EP2462999A1 - Spielbereich und Spielautomat - Google Patents

Spielbereich und Spielautomat Download PDF

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Publication number
EP2462999A1
EP2462999A1 EP11192885A EP11192885A EP2462999A1 EP 2462999 A1 EP2462999 A1 EP 2462999A1 EP 11192885 A EP11192885 A EP 11192885A EP 11192885 A EP11192885 A EP 11192885A EP 2462999 A1 EP2462999 A1 EP 2462999A1
Authority
EP
European Patent Office
Prior art keywords
area
coins
zone
recess
chips
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP11192885A
Other languages
English (en)
French (fr)
Other versions
EP2462999B1 (de
Inventor
Vincent Van De Wege
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
European Amusement Brokers SPRL
Original Assignee
European Amusement Brokers SPRL
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by European Amusement Brokers SPRL filed Critical European Amusement Brokers SPRL
Publication of EP2462999A1 publication Critical patent/EP2462999A1/de
Application granted granted Critical
Publication of EP2462999B1 publication Critical patent/EP2462999B1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes

Definitions

  • the present invention relates to a amusement machine play range, amusement machine comprising it and its manufacturing method.
  • amusement machines concerned are commonly referred to as "cascade or pusher”.
  • the token or coin designation is used interchangeably and includes both tokens and all types of coins. Tokens arriving in front of the thrust device, after they have fallen, in turn push the previously played chips that cover the entire gambling range. This thrust causes the falling of some chips in a harvest area located at the front of this range of play. These chips are winners and fall either in a bowl accessible to the player, are counted and offer credit to the player.
  • the amusement machine "cascade” or “pusher” can be profitable only if the player is left without chips or coins after a certain period of time. This is made possible by means of opening devices or holes integrated or created on one or on the sides of the game area via which a certain percentage of tokens finish their journey in the cashier of the operator (or collection area) located inside the amusement machine “cascade” or “pusher” reducing as the game the number of chips or coins returning to the player.
  • FIGS. figures 1 and 2 Such a game range is for example disclosed in the document GB2382783 or in the document GB 2378906 .
  • two openings are in communication with the inner collection area, and are intended to collect coins and / or tokens representing the operator's earnings. These openings are located laterally, that is to say on the sides of the play area.
  • FIGS. figures 1 and 2 A typical example of this type of embodiment is illustrated in FIGS. figures 1 and 2 in his amusement machine presented partially.
  • the amusement machines “cascades” or “pusher” referring to this prior art consist mainly of a piece of furniture equipped with a or more game areas 1 on which chips or coins 10 are stacked.
  • the amusement machine “cascade” or “pusher” contains a token insertion device (not shown), a device guiding the chips to a push device 2, and a playing range 1 for example substantially flat. After being inserted into the machine, the chips generally fall on the thrust device 2. When the thrust device returns from the position (B) to (A), the overflow of chips on the device 2 falls on the playing field 1. Often a device 3 for damping the falling chips 10 in the form of a flat sheet is often fixed on the game area under the stroke of the thrust device 2 allowing tokens falling from this device 2 not to bounce and fall flat in front of this device 2.
  • camouflage devices 6 are placed above the openings 5 above the game area 1 but do not completely hide the disappearance of the lost parts. The player then finds that he does not have the opportunity to regain all of his chips played, hence the disadvantage of this prior art.
  • FIG. 2 of the document GB 2382783 Another known game area is illustrated in the figure 2 of the document GB 2382783 .
  • two openings placed on the central portion of the game area are described as being connected to an inner collection area for collecting coins or tokens representing the gain of the operator.
  • the chips falling in the openings 5 are sometimes visible by the player, which decreases his playing pleasure.
  • the figures 3 (perspective view) and 4 (side view) show another prior art comprising opening devices placed not on the sides but on the central part of the play area 1. These openings (5) or devices opening (5), are surmounted by camouflage devices (6) resembling rectangular shaped bridges which terminate at the front end of the play beach 1.
  • camouflage devices (6) resembling rectangular shaped bridges which terminate at the front end of the play beach 1.
  • the invention aims to solve the problems of these prior devices by providing a range of play through which neither the percentage of coins taken through the collection area, nor the pieces won by the player does not make the recess and / or the opening visible to the player.
  • the present invention also aims to solve the problem of blockage of coins and / or tokens and especially lot and value plates at the opening itself, between the opening and the camouflage device or both. which can occur a few times in the previous devices.
  • These problems blocking coins or tokens and especially lots and value plates also reduces the pleasure of the player who then easily recognizes that a percentage of coins is taken for the operator by the presence of a pile of coins or tokens stranded at these locations
