EP1607712B1 - System and method for the simulation of explosive devices - Google Patents
System and method for the simulation of explosive devices Download PDFInfo
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- EP1607712B1 EP1607712B1 EP04014429A EP04014429A EP1607712B1 EP 1607712 B1 EP1607712 B1 EP 1607712B1 EP 04014429 A EP04014429 A EP 04014429A EP 04014429 A EP04014429 A EP 04014429A EP 1607712 B1 EP1607712 B1 EP 1607712B1
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- explosive device
- simulator
- information
- device simulator
- simulation system
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- 239000002360 explosive Substances 0.000 title claims abstract description 100
- 238000004088 simulation Methods 0.000 title claims abstract description 35
- 238000000034 method Methods 0.000 title claims abstract description 21
- 230000006378 damage Effects 0.000 claims description 24
- 238000005474 detonation Methods 0.000 claims description 15
- 208000027418 Wounds and injury Diseases 0.000 claims description 10
- 238000004364 calculation method Methods 0.000 claims description 10
- 208000014674 injury Diseases 0.000 claims description 10
- 239000000126 substance Substances 0.000 claims description 3
- 230000003213 activating effect Effects 0.000 claims description 2
- 238000004590 computer program Methods 0.000 description 6
- 230000000694 effects Effects 0.000 description 4
- 230000001960 triggered effect Effects 0.000 description 4
- 238000004880 explosion Methods 0.000 description 3
- 238000012549 training Methods 0.000 description 3
- 239000012634 fragment Substances 0.000 description 2
- 239000002184 metal Substances 0.000 description 2
- 238000012544 monitoring process Methods 0.000 description 2
- 230000001419 dependent effect Effects 0.000 description 1
- 230000000994 depressogenic effect Effects 0.000 description 1
- 230000001066 destructive effect Effects 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 230000000977 initiatory effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012552 review Methods 0.000 description 1
- 230000035939 shock Effects 0.000 description 1
- 239000000779 smoke Substances 0.000 description 1
- 239000002689 soil Substances 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
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Classifications
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F42—AMMUNITION; BLASTING
- F42B—EXPLOSIVE CHARGES, e.g. FOR BLASTING, FIREWORKS, AMMUNITION
- F42B8/00—Practice or training ammunition
- F42B8/28—Land or marine mines; Depth charges
Definitions
- the present invention concerns an explosive device simulation system comprising at least one explosive device simulator that simulates the action of any of the following explosive devices: a land mine, a sea mine, a hand grenade, a nuclear, chemical or biological device.
- the invention also relates to a method for laying at least one such explosive device simulator.
- Mines are explosive devices that are designed to detonate when triggered magnetically, by pressure, by tripwire or by remote detonation for example. These devices are widely used in warfare to prevent unauthorised access to a given geographical area on land or sea by disabling any person or vehicle that comes into contact with them by exploding or by releasing projectiles, such as metal or glass fragments or parts of the casing of the mine itself at high speeds. Land mines are typically found on, or just below the surface of the ground. The ability to identify a mine in a timely manner and circumvent it is of paramount importance and this ability can be gained and improved by training and exercising using a mine simulation system.
- WO 01/11307 which forms the basis for the preamble of the independent claims 1, 14 and 19, discloses a mine simulation system for training/exercising soldiers and civilians in the handling and use of anti-personnel/anti-tank mines and in realizing the danger that such mines represent.
- the mine simulators disclosed therein are equipped with passive transponders. Each participant in the simulation exercise is equipped with a radio transmitter.
- the mine simulator's transponder emits a signal to a participant when it receives a designated signal from that participant's transmitter indicating that he/she has entered the range of action of the mine that the simulator simulates.
- a signal is also sent from the mine simulator's transponder to any other participants located within its range to inform them that in reality they would have been killed/injured by the mine that the simulator simulates.
- a disadvantage with such a system is that the, or each person or vehicle taking part in the simulation exercise has to carry an active radio transmitter in order to be able to transmit a designated signal to trigger the mine's transponder. Furthermore it is difficult to simulate the effect of a detonated mine if there are several participants taking part in a training exercise who are positioned beyond the range of the mine simulator's transponder but within the range of action of the mine that the simulator simulates and who would, in a real situation, have been killed/injured on detonation of said mine. It is also difficult to simulate the effect of a mine simulator that is detonated by remote control since the remote control signal would only be detected by the mine simulator's transponder if it were sent from within the range of the mine simulator's transponder.
