4 is a viewpoint located in the virtual section by controlling the movement of each of a plurality of moving bodies located in the virtual space and attacking the moving body based on an operation input of a player. In a storage medium that stores a program that causes the control unit to execute a game that generates an image captured from
The control unit
A priority registration means for registering the priority of each moving body based on the distance between the viewpoint and the plurality of moving bodies, respectively.
A target following means for making the direction of the viewpoint follow the movement of the moving body so that the moving body having the highest priority registered by the priority order registering means is captured as a target.
A determination means for determining whether or not the moving body has received a predetermined amount of damage or more, and
When it is determined by the determination means that the moving body having the highest priority has received damage equal to or higher than a predetermined value, the moving body having the highest priority follows the direction of the viewpoint. Let me
When it is determined by the determination means that the moving body having the highest priority has received damage equal to or higher than a predetermined value, the direction of the viewpoint is changed to the moving body having the second priority. It is a computer-readable storage medium that stores a program characterized by the above.
Therefore, according to the invention of claim 4, when it is determined that a moving body having a priority other than the highest priority has received damage equal to or higher than a predetermined value, the moving body having the highest priority has been determined. If it is determined that the moving object with the highest priority has received more than a predetermined amount of damage, the direction of the viewpoint is changed to the moving object with the second highest priority. to order, and orientation change of viewpoint by the priority of the moving body was damaged, it is possible to encounter each time with a different scene, it can be enjoyed without getting tired a different scene in the same game.

また、上記請求項5記載の発明は、制御部がメモリに格納されたプログラムを実行することにより、仮想空間に位置する複数の移動体の夫々を移動制御し、遊戯者の操作入力に基づいて前記移動体を攻撃し、前記仮想区間内に位置する視点から捉えた画像を生成するゲームの制御方法であって、
前記制御部が、
前記移動体の優先順位を登録し、
前記登録された優先順位が最上位の移動体を目標として捉えるように視点の向きを前記移動体の動きに追従させることを特徴とするゲーム制御方法である。
従って、上記請求項5記載の発明によれば、上記請求項1,2と同様な作用・効果が得られる。
Further, according to the fifth aspect of the present invention, the control unit executes a program stored in the memory to control the movement of each of the plurality of moving bodies located in the virtual space, based on the operation input of the player. It is a control method of a game that attacks the moving object and generates an image captured from a viewpoint located in the virtual section.
The control unit
Register the priority of the moving body and
This is a game control method characterized in that the direction of a viewpoint follows the movement of the moving body so that the moving body having the highest registered priority is captured as a target .
Therefore, according to the invention of claim 5, the same actions and effects as those of claims 1 and 2 can be obtained.

また、上記請求項6記載の発明は、制御部がメモリに格納されたプログラムを実行することにより、仮想空間に位置する複数の移動体の夫々を移動制御し、遊戯者の操作入力に基づいて前記移動体を攻撃し、前記仮想区間内に位置する視点から捉えた画像を生成するゲーム装置であって、
前記移動体の優先順位を登録する優先順位登録手段と、
前記優先順位登録手段により登録された優先順位が最上位の移動体を目標として捉えるように視点の向きを前記移動体の動きに追従させる目標追従手段と、
を備えたことを特徴とするゲーム装置である。
従って、上記請求項6記載の発明によれば、上記請求項1,2と同様な作用・効果が得られる。
Further, in the invention according to claim 6, the control unit executes a program stored in the memory to control the movement of each of the plurality of moving bodies located in the virtual space, based on the operation input of the player. A game device that attacks the moving object and generates an image captured from a viewpoint located in the virtual section.
A priority registration means for registering the priority of the moving body and
A target following means for making the direction of the viewpoint follow the movement of the moving body so that the moving body having the highest priority registered by the priority order registering means is captured as a target.
It is a game device characterized by being equipped with.
Therefore, according to the invention of claim 6, the same actions and effects as those of claims 1 and 2 can be obtained.

【0069】
【発明の効果】
上述の如く、上記請求項1記載の発明によれば、優先順位登録手段により登録された優先順位が最上位の移動体(目標)の動きに視点の向きを追従させるため、移動体の動きに応じて表示される画像が変化し、しかも移動体の優先順位の登録により異なる移動体の動きを追従することにより、毎回異なる画像が表示されるので、遊戯者は連続してゲームを行う場合でも飽きることがない。従って、遊戯者の操作方法あるいは優先順位登録手段による登録順位によって、毎回異なる場面に遭遇することが可能となり、同じゲームでも飽きることなくより楽しむことができる。
[0069]
【Effect of the invention】
As described above, according to the invention of claim 1, in order to make the direction of the viewpoint follow the movement of the moving body (target) having the highest priority registered by the priority registration means, the movement of the moving body is followed. depending image to be displayed changes, yet by following the movement of the moving body varies by registering the priority of the moving body, since the different image each time are displayed, the player even when a game is played continuously Never get bored. Therefore, it is possible to encounter different scenes each time depending on the operation method of the player or the registration order by the priority registration means, and the same game can be enjoyed more without getting bored.