  • the fun machine "cascade” or “pusher” equipped with the device of the present invention overcomes these disadvantages by making invisible the disappearance of the chips via the opening devices while avoiding blockages occurring with previous techniques. Therefore, the present invention makes it possible to increase the attractiveness of the game, the amusement of the player and to improve the exploitation as well as the profitability of the "cascades" or “pusher” machines equipped with this invention.
  • the game area according to the invention further comprises at least one guide recess connected to at least one opening, which is disposed under the playing surface.
  • this guide recess comprises one or more walls connected to each other, inclined or curved downwards, relative to the plane of the game area. This or these downwardly inclined or curved walls connect the playing area to the floor. opening and serve as guiding wall (s) to coins or tokens from the game area and ending in said opening, in the manner of a "funnel” or a “tobogan” to guide coins or tokens to the inner collection area, through the opening.
  • the opening (s) 5 of the device of the present invention is (are) under the playing surface of the game area 1, makes this disappearance of the chips invisible because they are always covered by several layers of chips that fill the play area 1.
  • the recess defines a cavity, below the playing range, of a thickness at least equivalent to the thickness of one or two layers of chips. In this way, the token in contact with the inner surface of the recess or cavity is covered with several layers of chips or coins.
  • the term "recess” means a cavity made in the play area extending downwards or below relative to said play range, of any shape, regular or not.
  • the recess may be circular in shape, substantially circular, oval or substantially oval, shaped like a half-moon or half-circle, or substantially in the form of a half-moon or semicircle, of square shape whose corners are rounded and the like, provided that a substantially straight or curved slope is created to guide the parts of the playing surface towards said opening or said openings, generally located in the center of said recess, but not necessarily.
  • slaughter zone covers a guide element assembly for conveying coins / tokens from the playing surface to the bowl and comprising for example a hopper and a bowl.
  • the game area according to the invention comprises a predetermined number of openings and guide recess, each guide recess being connected to at least one opening.
  • the area of the recess or all the recesses together occupies 10 to 90% of the surface of the play area.
  • the number of openings and recesses can be modulated.
  • the play area comprises a machined panel, for example of wood and a cover plate.
  • said game area further comprises a device for damping the falling chips or coins preferably located at the rear area of said game area. This allows coins or tokens that are introduced to the playing field. position themselves horizontally and bounce only moderately.
  • each guide recess is recessed with respect to a front end of said play area. Therefore, the openings in the recess (es) are invisible to the user. player, which improves the performance of the machine and the appeal of the player when the game area is covered with coins / tokens.
  • said recess is a depression portion having a concavity facing upwards.
  • the recess is a space in depression or hollowed out in the thickness of the play area, of any shape, regular or not.
  • the recess is for example oval or elliptical for aerodynamic reasons of moving parts.
  • said recess is located in a central zone of said playing surface and thus covered by several layers of chips. This allows the aperture (s) to fulfill their collection function (s) in the most appropriate manner while being invisible.
  • said recess is partially covered with a camouflage device, for example a bridging plate in continuity with said playing surface, which further improves the advancement of said tokens / pieces towards the frontal zone under the effect thrust device.
  • This bridging plate may have a continuous upper surface or discontinuous, such as a grid or a performance plate.
  • This bridging plate may also be of various shape such as a substantially elongated or circular, square shape or a mixture of both.
  • the bridging plate may have a surface that widens on the side opposite its rear attachment point to said playing surface.
  • the bridging plate may have an attachment zone to said playing surface or several, according to its embodiment. In the case of a rectangle or similar substantially elongated shape, the bridging plate may have a rear attachment point and a frontal attachment point at the widths of the said rectangle or the rear and front ends. of said plate.
  • one of the sides for example the back side can be attached to the playing surface or both the back side and the flared front side (and therefore longer than the rear side), knowing that the connection with the playing surface may be along the entire length of the flared side or only on a part thereof.
  • the camouflage device makes it possible to mask a large part of the opening (s) when the playing surface is not (yet) covered with coins / tokens and thus partially covers said cavity of the recess.
  • the camouflage device allows the passage of a portion of the chips on it to reach the frontal area of the playing surface and prevents a too large amount of tokens / coins accumulates in the recess and disappears. so in the opening 5. In this way, the recess remains invisible, when the playing surface is sufficiently covered with chips / coins.
  • the machine according to the invention is characterized in that said play zone further comprises at least one guide recess connected to at least one opening, disposed beneath the playing surface.
  • the play range comprises a predetermined number of openings and guide recess, each guide recess being connected to at least one opening.
  • the play area comprises a machined wood panel and a cover plate.
  • the machine according to the invention further comprises a damping device (for example, a flat sheet provided with folds) of the falling chips / pieces, preferably located at the zone of the thrust device. .
  • a damping device for example, a flat sheet provided with folds
  • each guide recess is recessed with respect to a front end of said play range.
  • said recess is a depression portion having a concavity facing upwards.
  • said recess is located in a central zone of said playing surface.
  • said recess is partially covered with a camouflage device, for example a bridging plate in continuity with said playing surface.
  • said clamping means comprise screws and studs crimped.
  • said panel is wood, polymer materials, rigid or slightly flexible.
  • the amusement machine comprises an introduction device (not illustrated) of coins / tokens (10) by which the player introduces coins / tokens (10).
  • the pieces / tokens then land at a rear area of the game area, or on the thrust device (2).
  • the pieces / token advance from position A to B and land in part in a harvesting device (9) equipped inter alia with a bowl (15) through which said player receives a portion of the chips / coins (10) that he has played.
  • the play area (1) comprises a playing surface (1a) provided with a front area (1b) and a rear area (1c).
  • the frontal area (1b) is located on the side of the harvest area (9) of the player's winnings while the rear area (1c) is surmounted by a thrust device (2) arranged to perform a vault movement. between the positions A and B on said playing surface (1a).
  • the playing surface (1a) comprises at least one recess (4) in which is located at least one opening (5), for example an opening (5) adjustable (adjustment device not shown).
  • Each recess (4) of this embodiment is surmounted by a camouflage device (6) comprising a bridge plate (6) substantially in continuity with the playing surface (1a).
  • the bridge plate (6) can be connected at each of its ends to the playing surface (1a) or only to the end facing the rear area (1c) of the playing surface (1a) or only to the end facing the front area (1b) of said playing surface.
  • the player can then recover these winnings in the form of chips, coins (10) and / or various lots that were arranged on these coins / tokens (10) or in the form of credit.
  • the recess (4) is therefore a kind of funnel or guiding device which has a concavity, facing upwards, not necessarily regular, preferably set back from a front end (8) of the game area (1) on the side of the harvest area (9).
  • the recess or recesses (4) is / are located in a central zone (1d) of said playing surface (1a).
  • the recesses (4) thus direct part of the parts to the inner box.
  • This damping device may be of any type such as for example a flat sheet (3) provided with folds.
  • the fun machine "cascade” or “pusher” equipped with the device of the present invention differs from known machines by aperture devices (5) located not at the level of the game area (1) but well under this level thanks to the presence of recess (4).
  • the amusement machine “cascade” or “pusher” equipped with the device of the present invention therefore comprises a flat play area (A) in which there are recesses (slopes) (4) leading to openings (5) located under the level of the game range (1) by which the chips lost to the player, disappear invisibly and fall into the inner casing of the amusement machine "cascade” or “pusher” following the thrust received by the chips (10) present on the play surface (1) by the thrust device (2).
  • the player has in addition the real possibility whatever the model of amusement machine "cascade” or “pusher” to win all the lots and / or plates since these have no other possible drop point than the one that leads them through the opening (9) located at the front of the game area (1) to the bowl (15) accessible to the player.
  • a non-limiting example of embodiment of the device of the present invention in the game range of a fun machine "cascade” or “pusher” consists of a machined wooden panel (16) having disassemblies, holes and holes allowing accept a sheet (12) over it.
  • This sheet (12) is for example fixed to the machined wooden panel (16) by screws and crimped studs (13). When the sheet (12) is attached to the machined wood panel (16) by the screws, the nuts at the end of the studs are then tightened.
  • the openings (5) are provided with an adjusting device (not shown) to increase or reduce the passage of lost parts for the player through these openings (5).
  • the grooves (14) in the sheet facilitate the folding of the sheet at the slopes (4) during the installation of the sheet (12) on the machined wood panel (16).
  • a token-falling damping device (3) in the form of a flat sheet with folds can be fixed to the play surface (1) under the stroke (A) to (B) of the thrust device (2).
  • the folds (17) of this damping device (3) allow the falling chips of the thrust device (2) to create several flat layers of chips as soon as they pass the damping device (3). These token layers pushed by the thrust device (2) completely cover the device of the present invention.
  • the size of the openings (5) as well as the angle, the position and the number of slopes (4) may vary depending on the diameter and thickness of the chips used.
  • the size and shape of the play area (1) may vary depending on the shape of the "cascade” or "pusher” machine.
  • the "cascade” or “pusher” amusement machine provided with the present invention may be manufactured with all known pieces of "cascade” or “pusher” amusement machines known.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Pinball Game Machines (AREA)
EP20110192885 2010-12-09 2011-12-09 Spielbereich und Spielautomat Active EP2462999B1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
BE2010/0729A BE1019696A3 (fr) 2010-12-09 2010-12-09 Plage de jeu et machine d'amusement.

