EP2972734A2 - Nouvelles utilisations de téléphones intelligents et de terminaux numériques mobiles comparables - Google Patents

Nouvelles utilisations de téléphones intelligents et de terminaux numériques mobiles comparables

Info

Publication number
EP2972734A2
EP2972734A2 EP14712618.9A EP14712618A EP2972734A2 EP 2972734 A2 EP2972734 A2 EP 2972734A2 EP 14712618 A EP14712618 A EP 14712618A EP 2972734 A2 EP2972734 A2 EP 2972734A2
Authority
EP
European Patent Office
Prior art keywords
terminal
application
user
display
application software
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
EP14712618.9A
Other languages
German (de)
English (en)
Inventor
Dirk Keune
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
KEUNE, DIRK
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP2972734A2 publication Critical patent/EP2972734A2/fr
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B15/00Teaching music
    • G09B15/001Boards or like means for providing an indication of chords
    • G09B15/002Electrically operated systems
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B17/00Teaching reading
    • G09B17/003Teaching reading electrically operated apparatus or devices
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof

Definitions

  • the invention relates to uses of a digital terminal, preferably in the form of a mobile device, such as a smartphone or the like, wherein on the terminal a respective special application software is stored and executed, and wherein the terminal advantageously together with a arranged on the head of a user or to be arranged holding device according to EP2103862 or EP2562462 or US2012 / 0175394 or DE 20 2009 009 326 or DE 20 2013 000 740, so that the user has his hands free and opens up additional application possibilities when using the terminal.
  • Smartphones and comparable digital (mobile) devices have become widely used these days and are an integral part of everyday life for many people. They enable the free use of a variety of media content, such as text, images, videos and audio content, the use of social networks, support digital communications such as telephony and video chat, and enable digital gaming experiences. Via downloadable software, so-called apps, they are functionally almost arbitrarily customizable and expandable.
  • a first aspect of the invention relates to a new generation of eBook readers.
  • This is understood to mean devices that are intended or designed to make digitally available, human-readable or viewable content once printed on paper.
  • eBooks are available in different versions today. You can save and read them on a laptop, a tablet PC, a mobile phone (smartphone) or on special e-book readers.
  • reading eBooks is not very comfortable, because the screens are relatively small, which makes legibility difficult, and because keeping the smartphone in your hand constantly can be tiring.
  • the use has so far been limited to the mere reading of text in a conventional manner.
  • the invention has for its object to remedy this situation and to open up new applications for digital devices, the use of which is not limited to the mere reading of text in a conventional manner and in particular a "enrichment" of the text with other media content possible should be.
  • an application software for digital terminals according to claim 1.
  • a suitably programmed (configured) digital terminal on which the application software is running is characterized in that in their execution, a respective terminal provides an application with the following characteristics: A) the application is adapted to access a file, which file for a user of the terminal readable text, so z.
  • the eBook contains; and B) the application is adapted to display the text sequentially in the form of marquee on a display (display) of the terminal.
  • the application software (app) according to the invention is also referred to below as “readio app” or simply “readio”.
  • a digital terminal is characterized in that an application software is stored and executable on it, in the execution of which the terminal A) accesses a file, soft file for a user of the terminal readable text, ie z.
  • the eBook contains; and B) the terminal is adapted to display the text sequentially in the form of marquee on a display (display) of the terminal.
  • the readio app can also be used as a so-called (browser) plug-in or in other forms on stationary terminals.
  • the associated novel reading principle is also present on normal computers - e.g. in a browser - by means of an appropriate plug-in. So the reader can e.g. switch to another mode on a news page and then read the content using the "readio" method provided by the readio app.
  • a development of the application software according to the invention provides that the application is further adapted to provide the user with an operating interface parts, via which Why Whystelie a display speed of the text, preferably a running speed of the marquee, and / or a display size of the text or the Ticker is controllable by the user, preferably by means of a connectable to the terminal or connected external controller, for.
  • the invention is not limited to the use of an external controller.
  • the text moves only and only as long as the user holds a control operated z.
  • the application is furthermore designed to generate further media content, such as acoustic content, preferably music or sounds, or optical content, preferably images or videos, depending on control data in the file containing the text. additionally or alternatively to the text or the marquee by means of the terminal for display, preferably automatically, d. H. without active operation by the user.
  • further media content such as acoustic content, preferably music or sounds, or optical content, preferably images or videos, depending on control data in the file containing the text. additionally or alternatively to the text or the marquee by means of the terminal for display, preferably automatically, d. H. without active operation by the user.
  • the said optical contents can be displayed within the text or the marquee or within at least one locally separate display area of the display device (display).
  • display preferably images or videos
  • the decoupled image may symbolize a link and be selectable to follow the link, for background information, etc. This concept is also good for advertising content.