また、上記請求項2記載の発明によれば、視点と複数の移動体の夫々との距離に基づいて各移動体の優先順位を登録することにより、遊戯者の操作方法あるいは優先順位登録手段による登録順位によって、毎回異なる場面に遭遇することが可能となり、同じゲームでも飽きることなくより楽しむことができる。
また、上記請求項3記載の発明によれば、判定手段により移動体が予め決められた所定以上のダメージを受けたものと判定された場合、優先順位が次の移動体を探すため、遊戯者が移動体の攻撃順序を換えることにより、あるいは優先順位登録手段による登録順位によって、毎回異なる場面に遭遇することが可能となり、同じゲームでも違う場面を飽きることなく楽しむことができる。
Further, according to the invention of claim 2, by registering the priority of each moving body based on the distance between the viewpoint and each of the plurality of moving bodies, the player's operation method or priority registration means can be used. Depending on the registration order, you can encounter different scenes each time, and you can enjoy the same game more without getting bored.
Further, according to the invention of claim 3, when it is determined by the determination means that the moving body has received damage equal to or higher than a predetermined value, the player searches for the moving body having the next priority. By changing the attack order of the moving body or by the registration order by the priority registration means, it is possible to encounter different scenes each time, and the same game can be enjoyed without getting tired of different scenes.

また、上記請求項4記載の発明によれば、優先順位が最上位以外の移動体が予め決められた所定以上のダメージを受けたものと判定された場合は、優先順位が最上位の移動体に視点の向きを追従させ、優先順位が最上位の移動体が予め決められた所定以上のダメージを受けたものと判定された場合は、優先順位が2番の移動体に視点の向きを変更するため、ダメージを受けた移動体の優先順位によって視点の向きが変化して、毎回異なる場面に遭遇することが可能となり、同じゲームでも違う場面を飽きることなく楽しむことができる。 Further, according to the invention of claim 4, when it is determined that a moving body having a priority other than the highest priority has received damage equal to or higher than a predetermined value, the moving body having the highest priority has been determined. If it is determined that the moving object with the highest priority has received more than a predetermined amount of damage, the direction of the viewpoint is changed to the moving object with the second highest priority. to order, and orientation change of viewpoint by the priority of the moving body was damaged, it is possible to encounter each time with a different scene, it can be enjoyed without getting tired a different scene in the same game.

また、上記請求項5記載の発明によれば、上記請求項1,2と同様な作用・効果が得られる。 Further, according to the invention of claim 5, the same actions and effects as those of claims 1 and 2 can be obtained.

また、上記請求項6記載の発明によれば、上記請求項1,2と同様な作用・効果が得られる。 Further, according to the invention of claim 6, the same actions and effects as those of claims 1 and 2 can be obtained.

Claims (6)

