EP3530327B1 - Sac de sable, procédé d'operation et système de sacs de sable - Google Patents

Sac de sable, procédé d'operation et système de sacs de sable Download PDF

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Publication number
EP3530327B1
EP3530327B1 EP18717496.6A EP18717496A EP3530327B1 EP 3530327 B1 EP3530327 B1 EP 3530327B1 EP 18717496 A EP18717496 A EP 18717496A EP 3530327 B1 EP3530327 B1 EP 3530327B1
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European Patent Office
Prior art keywords
hitting
sandbag
processor
display
display screen
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EP18717496.6A
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German (de)
English (en)
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EP3530327A1 (fr
EP3530327A4 (fr
Inventor
Yi Zhu
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Beijing 30min Media Co Ltd
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Beijing 30min Media Co Ltd
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Publication of EP3530327A4 publication Critical patent/EP3530327A4/fr
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/20Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags
    • A63B69/32Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags with indicating devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0075Means for generating exercise programs or schemes, e.g. computerized virtual trainer, e.g. using expert databases
    • AHUMAN NECESSITIES
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    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/20Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags
    • A63B69/22Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags mounted on, or suspended from, a fixed support
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/20Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags
    • A63B69/22Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags mounted on, or suspended from, a fixed support
    • A63B69/222Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags mounted on, or suspended from, a fixed support suspended from a fixed support
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0605Decision makers and devices using detection means facilitating arbitration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B2022/0092Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements for training agility or co-ordination of movements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0037Tracking a path or terminating locations on a target surface or at impact on the ground
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0037Tracking a path or terminating locations on a target surface or at impact on the ground
    • A63B2024/004Multiple detectors or sensors each defining a different zone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/17Counting, e.g. counting periodical movements, revolutions or cycles, or including further data processing to determine distances or speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/50Force related parameters
    • A63B2220/51Force
    • A63B2220/53Force of an impact, e.g. blow or punch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/50Force related parameters
    • A63B2220/56Pressure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/833Sensors arranged on the exercise apparatus or sports implement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/20Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/74Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2244/00Sports without balls
    • A63B2244/10Combat sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2244/00Sports without balls
    • A63B2244/10Combat sports
    • A63B2244/102Boxing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/20Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags
    • A63B69/305Hanging heavy punching bags

Definitions

  • the present disclosure relates to the field of exercise and fitness, and particularly to a sandbag, and an operation method and a system of sandbags.
  • a sandbag which is usually made by sewing firm coarse cloth, white canvas and sack, has ten layers in each of an upper portion and a lower portion, is embodied as a cube with each side having a length of 1.5 feet (45,72 cm), and may contain 8 kg of iron sand therein.
  • Conventional sandbags are mainly used for hitting of users so as to achieve the purpose of physical exercise.
  • the sandbag can be classified into hanging sandbag and vertical sandbag.
  • the hanging sandbag has the advantage of occupying a small area, while the vertical sandbag can provide more comprehensive training.
  • household sandbags are mostly vertical sandbags, and the sandbags used in gymnasiums are mostly hanging sandbags.
  • An object of the present disclosure is to provide a sandbag as defined in claim 1.
  • embodiments of the present disclosure provide a sandbag, including: a bracket, a sandbag body provided on the bracket, a flexible display screen provided on an outer surface of the sandbag body, a hitting detector provided on the outer surface of the sandbag body, a processor and a network module, wherein the processor is electrically connected with the hitting detector, the display screen, and the network module, respectively; and the processor is configured to detect hitting data of a user through the hitting detector, acquire network data through the network module, and control displaying of the display screen according to the hitting data and/or the network data, and wherein a display area of the display screen and a detecting area of the hitting detector are overlapped.
  • embodiments of the present disclosure provide a first possible example of the first aspect, wherein the network module includes a long-distance communication module and/or a short-distance communication module.