  • the readio App is suitable for appropriate development of the invention well for use in the manner of a navigated reading: Since the text in the readio App runs in a row, complex texts can be significantly easier for the reader to navigate. So texts can be similar to a website in a sort of sitemap and divided into different categories. The reader, who reads the content with the readio app, can then select where he wants to read further by displaying his or her selectable alternatives. This is not easily possible with conventional reading methods. Readio thus makes it possible to read complex texts at different levels. Texts that are especially popular with children, in which the reader himself is involved in the course of history through the selection of alternatives, can be implemented in this way.
  • the readio concept can also be used together with a so-called social plug-in: It should make it possible for a user to publish text passages from content that he is currently reading with just a few steps in the social web.
  • a corresponding development of the invention provides that, for example, with a simple tapping on a touch screen of the terminal used to select the beginning and end of the text to mark and then publish this selected text via a Social Web provided interfaces on Facebook or other portals can.
  • a further function (commentary function)
  • this functionality is already known as such, it is currently not possible to comment on texts in the form mentioned because of the conventional presentation of the text, especially on mobile devices.
  • the readio reading method offers a clear simplification.
  • the invention also relates in this context to a specific data format for use with an application software according to the invention.
  • This data format (hereinafter also referred to as "rdx" format) provides that, in addition to one, at least after suitable display by a digital terminal, for Human-readable text in which data format also contains control data which directs control data to additional media content, such as acoustic content, preferably music or sounds, or optical content, preferably images or videos, which contents within the same data format or separately are stored in order to cause sequential display of the text, preferably in the form of marquee by a digital terminal, preferably Mobii réelle such as smart phone or the like, depending on reaching the control data terminal, the additional media content additionally or alternatively timed to display the text or the marquee.
  • additional media content such as acoustic content, preferably music or sounds, or optical content, preferably images or videos
  • a digital terminal preferably a mobile device, such as a smartphone or the like, for displaying readable text and additional text-related media content, the use of which is characterized on the terminal by an application software according to the first aspect of the invention is executed and accesses a file with the data format according to the invention, wherein preferably the terminal in an embodiment as Mobii réelle together with a to be arranged on the head of a user holding device according to
  • EP2103862 or EP2562462 or US2012 / 0175394 or DE 20 2009 009 326 or DE 20 2013 000 740 is used.
  • Such a holding device is also referred to below as "headflat®”.
  • the term “smartphone” refers to other (digital) devices, especially mobile devices, and the use of such devices with the headflat® naturally implies I assume that the devices in question are not too heavy and / or too big.
  • the solution according to the first aspect of the invention does not necessarily require the use of the headflat®, but in connection with it certainly offers more possibilities.
  • the foregoing may provide for the software app used to play the eBook, i. a corresponding (text) file is to be designed so that the text in a running line or as a marquee, such. on a teleprompter.
  • a corresponding (text) file is to be designed so that the text in a running line or as a marquee, such. on a teleprompter.
  • the text in a scrolling line travels across the screen, preferably horizontally, i. from right to left or from left to right.
  • the user of the smartphone or the app is also preferably given the options of independently setting the size of the font as well as the throughput speed of the line. This can e.g. be implemented by a standard Bluetooth controller.
  • a second aspect of the invention is concerned with "board games" in a broader sense, i.e., (corporate) games employing a board or similar real object (toy).
  • Board games have their place in society, but are increasingly displaced by digital versions and trumps. Therefore, many board game manufacturers are trying to combine traditional board games with digital possibilities. This is usually realized by so-called augmented reality applications.
  • augmented reality applications e.g. a real-time recording of the board game on the screen of the terminal reproduced by the camera of a tablet PC (as a special terminal) and mixed with digital content.
  • a tablet PC as a special terminal
  • “virtual" figures houses, vehicles, airplanes, or other items are displayed digitally to the user, and the key issue is that manufacturers typically use a tablet PC to achieve this result, but these are uncomfortable to use and relatively difficult
  • the invention is based on the object to remedy this situation.
  • the application software according to the invention for digital terminals in the form of mobile devices, such as smartphones or the like, preferably in downloadable or stored on a terminal form, is characterized in that when executing the software, a respective terminal provides an application with the following characteristics: A ) the application is designed to provide a digital game environment for a toy, in particular a digital version of a board game known per se or specially developed for the application.
  • the application is adapted to control a camera device of the terminal and / or to use its image data and, depending on the image data, after initial optical identification of a predetermined real object, preferably the game board or toy, virtual game objects, such as figures or objects to represent dynamically via a display device of the terminal depending on a game situation in spatial connection with the real object.
  • a further development of the application software provides that the application is further configured to provide the user with a user interface via which user interface a game play can be controlled by the user, preferably by means of an external controller connectable or connected to the terminal, most preferably Bluetooth controller.
  • the application is further adapted to communicate via corresponding communication devices of the terminal with another terminal, which further terminal executes a same application software to create a Mehrspieier game environment with multiple players.
  • the application is furthermore designed to only indicate to the player or user concerned a part of a game situation intended for him, for example only his own game objects.
