GB2385489A - Question and answer game played over a communications link - Google Patents

Question and answer game played over a communications link Download PDF

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Publication number
GB2385489A
GB2385489A GB0203393A GB0203393A GB2385489A GB 2385489 A GB2385489 A GB 2385489A GB 0203393 A GB0203393 A GB 0203393A GB 0203393 A GB0203393 A GB 0203393A GB 2385489 A GB2385489 A GB 2385489A
Authority
GB
United Kingdom
Prior art keywords
users
user
wap
computing means
questions
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB0203393A
Other versions
GB0203393D0 (en
Inventor
Merin Erkman
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
PLATONICA INTERNAT Ltd
Original Assignee
PLATONICA INTERNAT Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by PLATONICA INTERNAT Ltd filed Critical PLATONICA INTERNAT Ltd
Priority to GB0203393A priority Critical patent/GB2385489A/en
Publication of GB0203393D0 publication Critical patent/GB0203393D0/en
Priority to PCT/GB2003/000616 priority patent/WO2003068325A2/en
Priority to AU2003209973A priority patent/AU2003209973A1/en
Publication of GB2385489A publication Critical patent/GB2385489A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/537Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Telephonic Communication Services (AREA)

Abstract

A text-based question and answer game to stimulate the use of services such as short message service (SMS) or wireless application protocol (WAP). A computing means adapted to receive and transmit short message service receives a first signal containing information related to a first user 16 and a second user 18. The computing means 14 transmits a signal containing questions to both users 16, 18, receives reply signals containing answers from both users 16, 18, compares the answers in the replies and sends a signal containing the results of the comparison to at least one of the users. Preferably, the first signal is either delivered via SMS or is provided to the computing means via a suitable WAP portal. Subsequent signals are preferably sent via SMS but if an answer from a user is sent via WAP, subsequent questions to that user will be sent via a WAP page. Email or suitable web interfaces may also be used and the communication network may be a mobile telephone network or the internet. In a preferred embodiment, a first user 16 can challenge a second user 18 to a variety of text-based games, by transmitting the first signal which contains the identities of the first and second users and preferably also a category of question, e.g. general knowledge, sport, dating. The computing means 14 sends an invitation to play to the second user 18 and then sends questions to both users 16, 18 once the invitation is accepted. For example, in a dating quiz, the users' answers to multiple choice questions may be compared to indicate percentage compatibility, with a score of 100% resulting in a dinner invitation. May user SMS, WAP enabled phones, PDAs, 3G handsets etc.