  • embodiments of the present disclosure provide a third possible example of the first aspect, wherein the processor is further configured to fetch a display strategy according to an acquired selection instruction, the display strategy including display time and display area, and one or more of the following: display pattern, display color, and display manner; and the processor is further configured to control displaying, according to the fetched display strategy, that a designated area on the display screen displays.
  • embodiments of the present disclosure provide a fourth possible example of the first aspect, wherein the selection instruction is generated by operating a controller by the user, or generated by directly hitting the hitting detector by the user.
  • embodiments of the present disclosure provide a fifth possible example of the first aspect, wherein the processor is further configured to detect quality of hitting of the user through the hitting detector, the hitting quality being calculated according to any one or more of the following parameters: hitting accuracy, reaction speed, and hitting force.
  • embodiments of the present disclosure provide a sixth possible example of the first aspect, wherein the processor is further configured to upload a first hitting situation to the server, the first hitting situation including one or more of the following: hitting quality generated by the processor of the sandbag, and hitting accuracy, reaction speed and hitting force detected by the processor of the sandbag; and the processor is further configured to receive the display strategy generated by the server; and the display strategy generated by the server is generated according to the first hitting situation.
  • embodiments of the present disclosure provide a seventh possible example of the first aspect, wherein the processor is further configured to acquire a third hitting situation stored in the server, and display the third hitting situation and/or the first hitting situation through the display screen; and the third hitting situation includes one or more of the following: historical data of the hitting quality, historical data of the hitting accuracy, historical data of the reaction speed, and historical data of the hitting force; and/or, the processor is further configured to acquire a second hitting situation sent by the processor of other sandbag, and display the second hitting situation and/or the first hitting situation through the display screen; and the second hitting situation includes one or more of the following: hitting quality generated by the processor of other sandbag, and hitting accuracy, reaction speed and hitting force detected by the processor of other sandbag.
  • embodiments of the present disclosure provide a sandbag operation method applied to a sandbag, as defined in claim 8, wherein the sandbag includes a bracket, a sandbag body provided on the bracket, a flexible display screen provided on an outer surface of the sandbag body, a hitting detector provided on the outer surface of the sandbag body, a processor and a network module; the processor is electrically connected with the hitting detector, the display screen, and the network module, respectively; and the method includes: the processor detecting hitting data of a user through the hitting detector, acquiring network data through the network module, and controlling display of the display screen according to the hitting data and/or the network data, and wherein a display area of the display screen and a detecting area of the hitting detector are overlapped.
  • embodiments of the present disclosure provide a sandbag system, as defined in claim 9, including at least two sandbags according to the first aspect, wherein the processor of each sandbag is capable of directly or indirectly carrying out data interaction with a processor of other sandbag(s).
  • a bracket, a sandbag body provided on the bracket, a display screen provided on an outer surface of the sandbag body, a hitting detector provided on the outer surface of the sandbag body, a processor and a network module are provided, wherein the processor is electrically connected with the hitting detector, the display screen, and the network module respectively; the processor can detect hitting data of the user through the hitting detector, and acquire the network data through the network module, and control displaying of the display screen according to the hitting data and/or the network data, thus, the contents displayed are enriched, and the user experience is improved.
  • the present disclosure provides a sandbag.
  • the sandbag includes: a bracket, a sandbag body provided on the bracket, a display screen 103 provided on an outer surface of the sandbag body, a hitting detector 102 provided on the outer surface of the sandbag body, a processor 101 and a displayer 104.
  • the processor 101 is electrically connected with the hitting detector 102, the display screen 103, and the displayer 104, respectively.
  • the processor 101 is configured to detect hitting data of a user through the hitting detector 102, and acquire network data through the displayer 104, and control displaying of the display screen 103 according to the hitting data and/or the network data.
