HK1029539A1 - Video game device, play control method for video game, and readable recording medium recording the method - Google Patents

Video game device, play control method for video game, and readable recording medium recording the method

Info

Publication number
HK1029539A1
HK1029539A1 HK00107638A HK00107638A HK1029539A1 HK 1029539 A1 HK1029539 A1 HK 1029539A1 HK 00107638 A HK00107638 A HK 00107638A HK 00107638 A HK00107638 A HK 00107638A HK 1029539 A1 HK1029539 A1 HK 1029539A1
Authority
HK
Hong Kong
Prior art keywords
video game
play control
recording medium
control method
readable recording
Prior art date
Application number
HK00107638A
Other languages
English (en)
Inventor
Koji Toyohara
Hiroshi Tanibuchi
Koji Maeda
Fujitomo Narita
Original Assignee
Kceo Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=18504948&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=HK1029539(A1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Kceo Inc filed Critical Kceo Inc
Publication of HK1029539A1 publication Critical patent/HK1029539A1/xx

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8052Ball team management

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
HK00107638A 1998-12-11 2000-11-29 Video game device, play control method for video game, and readable recording medium recording the method HK1029539A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10375088A JP3053391B1 (ja) 1998-12-11 1998-12-11 ビデオゲーム装置、ビデオゲームのプレイ制御方法及びその方法が記録された可読記録媒体

Publications (1)

Publication Number Publication Date
HK1029539A1 true HK1029539A1 (en) 2001-04-06

Family

ID=18504948

Family Applications (1)

Application Number Title Priority Date Filing Date
HK00107638A HK1029539A1 (en) 1998-12-11 2000-11-29 Video game device, play control method for video game, and readable recording medium recording the method

Country Status (5)

Country Link
US (1) US6491582B1 (fr)
EP (1) EP1010445B1 (fr)
JP (1) JP3053391B1 (fr)
DE (1) DE69908892T2 (fr)
HK (1) HK1029539A1 (fr)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003024636A (ja) * 2001-07-13 2003-01-28 Square Co Ltd ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
JP3448042B2 (ja) * 2001-10-10 2003-09-16 コナミ株式会社 ゲーム画面表示プログラム、ゲーム画面表示方法及びビデオゲーム装置
EP1515782A2 (fr) * 2002-06-20 2005-03-23 Robin Matthews Outil d'apprentissage de jeu athletique, systeme de saisie et simulateur
JP3892883B2 (ja) 2005-08-01 2007-03-14 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP3892884B2 (ja) 2005-08-01 2007-03-14 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US8484564B1 (en) * 2006-03-07 2013-07-09 Google Inc. Method, system, and graphical user interface for personalized online sports team charts
JP4482017B2 (ja) * 2007-07-26 2010-06-16 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
KR101365217B1 (ko) * 2011-12-30 2014-02-21 (주)네오위즈게임즈 축구게임에서 태클시 조절가능한 부상관련확률 서비스를 제공하는 방법, 서버 및 기록매체
JP5118261B1 (ja) * 2012-06-19 2013-01-16 株式会社 ディー・エヌ・エー ゲームプログラム、及び、サーバー装置
JP5898169B2 (ja) * 2013-12-12 2016-04-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム及びプログラム

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4711543A (en) 1986-04-14 1987-12-08 Blair Preston E TV animation interactively controlled by the viewer
US5462275A (en) 1991-12-20 1995-10-31 Gordon Wilson Player interactive live action football game
JP2765814B2 (ja) * 1995-11-24 1998-06-18 コナミ株式会社 ビデオゲーム装置及びビデオゲームのプレイキャラクタ成長制御方法
JP3740797B2 (ja) 1996-07-03 2006-02-01 株式会社セガ 野球ゲームの画像表示方法
EP0844010B1 (fr) 1996-11-26 2003-05-14 Kabushiki Kaisha Konami Computer Entertainment Osaka Appareil et méthode pour le contrôle d'aptitudes d'un caractère de jeu dans un jeu vidéo et support d'enregistrement de jeu vidéo
JP3861928B2 (ja) * 1997-04-03 2006-12-27 株式会社セガ・エンタープライゼス ゲームの画像表示方法及び制御方法
JP3829014B2 (ja) * 1998-06-03 2006-10-04 株式会社コナミデジタルエンタテインメント ビデオゲーム装置

Also Published As

Publication number Publication date
DE69908892T2 (de) 2004-05-13
DE69908892D1 (de) 2003-07-24
US6491582B1 (en) 2002-12-10
JP2000176170A (ja) 2000-06-27
EP1010445A1 (fr) 2000-06-21
EP1010445B1 (fr) 2003-06-18
JP3053391B1 (ja) 2000-06-19

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Legal Events

Date Code Title Description
PF Patent in force
PC Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee)

Effective date: 20101213