- the object of the present invention is to provide an explosive device simulation system that enables the realistic simulation of the effect of a real explosive device.
- an explosive device simulation system having the features described in the appended claim 1 namely a system comprising at least one explosive device simulator having means to receive and store information concerning its position and means to communicate said information, said means to receive information are arranged to receive the information from a human or mechanical explosive device simulator layer.
- the, or each explosive device simulator is arranged to be detonated in the same way as the explosive device it simulates, such as magnetically, by pressure, by tripwire or remote detonation and may be arranged to be detonated in any number of ways.
- The, or each explosive device simulator communicates information concerning its position to all participants i.e. people, vehicles and/or objects within the range of action of the explosive device that the explosive device simulator simulates, when the simulator's detonator has been triggered. Such information may also be communicated to a monitoring unit, database or third party. By logging all of the events taking place during a simulation exercise an After Action Review of all of the participants' performance could be carried out to examine, analyze and judge their actions during the simulation exercise.
- each explosive device simulator also comprises means to receive, store and communicate information concerning its identity i.e. mine type fro example, and/or the identity of the explosive device simulator layer.
- Such an explosive device simulator can therefore be programmed to simulate any type of explosive device.
- the means to receive and communicate said information comprises a radio transmitter/receiver.
- the range of the radio transmitter/receiver corresponds to the range of action of the explosive device that the simulator simulates.
- the means to receive and communicate said information can however be constituted of any sort wireless connection.
- each explosive device simulator is arranged to communicate said information to any, or all of the people and/or vehicles taking part in a simulation exercise and optionally to a central database or third party.
- the explosive device simulation system comprises a global positioning system (GPS) or differential global positioning system (DGPS) transmitter/receiver that provides position information to the, or each explosive device simulator.
- GPS global positioning system
- DGPS differential global positioning system
- the GPS or DGPS transmitter/receiver is arranged to be carried by a human or mechanical explosive device simulator layer.
- the layer can be a human being or a mechanical layer such as an explosive device burier or a scatterer constituted by the carrier shell of a rocket or a scatterer comprising launcher tubes mounted onto a vehicle.
- each explosive device simulator comprises a power supply that is arranged to switch to an energy-saving inactive state once said information has been received and stored.
- said power supply is arranged to power the information communicating means of an explosive device simulator on detonation of that explosive device simulator.
- the explosive device simulation system comprises calculation means to provide an assessment of injury/damage caused by the detonation of an explosive device simulator.
- the destructive power of a mine depends on the type of mine and on the distance of the objects from the detonated mine.
- the calculation means contain range of action data for a certain type or for each type of explosive device versus distance of people/vehicles/objects from an explosive device simulator that has been detonated in order to be able to evaluate the degree of injury/damage that would have been caused by the detonation of such an explosive device in a real situation.
- Said means to provide an injury/damage assessment may be arranged to be carried by any, or all of the people, vehicles and/or objects taking part in a simulation exercise.
- the present invention also relates to a method for laying at least one explosive device simulator.
- the method comprises the step of providing the, or each explosive device simulator with information concerning its position, said position information being transmited to the explosive device simulator by a human or a mechanical explosive device simulator layer.
- the method also comprises the step of providing the, or each explosive device simulator with information concerning its identity and/or the identity of the explosive device simulator layer.
- the method comprises the step of using a global positioning system (GPS) or differential global positioning system (DGPS) transmitter/receiver to provide position information to the, or each explosive device simulator .
- GPS global positioning system
- DGPS differential global positioning system
- the method comprises the step of activating the power system of the, or each explosive device simulator prior to providing the, or each explosive device simulator with said information.
- the method comprises the step of de-activating the power system of the, or each explosive device simulator after providing the, or each explosive device simulator with said information.
- the explosive device simulation system of the present invention a computer program containing computer program code means for making a computer or processor assess the injury/damage caused by the detonation of an explosive device simulator of an explosive device simulation system according to any of the embodiments of the invention and such a computer program stored by means of a computer-readable medium.
- the system and method according to the invention are intended for simulating the action of any of the following explosive devices: a land mine, a sea mine, a hand grenade, a nuclear, chemical or biological device.