  • the displayer 104 is mainly introduced into the sandbag (a first sandbag) provided in the present disclosure, and with the displayer 104, the processor 101 can be connected to Internet and carry out data interaction with a designated server, further realizing a function of downloading data from the designated server (in this situation, the displayer 104 usually is a long-distance communication module); with the displayer 104, the process may also carry out interaction with other network terminals, for example, when the network terminal is a user cellphone or other controller, the processor 101 can receive a control instruction sent by the user cellphone or other controller, further, the processor 101 can control display contents of the display screen 103 according to this control instruction (in this situation, the displayer 104 can be a short-distance communication module, for example, WIFI module, Bluetooth module or NFC (near field communication) module); for another example, when the network terminal is a processor 101 of another sandbag (a second sandbag), the processor 101 can receive data sent by the processor 101 of the second sand
  • the displayer 104 is of two types, namely, long-distance communication module and short-distance communication module, and in specific implementation, the two types of modules may exist simultaneously, or also only one type thereof can exist.
  • the bracket provided in the present disclosure may be a vertical bracket, or may also be a hanging bracket. If the sandbag provided in the present disclosure is used in an environment where the space is relatively small (for example, used at home), the bracket is preferably a vertical bracket.
  • the vertical bracket generally can be divided into two portions, a base 203 and a central column 202 respectively. A lower end of the central column 202 is connected with the base 203, a sandbag body 201 is sleeved over the central column 202 (the sandbag body as a whole is higher than the base).
  • the base is often provided internally with a weighting block (for example, a structure such as lead sinker, so as to enhance the stability of the base); alternatively, an adsorption structure such as a magnet or a sucking disc is provided at a lower portion of the base, so as to enhance acting force between the base and ground through the adsorption structure.
  • a weighting block for example, a structure such as lead sinker, so as to enhance the stability of the base
  • an adsorption structure such as a magnet or a sucking disc is provided at a lower portion of the base, so as to enhance acting force between the base and ground through the adsorption structure.
  • the purpose thereof is to enhance the stability of the base, so that the sandbag as a whole will not fall when the user hits the sandbag body.
  • other structures may also be added to the vertical bracket on the basis of the above solution, for example, a torsion spring is sleeved over the central column, and the torsion spring is located between the base and
  • the bracket is preferably a hanging bracket.
  • the hanging bracket generally also consists of at least three portions, namely, a base 301, a supporting frame 302, and a hanging portion 303.
  • the base 301 still mainly serves a stabilizing function, a lower end of the supporting frame 302 is connected with the base 301, and the supporting frame 302 generally is partially in an inverted L shape, that is to say, the supporting frame firstly extends upwards (forming a vertical frame, which does not necessarily extend along a direction perpendicular to the ground, but may also possibly form an acute angle with the ground), then extends along a direction parallel to the ground (forming a horizontal frame, which does not necessarily extend along a direction parallel to the ground, but may also possibly form an acute angle with the ground), thus forming the inverted L shape.
  • the hanging portion is provided on the horizontal frame, and the hanging portion 303 may be a structure such as a connecting chain, a connection belt, or a connecting ring, etc..
  • the hanging portion 303 serves a function of connecting the sandbag body 304 and the supporting frame 3025.
  • the supporting frame 302 can be in varied shapes, for example, two frames of inverted L shape form one supporting frame of a portal frame shape, or a supporting frame of a ring shape.
  • the supporting frame may also be in a strip shape, a lower end of the supporting frame is connected with the base, and an upper end of the supporting frame is connected with the sandbag body through the hanging portion.
  • Both the hanging bracket and the vertical bracket are suitable to the present solution, and only when the use scenarios are different or other use requirements are different, it is necessary to choose one from the two types of brackets, for use.
  • the bracket is a hanging bracket, at this time, the sandbag provided in the present disclosure is a sandbag used in the gymnasium.
  • the bracket is a vertical bracket, at this time, the sandbag provided in the present disclosure is a sandbag used in a private environment.
