EP4326409B1 - Spielmarke für brettspiele - Google Patents

Spielmarke für brettspiele

Info

Publication number
EP4326409B1
EP4326409B1 EP22725295.4A EP22725295A EP4326409B1 EP 4326409 B1 EP4326409 B1 EP 4326409B1 EP 22725295 A EP22725295 A EP 22725295A EP 4326409 B1 EP4326409 B1 EP 4326409B1
Authority
EP
European Patent Office
Prior art keywords
token
game
tokens
hexagonal
hole
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
EP22725295.4A
Other languages
English (en)
French (fr)
Other versions
EP4326409A1 (de
EP4326409C0 (de
Inventor
Diego FORLINI
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Forlini Davide Carpenteria Metallica
Original Assignee
Forlini Davide Carpenteria Metallica
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Forlini Davide Carpenteria Metallica filed Critical Forlini Davide Carpenteria Metallica
Publication of EP4326409A1 publication Critical patent/EP4326409A1/de
Application granted granted Critical
Publication of EP4326409B1 publication Critical patent/EP4326409B1/de
Publication of EP4326409C0 publication Critical patent/EP4326409C0/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional [2D] jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00359Modular units
    • A63F2003/00362Modular units with connections between modules
    • A63F2003/00381Jig-saw connection, e.g. dove tail
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00457Details of game board internal structure or materials thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00457Details of game board internal structure or materials thereof
    • A63F2003/0046Details of game board internal structure or materials thereof with anti-slip means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00463Details of the playing field
    • A63F2003/0047Geometric shapes of individual playing fields
    • A63F2003/00482Hexagonal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/00583Connections between board and playing pieces with pin and hole
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • A63F2003/00719Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
    • A63F2003/00725Peg and socket connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0669Tesselation
    • A63F2009/067Tesselation using a particular shape of tile
    • A63F2009/068Tesselation using a particular shape of tile hexagonal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/06Building blocks, strips, or similar building parts to be assembled without the use of additional elements
    • A63H33/08Building blocks, strips, or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
    • A63H33/082Building blocks, strips, or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails with dovetails

