EP1778375B1 - Integrales ergonomisches spielendgerät - Google Patents
Integrales ergonomisches spielendgerät Download PDFInfo
- Publication number
- EP1778375B1 EP1778375B1 EP05739866A EP05739866A EP1778375B1 EP 1778375 B1 EP1778375 B1 EP 1778375B1 EP 05739866 A EP05739866 A EP 05739866A EP 05739866 A EP05739866 A EP 05739866A EP 1778375 B1 EP1778375 B1 EP 1778375B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- network
- gaming terminals
- gaming
- player
- sound
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Not-in-force
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
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- A—HUMAN NECESSITIES
- A47—FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
- A47C—CHAIRS; SOFAS; BEDS
- A47C15/00—Other seating furniture
- A47C15/004—Seating furniture for specified purposes not covered by main groups A47C1/00 or A47C9/00
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
Definitions
- This invention relates generally to the field of casino gaming terminals and, more particularly, relates to an ergonomically designed "integral" gaming terminal configured to comfortably surround a player.
- Gaming terminals such as found in casinos are designed on the omnipresent 3-piece model comprising 3 separate elements. Gaming terminals based on this 3-piece model include a base (or bench) that is usually made of wood, a gaming cabinet that sits on top of the base, and a chair. Some manufacturers such as WMS Gaming are now proposing ergonomically improved cabinets such as described in US patent 6,334,612 entitled Ergonomically Designed Gaming Machine. Other suppliers are proposing a 2-piece gaming terminal in which the base and the gaming cabinet are combined.
- the player's comfort in terms of what may be called body comfort, the player's video viewing comfort, the player's audio comfort and the design of the player interaction means (the player may play on the gaming terminal for a considerable number of hours) is always considered as an afterthought.
- players using such conventional gaming terminals are often subjected to the characteristic surrounding casino clatter and din, which may displease or even disturb music/sound aficionados accustomed to the high-quality sound available on current multimedia PCs and DVD home theaters.
- US 5,807,177 relates to a gaming machine chair comprising a seat.
- An armrest incorporates: i) an operation section that permits a player to perform operating instructions for the game to be played; and ii) a card read/write section that permits the introduction and removal of a card having memory for storing information that is extracted from or written into the memory.
- US 2003/0195043 describes a gaming system and method for enabling remote players to participate in the play of a casino game of chance through a selected proxy.
- the gaming system enables remote interactive gaming by a large number of remote players who place wagers with the outcome determined by the play of the proxy.
- the proxy is equipped with a personalized transmitter module so that audio signals spoken by the proxy and the ambience of the casino are transmitted to remote players.
- the presence of the transmitter module is detectable by a gaming machine.
- Each gaming machine includes a machine manager and at least two video cameras. One video camera is internal to the game machine cabinet but positioned to capture the video image of the physical player. The other camera is positioned such that it is able to capture the result of the game of chance.
- Machine manager detects the result and transmits this information to a network manager for use in calculating payouts for winning wagers
- an object of the present invention is to provide an "integral" gaming terminal design configured to offer the player a comfortable, private, relaxing and entertaining gaming experience.
- the gaming experience may be augmented by personal services such as TV viewing and Internet access.
- a network of at least two gaming terminals for wagering on games the network in accordance with claim 1.
- the gaming terminals may be networked within a distributed gaming system and may communicate in many ways with other machines, such as via a peer-to-peer communication protocol with other gaming terminals and/or with other secure web services. Such gaming terminals may participate in bonusing and progressive schemes locally within the gaming operator premises or globally with other gaming operations located in other geographic areas.
- the gaming terminals according to embodiments of the present invention may be reserved in advance (for high rollers, for example). Alternatively, such gaming terminals may be configured to keep the player's identity and personal information private.
- Players of gaming terminals according to embodiments of the present invention may choose their own music or soothing sounds when playing. They may also securely communicate with others (players or PC users) within or outside the gaming premises using instant messaging technology such as Microsoft MSN/Windows Messenger that features text messaging, a personal contact list, voice communication, webcam communication and photo transfer (via file transfer), augmented with a personal calendar for organizing contact time and gaming events.
