EP1350215A2 - Jouet et jeux de reconnaissance d'objets - Google Patents
Jouet et jeux de reconnaissance d'objetsInfo
- Publication number
- EP1350215A2 EP1350215A2 EP01988237A EP01988237A EP1350215A2 EP 1350215 A2 EP1350215 A2 EP 1350215A2 EP 01988237 A EP01988237 A EP 01988237A EP 01988237 A EP01988237 A EP 01988237A EP 1350215 A2 EP1350215 A2 EP 1350215A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- play
- master
- toy
- tag
- data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 230000002452 interceptive effect Effects 0.000 claims abstract 3
- 230000015654 memory Effects 0.000 claims description 24
- 238000001514 detection method Methods 0.000 claims description 14
- 238000000034 method Methods 0.000 claims description 10
- 230000005540 biological transmission Effects 0.000 claims description 4
- 230000008859 change Effects 0.000 claims description 4
- 230000009471 action Effects 0.000 claims description 3
- 230000000007 visual effect Effects 0.000 claims 8
- 230000002457 bidirectional effect Effects 0.000 claims 1
- 230000000284 resting effect Effects 0.000 claims 1
- 239000000126 substance Substances 0.000 claims 1
- 239000008267 milk Substances 0.000 description 10
- 235000013336 milk Nutrition 0.000 description 10
- 210000004080 milk Anatomy 0.000 description 10
- 230000004044 response Effects 0.000 description 5
- 230000000694 effects Effects 0.000 description 4
- 238000005516 engineering process Methods 0.000 description 4
- 241001465754 Metazoa Species 0.000 description 3
- 230000004913 activation Effects 0.000 description 3
- 241000283690 Bos taurus Species 0.000 description 2
- 230000008878 coupling Effects 0.000 description 2
- 238000010168 coupling process Methods 0.000 description 2
- 238000005859 coupling reaction Methods 0.000 description 2
- 230000006870 function Effects 0.000 description 2
- 239000000463 material Substances 0.000 description 2
- 230000005236 sound signal Effects 0.000 description 2
- 241000283086 Equidae Species 0.000 description 1
- 241000287828 Gallus gallus Species 0.000 description 1
- 241001293250 Lagascea decipiens Species 0.000 description 1
- 241000282887 Suidae Species 0.000 description 1
- 210000000683 abdominal cavity Anatomy 0.000 description 1
- 230000006399 behavior Effects 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 210000000038 chest Anatomy 0.000 description 1
- 235000013330 chicken meat Nutrition 0.000 description 1
- 230000000295 complement effect Effects 0.000 description 1
- 235000013365 dairy product Nutrition 0.000 description 1
- 230000001419 dependent effect Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000035622 drinking Effects 0.000 description 1
- 230000001939 inductive effect Effects 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 238000009527 percussion Methods 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
- 210000000115 thoracic cavity Anatomy 0.000 description 1
- 239000002023 wood Substances 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/28—Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
- A63H30/02—Electrical arrangements
- A63H30/04—Electrical arrangements using wireless transmission
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
Definitions
- Toys which can respond to radio frequency signals, e.g., toy vehicles
- a master/host/server toy or game unit can identify and recognize something that is placed
- master/host/server toy or game unit need only contain a small RFID tag transponder
- tag IC integrated circuit chip
- RF antenna RF
- Tag ICs can respond differently from one another when interrogated by an
- the tag ICs transmit and
- the tag ICs receive their operating power from the RF energy transmitted
- tag IC chips can receive information in the form of many digital bits
- non-volatile, electrically reprogrammable memory bits utilizing appropriately
- This feature also could be used with a doll to simulate consumption and
- replenishment of a resource such as pretend milk in a toy milk bottle given to the doll.
- the doll can simulate drinking the milk, and the master/host/server can
- master/host/server toy perhaps in the form of a cow or a dairy, so as to be "refilled" by
- a trading card, or a flash card, or other small object can be provided with an embedded RFID tag chip and suitable antenna loop or coil, factory programmed with
- This card can be recognized by a
- talking doll for example, that can then recite information about the card.
