GB2582303A - System and method of challenge generation - Google Patents

System and method of challenge generation Download PDF

Info

Publication number
GB2582303A
GB2582303A GB1903644.1A GB201903644A GB2582303A GB 2582303 A GB2582303 A GB 2582303A GB 201903644 A GB201903644 A GB 201903644A GB 2582303 A GB2582303 A GB 2582303A
Authority
GB
United Kingdom
Prior art keywords
challenge
game
value
users
user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB1903644.1A
Other languages
English (en)
Other versions
GB201903644D0 (en
Inventor
Terence Mulligan Paul
Sanders Ashley
John Nicholas Jones Andrew
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Europe Ltd
Original Assignee
Sony Interactive Entertainment Europe Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Europe Ltd filed Critical Sony Interactive Entertainment Europe Ltd
Priority to GB1903644.1A priority Critical patent/GB2582303A/en
Publication of GB201903644D0 publication Critical patent/GB201903644D0/en
Priority to EP20160600.1A priority patent/EP3711830B1/fr
Priority to US16/814,190 priority patent/US11673055B2/en
Priority to JP2020041931A priority patent/JP7492350B2/ja
Priority to CN202010165012.5A priority patent/CN111701245A/zh
Publication of GB2582303A publication Critical patent/GB2582303A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
GB1903644.1A 2019-03-18 2019-03-18 System and method of challenge generation Withdrawn GB2582303A (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
GB1903644.1A GB2582303A (en) 2019-03-18 2019-03-18 System and method of challenge generation
EP20160600.1A EP3711830B1 (fr) 2019-03-18 2020-03-03 Système et procédé de génération de défis
US16/814,190 US11673055B2 (en) 2019-03-18 2020-03-10 System and method of challenge generation
JP2020041931A JP7492350B2 (ja) 2019-03-18 2020-03-11 課題生成システムおよび課題生成方法
CN202010165012.5A CN111701245A (zh) 2019-03-18 2020-03-11 挑战生成系统和方法

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB1903644.1A GB2582303A (en) 2019-03-18 2019-03-18 System and method of challenge generation

Publications (2)

Publication Number Publication Date
GB201903644D0 GB201903644D0 (en) 2019-05-01
GB2582303A true GB2582303A (en) 2020-09-23

Family

ID=66381091

Family Applications (1)

Application Number Title Priority Date Filing Date
GB1903644.1A Withdrawn GB2582303A (en) 2019-03-18 2019-03-18 System and method of challenge generation

Country Status (5)

Country Link
US (1) US11673055B2 (fr)
EP (1) EP3711830B1 (fr)
JP (1) JP7492350B2 (fr)
CN (1) CN111701245A (fr)
GB (1) GB2582303A (fr)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090253517A1 (en) * 2008-04-04 2009-10-08 Zipzapplay, Inc. Open game engine and marketplace with associated game editing and creation tools
US20130288757A1 (en) * 2012-04-26 2013-10-31 Zynga Inc. Dynamic quests in game
US20140066176A1 (en) * 2012-09-05 2014-03-06 Zynga Inc. Methods and systems for generating tailored game challenges
US20160121218A1 (en) * 2014-11-03 2016-05-05 International Business Machines Corporation Techniques for creating dynamic game activities for games
US20180147493A1 (en) * 2013-09-23 2018-05-31 Cignition, Inc. Method and system for learning and cognitive training in a virtual environment

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4995856B2 (ja) 2009-03-19 2012-08-08 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ゲームシステム、ならびに、プログラム
US8210925B2 (en) * 2009-05-26 2012-07-03 Microsoft Corporation Adjusting difficulty level of a multiplayer game
US9682324B2 (en) * 2010-05-12 2017-06-20 Activision Publishing, Inc. System and method for enabling players to participate in asynchronous, competitive challenges
US9050535B2 (en) * 2012-06-08 2015-06-09 Apple Inc. Implementing challenges in single-player games
JP2015054021A (ja) 2013-09-11 2015-03-23 Kddi株式会社 アプリケーション内容変更装置、アプリケーション内容変更方法、およびプログラム
EP2878346A1 (fr) * 2013-11-27 2015-06-03 Sony Computer Entertainment Europe Ltd. Appareil et procédé pour administration en ligne
JP2015119944A (ja) 2013-12-20 2015-07-02 フィールズ株式会社 ゲーム処理装置、ゲーム処理方法及びコンピュータプログラム
US9919217B2 (en) * 2016-03-08 2018-03-20 Electronic Arts Inc. Dynamic difficulty adjustment
JP6557164B2 (ja) 2016-03-28 2019-08-07 グリー株式会社 プログラム、サーバ装置および制御方法
JP2018000623A (ja) 2016-07-04 2018-01-11 株式会社セガゲームス 情報処理装置およびゲームプログラム
JP6937993B2 (ja) 2017-06-20 2021-09-22 株式会社セガ プログラム及び情報処理装置

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090253517A1 (en) * 2008-04-04 2009-10-08 Zipzapplay, Inc. Open game engine and marketplace with associated game editing and creation tools
US20130288757A1 (en) * 2012-04-26 2013-10-31 Zynga Inc. Dynamic quests in game
US20140066176A1 (en) * 2012-09-05 2014-03-06 Zynga Inc. Methods and systems for generating tailored game challenges
US20180147493A1 (en) * 2013-09-23 2018-05-31 Cignition, Inc. Method and system for learning and cognitive training in a virtual environment
US20160121218A1 (en) * 2014-11-03 2016-05-05 International Business Machines Corporation Techniques for creating dynamic game activities for games

Also Published As

Publication number Publication date
JP2020171682A (ja) 2020-10-22
US20200298127A1 (en) 2020-09-24
EP3711830A1 (fr) 2020-09-23
EP3711830B1 (fr) 2024-06-19
US11673055B2 (en) 2023-06-13
GB201903644D0 (en) 2019-05-01
JP7492350B2 (ja) 2024-05-29
CN111701245A (zh) 2020-09-25

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)