  • the object is also achieved by the use of a digital terminal in the form of a mobile device, such as a smartphone or the like, on which terminal an application software according to the second aspect of the invention is carried out, wherein the terminal together with a to be arranged on the head of a user holding device according to EP2103862 or EP2562462 or US2012 / 0175394 or DE 20 2009 009 326 or DE 20 2013 000 740 is used.
  • the solution according to the invention therefore initially consists of using a commercially available smartphone or the like for the dig itale support described instead of a tablet PC and to clamp this in a headflat®. As a result, the player has his hands free, can move freely and z. B. dice and thus can use the state of mixing the two worlds (real board game or toys and virtual, digital I nhalte) quasi-permanent.
  • the invention therefore consists of using smartphones (and other similar devices) together with the headfiat® via augmented reality and, optionally, using a (bluetooth) controller in combination.
  • This combination allows game ideas that were not possible before, as it was not possible to hold the device permanently in the hand for displaying the additional virtual content.
  • a third aspect of the invention relates to virtual configurators, as they can be used for example in the car, home or furniture purchase.
  • a development of the application software according to the invention provides that the application is furthermore designed to provide the user with an operator interface via which operator interface the user interface is provided. Additional virtual objects or properties can be selected by the user, preferably by means of an external controller which can be connected or connected to the terminal, most preferably a Bluetooth controller.
  • Another development of the application software according to the invention provides that the application is further designed to present the user with additional information concerning a current selection of virtual item and additional virtual objects or properties via a display device of the terminal, in particular price information, delivery information or the like ..
  • a digital terminal in the form of a mobile device, such as a smartphone or the like, which is characterized in that an application software according to the invention is executed on the terminal according to the third aspect of the invention, wherein the terminal together with a head of a User to be arranged Haitevor- direction according to EP2103862 or EP2562462 or US2012 / 0175394 or DE 20 2009 009 326 or DE 20 2013 000 740 is used.
  • the dealership or another company
  • the customer is preferably given a headflat® by the seller with a smartphone or similar device.
  • an image code for the augmented reality application is arranged, eg. B. rests on the floor.
  • the desired car for the customer appears, possibly with additional virtual objects or properties, such as features, colors, surfaces or components, depending on one Selection and / or position of the terminal user in spatial connection with the virtual item, here especially the car.
  • the customer can now - with appropriate development of the invention - with the controller in hand, the colors and other equipment features change the vehicle. Another advantage is that the customer can virtually walk around the car. This is not possible with all other technical offers that the dealership can offer the customer.
  • This approach is particularly useful for car dealerships and motorcycle dealers, dealers in caravans and mobile homes, architects and construction companies (to project houses or other objects into a landscape or walk around), as well as for furniture stores and interior designers (for example, paintings and / or furniture in a To project rooms).
  • a fourth aspect of the invention is concerned with dual camera use in smartphones or other end devices having a front and a back camera.
  • Modern smartphones usually each have a camera on the front and on the back.
  • the camera on the front is suitable for regular photos with a high resolution.
  • the camera on the back i.
  • the fourth aspect of the invention is therefore based on the object of making the bi-data of both cameras jointly usable in order to achieve added value for users.
  • an application software for digital terminals in the form of Mobuered with a front and a rear camera, such as smartphones or the like.
  • a relevant terminal with an application provides the following features: A) the application is adapted to the front camera and the to drive the rear camera substantially simultaneously and / or to use their image data simultaneously; and B) the application is adapted to simultaneously display the image data of the front camera and the rear camera via a display device of the terminal and / or to a remote, further terminal, preferably further mobile device to transmit and there dynamically via a display device of the other Display terminal simultaneously and / or store in a corresponding image / video file, in particular together with synchronously recorded via a microphone device of the terminal audio signals.
  • a further development of the application software provides that the application is furthermore designed to display the image data of the front-side camera and the rear-side camera in separate display areas or to simultaneously display them in separate display areas via a display device of the further terminal, preferably their respective size resolution of the camera in question, with the low resolution camera by default being associated with a smaller display area.
  • the application is further designed to provide the user with an operator interface available via which operating interface parts the display of the respective image data can be changed by the user, preferably switched on / off, in the Display variable changeable or bezgl.
  • a digital terminal in the form of a mobile device, such as a smartphone or the like, which is characterized in that an application software according to the fourth aspect of the invention is carried out on the terminal, wherein the terminal together with a holding device to be arranged on the head of a user according to EP2103862 or EP2562462 or US2012 / 0175394 or DE 20 2009 009 326 or DE 20 2013 000 740 is used.
  • the idea was developed that a smartphone user in combination with a headflat® can use both cameras simultaneously. So the user can clamp his smartphone in the headflat® and use the described software app, which is designed accordingly, both cameras simultaneously.
