EP1484722A1 - Procédé et système permettant de fournir une interface graphique amovible sur un appareil mobile - Google Patents

Procédé et système permettant de fournir une interface graphique amovible sur un appareil mobile Download PDF

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Publication number
EP1484722A1
EP1484722A1 EP03394049A EP03394049A EP1484722A1 EP 1484722 A1 EP1484722 A1 EP 1484722A1 EP 03394049 A EP03394049 A EP 03394049A EP 03394049 A EP03394049 A EP 03394049A EP 1484722 A1 EP1484722 A1 EP 1484722A1
Authority
EP
European Patent Office
Prior art keywords
images
mobile device
user
image template
activation code
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP03394049A
Other languages
German (de)
English (en)
Inventor
Mikael Nilsson
Mathias Dicklén
Magnus Adolfsson
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
MOBILE INTEGRATED SOLUTIONS LIMITED
Original Assignee
Mobile Integrated Solutions Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mobile Integrated Solutions Ltd filed Critical Mobile Integrated Solutions Ltd
Priority to EP03394049A priority Critical patent/EP1484722A1/fr
Publication of EP1484722A1 publication Critical patent/EP1484722A1/fr
Withdrawn legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/3218Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects wherein at least part of the system is portable
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/323Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the player is informed, e.g. advertisements, odds, instructions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM

Definitions

  • the invention relates to the field of mobile telephony and in particular to wireless telecoms. Within such a field it is known for a user to use their mobile or handheld device to communicate with other users over a mobile network. With the increase in bandwidth and functionality available on the handheld devices it is becoming more common to provide additional functionality to the user.
  • the invention particularly relates to applications such as gaming which incorporate such additional functionality.
  • Examples of such a latter type of game include quiz type games where a question is communicated from a server to a remote user, who then provides a response back to the server. If the response that is received back at the server matches the correct answer, then the user is provided with a reward or prize.
  • quiz type games where a question is communicated from a server to a remote user, who then provides a response back to the server. If the response that is received back at the server matches the correct answer, then the user is provided with a reward or prize.
  • Such low level games are widespread and there is a desire to provide more complex type game scenarios or types.
  • Scratch cards are well known in the traditional art of gaming.
  • a user purchases a card which has an opaque removable cover displaced over a plurality of images. By removing the cover, the user reveals the images below. If a certain predefined number of images match one another then the user has won the game. If the revealed images do not match in sufficient quantity then the user has lost.
  • the vendor prints a certain quantity of winning games and a certain quantity of losing games. The luck of the user is defined by the card that he purchases.
  • WO9836809 which has the title "INTERNET SCRATCH-OFF GAME" and describes a method for presenting a scratch-off game card image on a browser connected to the internet.
  • This document describes how an image of a scratch off card is displayed on a web page. The screen is separated into a plurality of panels having one or more alphanumeric characters or symbols. These panels are then covered by a second image, thereby obscuring them from the view of the user. The user determines whether the displayed game represents a winning game by dragging their cursor over sections of the panels, thereby revealing the images below.
  • the present invention provides a system and methodology adapted to provide for functionality that enables the provision of multiple graphical surfaces layered upon one another on the graphical user interface (GUI) of the mobile device.
  • GUI graphical user interface
  • An upper surface is provided so as to obscure at least a portion of a lower surface such that on user interaction with the upper surface and the subsequent removal of that surface, an image provided by the lower surface below is revealed.
  • the present invention provides a method of providing a scratchable image template on a screen of a mobile device, the image template being provided by a first set of images that are initially occluded by a second set of images, the second set of images being removable on application of a user input device to a region of the screen corresponding to the location of the second set of images, a removal of one or more of the second set of images revealing the corresponding one or more of the first set of images located below.
  • the method comprises the steps of:
  • the processing required to effect the removal of the second set of images is desirably provided locally on the mobile device.
  • a plurality of available image templates may be stored locally on the mobile device and are available for display, the choice of image template displayed being determined by the activation code provided by the remote server.
  • the type of image template that may be displayed typically differs in the number of identical images in the first image set.
  • the method may include an additional step, on removal of a predetermined number of images from the second set, of:
  • the number of identical images that are present in the first set is typically determined by the remote server prior to sending the activation code to the mobile device, such that on removal of a predetermined number of images from the second set, an indication to the user regarding whether they have won or not can be displayed.
  • the indication displayed for the user confirming that they have won is desirably related to a corresponding indication identifier stored on the remote server.
  • an executable program which effects a moving display on the corresponding one of the first set of images, may be executed.
  • the image templates are desirably representative of a type of game, and the user request for an activation code includes an identifier associated with a game type.
  • the removal of the second set of images is effected by a user activated pointing device on the screen of the mobile device.
  • the invention also provides a system adapted to provide a scratchable image template on a screen of a mobile device, the image template being provided by a first set of images that are initially occluded by a second set of images, the second set of images being removable on application of a user input device to a region of the screen corresponding to the location of the second set of images, a removal of one or more of the second set of images revealing the corresponding one or more of the first set of images located below.
  • the system includes a server, remotely located from the mobile device and adapted to communicate with one or more mobile devices, the server having:
  • Figure 1 shows an example of the type of playing image template 100 that may be displayed on a screen of a handheld device according to the present invention.
  • the playing image template is subdivided into a plurality, 9 in this examples, sub-images or panels A, B, C, D, E, F, G, H, I. Each of the panels may be provided with a distinct character or symbol.
  • the template is further provided with an additional display, J, which is used for the display of advertising material.
  • An interactive icon, K is also provided. Contact by the user with that icon can result in the termination of the game.
  • each of the sub-images may be provided with an individual representation.
  • each of the panels provided by the first set of images 110 are covered or overlain with a second set of images 120.
  • This second set is provided to occlude, from initial view, the panels provided underneath.
  • the second set of images may include some wording indicative of the fact that the second set of panels are to be removed.
  • the wording "scratch" is used.
  • the second set of images may include some imagery associated with the nature of the game being played.
  • the second set will display the team logo for those personalities.
  • a user will use a stylus or some other means to interact with the screen and by moving the stylus over the second set will effect a removal of those from sight thereby revealing the panels underneath.
  • the user is defined as a winning user or not.
  • the retrieval and display of a plurality of images and the enabling of a subsequent interaction by a user to enable a revealing of the panels on the first set of images requires a level of processing power on the handheld device. It also requires some interaction with a remote server so as to effect the retrieval of the specific image template, and the determination as to whether the user has won or not.
  • the present invention addresses this communication problem by defining a number of distinct interactions between the user handheld device and the remote server providing the gaming service.
  • This remote server may for example be a network provider or operator, or a gaming specific server accessible through a network provided number.
  • Figure 3 outlines a process flow for an initial interaction between a user's handheld device and a remote server to enable an installation of a game template on the remote device.
  • the remote server receives a request from a handheld mobile device for a specific game template. On determining the correct template, this is then provided to the user (Step 305). On receipt of the bundled software by the handheld device, it may then be installed or extracted for installation on the handheld device (Step 310). It will be appreciated that this preloading of the game onto the handheld device requires a certain level of initial interaction between the user and the remote server hosting the plurality of games.
  • the present invention provides for the downloading of the client software to the phone or other remote wireless device in a first initial set-up step prior to initiation of any game. This can be done in a plurality of different ways such as:
  • the necessary software application required to effect a processing of the templates could alternatively be pre-installed on the mobile device at the time of manufacture.
  • the remote server providing the application will probably be different to that server that will be used in subsequent interactions initiated by the mobile device to request an authentication or activation code ( more details below).