Definitions

  • the present invention relates to a token for board games and the like.
  • a further disadvantage is that often the objects or structures to be placed above these tokens can also be unstable and at risk of being moved at the minimum impact.
  • the ornate model USA nr US D 790 638 S1 represents a token, it is imagined for a game not being specified, which has the sides comprising housings and protuberances of particular shape in order to be connected with a token identical to the first having the same housings and protuberances of compatible shape for better connection stability.
  • These tokens comprise in the centre a hexagonal-shaped riser whose function is not better specified either in the text or in the claims for which it is not possible to give a functional explanation to this riser.
  • Document US 10 357 707 discloses a hexagonal board game that is arranged in a pattern that is similar to a honeycomb.
  • the board game consists of 37 tiles wherein 16 of the tiles have a first pattern, 15 of the tiles have a second pattern and 6 of the tiles have a third pattern.
  • the tiles having the first pattern define three distinct linear paths in which each path has a set of landing spots within the paths.
  • the tiles having the second pattern define two distinct linear paths in which each path has a set of landing spots within the paths and two paths that go nowhere.
  • the tiles having the third pattern have a path that connects all sides. Yet the tiles have a blockade in the central axis point of the tiles.
  • the first, second and third pattern tiles are set on the frame of the board game in a specific manner.
  • the board game has a plurality of game pieces and includes a pair of dice. Players are given instructions as to how to traverse the board game, with their individual game pieces, from one side to the other in order to win the game.
  • One scope of the present invention is to provide tokens for board games that are stable and remain in a predetermined position during the game.
  • Another scope of the present invention is to provide tokens for games that can permanently accommodate structures or other objects.
  • a scope of the present invention is to provide more game possibilities than the prior art.
  • each of said interlocking seats has two inclined sides having an inclination that can vary from 30° to 80° with respect to the side of the hexagonal token in which said seat is present and each of said attachment elements has two inclined sides having an inclination that can vary from 30° to 80° with respect to the side of the hexagonal token in which said attachment element is present.
  • a reinforcement frame is provided in the lower surface of the token, in order to impart greater resistance to bending to said token and to be able to slightly raise said token from the surface, mitigating any irregularities in a support plane for the token.
  • a projecting body having a shape chosen from cylindrical, frusto-conical, with the lesser flat surface of the frusto-conical shape facing downwards and the greater flat surface facing upwards, or prismatic with a hexagonal base.
  • a hole placed in the centre of the token itself and configured to accommodate an object external to said token.
  • the hole located in the centre of the token has an hexagonal shape.
  • the hexagonal hole located in the centre of the token is configured to accommodate a component having a base of hexagonal shape complementary to the shape of said hexagonal hole and a pin for facilitating its assembly and removal.
  • the hexagonal hole placed in the centre of the token is configured to accommodate a component having a base of hexagonal shape complementary to the shape of said hexagonal hole and a hole for facilitating its assembly and removal.
  • this hole can obviously also have another shape suitable for the purpose as well as a component suitable for housing there can have a base of complementary shape to accommodate suitable for the purpose not purely hexagonal, the example above in fact being merely explanatory of an embodiment: it is evident that by varying the shape of the hole and the base that houses the innovative functionality of this patent remains the same.
  • the hole or holes on the one or more tokens can be made with non-slip material edges to make it even safer to interlock the hole with the game component so that the assembly of tokens assembled together can ideally also be positioned vertically or tilted or even "upside down".
  • Still a further embodiment variant that always falls within the innovation proposed by the present invention may provide for the realization of one or more tokens in material such as iron or ferromangnetic material, in turn the game components in this variant will be made of iron or ferromagnetic material in such a way that the housing of the component in the one or more holes of the token/s forms an even more stable coupling and confers versatility to the game components.
  • the invention further comprises a prefabricated block of game tokens, where said prefabricated block comprises a plurality of game tokens as in the previous embodiments, said game tokens being connected to each other and where on the outer sides of the perimeter of the prefabricated block there are, alternately, provided an interlocking seat and an attachment element.
  • a token for board games is represented, in plan and in section according to the plane A-A, according to an embodiment of the invention and globally indicated with the numerical reference 10.
  • the board games token of the invention comprising a rigid body 11 having a substantially planar shape and a substantially hexagonal perimeter, where on the outer sides of the perimeter of the rigid body 11 there are provided, in an alternating way, an interlocking seat 12 and a attachment element 14.
  • the attachment element 14 is complementary to the interlocking seat 12, such that each of the interlocking seats 12 is configured to accommodate a respective attachment element 14 belonging to a different hexagonal token.