- the present gaming terminal may have the capability to process video and sound.
- the gaming terminal may transmit a signal to both the player and the operator to prevent prolonged non-play time.
- the present gaming terminal may include soothing and relaxing services (such as massaging in the chair and leg rest, for example), the player should not stop playing, and in particular should be prevented from falling asleep.
- each gaming terminal comprising:
- the sound delivering means may be fitted to the frame and/or to or above the seat, for example.
- the frame may be a generally U- shaped armature having a bottom end, a first top end and a. second top end, the bottom end being configured to rest on or to be attached to a floor surface; the first display being fitted near the first top end, the seat being fitted near the second top end.
- the sound delivering means may be fitted to the frame near the second top end and above the seat.
- the integral gaming terminal may further comprise an integral armrest fitted to the frame and/or to the seat, for example.
- the payment accepting and/or dispensing device may be fitted to the frame and/or to the seat, and/or to the armrest, for example.
- the gaming terminal may further include a second display fitted to the frame and/or the seat, to enable the player to view predetermined TV channels or video streams.
- the seat may further include an armrest and the second display may be attached to the armrest.
- the sound generator may be configured to generate and the sound delivering means may be configured to deliver: audio feedback while gaming or navigating through gaming options; game operator messages or announcements; prerecorded sound or music selected by the player via an (a jukebox-like, for example) interface; audio streaming, and/or soothing sounds, for example.
- the sound generator may include means for active or passive sound cancellation to isolate the player from surrounding noise.
- the integral gaming terminal may also include means for isolating the player from surrounding light. Such means may include, for example, an orientable opaque, semi-opaque or tinted panel, or a drop down filtering visor or goggles, for example, to isolate the player from surrounding light.
- the ergonomic gaming terminal may also include ergonomic adjustment means coupled to the first display, the seat, the cash accepting and dispensing device, the game interaction devices and/or the sound delivering means, for example.
- the ergonomic adjustment means may include, for example, mechanical adjustment means, motorized adjustments means, tilt/rotation adjustments means, computer controlled adjustment means, remotely controlled adjustments means controllable via a joystick or a touch screen, and/or means for adjusting ergonomic parameters according to pre-stored user parameter profiles.
- the ergonomic adjustment means may include predetermined configuration settings to facilitate the player sitting in and standing up from the integral gaming terminal.
- the game wagering controller may further include means for allowing the player secure access to PC functions according to a predetermined scheme.
- the predetermined scheme may include a. gaming quota, pay per use, a promotion and/or a bonus, for example.
- the PC functions may include, for example, Internet browsing, email access, instant messaging, stock market, music playing, video playing, video conferencing and/or travel and entertainment bookings, to name a few of possible services that may be made available to the player.
- the integral gaming terminal may include massaging mechanisms for massaging the player, such as mechanisms for massaging the player's back, mechanisms for massaging the player's arms, mechanisms for massaging the player's leg and/or foot, for example.
- the massaging mechanisms may include thumbing mechanisms, vibrating mechanisms, rolling mechanisms, kneading mechanisms, percussion mechanisms, and/or mechanisms for applying therapeutic compression, among other possibilities.
- the integral gaming terminal may also include an adjustable footrest fitted to one of the chair and the frame.
- the game interaction devices may include an adjustable console that may include at least one of play buttons and/or a joystick, for example.
- the game wagering controller may be configured to communicate with a central computer system via a network and/or to communicate with other gaming terminals via a network.
- the integral gaming terminal may also include one or more communication device configured to enable instant personal communication with participating players on other gaming terminals.
- the communication device may be configured to implement, for example, text messaging, a personal contact list, voice communication, webcam communication and photo transfer and/or a personal calendar for organizing contact time and gaming events, among other possible services that may be made available to the player.
- the sound generator may include audio input means to enable the sound delivering means to deliver audio from a personal audio player.
- the audio input means may be configured for wired and/or wireless operation.
- the integral gaming terminal may include a signal generator configured to generate a signal when a seated player has not placed a wager for a predetermined amount of time.
- the signal generator may be configured to send the generated signal to a central computer system, send the generated signal to a floor manager of a casino, and/or communicate to the player to inform the player that services available on the gaming terminal are reserved for active players.
