ES2820716T3 - Tubería de sombreadores con canales de datos compartidos - Google Patents
Tubería de sombreadores con canales de datos compartidos Download PDFInfo
- Publication number
- ES2820716T3 ES2820716T3 ES15704425T ES15704425T ES2820716T3 ES 2820716 T3 ES2820716 T3 ES 2820716T3 ES 15704425 T ES15704425 T ES 15704425T ES 15704425 T ES15704425 T ES 15704425T ES 2820716 T3 ES2820716 T3 ES 2820716T3
- Authority
- ES
- Spain
- Prior art keywords
- stages
- shared data
- processing pipeline
- gpu
- data channel
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/20—Processor architectures; Processor configuration, e.g. pipelining
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/60—Memory management
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/80—Shading
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- Image Generation (AREA)
- Image Processing (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US14/182,976 US9679347B2 (en) | 2014-02-18 | 2014-02-18 | Shader pipeline with shared data channels |
| PCT/US2015/012917 WO2015126574A1 (en) | 2014-02-18 | 2015-01-26 | Shader pipeline with shared data channels |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| ES2820716T3 true ES2820716T3 (es) | 2021-04-22 |
Family
ID=52469922
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| ES15704425T Active ES2820716T3 (es) | 2014-02-18 | 2015-01-26 | Tubería de sombreadores con canales de datos compartidos |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US9679347B2 (enExample) |
| EP (1) | EP3108452B1 (enExample) |
| JP (1) | JP6271768B2 (enExample) |
| KR (1) | KR101813429B1 (enExample) |
| CN (1) | CN106030663B (enExample) |
| ES (1) | ES2820716T3 (enExample) |
| WO (1) | WO2015126574A1 (enExample) |
Families Citing this family (19)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9842428B2 (en) * | 2014-06-27 | 2017-12-12 | Samsung Electronics Co., Ltd. | Dynamically optimized deferred rendering pipeline |
| US10055807B2 (en) | 2016-03-02 | 2018-08-21 | Samsung Electronics Co., Ltd. | Hardware architecture for acceleration of computer vision and imaging processing |
| US10559112B2 (en) * | 2016-03-11 | 2020-02-11 | Intel Corporation | Hybrid mechanism for efficient rendering of graphics images in computing environments |
| US10460513B2 (en) * | 2016-09-22 | 2019-10-29 | Advanced Micro Devices, Inc. | Combined world-space pipeline shader stages |
| US20180173560A1 (en) * | 2016-12-21 | 2018-06-21 | Apple Inc. | Processing circuit hardware resource allocation system |
| GB2560709B (en) * | 2017-03-14 | 2021-02-24 | Imagination Tech Ltd | Graphics processing method and system for processing sub-primitives |
| CN107613046B (zh) * | 2017-08-22 | 2020-12-18 | 创新先进技术有限公司 | 滤镜管道系统、图像数据处理方法、装置以及电子设备 |
| US11120603B2 (en) | 2019-06-18 | 2021-09-14 | Samsung Electronics Co., Ltd. | Heavy-weight/light-weight GPU shader core pair architecture |
| US11514549B2 (en) | 2020-02-03 | 2022-11-29 | Sony Interactive Entertainment Inc. | System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phase |
| US11263718B2 (en) * | 2020-02-03 | 2022-03-01 | Sony Interactive Entertainment Inc. | System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering |
| US11508110B2 (en) | 2020-02-03 | 2022-11-22 | Sony Interactive Entertainment Inc. | System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering |
| US12112394B2 (en) | 2020-02-03 | 2024-10-08 | Sony Interactive Entertainment Inc. | System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders |
| US11416961B2 (en) | 2020-05-29 | 2022-08-16 | Samsung Electronics Co., Ltd. | Variable entry transitional ring storage for efficiently accessing graphics states |
| US12175300B2 (en) | 2021-08-11 | 2024-12-24 | Apple Inc. | Software control techniques for graphics hardware that supports logical slots and reservation of graphics hardware based on a priority threshold |
| US12333339B2 (en) * | 2021-08-11 | 2025-06-17 | Apple Inc. | Affinity-based graphics scheduling |
| US12190164B2 (en) | 2021-08-11 | 2025-01-07 | Apple Inc. | Kickslot manager circuitry for graphics processors |
| US12062126B2 (en) | 2021-09-29 | 2024-08-13 | Advanced Micro Devices, Inc. | Load multiple primitives per thread in a graphics pipeline |