  • the display screen 103 provided in the present solution is a flexible display screen 103 (compared with the flexible display screen 103, a rigid display screen is not prone to deformation).
  • the flexible display screen 103 for example, employs a colorful flexible display screen 103 (with the display effect similar to a cellphone screen) which uses OLED (organic light emitting diode) technology and may be subject to a certain degree of bending, or may also employ an LED array display screen 103 (with the display effect similar to an outdoor LED advertisement screen) consisting of colorful LED lamps.
  • OLED organic light emitting diode
  • LED array display screen 103 with the display effect similar to an outdoor LED advertisement screen consisting of colorful LED lamps.
  • the resolution of the flexible colorful display screen 103 is relatively high, and the resolution of the LED array display screen 103 is relatively low.
  • the two technologies are both technologies already appearing at present, with multiple types of specific implementation, and redundant description is not made in the present disclosure.
  • a display area of the display screen 103 and a detecting area of the hitting detector 102 are overlapped or may also be partially overlapped.
  • the display screen 103 is a rigid display screen 103
  • the display area of the display screen 103 and the detecting area of the hitting detector 102 are preferably separated, otherwise, the user may easily hit the display screen 103 and causes damage to the display screen 103.
  • the display screen 103 is a flexible display screen 103, the display area of the display screen 103 and the detecting area of the hitting detector 102 are overlapped (including completely overlapped and partially overlapped), thus the area may be saved and the user experience may be improved.
  • a prompt image may be displayed on the display screen 103 to guide the user to hit.
  • the hitting detector 102 may consist of pressure-sensing elements arranged in an array, and all the pressure-sensing elements are provided on the outer surface of the sandbag body, or provided under a surface layer of the outer surface of the sandbag body, so as to ensure that the pressure-sensing elements may detect the hitting of the user. As long as the pressure-sensing elements are provided to be dense enough, the hitting born by the outer surface of the sandbag body can be detected sufficiently.
  • Each pressure-sensing element is configured to send a feedback signal (in the feedback signal, an identifier of the pressure-sensing element is usually carried) to the processor 101 after being triggered (hit by the user), and the processor 101 may know, upon receipt of the feedback signal, which pressure-sensing element is hit, thus knowing the hitting area.
  • the hitting training is divided into two stages, namely, displaying stage and detecting stage.
  • the displaying stage is described.
  • Fig. 4 it shows a situation where the display area is divided into a 5x5 array (the display screen 103 includes a plurality of display areas, and the plurality of display areas are preferably arranged in an array type).
  • the processor 101 can control a (2,1) area of the display screen 103 to be highlighted so as to guide the user to hit it, or a (3,4) area may also display a highlighted image so as to guide the user to hit it.
  • the processor 101 also can drive a plurality of areas of the display screen 103 according to a certain rule and order to display in sequence and in accordance with certain pace/frequency (rule), so as to guide the user to carry out continuous hitting correspondingly.
  • the processor 101 can drive a (3,1) area to be highlighted in a 1 st second, drive a (5,3) area to be highlighted in a 2 nd second, drive the (2,1) area to be highlighted in a 3 rd second, drive a (4,4) area to be highlighted in a 4 th second, and drive a (2,2) area to be highlighted in a 5 th second.
  • the user can hit these areas in sequence, further better guiding the user to carry out the hitting exercise.
  • contents displayed each time may be different (not merely highlighting any more), for example, a digit 1 is displayed in the first time, a digit 2 is displayed in the second time, a digit 3 is displayed in the third time, and so on.
  • the processor 101 can drive the (3,1) area to display the digit 1 in a 1 st second, drive the (5,3) area to display the digit 2 in a 2 nd second, drive the (2,1) area to display the digit 3 in a 3 rd second, drive the (4,4) area to display the digit 4 in a 4 th second, and drive the (2,2) area to display the digit 5 in a 5 th second.