- the method of the present invention may make use of a computer program containing computer program code means for making a computer or processor execute at least one of the steps of the inventive method and such a computer program stored by means of a computer-readable medium.
- Figure 1 shows a land mine simulator 1 that is buried just below the surface of the ground 2.
- a land mine simulator 1 can however be positioned in any location on or above the ground 2.
- the land mine simulator 1 is triggered by means of an ignitor 3, i.e. a metal rod that protrudes from the ground 2 and which triggers the mine's detonator when depressed by a person or a vehicle.
- the detonation means could also be a trip wire or a pressure plate for example.
- the land mine simulator 1 comprises a radio transmitter/receiver 4, a memory unit 5 and a battery 6.
- FIG. 2 shows a person 7 that has just buried a land mine simulator 1.
- the mine-layer 7 carries a harness containing a radio transmitter/receiver 4 and a GPS transmitter/receiver 8. Once the land mine simulator 1 has been buried the mine-layer 7 activates the land mine simulator 1 using a manual start button 9 at the top of the land mine simulator for example.
- the radio transmitter/receiver 4 and the memory unit 5 are then powered and the land mine simulator 1 asks for information concerning its position.
- the land mine simulator 1 asks for information concerning its identity, i.e. the type of anti-personnel or anti-tank land mine that it simulates, and/or the identity of the mine layer if this information has not already been stored in its memory unit 5.
- the mine-layer's 7 radio transmitter/receiver 4 transmits said information to the land mine simulator 1 including position data provided by the layer's GPS transmitter/receiver 8.
- the information is stored in the land mine simulator's memory unit 5 and the simulator is then switched to an inactive battery-saving state awaiting detonation.
- FIG. 3 shows a tank 10 approaching a land mine simulator 1.
- the tank 10 like every other person or vehicle taking part in the simulation exercise is equipped with a radio transmitter/receiver 4 and a GPS transmitter/receiver 8.
- the land mine simulator 1 When the tank 4 drives over the ignitor 3 the land mine simulator 1 is activated i.e. its memory unit 5 and radio transmitter/receiver 4 receive power from the battery 6.
- the land mine simulator 1 sends information concerning its position and type to a calculation unit contained in the tank 10 so that said calculation unit can evaluate the degree of damage to the tank 10 caused by the explosion of the land mine that the simulator simulates.
- the tank's 10 mobility and/or weaponry could be partly or totally disabled.
- the tank's calculation means contain range of action data for the type of mine that the simulator is simulating versus distance of targets from said mine in order to provide an accurate injury/damage assessment.
- the position- and type-signal from the land mine simulator 1 is also transmitted to any other vehicle and person within the range of the radio transmitter/receiver 4 of the land mine simulator, which corresponds to the range of action of the land mine that the simulator is simulating, about 10-20m for example. It should be noted that the range of action can be of any form, such as a figure of eight or "hourglass" form. If there is another person or vehicle with said range, their radio transmitter/receiver 4 receives the signal that the land mine has been detonated. Their position, provided by the GPS transmitter/receiver 8 they are carrying is then transmitted to the calculation unit incorporated in their equipment so that each person or vehicle can obtain an injury/damage assessment.
- Such an assessment may for example be a "dead” signal meaning that the person is “dead” for the remainder of the exercise and that his/her weapons are therefore disabled.
- a land mine simulator is detonated subsequent people or vehicles may pass that land mine simulator without being destroyed or disabled.
- Any non-moving structure such as a building, located near or in the simulated minefield and especially in the vicinity of the land mine simulators may also be provided with a radio transmitter/receiver, calculation unit and GPS transmitter/receiver so that damage resulting from an explosion that causes a shock wave to propagate in soil and air and to then interact with the structure, or damage resulting from fragments released from the mine can be assessed.
- Figure 4 is a flow chart detailing the steps involved in laying a land mine simulator using a method according to an embodiment of the invention.
- Figure 5 is a flow chart describing the sequence of events taking place once a land mine simulator according to an embodiment of the invention has been detonated i.e. immediately after a person or vehicle has triggered the land mine simulator's detonator or a certain time after the triggering, whichever would be the case with a land mine of that type in a real situation.
- the land mine simulator's powers supply is activated initiating its memory unit and radio transmitter/receiver.
