FI96663B - Anslutningsanordning för anslutning av en konditionscykel till en dator - Google Patents
Anslutningsanordning för anslutning av en konditionscykel till en dator Download PDFInfo
- Publication number
- FI96663B FI96663B FI941202A FI941202A FI96663B FI 96663 B FI96663 B FI 96663B FI 941202 A FI941202 A FI 941202A FI 941202 A FI941202 A FI 941202A FI 96663 B FI96663 B FI 96663B
- Authority
- FI
- Finland
- Prior art keywords
- resistance
- speed
- joystick
- connection device
- computer
- Prior art date
Links
- 230000001133 acceleration Effects 0.000 claims abstract description 10
- 238000005096 rolling process Methods 0.000 claims description 5
- 230000001360 synchronised effect Effects 0.000 claims description 2
- 230000003750 conditioning effect Effects 0.000 claims 5
- 238000004088 simulation Methods 0.000 abstract 1
- 230000008450 motivation Effects 0.000 description 9
- 230000006870 function Effects 0.000 description 6
- 238000006243 chemical reaction Methods 0.000 description 3
- 230000002860 competitive effect Effects 0.000 description 2
- 241000251730 Chondrichthyes Species 0.000 description 1
- 230000001351 cycling effect Effects 0.000 description 1
- 238000001914 filtration Methods 0.000 description 1
- 238000010348 incorporation Methods 0.000 description 1
- 238000005498 polishing Methods 0.000 description 1
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
- G06F3/0383—Signal control means within the pointing device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/06—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
- A63B22/0605—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/30—Speed
- A63B2220/34—Angular speed
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S482/00—Exercise devices
- Y10S482/901—Exercise devices having computer circuitry
- Y10S482/902—Employing specific graphic or video display
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- Motorcycle And Bicycle Frame (AREA)
- Mechanical Control Devices (AREA)
Claims (7)
1. Anslutningsanordning för anslutning av en dator eller videospelsystem till en konditionscykel eller motsvarande konditionsredskap, kännetecknad av att anslutningsanordningen innehaller: 5. ingangsmedel för att mottaga en ingangssignal, som indikerar motionshas- tigheten utförd av konditionsredskapets användare; • utgängsmedel för anslutning till datom eller videospelsystemet genom dess joystickanslutning; och • konvertermedel för att styra utgängsmedlen, varvid konvertermedlen in-10 nehäller en resistans, vars värde varierar i gensvar tili ingängssignalen.
2. Anslutningsanordning enligt patentkrav 1, kännetecknad av att konvertermedlen innehaller ett element, som omvandlar konditionscykelns tvä tillstand (stillastäende eller trampning) tili tre i datorspel nödvändiga tillstand (bromsning, fri rullning, acceleration).
3. Anslutningsanordning enligt patentkrav 2, kännetecknad av att konverter- elementet är olineariskt sä att: • ingängssignaler som indikerar trampning av konditionscykeln med en has-tighet lägre än en gränshastighet omvandlas tili en resistans större än resis-tansen av en joystick i dess mellanposition, vilket motsvarar att joysticken 20 dras bakät (bromsning); och • ingängssignaler som indikerar trampning av konditionscykeln med gränshas-tigheten omvandlas tili en resistans lika stor som resistansen av en joystick i dess mellanposition; och • ingängssignaler som indikerar trampning av konditionscykeln med en has-25 tighet högre än gränshastigheten omvandlas tili en resistans mindre än resistansen av en joystick i dess mellanposition, vilket motsvarar att joysticken skjuts framät (acceleration); varvid: • med konditionscykelns maximumhastighet avses en hastighet vars trampning 30 gör att anordningen alstrar en resistans som motsvarar en framätskjuten joystick; och *' · gränshastigheten, varvid anslutningsanordningen alstrar en resistans, som motsvarar en resistans lika stor som resistansen av en joystick i dess mellanposition, är lägre än hälften av maximumhastigheten, varvid av möjliga 35 tramphastigheter en mindre del motsvarar olika grader av bromsning och en större del motsvarar olika grader av acceleration. 10 96663
4. Anslutningsanordning enligt nägot av patentkraven 1-3, kännetecknadav att konvertermedeln innehaller ett ljussensitivt motständ, som upplyses av ett ljusorgan som utgörs av en lampa, av en ljusdiod eller av motsvarande, varvid strömmen genom ljusorganet varierar i gensvar till konditionscykelns hastighet.
