EP2588210A1 - Procédé d'affichage d'un monde virtuel dans lequel évolue l'avatar d'un utilisateur d'un service de réalité virtuelle - Google Patents

Procédé d'affichage d'un monde virtuel dans lequel évolue l'avatar d'un utilisateur d'un service de réalité virtuelle

Info

Publication number
EP2588210A1
EP2588210A1 EP11727987.7A EP11727987A EP2588210A1 EP 2588210 A1 EP2588210 A1 EP 2588210A1 EP 11727987 A EP11727987 A EP 11727987A EP 2588210 A1 EP2588210 A1 EP 2588210A1
Authority
EP
European Patent Office
Prior art keywords
user
relationship
objects
display
avatar
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP11727987.7A
Other languages
German (de)
English (en)
French (fr)
Inventor
Abderrahmane Maaradji
Abdelkrim Hebbar
Hakim Hacid
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Alcatel Lucent SAS
Original Assignee
Alcatel Lucent SAS
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Alcatel Lucent SAS filed Critical Alcatel Lucent SAS
Publication of EP2588210A1 publication Critical patent/EP2588210A1/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/004Artificial life, i.e. computing arrangements simulating life
    • G06N3/006Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q90/00Systems or methods specially adapted for administrative, commercial, financial, managerial or supervisory purposes, not involving significant data processing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6615Methods for processing data by generating or executing the game program for rendering three dimensional images using models with different levels of detail [LOD]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Definitions