- Fig. 1 at 100 illustrates aspects of an embodiment in which the integral gaming terminal 102 accommodates a seated player 104 (the player forms no part of the present invention).
- a headset or overhead sound system 106 may surround at least a portion of the player's head.
- the overhead sound system may include means for generating and delivering sound or may include only means for delivering the sound, and the sound generating means may be disposed elsewhere within the integral gaming terminal.
- Fig. 2 shows side view 200 of the integral gaming terminal of Fig. 1 .
- Fig. 3 at 300 illustrates the various components of an embodiment of the integral gaming terminal 102.
- Fig. 4 shows a side view 400 of the gaming terminal 102.
- the embodiment of the integral gaming terminal 102 may include dual flat screen displays (LCD displays, for example) 302, a game interaction devices (including a buttons console 304, for example), cash or cash-less payment accepting and/or dispensing devices 306, a base 308, a front frame 310, a chair 312, an overhead sound system 106 and a rear frame 312.
- LCD displays liquid crystal display
- game interaction devices including a buttons console 304, for example
- cash or cash-less payment accepting and/or dispensing devices cash or cash-less payment accepting and/or dispensing devices
- the front name 310 may support the display 302 and the buttons console 304, and may include a metal enclosure or an enclosure formed of lightweight composite material in a configuration that includes a central post-like name such as shown in the illustrations.
- the rear frame 312 may support the chair(s) 312 and the overhead sound system 106.
- the front frame and the rear frame may be attached to the base 308, or alternatively may be attached (e.g., bolted) directly to the floor.
- the overhead sound system 106 may he attached directly to the rear frame 312, or alternatively to the chair(s) 312 and/or the chair frame (not shown).
- a game wagering controller for controlling wagering on the games offered on the integrated gaming terminal may be disposed behind the display(s) 302 or inside the base 308, for example.
- the game wagering controller may be coupled to the game interaction devices and to the payment accepting and/or dispensing devices.
- Fig. 5 at 500 illustrates various ergonomic adjustments on the front frame 310 that may be available to a player using a gaming terminal 102. Such front name adjustments enable the present gaming terminal 102 to be adjusted by the player to achieve the most comfortable playing position.
- the display(s) 302 may be adjusted up and down as indicated at 506 as well as tilted backward and frontward as suggested at 508.
- the buttons console 304 may be adjusted up and down as shown at 514 as well as tilted upward and downward as indicated at 512.
- the front frame 310 may be tilted backward and frontward, as shown at 516.
- Fig. 6 at 600 illustrates the various ergonomic adjustments of the components of the gaming terminal that may be fixed on the rear frame 316. Adjusting these components enables the player to achieve a comfortable playing position.
- the chair 312 may be adjusted up and down as shown at 604 as well as tilted backward and frontward as indicated at reference numeral 608.
- the overhead sound system 106 may be also be adjusted up and down as shown at 618 as well as tilted upward and downward as shown at 616.
- the rear frame 316 may be moved backward and frontward on the base-308, as indicated at 612.
- Fig. 7 at 700 illustrates additional ergonomic adjustments that may be carried out on the gaming terminal 102. Such adjustments may include swiveling 704 of the monitor 302 (or the front frame 306), and/or swiveling of the rear frame 310, as shown at 712.
- the adjustments detailed above may be made manually via hand-locking mechanisms or electrically via motorized mechanisms.
- Motorized mechanisms may be activated via switches and joysticks (such as for adjusting car exterior mirrors) or via the touch screen. All or some of the above-described adjustments may be memorized together with the player profile (when a player card is used for example, whereby personal parameters related to die player identity, activity and habits are recorded in a central server or a smart card), so the player may recall personalized ergonomic adjustments each time he or she plays on a similar gaming terminal.
- Embodiments of the present gaming terminal are not limited to the adjustments described above and shown in the drawings, as other ergonomic adjustments may be provided, including any motorized and/or memorized gaming terminal ergonomic adjustments.
- the motorized adjustments may have a special setting that facilitates entry and exit of the player into and out of the seated position, including putting away the overhead sound system.