- the information can then recite information about the card.
- the recited information may be stored on the card. This can greatly minimize the
- a tag IC with a suitable small antenna loop or coil can also be placed inside a
- Such master/host/server toy or game units can play games such as spelling games,
- game units can be employed to recognize trading cards and other two and three
- a master/host/server toy or game unit can act on a tag IC in a
- Fig. 1A is a perspective view of one type of toy which can serve as a
- Fig. IB is a perspective view of another type of toy which can serve as a
- Fig. 2 is a functional schematic block diagram of a master/host/server toy and the
- Fig. 3 A is an elevation view of another preferred embodiment of the invention.
- Fig. 3B is a plan view of the preferred embodiment of the invention shown in Fig.
- Fig. 3C is an elevation view of the preferred embodiment of the invention shown
- FIG. 4A is a front elevation view of still another preferred embodiment of the
- Fig. 4B is a side elevation view of the preferred embodiment of the invention.
- RFID technology is used to make a doll
- the doll asks a child to show or give the doll a
- the doll has a small loop
- doll can be located in different places, such as the head, or in a hand or foot, to localize
- the doll could include not just one, but multiple sensing antennae coils, located in various places on the doll, and which are switched on and off by control of the
- Such locations could include a coil in each hand of the doll,
- Such a doll could play games with multiple objects, but might also play games with a
- the doll In conjunction with the selectively switching of the active antenna coil, the doll
- the doll can ask for specific shapes to be given to it,
- Objects presented to the doll can have numbers or spelling words which can be
- toy or game unit may be provided with recorded or synthesized music for playing
- instrument sounds such as a trumpet or a flute, a violin or a trombone, and also with
- unit can recognize and identify an object, flash card, token, or other thing with no
- the toy or doll or game can recognize just one thing at
- FIGs. 1A and IB of the drawings there are shown a girl doll 1 and a
- baby doll 2 respectively, each of which can contain an "engine” in the form of a
- antenna 5 a can be connected to the master/host/server toy or game unit 3 and mounted
- Doll 1 is shown with added antenna 5b at a hand and 5c at a foot.
- Each of the dolls 1 and 1 is shown interacting with an object 8 in the
- FIG. 2 there are shown a plurality of play objects 8 that each
- obj ect may be a flash card, a trading card, or small obj ect molded from a non-conducting,
- Fig. 2 also shows a master/host/server toy or game unit 3 having an RF
- This antenna may be of the
- the master antenna primarily inductive coupling or primarily capacitive coupling type.
- element or coil 5 is tuned to the resonant operating frequency of the RFID Tag ICs
- the master antenna element or coils 5 are operatively operatively
- the circuit 7 transmits power to, and receives
- the circuit 7 may also transmit data to the
- the play object 8 may typically be positioned about one to four inches from the
- the master unit 3 uses that unique data to identify or "recognize” that object 8.
- the reader/interrogator circuit 7 is operatively connected to a
- microcontroller/microcomputer 13 The microcomputer 13 has a microprocessor.
- microprocessor is connected to one or more ROMs (read-only memories) 14 that contain
- the data from the tag IC "triggers" or
- the microprocessor is also connected to RAM
- the microcomputer 13 may
- a voice/sound synthesizer circuit 19 is connected to the microcomputer 13 for
- the sound circuit 19 may include CELP, ADPCM or the like. As noted
- At least some, and possibly most or all, of the data signals generated may be data returned from the memory of the object 8.
- the analog sound signals are then applied to
- components including the microprocessor, the voice/sound synthesizer circuit 19, and
- the amplifier 21 are powered by batteries contained in a power supply 25.