  • the signals from both cameras are merged into a data stream and either stored on the device itself or displayed via a data connection, in particular Internet connection, directly on the monitor of a remote receiving device.
  • This type of application is particularly useful for explaining operations where it is beneficial for the listener to be able to see the face and hands of the person he or she is explaining something to (manual or dgi) Recording video diaries, for DJs or other artists to film their performances, generally for recording and transmitting video signals, especially for cooking programs and for teachers of all kinds.
  • the invention relates to a "head music stand” or comparable embodiments.
  • application software for digital terminals in the form of mobile devices, such as smartphones or the like.
  • a respective terminal provides an application having the following characteristics: A) the application is adapted to access a file containing file information readable to a user of the terminal, in particular text or notes ; and B) the application is adapted to display the information sequentially, preferably wordwise, sentence by sentence or in the form of chords or music passages, on a display device of the terminal.
  • the application is furthermore designed to receive and evaluate a user input, preferably an acoustic user input via a microphone device of the mobile device, most preferably an acoustic input by means of a musical instrument or a voice input, and that the application of the Furthermore, it is designed to display a next piece of information as a function of a result of the evaluation, preferably after the user input sufficiently accurately reproduces currently displayed information within predetermined or predeterminable limits.
  • the application is further adapted, depending on control data in the file or at the instigation of the user, further media content, such as acoustic content, preferably music (accompaniment) or noises (metronome), o- the optical content, preferably images or videos, additionally or alternatively to the above information by means of the terminal for display to bring.
  • further media content such as acoustic content, preferably music (accompaniment) or noises (metronome)
  • o- the optical content preferably images or videos, additionally or alternatively to the above information by means of the terminal for display to bring.
  • Terminal in the form of a mobile device, such as a smartphone or the like, which is characterized in that an application software according to the fifth aspect of the invention is carried out on the terminal, wherein the terminal together with a to be arranged on the head of a user holding device according to EP2103862 or EP2562462 or US2012 / 0175394 or DE 20 2009 009 326 or DE 20 2013 000 740 is used.
  • the headflat® is used while playing, for example, a guitar, a piano or other instruments
  • the notes can be displayed via the device which is clamped in the headflat® to let.
  • the gaze does not have to be turned away from the hands when playing because you have both notes and instrument in view. So it is possible to play an instrument without leafing through music books or turning your head back and forth.
  • a smartphone app which preferably recognizes the played chords, passages or notes independently and then - after recognition within predetermined deviations in pitch, tone length and / or time or rhythm - the next to be played notes.
  • This can be used in particular as a learning app. It is e.g. a guitar chord is deposited in the app, and the software uses a recorded audio signal to check that the player has played the chord correctly. Only then will a new chord be displayed.
  • the app may additionally or alternatively display instructions or instructional videos or reduce the speed of the sequential display.
  • the use is particularly suitable for learning vocabulary (correct word? Correct pronunciation?), Recording karaoke or as a video diary.
  • a sixth aspect of the invention is concerned with new ways of remotely controlling toys, models and other particularly radio-controlled electronic items such as robots, vacuum cleaners, lawn mowers, pool cleaners, drones or the like.
  • an application software for digital terminals in the form of mobile devices, such as smartphones or the like, preferably in downloadable or stored on a terminal form, for controlling, preferably motion control, of real objects, such as RC car, Ship or fighter models, lawn mowers, vacuum cleaners or home robots, in the execution of which a relevant terminal provides an application having the following characteristics: A) the application is adapted to generate control signals for controlling a subject object and to send it to the object to be controlled; B) the application is designed to generate said control signals by moving the mobile device itself via corresponding motion sensors and / or by touching parts of the mobile device, in particular a touchscreen; and C) the application is furthermore designed to provide the user with an operator interface via which user interface the relevant object and / or certain additional functions of the object can additionally or alternatively be controlled by the user, preferably by means of a device connectable to the terminal or connected external controller, most preferably Bluetooth controller.
  • a development of the application software provides that the application is further designed to display the user image data of a camera placed in the object on a display device of the terminal.
  • a digital terminal in the form of a mobile device, such as a smartphone or the like, which is characterized in that an application software according to the sixth aspect of the invention is carried out on the terminal, wherein the terminal together with a holding device to be arranged on the head of a user according to EP2103862 or EP2562462 or US2012 / 0175394 or DE 20 2009 009 326 or DE 20 2013 000 740 is used.
  • toys as described above, and additionally a smartphone in conjunction with the headf! At®, one obtains additional and completely new possibilities, e.g. to control an airplane. For example, you can change the Fiugraum and the altitude by tilting the upper body and additional functions such. B. realize a held in the controller controller. For example, if a camera is installed in the toy to be controlled, which can transmit its image signal to the smartphone, there is a realistic perspective, as if the user himself as a pilot sat in the toy.