- embodiments may include integrated relaxation mechanisms such as back massage devices integrated in the seat, leg/foot massage devices so that the player may enjoy body relaxing while playing.
- massaging mechanisms may include, for example, means for thumbing, vibrations, rolling, kneading, percussion, therapeutic compression or a combination thereof.
- Fig. 8A, 8B, 8C and 8D at 800 show various views of an embodiment of the overhead sound system 106 wherein digital quality speakers 804 are integrated in a shell 802.
- the shell 802 may be made of composite materials such as used for example for the fabrication of motorcycle helmets.
- the overhead sound system 106 may include an articulated mount 812 point for attachment to the rear frame 310.
- the overhead sound system 106 may include active or passive noise-canceling or noise attenuation electronics to eliminate or attenuate ambient noise.
- the player may listen to the sounds generated by the game as well as selected songs or soothing music, all the while being substantially isolated from surrounding noise.
- the songs and music may be made available by the casino operator via a jukebox screen selection, or alternatively, the player may plug his personal MP3/WMA/AAC (among other possible formats) compatible portable player to an wired or wireless input line of the gaming terminal 102 in order to listen to his or her favourite music via the overhead sound system 106 while playing,
- the present integrated gaming terminal may also include devices for isolating the player from surrounding and parasitic light. Such devices may include, for example, one or more opaque or tinted panels or a drop down filtering visor or goggles. Such light isolation devices may be fitted or integrated into the overhead sound system.
- Personal preference settings such as sound level, sound environmental rendering (studio effect, hall effect, cathedral effect, etc.), and/or music type (for example) may be memorized together with player profile.
- Fig. 9 , 10 , 11 and 12 at show various views of another embodiment of the present gaming terminal referenced at numeral 902.
- the gaming terminal 902 further includes an integral armrest 904 that may be fitted, for example, to the rear frame 1004 and that may include information and user interaction devices such as a joystick (no shown) and/or a small size display monitor, as shown at 906. Buttons and controls for the small size display monitor 906 are shown at 1108 in Fig. 11 .
- Fig. 13 at 1300 is a top view of the gaming terminal of Figs. 9-12 , fitted with an armrest 904 fixed directly to the gaming machine rear frame 1004. A footrest may also be provided.
- the small size display monitor is shown at numeral 906.
- the integral armrest 904 may further comprise control buttons 1108 to adjust, for example, the information displayed on the small size display monitor 906.
- the integrated arm rests 904 may further include control buttons 1310 for interacting with the game in a more relaxed position with the arm resting on the armrest 904, a joystick 1312, trackball or mouse for precision interaction with the game or information selection on the main front monitor 302 (large size monitor mounted on the front frame) such as when browsing Internet pages.
- the button console including the control buttons 1310, joystick 1312 and/or other controls may be fitted on a telescoping arm or a deployable arm (not shown) mounted on the integrated armrest 904 such that the play buttons and/or joystick/mouse may be adjusted to the player's favourite ergonomic position.
- the telescoping arm or a deployable arm may be motorized and memorized together with the player profile.
- the gaming terminal may further comprise on-line access to casino services or generic Internet access.
- Generic Internet access may he independent from the casino services, but should securely isolated such as not to interfere with casino regulated software and security.
- the gaming terminal may be configured as a two-seater allowing two players to seat conformably as well as play buttons to allow the players to play as a team or as a couple.
- Two seats 1302, 1304 may be provided.
- a bench suitable for two players may be fitted to the integral gaming terminal's frame.
- the overhead sound system may he enlarged to accommodate the head of the two players, or alternatively each player may have an individual overhead sound system, which is the embodiment shown in Fig. 13 .
- the gaming machine may comprise one or two sets of play buttons whereby the gaming terminal software may select the player to play in accordance with a predetermined logic such as first one to press, each player in turn, or at random.
- the play buttons may be configured such that the two players are considered to be a single player.
- the embodiment of Fig. 14 may be extended to more than two players.
- the gaming terminal may accept payments (cash or cash-less) and/or deliver payments and display (cash or cash-less) of winnings/bonus (if any) for the team or for each player.
- This two-seater embodiment may also support the generation of downloadable games.