- a power supply 25 For example,
- DC operating power could also be supplied from 12
- Smart trading cards are another toy or game application of RFID technology
- Trading cards e.g., baseball cards, football cards, and other
- collectibles can each contain an embedded RFID tag IC for enabling novel uses for
- the master/host/server toy or game unit can then detect each collectible as it is added to the collection and maintain information about the
- Each collectible can have, stored in its tag IC, data which
- an RFID tag IC can be used to store
- RFID tag ICs 108a and suitable antenna 108b can be embedded inside of play obj ects 108
- the master/host/server and control engine 103 The master/host/server and control engine 103
- the engine 103 includes the sensing antenna coil 105 in the surface 109, a reader/interrogator circuit 107, a
- microcontroller 113 with voice/sound generator IC 119, an audio amplifier and speaker
- the "magic tablet” 101 can recognize the play blocks 108 placed on it.
- blocks 108 may have printed or molded legends 108d on one side of the cube, such as
- the magic tablet 108 has a similar "engine” 3 as the doll previously described.
- the magic tablet 108 has a similar "engine” 3 as the doll previously described.
- control program could operate in many different modes.
- the magic play blocks 108 and tablet 101 may have complementary Nelcro, or
- the play block or object 208 could contain the
- the tablet 101 can also ask a child to spell a word such as D-O-G and then detect
- the circuit of the reader/interrogator 107 operates at the selected RF frequency of
- the disclosed master/host/server toy or game unit 3 can deal with detecting
- a doll 1 can ask to "see” three shapes in flash cards or play objects
- the doll can ask for one of the shapes or
- reader/interrogator circuit 7 to transmit RF energy to detect the possible presence of an
- RFID tag IC 8a within the range of the master/host/server toy or game unit, such
- the master control program can manage the
- the discussed apparatus provide for the time multiplexed activation
- a smart trading card master a smart trading card master
- a trading card 308 can be slid into a mechanical slot 312 provided for the purpose of
- the reader 303 has a reader/interrogator circuit 307 and antenna 305 for
- the trading card control master 303 can read and write back selected data
- microcontroller 313 can include the circuitry to drive segments and
- batteries 325 may be provided by batteries 325.
- microcontroller can include circuitry to communicate with an
- words and phrases can be encoded
- the word “HOUSE” can be encoded in 6 bit ASCII code, that is 6
- containing this data bit pattern could be embedded inside a flash card, a trading card, or
- a reader or other master/host/server toy or game unit programmed to recognize the
- tag ICs contained in flash cards, trading cards, or other objects.
- the major portion, if not all, of the spoken or displayed data may come from the
- the main advantage of this implementation is that the toy or game unit
- the toy or game unit need only have a text-to-speech
- converter program in its control program, with proficiency in one or more spoken
- Such a toy or game unit could be of use in learning and teaching various
- the number of data bits in the RFID tag IC perhaps as many as one thousand bits
- RFID tag IC equipped object could cause the doll, master/host/server toy or game unit
Abstract
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US24839300P | 2000-11-14 | 2000-11-14 | |
US248393P | 2000-11-14 | ||