- the land mine simulator then sends out a signal informing all people, vehicles or objects in its range of action of its position and identity so that injury/damage assessments can be provided by the calculation units carried by all participants in the simulation exercise. Information may also be sent to an exercise monitoring system, database or third party to monitor and log the proceedings.
- the land mine simulator may be equipped with visual and/or audio means 11 such as a flashlight, smoke grenade and/or audible alarm which go off when the land mine simulator has been detonated in order to provide mock explosions and consequently a more realistic detonation effect when a target has been hit.
- visual and/or audio means 11 such as a flashlight, smoke grenade and/or audible alarm which go off when the land mine simulator has been detonated in order to provide mock explosions and consequently a more realistic detonation effect when a target has been hit.
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Abstract
Description
- The present invention concerns an explosive device simulation system comprising at least one explosive device simulator that simulates the action of any of the following explosive devices: a land mine, a sea mine, a hand grenade, a nuclear, chemical or biological device. The invention also relates to a method for laying at least one such explosive device simulator.
- Mines are explosive devices that are designed to detonate when triggered magnetically, by pressure, by tripwire or by remote detonation for example. These devices are widely used in warfare to prevent unauthorised access to a given geographical area on land or sea by disabling any person or vehicle that comes into contact with them by exploding or by releasing projectiles, such as metal or glass fragments or parts of the casing of the mine itself at high speeds. Land mines are typically found on, or just below the surface of the ground. The ability to identify a mine in a timely manner and circumvent it is of paramount importance and this ability can be gained and improved by training and exercising using a mine simulation system.
-
WO 01/11307 independent claims 1, 14 and 19, discloses a mine simulation system for training/exercising soldiers and civilians in the handling and use of anti-personnel/anti-tank mines and in realizing the danger that such mines represent. The mine simulators disclosed therein are equipped with passive transponders. Each participant in the simulation exercise is equipped with a radio transmitter. The mine simulator's transponder emits a signal to a participant when it receives a designated signal from that participant's transmitter indicating that he/she has entered the range of action of the mine that the simulator simulates. A signal is also sent from the mine simulator's transponder to any other participants located within its range to inform them that in reality they would have been killed/injured by the mine that the simulator simulates. - A disadvantage with such a system is that the, or each person or vehicle taking part in the simulation exercise has to carry an active radio transmitter in order to be able to transmit a designated signal to trigger the mine's transponder. Furthermore it is difficult to simulate the effect of a detonated mine if there are several participants taking part in a training exercise who are positioned beyond the range of the mine simulator's transponder but within the range of action of the mine that the simulator simulates and who would, in a real situation, have been killed/injured on detonation of said mine. It is also difficult to simulate the effect of a mine simulator that is detonated by remote control since the remote control signal would only be detected by the mine simulator's transponder if it were sent from within the range of the mine simulator's transponder.
- The object of the present invention is to provide an explosive device simulation system that enables the realistic simulation of the effect of a real explosive device.
- This object is fulfilled using an explosive device simulation system having the features described in the appended
claim 1 namely a system comprising at least one explosive device simulator having means to receive and store information concerning its position and means to communicate said information, said means to receive information are arranged to receive the information from a human or mechanical explosive device simulator layer. According to an embodiment of the invention the, or each explosive device simulator is arranged to be detonated in the same way as the explosive device it simulates, such as magnetically, by pressure, by tripwire or remote detonation and may be arranged to be detonated in any number of ways. - The, or each explosive device simulator communicates information concerning its position to all participants i.e. people, vehicles and/or objects within the range of action of the explosive device that the explosive device simulator simulates, when the simulator's detonator has been triggered. Such information may also be communicated to a monitoring unit, database or third party. By logging all of the events taking place during a simulation exercise an After Action Review of all of the participants' performance could be carried out to examine, analyze and judge their actions during the simulation exercise.
- According to another embodiment of the invention the, or each explosive device simulator also comprises means to receive, store and communicate information concerning its identity i.e. mine type fro example, and/or the identity of the explosive device simulator layer. Such an explosive device simulator can therefore be programmed to simulate any type of explosive device.
- According to a further embodiment of the invention the means to receive and communicate said information comprises a radio transmitter/receiver. According to a further embodiment of the invention the range of the radio transmitter/receiver corresponds to the range of action of the explosive device that the simulator simulates. The means to receive and communicate said information can however be constituted of any sort wireless connection.