5. Anslutningsanordning enligt nägot av patentkraven 1-3, kännetecknadav att konvertermedeln innehaller en pulsgivare, en timer, ett low-pass filter, ett ljusorgan och ett ljussensitivt motständ.
6. Anslutningsanordning enligt patentkravet 3, kännetecknad av att att det olineariska elementet omfattar en räknarkrets, som räknar klockpulser under ett 10 varv av ett roterande element in konditionscykeln och väljer en motsvarande re-sistans fran en serie av lämpliga resistanser.
7. Anslutningsanordning enligt patentkravet 3, kännetecknad av att att det olineariska elementet omfattar en räknarkrets, som räknar pulser som synkroni-serats av ett roterande element in konditionscykeln under en förutbestämd tid 15 och väljer en motsvarande resistans frän en serie av lämpliga resistanser. • . .
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FI941202A FI96663C (sv) | 1994-03-14 | 1994-03-14 | Anslutningsanordning för anslutning av en konditionscykel till en dator |
DE19581572T DE19581572T1 (de) | 1994-03-14 | 1995-03-14 | Apparat zum Verbinden eines Übungsfahrrades mit einem Computer |
PCT/FI1995/000137 WO1995025297A1 (en) | 1994-03-14 | 1995-03-14 | Apparatus for connecting an exercise bicycle to a computer |
AU19516/95A AU1951695A (en) | 1994-03-14 | 1995-03-14 | Apparatus for connecting an exercise bicycle to a computer |
US08/710,244 US5839990A (en) | 1994-03-14 | 1996-09-13 | Apparatus for connecting an exercise bicycle to a computer |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FI941202 | 1994-03-14 | ||
FI941202A FI96663C (sv) | 1994-03-14 | 1994-03-14 | Anslutningsanordning för anslutning av en konditionscykel till en dator |
Publications (4)
Publication Number | Publication Date |
---|---|
FI941202A0 FI941202A0 (sv) | 1994-03-14 |
FI941202A FI941202A (sv) | 1995-09-15 |
FI96663B true FI96663B (sv) | 1996-04-30 |
FI96663C FI96663C (sv) | 1996-08-12 |
Family
ID=8540307
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
FI941202A FI96663C (sv) | 1994-03-14 | 1994-03-14 | Anslutningsanordning för anslutning av en konditionscykel till en dator |
Country Status (5)
Country | Link |
---|---|
US (1) | US5839990A (sv) |
AU (1) | AU1951695A (sv) |
DE (1) | DE19581572T1 (sv) |
FI (1) | FI96663C (sv) |
WO (1) | WO1995025297A1 (sv) |
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JPH067873B2 (ja) * | 1986-08-01 | 1994-02-02 | 美津濃株式会社 | トレ−ニング自転車装置 |
US4976435A (en) * | 1988-10-17 | 1990-12-11 | Will Shatford | Video game control adapter |
US5362069A (en) * | 1992-12-03 | 1994-11-08 | Heartbeat Corporation | Combination exercise device/video game |
US5591104A (en) * | 1993-01-27 | 1997-01-07 | Life Fitness | Physical exercise video system |
-
1994
- 1994-03-14 FI FI941202A patent/FI96663C/sv active IP Right Grant
-
1995
- 1995-03-14 AU AU19516/95A patent/AU1951695A/en not_active Abandoned
- 1995-03-14 WO PCT/FI1995/000137 patent/WO1995025297A1/en active Application Filing
- 1995-03-14 DE DE19581572T patent/DE19581572T1/de not_active Withdrawn
-
1996
- 1996-09-13 US US08/710,244 patent/US5839990A/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
FI96663C (sv) | 1996-08-12 |
US5839990A (en) | 1998-11-24 |
FI941202A0 (sv) | 1994-03-14 |
WO1995025297A1 (en) | 1995-09-21 |
FI941202A (sv) | 1995-09-15 |
DE19581572T1 (de) | 1997-03-27 |
AU1951695A (en) | 1995-10-03 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FG | Patent granted |
Owner name: VIRKKALA, JUKKA ANTERO |
|
BB | Publication of examined application |