- Two (or more) individual gaming terminals may be networked together (distance between the terminals not being a factor) such as to act as a single gaming machine in which one of the gaming terminal is selected as the master gaming machine and the other(s) gaming machines is/are slaved to the master gaming machine. In that case, the credit balance and the game outcome are common to all ganged gaming terminals.
- the gaming software of the participating networked terminals may be configured to provide the same features as described above.
- each individual gaming terminal may comprise voice and/or video communication (such as a webcam) to enable direct communication between the team members.
- Such multi-player arrangement in which several gaming terminals act as a single gaming machine may be reserved for high-stake players or to boost play at times of low casino activity.
- Team players may elect to play completely individually each on a separate gaming terminal machine (terminals are configured for conventional gaming), but elect to join with other team members in such a way that the play selection and performance of others may be seen by all on their screen, as a video insert for example. In this manner, players may be stimulated by the good performance of the bigger winners and try to catch-up by persevering in continuing to play.
- the gaming software of the participating terminals is configured to provide the features described.
- the described and illustrated embodiments set out ergonomically adjustable "integral" gaming terminals configured to comfortably surround the player and provide audio isolation from the surroundings as well as dispense favourite music, secure access to the Internet, access to news information, communicate with others, play against others, play as a team and provide body relaxing. Some entertainment, relaxing and information services may be activated for an additional fee, if a bonus or quota is attained or according to a promotional scheme. If the player stops playing for an extended predetermined period of time, a warning signal may be generated and communicated to the player and/or to the casino's floor manager, for example.
- Embodiments of the invention may accommodate two (or more) seated players to allow the players to play comfortably as a couple or team for extended periods.
Claims (31)
- Netzwerk von mindestens zwei Spielendgeräten (102) für Spielwetten, wobei jedes Spielendgerät folgendes umfasst:- einen Rahmen (310, 316);- eine erste Anzeige (302), die verstellbar am Rahmen (310, 316) angeordnet ist, wobei die erste Anzeige (302) mindestens einen Bildschirm aufweist;- einen Sitz (312, 1302, 1304), der am Rahmen (310, 316) für jeden von mindestens zwei teilnehmenden Spielern angeordnet ist, wobei die Sitze (1302, 1304) nebeneinander am Rahmen (316) angeordnet sind;- eine Vorrichtung für die Zahlungsannahme und/oder -ausgabe (306);- eine Spieleinsatzprüfvorrichtung, um die Spieleinsätze zu prüfen;- eine Kommunikationsvorrichtung (906), die ausgelegt ist, um die Kommunikation zwischen den mindestens zwei Spielendgeräten (102) zu ermöglichen, wobei die Kommunikationsvorrichtung mindestens zur Daten-, Sprach-, und/oder Videokommunikation ausgelegt ist;- eine einzelne gemeinsame Gruppe von Spielinteraktionsvorrichtungen (304, 1310, 1312), um die Interaktion zwischen den Spielen zu ermöglichen, wobei die Spielinteraktionsvorrichtungen (304, 1310, 1312) einen Wettbutton für einen Wetteinsatz aufweisen, wobei die Spieleinsatzprüfvorrichtung ferner so ausgelegt ist, um den mindestens zwei teilnehmenden Spielern (104) das Drücken des Wettbuttons gemäß einem First-to-Press Modus, einem Wechselmodus und einem Zufallsmodus, bei dem der nächste Spieler, der den Wettbutton betätigen darf, zufällig ausgesucht ist, zu ermöglichen;- einen Sounderzeuger (106) zum Erzeugen eines Sounds, und- ein Headset oder wenigstens eine Overhead-Soundgebervorrichtung (804), die mit dem Sounderzeuger (106) verbunden ist, um Sound zu erzeugen, wobei die Overhead-Soundgebervorrichtung (804) mit dem Rahmen verbunden und über dem Sitz angeordnet ist,- wobei die mindestens zwei vernetzten Spielendgeräte ausgelegt sind, um miteinander über das Netzwerk zu kommunizieren, so dass alle teilnehmenden Spieler (104), die überhaupt an den mindestens zwei Spielendgeräten spielen, kollektiv betrachtet als Einzelspieler angesehen werden, um an einem gemeinsamen Spielausgang und einem gemeinsamen Guthaben teilzuhaben.