  • the solution can be further optimized on this basis, for example, when the digit 1 is displayed, it is displayed in a flickering manner, when the digit 2 is displayed, it is displayed in a manner of moving the digit 2 from left to right, and the like, all of which belong to the contents in the display manners.
  • processor 101 can operate in the following manner:
  • the display manner can refer to a specific presentation manner of an image in the display area, for example, flickering display, highlighted display, low-brightness display, or a pattern entering the display area from left to right, and the like.
  • the display strategies are classified into a plurality of types, for example, straight punch training strategy, hook training strategy, or combination-blow training strategy. Each training strategy further can be subdivided according to the intensity or physical conditions of the user.
  • the display time and the display area of each strategy are not completely the same to other strategies, therefore, after acquiring the selection instruction, the processor 101 needs to temporarily fetch the display strategy (which may be fetched from a memory inside the processor 101, or may also by fetched from the server or other network terminals).
  • the sandbag can further include a music player.
  • the music player is electrically connected with the processor 101, and is configured to receive a play instruction of the processor 101 and play corresponding music.
  • the processor 101 may also further perform execution as follows: be further configured to fetch the play instruction according to the acquired selection instruction. That is, the played contents can be adjusted according to the user's selection, that is, the user himself/herself can select the music.
  • the processor 101 can better detect, after the user hits, a hitting quality of the user through the hitting detector 102, and the hitting quality can be calculated according to any one or more of the following parameters: hitting accuracy, reaction speed, and hitting force.
  • the hitting accuracy refers to accuracy degree of hitting a display area (for example, a (4,3) area) when a user continuously hits a sandbag after the display area ((4,3) area) is highlighted.
  • the accuracy degree for example, calculating by firstly detecting a position of the hitting area (generally one planar area) through the hitting detector 102, and then calculating the hitting accuracy according to an overlapping degree of the hitting area and the display area, at this time, the hitting accuracy generally is a certain specific numerical value.
  • the hitting accuracy is such relatively precise numerical value as 76% or 46%.
  • the hitting accuracy may be identified by 1 or 0 or similar value, that is, the hitting accuracy can merely reflect a result whether the display area is hit finally, at this time, the hitting accuracy merely has two numerical values, that is, hit (which can be represented by 1) or missed (which can be represented by 0).
  • the reaction speed refers to a difference value between a moment when the display area is highlighted and a moment when the display area is hit by the user. This index mainly reflects the reaction speed or punching speed of the user.
  • the pressure-sensing elements constituting the hitting detector 102 will generate, after being hit by the user, a feedback signal, wherein in addition to the identifiers of the pressure-sensing elements, the feedback signal further can carry the hitting force (for example, the hitting force can be detected through a deformation degree of a certain test structure of the pressure-sensing element; for another example, the hitting force can be detected through a depth of a limb going into the sandbag body when the user hits the sandbag), furthermore, the processor 101 not only can know which pressure-sensing element is hit, but also can know the hitting force born by the hit pressure-sensing element.
  • the hitting accuracy and the reaction speed are both in positive correlation with the hitting quality, and the correlation between the hitting force and the hitting quality can be set according to the requirements of the specific use scenario (for example, requirements for practice of different boxing types should be different, and it is not always the case that bigger the hitting force of the user is, the better it is, but the user should reasonably control the force when practicing certain boxing type).
  • the processor 101 is further configured to detect the hitting quality of the user through the hitting detector 102, and the hitting quality is calculated according any one or more of the following parameters: hitting accuracy, reaction speed, and hitting force.
  • the display area of the display screen 103 may also realize the above solutions. For example, if the display area of the display screen 103 displays "upper left”, it means that the user should hit an upper left area of the detecting area; and if the display area of the display screen 103 displays "lower right”, it means that the user should hit a lower right area of the detecting area.
  • the hitting training of the user can be assisted.
  • the manner that the detecting area and the display area are overlapped improves the user experience.
  • the operation mechanisms of the displaying stage and the detecting stage are introduced in the above, and the hitting quality can be obtained through the detecting stage.
