GB2582303A - System and method of challenge generation - Google Patents
System and method of challenge generation Download PDFInfo
- Publication number
- GB2582303A GB2582303A GB1903644.1A GB201903644A GB2582303A GB 2582303 A GB2582303 A GB 2582303A GB 201903644 A GB201903644 A GB 201903644A GB 2582303 A GB2582303 A GB 2582303A
- Authority
- GB
- United Kingdom
- Prior art keywords
- challenge
- game
- value
- users
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 238000000034 method Methods 0.000 title claims abstract description 36
- 230000009471 action Effects 0.000 claims description 12
- 235000015842 Hesperis Nutrition 0.000 description 19
- 235000012633 Iberis amara Nutrition 0.000 description 19
- 230000006399 behavior Effects 0.000 description 13
- 230000036541 health Effects 0.000 description 6
- 238000010586 diagram Methods 0.000 description 4
- 230000001747 exhibiting effect Effects 0.000 description 4
- 230000002093 peripheral effect Effects 0.000 description 4
- 230000000694 effects Effects 0.000 description 3
- 239000000203 mixture Substances 0.000 description 3
- 238000013459 approach Methods 0.000 description 2
- 238000004590 computer program Methods 0.000 description 2
- 238000003066 decision tree Methods 0.000 description 2
- 238000010304 firing Methods 0.000 description 2
- 230000003287 optical effect Effects 0.000 description 2
- 230000008929 regeneration Effects 0.000 description 2
- 238000011069 regeneration method Methods 0.000 description 2
- 230000006978 adaptation Effects 0.000 description 1
- ZPUCINDJVBIVPJ-LJISPDSOSA-N cocaine Chemical compound O([C@H]1C[C@@H]2CC[C@@H](N2C)[C@H]1C(=O)OC)C(=O)C1=CC=CC=C1 ZPUCINDJVBIVPJ-LJISPDSOSA-N 0.000 description 1
- 238000013500 data storage Methods 0.000 description 1
- 238000001514 detection method Methods 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 230000008569 process Effects 0.000 description 1
- 230000003252 repetitive effect Effects 0.000 description 1
- 230000003362 replicative effect Effects 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
- 230000004083 survival effect Effects 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB1903644.1A GB2582303A (en) | 2019-03-18 | 2019-03-18 | System and method of challenge generation |
EP20160600.1A EP3711830B1 (fr) | 2019-03-18 | 2020-03-03 | Système et procédé de génération de défis |
US16/814,190 US11673055B2 (en) | 2019-03-18 | 2020-03-10 | System and method of challenge generation |
JP2020041931A JP7492350B2 (ja) | 2019-03-18 | 2020-03-11 | 課題生成システムおよび課題生成方法 |
CN202010165012.5A CN111701245A (zh) | 2019-03-18 | 2020-03-11 | 挑战生成系统和方法 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB1903644.1A GB2582303A (en) | 2019-03-18 | 2019-03-18 | System and method of challenge generation |
Publications (2)
Publication Number | Publication Date |
---|---|
GB201903644D0 GB201903644D0 (en) | 2019-05-01 |
GB2582303A true GB2582303A (en) | 2020-09-23 |
Family
ID=66381091
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB1903644.1A Withdrawn GB2582303A (en) | 2019-03-18 | 2019-03-18 | System and method of challenge generation |
Country Status (5)
Country | Link |
---|---|
US (1) | US11673055B2 (fr) |
EP (1) | EP3711830B1 (fr) |
JP (1) | JP7492350B2 (fr) |
CN (1) | CN111701245A (fr) |