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, wobei die Spielinteraktionsvorrichtungen (304, 1310, 1312) und die Spieleinsatzprüfvorrichtung ausgelegt sind, um jeden der mindestens zwei teilnehmenden Spieler (104) symbolisch oder namentlich zu identifizieren und um eine Spielleistung von jedem der mindestens zwei teilnehmenden Spieler zu verfolgen und anzuzeigen.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1 oder 2, wobei der Sounderzeuger (106) am Rahmen (316) montiert ist.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1 oder 2, wobei der Sounderzeuger (106) am Sitz (312) montiert ist.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 4, wobei der Sounderzeuger (106) über dem Sitz (312) montiert ist.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, wobei der Rahmen (310, 316) als eine gewöhnliche U-förmige Armatur ausgebildet ist, die ein unteres Ende (308), ein erstes oberes Ende und ein zweites oberes Ende aufweist, wobei das untere Ende ausgelegt ist, um an einer Bodenoberfläche zu verbleiben oder angeordnet zu werden; wobei die erste Anzeige (302) in der Nähe des ersten oberen Endes montiert ist, wobei der Sitz (302) in der Nähe des zweiten oberen Endes montiert ist.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 6, wobei die Soundgebervorrichtung (106, 804) am Rahmen (316) in der Nähe des zweiten oberen Endes und über dem Sitz (312) montiert ist.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, ferner mit einer baueinheitlichen Armlehne (904), die am Rahmen (316) oder am Sitz (312) montiert ist.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, wobei die Vorrichtung für die Zahlungsannahme und/oder -ausgabe (306) am Rahmen (310) montiert ist.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, ferner mit einer zweiten Anzeige (906), die am Rahmen (310) oder am Sitz (312) montiert ist, wobei die zweite Anzeige (906) dem Spieler das Anschauen von vorbestimmten Fernsehkanälen oder Videos ermöglicht.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 10, wobei der Sitz ferner eine Armlehne (904) umfasst und die zweite Anzeige (906) an der Armlehne angeordnet ist.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, wobei der Sounderzeuger ausgelegt ist, um folgendes zu liefern:- Audio-Feedback während des Spielens oder Navigierens durch Spieloptionen;- Spielbetreibernachrichten oder -ankündigungen;- vorweg aufgenommene Klänge oder Musik, die vom Spieler über eine Schnittstelle ausgesucht werden;- Audiostreaming, und/oder- beruhigende Klänge.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, wobei der Sounderzeuger (106) ein aktives Soundunterdrückungsmittel umfasst, um den Spieler gegen umgebende Geräusche zu isolieren.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, wobei der Sounderzeuger (106) ein passives Soundunterdrückungsmittel umfasst, um den Spieler gegen umgebende Geräusche zu isolieren.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, ferner mit einem Mittel, um den Spieler gegen das umgebende Licht zu isolieren.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 15, wobei das lichtisolierende Mittel folgendes aufweist:- eine undurchsichtige oder getönte Platte, und/oder- ein Klappfiltervisier oder Schutzbrille.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, ferner mit Ergonomie-Einstellmittel, die mit der ersten Anzeige (302), mit dem Sitz (312), mit der Vorrichtung für die Zahlungsannahme und/oder -ausgabe (306), mit den Spielinteraktionsvorrichtungen (304) und/oder mit dem Sounderzeuger (106) verbunden sind.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 17, wobei das Ergonomie-Einstellmittel mindestens mechanische Einstellmittel, motorisierte Einstellmittel, Kipp-/Rotationseinstellmittel (508, 512), computergesteuerte Einstellmittel, ferngesteuerte Einstellmittel, die mit Hilfe eines Joysticks oder eines Touchscreens bedient werden können, und/oder Mittel zum Einstellen von ergonomischen Parametern gemäß vorab gespeicherten Benutzerprofilen umfasst.