- According to an embodiment of the invention the, or each explosive device simulator is arranged to communicate said information to any, or all of the people and/or vehicles taking part in a simulation exercise and optionally to a central database or third party.
- According to another embodiment of the invention the explosive device simulation system comprises a global positioning system (GPS) or differential global positioning system (DGPS) transmitter/receiver that provides position information to the, or each explosive device simulator. According to a further embodiment of the invention the GPS or DGPS transmitter/receiver is arranged to be carried by a human or mechanical explosive device simulator layer. The layer can be a human being or a mechanical layer such as an explosive device burier or a scatterer constituted by the carrier shell of a rocket or a scatterer comprising launcher tubes mounted onto a vehicle.
- According to a further embodiment of the invention the, or each explosive device simulator comprises a power supply that is arranged to switch to an energy-saving inactive state once said information has been received and stored. According to an embodiment of the invention said power supply is arranged to power the information communicating means of an explosive device simulator on detonation of that explosive device simulator.
- According to an embodiment of the invention the explosive device simulation system comprises calculation means to provide an assessment of injury/damage caused by the detonation of an explosive device simulator. The destructive power of a mine depends on the type of mine and on the distance of the objects from the detonated mine. According to another embodiment of the invention the calculation means contain range of action data for a certain type or for each type of explosive device versus distance of people/vehicles/objects from an explosive device simulator that has been detonated in order to be able to evaluate the degree of injury/damage that would have been caused by the detonation of such an explosive device in a real situation. Said means to provide an injury/damage assessment may be arranged to be carried by any, or all of the people, vehicles and/or objects taking part in a simulation exercise.
- The present invention also relates to a method for laying at least one explosive device simulator. The method comprises the step of providing the, or each explosive device simulator with information concerning its position, said position information being transmited to the explosive device simulator by a human or a mechanical explosive device simulator layer. According to an embodiment of the invention the method also comprises the step of providing the, or each explosive device simulator with information concerning its identity and/or the identity of the explosive device simulator layer.
- According to another embodiment of the invention the method comprises the step of using a global positioning system (GPS) or differential global positioning system (DGPS) transmitter/receiver to provide position information to the, or each explosive device simulator .
- According to a further embodiment of the invention the method comprises the step of activating the power system of the, or each explosive device simulator prior to providing the, or each explosive device simulator with said information. According to a yet further embodiment of the invention the method comprises the step of de-activating the power system of the, or each explosive device simulator after providing the, or each explosive device simulator with said information.
- The explosive device simulation system of the present invention a computer program containing computer program code means for making a computer or processor assess the injury/damage caused by the detonation of an explosive device simulator of an explosive device simulation system according to any of the embodiments of the invention and such a computer program stored by means of a computer-readable medium.
- The system and method according to the invention are intended for simulating the action of any of the following explosive devices: a land mine, a sea mine, a hand grenade, a nuclear, chemical or biological device.
- The method of the present invention may make use of a computer program containing computer program code means for making a computer or processor execute at least one of the steps of the inventive method and such a computer program stored by means of a computer-readable medium.
- Further advantages as well as advantageous features of the invention appear from the following description and the other dependent claims.
-
- Fig. 1
- shows a land mine simulator according to an embodiment of the invention,
- Fig. 2
- depicts a person laying a land mine simulator according to an embodiment of the invention,
- Fig. 3
- shows a tank approaching a land mine simulator according to an embodiment of the invention,
- Fig. 4
- is a flow chart describing the procedure of laying a land mine simulator according to an embodiment of the invention, and
- Fig. 5
- is a flow chart describing the sequence of events taking place once a land mine simulator according to an embodiment of the invention has been detonated.
- The following description and drawings are not intended to limit the present invention to the embodiment disclosed. The embodiment disclosed merely exemplifies the principles of the present invention. It should be noted that the drawings are not drawn to scale and that the size of certain features has been exaggerated for the sake of clarity.