Description

<Desc/Clms Page number 1>
GAME FOR PLAYING OVER A COMMUNICATIONS LINK The present invention relates to a game for playing over a communications link, especially (but not exclusively) a wireless communications link. It aims to stimulate the use of wireless services as such as the Short Messaging Service (SMS) or Wireless Application Protocol (WAP).
SMS or'text messages'are widely used in mobile telephony services and consist of a messaging protocol in which a limited length text message can be sent from one mobile telephone on a network to another. Text messaging has proved to be extremely popular, particularly in European markets, and is now an important source of revenue for network providers.
WAP is a protocol to allow limited internet access from mobile telephones, to WAP-enabled websites, but has been less successful primarily due to the limited bandwidth available and the limited display facilities available on current telephone handsets. In addition, the range of WAP-enabled websites which a user will generally want to view whilst on the move is somewhat limited.
<Desc/Clms Page number 2>
An application which stimulated the use of SMS services and/or provided a motivation to use WAP services would stimulate the use of the network and increase revenue for network providers. The present invention seeks to provide such application.
The present invention therefore provides an operating method for a communications network, including a computing means connected therewith and adapted to receive and transmit short message service signals, wherein the computing means is adapted to receive a first signal containing information related to a first user and a second user, to transmit a signal to both users containing questions, to receive reply signals from both users containing answers, to compare the answers in the reply signals, and to send a signal containing the results of that comparison to at least one of the users.
It is preferred that both users receive the results, but the system could still be implemented in a viable form with only the first or second user receiving the results.
The various signals can be transmitted over a mobile telephony network, preferably via the SMS protocol or via WAP. In a preferred arrangement, the first signal is either delivered via SMS or is provided to the computing means via a suitable WAP portal, and subsequent signals are via SMS.
It is preferred that the users can choose categories of questions. In this case, the choice of categories is preferably included in the first signal.
The invention also provides a computing means attached to a communications network and adapted to carry out a method as defined above, and a software programme which when loaded on a suitable computing means will cause it to carry out such a method.
<Desc/Clms Page number 3>
An embodiment of the present invention will now be described by way of example, with reference to the accompanying figures, in which Figure 1 is a schematic illustration of a mobile telephony network used in the present invention.
The present invention provides a semi-competitive game for the amusement of users of the mobile telephony network. According to the invention, one user can challenge another to one of a variety of text-based games. It is envisaged that the games will be themed such that they could have a general knowledge, sporting or dating theme, and thus users can challenge their friends, colleagues, boyfriend, girlfriend etc. Suitable categories include the current or past composition or performance of particular sporting teams, memories of joint events such as first dates, preferences of third parties or the like. In the datingthemed games, categories could include "How well do you know your lover", "How was your first date"and the like.
To operate the system, the first system sends an SMS message to a designated number in a set format, stating the mobile telephone number to a second user and identifying the category. The system then sends the same set of multiple choice questions to both users who answer via SMS or WAP. The system then calculates the compatibility between the users from the answers.
For example, if 4 questions are sent to both users and the first user answers 1, 2,1, 4 and the second users answers 2,2, 1,3 then the system reports 50% compatibility. This result is sent to both users.
The system can also recognise certain commands from the users to personalise the game further. For example, the first user can include codes or commands to personalise the result message. This would allow a 100% score to be rewarded with an invitation to dinner, for example.
Referring to Figure 1, this shows in schematic form the apparatus required in the form of a mobile telephony network. The network itself comprises a number
<Desc/Clms Page number 4>
of receiver/transmitter masts 10 which are linked via data communication lines 12. A server 14 is connected to the network and runs the necessary software to execute the game. A first user has a handset 16 communicating with one of the masts 10a whilst a second user has a handset 18 communicating with a second mast 10b. The initial SMS message is transmitted by handset 16 to mast 10a and then via the data channel 12 to the server 14. This then generates a pair of second SMS messages which are delivered via the data channel 12 to masts 10a and 10b and then to handsets 16,18. Replies arrive from each handset 16, 18 via masts 10a, 10b and the data channel 12 to the server 14, which then performs the necessary comparison and delivers a final SMS message to each handset 16,18 via the data channel 12 and masts 10a, 10b respectively.
A sample set of rules might be as follows : GENERAL RULES 1. In the question database there may be as many questions as desired (of course not less than 3). Initially, will have 3 subjects (love, date, sex), each 30 questions.
2. The application will (randomly) choose any three questions from selected subjects.
3. The game is started if and only if the first message is correct regarding the keyword and the mobile number format.
SMS VERSION User A invites User B for Compatibility Test by sending a love or date or sex key words message to the specified number.
<Desc/Clms Page number 5>
If the message is correct (i. e. both any word starting with correct initial for the keyword and the mobile number of B fit the format), the game will start.
The application sends a message to A saying that the invitation is sent to B, and sends the invitation message to B.
If B replies with anything except No, the application will send the first question to both A and B.
If the players reply with the same answer (even if they send the same couple of letters instead of the answer number, the answers are accepted to be the same), then the application will increase the number of the SAME answers.
This process will go on until the answers of the 3rd question are received. The application will finalize the test by sending the result message to the players.
WAP VERSION The general rule for the WAP version is that, if the application receives the answer via WAP the next question is sent back as a WAP page, not SMS. This logic will decrease the number of short messages generated by the application.
Scenario 1 User A has a WAP enabled mobile, whilst user B has a standard mobile.
User A selects one of the compatibility tests from the WAP page and enters the mobile number of B.
The application will inform A via a WAP page, telling that the message is sent to B, and sends a short message to B.
<Desc/Clms Page number 6>
If B replies with anything except No, the application will send the first question via SMS to both A and B.
After that point, if A sends the answers via WAP, then they will receive the questions via a WAP page; otherwise, the questions are sent as short messages. On the other hand, all of the responses sent to B as short messages.
The result message is sent to both players as short messages.
Scenario 2 Both A & B have WAP enabled mobiles.
User A selects the compatibility test from the WAP page and enters the mobile number of B.
The application will inform A via a WAP page, telling that the message is sent to B, and sends a short message to B.
If B chooses to reply (within a WAP page), the application will send the first question via SMS to A and via WAP page to B.
After that point, if the users send the answers via WAP, then will receive the questions via WAP page; otherwise, the questions are sent as short messages.
The result message is sent to both players as short messages.
Variations on the above specific embodiments are of course possible. The above example is conducted mainly by SMS messages as these are the
<Desc/Clms Page number 7>
preferred form of text communication in many jurisdictions. However, a WAPenabled version could be possible, with one handset 16 accessing the server 14 via a WAP interface and entering the mobile telephone numbers, identities, and the selections etc. as required via a WAP interface. Subsequent data transmission could be via SMS messages as before or via a further customdesigned WAP interface. Invitations to access the WAP interface could be sent by SMS if desired. Alternatively, the one or more of the messages could be sent via electronic mail and or a web interface (WAP or otherwise). In a mobile version, the initial message could be via email with subsequent messages being transmitted via SMS. Alternatively, the game could be provided via the web, mobile or otherwise, with messages passing via email or via suitable web interfaces.
Likewise, the application refers to handsets but an SMS or WAP-enabled version could communication with other portable devices such as PDAs, 3G handsets or the like.

