FI20125762L - Epälineaarisen tietokonepelin parannettu rakenne - Google Patents

Epälineaarisen tietokonepelin parannettu rakenne Download PDF

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Publication number
FI20125762L
FI20125762L FI20125762A FI20125762A FI20125762L FI 20125762 L FI20125762 L FI 20125762L FI 20125762 A FI20125762 A FI 20125762A FI 20125762 A FI20125762 A FI 20125762A FI 20125762 L FI20125762 L FI 20125762L
Authority
FI
Finland
Prior art keywords
improved structure
computer game
linear computer
linear
game
Prior art date
Application number
FI20125762A
Other languages
English (en)
Swedish (sv)
Other versions
FI124994B (fi
Inventor
Ville-Kalle Arponen
Timo Kaemaeraeinen
Original Assignee
Tribe Studios Oy
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tribe Studios Oy filed Critical Tribe Studios Oy
Priority to FI20125762A priority Critical patent/FI124994B/fi
Priority to US14/411,693 priority patent/US9795878B2/en
Priority to SG11201408495YA priority patent/SG11201408495YA/en
Priority to PCT/FI2013/050702 priority patent/WO2014001639A1/en
Priority to EP13809328.1A priority patent/EP2866910A4/en
Priority to CN201380043456.XA priority patent/CN104582807B/zh
Publication of FI20125762L publication Critical patent/FI20125762L/fi
Application granted granted Critical
Publication of FI124994B publication Critical patent/FI124994B/fi

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/822—Strategy games; Role-playing games
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55—Details of game data or player data management
    • A63F2300/5526—Game data structure
    • A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55—Details of game data or player data management
    • A63F2300/5593—Details of game data or player data management involving scheduling aspects

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)
FI20125762A 2012-06-29 2012-06-29 Epälineaarisen tietokonepelin parannettu rakenne FI124994B (fi)

Priority Applications (6)

Application Number Priority Date Filing Date Title
FI20125762A FI124994B (fi) 2012-06-29 2012-06-29 Epälineaarisen tietokonepelin parannettu rakenne
US14/411,693 US9795878B2 (en) 2012-06-29 2013-06-26 Configuration for nonlinear gameplay
SG11201408495YA SG11201408495YA (en) 2012-06-29 2013-06-26 Improved configuration for nonlinear gameplay
PCT/FI2013/050702 WO2014001639A1 (en) 2012-06-29 2013-06-26 Improved configuration for nonlinear gameplay
EP13809328.1A EP2866910A4 (en) 2012-06-29 2013-06-26 IMPROVED CONFIGURATION FOR NONLINEAR PLAYING OF A GAME
CN201380043456.XA CN104582807B (zh) 2012-06-29 2013-06-26 非线性游戏玩法的改进配置

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FI20125762 2012-06-29
FI20125762A FI124994B (fi) 2012-06-29 2012-06-29 Epälineaarisen tietokonepelin parannettu rakenne

Publications (2)

Publication Number Publication Date
FI20125762L true FI20125762L (fi) 2013-12-30
FI124994B FI124994B (fi) 2015-04-15

Family

ID=49782331

Family Applications (1)

Application Number Title Priority Date Filing Date
FI20125762A FI124994B (fi) 2012-06-29 2012-06-29 Epälineaarisen tietokonepelin parannettu rakenne

Country Status (6)

Country Link
US (1) US9795878B2 (fi)
EP (1) EP2866910A4 (fi)
CN (1) CN104582807B (fi)
FI (1) FI124994B (fi)
SG (1) SG11201408495YA (fi)
WO (1) WO2014001639A1 (fi)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105117579B (zh) * 2015-07-21 2018-07-31 网易(杭州)网络有限公司 对象选取方法和装置
CN105582674B (zh) * 2015-12-25 2019-05-14 网易(杭州)网络有限公司 游戏中目标的选择方法和装置
CN109794064B (zh) * 2018-12-29 2020-07-03 腾讯科技(深圳)有限公司 互动剧情实现方法、装置、终端和存储介质
CN112221125B (zh) * 2020-10-26 2024-07-16 网易(杭州)网络有限公司 游戏交互方法及装置、电子设备、存储介质
US20230141621A1 (en) * 2021-11-09 2023-05-11 Wonder People Co., Ltd. Method for providing battle royale game which allows players to search for sub items used for upgrading or repairing main items and game server using the same
CN118349307A (zh) * 2024-04-24 2024-07-16 北京字跳网络技术有限公司 用于页面交互的方法、装置、设备、存储介质和计算机程序产品

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6106399A (en) 1997-06-16 2000-08-22 Vr-1, Inc. Internet audio multi-user roleplaying game
US6561811B2 (en) 1999-08-09 2003-05-13 Entertainment Science, Inc. Drug abuse prevention computer game
JP4458634B2 (ja) 2000-07-19 2010-04-28 株式会社バンダイナムコゲームス マルチプレイヤーゲーム用の情報提供システムおよび情報記憶媒体
US7085722B2 (en) 2001-05-14 2006-08-01 Sony Computer Entertainment America Inc. System and method for menu-driven voice control of characters in a game environment
US20030217135A1 (en) * 2002-05-17 2003-11-20 Masayuki Chatani Dynamic player management
US20040143852A1 (en) 2003-01-08 2004-07-22 Meyers Philip G. Systems and methods for massively multi-player online role playing games
WO2005115570A2 (en) 2004-05-25 2005-12-08 Gamelogic, Inc. System and method for playing a role-playing game
KR100458287B1 (ko) 2004-06-07 2004-11-26 엔에이치엔(주) 건물 발전 방식의 온라인 롤-플레잉 게임 서비스 시스템 및 그 방법
US8182320B2 (en) 2009-05-29 2012-05-22 Kingsisle Entertainment Incorporated Collectable card-based game in a massively multiplayer role-playing game
US20120122570A1 (en) * 2010-11-16 2012-05-17 David Michael Baronoff Augmented reality gaming experience
US8613646B2 (en) * 2011-01-21 2013-12-24 Henk B. Rogers Systems and methods for controlling player characters in an interactive multiplayer story
US10092844B2 (en) * 2013-04-01 2018-10-09 Disney Enterprises, Inc. Generation of vision recognition references from user selected content
US9396608B2 (en) * 2013-05-30 2016-07-19 Zynga Inc. Dynamically variable advertising incentive rewards in online games

Also Published As

Publication number Publication date
WO2014001639A1 (en) 2014-01-03
US20150190712A1 (en) 2015-07-09
CN104582807B (zh) 2018-01-09
US9795878B2 (en) 2017-10-24
FI124994B (fi) 2015-04-15
EP2866910A1 (en) 2015-05-06
SG11201408495YA (en) 2015-01-29
EP2866910A4 (en) 2016-12-07
CN104582807A (zh) 2015-04-29

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