- Figure 1 shows a
land mine simulator 1 that is buried just below the surface of theground 2. Aland mine simulator 1 can however be positioned in any location on or above theground 2. Theland mine simulator 1 is triggered by means of anignitor 3, i.e. a metal rod that protrudes from theground 2 and which triggers the mine's detonator when depressed by a person or a vehicle. The detonation means could also be a trip wire or a pressure plate for example. Theland mine simulator 1 comprises a radio transmitter/receiver 4, amemory unit 5 and abattery 6. - The procedure followed when laying a land mine simulator according to the present invention will now be explained with reference to figure 2. Figure 2 shows a
person 7 that has just buried aland mine simulator 1. The mine-layer 7 carries a harness containing a radio transmitter/receiver 4 and a GPS transmitter/receiver 8. Once theland mine simulator 1 has been buried the mine-layer 7 activates theland mine simulator 1 using amanual start button 9 at the top of the land mine simulator for example. - The radio transmitter/receiver 4 and the
memory unit 5 are then powered and theland mine simulator 1 asks for information concerning its position. Optionally theland mine simulator 1 asks for information concerning its identity, i.e. the type of anti-personnel or anti-tank land mine that it simulates, and/or the identity of the mine layer if this information has not already been stored in itsmemory unit 5. The mine-layer's 7 radio transmitter/receiver 4 transmits said information to theland mine simulator 1 including position data provided by the layer's GPS transmitter/receiver 8. The information is stored in the land mine simulator'smemory unit 5 and the simulator is then switched to an inactive battery-saving state awaiting detonation. - Figure 3 shows a
tank 10 approaching aland mine simulator 1. Thetank 10, like every other person or vehicle taking part in the simulation exercise is equipped with a radio transmitter/receiver 4 and a GPS transmitter/receiver 8. When the tank 4 drives over theignitor 3 theland mine simulator 1 is activated i.e. itsmemory unit 5 and radio transmitter/receiver 4 receive power from thebattery 6. Theland mine simulator 1 sends information concerning its position and type to a calculation unit contained in thetank 10 so that said calculation unit can evaluate the degree of damage to thetank 10 caused by the explosion of the land mine that the simulator simulates. Depending on the degree of damage the tank's 10 mobility and/or weaponry could be partly or totally disabled. The tank's calculation means contain range of action data for the type of mine that the simulator is simulating versus distance of targets from said mine in order to provide an accurate injury/damage assessment. - The position- and type-signal from the
land mine simulator 1 is also transmitted to any other vehicle and person within the range of the radio transmitter/receiver 4 of the land mine simulator, which corresponds to the range of action of the land mine that the simulator is simulating, about 10-20m for example. It should be noted that the range of action can be of any form, such as a figure of eight or "hourglass" form. If there is another person or vehicle with said range, their radio transmitter/receiver 4 receives the signal that the land mine has been detonated. Their position, provided by the GPS transmitter/receiver 8 they are carrying is then transmitted to the calculation unit incorporated in their equipment so that each person or vehicle can obtain an injury/damage assessment. Such an assessment may for example be a "dead" signal meaning that the person is "dead" for the remainder of the exercise and that his/her weapons are therefore disabled. Once a land mine simulator is detonated subsequent people or vehicles may pass that land mine simulator without being destroyed or disabled. - Any non-moving structure, such as a building, located near or in the simulated minefield and especially in the vicinity of the land mine simulators may also be provided with a radio transmitter/receiver, calculation unit and GPS transmitter/receiver so that damage resulting from an explosion that causes a shock wave to propagate in soil and air and to then interact with the structure, or damage resulting from fragments released from the mine can be assessed.
- Figure 4 is a flow chart detailing the steps involved in laying a land mine simulator using a method according to an embodiment of the invention. Once the power supply of the land mine simulator has been activated its memory unit and radio transmitter/receiver are initiated causing the land mine to ask for information concerning its position and identity. Once this information is received it is stored and the land mine simulator is switched to an inactive energy-saving state awaiting detonation.
- Figure 5 is a flow chart describing the sequence of events taking place once a land mine simulator according to an embodiment of the invention has been detonated i.e. immediately after a person or vehicle has triggered the land mine simulator's detonator or a certain time after the triggering, whichever would be the case with a land mine of that type in a real situation. Firstly the land mine simulator's powers supply is activated initiating its memory unit and radio transmitter/receiver.
- The land mine simulator then sends out a signal informing all people, vehicles or objects in its range of action of its position and identity so that injury/damage assessments can be provided by the calculation units carried by all participants in the simulation exercise. Information may also be sent to an exercise monitoring system, database or third party to monitor and log the proceedings.