  • the sandbag provided in the present disclosure still can realize a plurality of applications.
  • the specific applications include two types, namely, standalone applications and network applications.
  • the displaying stage and the detecting stage introduced in the above can belong to the standalone applications.
  • the network applications refer to applications performing interaction with other network terminals by using the displayer 104.
  • the displayer 104 can be connected to Internet, so as to carry out data interaction with a designated server (of course, it may also be unidirectional data upload or data download), or it also can be the case that the use situation of other sandbag is acquired through a short-distance communication module or a long-distance communication module. That is to say, in the solution provided in the present disclosure, the processor 101 can further perform the following three functions: the processor 101 is further configured to upload a first hitting situation to the server, and the first hitting situation includes one or more of the following: the hitting quality generated by the processor 101 of the sandbag, and the hitting accuracy, the reaction speed and the hitting force detected by the processor 101 of the sandbag.
  • the processor 101 can receive the display strategy generated by the server, with the display strategy generated by the server generated according to the first hitting situation. That is, the server customizes a corresponding training strategy for the user according to the first hitting situation, so that the user can do exercises better.
  • the processing in the solution provided in the present disclosure further can be realized in the following manner.
  • the processor 101 is further configured to acquire a third hitting situation stored in the server, and display the third hitting situation and/or the first hitting situation through the display screen 103.
  • the third hitting situation includes one or more of the following: historical data of the hitting quality, historical data of the hitting accuracy, historical data of the reaction speed, and historical data of the hitting force, wherein the historical data can be that uploaded by the processor 101 of the sandbag, or may also be that uploaded by the processor 101 of any one or more other sandbags.
  • the processing in the solution provided in the present disclosure further can be realized in the following manner.
  • the processor 101 is further configured to acquire a second hitting situation sent by the processor 101 of other sandbag, and display the second hitting situation and/or the first hitting situation through the display screen 103, wherein the second hitting situation includes one or more of the following: hitting quality generated by the processor 101 of other sandbag, and hitting accuracy, reaction speed and hitting force detected by the processor 101 of other sandbag.
  • the second hitting situation generally reflects the result of other user hitting other sandbag.
  • the user can see the gap between him/her with other people, and the interaction between the users can be enhanced.
  • the specific second hitting situation may be acquired through a short-distance communication module (for example, the second hitting situations sent by the processor 101 of other sandbag in the same gymnasium), or may also be acquired through a long-distance communication module (for example, the second hitting situations acquired from a sandbag which is far away therefrom).
  • a short-distance communication module for example, the second hitting situations sent by the processor 101 of other sandbag in the same gymnasium
  • a long-distance communication module for example, the second hitting situations acquired from a sandbag which is far away therefrom.
  • network connection should be established firstly, and further, in the solution provided in the present disclosure, the processor 101 is further configured to establish, upon receipt of a connection instruction, network connection with the processor 101 of other sandbag corresponding to the connection instruction, then acquire the second hitting situation sent by the processor 101 of other sandbag(s) using the established network connection.
  • a user A can send an instruction to a processor of a sandbag A by hitting a hitting detector of the sandbag A, the processor of the sandbag A will send a connection request to a processor of a sandbag B, then the processor of the sandbag B will respond to the connection request, so that the two sandbags establish network connection, furthermore, the processor of the sandbag A can send the situation of the user A hitting the sandbag A to the sandbag B, and the processor of the sandbag B can send the situation of the user B hitting the sandbag B to the sandbag A; thereafter, a display screen of the sandbag A can simultaneously display the situation of the user A hitting the sandbag A, and the situation of the user B hitting the sandbag B; moreover, the display screen of the sandbag B can simultaneously display the situation of the user A hitting the sandbag A, and the situation of the user B hitting the sandbag B.
  • the present disclosure further provides a sandbag operation method, which method is applied to a sandbag.