| US12169896B2 (en) * | 2021-09-29 | 2024-12-17 | Advanced Micro Devices, Inc. | Graphics primitives and positions through memory buffers |
| US11941723B2 (en) * | 2021-12-29 | 2024-03-26 | Advanced Micro Devices, Inc. | Dynamic dispatch for workgroup distribution |
Family Cites Families (20)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| DE10144788A1 (de) * | 2001-09-11 | 2003-04-30 | Siemens Ag | Verfahren und Vorrichtung zur sicheren hochperformanten Aufzeichnung von Prozessdaten bei numerisch gesteuerten industriellen Bearbeitungsmaschinen |
| US20080074429A1 (en) | 2003-11-19 | 2008-03-27 | Reuven Bakalash | Multi-mode parallel graphics rendering system (MMPGRS) supporting real-time transition between multiple states of parallel rendering operation in response to the automatic detection of predetermined operating conditions |
| US6911985B1 (en) * | 2003-12-10 | 2005-06-28 | Lsi Logic Corporation | Method and apparatus for reducing frame buffer size in graphics systems |
| US7694061B2 (en) * | 2004-09-08 | 2010-04-06 | Fisher-Rosemount Systems, Inc. | Discarding a partially received message from a data queue |
| US7612783B2 (en) * | 2006-05-08 | 2009-11-03 | Ati Technologies Inc. | Advanced anti-aliasing with multiple graphics processing units |
| US7551176B2 (en) | 2006-08-24 | 2009-06-23 | Via Technologies, Inc. | Systems and methods for providing shared attribute evaluation circuits in a graphics processing unit |
| US8176265B2 (en) | 2006-10-30 | 2012-05-08 | Nvidia Corporation | Shared single-access memory with management of multiple parallel requests |
| US7973804B2 (en) | 2008-03-11 | 2011-07-05 | International Business Machines Corporation | Image processing with highly threaded texture fragment generation |
| US8184120B2 (en) * | 2008-05-19 | 2012-05-22 | Siemens Aktiengesellschaft | Framework for processing and rendering large volume data |
| JP5616333B2 (ja) * | 2008-05-29 | 2014-10-29 | アドバンスト・マイクロ・ディバイシズ・インコーポレイテッドAdvanced Micro Devices Incorporated | ジオメトリシェーダを用いる平面充填エンジンのためのシステム、方法及びコンピュータプログラム |
| US20100164954A1 (en) * | 2008-12-31 | 2010-07-01 | Sathe Rahul P | Tessellator Whose Tessellation Time Grows Linearly with the Amount of Tessellation |
| US9436969B2 (en) | 2009-10-05 | 2016-09-06 | Nvidia Corporation | Time slice processing of tessellation and geometry shaders |
| US20110285718A1 (en) | 2010-05-21 | 2011-11-24 | Kilgard Mark J | Point containment for quadratic bèzier strokes |
| EP2673892A4 (en) * | 2011-02-07 | 2016-09-14 | Intel Corp | COPHASING EMISSIONS FROM MULTIPLE INFRASTRUCTURE N UDS |
| GB2491156B (en) | 2011-05-25 | 2019-08-07 | Advanced Risc Mach Ltd | Processing pipeline control |
| US8842122B2 (en) * | 2011-12-15 | 2014-09-23 | Qualcomm Incorporated | Graphics processing unit with command processor |
| US9256915B2 (en) * | 2012-01-27 | 2016-02-09 | Qualcomm Incorporated | Graphics processing unit buffer management |
| US9412197B2 (en) | 2012-04-04 | 2016-08-09 | Qualcomm Incorporated | Patched shading in graphics processing |
| US9330495B2 (en) * | 2012-08-09 | 2016-05-03 | Qualcomm Incorporated | Extending DX11 GPU for programmable vector graphics |
| US9619853B2 (en) * | 2012-08-09 | 2017-04-11 | Qualcomm Incorporated | GPU-accelerated path rendering |
-
2014
- 2014-02-18 US US14/182,976 patent/US9679347B2/en active Active
-
2015
- 2015-01-26 JP JP2016569551A patent/JP6271768B2/ja not_active Expired - Fee Related
- 2015-01-26 EP EP15704425.6A patent/EP3108452B1/en active Active
- 2015-01-26 WO PCT/US2015/012917 patent/WO2015126574A1/en not_active Ceased
- 2015-01-26 KR KR1020167023022A patent/KR101813429B1/ko not_active Expired - Fee Related
- 2015-01-26 ES ES15704425T patent/ES2820716T3/es active Active
- 2015-01-26 CN CN201580008868.9A patent/CN106030663B/zh active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US20150235341A1 (en) | 2015-08-20 |
| KR20160123311A (ko) | 2016-10-25 |
| US9679347B2 (en) | 2017-06-13 |
| KR101813429B1 (ko) | 2017-12-28 |
| CN106030663A (zh) | 2016-10-12 |
| JP6271768B2 (ja) | 2018-01-31 |
| EP3108452B1 (en) | 2020-06-24 |
| WO2015126574A1 (en) | 2015-08-27 |
| EP3108452A1 (en) | 2016-12-28 |
| JP2017509092A (ja) | 2017-03-30 |
| CN106030663B (zh) | 2018-10-30 |
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