- Optionally the land mine simulator may be equipped with visual and/or audio means 11 such as a flashlight, smoke grenade and/or audible alarm which go off when the land mine simulator has been detonated in order to provide mock explosions and consequently a more realistic detonation effect when a target has been hit.
- The invention is of course not in any way restricted to the embodiments thereof described above, but many possibilities to modifications thereof would be apparent to a man with ordinary skill in the art without departing from the invention as defined in the appended claims.
Claims (19)
- Explosive device simulation system comprising at least one explosive device simulator (1), said or each explosive device simulator (1) comprising means to receive. (4) and store (5) information concerning its position and means to communicate (4) said information characterized in that said means to receive (4) information are arranged to receive the information from a human or mechanical explosive device simulator layer (7).
- Explosive device simulation system according to claim 1, characterized in that the, or each explosive device simulator (1) also comprises means to receive (4) information from the human or mechanical explosive device simulator layer (7) concerning its identity and/or the identity of the explosive device simulator layer (7), and means to store (5) and communicate (4) said identity information.
- Explosive device simulation system according to claim 1 or 2, characterized in that the, or each explosive device simulator (1) is arranged to communicate said information when it has been "detonated".
- Explosive device simulation system according to any of the preceding claims, characterized in that the means to receive and communicate said information comprises a radio transmitter/receiver (4).
- Explosive device simulation system according to any of the preceding claims, characterized in that the range of the radio transmitter/receiver (4) corresponds to the range of action of the explosive device that the simulator (1) simulates.
- Explosive device simulation system according to any of the preceding claims, characterized in that the, or each explosive device simulator (1) is arranged to communicate said information to any, or all of the people and/or vehicles (10) taking part in a simulation exercise and optionally to a central database or third party.
- Explosive device simulation system according to any of the preceding claims, characterized in that it comprises a global positioning system (GPS) or differential global positioning system (DGPS) transmitter/receiver (8) that is carried by the human or mechanical explosive device simulator layer (7) and that provides position information to the, or each explosive device simulator (1).
- Explosive device simulation system according to any of the preceding claims, characterized in that the, or each explosive device simulator (1) comprises a power supply (6) that is arranged to switch to an energy-saving inactive state once said information has been received and stored.
- Explosive device simulation system according to claim 8, characterized in that said power supply (6) is arranged to power the information communicating means (4) of an explosive device simulator (1) on detonation of that explosive device simulator (1).
- Explosive device simulation system according to any of the preceding claims, characterized in that the, or each explosive device simulator (1) is arranged to be detonated in the same way as the explosive device it simulates, such as magnetically, by pressure (3), tripwire or remote detonation.
- Explosive device simulation system according to any of the preceding claims, characterized in that it comprises calculation means (5) to provide an assessment of injury/damage caused by the detonation of an explosive device simulator (1).
- Explosive device simulation system according to claim 11, characterized in that the calculation means (5) contain range of action data for a certain type, or each type of explosive device that is simulated by said at least one explosive device simulator (1) versus distance of people/vehicles/non-movable structures from such an explosive device in order to assess the degree of injury/damage that would have been caused by detonation of the explosive device that the simulator is simulating in a real situation.
- Explosive device simulation system according to claim 11 or 12, characterized in that the means to evaluate an injury/damage assessment are arranged to be carried by any, or all of the people, vehicles (10) and/or objects taking part in a simulation exercise.
- Method for laying at least one explosive device simulator (1), comprising the step of providing the, or each explosive device simulator (1) with information concerning its position, characterized in that a human or mechanical explosive device simulator layer (7) transmits the position information to the explosive device simulator (1).
- Method according to claim 14, characterized in that the human or mechanical explosive device simulator layer (7) provides information concerning the identity of the explosive device simulator (1) and/or the identity of the explosive device simulator layer (7) to the explosive device simulator.
- Method according to claim 14 or 15, characterized in that it comprises the step of using a global positioning system (GPS) or differential global positioning system (DGPS) transmitter/receiver (8) to provide position information to the human or mechanical explosive device simulator layer.
- Method according to any of claims 14-16, characterized in that it comprises the step of activating the power system (6) of the, or each explosive device simulator (1) prior to providing the, or each explosive device simulator (1) with said information.
