FR2920899B1 - Structure de donnees en tranches et procede de chargement d'une simulation basee sur des particules utilisant une structure de donnees en tranches dans un gpu, etc - Google Patents

Structure de donnees en tranches et procede de chargement d'une simulation basee sur des particules utilisant une structure de donnees en tranches dans un gpu, etc

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Publication number
FR2920899B1
FR2920899B1 FR0855232A FR0855232A FR2920899B1 FR 2920899 B1 FR2920899 B1 FR 2920899B1 FR 0855232 A FR0855232 A FR 0855232A FR 0855232 A FR0855232 A FR 0855232A FR 2920899 B1 FR2920899 B1 FR 2920899B1
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data structure
voxels
gpu
particle
based simulation
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FR2920899A1 (fr
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Takahiro Harada
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Prometech Software Inc
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Prometech Software Inc
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/20Design optimisation, verification or simulation
    • G06F30/23Design optimisation, verification or simulation using finite element methods [FEM] or finite difference methods [FDM]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/28Databases characterised by their database models, e.g. relational or object models
    • G06F16/283Multi-dimensional databases or data warehouses, e.g. MOLAP or ROLAP
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • G06F9/453Help systems
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • G06F9/454Multi-language systems; Localisation; Internationalisation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Databases & Information Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • Data Mining & Analysis (AREA)
  • Geometry (AREA)
  • Human Computer Interaction (AREA)
  • Computing Systems (AREA)
  • Computer Hardware Design (AREA)
  • Evolutionary Computation (AREA)
  • Image Generation (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

La structure de données en tranches utilisée pour une simulation basée sur des particules ou analogue utilisant un GPU (12) ou un processeur en continu est une structure de données pour un espace de calcul. L'espace est un espace de calcul tridimensionnel construit à partir d'un grand nombre de voxels ; une pluralité de tranches perpendiculaires à l'axe Y sont formées ; un grand nombre de voxels sont divisés par une pluralité de tranches bidimensionnelles ; les coordonnées de début respectives des voxels maximum et minimum sont calculées pour une plage de voxels dans laquelle des particules sont présentes dans chaque tranche d'une pluralité de tranches bidimensionnelles ; la plage de voxels est déterminée comme une boîte de délimitation entourée par une forme rectangulaire ; et une mémoire (13B) est prévue pour les voxels contenus dans les boîtes de délimitation de chaque tranche de la pluralité de tranches bidimensionnelles.
FR0855232A 2007-09-11 2008-07-30 Structure de donnees en tranches et procede de chargement d'une simulation basee sur des particules utilisant une structure de donnees en tranches dans un gpu, etc Active FR2920899B1 (fr)

Applications Claiming Priority (1)

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JP2007234989A JP5371221B2 (ja) 2007-09-11 2007-09-11 粒子法シミュレーションのためのスライスデータ構造、およびスライスデータ構造を利用した粒子法シミュレーションのgpuへの実装方法

Publications (2)

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FR2920899A1 FR2920899A1 (fr) 2009-03-13
FR2920899B1 true FR2920899B1 (fr) 2012-03-16

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Country Status (7)

Country Link
US (1) US7920996B2 (fr)
JP (1) JP5371221B2 (fr)
KR (1) KR100960588B1 (fr)
CN (1) CN101388108B (fr)
DE (1) DE102008034519B4 (fr)
FR (1) FR2920899B1 (fr)
GB (1) GB2452808B (fr)

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Also Published As

Publication number Publication date
JP5371221B2 (ja) 2013-12-18
GB2452808A (en) 2009-03-18
CN101388108A (zh) 2009-03-18
FR2920899A1 (fr) 2009-03-13
GB2452808B (en) 2012-01-25
KR20090027143A (ko) 2009-03-16
KR100960588B1 (ko) 2010-06-03
US7920996B2 (en) 2011-04-05
GB0813935D0 (en) 2008-09-03
DE102008034519B4 (de) 2019-07-11
DE102008034519A1 (de) 2009-03-12
US20090070079A1 (en) 2009-03-12
JP2009069930A (ja) 2009-04-02
CN101388108B (zh) 2011-11-23

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