  • normal, remote-controlled aircraft and helicopters can be equipped with a camera whose image signal is transmitted "live" to the smartphone, which is used in the headflat® clamped in. This is only possible with the headflat®, since you are in the hands
  • the new development therefore includes the programming or use of an app in conjunction with the use of a headflat® and a remote-controlled device (toy), such as an aircraft or a helicopter.
  • the described application is also suitable, without limitation, for suitably equipped lawn mowers, vacuum cleaners and (domestic) robots.
  • Figure 1 shows schematically the use of a smartphone with an additional controller and a special holding device
  • Figure 2 shows schematically a first view of a typical
  • FIG. 3 schematically shows a second view of a typical one
  • Figure 4 shows schematically certain functional units of a typical smartphone
  • FIGS. 5a-d show schematically different uses of a
  • Figure 6 shows schematically a specific data format in the context of the first aspect of the invention
  • FIG. 7 shows schematically the use of a smartphone in the
  • Figure 8 shows schematically the use of a smartphone according to the third aspect of the present invention.
  • FIG. 9 shows schematically the use of a smartphone according to the fourth aspect of the present invention
  • FIG. 10 shows contents indicated schematically on a display of a smartphone in connection with the fourth aspect of the present invention
  • Figures 1 1 and 12 show schematically the use of a smartphone according to the fifth aspect of the present invention.
  • Figure 13 shows schematically the use of a smartphone according to the sixth aspect of the present invention.
  • FIG. 1 schematically illustrates the use of a mobile, digital terminal (hereinafter referred to as "smartphone” without limitation), which is designated overall by reference numeral 1.
  • the smartphone 1 is arranged on a special holder 2 (the headflat®) which holding device 2 is arranged on a headgear 3 on the head 4 of a user 5.
  • a holding device 2 is known per se, as has been repeatedly referred to in the present description, enabling the smartphone 1 to be conveniently placed in the field of vision of the user 5 without the user 5 having to use his hands 6.
  • the hands 6 of the user 5 are thus free to hold and operate additional objects, as shown schematically in FIG. 1, Bluetooth controller 7, which is signal-wise with the smartphone 1 can be connected to the smartphone 1 or run on running application software (App), which will be discussed in more detail below.
  • App application software
  • the present invention is by no means limited to the use of a special holding device 2 for the smartphone 1.
  • all types of holding devices for smartphones can be used, which allow the user 5 a respectively required operation of the smartphone 1.
  • it is advantageous for many applications if the user 5 has the hands 6 free in the manner shown and at the same time locally has the display device (display 1a) of his smartphone 1 in view.
  • FIG. 2 shows a simplified and schematically a first view of a typical smartphone 1.
  • the smartphone 1 has a display device (display) 1 a, the touch-sensitive regularly, d. H. is designed in the manner of a touch screen and thus also used to operate the smartphone 1.
  • the display 1 a is enclosed in a housing body 1 b of the smartphone 1.
  • the housing body 1 b also comprises at least a number of operating elements 1 c-1 e as well as an audio recording device (microphone) 1 f.
  • an image recording device (camera) is shown schematically, which regularly has a relatively low resolution as a so-called back camera.
  • the smartphone 1 regularly has another camera 1 h, which regularly has a relatively high resolution as a so-called front-side camera in relation to the rear-side camera 1 g (see FIG.
  • 1 i is still an audio output device (speaker) of the smartphone 1 is shown.
  • FIG. 4 schematically shows functional units of a typical smartphone 1 which are important for the present invention. Elements already explained in connection with other figures bear the same reference numbers here and in the following.
  • the heart of the smartphone 1 is the processor shown at reference numeral 1j, which controls the operation of the smartphone 1.
  • a special application software also referred to as software app or app for short
  • the smartphone 1 comprises at least the already described display device 1 a, the audio output device 1 i already described, a memory unit 11, the already described cameras 1 g, 1 h and also already described audio recording device 1 f.
  • the smartphone 1 also comprises a first transmitting / receiving device 1 m for wireless communication with other smartphones (shown by way of example by reference numeral 1 '), preferably via a computer network (internet) and / or via a telephone network, and a second transmission / Receiving device 1 n for wireless communication with other devices, in this case the controller 7, which second transmitting / receiving device 1 n is designed specifically for use of a Bluetooth standard.
  • a first transmitting / receiving device 1 m for wireless communication with other smartphones (shown by way of example by reference numeral 1 '), preferably via a computer network (internet) and / or via a telephone network
  • a second transmission / Receiving device 1 n for wireless communication with other devices, in this case the controller 7, which second transmitting / receiving device 1 n is designed specifically for use of a Bluetooth standard.
  • application data 1 p are stored in the memory unit 11, which in the present case correspond to a program code required for the execution of the app 1 k by the processor 1j. Furthermore, further data 1q are stored in the memory unit 11, to which the app 1 k accesses in its execution. It will be discussed in more detail below.
  • the data 1p and 1q need not be stored in one and the same memory unit 11.