GB (1) | GB2582303A (fr) |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090253517A1 (en) * | 2008-04-04 | 2009-10-08 | Zipzapplay, Inc. | Open game engine and marketplace with associated game editing and creation tools |
US20130288757A1 (en) * | 2012-04-26 | 2013-10-31 | Zynga Inc. | Dynamic quests in game |
US20140066176A1 (en) * | 2012-09-05 | 2014-03-06 | Zynga Inc. | Methods and systems for generating tailored game challenges |
US20160121218A1 (en) * | 2014-11-03 | 2016-05-05 | International Business Machines Corporation | Techniques for creating dynamic game activities for games |
US20180147493A1 (en) * | 2013-09-23 | 2018-05-31 | Cignition, Inc. | Method and system for learning and cognitive training in a virtual environment |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4995856B2 (ja) | 2009-03-19 | 2012-08-08 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ゲームシステム、ならびに、プログラム |
US8210925B2 (en) * | 2009-05-26 | 2012-07-03 | Microsoft Corporation | Adjusting difficulty level of a multiplayer game |
US9682324B2 (en) * | 2010-05-12 | 2017-06-20 | Activision Publishing, Inc. | System and method for enabling players to participate in asynchronous, competitive challenges |
US9050535B2 (en) * | 2012-06-08 | 2015-06-09 | Apple Inc. | Implementing challenges in single-player games |
JP2015054021A (ja) | 2013-09-11 | 2015-03-23 | Kddi株式会社 | アプリケーション内容変更装置、アプリケーション内容変更方法、およびプログラム |
EP2878346A1 (fr) * | 2013-11-27 | 2015-06-03 | Sony Computer Entertainment Europe Ltd. | Appareil et procédé pour administration en ligne |
JP2015119944A (ja) | 2013-12-20 | 2015-07-02 | フィールズ株式会社 | ゲーム処理装置、ゲーム処理方法及びコンピュータプログラム |
US9919217B2 (en) * | 2016-03-08 | 2018-03-20 | Electronic Arts Inc. | Dynamic difficulty adjustment |
JP6557164B2 (ja) | 2016-03-28 | 2019-08-07 | グリー株式会社 | プログラム、サーバ装置および制御方法 |
JP2018000623A (ja) | 2016-07-04 | 2018-01-11 | 株式会社セガゲームス | 情報処理装置およびゲームプログラム |
JP6937993B2 (ja) | 2017-06-20 | 2021-09-22 | 株式会社セガ | プログラム及び情報処理装置 |
-
2019
- 2019-03-18 GB GB1903644.1A patent/GB2582303A/en not_active Withdrawn
-
2020
- 2020-03-03 EP EP20160600.1A patent/EP3711830B1/fr active Active
- 2020-03-10 US US16/814,190 patent/US11673055B2/en active Active
- 2020-03-11 CN CN202010165012.5A patent/CN111701245A/zh active Pending
- 2020-03-11 JP JP2020041931A patent/JP7492350B2/ja active Active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090253517A1 (en) * | 2008-04-04 | 2009-10-08 | Zipzapplay, Inc. | Open game engine and marketplace with associated game editing and creation tools |
US20130288757A1 (en) * | 2012-04-26 | 2013-10-31 | Zynga Inc. | Dynamic quests in game |
US20140066176A1 (en) * | 2012-09-05 | 2014-03-06 | Zynga Inc. | Methods and systems for generating tailored game challenges |
US20180147493A1 (en) * | 2013-09-23 | 2018-05-31 | Cignition, Inc. | Method and system for learning and cognitive training in a virtual environment |
US20160121218A1 (en) * | 2014-11-03 | 2016-05-05 | International Business Machines Corporation | Techniques for creating dynamic game activities for games |
Also Published As
Publication number | Publication date |
---|---|
JP2020171682A (ja) | 2020-10-22 |
US20200298127A1 (en) | 2020-09-24 |
EP3711830A1 (fr) | 2020-09-23 |
EP3711830B1 (fr) | 2024-06-19 |
US11673055B2 (en) | 2023-06-13 |
GB201903644D0 (en) | 2019-05-01 |
JP7492350B2 (ja) | 2024-05-29 |
CN111701245A (zh) | 2020-09-25 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |