EP1904197A2 - Arrangement for electronically carrying out board role-play and card games - Google Patents
Arrangement for electronically carrying out board role-play and card gamesInfo
- Publication number
- EP1904197A2 EP1904197A2 EP06762057A EP06762057A EP1904197A2 EP 1904197 A2 EP1904197 A2 EP 1904197A2 EP 06762057 A EP06762057 A EP 06762057A EP 06762057 A EP06762057 A EP 06762057A EP 1904197 A2 EP1904197 A2 EP 1904197A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- fight
- pad
- data
- arrangement according
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/0023—Foldable, rollable, collapsible or segmented boards
- A63F2003/00258—Foldable, rollable, collapsible or segmented boards rollable, flexible or deformable board
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/243—Detail of input, input devices with other kinds of input
- A63F2009/2432—Detail of input, input devices with other kinds of input actuated by a sound, e.g. using a microphone
- A63F2009/2433—Voice-actuated
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2488—Remotely playable
- A63F2009/2489—Remotely playable by radio transmitters, e.g. using RFID
Definitions
- Embedded in the game pad is an antenna coil device which allows the readout of a plurality of game fields from a predetermined location in the vicinity of a game field group.
- a skin housing which can be placed on the local console and / or the game pad, and / or an abradable res game board skin.
- the local console or the game board can be used for any number of games, the importance of each field or key elements is shown to the players in a simple manner.
- FIG. 15 shows the playing surface of FIG. 14 in a coupling with further playing surfaces
- FIGS. 20 is an illustrative representation of various game options by adapting the fight deck according to FIGS. 10 and 13 and the playing surface according to FIGS. 14 and 16;
- Fig. 21 different, on the fight deck of Fig. 10 dockable terminals and data storage devices.
- Fig. 1 shows an exemplary, serving as a local console Fightdeck 10 for performing the games, in particular for the interaction of the players, their game pieces or playing cards and for savegame storage in a view of above.
- the fight deck has key input and display elements to perform basic actions within the game, or to retrieve or control certain functions of the fight deck.
- the fight deck is arranged on a fight pad 20.
- the fight deck is suitable for use in the open air, ie outdoor, and has a sufficiently good resistance to strong sunlight, wet and midsummer or winter weather. Temperatures in the range of -20 to + 65 ° C on.
- the housing of the fight deck is expediently made of plastic.
- the fight deck does not have to have all the features described and can thus satisfy different comfort requirements.
- One or more fight decks may be in communication with a parent game console, with data sharing preferably via a wireless Bluetooth connection.
- a corresponding transceiver is provided in the fight deck.
- the playing field pad referred to as Fightpad, for example, has four playing fields for playing Autrons. Of course, there is the possibility to expand the field as desired. " ""*"""'
- the fight deck described above is fixed on the fight pad by means of the aforementioned hook-and-loop connection and performs data exchange with the fight pad either via an electrical contact or preferably via a contactless RFID element.
- two or more than two fight decks can be connected to a fight pad.
- a contact connection between fight deck and fight pad is also possible and can be realized in more cost-effective embodiments.
- FIG. 6 shows a fight pad 20 with a fight deck 10 which is fixed on a coupling surface 22 with an RFID element arranged inside the fight pad.
- 7 shows a fight pad 10 in one embodiment for attaching two fight decks 20 to two coupling surfaces 22.
- FIG. 8 shows a fight pad 20 for placing four fight decks 10 with a corresponding number of coupling faces 22.
- the RFID elements in the coupling surfaces are in the form of a coupling coil arrangement.
- the fightpads have on their backside an area with Velcro or a splice, which cooperates with the corresponding Klettoder splices 13 on Fightdeck and serves to fix the Fightpads on Fightdeck.
- the Fightdeck 10 and the Fightpad 20 allow the performance of games and are used here in particular the interaction of game characters / cards.
- the fight deck can be connected to the parent game console via a standard interface.
- the game console monitors the developing game on the fightpad centrally.
- Read data can be displayed, edited and changed on the console or, depending on the embodiment, also on the display 11 of the fight deck. The modified data is transferred back to the Autrons or characters via the Fightdeck.
- Fig. 9 shows an exemplary playing card with an integrated data carrier in the form of an icon 30.
- This is an autonomous memory unit for storing basic game rules and effective game figures or game states to be considered in a role play or a card game and each other to interact.
- the information stored in the autron is read out and read in via the fightpad and changed via the fight deck as described.
- At least one of the two card cover surfaces has an ornament 34 customary for playing cards, which identifies the Autron with respect to the player as a playing card with certain game characteristics.
- an ornament 34 customary for playing cards which identifies the Autron with respect to the player as a playing card with certain game characteristics.
- hot stamping techniques or the insertion of holograms can be used for this purpose.
- the RFID chip 32 in conjunction with the fight deck 10, may perform an authentication procedure that prevents falsified or illicitly duplicated autors from being used in the game.
- the Autrons are suitable for use in the open air, ie outdoor, and also have a temperature resistance in the range of -25 to 65 0 C.
- the fight deck 10 shows another exemplary embodiment of a fight deck 10 and a fight pad 20.
- the fight deck in this example has a round, in particular circular, basic shape.
- the fight pad 20 is substantially square and also has setting fields 21a in addition to the playing fields 21 described above.
- the setting fields are used for putting on and drawing of at least one toy figure 50 and for a signal transmission between the game character and fight pad or fight deck.
- a non-contact signal transmission between a memory unit in the game character and a transponder device in the setting field 21a is also used.
- the fight deck 10 and the fight pad 20 of FIG. 10 carry out signal transmission via the coupling surface concealed in this representation.
- the fight pad shown in the figure can also be rolled or foldable or designed as a rigid game board made of plastic or another composite material for a board game.
- the fight deck 10 from FIG. 11 is equipped with a series of functionalities explained in FIG. 12.
- the keys 12 may be formed as illuminated keys A.
- the memory arranged within the fight deck has an expansion possibility B.
- a sensor C can additionally be used.
- a day / night or light / dark sensor system Cl is possible, in which certain real times of day or artificially induced light / dark conditions in the room can flow into the game.
- biometric sensors C2 in particular fingerprint detections, can be integrated into the keys 12, whereby such sensor systems allow a very simple authentication of underage gamblers without knowledge of reading and writing.
- a temperature sensor C3 is also possible, which detects certain external temperature conditions and, depending on requirements, transmits it to the game.
- Fig. 15 shows an additional expansion possibility.
- Several game boards or fight pads 20 are joined together in this example and form a constructed according to the modular principle larger playing surface.
- the individual game boards are joined together at the edges by means of contact points and carry out a signal exchange.
- a fight deck on one of the game boards can also capture game characters and game conditions on the adjacent game boards. This takes place via a game board recognition, in which the game software present within the fight deck retrieves and processes certain recognition signals from the connected game boards.
- FIG. 16 shows a related example.
- the game board, or the fight pad 20 in the lower part of the figure forms a basic form, while the Fightpad Skin 45 is placed on the basic shape and represents a new "play landscape" through its special design
- the skins described above for the fight deck and the game software which can be loaded variably into the fight deck, thus realize the execution of a number of different games with a given basic configuration.
- FIG. 17 shows an exemplary game card in its construction comprising transponder 31, cover surfaces 33 and ornament 34.
- the playing cards, and thus also the game pieces, fight pads, game boards and fight decks, can be marked in the form of an electronically readable or otherwise detectable serial number which prevents plagiarism of the card.
- the serial number and also the data stored on the card can be cryptographically encrypted. It goes without saying that the scores, data and other information stored in the playing card (or the token, the fight deck or even the fight pad or the game board) are retained even after the end of the game. In principle, direct communication between individual cards and game pieces, or even directly between fight deck and game character or card bypassing the Fightpads, or even to other reading devices executable.
- FIG. 18 shows an example toy 50 having a number of example functionalities.
- the game character has, similar to the game card, in its body memory elements and devices for contactless signal transmission, in particular a transponder on.
- lighting elements in particular LEDs, simple displays, for example small LC displays with stylized mutable facial features or seven-segment displays for numbers, or else speech modules for outputting speech or sounds can be integrated into the toy figure.
- FIG. 19 shows some examples for this.
- Fig. 21 shows an overview of the objects and devices with which the fight deck can communicate. These can include personal computers and notebooks 60, handheld game consoles 70, stationary game consoles 80, mobile telephones. fone 90, be Organizers 100. As described, the fight deck also performs communications with game cards 30 and tokens 50.
Abstract
Description
Claims
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102005028522 | 2005-06-20 | ||
PCT/EP2006/005771 WO2006136322A2 (en) | 2005-06-20 | 2006-06-16 | Arrangement for electronically carrying out board role-play and card games |
DE102006014940A DE102006014940A1 (en) | 2005-06-20 | 2006-06-16 | Arrangement for electronic execution of board, reel or trading card games |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1904197A2 true EP1904197A2 (en) | 2008-04-02 |
EP1904197B1 EP1904197B1 (en) | 2012-04-25 |
Family
ID=37270292
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP06762057A Active EP1904197B1 (en) | 2005-06-20 | 2006-06-16 | Arrangement for electronically carrying out board role-play and card games |
Country Status (6)
Country | Link |
---|---|
US (1) | US8303389B2 (en) |
EP (1) | EP1904197B1 (en) |
JP (1) | JP5254013B2 (en) |
AT (1) | ATE554837T1 (en) |
DE (1) | DE102006014940A1 (en) |
WO (1) | WO2006136322A2 (en) |
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US8974295B2 (en) * | 2008-06-03 | 2015-03-10 | Tweedletech, Llc | Intelligent game system including intelligent foldable three-dimensional terrain |
JP6043482B2 (en) * | 2008-06-03 | 2016-12-14 | トウィードルテック リミテッド ライアビリティ カンパニー | Intelligent board game system, game piece, how to operate intelligent board game system, how to play intelligent board game |
US8602857B2 (en) | 2008-06-03 | 2013-12-10 | Tweedletech, Llc | Intelligent board game system with visual marker based game object tracking and identification |
US9649551B2 (en) | 2008-06-03 | 2017-05-16 | Tweedletech, Llc | Furniture and building structures comprising sensors for determining the position of one or more objects |
KR20100011330A (en) * | 2008-07-24 | 2010-02-03 | 삼성전자주식회사 | Apparatus and method for providing a board game service in a mobile terminal |
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DE202010006477U1 (en) | 2010-04-30 | 2010-08-05 | Belhomme, Tim | Arrangement for the electronic performance of games |
JP5993856B2 (en) | 2010-09-09 | 2016-09-14 | トウィードルテック リミテッド ライアビリティ カンパニー | Board game with dynamic feature tracking |
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KR101546965B1 (en) | 2013-11-29 | 2015-08-25 | 김성은 | Board game table device, board game system and method |
JP5755317B2 (en) * | 2013-12-13 | 2015-07-29 | 株式会社コナミデジタルエンタテインメント | Information processing apparatus, information processing system, and program |
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-
2006
- 2006-06-16 EP EP06762057A patent/EP1904197B1/en active Active
- 2006-06-16 US US11/921,980 patent/US8303389B2/en active Active
- 2006-06-16 WO PCT/EP2006/005771 patent/WO2006136322A2/en active Application Filing
- 2006-06-16 JP JP2008517380A patent/JP5254013B2/en active Active
- 2006-06-16 DE DE102006014940A patent/DE102006014940A1/en not_active Withdrawn
- 2006-06-16 AT AT06762057T patent/ATE554837T1/en active
Non-Patent Citations (1)
Title |
---|
See references of WO2006136322A2 * |
Also Published As
Publication number | Publication date |
---|---|
US20100032900A1 (en) | 2010-02-11 |
JP5254013B2 (en) | 2013-08-07 |
EP1904197B1 (en) | 2012-04-25 |
JP2008546459A (en) | 2008-12-25 |
US8303389B2 (en) | 2012-11-06 |
DE102006014940A1 (en) | 2007-01-11 |
WO2006136322A2 (en) | 2006-12-28 |
ATE554837T1 (en) | 2012-05-15 |
WO2006136322A3 (en) | 2007-03-22 |
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