  • the smartphone 1 may have a plurality of volatile and / or non-volatile memory units in order to provide required data in a suitable manner, which is known per se to a person skilled in the art.
  • required data can also be obtained only temporarily via the transceivers 1 m, 1 n from a computer or telephone network are downloaded, with a permanent storage on the smartphone 1 may not be required.
  • Reference numeral 1 r denotes a position and / or motion sensor of the smartphone 1, whose signal can be evaluated by the processor 1 j and used for control purposes.
  • the (double) arrows in FIG. 4 illustrate certain data flows within the smartphone 1 or to further devices 1 ', 7 connected to the smartphone 1.
  • the cameras 1 g, 1 h provide corresponding image data for further processing to the processor 1j.
  • the microphone 1f supplies audio data to the processor 1j.
  • the processor 1j provides display data to the display 1 a.
  • the Wetteren exchanges the processor 1j data with the memory unit 11, for example, to read data from the memory unit 1 1 and / or to write data in the memory unit 11.
  • the processor 1j supplies data to the speaker 1 i.
  • the (double) arrows outside the smartphone 1 symbolize the communication with the other smartphone 1 'or the controller 7 using the respective transmitting / receiving devices 1 m, 1 n.
  • the controller 7 comprises a first actuating element 7a, in particular a pushbutton, and a second actuating element 7b, which in the present case is designed as a control cross for a directional control.
  • Such controllers 7 are known to the person skilled in the art. They may have other multimedia content actuators, which is not shown here. It is essential that the smartphone 1 or certain functions of apps 1 k executed on the smartphone 1 can be controlled via the controller 7, which will be referred to repeatedly below.
  • FIG. 5a schematically illustrates a first use of the smartphone 1 according to the first aspect of the invention.
  • the smartphone 1 functions in this context as a novel eBook reader and is for this purpose software-technically by means of a suitable app 1 k (see Figure 4) configured such that a text to be read as a marquee 8 on the display 1 a of the smartphone 1 shown becomes.
  • Certain parameters of the marquee display in particular the text height H and / or the running speed V, the user can control by means of the controller 7.
  • this embodiment is not limited to the use of a separate controller 7; Rather, corresponding control elements can also be provided on the smartphone 1, for example in a suitable area of the display 1 a, in order to control parameters of the application (cf. Figures 5b-d).
  • the marquee 8 can be controlled in such a way that only with continued pressing of the operating element 7a, a movement of the marquee.
  • the ticker 8 stops and the reading process can be interrupted.
  • the output of image / video data in a special display area 1 a 'of the display 1 a is shown symbolically in FIG. 5 a.
  • the additional loudspeaker symbol (cf. reference symbol i in FIG. 3 and FIG. 4) clarifies the additionally possible output of audio data.
  • the screen output is not limited to the arrangement shown by way of example in FIG.
  • the marquee 8 can be arranged on the upper or lower display edge.
  • a plurality of such display areas may be provided.
  • the display area 1 a 'in the manner of a background image behind the marquee 8 may be arranged. It is only important that text to be read can be supplemented with further media content in the manner shown, which is preferably done in contentual (temporal) coordination between the currently displayed text and the other media content mentioned.
  • FIG. 5b schematically illustrates a second use of the smartphone 1 according to the first aspect of the invention.
  • the smartphone 1 also functions as a novel eBook reading device and, for this purpose, in turn is configured by software by means of a suitable app 1 k (see FIG. 4) such that a text to be read as marquee 8 with running speed V on the display 1 a of the smartphone 1 is shown.
  • the Embodiment according to FIG. 5a does not require an external controller; for this, at reference numeral 1 a "an operating surface is provided in the display 1 a, in the (permanent) touch of which moves the marquee 8.
  • FIG. 5c schematically illustrates a third use of the smartphone 1 according to the first aspect of the invention.
  • the smartphone 1 also functions as a novel eBook reader and, for this purpose, in turn is configured by software using a suitable app 1 k (see FIG. 4) such that a text to be read as a marquee 8 with a running speed V on the display 1 a of the smartphone 1 is shown.
  • the embodiment according to FIG. 5c also shows a background image 8c moving slower than the text according to the double arrow V, which background image preferably corresponds to the instantaneous, i. currently scrolling content of the text is selected.
  • FIG. 5d schematically illustrates a fourth use of the smartphone 1 according to the first aspect of the invention.
  • the smartphone 1 also functions as a novel eBook reading device and, for this purpose, in turn is configured by software by means of a suitable app 1 k (see FIG. 4) such that a text to be read as marquee 8 with running speed V on the display 1 a of the smartphone 1 is shown.
  • the embodiment according to FIG. 5d also shows two alternatives at reference numeral 8d, whose respective selection leads to a branching in the course of the text by tapping one of the selection symbols 8e. In other words, depending on the selection 8e, either the text for alternative 1 or the text for alternative 2 is displayed as ticker 8.
  • the marquee 8 stops upon reaching the selection symbols 8e to allow the user the required leisure when selecting.