  • server is not intended to be limited to a single machine as any collection or network of servers could equally be used to effect the necessary processing.
  • FIG. 4 shows an example of the type of interaction that is provided by the system of the present invention.
  • a remote user 200 decides that he wishes to play a game. He contacts the game provider 205 over a standard telephone communication link, typically by means of a data message such as SMS or the like. As part of the initial communication link, the game provider 205 can determine a user specific identifier such as the user MSISDN and therefore can associate the request with a specific user. The game provider then provides a randomly generated code back to the user, again using a data communication channel. This randomly generated code will be used to effect the display of the requested game.
  • the code is server generated as one or two types of code, a winning or losing code. It will be appreciated therefore that the server "knows" at the time of dispatch of the code to the remote device that the code will activate a winning or losing game.
  • a typical time line showing the processing conducted and sequence of same is shown in Figure 4A.
  • the present invention provides for the allocation of processing resources at both the remote device and the central server. Prior to the server sending the requested activation codes to the user, the server has determined that those codes are related to a winning game.
  • FIG. 5 is an example of the flow sequence that occurs during such an interaction.
  • the user sends via an SMS type message a request for a specific game that has been previously preloaded onto their handheld device. If the user has two or more games preloaded on the device, the remote server can interpret from the SMS message which exact game is requested. The user then receives back from the server a server generated SMS that includes a code relevant to the specific requested game (Step 502). In step 503, the returned code is used to generate a lottery ticket (lot). The generation of a lottery ticket is effected at the client side and is generated using the details of the SMS message that was sent from the server application.
  • the client side application receives the SMS signal from the Operating System (OS) in the phone and can, from an interrogation of the SMS message, determine or generate two codes (a first code being a lottery generation code and the second code to be used as a lottery number), from the OS.
  • the generation of the lottery ticket is made automatically by the client in the phone guided by the generation code sent in the SMS.
  • the process flow proceeds to the steps shown in Figure 6 (Step 504).
  • Step 604 shows the linking of the steps of Figure 5 to Figure 6.
  • the handheld device retrieves and hides the first set of images specific for the requested game (Step 611)-the background images. Each of the background images are associated with parameters equivalent to their position or area coordinates. These images are overlain with the second set of images (Step 612)- the foreground images- and are displayed on the screen for subsequent user interaction.
  • the handheld device can react to the movement of a cursor, pen, jog knob, stylus or any other suitable point input means, and record the pixel position within the template where the user has pointed their cursor (Step 603).
  • the device can then exchange the scratched off pixels from the second set of images with their corresponding first set of images (Step 613). This can be done on a per panel basis.
  • the handheld device is further adapted to determine the percentage of each panel that has been scratched off (Step 614) and only to reveal the displayed image when a predetermined percentage has been removed (Step 615).
  • Such a visual reaction to the movement of the stylus or other pointing device is achieved by exchanging every pixel on the screen which is touched by the stylus with a corresponding pixel in the background picture.
  • the system On determining that the predetermined amount of the panel has been removed, the system is adapted to effect the initiation of an assessment process, which will be further detailed with reference to Figure 7 (Step 615).
  • the system checks to ascertain whether more panels have been cleared.
  • the number of panels that need to be cleared is at least three (Step 701). On determining that at least three panels have been cleared, each of the panels that have been revealed are examined to see whether they match the other revealed panels. If three matches (for example) are determined then the user is defined a winner (Step 703). If less than three matches are determined but there are no remaining panels to be cleared, then the user is defined a loser (Step 704), and the process is terminated (Step 707). If less than three matches are determined, but there are remaining panels that could be cleared then the user is allowed to proceed upto all panels are cleared (Step 702). On clearing all panels, the final decision is then made as to whether a user is determined a winner or loser.
  • a user winning code is extracted from the SMS message (Step 705).
  • the actual randomising of the winning codes is calculated by the server.
  • the SMS message contains a code that the client application presents to the user when the user has won. The user is instructed to use this code to get his/her reward/prize. When the user presents this code to the lottery owner or his personnel the code is used as a lottery number, to keep track of winning lots.
  • the calculated winning code is then displayed for the user (Step 706).
  • This display of a lottery number may be used to keep track of prize deliveries.
  • the user can use this winning code to retrieve their prize.
  • the prize may be provided in one or more of a plurality of different ways such as a cash credit to an account associated with the user or the physical collection of a prize from a retail outlet or some other suitable establishment.
  • the program is then terminated.
  • the delivered SMS code from the server to the remote device may include additional parameters to that of the generating code needed to activate the game. Examples of use of such additional parameters include date stamping, the provision of a generated winning code that needs to be returned to the server to enable a retrieval of the prize and the like.
  • communications between the server and the remote device may be effected in an encrypted form so as to obviate the possibility of these being intercepted by persons of unscrupulous nature.
  • Figure 8 shows an example of the extension of the method of the present invention to the provision of a bingo type game.
  • the user is capable of downloading a scratch bingo "card” 800, which includes a "calling table” 810, with a series of numbers which are initially hidden, and one or more bingo trays 820.
  • the user then scratches of the surface of the "calling table", in a manner similar to that discussed above, and discovers the hidden number. Then the user scratches the corresponding number on the bingo tray.
  • the traditional manner of winning in bingo if the user manages to scratch 3, 5, or 7 in a row or just have the same characters/pictures and so forth he is a winner.
  • the system has pre-determined prior to providing the user with the graphical interface whether that user is a winner or not. Similarly to that described above, once the user has cleared the "calling table" and equated the symbols provided thereon with those on their bingo trays then the system issues a winning code etc..
  • a example of video application could be a "video present" where a loyal customer get a "scratch video” file.
  • the customer starts the file and sees a small video clip with for example a cartoon character saying " You have a surprise discount on a secret product, just scratch me to see what it is” .
  • the video clip repeats itself continuously to the point where the user scratches more then for example 60 % of the video surface, finding the secret product discount.
  • the underlying "surface” can also be a video clip.
  • SMS type messages The type of interaction between the device and the remote server has been described with reference to SMS type messages. It will be understood that with the developments in mobile networks that the use of GPRS or similar technologies with their increased bandwidth may enable the provision of additional data between the two entities during subsequent interactions. Examples of such additional data may include, for example, additional templates and the like. If such embodiments are utilised then the activation of a game may be achieved by the downloading of a new template for that game type- such that the possibility of a user playing the same game twice on the same device is obviated.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Information Transfer Between Computers (AREA)
EP03394049A 2003-06-06 2003-06-06 Procédé et système permettant de fournir une interface graphique amovible sur un appareil mobile Withdrawn EP1484722A1 (fr)