  • This sandbag includes a bracket, a sandbag body provided on the bracket, a flexible display screen provided on an outer surface of the sandbag body, a hitting detector provided on the outer surface of the sandbag body, a processor and a network module.
  • the processor is electrically connected with the hitting detector, the display screen, and the network module, respectively.
  • This method includes: the processor detecting hitting data of a user through the hitting detector, acquiring network data through the network module, and controlling displaying of the display screen according to the hitting data and/or the network data, and wherein a display area of the display screen and a detecting area of the hitting detector are overlapped.
  • the processor further can carry out other functional operations, and for other specific methods, reference can be made to the functional description of the processor of the sandbag provided in the above.
  • the present disclosure further provides a sandbag system.
  • the sandbag system includes at least two sandbags provided in the above, and the processor of each sandbag can directly or indirectly carry out data interaction with the processor of other sandbag.
  • this sandbag system further includes a server, and the processor of each sandbag can perform data interaction with the processor of other sandbag through the server.
  • the function is realized in a form of software functional unit and is sold or used as an independent product, it can be stored in one computer readable storage medium.
  • the technical solution of the present disclosure essentially or the part making contribution to the prior art or part of this technical solution can be embodied in a form of software product, and this computer software product is stored in one storage medium, including several instructions used to make one computer device (which can be a personal computer, a sever or a network device etc.) execute all or part of the steps of the methods of various examples of the present disclosure.
  • the aforementioned storage medium includes various media that can store program codes, such as U disk, mobile hard disk, Read-Only Memory (ROM), Random Access Memory (RAM), diskette or compact disk and so on.

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Claims (9)

  1. Un sac à sable, caractérisé par le fait de comprendre :
    un support, un corps de sac à sable fourni sur le support, un écran d'affichage (103) fourni sur une surface externe du corps de sac à sable, un détecteur de frappe (102) fourni sur la surface externe du corps de sac à sable, un processeur (101) et un module de réseau (104),
    dans lequel le processeur (101) est électriquement connecté au détecteur de frappe (102), à l'écran d'affichage (103) et au module de réseau (104), respectivement ;
    dans lequel le processeur (101) est configuré pour détecter des données de frappe d'un utilisateur par le biais du détecteur de frappe (102), acquérir des données de réseau par le biais du module de réseau (104), et commander l'affichage de l'écran d'affichage (103) en fonction des données de frappe et/ou des données de réseau ; et
    dans lequel l'écran d'affichage (103) est un écran d'affichage souple,
    caractérisé en ce qu'une zone d'affichage de l'écran d'affichage (103) et une zone de détection du détecteur de frappe (102) sont en chevauchement.
  2. Le sac à sable selon la revendication 1, caractérisé en ce que le module de réseau (104) comprend un module de communication à longue distance et/ou un module de communication à courte distance.
  3. Le sac à sable selon l'une quelconque des revendications précédentes, caractérisé en ce que le processeur (101) est en outre configuré pour extraire une stratégie d'affichage selon une instruction de sélection acquise, la stratégie d'affichage comprenant un temps d'affichage et une zone d'affichage, et un ou plusieurs éléments parmi un motif d'affichage, une couleur d'affichage, et une manière d'affichage ; et
    le processeur (101) est en outre configuré pour commander, selon la stratégie d'affichage extraite, qu'une zone désignée sur l'écran d'affichage (103) s'affiche.
  4. Le sac à sable selon la revendication 3, caractérisé en ce que l'instruction de sélection est générée par actionnement d'un dispositif de commande par l'utilisateur, ou générée par frappe directe sur le détecteur de frappe (102) par l'utilisateur.
  5. Le sac à sable selon la revendication 3 ou la revendication 4, caractérisé en ce que le processeur (101) est en outre configuré pour détecter la qualité de frappe de l'utilisateur par le biais du détecteur de frappe (102), la qualité de frappe étant calculée selon l'un quelconque ou plusieurs des paramètres suivants : précision de frappe, vitesse de réaction, et force de frappe.