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 17, wobei das Ergonomie-Einstellmittel vorbestimmte Konfigurierungseinstellungen umfasst, um dem Spieler das Platznehmen in dem baueinheitlichen Spielendgerät und das Verlassen aus dem baueinheitlichen Spielendgerät zu ermöglichen.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, wobei die Spieleinsatzprüfvorrichtung ferner Mittel umfasst, die den Spieler einen sicheren Zugang zu PC-Funktionen gemäß einem vorbestimmten Plan gestattet.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 20, wobei der vorbestimmte Plan wenigstens eine Spielquote, ein Pay-per-Use, einen Aufstieg und/oder einen Bonus umfasst.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 20, wobei die PC-Funktionen mindestens Internetnutzung, E-Mail Zugang, Instant Messaging, Aktienmarkt, Musikabspielung, Videowiedergabe, Videokonferenz und/oder Buchungen für Reisen bzw. Unterhaltungen umfassen.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, ferner mit einer verstellbaren Fußauflage, die am Stuhl oder am Rahmen montiert ist.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, wobei die Spielinteraktionsvorrichtungen ein verstellbares Bedienungspult umfassen, das Spielbuttons und/oder einen Joystick umfasst.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, wobei die Spieleinsatzprüfvorrichtung ausgelegt ist, um mit einem zentralen Computersystem über ein Netzwerk zu kommunizieren.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, wobei die Kommunikationsvorrichtung ausgelegt ist, um zumindest eine Kurznachricht, eine Adressenliste, Sprachkommunikation, Webcamkommunikation und Fotoübertragung und/oder ein Kalender zum Organisieren von Kontakten und Spielereignissen zu realisieren.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, wobei der Sounderzeuger (106) einen Audioeingang umfasst, damit die Soundgebervorrichtung Sound von einem personenbezogenen Audio-Player erzeugen kann.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 27, wobei der Audioeingang für den drahtlosen Betrieb ausgelegt ist.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 27, wobei der Audioeingang für den verkabelten Betrieb ausgelegt ist.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 1, ferner mit einem Signalerzeuger, ausgelegt, um ein Signal zu erzeugen, wenn ein sitzender Spieler für eine vorbestimmte Zeit nicht gewettet hat.
- Netzwerk von mindestens zwei Spielendgeräten nach Anspruch 30, wobei der Signalerzeuger ausgelegt ist, um mindestens ein erzeugtes Signal an ein zentrales Computersystem zu senden, um das erzeugte Signal an einen Abteilungsleiter eines Casinos zu senden, und um dem Spieler mitzuteilen, dass die Serviceleistungen, die an dem Spielendgerät vorhanden sind, für aktive Spieler vorbehalten sind.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/892,541 US20060014586A1 (en) | 2004-07-14 | 2004-07-14 | Integral ergonomic gaming terminal |
PCT/US2005/015167 WO2006019443A1 (en) | 2004-07-14 | 2005-04-28 | Integral ergonomic gaming terminal |
Publications (3)
Publication Number | Publication Date |
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EP1778375A1 EP1778375A1 (de) | 2007-05-02 |
EP1778375A4 EP1778375A4 (de) | 2009-12-09 |
EP1778375B1 true EP1778375B1 (de) | 2012-10-03 |
Family
ID=35600144
Family Applications (1)
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EP05739866A Not-in-force EP1778375B1 (de) | 2004-07-14 | 2005-04-28 | Integrales ergonomisches spielendgerät |
Country Status (4)
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US (1) | US20060014586A1 (de) |
EP (1) | EP1778375B1 (de) |
CA (1) | CA2564433A1 (de) |
WO (1) | WO2006019443A1 (de) |
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2004
- 2004-07-14 US US10/892,541 patent/US20060014586A1/en not_active Abandoned
-
2005
- 2005-04-28 WO PCT/US2005/015167 patent/WO2006019443A1/en not_active Application Discontinuation
- 2005-04-28 EP EP05739866A patent/EP1778375B1/de not_active Not-in-force
- 2005-04-28 CA CA002564433A patent/CA2564433A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
EP1778375A4 (de) | 2009-12-09 |
US20060014586A1 (en) | 2006-01-19 |
WO2006019443A1 (en) | 2006-02-23 |
CA2564433A1 (en) | 2006-02-23 |
EP1778375A1 (de) | 2007-05-02 |
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