Claims (11)

  1. CLAIMS 1. An operating method for a communications network, including a computing means connected therewith and adapted to receive and transmit short message service signals, wherein the computing means is adapted to receive a first signal containing information related to a first user and a second user, to transmit a signal to both users containing questions, to receive reply signals from both users containing answers, to compare the answers in the reply signals, and to send a signal containing the results of that comparison to at least one of the users.
  2. 2. An operating method according to Claim 1 in which both users receive the results.
  3. 3. An operating method according to Claim 1 or Claim 2 in which the signals are transmitted over a mobile telephony network.
  4. 4. An operating method according to Claim 3 in which the signals are transmitted via SMS or WAP.
  5. 5. An operating method according to Claim 4 in which the first signal is provided to the computing means via a WAP portal and subsequent signals are via SMS.
  6. 6. An operating method according to any one of the preceding claims in which users can choose categories of questions.
  7. 7. An operating method according to Claim 6 in which the selected category is included in the first signal.
    <Desc/Clms Page number 9>
  8. 8. An operating method according to Claim 1 in which the communications network is the Internet.
  9. 9. An operating method substantially as described herein with reference to and/or as illustrated in the accompanying figures.
  10. 10. A computing means attached to a communications network and adapted to carry out the method of any one of the preceding claims.
  11. 11. A software programme which when loaded on a suitable computing means will cause it to carry out the method of any one of Claims 1 to 9.
GB0203393A 2002-02-13 2002-02-13 Question and answer game played over a communications link Withdrawn GB2385489A (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
GB0203393A GB2385489A (en) 2002-02-13 2002-02-13 Question and answer game played over a communications link
PCT/GB2003/000616 WO2003068325A2 (en) 2002-02-13 2003-02-13 Game for playing over a communications link
AU2003209973A AU2003209973A1 (en) 2002-02-13 2003-02-13 Game for playing over a communications link