  • the invention relates to a method for displaying a virtual world in which the avatar of a user of a virtual reality service evolves, as well as a virtual reality service comprising means for displaying in a standard mode a virtual world in which evolves said avatar and means for implementing such a method.
  • Virtual reality services such as SecondLife® provide their users with a computer-simulated virtual world in which said users can interact with the elements of said virtual world via a terminal, for example a desktop or laptop computer, an assistant Personal Digital Assistant (PDA) or a smartphone such as the Apple® Iphone®.
  • virtual reality services offer their users many opportunities for experimentation, including, to a certain degree, telepresence.
  • the book “Communication in the Age of Virtual Reality” (F. BIOCCA, M. R. LEVY, Lawrence Erlbaum Associates, ISBN 0805815503, 1995) provides an in-depth look at definitions and possibilities for virtual reality services.
  • virtual reality services are finding their way into more and more diverse fields, including e-commerce, education, business training, fiction, and even research.
  • the user can have his avatar interact with the avatars of other users of said service and with different virtual objects located in the same areas as said avatar.
  • Virtual objects are three-dimensional representations of objects of everyday life, such as houses, trees, surfaces or even tables.
  • the user can acquire virtual objects to use them, for example to make his avatar live if it is about houses, or to share them with other users.
  • This modeling and display principle is mainly based on a calculation of the distance between the current location of the user's avatar and the rest of the elements present in the area of the virtual world concerned.
  • the modeling operation performed is cumbersome and requires a lot of computing resources, and it requires all the more when the virtual world to be modeled is accessible from a network.
  • Human perception includes the steps of viewing objects given by a user, recognizing said objects, and then distinguishing between forms of said objects.
  • the human perception takes into account the fact that the user distinguishes among the objects he sees those who belong to him and / or those who are more or less familiar to him. For example, when a user enters a car park, he focuses his attention primarily on his car and / or those of his family.
  • users In virtual worlds, users have their avatars interact with those of other users, evolve their avatars in different areas, and can also acquire virtual objects. These activities can in particular allow them to create social relations, even friendly, with other users sharing for example the same centers of interests and thus to build a virtual social network.
  • the invention aims to improve the prior art by proposing in particular a method for displaying a virtual world enabling the user to easily recognize and differentiate his own virtual objects and / or those of his contacts in said service, and this while optimizing the necessary computing resources.
  • the invention proposes a method of displaying a virtual world in which the avatar of a user of a virtual reality service evolves, said method providing for using a standard mode displaying said virtual world, identifying the objects visible by the avatar in the displayed virtual world and, for at least one of said identified objects, determining if a relationship exists in the social network of the virtual reality service between said object and the user and, if so, to determine a display mode to be applied to said object according to said relationship, the display of said object being modified by applying said determined mode.
  • the invention proposes a server delivering a virtual reality service, said server comprising display means in a standard mode of a virtual world in which the avatar of a user of said service evolves, said server further comprising:
  • the invention proposes a server for a virtual reality service, said server comprising an application comprising:
  • the virtual reality service is in particular delivered by a server 1 in a network 2 to users connected to said service via their terminal 3, said terminal can be for example a fixed or portable computer, a personal assistant or a smartphone.
  • the server 1 may comprise means capable of executing an algorithm for implementing the method for displaying the virtual world on the terminal 3 of a user, in particular when said user connects to the virtual reality service by means of said terminal.
  • the method provides for using a standard mode of displaying the virtual world in which the avatar of said user evolves, said virtual world being displayed on the terminal 3 of said user.
  • the server 1 comprises display means in a standard mode of the virtual world.
  • the standard display mode the entire virtual world is displayed uniformly, that is to say that the objects of said world and the avatars evolving in said world are displayed in the same way, in particular with a quality identical display.
  • the display method according to the invention may be an option of the virtual reality service that the user can activate, for example once he is connected to said service and the virtual world in which his avatar evolves. is displayed in a standard mode on its terminal 3, or by modifying its usage parameters of said service so that said option is automatically activated when connected to said service.
  • the user sends via his terminal 3 a request 4 to the server 1 delivering the virtual reality service, said server then taking over the implementation of the method.
  • the method then provides for identifying the objects visible by the avatar of the user in the displayed virtual world.
  • the server 1 comprises means for identifying the objects visible by the avatar, for example objects displayed on the terminal 3 of the user of said avatar, or objects closest to said avatar from said displayed objects.
  • the identification means may be able to calculate, for each displayed object, the distance between the current position of the avatar in the displayed virtual world and said object, said object then being identified by said means if the calculated distance is small enough.
  • the method further provides, for at least one of the identified objects, to determine whether a relationship exists in the social network of the virtual reality service between said object and the user.
  • the method can provide for determining whether a relationship exists between each of the identified objects and the user.
  • the server 1 may include means for determining the existence of a relationship in the social network of said service between the identified objects and the user.
  • the relationship between an identified object and the user may relate to the relationship in the social network between said user and the owner of said object; the means for determining the existence of a relationship are then able to determine if a relationship exists in the social network between said owner and said user.
  • the relationship between the user and a possessor of an identified object may relate to the social proximity existing between said user and said owner in the social network.
  • the owner of the identified object can be a direct contact of the user in the social network, such as a friend of said user, or an indirect contact, such as a friend of a contact of said user.
  • the user can himself be the owner of one of the identified objects.
  • the method provides for determining a display mode to be applied to said object according to said relation, the display of said object then being modified by applying said determined mode.
  • the server 1 may comprise means for determining a display mode to be applied to objects according to their relationship with the user and means for modifying the display of said objects by applying said determined mode .
  • an external server 5 may be implemented in the pre-existing virtual reality service provisioning architecture and may include an application comprising:
  • the server 1 may comprise means for sending, for each object identified, a request 6 to the server 5, in order to obtain the display mode to be applied to said object as a function of its relationship with the user. .
  • the server 5 may comprise means for sending a notification 7 to the server 1 in response to each request 6 sent, said notification comprising the display mode determined by the application for the corresponding identified object.
  • the aforementioned application can be integrated with the server 1 for providing the virtual reality service.
  • the method provides for modifying the display quality of an object as a function of the determined relationship between said object and the user.
  • the means for modifying the server 1 may be able to modify the resolution of an identified object, or the quantity of details of said object. object, or the sharpness of said object, and this according to the relationship between said object and the user.
  • the display quality of an object can be modified to improve the visual perception by the user of said object as a function of the degree of the relationship between said object and said user.
  • the degree of the relationship between an identified object and the user can in particular be related to the level of social proximity between said user and the owner of said object, the means for determining the existence of a relationship being able to determine said degree. according to said level, in particular according to a predefined scale.
  • the means for determining the existence of a relationship may be able to query a database of the social network of the virtual reality service to determine the degree of the relationship between an identified object and the user according to a predefined scale.
  • the external server may comprise a database in which the existing relationships between the different users of the virtual reality service are recorded, the means for determining the existence of a relation being able to interrogate said base.
  • the degree of the relationship between said object and said user will be average.
  • the owner of an identified object is a direct contact of the user in the social network of the virtual reality service, the degree of the relationship between said object and the user will be high.
  • the means for determining the existence of a relationship may be able to determine that there is no relationship between said object and the user, and the method will not change the display of said object.
  • the means for determining a display mode are able to determine the appropriate display mode to be applied to said object in order to improve the visual perception by the user. user of said object.
  • the display mode can be determined so as to improve the display quality of an object proportionally to the degree of the relationship between said object and the user.
  • display modes each corresponding to a degree of relationship between an object and the user can be predefined in the virtual reality service, the means for determining a display mode being able to select one of said modes. predefined as the display mode to apply to an object according to the degree of its relationship with the user.
  • the display mode to be applied to said object will be that corresponding to the best quality of the object. display.
  • the display mode to be applied to said object will be that corresponding to a good quality display.
  • the display mode to be applied to said object will be that corresponding to an average display quality.
  • the display method makes it possible, thanks to a technology based on a suitable continuous download display, to improve the realism of the virtual world by imitating one of the main mechanisms of human perception.
  • the method enables the user to more easily locate said objects among other unfamiliar objects, said other objects being displayed in a basic quality standard mode.
  • the means for modifying the display after reception by the server 1 of a notification 7 comprising the display mode to be applied to an object, the means for modifying the display send a notification 8 to the terminal 3 of the user so that the display means of said terminal apply said mode to said object to modify the display of said object according to its relationship with the user.
  • the method may provide for modifying the display quality of an object inversely proportional to the degree of its relationship with the user.
  • the predefined display modes may relate to a level of blurring of an object, said blur level being inversely proportional to the degree of the relationship between said object and the user.
  • the virtual reality service may comprise a predefined scale for determining the degree of a relationship, the lowest level of said scale corresponding to the case where there is no relationship in the social network of said service between a user and the possessor of an identified object, or in the case where the relationship between said user and the owner of said object is too far away.

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • General Business, Economics & Management (AREA)
  • Data Mining & Analysis (AREA)
  • Health & Medical Sciences (AREA)
  • Molecular Biology (AREA)
  • Computing Systems (AREA)
  • Evolutionary Computation (AREA)
  • Computational Linguistics (AREA)
  • Mathematical Physics (AREA)
  • Biophysics (AREA)
  • Biomedical Technology (AREA)
  • Artificial Intelligence (AREA)
  • Economics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Human Computer Interaction (AREA)
  • Optics & Photonics (AREA)
  • Computer Security & Cryptography (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Finance (AREA)
  • Marketing (AREA)
  • Strategic Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
EP11727987.7A 2010-06-29 2011-06-28 Procédé d'affichage d'un monde virtuel dans lequel évolue l'avatar d'un utilisateur d'un service de réalité virtuelle Withdrawn EP2588210A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR1002712A FR2961929B1 (fr) 2010-06-29 2010-06-29 Procede d'affichage d'un monde virtuel dans lequel evolue l'avatar d'un utilisateur d'un service de realite virtuelle
PCT/EP2011/060843 WO2012001006A1 (fr) 2010-06-29 2011-06-28 Procédé d'affichage d'un monde virtuel dans lequel évolue l'avatar d'un utilisateur d'un service de réalité virtuelle

Publications (1)

Publication Number Publication Date
EP2588210A1 true EP2588210A1 (fr) 2013-05-08

Family

ID=43431833

Family Applications (1)

Application Number Title Priority Date Filing Date
EP11727987.7A Withdrawn EP2588210A1 (fr) 2010-06-29 2011-06-28 Procédé d'affichage d'un monde virtuel dans lequel évolue l'avatar d'un utilisateur d'un service de réalité virtuelle

Country Status (7)

Country Link
US (1) US9424688B2 (ko)
EP (1) EP2588210A1 (ko)
JP (1) JP5735644B2 (ko)
KR (1) KR101518224B1 (ko)
CN (1) CN102971054B (ko)
FR (1) FR2961929B1 (ko)
WO (1) WO2012001006A1 (ko)

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US10366522B2 (en) * 2017-09-27 2019-07-30 Microsoft Technology Licensing, Llc Augmented and virtual reality bot infrastructure
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WO2023182667A1 (ko) * 2022-03-21 2023-09-28 삼성전자주식회사 디스플레이 장치 및 그 제어 방법

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Also Published As

Publication number Publication date
WO2012001006A1 (fr) 2012-01-05
FR2961929B1 (fr) 2019-11-15
US9424688B2 (en) 2016-08-23
CN102971054A (zh) 2013-03-13
JP2013531306A (ja) 2013-08-01
KR20130021463A (ko) 2013-03-05
US20130162677A1 (en) 2013-06-27
CN102971054B (zh) 2015-12-16
JP5735644B2 (ja) 2015-06-17
FR2961929A1 (fr) 2011-12-30
KR101518224B1 (ko) 2015-05-08

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