仮想空間に位置する複数の移動体の夫々を移動制御し、遊戯者の操作入力に基づいて前記移動体を攻撃し、前記仮想区間内に位置する視点から捉えた画像を生成するゲームを制御部に実行させるプログラムを格納した記憶媒体において、A control unit that controls movement of each of a plurality of moving objects located in the virtual space, attacks the moving object based on a player's operation input, and generates an image captured from a viewpoint located in the virtual section In a storage medium storing a program to be executed by
前記制御部を、The control unit
前記移動体の優先順位を登録する優先順位登録手段と、Priority order registration means for registering the priority order of the mobile body;
前記優先順位登録手段により登録された優先順位が最上位の移動体を目標として捉えるように視点の向きを前記移動体の動きに追従させる目標追従手段として機能させるためのプログラムを記憶したコンピュータ読み取り可能な記憶媒体。A computer-readable program storing a program for causing a viewpoint to follow the movement of the moving body so that the moving body having the highest priority registered by the priority order registering unit is regarded as a target. Storage medium.
前記優先順位登録手段は、前記視点と前記複数の移動体の夫々との距離に基づいて各移動体の優先順位を登録することを特徴とするプログラムを記憶した請求項1記載のコンピュータ読み取り可能な記憶媒体。2. The computer-readable program according to claim 1, wherein the priority order registering unit stores a priority order of each mobile object based on a distance between the viewpoint and each of the plurality of mobile objects. Storage medium. 前記制御部を、更に、
前記移動体が予め決められた所定以上のダメージを受けたかどうかを判定する判定手段として機能させ、
前記判定手段により移動体が予め決められた所定以上のダメージを受けたものと判定された場合に優先順位を更新することを特徴とするプログラムを記憶した請求項1記載のコンピュータ読み取り可能な記憶媒体
The control unit;
Function as a determination means for determining whether or not the movable body has received a predetermined or more damage,
2. The computer-readable storage medium according to claim 1, wherein a priority is updated when it is determined by the determination means that the moving body has received a predetermined damage or more. .
仮想空間に位置する複数の移動体の夫々を移動制御し、遊戯者の操作入力に基づいて前記移動体を攻撃し、前記仮想区間内に位置する視点から捉えた画像を生成するゲームを制御部に実行させるプログラムを格納した記憶媒体において、
前記制御部を、
前記視点と前記複数の移動体の夫々との距離に基づいて各移動体の優先順位を登録する優先順位登録手段と、
前記優先順位登録手段により登録された優先順位が最上位の移動体を目標として捉えるように視点の向きを前記移動体の動きに追従させる目標追従手段と、
前記移動体が予め決められた所定以上のダメージを受けたかどうかを判定する判定手段と、
前記判定手段により前記優先順位が最上位以外の移動体が予め決められた所定以上のダメージを受けたものと判定された場合は、前記優先順位が最上位の移動体に前記視点の向きを追従させ、
前記判定手段により前記優先順位が最上位の移動体が予め決められた所定以上のダメージを受けたものと判定された場合は、前記優先順位が2番の移動体に前記視点の向きを変更することを特徴とするプログラムを記憶したコンピュータ読み取り可能な記憶媒体
A control unit that controls movement of each of a plurality of moving objects located in the virtual space, attacks the moving object based on a player's operation input, and generates an image captured from a viewpoint located in the virtual section In a storage medium storing a program to be executed by
The control unit
Priority order registration means for registering the priority order of each mobile object based on the distance between the viewpoint and each of the plurality of mobile objects;
Target follow-up means for following the direction of the viewpoint to the movement of the moving body so as to capture the moving body having the highest priority registered by the priority order registration means as a target;
A determination means for determining whether or not the mobile body has received a predetermined damage or more;
If it is determined by the determination means that a moving body with a priority other than the highest rank has received a predetermined amount of damage or more, the priority follows the direction of the viewpoint to the moving body with the highest priority. Let
When it is determined by the determination means that the mobile body with the highest priority is damaged in a predetermined amount or more, the viewpoint is changed to the mobile body with the second priority. A computer-readable storage medium storing a program characterized by the above .
制御部がメモリに格納されたプログラムを実行することにより、仮想空間に位置する複数の移動体の夫々を移動制御し、遊戯者の操作入力に基づいて前記移動体を攻撃し、前記仮想区間内に位置する視点から捉えた画像を生成するゲームの制御方法であって、The control unit executes a program stored in the memory to control the movement of each of the plurality of moving objects located in the virtual space, and attacks the moving object based on a player's operation input, A game control method for generating an image captured from a viewpoint located at
前記制御部が、The control unit is
前記移動体の優先順位を登録し、Register the priority of the mobile,
前記登録された優先順位が最上位の移動体を目標として捉えるように視点の向きを前記移動体の動きに追従させることを特徴とするゲーム制御方法。A game control method characterized by causing the direction of the viewpoint to follow the movement of the moving body so that the moving body having the highest registered priority is regarded as a target.
制御部がメモリに格納されたプログラムを実行することにより、仮想空間に位置する複数の移動体の夫々を移動制御し、遊戯者の操作入力に基づいて前記移動体を攻撃し、前記仮想区間内に位置する視点から捉えた画像を生成するゲーム装置であって、
前記移動体の優先順位を登録する優先順位登録手段と、
前記優先順位登録手段により登録された優先順位が最上位の移動体を目標として捉えるように視点の向きを前記移動体の動きに追従させる目標追従手段と、
を備えたことを特徴とするゲーム装置。
The control unit executes a program stored in the memory to control the movement of each of the plurality of moving objects located in the virtual space, and attacks the moving object based on a player's operation input, A game device for generating an image captured from a viewpoint located at
Priority order registration means for registering the priority order of the mobile body;
Target follow-up means for following the direction of the viewpoint to the movement of the moving body so as to capture the moving body having the highest priority registered by the priority order registration means as a target;
Game apparatus characterized by comprising a.
JP17925498A 1998-06-25 1998-06-25 GAME DEVICE, GAME CONTROL METHOD, AND STORAGE MEDIUM Expired - Fee Related JP3855066B2 (en)

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