  • Reference numeral 1 a ' denotes a so-called.
  • Social Web field ie a touch-sensitive area of the display 1 a, at the touch of previously marked text (eg by multiple taps) easily on a provided by the smartphone 1 Social Web interface on Facebook or other depending on the configuration of the app 1 k.
  • FIGS. 5a to d can be combined with one another as desired, depending on the type of text to be displayed (advertising, news, non-fiction, children's book, etc.).
  • FIG. 6 schematically shows data or a specific data format which can be used in conjunction with the first aspect of the invention (cf. reference numeral 1 q in FIG. 4).
  • the data format or the relevant data 1q comprises the text 1q 'to be displayed as ticker 8 (see FIG.
  • the data 1 q comprises control data 1 q ", which is referred to herein as ⁇ ctri #>.
  • the control data 1q provides for this purpose, another media content is displayed for achieving the respective tax date during the text display, for example in the above-mentioned display area 1 a '(see FIG.
  • Figure 7 illustrates another aspect of the present invention. This is basically not limited to the presence of multiple users 5, 5 ', although this is shown in Figure 7 so.
  • Each user 5, 5 1 uses a smartphone 1, 1 'with a corresponding holding device 2, 2' (see FIG.
  • each user 5, 5 ' has a controller 7, 7'.
  • Reference numeral 9 represents a real existing object, here a game board.
  • this actually existing object 9 could also be toys, for example Playmobil® or Lego® toys, for example a vehicle or a spaceship.
  • the processes described below are again controlled by a suitable app 1 k (see FIG. 4) which is executed on the smartphone 1, 1 'of the relevant user 5, 5'.
  • the camera 1 h By means of the camera 1 h (see Figure 3 or Figure 4) identifies the smartphone 1, first the game board 9, in this case a game board for the well-known game "sink ships.”
  • the game board 9 provides a fixed point as a display base for the smartphone 1.
  • the user 5 is able, by means of the controller 9, within the virtual gaming environment provided by the app, to place his own ships as purely virtual objects on a virtual image of the playing field 9. These ships or virtual objects are shown in FIG The same applies to the further user 5 '(virtual objects S1' to S3 ').
  • each user 5, 5' only has his own virtual playing field VE, VE via his smartphone 1, V 'displayed, so that it is unnecessary in the conventional board game variant building barriers or the like .
  • each em player or user 5, 5 'the virtual field of the opponent VG, VG' without the virtual objects placed there S1 - S3 or S1 'or S3' is displayed, to which the respective player 5, 5 'with the help of the controller 7, T fired his "shots". Own and enemy hits and misses are displayed on the virtual game field accordingly, as is conventionally done with the help of crayons or plug-in elements.
  • additional media content sounds, pictures, videos
  • the smartphone automatically starts the relevant app when identifying the real object 9 in order to start the game.
  • the solid lines illustrate a corresponding display on the display 1 a, 1 a 'of the smartphone 1, 1'.
  • the dash-dotted lines symbolize the identification of the real object 9 by the smartphone camera.
  • this aspect of the invention is not limited to the (board) game shown here. If, for example, a Lego® spaceship is used as the real object 9, this or its image can subsequently be displayed on the smartphone together with further virtual objects, such as aliens, monsters, astronauts or the like, which are subsequently connected to the Controller 7 game to be included.
  • the user 5 can use his hands 6 due to the holding device 2 used to operate the controller 7, because he does not have to hold the smartphone 1.
  • FIG. 8 illustrates another aspect of the present invention.
  • the user 5 is therefore exemplary customer of a dealership and would like to examine there a new car model in different equipment variants.
  • the desired car model 10 is presented to the user or customer 5 virtually on the display 1 a of the smartphone 1, where he can change 10 by means of the controller 7 equipment variants of the car 10. He can walk around the virtual car 10 spatially unbound due to the arrangement shown of the smartphone 1 in the holding device 2, which is shown him accordingly in different views, in the currently selected model variant,
  • FIGS. 9 and 10 illustrate a further aspect of the present invention, which is based on the fact that both the rear-side camera 1 g and the front-side camera 1 h of the smartphone 1 are simultaneously used by means of a suitable app 1 k (see FIG. In this case, however, the smartphone 1 need not be fixed in a holder 2 fastened to the head of the user 5.
  • the dotted lines in Figure 9 illustrate the recording area of said smartphone cameras. While the back camera is filming the face of the user 5, the front camera can be used to film the hands of the user 5 and / or another object.
  • the arrow in FIG. 9 clarifies that the combined front and rear image data of the smartphone 1 can subsequently be transmitted to another smartphone 1 '.
  • Aiierdings is also a iokale storage on the smartphone 1 possible, for example, to create a video diary.
  • FIG. 10 clarifies the form in which the obtained biid data are subsequently displayed to a user, not shown, of the further smartphone 1 '.