  • the sides of the token are of even number, alternating on them a seat for interlocking and a complementary attachment element to the seat, they can always provide a possibility of interlocking.
  • each of the interlocking seats has two inclined sides having an inclination that can vary from 30° to 80° with respect to the side of the hexagonal token in which the said seat is present and each of the attachment elements has two inclined sides having an inclination that can vary from 30° to 80° with respect to the side of the hexagonal token in which the said attachment element is present.
  • Slight variations may be made to the shape of the interlocking seat, provided that they do not change the utility of the interlocking.
  • a reinforcement frame 22 can be provided, in order to impart greater resistance to bending to the token and to be able to slightly raise said token from the surface, mitigating any irregularities in a support plane for the token, as illustrated in embodiment 20 of figure 2 .
  • Figure 3 is a plan and section view according to the C-C plane of a board games token 30, according to another embodiment of the invention.
  • a projecting body 32 having a frusto-conical conformation, with the lesser flat surface of the frusto-conical shape facing downwards and the greater flat surface facing upwards.
  • a simple cylinder or other three-dimensional geometric shape can also be used, such as a prismatic shape with a hexagonal base, or another shape that in any case serves to direct the structure or object in a certain position.
  • the difference between the lower diameter and the upper diameter of the frusto-conical shape is minimal, so as not to make it difficult to interlock or remove the object or structure.
  • Figure 4 is a plan and section view according to the D-D plane of a board games token 40, according to a further embodiment of the invention.
  • token 40 there is a hole 42 in the center of the token and configured to accommodate an object external to said token.
  • the variant shown in figure 4 appears more suitable for soft tokens, such as tokens made of cardboard, and provides a hole 42 of variable diameter according to the need in the center of the token 40, so as to be able to insert a possible structure or object with a cylindrical pin at the base.
  • the token 70 has a hole 72 located in the center of the hexagonal token.
  • the hexagonal hole 72 located in the center of the token 70 is configured to accommodate a component 50 (shown in figure 5 ) having a base 51 of hexagonal shape complementary to the shape of said hexagonal hole 72 and a pin 52 for facilitating assembly and removal.
  • the hexagonal hole 72 located in the center of the token is configured to accommodate a component 60 (shown in Figure 6 ) having a base 61 of hexagonal shape complementary to the shape of said hexagonal hole 72 and a hole 62 to facilitate assembly and removal thereof.
  • the invention also comprises a prefabricated block 100 of game tokens, wherein said prefabricated block 100 comprises a plurality of game tokens as described above.
  • a variant of the invention is its production in prefabricated blocks 100 simulating an assembly of pieces, to save possible assembly times, or to favor a future printing of images, for example by joining 6 hexagonal tokens, outlining their welded edges with an engraving, I can form a more complex shape ( figure 8 ), eliminating the joints where the tokens will already be attached from the production, but leaving them instead available on the external sides, in order to complete them with other single tokens.
  • the game tokens are connected to each other and on the outer sides of the perimeter of the prefabricated block 100 there are alternately provided an interlocking seat 12 and a attachment element 14, which allows the coupling of the prefabricated block 100 to other tokens and/or other prefabricated blocks.
  • the tokens may be made of soft materials, such as cloth or rigid or semi-rigid fabric or "carpet” type in order, once assembled, to act as a playground for children; again, for this purpose it is evident that the joints between tokens are substantially simple, so as to entice both adults and children to approach said game.
  • the type of joints makes the positioning of the set of tokens stable, so that said tokens can subsequently also form "frames" assembled for recreational purposes, as is the case for puzzles, but in this case, advantageously, the final format made being a single semi-rigid body, not easily disassembled (unless it is done voluntarily) so that, for example, being able to hang a "frame” formed with said tokens without the need for further fixings or frames, etc.
  • some of said tokens can be made with one or more sides without interlocking elements, to be "smooth", so as to be used as external and/or finishing elements for embodiments such as a sort of puzzle, which therefore will have smooth and finished edges, and/or a sort of carpet for children, which identically may have first external elements of interlocking, so that smooth to give a "finishing" effect as well as to provide one or more "initial" elements to the game, being more coherent to start with a token with one or more smooth sides or without male or female interlocking elements, as well as identically said finishing tokens, as they will be defined, can have the function of closing the game.
  • tokens of this kind with the shape described above in future embodiments can be fantastically made of materials such as "mirror” to be able to “play” to assemble a mirror with shape and custom size, as well as a stylized decoration composed to the user's liking, or, again, if the tokens were made with prints or colours, being able to become a DIY pastime or "intelligent” game for the little ones.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Control And Other Processes For Unpacking Of Materials (AREA)
  • Packages (AREA)