PCT/US2001/045788 WO2002047013A2 (fr) | 2000-11-14 | 2001-11-14 | Jouet et jeux de reconnaissance d'objets |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1350215A2 true EP1350215A2 (fr) | 2003-10-08 |
EP1350215A4 EP1350215A4 (fr) | 2004-03-10 |
Family
ID=22938907
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP01988237A Withdrawn EP1350215A4 (fr) | 2000-11-14 | 2001-11-14 | Jouet et jeux de reconnaissance d'objets |
Country Status (5)
Country | Link |
---|---|
EP (1) | EP1350215A4 (fr) |
JP (1) | JP2004515289A (fr) |
AU (1) | AU4156202A (fr) |
CA (1) | CA2428631A1 (fr) |
WO (1) | WO2002047013A2 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9731208B2 (en) | 2005-09-12 | 2017-08-15 | Mattel, Inc. | Methods of playing video games |
Families Citing this family (36)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7749089B1 (en) | 1999-02-26 | 2010-07-06 | Creative Kingdoms, Llc | Multi-media interactive play system |
US7500917B2 (en) * | 2000-02-22 | 2009-03-10 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US6761637B2 (en) | 2000-02-22 | 2004-07-13 | Creative Kingdoms, Llc | Method of game play using RFID tracking device |
US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
US7445550B2 (en) | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US7066781B2 (en) | 2000-10-20 | 2006-06-27 | Denise Chapman Weston | Children's toy with wireless tag/transponder |
EP1453581A4 (fr) * | 2001-11-14 | 2007-07-11 | 4Kids Entertainement Licensing | Jouets et jeux a reconnaissance d'objets |
US6967566B2 (en) | 2002-04-05 | 2005-11-22 | Creative Kingdoms, Llc | Live-action interactive adventure game |
US20070066396A1 (en) | 2002-04-05 | 2007-03-22 | Denise Chapman Weston | Retail methods for providing an interactive product to a consumer |
US9446319B2 (en) | 2003-03-25 | 2016-09-20 | Mq Gaming, Llc | Interactive gaming toy |
US7387559B2 (en) | 2003-11-17 | 2008-06-17 | Mattel, Inc. | Toy vehicles and play sets with contactless identification |
US7321315B2 (en) | 2003-12-29 | 2008-01-22 | Kimberly-Clark Worldwide, Inc. | System and method for identifying disposable absorbent products |
FI20041335A (fi) * | 2004-10-14 | 2006-05-09 | Lappset Group Oy | Interaktiivinen leikkikenttä, leikkikenttäväline, ohjausasema ja menetelmä tiedon keräämiseksi ja käsittelemiseksi leikkikentällä |
KR100682871B1 (ko) * | 2004-10-30 | 2007-02-15 | 삼성전기주식회사 | 컨텐츠 재생 시스템 및 방법 |
EP1758398A1 (fr) | 2005-08-23 | 2007-02-28 | Syneola SA | Moyens d'interface pour metadata et utilisateur basés sur une semiotique à plusieurs niveaux et une logique floue pour un système interactif multimédia ayant une capacité d'adaptation par acquisition de connaissances |
US8469766B2 (en) | 2005-10-21 | 2013-06-25 | Patent Category Corp. | Interactive toy system |
US8157611B2 (en) | 2005-10-21 | 2012-04-17 | Patent Category Corp. | Interactive toy system |
EP1776990A3 (fr) | 2005-10-21 | 2007-09-19 | Patent Category Corporation | Système de jouet interactif |
US7808385B2 (en) | 2005-10-21 | 2010-10-05 | Patent Category Corp. | Interactive clothing system |
US8033901B2 (en) | 2006-10-09 | 2011-10-11 | Mattel, Inc. | Electronic game system with character units |
US7909697B2 (en) | 2007-04-17 | 2011-03-22 | Patent Catefory Corp. | Hand-held interactive game |
WO2008134655A1 (fr) | 2007-04-27 | 2008-11-06 | Mattel, Inc. | Jeu informatique avec cartes à collectionner pouvant être lues par une machine |
US7791483B2 (en) * | 2007-05-29 | 2010-09-07 | Rcd Technology Inc. | Game system using RFID tags |
TWI338588B (en) * | 2007-07-31 | 2011-03-11 | Ind Tech Res Inst | Method and apparatus for robot behavior series control based on rfid technology |
