FI96663B - Anslutningsanordning för anslutning av en konditionscykel till en dator - Google Patents

Anslutningsanordning för anslutning av en konditionscykel till en dator Download PDF

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Publication number
FI96663B
FI96663B FI941202A FI941202A FI96663B FI 96663 B FI96663 B FI 96663B FI 941202 A FI941202 A FI 941202A FI 941202 A FI941202 A FI 941202A FI 96663 B FI96663 B FI 96663B
Authority
FI
Finland
Prior art keywords
resistance
speed
joystick
connection device
computer
Prior art date
Application number
FI941202A
Other languages
English (en)
Finnish (fi)
Other versions
FI96663C (sv
FI941202A0 (sv
FI941202A (sv
Inventor
Jukka Antero Virkkala
Original Assignee
Jukka Antero Virkkala
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Jukka Antero Virkkala filed Critical Jukka Antero Virkkala
Priority to FI941202A priority Critical patent/FI96663C/sv
Publication of FI941202A0 publication Critical patent/FI941202A0/sv
Priority to DE19581572T priority patent/DE19581572T1/de
Priority to PCT/FI1995/000137 priority patent/WO1995025297A1/en
Priority to AU19516/95A priority patent/AU1951695A/en
Publication of FI941202A publication Critical patent/FI941202A/sv
Application granted granted Critical
Publication of FI96663B publication Critical patent/FI96663B/sv
Publication of FI96663C publication Critical patent/FI96663C/sv
Priority to US08/710,244 priority patent/US5839990A/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • G06F3/0383Signal control means within the pointing device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/06Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
    • A63B22/0605Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/30Speed
    • A63B2220/34Angular speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S482/00Exercise devices
    • Y10S482/901Exercise devices having computer circuitry
    • Y10S482/902Employing specific graphic or video display

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)
  • Motorcycle And Bicycle Frame (AREA)
  • Mechanical Control Devices (AREA)

Claims (7)

1. Anslutningsanordning för anslutning av en dator eller videospelsystem till en konditionscykel eller motsvarande konditionsredskap, kännetecknad av att anslutningsanordningen innehaller: 5. ingangsmedel för att mottaga en ingangssignal, som indikerar motionshas- tigheten utförd av konditionsredskapets användare; • utgängsmedel för anslutning till datom eller videospelsystemet genom dess joystickanslutning; och • konvertermedel för att styra utgängsmedlen, varvid konvertermedlen in-10 nehäller en resistans, vars värde varierar i gensvar tili ingängssignalen.
2. Anslutningsanordning enligt patentkrav 1, kännetecknad av att konvertermedlen innehaller ett element, som omvandlar konditionscykelns tvä tillstand (stillastäende eller trampning) tili tre i datorspel nödvändiga tillstand (bromsning, fri rullning, acceleration).
3. Anslutningsanordning enligt patentkrav 2, kännetecknad av att konverter- elementet är olineariskt sä att: • ingängssignaler som indikerar trampning av konditionscykeln med en has-tighet lägre än en gränshastighet omvandlas tili en resistans större än resis-tansen av en joystick i dess mellanposition, vilket motsvarar att joysticken 20 dras bakät (bromsning); och • ingängssignaler som indikerar trampning av konditionscykeln med gränshas-tigheten omvandlas tili en resistans lika stor som resistansen av en joystick i dess mellanposition; och • ingängssignaler som indikerar trampning av konditionscykeln med en has-25 tighet högre än gränshastigheten omvandlas tili en resistans mindre än resistansen av en joystick i dess mellanposition, vilket motsvarar att joysticken skjuts framät (acceleration); varvid: • med konditionscykelns maximumhastighet avses en hastighet vars trampning 30 gör att anordningen alstrar en resistans som motsvarar en framätskjuten joystick; och *' · gränshastigheten, varvid anslutningsanordningen alstrar en resistans, som motsvarar en resistans lika stor som resistansen av en joystick i dess mellanposition, är lägre än hälften av maximumhastigheten, varvid av möjliga 35 tramphastigheter en mindre del motsvarar olika grader av bromsning och en större del motsvarar olika grader av acceleration. 10 96663
4. Anslutningsanordning enligt nägot av patentkraven 1-3, kännetecknadav att konvertermedeln innehaller ett ljussensitivt motständ, som upplyses av ett ljusorgan som utgörs av en lampa, av en ljusdiod eller av motsvarande, varvid strömmen genom ljusorganet varierar i gensvar till konditionscykelns hastighet.
5. Anslutningsanordning enligt nägot av patentkraven 1-3, kännetecknadav att konvertermedeln innehaller en pulsgivare, en timer, ett low-pass filter, ett ljusorgan och ett ljussensitivt motständ.
6. Anslutningsanordning enligt patentkravet 3, kännetecknad av att att det olineariska elementet omfattar en räknarkrets, som räknar klockpulser under ett 10 varv av ett roterande element in konditionscykeln och väljer en motsvarande re-sistans fran en serie av lämpliga resistanser.
7. Anslutningsanordning enligt patentkravet 3, kännetecknad av att att det olineariska elementet omfattar en räknarkrets, som räknar pulser som synkroni-serats av ett roterande element in konditionscykeln under en förutbestämd tid 15 och väljer en motsvarande resistans frän en serie av lämpliga resistanser. • . .
FI941202A 1994-03-14 1994-03-14 Anslutningsanordning för anslutning av en konditionscykel till en dator FI96663C (sv)

Priority Applications (5)

Application Number Priority Date Filing Date Title
FI941202A FI96663C (sv) 1994-03-14 1994-03-14 Anslutningsanordning för anslutning av en konditionscykel till en dator
DE19581572T DE19581572T1 (de) 1994-03-14 1995-03-14 Apparat zum Verbinden eines Übungsfahrrades mit einem Computer
PCT/FI1995/000137 WO1995025297A1 (en) 1994-03-14 1995-03-14 Apparatus for connecting an exercise bicycle to a computer
AU19516/95A AU1951695A (en) 1994-03-14 1995-03-14 Apparatus for connecting an exercise bicycle to a computer
US08/710,244 US5839990A (en) 1994-03-14 1996-09-13 Apparatus for connecting an exercise bicycle to a computer

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FI941202 1994-03-14
FI941202A FI96663C (sv) 1994-03-14 1994-03-14 Anslutningsanordning för anslutning av en konditionscykel till en dator

Publications (4)

Publication Number Publication Date
FI941202A0 FI941202A0 (sv) 1994-03-14
FI941202A FI941202A (sv) 1995-09-15
FI96663B true FI96663B (sv) 1996-04-30
FI96663C FI96663C (sv) 1996-08-12

Family

ID=8540307

Family Applications (1)

Application Number Title Priority Date Filing Date
FI941202A FI96663C (sv) 1994-03-14 1994-03-14 Anslutningsanordning för anslutning av en konditionscykel till en dator

Country Status (5)

Country Link
US (1) US5839990A (sv)
AU (1) AU1951695A (sv)
DE (1) DE19581572T1 (sv)
FI (1) FI96663C (sv)
WO (1) WO1995025297A1 (sv)

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Also Published As

Publication number Publication date
FI96663C (sv) 1996-08-12
US5839990A (en) 1998-11-24
FI941202A0 (sv) 1994-03-14
WO1995025297A1 (en) 1995-09-21
FI941202A (sv) 1995-09-15
DE19581572T1 (de) 1997-03-27
AU1951695A (en) 1995-10-03

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