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Application Number Priority Date Filing Date Title
EP03394049A EP1484722A1 (fr) 2003-06-06 2003-06-06 Procédé et système permettant de fournir une interface graphique amovible sur un appareil mobile

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EP03394049A EP1484722A1 (fr) 2003-06-06 2003-06-06 Procédé et système permettant de fournir une interface graphique amovible sur un appareil mobile

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2428980A (en) * 2005-08-12 2007-02-14 David Jones Virtual scratch card
GB2430119A (en) * 2005-09-12 2007-03-14 Telescratch Ltd Method of downloading data to a mobile terminal
WO2007132428A1 (fr) * 2006-05-15 2007-11-22 Cornelius Jacobus Petrus Louw Système et procédé de jeu
CN103927214A (zh) * 2013-01-15 2014-07-16 腾讯科技(北京)有限公司 模拟移除数据遮盖层的方法和装置
CN107730208A (zh) * 2013-02-21 2018-02-23 雷蛇(亚太)私人有限公司 在计算机游戏应用执行期间的游戏中实行移动电话呼叫和/或消息收发操作的系统及方法
CN108888950A (zh) * 2018-06-15 2018-11-27 腾讯科技(深圳)有限公司 终端中的对局界面显示方法、装置、设备及存储介质
CN111686446A (zh) * 2019-06-12 2020-09-22 株式会社万代 游戏卡、游戏装置以及记录介质