US8926395B2 (en) | 2007-11-28 | 2015-01-06 | Patent Category Corp. | System, method, and apparatus for interactive play |
US8069081B2 (en) * | 2008-09-23 | 2011-11-29 | Microsoft Corporation | Targeted advertising using object identification |
US8939840B2 (en) | 2009-07-29 | 2015-01-27 | Disney Enterprises, Inc. | System and method for playsets using tracked objects and corresponding virtual worlds |
JP5122014B1 (ja) * | 2012-06-26 | 2013-01-16 | 株式会社バンダイ | 動作応答玩具および玩具体 |
US9776071B2 (en) | 2013-05-09 | 2017-10-03 | Mattel, Inc. | Resonant coils for use with games and toys |
JP6139642B2 (ja) * | 2015-11-20 | 2017-05-31 | 株式会社バンダイ | システム、記憶媒体および方法 |
DE102016000630A1 (de) | 2016-01-25 | 2017-07-27 | Boxine Gmbh | Spielzeug |
JP6100945B1 (ja) * | 2016-03-30 | 2017-03-22 | 株式会社バンダイ | 玩具システム及び玩具 |
JP6643274B2 (ja) * | 2017-04-26 | 2020-02-12 | 株式会社バンダイ | 記憶媒体 |
WO2021093957A1 (fr) * | 2019-11-14 | 2021-05-20 | Qubs Ag | Ensemble jouet éducatif |
JP6846546B2 (ja) * | 2020-01-06 | 2021-03-24 | 株式会社バンダイ | 記憶媒体 |
JP7002609B2 (ja) * | 2020-07-20 | 2022-01-20 | 株式会社バンダイ | 玩具 |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5661470A (en) * | 1994-03-04 | 1997-08-26 | Karr; Gerald S. | Object recognition system |
US5823782A (en) * | 1995-12-29 | 1998-10-20 | Tinkers & Chance | Character recognition educational system |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB9200643D0 (en) * | 1992-01-13 | 1992-03-11 | Tectron Manufacturing Hk Limit | Educational toys |
US5648999A (en) * | 1994-08-30 | 1997-07-15 | Harris Corporation | Remote recording device and method |
US6040773A (en) * | 1995-10-11 | 2000-03-21 | Motorola, Inc. | Radio frequency identification tag arranged for magnetically storing tag state information |
US5636994A (en) * | 1995-11-09 | 1997-06-10 | Tong; Vincent M. K. | Interactive computer controlled doll |
IL121574A0 (en) * | 1997-08-18 | 1998-02-08 | Creator Ltd | Techniques and apparatus for entertainment sites amusement parks and other information and/or entertainment dispensing sites |
US6380844B2 (en) * | 1998-08-26 | 2002-04-30 | Frederick Pelekis | Interactive remote control toy |
US6361396B1 (en) * | 1999-08-13 | 2002-03-26 | Bill Goodman Consulting, Llc | RF identification system for use in toys |
US6364735B1 (en) * | 1999-08-13 | 2002-04-02 | Bill Goodman Consulting Llc | RF identification system for use in toys |
-
2001
- 2001-11-14 WO PCT/US2001/045788 patent/WO2002047013A2/fr active IP Right Grant
- 2001-11-14 JP JP2002548662A patent/JP2004515289A/ja active Pending
- 2001-11-14 AU AU4156202A patent/AU4156202A/xx active Pending
- 2001-11-14 EP EP01988237A patent/EP1350215A4/fr not_active Withdrawn
- 2001-11-14 CA CA002428631A patent/CA2428631A1/fr not_active Abandoned
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5661470A (en) * | 1994-03-04 | 1997-08-26 | Karr; Gerald S. | Object recognition system |
US5823782A (en) * | 1995-12-29 | 1998-10-20 | Tinkers & Chance | Character recognition educational system |
Non-Patent Citations (1)
Title |
---|
See also references of WO0247013A2 * |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9731208B2 (en) | 2005-09-12 | 2017-08-15 | Mattel, Inc. | Methods of playing video games |
Also Published As
Publication number | Publication date |
---|---|
WO2002047013A3 (fr) | 2003-02-27 |
WO2002047013A2 (fr) | 2002-06-13 |
CA2428631A1 (fr) | 2002-06-13 |
JP2004515289A (ja) | 2004-05-27 |
AU4156202A (en) | 2002-06-18 |
EP1350215A4 (fr) | 2004-03-10 |
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Ipc: 7A 63H 33/00 B Ipc: 7A 63H 3/24 B Ipc: 7G 06K 1/00 A |
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