- Method according to any of claims 14-17, characterized in that it comprises the step of de-activating the power system (6) of the, or each explosive device simulator (1) after providing it with said information.
- Use of a system according to any of claims 1-13 or a method according to any of claims 14-18 for simulating the action of any of the following explosive devices: a land mine, a sea mine, a hand grenade, a nuclear, chemical or biological device.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AT04014429T ATE374921T1 (en) | 2004-06-19 | 2004-06-19 | SYSTEM AND METHOD FOR SIMULATING EXPLOSIVE DEVICES |
DE602004009296T DE602004009296T2 (en) | 2004-06-19 | 2004-06-19 | System and method for the simulation of explosive devices |
EP04014429A EP1607712B1 (en) | 2004-06-19 | 2004-06-19 | System and method for the simulation of explosive devices |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP04014429A EP1607712B1 (en) | 2004-06-19 | 2004-06-19 | System and method for the simulation of explosive devices |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1607712A1 EP1607712A1 (en) | 2005-12-21 |
EP1607712B1 true EP1607712B1 (en) | 2007-10-03 |
Family
ID=34925413
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP04014429A Expired - Lifetime EP1607712B1 (en) | 2004-06-19 | 2004-06-19 | System and method for the simulation of explosive devices |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP1607712B1 (en) |
AT (1) | ATE374921T1 (en) |
DE (1) | DE602004009296T2 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2021022322A1 (en) * | 2019-08-06 | 2021-02-11 | Layer 3 Services Pty Ltd | Systems and methods for simulating blast effects of an explosive |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100695759B1 (en) * | 2006-02-07 | 2007-03-16 | 이길섭 | The simulated mine system and its control method using RFID and RF module |
US20130115575A1 (en) * | 2011-11-06 | 2013-05-09 | Wong Yuk KEUNG | Toy Landmine |
CN109238039A (en) * | 2018-09-26 | 2019-01-18 | 中国人民解放军总参谋部第六十研究所 | One kind is stumbled hairdo land mine analog machine and analogy method |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE3837998A1 (en) * | 1988-11-09 | 1990-05-10 | Diehl Gmbh & Co | Method for simulation of the effects of a field of influence |
US5074793A (en) * | 1990-07-30 | 1991-12-24 | The United States Of America As Represented By The Secretary Of The Army | Mine effects simulator system |
DE4135225C2 (en) * | 1991-10-25 | 2000-04-06 | Krauss Maffei Wegmann Gmbh & C | Methods for simulating the effect of mines on different mine targets and simulation mines for carrying out such a method |
US5556281A (en) * | 1994-02-17 | 1996-09-17 | Motorola, Inc. | Simulated area weapons effects display arrangement |
DE4432009C2 (en) * | 1994-09-08 | 1998-04-09 | Mafo Systemtech Gmbh & Co Kg | Exercise system for basic exercise mines |
DE19803337C2 (en) * | 1998-01-29 | 2002-11-21 | Dornier Gmbh | Procedure for simulating the threat to participants in a military exercise from hand grenades or mines |
SE514783C2 (en) | 1999-08-05 | 2001-04-23 | Leif Nyfelt | Procedure and arrangement to train / train soldiers and civilians in handling, using and understanding the danger of anti-personnel / tank mines |
-
2004
- 2004-06-19 DE DE602004009296T patent/DE602004009296T2/en not_active Expired - Fee Related
- 2004-06-19 AT AT04014429T patent/ATE374921T1/en not_active IP Right Cessation
- 2004-06-19 EP EP04014429A patent/EP1607712B1/en not_active Expired - Lifetime
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2021022322A1 (en) * | 2019-08-06 | 2021-02-11 | Layer 3 Services Pty Ltd | Systems and methods for simulating blast effects of an explosive |
GB2601932A (en) * | 2019-08-06 | 2022-06-15 | Layer 3 Services Pty Ltd | Systems and methods for simulating blast effects of an explosive |
Also Published As
Publication number | Publication date |
---|---|
DE602004009296D1 (en) | 2007-11-15 |
ATE374921T1 (en) | 2007-10-15 |
DE602004009296T2 (en) | 2008-02-07 |
EP1607712A1 (en) | 2005-12-21 |
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