  • the local display 1 a ' comprises an embedded display area 1a "in which the rear-side image data of the smartphone 1 are displayed, in the present case the face of the user 5.
  • the image data of the smartphone 1 obtained on the front side displayed, so in this case the hands 6 of the user. 5
  • the corresponding app can provide for changing the size and / or relative arrangement of the respective display areas for the front and rear image data as desired, for example, to enlarge, and / or hide temporarily.
  • the embodiment described above is particularly suitable for video chat applications, knows! In this way, a chat subscriber can be shown both the face of his interlocutor and his current (operating) environment.
  • Figures 1 1 and 12 illustrate a further aspect of the present invention, wherein a user 5 of the smartphone 1, which is arranged in a holding device 2, via the display 1 a of the smartphone 1 parts of a piece of music are displayed here by the notes at transformerszei - 11 is symbolized.
  • the user 5 can thus play or sing the notes displayed by means of a musical instrument, without being bound to a conventional music stand, for example. It is also unnecessary to turn over notes if the piece of music or the respective notes are continuously displayed on the smartphone 1. This is particularly advantageous in musical instruments held by the hands, such as the guitar 12 exemplified in FIG. 12.
  • a controller in the form of a footswitch or the like may also be used to apply the notes Figure 12 illustrates yet another special development of this idea, which additionally makes use of the microphone 1f of the smartphone 1.
  • the app 1 k used in the context of the application according to Figure 11 and Figure 12 may be adapted to receive and evaluate sounds generated by the user 5, so that the user 5 then new notes are displayed when he has played the music in question completely and / or correctly.
  • the notes 1 1 continuously in the manner of a marquee represent. This option is particularly suitable for advanced users.
  • the possible use of a controller has already been mentioned.
  • FIG. 13 shows the use of a smartphone 1 according to another aspect of the invention.
  • the user 5 uses the smartphone 1 together with a head-mounted shark device 2 and a controller 7 for controlling a model helicopter 13.
  • a camera 14 is arranged, which is viewed from the pilot's cockpit by a pilot 13 simulated. The relevant image of the camera 14 is transmitted to the smartphone 1 and displayed to the user 5 via the display 1 a of the smartphone 1.
  • the controller 5 Since the user 5 has his hands 6 free due to the use of the attachment device 2, he can use the controller 5 to control additional functions which are performed on the helicopter 13 itself, ie real or via the app 1 k executed on the smartphone 1 (see FIG 4) are made available virtually.
  • the camera display on the display 1 a of the smartphone 1 is advantageously supplemented by virtual objects (augmented reality), such as persons to be rescued, obstacles or the like, with which the user 5 or the helicopter 1 3 interact in the game, ie virtually can.
  • the control element 7b shown in FIG. 4 can be used to control the real helicopter 3, while the further control element 7a serves to fire virtual rockets in the app, rappel rescue personnel or the like.
  • the application is not limited to the control of aircraft according to FIG. 13, but is basically suitable for all remote-controlled devices, regardless of whether they are equipped with a camera 14 or not.
  • the Smartphone ad can basically also be limited to purely virtual data, which the app provides.

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Abstract

L'invention concerne de nouvelles utilisations de téléphones intelligents (1, 1') et de terminaux numériques mobiles comparables. L'invention concerne notamment les utilisations d'un terminal numérique se présentant, de préférence, sous la forme d'un appareil mobile, par exemple, un téléphone intelligent ou équivalent, un logiciel d'application (App) spécial étant respectivement enregistré et exécuté sur le terminal, et le terminal (1) étant utilisé avantageusement conjointement avec un dispositif de retenue (2) placé ou à placer sur la tête d'un utilisateur (5), notamment conformément à EP 2 103 862 ou EP 2 562 462 ou US 2012/0175394 ou DE 20 2009 009 326 ou DE 24 20 2013 000 740 de telle façon que l'utilisateur (5) ait les mains (6) libres, ce qui offre des possibilités d'utilisation supplémentaires du terminal (1), par exemple, par l'utilisation d'un contrôleur externe. Ces possibilités d'application supplémentaires concernent notamment de nouveaux types de liseuses, de jeux de société ou de jouets, de configurateurs virtuels par exemple pour l'achat d'une automobile, une utilisation de téléphones intelligents en double caméra, de nouveaux pupitres pour apprendre à jouer des instruments de musique et de nouvelles possibilités de télécommande d'objets électroniques, comme des jouets ou équivalent.
EP14712618.9A 2013-03-12 2014-03-12 Nouvelles utilisations de téléphones intelligents et de terminaux numériques mobiles comparables Pending EP2972734A2 (fr)

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US201361776980P 2013-03-12 2013-03-12
PCT/EP2014/054883 WO2014140125A2 (fr) 2013-03-12 2014-03-12 Nouvelles utilisations de téléphones intelligents et de terminaux numériques mobiles comparables

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WO2014140125A3 (fr) 2014-11-27
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