Publications (2)

Publication Number Publication Date
EP2462999A1 true EP2462999A1 (de) 2012-06-13
EP2462999B1 EP2462999B1 (de) 2014-09-24

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ID=44168752

Family Applications (1)

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EP20110192885 Active EP2462999B1 (de) 2010-12-09 2011-12-09 Spielbereich und Spielautomat

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EP (1) EP2462999B1 (de)
BE (1) BE1019696A3 (de)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11164427B2 (en) * 2017-08-31 2021-11-02 Konami Amusement Co., Ltd. Game apparatus

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2114452A (en) 1982-01-14 1983-08-24 Colin Graham Kirby Money-pusher amusement machine
GB2292693A (en) * 1994-08-26 1996-03-06 Sigma Inc Coin pusher amusement machine
GB2363996A (en) * 2000-06-10 2002-01-16 Owen Taylor Coin pushing machine with a coin diverter
GB2378906A (en) 2001-08-22 2003-02-26 Harry Levy Amusement Contracto A coin pusher amusement machine
US20030073479A1 (en) * 2001-09-07 2003-04-17 Richard Wilson Entertainment machine
GB2382783A (en) 2001-12-01 2003-06-11 Colin John Page Coin pusher gaming machine with accurate takings

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2114452A (en) 1982-01-14 1983-08-24 Colin Graham Kirby Money-pusher amusement machine
GB2292693A (en) * 1994-08-26 1996-03-06 Sigma Inc Coin pusher amusement machine
GB2363996A (en) * 2000-06-10 2002-01-16 Owen Taylor Coin pushing machine with a coin diverter
GB2378906A (en) 2001-08-22 2003-02-26 Harry Levy Amusement Contracto A coin pusher amusement machine
US20030073479A1 (en) * 2001-09-07 2003-04-17 Richard Wilson Entertainment machine
GB2382783A (en) 2001-12-01 2003-06-11 Colin John Page Coin pusher gaming machine with accurate takings

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11164427B2 (en) * 2017-08-31 2021-11-02 Konami Amusement Co., Ltd. Game apparatus

Also Published As

Publication number Publication date
EP2462999B1 (de) 2014-09-24
BE1019696A3 (fr) 2012-10-02

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