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0203393A GB2385489A (en) 2002-02-13 2002-02-13 Question and answer game played over a communications link

Publications (2)

Publication Number Publication Date
GB0203393D0 GB0203393D0 (en) 2002-03-27
GB2385489A true GB2385489A (en) 2003-08-20

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GB0203393A Withdrawn GB2385489A (en) 2002-02-13 2002-02-13 Question and answer game played over a communications link

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AU (1) AU2003209973A1 (en)
GB (1) GB2385489A (en)
WO (1) WO2003068325A2 (en)

Cited By (2)

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Publication number Priority date Publication date Assignee Title
US9295914B2 (en) 2010-10-20 2016-03-29 Playtika Ltd. Method and system for a-synchronous multi-player network-based gaming
US10965622B2 (en) * 2015-04-16 2021-03-30 Samsung Electronics Co., Ltd. Method and apparatus for recommending reply message

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WO2007124747A1 (en) * 2006-04-27 2007-11-08 Anmaras A/S System for games on mobile telephones
US9050535B2 (en) 2012-06-08 2015-06-09 Apple Inc. Implementing challenges in single-player games

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WO2001024078A1 (en) * 1999-09-30 2001-04-05 Oy Riddes Ltd A method for carrying out questionnaire based survey in cellular radio system, a cellular radio system and a base station
GB2359640A (en) * 2000-02-23 2001-08-29 Battlemail Com Ltd A game using electronic mail
ZA200103659B (en) * 2000-10-09 2001-11-26 Ajay Ganesh Ubale Net related interactive quiz game.
WO2002013054A2 (en) * 2000-08-10 2002-02-14 Eharmony.Com, Inc. Method and system for identifying people who are likely to have a successful relationship
WO2002045384A2 (en) * 2000-11-29 2002-06-06 Agency.Com Limited Wireless communication system for a quiz game

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US5697844A (en) * 1986-03-10 1997-12-16 Response Reward Systems, L.C. System and method for playing games and rewarding successful players
FI111428B (en) * 1996-08-29 2003-07-15 Nokia Corp Gallup that utilizes a wireless data communication connection
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AUPR318201A0 (en) * 2001-02-16 2001-03-15 Waplications Pty Limited Method of playing a game over a broadcast medium

Patent Citations (6)

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Publication number Priority date Publication date Assignee Title
WO2001024078A1 (en) * 1999-09-30 2001-04-05 Oy Riddes Ltd A method for carrying out questionnaire based survey in cellular radio system, a cellular radio system and a base station
GB2359640A (en) * 2000-02-23 2001-08-29 Battlemail Com Ltd A game using electronic mail
WO2001067275A2 (en) * 2000-02-23 2001-09-13 Battlemail.Com Data processing system, method and computer program, computer program product and business method
WO2002013054A2 (en) * 2000-08-10 2002-02-14 Eharmony.Com, Inc. Method and system for identifying people who are likely to have a successful relationship
ZA200103659B (en) * 2000-10-09 2001-11-26 Ajay Ganesh Ubale Net related interactive quiz game.
WO2002045384A2 (en) * 2000-11-29 2002-06-06 Agency.Com Limited Wireless communication system for a quiz game

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9295914B2 (en) 2010-10-20 2016-03-29 Playtika Ltd. Method and system for a-synchronous multi-player network-based gaming
US9713770B2 (en) 2010-10-20 2017-07-25 Playtika Ltd. Method and system for A-synchronous multi-player network-based gaming
US10965622B2 (en) * 2015-04-16 2021-03-30 Samsung Electronics Co., Ltd. Method and apparatus for recommending reply message

Also Published As

Publication number Publication date
GB0203393D0 (en) 2002-03-27
WO2003068325A3 (en) 2003-12-04
AU2003209973A1 (en) 2003-09-04
WO2003068325A2 (en) 2003-08-21
AU2003209973A8 (en) 2003-09-04

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