Citations (6)

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Publication number Priority date Publication date Assignee Title
DE19610840A1 (de) * 1996-03-19 1997-09-25 Siemens Ag Verfahren zum Laden von elektronischen Spielen auf ein mobiles Kommunikationsendgerät eines Mobil-Kommunikationsnetzes
US20010003100A1 (en) * 1997-11-14 2001-06-07 Michael W. Yacenda Interactive computer gaming system with audio response
WO2001048712A1 (fr) * 1999-12-23 2001-07-05 Nokia Corporation Loto mobile
EP1220174A1 (fr) * 2000-12-20 2002-07-03 BRITISH TELECOMMUNICATIONS public limited company Appareil de jeu
US20020098883A1 (en) * 1996-12-30 2002-07-25 Packes John M. System and method for automated play of lottery games
WO2003035194A1 (fr) * 2001-10-22 2003-05-01 Mint Ab Procede de jeu de lotterie par grattage telephonique

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE19610840A1 (de) * 1996-03-19 1997-09-25 Siemens Ag Verfahren zum Laden von elektronischen Spielen auf ein mobiles Kommunikationsendgerät eines Mobil-Kommunikationsnetzes
US20020098883A1 (en) * 1996-12-30 2002-07-25 Packes John M. System and method for automated play of lottery games
US20010003100A1 (en) * 1997-11-14 2001-06-07 Michael W. Yacenda Interactive computer gaming system with audio response
WO2001048712A1 (fr) * 1999-12-23 2001-07-05 Nokia Corporation Loto mobile
EP1220174A1 (fr) * 2000-12-20 2002-07-03 BRITISH TELECOMMUNICATIONS public limited company Appareil de jeu
WO2003035194A1 (fr) * 2001-10-22 2003-05-01 Mint Ab Procede de jeu de lotterie par grattage telephonique

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2428980A (en) * 2005-08-12 2007-02-14 David Jones Virtual scratch card
GB2430119A (en) * 2005-09-12 2007-03-14 Telescratch Ltd Method of downloading data to a mobile terminal
WO2007132428A1 (fr) * 2006-05-15 2007-11-22 Cornelius Jacobus Petrus Louw Système et procédé de jeu
CN103927214A (zh) * 2013-01-15 2014-07-16 腾讯科技(北京)有限公司 模拟移除数据遮盖层的方法和装置
WO2014110992A1 (fr) * 2013-01-15 2014-07-24 Tencent Technology (Shenzhen) Company Limited Procédé et appareil d'affichage de données
CN107730208A (zh) * 2013-02-21 2018-02-23 雷蛇(亚太)私人有限公司 在计算机游戏应用执行期间的游戏中实行移动电话呼叫和/或消息收发操作的系统及方法
CN107730208B (zh) * 2013-02-21 2021-11-05 雷蛇(亚太)私人有限公司 在计算机游戏应用执行期间的游戏中实行移动电话呼叫和/或消息收发操作的系统及方法
CN108888950A (zh) * 2018-06-15 2018-11-27 腾讯科技(深圳)有限公司 终端中的对局界面显示方法、装置、设备及存储介质
CN108888950B (zh) * 2018-06-15 2020-01-10 腾讯科技(深圳)有限公司 终端中的对局界面显示方法、装置、设备及存储介质
US11389723B2 (en) 2018-06-15 2022-07-19 Tencent Technology (Shenzhen) Company Limited Method for displaying battle interface in terminal, device, and storage medium thereof
CN111686446A (zh) * 2019-06-12 2020-09-22 株式会社万代 游戏卡、游戏装置以及记录介质
CN111686446B (zh) * 2019-06-12 2023-11-10 株式会社万代 游戏卡、游戏装置以及记录介质

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