  6. Le sac à sable selon l'une quelconque des revendications 3 à 5, caractérisé en ce que le processeur (101) est en outre configuré pour téléverser une première situation de frappe sur un serveur, la première situation de frappe comprenant un ou plusieurs éléments parmi la qualité de frappe générée par le processeur (101) du sac à sable, et la précision de frappe, la vitesse de réaction et la force de frappe détectées par le processeur (101) du sac à sable ; et
    le processeur (101) est en outre configuré pour recevoir la stratégie d'affichage générée par le serveur, dans lequel la stratégie d'affichage générée par le serveur est générée selon la première situation de frappe.
  7. Le sac à sable selon l'une quelconque des revendications 3 à 6, caractérisé en ce que le processeur (101) est en outre configuré pour acquérir une troisième situation de frappe stockée dans le serveur, et afficher la troisième situation de frappe et/ou une première situation de frappe par le biais de l'écran d'affichage (103), dans lequel la troisième situation de frappe comprend un ou plusieurs éléments parmi des données historiques de la qualité de frappe, des données historiques de la précision de frappe, des données historiques de la vitesse de réaction, et des données historiques de la force de frappe ; et/ou,
    le processeur (101) est en outre configuré pour acquérir une deuxième situation de frappe envoyée par le processeur (101) d'un autre sac à sable, et afficher la deuxième situation de frappe et/ou la première situation de frappe par le biais de l'écran d'affichage (103), dans lequel la deuxième situation de frappe comprend un ou plusieurs éléments parmi la qualité de frappe générée par le processeur (101) de l'autre sac à sable, et la précision de frappe, la vitesse de réaction et la force de frappe détectées par le processeur (101) de l'autre sac à sable.
  8. Un procédé d'actionnement de sac à sable, appliqué à un sac à sable, dans lequel le sac à sable comprend un support, un corps de sac à sable fourni sur le support, un écran d'affichage souple (103) fourni sur une surface externe du corps de sac à sable, un détecteur de frappe (102) fourni sur la surface externe du corps de sac à sable, un processeur (101), et un module de réseau (104) ;
    le processeur (101) est électriquement connecté au détecteur de frappe (102), à l'écran d'affichage (103), et au module de réseau (104), respectivement ; et le procédé comprend la détection par le processeur (101) de données de frappe d'un utilisateur par le biais du détecteur de frappe (102), l'acquisition de données de réseau par le biais du module de réseau (104), et la commande de l'affichage de l'écran d'affichage (103) selon les données de frappe et/ou les données de réseau, caractérisé en ce qu'une zone d'affichage de l'écran d'affichage (103) et une zone de détection du détecteur de frappe (102) sont en chevauchement.
  9. Un système de sac à sable, caractérisé en ce qu'il comprend au moins deux sacs à sable de l'une quelconque des revendications 1 à 7, dans lequel le processeur (101) de chaque sac à sable est capable de réaliser directement ou indirectement une interaction de données avec un processeur (101) d'un autre ou d'autres sacs à sable.
EP18717496.6A 2018-01-10 2018-02-23 Sac de sable, procédé d'operation et système de sacs de sable Active EP3530327B1 (fr)

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CN201810023137.7A CN108159671B (zh) 2018-01-10 2018-01-10 一种沙袋、沙袋的工作方法及系统
PCT/CN2018/077015 WO2019136795A1 (fr) 2018-01-10 2018-02-23 Sac à sable et procédé et système de travail pour sac à sable

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Publication number Publication date
EP3530327A1 (fr) 2019-08-28
EP3530327A4 (fr) 2019-08-28
CN108159671A (zh) 2018-06-15
US20190388758A1 (en) 2019-12-26
CN108159671B (zh) 2019-09-06
WO2019136795A1 (fr) 2019-07-18

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