Claims (12)

  1. Spielstein für Brettspiele, umfassend einen starren Körper (11) mit im Wesentlichen planarer Form und einem im Wesentlichen hexagonalen Umfang, wobei an den äußeren Seiten des Umfangs des genannten starren Körpers (11) abwechselnd eine Verriegelungsaufnahme (12) und ein Befestigungselement (14) vorgesehen sind, wobei das genannte Befestigungselement (14) komplementär zu der genannten Verriegelungsaufnahme (12) ausgebildet ist, sodass jede der genannten Verriegelungsaufnahmen (12) dazu eingerichtet ist, ein entsprechendes Befestigungselement (14) eines anderen, unterschiedlichen Spielsteins aufzunehmen. Der genannte Spielstein weist ferner eine Öffnung (42, 72) auf, die beispielsweise im Zentrum des Spielsteins angeordnet ist und dazu eingerichtet ist, einen außerhalb des Spielsteins befindlichen Gegenstand aufzunehmen, dadurch gekennzeichnet, dass sie eine Komponente (50/60) umfasst, die eine Basis (51/61) mit einer zur Form der genannten Öffnung (72) komplementären Form aufweist, wobei die genannte Komponente (50/60) einen Stift (52) oder eine Bohrung (62) umfasst, um deren Montage und Demontage zu erleichtern.
  2. Spielstein nach Anspruch 1, dadurch gekennzeichnet, dass die Öffnung (72) im Zentrum des Spielsteins eine hexagonale Form aufweist.
  3. Spielstein nach Anspruch 2, dadurch gekennzeichnet, dass die im Zentrum des Spielsteins angeordnete hexagonale Öffnung (72) dazu eingerichtet ist, eine Komponente (50/60) mit einer Basis (51/61) aufzunehmen, die eine hexagonale Form aufweist, welche komplementär zur Form der genannten hexagonalen Öffnung (72) ist.
  4. Spielstein nach Anspruch 1, dadurch gekennzeichnet, dass auf dem genannten Spielstein andere Formgebungen zusätzlich zu einer Öffnung angebracht werden können, falls eine stärkere Verbindung für eine Komponente erforderlich ist.
  5. Spielstein nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass der genannte Spielstein eine oder mehrere Öffnungen (72) auf demselben Spielstein umfasst, um mehrere Komponenten (50/60) aufzunehmen.
  6. Spielstein nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass die Öffnung (72) oder die Öffnungen in einem oder mehreren Spielsteinen mit rutschfesten Randbereichen versehen sind, um eine sichere Passung zwischen der Öffnung und der Spielkomponente zu gewährleisten, sodass die zusammengefügte Anordnung der Spielsteine auch in vertikaler, geneigter oder "umgedrehter" Position stabil positioniert werden kann.
  7. Spielstein nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass eine oder mehrere Spielsteine aus Eisen oder ferromagnetischem Material bestehen, wobei in dieser Ausführungsform die Komponenten ebenfalls aus Eisen oder ferromagnetischem Material hergestellt sind, sodass das Einsetzen der Komponente in die eine oder mehreren Öffnungen (72) der(s) Spielsteine/Spielsteins eine noch stabilere Verbindung bildet und dem Spiel eine erhöhte Vielseitigkeit verleiht.
  8. Spielstein nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass jede der genannten Verriegelungsaufnahmen (12) zwei geneigte Seiten (12') aufweist, deren Neigung zwischen 30° und 80° relativ zur Seite der hexagonalen Spielsteine variieren kann, an der sich die genannte Aufnahme (12) befindet, und dass jedes der genannten Befestigungselemente (14) zwei geneigte Seiten (14') aufweist, deren Neigung ebenfalls zwischen 30° und 80° relativ zur Seite des hexagonalen Spielsteins variieren kann, an der sich das genannte Befestigungselement (14) befindet.
  9. Spielstein nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass auf der Unterseite des Spielsteins ein Versteifungsrahmen (22) vorgesehen ist, um dem Spielstein eine erhöhte Biegefestigkeit zu verleihen und ihn leicht von einer Auflagefläche für einen Spielstein anzuheben.
  10. Spielstein nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass sich im Zentrum der Oberseite des Spielsteines ein vorspringender Körper (32) befindet, dessen Form ausgewählt ist aus: zylindrisch, kegelstumpfförmig (wobei die kleinere flache Fläche des Kegelstumpfes nach unten und die größere flache Fläche nach oben gerichtet ist) oder prismatisch mit hexagonaler Basis.
  11. Spielstein nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass der genannte starre Körper (11) aus einem Material besteht, das ausgewählt ist aus: Kunststoff, Karton, Stoff, starrem Gewebe, halbstarrem Material oder Teppichmaterial
  12. Vorgefertigter Block (100) von Spielsteinen, dadurch gekennzeichnet, dass der genannte vorgefertigte Block (100) eine Mehrzahl von Spielsteinen nach einem der vorhergehenden Ansprüche umfasst, wobei die genannten Spielsteine miteinander verbunden sind und an den äußeren Seiten des Umfangs des genannten vorgefertigten Blocks (100) abwechselnd eine Verriegelungsaufnahme (12) und ein Befestigungselement (14) vorgesehen sind, oder dass einige der genannten Spielsteine mit einer oder mehreren glatten Seiten ohne Verriegelungselemente ausgebildet sind, um als äußere und/oder Abschluss-Elemente verwendet zu werden.
EP22725295.4A 2021-04-19 2022-04-19 Spielmarke für brettspiele Active EP4326409B1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
IT102021000009860A IT202100009860A1 (it) 2021-04-19 2021-04-19 Casella per giochi da tavolo
PCT/IB2022/053655 WO2022224141A1 (en) 2021-04-19 2022-04-19 Token for board games

Publications (3)

Publication Number Publication Date
EP4326409A1 EP4326409A1 (de) 2024-02-28
EP4326409B1 true EP4326409B1 (de) 2025-11-26
EP4326409C0 EP4326409C0 (de) 2025-11-26

Family

ID=76808042

Family Applications (1)

Application Number Title Priority Date Filing Date
EP22725295.4A Active EP4326409B1 (de) 2021-04-19 2022-04-19 Spielmarke für brettspiele

Country Status (4)

Country Link
US (1) US20240198207A1 (de)
EP (1) EP4326409B1 (de)
IT (1) IT202100009860A1 (de)
WO (1) WO2022224141A1 (de)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20240399241A1 (en) * 2023-06-01 2024-12-05 Stephen Koehl Letter tile word game

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102007009498A1 (de) * 2007-02-27 2008-08-28 Binder, Octavian, Dipl.-Ing. Hexagonales Puzzle
USD790638S1 (en) * 2015-11-27 2017-06-27 Mei-Tsu Lin Toy brick
US10357707B1 (en) * 2018-06-01 2019-07-23 Andres Aristizabal Hexagonal board game
US20200206603A1 (en) * 2019-01-01 2020-07-02 Gregory Buck Toy system of hexagonal tiles, which may be interlocking or may be joined by magnets or other means, with path patterns on the tiles that can be made into continuous paths on joined tiles; the paths mav have grooves or rails, so a propelled vehicle may follow the paths

Also Published As

Publication number Publication date
WO2022224141A1 (en) 2022-10-27
EP4326409A1 (de) 2024-02-28
EP4326409C0 (de) 2025-11-26
IT202100009860A1 (it) 2022-10-19
US20240198207A1 (en) 2024-06-20

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